| /* | |
| * Copyright (C) 2013 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #include "RenderThread.h" | |
| #include "CanvasContext.h" | |
| #include "DeviceInfo.h" | |
| #include "EglManager.h" | |
| #include "OpenGLReadback.h" | |
| #include "RenderProxy.h" | |
| #include "VulkanManager.h" | |
| #include "hwui/Bitmap.h" | |
| #include "pipeline/skia/SkiaOpenGLPipeline.h" | |
| #include "pipeline/skia/SkiaOpenGLReadback.h" | |
| #include "pipeline/skia/SkiaVulkanReadback.h" | |
| #include "pipeline/skia/SkiaVulkanPipeline.h" | |
| #include "renderstate/RenderState.h" | |
| #include "renderthread/OpenGLPipeline.h" | |
| #include "utils/FatVector.h" | |
| #include "utils/TimeUtils.h" | |
| #include <gui/DisplayEventReceiver.h> | |
| #include <sys/resource.h> | |
| #include <utils/Condition.h> | |
| #include <utils/Log.h> | |
| #include <utils/Mutex.h> | |
| namespace android { | |
| namespace uirenderer { | |
| namespace renderthread { | |
| // Number of events to read at a time from the DisplayEventReceiver pipe. | |
| // The value should be large enough that we can quickly drain the pipe | |
| // using just a few large reads. | |
| static const size_t EVENT_BUFFER_SIZE = 100; | |
| // Slight delay to give the UI time to push us a new frame before we replay | |
| static const nsecs_t DISPATCH_FRAME_CALLBACKS_DELAY = milliseconds_to_nanoseconds(4); | |
| static bool gHasRenderThreadInstance = false; | |
| static void (*gOnStartHook)() = nullptr; | |
| class DisplayEventReceiverWrapper : public VsyncSource { | |
| public: | |
| DisplayEventReceiverWrapper(std::unique_ptr<DisplayEventReceiver>&& receiver) | |
| : mDisplayEventReceiver(std::move(receiver)) {} | |
| virtual void requestNextVsync() override { | |
| status_t status = mDisplayEventReceiver->requestNextVsync(); | |
| LOG_ALWAYS_FATAL_IF(status != NO_ERROR, "requestNextVsync failed with status: %d", status); | |
| } | |
| virtual nsecs_t latestVsyncEvent() override { | |
| DisplayEventReceiver::Event buf[EVENT_BUFFER_SIZE]; | |
| nsecs_t latest = 0; | |
| ssize_t n; | |
| while ((n = mDisplayEventReceiver->getEvents(buf, EVENT_BUFFER_SIZE)) > 0) { | |
| for (ssize_t i = 0; i < n; i++) { | |
| const DisplayEventReceiver::Event& ev = buf[i]; | |
| switch (ev.header.type) { | |
| case DisplayEventReceiver::DISPLAY_EVENT_VSYNC: | |
| latest = ev.header.timestamp; | |
| break; | |
| } | |
| } | |
| } | |
| if (n < 0) { | |
| ALOGW("Failed to get events from display event receiver, status=%d", status_t(n)); | |
| } | |
| return latest; | |
| } | |
| private: | |
| std::unique_ptr<DisplayEventReceiver> mDisplayEventReceiver; | |
| }; | |
| class DummyVsyncSource : public VsyncSource { | |
| public: | |
| DummyVsyncSource(RenderThread* renderThread) : mRenderThread(renderThread) {} | |
| virtual void requestNextVsync() override { | |
| mRenderThread->queue().postDelayed(16_ms, [this]() { | |
| mRenderThread->drainDisplayEventQueue(); | |
| }); | |
| } | |
| virtual nsecs_t latestVsyncEvent() override { | |
| return systemTime(CLOCK_MONOTONIC); | |
| } | |
| private: | |
| RenderThread* mRenderThread; | |
| }; | |
| bool RenderThread::hasInstance() { | |
| return gHasRenderThreadInstance; | |
| } | |
| void RenderThread::setOnStartHook(void (*onStartHook)()) { | |
| LOG_ALWAYS_FATAL_IF(hasInstance(), "can't set an onStartHook after we've started..."); | |
| gOnStartHook = onStartHook; | |
| } | |
| RenderThread& RenderThread::getInstance() { | |
| // This is a pointer because otherwise __cxa_finalize | |
| // will try to delete it like a Good Citizen but that causes us to crash | |
| // because we don't want to delete the RenderThread normally. | |
| static RenderThread* sInstance = new RenderThread(); | |
| gHasRenderThreadInstance = true; | |
| return *sInstance; | |
| } | |
| RenderThread::RenderThread() | |
| : ThreadBase() | |
| , mVsyncSource(nullptr) | |
| , mVsyncRequested(false) | |
| , mFrameCallbackTaskPending(false) | |
| , mRenderState(nullptr) | |
| , mEglManager(nullptr) | |
| , mVkManager(nullptr) { | |
| Properties::load(); | |
| start("RenderThread"); | |
| } | |
| RenderThread::~RenderThread() { | |
| LOG_ALWAYS_FATAL("Can't destroy the render thread"); | |
| } | |
| void RenderThread::initializeDisplayEventReceiver() { | |
| LOG_ALWAYS_FATAL_IF(mVsyncSource, "Initializing a second DisplayEventReceiver?"); | |
| if (!Properties::isolatedProcess) { | |
| auto receiver = std::make_unique<DisplayEventReceiver>(); | |
| status_t status = receiver->initCheck(); | |
| LOG_ALWAYS_FATAL_IF(status != NO_ERROR, | |
| "Initialization of DisplayEventReceiver " | |
| "failed with status: %d", | |
| status); | |
| // Register the FD | |
| mLooper->addFd(receiver->getFd(), 0, Looper::EVENT_INPUT, | |
| RenderThread::displayEventReceiverCallback, this); | |
| mVsyncSource = new DisplayEventReceiverWrapper(std::move(receiver)); | |
| } else { | |
| mVsyncSource = new DummyVsyncSource(this); | |
| } | |
| } | |
| void RenderThread::initThreadLocals() { | |
| mDisplayInfo = DeviceInfo::queryDisplayInfo(); | |
| nsecs_t frameIntervalNanos = static_cast<nsecs_t>(1000000000 / mDisplayInfo.fps); | |
| mTimeLord.setFrameInterval(frameIntervalNanos); | |
| initializeDisplayEventReceiver(); | |
| mEglManager = new EglManager(*this); | |
| mRenderState = new RenderState(*this); | |
| mVkManager = new VulkanManager(*this); | |
| mCacheManager = new CacheManager(mDisplayInfo); | |
| } | |
| void RenderThread::dumpGraphicsMemory(int fd) { | |
| globalProfileData()->dump(fd); | |
| String8 cachesOutput; | |
| String8 pipeline; | |
| auto renderType = Properties::getRenderPipelineType(); | |
| switch (renderType) { | |
| case RenderPipelineType::OpenGL: { | |
| if (Caches::hasInstance()) { | |
| cachesOutput.appendFormat("Caches:\n"); | |
| Caches::getInstance().dumpMemoryUsage(cachesOutput); | |
| } else { | |
| cachesOutput.appendFormat("No caches instance."); | |
| } | |
| pipeline.appendFormat("FrameBuilder"); | |
| break; | |
| } | |
| case RenderPipelineType::SkiaGL: { | |
| mCacheManager->dumpMemoryUsage(cachesOutput, mRenderState); | |
| pipeline.appendFormat("Skia (OpenGL)"); | |
| break; | |
| } | |
| case RenderPipelineType::SkiaVulkan: { | |
| mCacheManager->dumpMemoryUsage(cachesOutput, mRenderState); | |
| pipeline.appendFormat("Skia (Vulkan)"); | |
| break; | |
| } | |
| default: | |
| LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t)renderType); | |
| break; | |
| } | |
| dprintf(fd, "\n%s\n", cachesOutput.string()); | |
| dprintf(fd, "\nPipeline=%s\n", pipeline.string()); | |
| } | |
| Readback& RenderThread::readback() { | |
| if (!mReadback) { | |
| auto renderType = Properties::getRenderPipelineType(); | |
| switch (renderType) { | |
| case RenderPipelineType::OpenGL: | |
| mReadback = new OpenGLReadbackImpl(*this); | |
| break; | |
| case RenderPipelineType::SkiaGL: | |
| mReadback = new skiapipeline::SkiaOpenGLReadback(*this); | |
| break; | |
| case RenderPipelineType::SkiaVulkan: | |
| mReadback = new skiapipeline::SkiaVulkanReadback(*this); | |
| break; | |
| default: | |
| LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t)renderType); | |
| break; | |
| } | |
| } | |
| return *mReadback; | |
| } | |
| void RenderThread::setGrContext(sk_sp<GrContext> context) { | |
| mCacheManager->reset(context); | |
| if (mGrContext) { | |
| mGrContext->releaseResourcesAndAbandonContext(); | |
| } | |
| mGrContext = std::move(context); | |
| } | |
| int RenderThread::displayEventReceiverCallback(int fd, int events, void* data) { | |
| if (events & (Looper::EVENT_ERROR | Looper::EVENT_HANGUP)) { | |
| ALOGE("Display event receiver pipe was closed or an error occurred. " | |
| "events=0x%x", | |
| events); | |
| return 0; // remove the callback | |
| } | |
| if (!(events & Looper::EVENT_INPUT)) { | |
| ALOGW("Received spurious callback for unhandled poll event. " | |
| "events=0x%x", | |
| events); | |
| return 1; // keep the callback | |
| } | |
| reinterpret_cast<RenderThread*>(data)->drainDisplayEventQueue(); | |
| return 1; // keep the callback | |
| } | |
| void RenderThread::drainDisplayEventQueue() { | |
| ATRACE_CALL(); | |
| nsecs_t vsyncEvent = mVsyncSource->latestVsyncEvent(); | |
| if (vsyncEvent > 0) { | |
| mVsyncRequested = false; | |
| if (mTimeLord.vsyncReceived(vsyncEvent) && !mFrameCallbackTaskPending) { | |
| ATRACE_NAME("queue mFrameCallbackTask"); | |
| mFrameCallbackTaskPending = true; | |
| nsecs_t runAt = (vsyncEvent + DISPATCH_FRAME_CALLBACKS_DELAY); | |
| queue().postAt(runAt, [this]() { dispatchFrameCallbacks(); }); | |
| } | |
| } | |
| } | |
| void RenderThread::dispatchFrameCallbacks() { | |
| ATRACE_CALL(); | |
| mFrameCallbackTaskPending = false; | |
| std::set<IFrameCallback*> callbacks; | |
| mFrameCallbacks.swap(callbacks); | |
| if (callbacks.size()) { | |
| // Assume one of them will probably animate again so preemptively | |
| // request the next vsync in case it occurs mid-frame | |
| requestVsync(); | |
| for (std::set<IFrameCallback*>::iterator it = callbacks.begin(); it != callbacks.end(); | |
| it++) { | |
| (*it)->doFrame(); | |
| } | |
| } | |
| } | |
| void RenderThread::requestVsync() { | |
| if (!mVsyncRequested) { | |
| mVsyncRequested = true; | |
| mVsyncSource->requestNextVsync(); | |
| } | |
| } | |
| bool RenderThread::threadLoop() { | |
| setpriority(PRIO_PROCESS, 0, PRIORITY_DISPLAY); | |
| if (gOnStartHook) { | |
| gOnStartHook(); | |
| } | |
| initThreadLocals(); | |
| while (true) { | |
| waitForWork(); | |
| processQueue(); | |
| if (mPendingRegistrationFrameCallbacks.size() && !mFrameCallbackTaskPending) { | |
| drainDisplayEventQueue(); | |
| mFrameCallbacks.insert(mPendingRegistrationFrameCallbacks.begin(), | |
| mPendingRegistrationFrameCallbacks.end()); | |
| mPendingRegistrationFrameCallbacks.clear(); | |
| requestVsync(); | |
| } | |
| if (!mFrameCallbackTaskPending && !mVsyncRequested && mFrameCallbacks.size()) { | |
| // TODO: Clean this up. This is working around an issue where a combination | |
| // of bad timing and slow drawing can result in dropping a stale vsync | |
| // on the floor (correct!) but fails to schedule to listen for the | |
| // next vsync (oops), so none of the callbacks are run. | |
| requestVsync(); | |
| } | |
| } | |
| return false; | |
| } | |
| void RenderThread::postFrameCallback(IFrameCallback* callback) { | |
| mPendingRegistrationFrameCallbacks.insert(callback); | |
| } | |
| bool RenderThread::removeFrameCallback(IFrameCallback* callback) { | |
| size_t erased; | |
| erased = mFrameCallbacks.erase(callback); | |
| erased |= mPendingRegistrationFrameCallbacks.erase(callback); | |
| return erased; | |
| } | |
| void RenderThread::pushBackFrameCallback(IFrameCallback* callback) { | |
| if (mFrameCallbacks.erase(callback)) { | |
| mPendingRegistrationFrameCallbacks.insert(callback); | |
| } | |
| } | |
| sk_sp<Bitmap> RenderThread::allocateHardwareBitmap(SkBitmap& skBitmap) { | |
| auto renderType = Properties::getRenderPipelineType(); | |
| switch (renderType) { | |
| case RenderPipelineType::OpenGL: | |
| return OpenGLPipeline::allocateHardwareBitmap(*this, skBitmap); | |
| case RenderPipelineType::SkiaGL: | |
| return skiapipeline::SkiaOpenGLPipeline::allocateHardwareBitmap(*this, skBitmap); | |
| case RenderPipelineType::SkiaVulkan: | |
| return skiapipeline::SkiaVulkanPipeline::allocateHardwareBitmap(*this, skBitmap); | |
| default: | |
| LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t)renderType); | |
| break; | |
| } | |
| return nullptr; | |
| } | |
| bool RenderThread::isCurrent() { | |
| return gettid() == getInstance().getTid(); | |
| } | |
| } /* namespace renderthread */ | |
| } /* namespace uirenderer */ | |
| } /* namespace android */ |