| /* | |
| * Copyright (C) 2014 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #include "DrawFrameTask.h" | |
| #include <utils/Log.h> | |
| #include <utils/Trace.h> | |
| #include "../DeferredLayerUpdater.h" | |
| #include "../DisplayList.h" | |
| #include "../RenderNode.h" | |
| #include "CanvasContext.h" | |
| #include "RenderThread.h" | |
| namespace android { | |
| namespace uirenderer { | |
| namespace renderthread { | |
| DrawFrameTask::DrawFrameTask() | |
| : mRenderThread(nullptr) | |
| , mContext(nullptr) | |
| , mContentDrawBounds(0, 0, 0, 0) | |
| , mSyncResult(SyncResult::OK) {} | |
| DrawFrameTask::~DrawFrameTask() {} | |
| void DrawFrameTask::setContext(RenderThread* thread, CanvasContext* context, | |
| RenderNode* targetNode) { | |
| mRenderThread = thread; | |
| mContext = context; | |
| mTargetNode = targetNode; | |
| } | |
| void DrawFrameTask::pushLayerUpdate(DeferredLayerUpdater* layer) { | |
| LOG_ALWAYS_FATAL_IF(!mContext, | |
| "Lifecycle violation, there's no context to pushLayerUpdate with!"); | |
| for (size_t i = 0; i < mLayers.size(); i++) { | |
| if (mLayers[i].get() == layer) { | |
| return; | |
| } | |
| } | |
| mLayers.push_back(layer); | |
| } | |
| void DrawFrameTask::removeLayerUpdate(DeferredLayerUpdater* layer) { | |
| for (size_t i = 0; i < mLayers.size(); i++) { | |
| if (mLayers[i].get() == layer) { | |
| mLayers.erase(mLayers.begin() + i); | |
| return; | |
| } | |
| } | |
| } | |
| int DrawFrameTask::drawFrame() { | |
| LOG_ALWAYS_FATAL_IF(!mContext, "Cannot drawFrame with no CanvasContext!"); | |
| mSyncResult = SyncResult::OK; | |
| mSyncQueued = systemTime(CLOCK_MONOTONIC); | |
| postAndWait(); | |
| return mSyncResult; | |
| } | |
| void DrawFrameTask::postAndWait() { | |
| AutoMutex _lock(mLock); | |
| mRenderThread->queue().post([this]() { run(); }); | |
| mSignal.wait(mLock); | |
| } | |
| void DrawFrameTask::run() { | |
| ATRACE_NAME("DrawFrame"); | |
| bool canUnblockUiThread; | |
| bool canDrawThisFrame; | |
| { | |
| TreeInfo info(TreeInfo::MODE_FULL, *mContext); | |
| canUnblockUiThread = syncFrameState(info); | |
| canDrawThisFrame = info.out.canDrawThisFrame; | |
| if (mFrameCompleteCallback) { | |
| mContext->addFrameCompleteListener(std::move(mFrameCompleteCallback)); | |
| mFrameCompleteCallback = nullptr; | |
| } | |
| } | |
| // Grab a copy of everything we need | |
| CanvasContext* context = mContext; | |
| std::function<void(int64_t)> callback = std::move(mFrameCallback); | |
| mFrameCallback = nullptr; | |
| // From this point on anything in "this" is *UNSAFE TO ACCESS* | |
| if (canUnblockUiThread) { | |
| unblockUiThread(); | |
| } | |
| // Even if we aren't drawing this vsync pulse the next frame number will still be accurate | |
| if (CC_UNLIKELY(callback)) { | |
| context->enqueueFrameWork([callback, frameNr = context->getFrameNumber()]() { | |
| callback(frameNr); | |
| }); | |
| } | |
| if (CC_LIKELY(canDrawThisFrame)) { | |
| context->draw(); | |
| } else { | |
| // wait on fences so tasks don't overlap next frame | |
| context->waitOnFences(); | |
| } | |
| if (!canUnblockUiThread) { | |
| unblockUiThread(); | |
| } | |
| } | |
| bool DrawFrameTask::syncFrameState(TreeInfo& info) { | |
| ATRACE_CALL(); | |
| int64_t vsync = mFrameInfo[static_cast<int>(FrameInfoIndex::Vsync)]; | |
| mRenderThread->timeLord().vsyncReceived(vsync); | |
| bool canDraw = mContext->makeCurrent(); | |
| mContext->unpinImages(); | |
| for (size_t i = 0; i < mLayers.size(); i++) { | |
| mLayers[i]->apply(); | |
| } | |
| mLayers.clear(); | |
| mContext->setContentDrawBounds(mContentDrawBounds); | |
| mContext->prepareTree(info, mFrameInfo, mSyncQueued, mTargetNode); | |
| // This is after the prepareTree so that any pending operations | |
| // (RenderNode tree state, prefetched layers, etc...) will be flushed. | |
| if (CC_UNLIKELY(!mContext->hasSurface() || !canDraw)) { | |
| if (!mContext->hasSurface()) { | |
| mSyncResult |= SyncResult::LostSurfaceRewardIfFound; | |
| } else { | |
| // If we have a surface but can't draw we must be stopped | |
| mSyncResult |= SyncResult::ContextIsStopped; | |
| } | |
| info.out.canDrawThisFrame = false; | |
| } | |
| if (info.out.hasAnimations) { | |
| if (info.out.requiresUiRedraw) { | |
| mSyncResult |= SyncResult::UIRedrawRequired; | |
| } | |
| } | |
| if (!info.out.canDrawThisFrame) { | |
| mSyncResult |= SyncResult::FrameDropped; | |
| } | |
| // If prepareTextures is false, we ran out of texture cache space | |
| return info.prepareTextures; | |
| } | |
| void DrawFrameTask::unblockUiThread() { | |
| AutoMutex _lock(mLock); | |
| mSignal.signal(); | |
| } | |
| } /* namespace renderthread */ | |
| } /* namespace uirenderer */ | |
| } /* namespace android */ |