| /* | |
| * Copyright (C) 2010 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #define LOG_TAG "OpenGLRenderer" | |
| #include <stdlib.h> | |
| #include <stdint.h> | |
| #include <sys/types.h> | |
| #include <SkCanvas.h> | |
| #include <SkColor.h> | |
| #include <SkShader.h> | |
| #include <SkTypeface.h> | |
| #include <utils/Log.h> | |
| #include <utils/StopWatch.h> | |
| #include <private/hwui/DrawGlInfo.h> | |
| #include <ui/Rect.h> | |
| #include "OpenGLRenderer.h" | |
| #include "DeferredDisplayList.h" | |
| #include "DisplayListRenderer.h" | |
| #include "Fence.h" | |
| #include "RenderState.h" | |
| #include "PathTessellator.h" | |
| #include "Properties.h" | |
| #include "ShadowTessellator.h" | |
| #include "SkiaShader.h" | |
| #include "utils/GLUtils.h" | |
| #include "Vector.h" | |
| #include "VertexBuffer.h" | |
| #if DEBUG_DETAILED_EVENTS | |
| #define EVENT_LOGD(...) eventMarkDEBUG(__VA_ARGS__) | |
| #else | |
| #define EVENT_LOGD(...) | |
| #endif | |
| namespace android { | |
| namespace uirenderer { | |
| static GLenum getFilter(const SkPaint* paint) { | |
| if (!paint || paint->getFilterLevel() != SkPaint::kNone_FilterLevel) { | |
| return GL_LINEAR; | |
| } | |
| return GL_NEAREST; | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| // Globals | |
| /////////////////////////////////////////////////////////////////////////////// | |
| /** | |
| * Structure mapping Skia xfermodes to OpenGL blending factors. | |
| */ | |
| struct Blender { | |
| SkXfermode::Mode mode; | |
| GLenum src; | |
| GLenum dst; | |
| }; // struct Blender | |
| // In this array, the index of each Blender equals the value of the first | |
| // entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode] | |
| static const Blender gBlends[] = { | |
| { SkXfermode::kClear_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA }, | |
| { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO }, | |
| { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE }, | |
| { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA }, | |
| { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE }, | |
| { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO }, | |
| { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA }, | |
| { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO }, | |
| { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA }, | |
| { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }, | |
| { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA }, | |
| { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }, | |
| { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE }, | |
| { SkXfermode::kModulate_Mode, GL_ZERO, GL_SRC_COLOR }, | |
| { SkXfermode::kScreen_Mode, GL_ONE, GL_ONE_MINUS_SRC_COLOR } | |
| }; | |
| // This array contains the swapped version of each SkXfermode. For instance | |
| // this array's SrcOver blending mode is actually DstOver. You can refer to | |
| // createLayer() for more information on the purpose of this array. | |
| static const Blender gBlendsSwap[] = { | |
| { SkXfermode::kClear_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO }, | |
| { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE }, | |
| { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO }, | |
| { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE }, | |
| { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA }, | |
| { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA }, | |
| { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO }, | |
| { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA }, | |
| { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO }, | |
| { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA }, | |
| { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }, | |
| { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA }, | |
| { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE }, | |
| { SkXfermode::kModulate_Mode, GL_DST_COLOR, GL_ZERO }, | |
| { SkXfermode::kScreen_Mode, GL_ONE_MINUS_DST_COLOR, GL_ONE } | |
| }; | |
| /////////////////////////////////////////////////////////////////////////////// | |
| // Functions | |
| /////////////////////////////////////////////////////////////////////////////// | |
| template<typename T> | |
| static inline T min(T a, T b) { | |
| return a < b ? a : b; | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| // Constructors/destructor | |
| /////////////////////////////////////////////////////////////////////////////// | |
| OpenGLRenderer::OpenGLRenderer(RenderState& renderState) | |
| : mFrameStarted(false) | |
| , mCaches(Caches::getInstance()) | |
| , mExtensions(Extensions::getInstance()) | |
| , mRenderState(renderState) | |
| , mScissorOptimizationDisabled(false) | |
| , mSuppressTiling(false) | |
| , mFirstFrameAfterResize(true) | |
| , mCountOverdraw(false) | |
| , mLightCenter((Vector3){FLT_MIN, FLT_MIN, FLT_MIN}) | |
| , mLightRadius(FLT_MIN) | |
| , mAmbientShadowAlpha(0) | |
| , mSpotShadowAlpha(0) { | |
| // *set* draw modifiers to be 0 | |
| memset(&mDrawModifiers, 0, sizeof(mDrawModifiers)); | |
| mDrawModifiers.mOverrideLayerAlpha = 1.0f; | |
| memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices)); | |
| } | |
| OpenGLRenderer::~OpenGLRenderer() { | |
| // The context has already been destroyed at this point, do not call | |
| // GL APIs. All GL state should be kept in Caches.h | |
| } | |
| void OpenGLRenderer::initProperties() { | |
| char property[PROPERTY_VALUE_MAX]; | |
| if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) { | |
| mScissorOptimizationDisabled = !strcasecmp(property, "true"); | |
| INIT_LOGD(" Scissor optimization %s", | |
| mScissorOptimizationDisabled ? "disabled" : "enabled"); | |
| } else { | |
| INIT_LOGD(" Scissor optimization enabled"); | |
| } | |
| } | |
| void OpenGLRenderer::initLight(const Vector3& lightCenter, float lightRadius, | |
| uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) { | |
| mLightCenter = lightCenter; | |
| mLightRadius = lightRadius; | |
| mAmbientShadowAlpha = ambientShadowAlpha; | |
| mSpotShadowAlpha = spotShadowAlpha; | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| // Setup | |
| /////////////////////////////////////////////////////////////////////////////// | |
| void OpenGLRenderer::onViewportInitialized() { | |
| glDisable(GL_DITHER); | |
| glClearColor(0.0f, 0.0f, 0.0f, 0.0f); | |
| glEnableVertexAttribArray(Program::kBindingPosition); | |
| mFirstFrameAfterResize = true; | |
| } | |
| void OpenGLRenderer::setupFrameState(float left, float top, | |
| float right, float bottom, bool opaque) { | |
| mCaches.clearGarbage(); | |
| initializeSaveStack(left, top, right, bottom, mLightCenter); | |
| mOpaque = opaque; | |
| mTilingClip.set(left, top, right, bottom); | |
| } | |
| status_t OpenGLRenderer::startFrame() { | |
| if (mFrameStarted) return DrawGlInfo::kStatusDone; | |
| mFrameStarted = true; | |
| mDirtyClip = true; | |
| discardFramebuffer(mTilingClip.left, mTilingClip.top, mTilingClip.right, mTilingClip.bottom); | |
| mRenderState.setViewport(getWidth(), getHeight()); | |
| // Functors break the tiling extension in pretty spectacular ways | |
| // This ensures we don't use tiling when a functor is going to be | |
| // invoked during the frame | |
| mSuppressTiling = mCaches.hasRegisteredFunctors() | |
| || mFirstFrameAfterResize; | |
| mFirstFrameAfterResize = false; | |
| startTilingCurrentClip(true); | |
| debugOverdraw(true, true); | |
| return clear(mTilingClip.left, mTilingClip.top, | |
| mTilingClip.right, mTilingClip.bottom, mOpaque); | |
| } | |
| status_t OpenGLRenderer::prepareDirty(float left, float top, | |
| float right, float bottom, bool opaque) { | |
| setupFrameState(left, top, right, bottom, opaque); | |
| // Layer renderers will start the frame immediately | |
| // The framebuffer renderer will first defer the display list | |
| // for each layer and wait until the first drawing command | |
| // to start the frame | |
| if (currentSnapshot()->fbo == 0) { | |
| syncState(); | |
| updateLayers(); | |
| } else { | |
| return startFrame(); | |
| } | |
| return DrawGlInfo::kStatusDone; | |
| } | |
| void OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) { | |
| // If we know that we are going to redraw the entire framebuffer, | |
| // perform a discard to let the driver know we don't need to preserve | |
| // the back buffer for this frame. | |
| if (mExtensions.hasDiscardFramebuffer() && | |
| left <= 0.0f && top <= 0.0f && right >= getWidth() && bottom >= getHeight()) { | |
| const bool isFbo = getTargetFbo() == 0; | |
| const GLenum attachments[] = { | |
| isFbo ? (const GLenum) GL_COLOR_EXT : (const GLenum) GL_COLOR_ATTACHMENT0, | |
| isFbo ? (const GLenum) GL_STENCIL_EXT : (const GLenum) GL_STENCIL_ATTACHMENT }; | |
| glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments); | |
| } | |
| } | |
| status_t OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) { | |
| if (!opaque || mCountOverdraw) { | |
| mCaches.enableScissor(); | |
| mCaches.setScissor(left, getViewportHeight() - bottom, right - left, bottom - top); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| return DrawGlInfo::kStatusDrew; | |
| } | |
| mCaches.resetScissor(); | |
| return DrawGlInfo::kStatusDone; | |
| } | |
| void OpenGLRenderer::syncState() { | |
| if (mCaches.blend) { | |
| glEnable(GL_BLEND); | |
| } else { | |
| glDisable(GL_BLEND); | |
| } | |
| } | |
| void OpenGLRenderer::startTilingCurrentClip(bool opaque, bool expand) { | |
| if (!mSuppressTiling) { | |
| const Snapshot* snapshot = currentSnapshot(); | |
| const Rect* clip = &mTilingClip; | |
| if (snapshot->flags & Snapshot::kFlagFboTarget) { | |
| clip = &(snapshot->layer->clipRect); | |
| } | |
| startTiling(*clip, getViewportHeight(), opaque, expand); | |
| } | |
| } | |
| void OpenGLRenderer::startTiling(const Rect& clip, int windowHeight, bool opaque, bool expand) { | |
| if (!mSuppressTiling) { | |
| if(expand) { | |
| // Expand the startTiling region by 1 | |
| int leftNotZero = (clip.left > 0) ? 1 : 0; | |
| int topNotZero = (windowHeight - clip.bottom > 0) ? 1 : 0; | |
| mCaches.startTiling( | |
| clip.left - leftNotZero, | |
| windowHeight - clip.bottom - topNotZero, | |
| clip.right - clip.left + leftNotZero + 1, | |
| clip.bottom - clip.top + topNotZero + 1, | |
| opaque); | |
| } else { | |
| mCaches.startTiling(clip.left, windowHeight - clip.bottom, | |
| clip.right - clip.left, clip.bottom - clip.top, opaque); | |
| } | |
| } | |
| } | |
| void OpenGLRenderer::endTiling() { | |
| if (!mSuppressTiling) mCaches.endTiling(); | |
| } | |
| void OpenGLRenderer::finish() { | |
| renderOverdraw(); | |
| endTiling(); | |
| // When finish() is invoked on FBO 0 we've reached the end | |
| // of the current frame | |
| if (getTargetFbo() == 0) { | |
| mCaches.pathCache.trim(); | |
| mCaches.tessellationCache.trim(); | |
| } | |
| if (!suppressErrorChecks()) { | |
| #if DEBUG_OPENGL | |
| GLUtils::dumpGLErrors(); | |
| #endif | |
| #if DEBUG_MEMORY_USAGE | |
| mCaches.dumpMemoryUsage(); | |
| #else | |
| if (mCaches.getDebugLevel() & kDebugMemory) { | |
| mCaches.dumpMemoryUsage(); | |
| } | |
| #endif | |
| } | |
| if (mCountOverdraw) { | |
| countOverdraw(); | |
| } | |
| mFrameStarted = false; | |
| } | |
| void OpenGLRenderer::resumeAfterLayer() { | |
| mRenderState.setViewport(getViewportWidth(), getViewportHeight()); | |
| mRenderState.bindFramebuffer(currentSnapshot()->fbo); | |
| debugOverdraw(true, false); | |
| mCaches.resetScissor(); | |
| dirtyClip(); | |
| } | |
| status_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) { | |
| if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone; | |
| Rect clip(*currentClipRect()); | |
| clip.snapToPixelBoundaries(); | |
| // Since we don't know what the functor will draw, let's dirty | |
| // the entire clip region | |
| if (hasLayer()) { | |
| dirtyLayerUnchecked(clip, getRegion()); | |
| } | |
| DrawGlInfo info; | |
| info.clipLeft = clip.left; | |
| info.clipTop = clip.top; | |
| info.clipRight = clip.right; | |
| info.clipBottom = clip.bottom; | |
| info.isLayer = hasLayer(); | |
| info.width = getViewportWidth(); | |
| info.height = getViewportHeight(); | |
| currentTransform()->copyTo(&info.transform[0]); | |
| bool prevDirtyClip = mDirtyClip; | |
| // setup GL state for functor | |
| if (mDirtyClip) { | |
| setStencilFromClip(); // can issue draws, so must precede enableScissor()/interrupt() | |
| } | |
| if (mCaches.enableScissor() || prevDirtyClip) { | |
| setScissorFromClip(); | |
| } | |
| mRenderState.invokeFunctor(functor, DrawGlInfo::kModeDraw, &info); | |
| // Scissor may have been modified, reset dirty clip | |
| dirtyClip(); | |
| return DrawGlInfo::kStatusDrew; | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| // Debug | |
| /////////////////////////////////////////////////////////////////////////////// | |
| void OpenGLRenderer::eventMarkDEBUG(const char* fmt, ...) const { | |
| #if DEBUG_DETAILED_EVENTS | |
| const int BUFFER_SIZE = 256; | |
| va_list ap; | |
| char buf[BUFFER_SIZE]; | |
| va_start(ap, fmt); | |
| vsnprintf(buf, BUFFER_SIZE, fmt, ap); | |
| va_end(ap); | |
| eventMark(buf); | |
| #endif | |
| } | |
| void OpenGLRenderer::eventMark(const char* name) const { | |
| mCaches.eventMark(0, name); | |
| } | |
| void OpenGLRenderer::startMark(const char* name) const { | |
| mCaches.startMark(0, name); | |
| } | |
| void OpenGLRenderer::endMark() const { | |
| mCaches.endMark(); | |
| } | |
| void OpenGLRenderer::debugOverdraw(bool enable, bool clear) { | |
| mRenderState.debugOverdraw(enable, clear); | |
| } | |
| void OpenGLRenderer::renderOverdraw() { | |
| if (mCaches.debugOverdraw && getTargetFbo() == 0) { | |
| const Rect* clip = &mTilingClip; | |
| mCaches.enableScissor(); | |
| mCaches.setScissor(clip->left, firstSnapshot()->getViewportHeight() - clip->bottom, | |
| clip->right - clip->left, clip->bottom - clip->top); | |
| // 1x overdraw | |
| mCaches.stencil.enableDebugTest(2); | |
| drawColor(mCaches.getOverdrawColor(1), SkXfermode::kSrcOver_Mode); | |
| // 2x overdraw | |
| mCaches.stencil.enableDebugTest(3); | |
| drawColor(mCaches.getOverdrawColor(2), SkXfermode::kSrcOver_Mode); | |
| // 3x overdraw | |
| mCaches.stencil.enableDebugTest(4); | |
| drawColor(mCaches.getOverdrawColor(3), SkXfermode::kSrcOver_Mode); | |
| // 4x overdraw and higher | |
| mCaches.stencil.enableDebugTest(4, true); | |
| drawColor(mCaches.getOverdrawColor(4), SkXfermode::kSrcOver_Mode); | |
| mCaches.stencil.disable(); | |
| } | |
| } | |
| void OpenGLRenderer::countOverdraw() { | |
| size_t count = getWidth() * getHeight(); | |
| uint32_t* buffer = new uint32_t[count]; | |
| glReadPixels(0, 0, getWidth(), getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, &buffer[0]); | |
| size_t total = 0; | |
| for (size_t i = 0; i < count; i++) { | |
| total += buffer[i] & 0xff; | |
| } | |
| mOverdraw = total / float(count); | |
| delete[] buffer; | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| // Layers | |
| /////////////////////////////////////////////////////////////////////////////// | |
| bool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) { | |
| if (layer->deferredUpdateScheduled && layer->renderer | |
| && layer->renderNode.get() && layer->renderNode->isRenderable()) { | |
| ATRACE_CALL(); | |
| Rect& dirty = layer->dirtyRect; | |
| if (inFrame) { | |
| endTiling(); | |
| debugOverdraw(false, false); | |
| } | |
| if (CC_UNLIKELY(inFrame || mCaches.drawDeferDisabled)) { | |
| layer->render(*this); | |
| } else { | |
| layer->defer(*this); | |
| } | |
| if (inFrame) { | |
| resumeAfterLayer(); | |
| startTilingCurrentClip(); | |
| } | |
| layer->debugDrawUpdate = mCaches.debugLayersUpdates; | |
| layer->hasDrawnSinceUpdate = false; | |
| return true; | |
| } | |
| return false; | |
| } | |
| void OpenGLRenderer::updateLayers() { | |
| // If draw deferring is enabled this method will simply defer | |
| // the display list of each individual layer. The layers remain | |
| // in the layer updates list which will be cleared by flushLayers(). | |
| int count = mLayerUpdates.size(); | |
| if (count > 0) { | |
| if (CC_UNLIKELY(mCaches.drawDeferDisabled)) { | |
| startMark("Layer Updates"); | |
| } else { | |
| startMark("Defer Layer Updates"); | |
| } | |
| // Note: it is very important to update the layers in order | |
| for (int i = 0; i < count; i++) { | |
| Layer* layer = mLayerUpdates.itemAt(i); | |
| updateLayer(layer, false); | |
| if (CC_UNLIKELY(mCaches.drawDeferDisabled)) { | |
| mCaches.resourceCache.decrementRefcount(layer); | |
| } | |
| } | |
| if (CC_UNLIKELY(mCaches.drawDeferDisabled)) { | |
| mLayerUpdates.clear(); | |
| mRenderState.bindFramebuffer(getTargetFbo()); | |
| } | |
| endMark(); | |
| } | |
| } | |
| void OpenGLRenderer::flushLayers() { | |
| int count = mLayerUpdates.size(); | |
| if (count > 0) { | |
| startMark("Apply Layer Updates"); | |
| char layerName[12]; | |
| // Note: it is very important to update the layers in order | |
| for (int i = 0; i < count; i++) { | |
| sprintf(layerName, "Layer #%d", i); | |
| startMark(layerName); | |
| ATRACE_BEGIN("flushLayer"); | |
| Layer* layer = mLayerUpdates.itemAt(i); | |
| layer->flush(); | |
| ATRACE_END(); | |
| mCaches.resourceCache.decrementRefcount(layer); | |
| endMark(); | |
| } | |
| mLayerUpdates.clear(); | |
| mRenderState.bindFramebuffer(getTargetFbo()); | |
| endMark(); | |
| } | |
| } | |
| void OpenGLRenderer::pushLayerUpdate(Layer* layer) { | |
| if (layer) { | |
| // Make sure we don't introduce duplicates. | |
| // SortedVector would do this automatically but we need to respect | |
| // the insertion order. The linear search is not an issue since | |
| // this list is usually very short (typically one item, at most a few) | |
| for (int i = mLayerUpdates.size() - 1; i >= 0; i--) { | |
| if (mLayerUpdates.itemAt(i) == layer) { | |
| return; | |
| } | |
| } | |
| mLayerUpdates.push_back(layer); | |
| mCaches.resourceCache.incrementRefcount(layer); | |
| } | |
| } | |
| void OpenGLRenderer::cancelLayerUpdate(Layer* layer) { | |
| if (layer) { | |
| for (int i = mLayerUpdates.size() - 1; i >= 0; i--) { | |
| if (mLayerUpdates.itemAt(i) == layer) { | |
| mLayerUpdates.removeAt(i); | |
| mCaches.resourceCache.decrementRefcount(layer); | |
| break; | |
| } | |
| } | |
| } | |
| } | |
| void OpenGLRenderer::clearLayerUpdates() { | |
| size_t count = mLayerUpdates.size(); | |
| if (count > 0) { | |
| mCaches.resourceCache.lock(); | |
| for (size_t i = 0; i < count; i++) { | |
| mCaches.resourceCache.decrementRefcountLocked(mLayerUpdates.itemAt(i)); | |
| } | |
| mCaches.resourceCache.unlock(); | |
| mLayerUpdates.clear(); | |
| } | |
| } | |
| void OpenGLRenderer::flushLayerUpdates() { | |
| ATRACE_CALL(); | |
| syncState(); | |
| updateLayers(); | |
| flushLayers(); | |
| // Wait for all the layer updates to be executed | |
| AutoFence fence; | |
| } | |
| void OpenGLRenderer::markLayersAsBuildLayers() { | |
| for (size_t i = 0; i < mLayerUpdates.size(); i++) { | |
| mLayerUpdates[i]->wasBuildLayered = true; | |
| } | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| // State management | |
| /////////////////////////////////////////////////////////////////////////////// | |
| void OpenGLRenderer::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) { | |
| bool restoreViewport = removed.flags & Snapshot::kFlagIsFboLayer; | |
| bool restoreClip = removed.flags & Snapshot::kFlagClipSet; | |
| bool restoreLayer = removed.flags & Snapshot::kFlagIsLayer; | |
| if (restoreViewport) { | |
| mRenderState.setViewport(getViewportWidth(), getViewportHeight()); | |
| } | |
| if (restoreClip) { | |
| dirtyClip(); | |
| } | |
| if (restoreLayer) { | |
| endMark(); // Savelayer | |
| startMark("ComposeLayer"); | |
| composeLayer(removed, restored); | |
| endMark(); | |
| } | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| // Layers | |
| /////////////////////////////////////////////////////////////////////////////// | |
| int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom, | |
| const SkPaint* paint, int flags, const SkPath* convexMask) { | |
| // force matrix/clip isolation for layer | |
| flags |= SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag; | |
| const int count = saveSnapshot(flags); | |
| if (!currentSnapshot()->isIgnored()) { | |
| createLayer(left, top, right, bottom, paint, flags, convexMask); | |
| } | |
| return count; | |
| } | |
| void OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer) { | |
| const Rect untransformedBounds(bounds); | |
| currentTransform()->mapRect(bounds); | |
| // Layers only make sense if they are in the framebuffer's bounds | |
| if (bounds.intersect(*currentClipRect())) { | |
| // We cannot work with sub-pixels in this case | |
| bounds.snapToPixelBoundaries(); | |
| // When the layer is not an FBO, we may use glCopyTexImage so we | |
| // need to make sure the layer does not extend outside the bounds | |
| // of the framebuffer | |
| const Snapshot& previous = *(currentSnapshot()->previous); | |
| Rect previousViewport(0, 0, previous.getViewportWidth(), previous.getViewportHeight()); | |
| if (!bounds.intersect(previousViewport)) { | |
| bounds.setEmpty(); | |
| } else if (fboLayer) { | |
| clip.set(bounds); | |
| mat4 inverse; | |
| inverse.loadInverse(*currentTransform()); | |
| inverse.mapRect(clip); | |
| clip.snapToPixelBoundaries(); | |
| if (clip.intersect(untransformedBounds)) { | |
| clip.translate(-untransformedBounds.left, -untransformedBounds.top); | |
| bounds.set(untransformedBounds); | |
| } else { | |
| clip.setEmpty(); | |
| } | |
| } | |
| } else { | |
| bounds.setEmpty(); | |
| } | |
| } | |
| void OpenGLRenderer::updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip, | |
| bool fboLayer, int alpha) { | |
| if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize || | |
| bounds.getHeight() > mCaches.maxTextureSize || | |
| (fboLayer && clip.isEmpty())) { | |
| mSnapshot->empty = fboLayer; | |
| } else { | |
| mSnapshot->invisible = mSnapshot->invisible || (alpha <= 0 && fboLayer); | |
| } | |
| } | |
| int OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float bottom, | |
| const SkPaint* paint, int flags) { | |
| const int count = saveSnapshot(flags); | |
| if (!currentSnapshot()->isIgnored() && (flags & SkCanvas::kClipToLayer_SaveFlag)) { | |
| // initialize the snapshot as though it almost represents an FBO layer so deferred draw | |
| // operations will be able to store and restore the current clip and transform info, and | |
| // quick rejection will be correct (for display lists) | |
| Rect bounds(left, top, right, bottom); | |
| Rect clip; | |
| calculateLayerBoundsAndClip(bounds, clip, true); | |
| updateSnapshotIgnoreForLayer(bounds, clip, true, getAlphaDirect(paint)); | |
| if (!currentSnapshot()->isIgnored()) { | |
| mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f); | |
| mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom); | |
| mSnapshot->initializeViewport(bounds.getWidth(), bounds.getHeight()); | |
| mSnapshot->roundRectClipState = NULL; | |
| } | |
| } | |
| return count; | |
| } | |
| /** | |
| * Layers are viewed by Skia are slightly different than layers in image editing | |
| * programs (for instance.) When a layer is created, previously created layers | |
| * and the frame buffer still receive every drawing command. For instance, if a | |
| * layer is created and a shape intersecting the bounds of the layers and the | |
| * framebuffer is draw, the shape will be drawn on both (unless the layer was | |
| * created with the SkCanvas::kClipToLayer_SaveFlag flag.) | |
| * | |
| * A way to implement layers is to create an FBO for each layer, backed by an RGBA | |
| * texture. Unfortunately, this is inefficient as it requires every primitive to | |
| * be drawn n + 1 times, where n is the number of active layers. In practice this | |
| * means, for every primitive: | |
| * - Switch active frame buffer | |
| * - Change viewport, clip and projection matrix | |
| * - Issue the drawing | |
| * | |
| * Switching rendering target n + 1 times per drawn primitive is extremely costly. | |
| * To avoid this, layers are implemented in a different way here, at least in the | |
| * general case. FBOs are used, as an optimization, when the "clip to layer" flag | |
| * is set. When this flag is set we can redirect all drawing operations into a | |
| * single FBO. | |
| * | |
| * This implementation relies on the frame buffer being at least RGBA 8888. When | |
| * a layer is created, only a texture is created, not an FBO. The content of the | |
| * frame buffer contained within the layer's bounds is copied into this texture | |
| * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame | |
| * buffer and drawing continues as normal. This technique therefore treats the | |
| * frame buffer as a scratch buffer for the layers. | |
| * | |
| * To compose the layers back onto the frame buffer, each layer texture | |
| * (containing the original frame buffer data) is drawn as a simple quad over | |
| * the frame buffer. The trick is that the quad is set as the composition | |
| * destination in the blending equation, and the frame buffer becomes the source | |
| * of the composition. | |
| * | |
| * Drawing layers with an alpha value requires an extra step before composition. | |
| * An empty quad is drawn over the layer's region in the frame buffer. This quad | |
| * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the | |
| * quad is used to multiply the colors in the frame buffer. This is achieved by | |
| * changing the GL blend functions for the GL_FUNC_ADD blend equation to | |
| * GL_ZERO, GL_SRC_ALPHA. | |
| * | |
| * Because glCopyTexImage2D() can be slow, an alternative implementation might | |
| * be use to draw a single clipped layer. The implementation described above | |
| * is correct in every case. | |
| * | |
| * (1) The frame buffer is actually not cleared right away. To allow the GPU | |
| * to potentially optimize series of calls to glCopyTexImage2D, the frame | |
| * buffer is left untouched until the first drawing operation. Only when | |
| * something actually gets drawn are the layers regions cleared. | |
| */ | |
| bool OpenGLRenderer::createLayer(float left, float top, float right, float bottom, | |
| const SkPaint* paint, int flags, const SkPath* convexMask) { | |
| LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top); | |
| LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize()); | |
| const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag; | |
| // Window coordinates of the layer | |
| Rect clip; | |
| Rect bounds(left, top, right, bottom); | |
| calculateLayerBoundsAndClip(bounds, clip, fboLayer); | |
| updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, getAlphaDirect(paint)); | |
| // Bail out if we won't draw in this snapshot | |
| if (currentSnapshot()->isIgnored()) { | |
| return false; | |
| } | |
| mCaches.activeTexture(0); | |
| Layer* layer = mCaches.layerCache.get(mRenderState, bounds.getWidth(), bounds.getHeight()); | |
| if (!layer) { | |
| return false; | |
| } | |
| layer->setPaint(paint); | |
| layer->layer.set(bounds); | |
| layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()), | |
| bounds.getWidth() / float(layer->getWidth()), 0.0f); | |
| layer->setBlend(true); | |
| layer->setDirty(false); | |
| layer->setConvexMask(convexMask); // note: the mask must be cleared before returning to the cache | |
| // Save the layer in the snapshot | |
| mSnapshot->flags |= Snapshot::kFlagIsLayer; | |
| mSnapshot->layer = layer; | |
| startMark("SaveLayer"); | |
| if (fboLayer) { | |
| return createFboLayer(layer, bounds, clip); | |
| } else { | |
| // Copy the framebuffer into the layer | |
| layer->bindTexture(); | |
| if (!bounds.isEmpty()) { | |
| if (layer->isEmpty()) { | |
| // Workaround for some GL drivers. When reading pixels lying outside | |
| // of the window we should get undefined values for those pixels. | |
| // Unfortunately some drivers will turn the entire target texture black | |
| // when reading outside of the window. | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->getWidth(), layer->getHeight(), | |
| 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); | |
| layer->setEmpty(false); | |
| } | |
| glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, | |
| bounds.left, getViewportHeight() - bounds.bottom, | |
| bounds.getWidth(), bounds.getHeight()); | |
| // Enqueue the buffer coordinates to clear the corresponding region later | |
| mLayers.push(new Rect(bounds)); | |
| } | |
| } | |
| return true; | |
| } | |
| bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) { | |
| layer->clipRect.set(clip); | |
| layer->setFbo(mCaches.fboCache.get()); | |
| mSnapshot->region = &mSnapshot->layer->region; | |
| mSnapshot->flags |= Snapshot::kFlagFboTarget | Snapshot::kFlagIsFboLayer; | |
| mSnapshot->fbo = layer->getFbo(); | |
| mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f); | |
| mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom); | |
| mSnapshot->initializeViewport(bounds.getWidth(), bounds.getHeight()); | |
| mSnapshot->roundRectClipState = NULL; | |
| endTiling(); | |
| debugOverdraw(false, false); | |
| // Bind texture to FBO | |
| mRenderState.bindFramebuffer(layer->getFbo()); | |
| layer->bindTexture(); | |
| // Initialize the texture if needed | |
| if (layer->isEmpty()) { | |
| layer->allocateTexture(); | |
| layer->setEmpty(false); | |
| } | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, | |
| layer->getTexture(), 0); | |
| // Expand the startTiling region by 1 | |
| startTilingCurrentClip(true, true); | |
| // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering | |
| mCaches.enableScissor(); | |
| mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f, | |
| clip.getWidth() + 2.0f, clip.getHeight() + 2.0f); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| dirtyClip(); | |
| // Change the ortho projection | |
| mRenderState.setViewport(bounds.getWidth(), bounds.getHeight()); | |
| return true; | |
| } | |
| /** | |
| * Read the documentation of createLayer() before doing anything in this method. | |
| */ | |
| void OpenGLRenderer::composeLayer(const Snapshot& removed, const Snapshot& restored) { | |
| if (!removed.layer) { | |
| ALOGE("Attempting to compose a layer that does not exist"); | |
| return; | |
| } | |
| Layer* layer = removed.layer; | |
| const Rect& rect = layer->layer; | |
| const bool fboLayer = removed.flags & Snapshot::kFlagIsFboLayer; | |
| bool clipRequired = false; | |
| calculateQuickRejectForScissor(rect.left, rect.top, rect.right, rect.bottom, | |
| &clipRequired, NULL, false); // safely ignore return, should never be rejected | |
| mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired); | |
| if (fboLayer) { | |
| endTiling(); | |
| // Detach the texture from the FBO | |
| glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0); | |
| layer->removeFbo(false); | |
| // Unbind current FBO and restore previous one | |
| mRenderState.bindFramebuffer(restored.fbo); | |
| debugOverdraw(true, false); | |
| startTilingCurrentClip(); | |
| } | |
| if (!fboLayer && layer->getAlpha() < 255) { | |
| SkPaint layerPaint; | |
| layerPaint.setAlpha(layer->getAlpha()); | |
| layerPaint.setXfermodeMode(SkXfermode::kDstIn_Mode); | |
| layerPaint.setColorFilter(layer->getColorFilter()); | |
| drawColorRect(rect.left, rect.top, rect.right, rect.bottom, &layerPaint, true); | |
| // Required below, composeLayerRect() will divide by 255 | |
| layer->setAlpha(255); | |
| } | |
| mCaches.unbindMeshBuffer(); | |
| mCaches.activeTexture(0); | |
| // When the layer is stored in an FBO, we can save a bit of fillrate by | |
| // drawing only the dirty region | |
| if (fboLayer) { | |
| dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *restored.transform); | |
| composeLayerRegion(layer, rect); | |
| } else if (!rect.isEmpty()) { | |
| dirtyLayer(rect.left, rect.top, rect.right, rect.bottom); | |
| save(0); | |
| // the layer contains screen buffer content that shouldn't be alpha modulated | |
| // (and any necessary alpha modulation was handled drawing into the layer) | |
| mSnapshot->alpha = 1.0f; | |
| composeLayerRect(layer, rect, true); | |
| restore(); | |
| } | |
| dirtyClip(); | |
| // Failing to add the layer to the cache should happen only if the layer is too large | |
| layer->setConvexMask(NULL); | |
| if (!mCaches.layerCache.put(layer)) { | |
| LAYER_LOGD("Deleting layer"); | |
| Caches::getInstance().resourceCache.decrementRefcount(layer); | |
| } | |
| } | |
| void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) { | |
| float alpha = getLayerAlpha(layer); | |
| setupDraw(); | |
| if (layer->getRenderTarget() == GL_TEXTURE_2D) { | |
| setupDrawWithTexture(); | |
| } else { | |
| setupDrawWithExternalTexture(); | |
| } | |
| setupDrawTextureTransform(); | |
| setupDrawColor(alpha, alpha, alpha, alpha); | |
| setupDrawColorFilter(layer->getColorFilter()); | |
| setupDrawBlending(layer); | |
| setupDrawProgram(); | |
| setupDrawPureColorUniforms(); | |
| setupDrawColorFilterUniforms(layer->getColorFilter()); | |
| if (layer->getRenderTarget() == GL_TEXTURE_2D) { | |
| setupDrawTexture(layer->getTexture()); | |
| } else { | |
| setupDrawExternalTexture(layer->getTexture()); | |
| } | |
| if (currentTransform()->isPureTranslate() && | |
| !layer->getForceFilter() && | |
| layer->getWidth() == (uint32_t) rect.getWidth() && | |
| layer->getHeight() == (uint32_t) rect.getHeight()) { | |
| const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f); | |
| const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f); | |
| layer->setFilter(GL_NEAREST); | |
| setupDrawModelView(kModelViewMode_TranslateAndScale, false, | |
| x, y, x + rect.getWidth(), y + rect.getHeight(), true); | |
| } else { | |
| layer->setFilter(GL_LINEAR); | |
| setupDrawModelView(kModelViewMode_TranslateAndScale, false, | |
| rect.left, rect.top, rect.right, rect.bottom); | |
| } | |
| setupDrawTextureTransformUniforms(layer->getTexTransform()); | |
| setupDrawMesh(&mMeshVertices[0].x, &mMeshVertices[0].u); | |
| glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); | |
| } | |
| void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) { | |
| if (layer->isTextureLayer()) { | |
| EVENT_LOGD("composeTextureLayerRect"); | |
| resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f); | |
| drawTextureLayer(layer, rect); | |
| resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); | |
| } else { | |
| EVENT_LOGD("composeHardwareLayerRect"); | |
| const Rect& texCoords = layer->texCoords; | |
| resetDrawTextureTexCoords(texCoords.left, texCoords.top, | |
| texCoords.right, texCoords.bottom); | |
| float x = rect.left; | |
| float y = rect.top; | |
| bool simpleTransform = currentTransform()->isPureTranslate() && | |
| layer->getWidth() == (uint32_t) rect.getWidth() && | |
| layer->getHeight() == (uint32_t) rect.getHeight(); | |
| if (simpleTransform) { | |
| // When we're swapping, the layer is already in screen coordinates | |
| if (!swap) { | |
| x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f); | |
| y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f); | |
| } | |
| layer->setFilter(GL_NEAREST, true); | |
| } else { | |
| layer->setFilter(GL_LINEAR, true); | |
| } | |
| SkPaint layerPaint; | |
| layerPaint.setAlpha(getLayerAlpha(layer) * 255); | |
| layerPaint.setXfermodeMode(layer->getMode()); | |
| layerPaint.setColorFilter(layer->getColorFilter()); | |
| bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f; | |
| drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(), | |
| layer->getTexture(), &layerPaint, blend, | |
| &mMeshVertices[0].x, &mMeshVertices[0].u, | |
| GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform); | |
| resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); | |
| } | |
| } | |
| /** | |
| * Issues the command X, and if we're composing a save layer to the fbo or drawing a newly updated | |
| * hardware layer with overdraw debug on, draws again to the stencil only, so that these draw | |
| * operations are correctly counted twice for overdraw. NOTE: assumes composeLayerRegion only used | |
| * by saveLayer's restore | |
| */ | |
| #define DRAW_DOUBLE_STENCIL_IF(COND, DRAW_COMMAND) { \ | |
| DRAW_COMMAND; \ | |
| if (CC_UNLIKELY(mCaches.debugOverdraw && getTargetFbo() == 0 && COND)) { \ | |
| glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); \ | |
| DRAW_COMMAND; \ | |
| glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); \ | |
| } \ | |
| } | |
| #define DRAW_DOUBLE_STENCIL(DRAW_COMMAND) DRAW_DOUBLE_STENCIL_IF(true, DRAW_COMMAND) | |
| // This class is purely for inspection. It inherits from SkShader, but Skia does not know how to | |
| // use it. The OpenGLRenderer will look at it to find its Layer and whether it is opaque. | |
| class LayerShader : public SkShader { | |
| public: | |
| LayerShader(Layer* layer, const SkMatrix* localMatrix) | |
| : INHERITED(localMatrix) | |
| , mLayer(layer) { | |
| } | |
| virtual bool asACustomShader(void** data) const { | |
| if (data) { | |
| *data = static_cast<void*>(mLayer); | |
| } | |
| return true; | |
| } | |
| virtual bool isOpaque() const { | |
| return !mLayer->isBlend(); | |
| } | |
| protected: | |
| virtual void shadeSpan(int x, int y, SkPMColor[], int count) { | |
| LOG_ALWAYS_FATAL("LayerShader should never be drawn with raster backend."); | |
| } | |
| virtual void flatten(SkWriteBuffer&) const { | |
| LOG_ALWAYS_FATAL("LayerShader should never be flattened."); | |
| } | |
| virtual Factory getFactory() const { | |
| LOG_ALWAYS_FATAL("LayerShader should never be created from a stream."); | |
| return NULL; | |
| } | |
| private: | |
| // Unowned. | |
| Layer* mLayer; | |
| typedef SkShader INHERITED; | |
| }; | |
| void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) { | |
| if (CC_UNLIKELY(layer->region.isEmpty())) return; // nothing to draw | |
| if (layer->getConvexMask()) { | |
| save(SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag); | |
| // clip to the area of the layer the mask can be larger | |
| clipRect(rect.left, rect.top, rect.right, rect.bottom, SkRegion::kIntersect_Op); | |
| SkPaint paint; | |
| paint.setAntiAlias(true); | |
| paint.setColor(SkColorSetARGB(int(getLayerAlpha(layer) * 255), 0, 0, 0)); | |
| // create LayerShader to map SaveLayer content into subsequent draw | |
| SkMatrix shaderMatrix; | |
| shaderMatrix.setTranslate(rect.left, rect.bottom); | |
| shaderMatrix.preScale(1, -1); | |
| LayerShader layerShader(layer, &shaderMatrix); | |
| paint.setShader(&layerShader); | |
| // Since the drawing primitive is defined in local drawing space, | |
| // we don't need to modify the draw matrix | |
| const SkPath* maskPath = layer->getConvexMask(); | |
| DRAW_DOUBLE_STENCIL(drawConvexPath(*maskPath, &paint)); | |
| paint.setShader(NULL); | |
| restore(); | |
| return; | |
| } | |
| if (layer->region.isRect()) { | |
| layer->setRegionAsRect(); | |
| DRAW_DOUBLE_STENCIL(composeLayerRect(layer, layer->regionRect)); | |
| layer->region.clear(); | |
| return; | |
| } | |
| EVENT_LOGD("composeLayerRegion"); | |
| // standard Region based draw | |
| size_t count; | |
| const android::Rect* rects; | |
| Region safeRegion; | |
| if (CC_LIKELY(hasRectToRectTransform())) { | |
| rects = layer->region.getArray(&count); | |
| } else { | |
| safeRegion = Region::createTJunctionFreeRegion(layer->region); | |
| rects = safeRegion.getArray(&count); | |
| } | |
| const float alpha = getLayerAlpha(layer); | |
| const float texX = 1.0f / float(layer->getWidth()); | |
| const float texY = 1.0f / float(layer->getHeight()); | |
| const float height = rect.getHeight(); | |
| setupDraw(); | |
| // We must get (and therefore bind) the region mesh buffer | |
| // after we setup drawing in case we need to mess with the | |
| // stencil buffer in setupDraw() | |
| TextureVertex* mesh = mCaches.getRegionMesh(); | |
| uint32_t numQuads = 0; | |
| setupDrawWithTexture(); | |
| setupDrawColor(alpha, alpha, alpha, alpha); | |
| setupDrawColorFilter(layer->getColorFilter()); | |
| setupDrawBlending(layer); | |
| setupDrawProgram(); | |
| setupDrawDirtyRegionsDisabled(); | |
| setupDrawPureColorUniforms(); | |
| setupDrawColorFilterUniforms(layer->getColorFilter()); | |
| setupDrawTexture(layer->getTexture()); | |
| if (currentTransform()->isPureTranslate()) { | |
| const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f); | |
| const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f); | |
| layer->setFilter(GL_NEAREST); | |
| setupDrawModelView(kModelViewMode_Translate, false, | |
| x, y, x + rect.getWidth(), y + rect.getHeight(), true); | |
| } else { | |
| layer->setFilter(GL_LINEAR); | |
| setupDrawModelView(kModelViewMode_Translate, false, | |
| rect.left, rect.top, rect.right, rect.bottom); | |
| } | |
| setupDrawMeshIndices(&mesh[0].x, &mesh[0].u); | |
| for (size_t i = 0; i < count; i++) { | |
| const android::Rect* r = &rects[i]; | |
| const float u1 = r->left * texX; | |
| const float v1 = (height - r->top) * texY; | |
| const float u2 = r->right * texX; | |
| const float v2 = (height - r->bottom) * texY; | |
| // TODO: Reject quads outside of the clip | |
| TextureVertex::set(mesh++, r->left, r->top, u1, v1); | |
| TextureVertex::set(mesh++, r->right, r->top, u2, v1); | |
| TextureVertex::set(mesh++, r->left, r->bottom, u1, v2); | |
| TextureVertex::set(mesh++, r->right, r->bottom, u2, v2); | |
| numQuads++; | |
| if (numQuads >= gMaxNumberOfQuads) { | |
| DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6, | |
| GL_UNSIGNED_SHORT, NULL)); | |
| numQuads = 0; | |
| mesh = mCaches.getRegionMesh(); | |
| } | |
| } | |
| if (numQuads > 0) { | |
| DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6, | |
| GL_UNSIGNED_SHORT, NULL)); | |
| } | |
| #if DEBUG_LAYERS_AS_REGIONS | |
| drawRegionRectsDebug(layer->region); | |
| #endif | |
| layer->region.clear(); | |
| } | |
| #if DEBUG_LAYERS_AS_REGIONS | |
| void OpenGLRenderer::drawRegionRectsDebug(const Region& region) { | |
| size_t count; | |
| const android::Rect* rects = region.getArray(&count); | |
| uint32_t colors[] = { | |
| 0x7fff0000, 0x7f00ff00, | |
| 0x7f0000ff, 0x7fff00ff, | |
| }; | |
| int offset = 0; | |
| int32_t top = rects[0].top; | |
| for (size_t i = 0; i < count; i++) { | |
| if (top != rects[i].top) { | |
| offset ^= 0x2; | |
| top = rects[i].top; | |
| } | |
| SkPaint paint; | |
| paint.setColor(colors[offset + (i & 0x1)]); | |
| Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom); | |
| drawColorRect(r.left, r.top, r.right, r.bottom, paint); | |
| } | |
| } | |
| #endif | |
| void OpenGLRenderer::drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty) { | |
| Vector<float> rects; | |
| SkRegion::Iterator it(region); | |
| while (!it.done()) { | |
| const SkIRect& r = it.rect(); | |
| rects.push(r.fLeft); | |
| rects.push(r.fTop); | |
| rects.push(r.fRight); | |
| rects.push(r.fBottom); | |
| it.next(); | |
| } | |
| drawColorRects(rects.array(), rects.size(), &paint, true, dirty, false); | |
| } | |
| void OpenGLRenderer::dirtyLayer(const float left, const float top, | |
| const float right, const float bottom, const mat4 transform) { | |
| if (hasLayer()) { | |
| Rect bounds(left, top, right, bottom); | |
| transform.mapRect(bounds); | |
| dirtyLayerUnchecked(bounds, getRegion()); | |
| } | |
| } | |
| void OpenGLRenderer::dirtyLayer(const float left, const float top, | |
| const float right, const float bottom) { | |
| if (hasLayer()) { | |
| Rect bounds(left, top, right, bottom); | |
| dirtyLayerUnchecked(bounds, getRegion()); | |
| } | |
| } | |
| void OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) { | |
| if (bounds.intersect(*currentClipRect())) { | |
| bounds.snapToPixelBoundaries(); | |
| android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom); | |
| if (!dirty.isEmpty()) { | |
| region->orSelf(dirty); | |
| } | |
| } | |
| } | |
| void OpenGLRenderer::issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount) { | |
| GLsizei elementsCount = quadsCount * 6; | |
| while (elementsCount > 0) { | |
| GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6); | |
| setupDrawIndexedVertices(&mesh[0].x); | |
| glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL); | |
| elementsCount -= drawCount; | |
| // Though there are 4 vertices in a quad, we use 6 indices per | |
| // quad to draw with GL_TRIANGLES | |
| mesh += (drawCount / 6) * 4; | |
| } | |
| } | |
| void OpenGLRenderer::clearLayerRegions() { | |
| const size_t count = mLayers.size(); | |
| if (count == 0) return; | |
| if (!currentSnapshot()->isIgnored()) { | |
| EVENT_LOGD("clearLayerRegions"); | |
| // Doing several glScissor/glClear here can negatively impact | |
| // GPUs with a tiler architecture, instead we draw quads with | |
| // the Clear blending mode | |
| // The list contains bounds that have already been clipped | |
| // against their initial clip rect, and the current clip | |
| // is likely different so we need to disable clipping here | |
| bool scissorChanged = mCaches.disableScissor(); | |
| Vertex mesh[count * 4]; | |
| Vertex* vertex = mesh; | |
| for (uint32_t i = 0; i < count; i++) { | |
| Rect* bounds = mLayers.itemAt(i); | |
| Vertex::set(vertex++, bounds->left, bounds->top); | |
| Vertex::set(vertex++, bounds->right, bounds->top); | |
| Vertex::set(vertex++, bounds->left, bounds->bottom); | |
| Vertex::set(vertex++, bounds->right, bounds->bottom); | |
| delete bounds; | |
| } | |
| // We must clear the list of dirty rects before we | |
| // call setupDraw() to prevent stencil setup to do | |
| // the same thing again | |
| mLayers.clear(); | |
| SkPaint clearPaint; | |
| clearPaint.setXfermodeMode(SkXfermode::kClear_Mode); | |
| setupDraw(false); | |
| setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f); | |
| setupDrawBlending(&clearPaint, true); | |
| setupDrawProgram(); | |
| setupDrawPureColorUniforms(); | |
| setupDrawModelView(kModelViewMode_Translate, false, | |
| 0.0f, 0.0f, 0.0f, 0.0f, true); | |
| issueIndexedQuadDraw(&mesh[0], count); | |
| if (scissorChanged) mCaches.enableScissor(); | |
| } else { | |
| for (uint32_t i = 0; i < count; i++) { | |
| delete mLayers.itemAt(i); | |
| } | |
| mLayers.clear(); | |
| } | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| // State Deferral | |
| /////////////////////////////////////////////////////////////////////////////// | |
| bool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDeferFlags) { | |
| const Rect* currentClip = currentClipRect(); | |
| const mat4* currentMatrix = currentTransform(); | |
| if (stateDeferFlags & kStateDeferFlag_Draw) { | |
| // state has bounds initialized in local coordinates | |
| if (!state.mBounds.isEmpty()) { | |
| currentMatrix->mapRect(state.mBounds); | |
| Rect clippedBounds(state.mBounds); | |
| // NOTE: if we ever want to use this clipping info to drive whether the scissor | |
| // is used, it should more closely duplicate the quickReject logic (in how it uses | |
| // snapToPixelBoundaries) | |
| if(!clippedBounds.intersect(*currentClip)) { | |
| // quick rejected | |
| return true; | |
| } | |
| state.mClipSideFlags = kClipSide_None; | |
| if (!currentClip->contains(state.mBounds)) { | |
| int& flags = state.mClipSideFlags; | |
| // op partially clipped, so record which sides are clipped for clip-aware merging | |
| if (currentClip->left > state.mBounds.left) flags |= kClipSide_Left; | |
| if (currentClip->top > state.mBounds.top) flags |= kClipSide_Top; | |
| if (currentClip->right < state.mBounds.right) flags |= kClipSide_Right; | |
| if (currentClip->bottom < state.mBounds.bottom) flags |= kClipSide_Bottom; | |
| } | |
| state.mBounds.set(clippedBounds); | |
| } else { | |
| // Empty bounds implies size unknown. Label op as conservatively clipped to disable | |
| // overdraw avoidance (since we don't know what it overlaps) | |
| state.mClipSideFlags = kClipSide_ConservativeFull; | |
| state.mBounds.set(*currentClip); | |
| } | |
| } | |
| state.mClipValid = (stateDeferFlags & kStateDeferFlag_Clip); | |
| if (state.mClipValid) { | |
| state.mClip.set(*currentClip); | |
| } | |
| // Transform, drawModifiers, and alpha always deferred, since they are used by state operations | |
| // (Note: saveLayer/restore use colorFilter and alpha, so we just save restore everything) | |
| state.mMatrix.load(*currentMatrix); | |
| state.mDrawModifiers = mDrawModifiers; | |
| state.mAlpha = currentSnapshot()->alpha; | |
| // always store/restore, since it's just a pointer | |
| state.mRoundRectClipState = currentSnapshot()->roundRectClipState; | |
| return false; | |
| } | |
| void OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore) { | |
| setMatrix(state.mMatrix); | |
| mSnapshot->alpha = state.mAlpha; | |
| mDrawModifiers = state.mDrawModifiers; | |
| mSnapshot->roundRectClipState = state.mRoundRectClipState; | |
| if (state.mClipValid && !skipClipRestore) { | |
| mSnapshot->setClip(state.mClip.left, state.mClip.top, | |
| state.mClip.right, state.mClip.bottom); | |
| dirtyClip(); | |
| } | |
| } | |
| /** | |
| * Merged multidraw (such as in drawText and drawBitmaps rely on the fact that no clipping is done | |
| * in the draw path. Instead, clipping is done ahead of time - either as a single clip rect (when at | |
| * least one op is clipped), or disabled entirely (because no merged op is clipped) | |
| * | |
| * This method should be called when restoreDisplayState() won't be restoring the clip | |
| */ | |
| void OpenGLRenderer::setupMergedMultiDraw(const Rect* clipRect) { | |
| if (clipRect != NULL) { | |
| mSnapshot->setClip(clipRect->left, clipRect->top, clipRect->right, clipRect->bottom); | |
| } else { | |
| mSnapshot->setClip(0, 0, getWidth(), getHeight()); | |
| } | |
| dirtyClip(); | |
| mCaches.setScissorEnabled(clipRect != NULL || mScissorOptimizationDisabled); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| // Clipping | |
| /////////////////////////////////////////////////////////////////////////////// | |
| void OpenGLRenderer::setScissorFromClip() { | |
| Rect clip(*currentClipRect()); | |
| clip.snapToPixelBoundaries(); | |
| if (mCaches.setScissor(clip.left, getViewportHeight() - clip.bottom, | |
| clip.getWidth(), clip.getHeight())) { | |
| mDirtyClip = false; | |
| } | |
| } | |
| void OpenGLRenderer::ensureStencilBuffer() { | |
| // Thanks to the mismatch between EGL and OpenGL ES FBO we | |
| // cannot attach a stencil buffer to fbo0 dynamically. Let's | |
| // just hope we have one when hasLayer() returns false. | |
| if (hasLayer()) { | |
| attachStencilBufferToLayer(currentSnapshot()->layer); | |
| } | |
| } | |
| void OpenGLRenderer::attachStencilBufferToLayer(Layer* layer) { | |
| // The layer's FBO is already bound when we reach this stage | |
| if (!layer->getStencilRenderBuffer()) { | |
| // GL_QCOM_tiled_rendering doesn't like it if a renderbuffer | |
| // is attached after we initiated tiling. We must turn it off, | |
| // attach the new render buffer then turn tiling back on | |
| endTiling(); | |
| RenderBuffer* buffer = mCaches.renderBufferCache.get( | |
| Stencil::getSmallestStencilFormat(), layer->getWidth(), layer->getHeight()); | |
| layer->setStencilRenderBuffer(buffer); | |
| startTiling(layer->clipRect, layer->layer.getHeight()); | |
| } | |
| } | |
| void OpenGLRenderer::setStencilFromClip() { | |
| if (!mCaches.debugOverdraw) { | |
| if (!currentSnapshot()->clipRegion->isEmpty()) { | |
| EVENT_LOGD("setStencilFromClip - enabling"); | |
| // NOTE: The order here is important, we must set dirtyClip to false | |
| // before any draw call to avoid calling back into this method | |
| mDirtyClip = false; | |
| ensureStencilBuffer(); | |
| mCaches.stencil.enableWrite(); | |
| // Clear and update the stencil, but first make sure we restrict drawing | |
| // to the region's bounds | |
| bool resetScissor = mCaches.enableScissor(); | |
| if (resetScissor) { | |
| // The scissor was not set so we now need to update it | |
| setScissorFromClip(); | |
| } | |
| mCaches.stencil.clear(); | |
| // stash and disable the outline clip state, since stencil doesn't account for outline | |
| bool storedSkipOutlineClip = mSkipOutlineClip; | |
| mSkipOutlineClip = true; | |
| SkPaint paint; | |
| paint.setColor(SK_ColorBLACK); | |
| paint.setXfermodeMode(SkXfermode::kSrc_Mode); | |
| // NOTE: We could use the region contour path to generate a smaller mesh | |
| // Since we are using the stencil we could use the red book path | |
| // drawing technique. It might increase bandwidth usage though. | |
| // The last parameter is important: we are not drawing in the color buffer | |
| // so we don't want to dirty the current layer, if any | |
| drawRegionRects(*(currentSnapshot()->clipRegion), paint, false); | |
| if (resetScissor) mCaches.disableScissor(); | |
| mSkipOutlineClip = storedSkipOutlineClip; | |
| mCaches.stencil.enableTest(); | |
| // Draw the region used to generate the stencil if the appropriate debug | |
| // mode is enabled | |
| if (mCaches.debugStencilClip == Caches::kStencilShowRegion) { | |
| paint.setColor(0x7f0000ff); | |
| paint.setXfermodeMode(SkXfermode::kSrcOver_Mode); | |
| drawRegionRects(*(currentSnapshot()->clipRegion), paint); | |
| } | |
| } else { | |
| EVENT_LOGD("setStencilFromClip - disabling"); | |
| mCaches.stencil.disable(); | |
| } | |
| } | |
| } | |
| /** | |
| * Returns false and sets scissor enable based upon bounds if drawing won't be clipped out. | |
| * | |
| * @param paint if not null, the bounds will be expanded to account for stroke depending on paint | |
| * style, and tessellated AA ramp | |
| */ | |
| bool OpenGLRenderer::quickRejectSetupScissor(float left, float top, float right, float bottom, | |
| const SkPaint* paint) { | |
| bool snapOut = paint && paint->isAntiAlias(); | |
| if (paint && paint->getStyle() != SkPaint::kFill_Style) { | |
| float outset = paint->getStrokeWidth() * 0.5f; | |
| left -= outset; | |
| top -= outset; | |
| right += outset; | |
| bottom += outset; | |
| } | |
| bool clipRequired = false; | |
| bool roundRectClipRequired = false; | |
| if (calculateQuickRejectForScissor(left, top, right, bottom, | |
| &clipRequired, &roundRectClipRequired, snapOut)) { | |
| return true; | |
| } | |
| // not quick rejected, so enable the scissor if clipRequired | |
| mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired); | |
| mSkipOutlineClip = !roundRectClipRequired; | |
| return false; | |
| } | |
| void OpenGLRenderer::debugClip() { | |
| #if DEBUG_CLIP_REGIONS | |
| if (!currentSnapshot()->clipRegion->isEmpty()) { | |
| SkPaint paint; | |
| paint.setColor(0x7f00ff00); | |
| drawRegionRects(*(currentSnapshot()->clipRegion, paint); | |
| } | |
| #endif | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| // Drawing commands | |
| /////////////////////////////////////////////////////////////////////////////// | |
| void OpenGLRenderer::setupDraw(bool clearLayer) { | |
| // TODO: It would be best if we could do this before quickRejectSetupScissor() | |
| // changes the scissor test state | |
| if (clearLayer) clearLayerRegions(); | |
| // Make sure setScissor & setStencil happen at the beginning of | |
| // this method | |
| if (mDirtyClip) { | |
| if (mCaches.scissorEnabled) { | |
| setScissorFromClip(); | |
| } | |
| if (clearLayer) { | |
| setStencilFromClip(); | |
| } else { | |
| // While clearing layer, force disable stencil buffer, since | |
| // it's invalid to stencil-clip *during* the layer clear | |
| mCaches.stencil.disable(); | |
| } | |
| } | |
| mDescription.reset(); | |
| mSetShaderColor = false; | |
| mColorSet = false; | |
| mColorA = mColorR = mColorG = mColorB = 0.0f; | |
| mTextureUnit = 0; | |
| mTrackDirtyRegions = true; | |
| // Enable debug highlight when what we're about to draw is tested against | |
| // the stencil buffer and if stencil highlight debugging is on | |
| mDescription.hasDebugHighlight = !mCaches.debugOverdraw && | |
| mCaches.debugStencilClip == Caches::kStencilShowHighlight && | |
| mCaches.stencil.isTestEnabled(); | |
| mDescription.emulateStencil = mCountOverdraw; | |
| } | |
| void OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) { | |
| mDescription.hasTexture = true; | |
| mDescription.hasAlpha8Texture = isAlpha8; | |
| } | |
| void OpenGLRenderer::setupDrawWithTextureAndColor(bool isAlpha8) { | |
| mDescription.hasTexture = true; | |
| mDescription.hasColors = true; | |
| mDescription.hasAlpha8Texture = isAlpha8; | |
| } | |
| void OpenGLRenderer::setupDrawWithExternalTexture() { | |
| mDescription.hasExternalTexture = true; | |
| } | |
| void OpenGLRenderer::setupDrawNoTexture() { | |
| mCaches.disableTexCoordsVertexArray(); | |
| } | |
| void OpenGLRenderer::setupDrawVertexAlpha(bool useShadowAlphaInterp) { | |
| mDescription.hasVertexAlpha = true; | |
| mDescription.useShadowAlphaInterp = useShadowAlphaInterp; | |
| } | |
| void OpenGLRenderer::setupDrawColor(int color, int alpha) { | |
| mColorA = alpha / 255.0f; | |
| mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f; | |
| mColorG = mColorA * ((color >> 8) & 0xFF) / 255.0f; | |
| mColorB = mColorA * ((color ) & 0xFF) / 255.0f; | |
| mColorSet = true; | |
| mSetShaderColor = mDescription.setColorModulate(mColorA); | |
| } | |
| void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) { | |
| mColorA = alpha / 255.0f; | |
| mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f; | |
| mColorG = mColorA * ((color >> 8) & 0xFF) / 255.0f; | |
| mColorB = mColorA * ((color ) & 0xFF) / 255.0f; | |
| mColorSet = true; | |
| mSetShaderColor = mDescription.setAlpha8ColorModulate(mColorR, mColorG, mColorB, mColorA); | |
| } | |
| void OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) { | |
| mCaches.fontRenderer->describe(mDescription, paint); | |
| } | |
| void OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) { | |
| mColorA = a; | |
| mColorR = r; | |
| mColorG = g; | |
| mColorB = b; | |
| mColorSet = true; | |
| mSetShaderColor = mDescription.setColorModulate(a); | |
| } | |
| void OpenGLRenderer::setupDrawShader(const SkShader* shader) { | |
| if (shader != NULL) { | |
| SkiaShader::describe(&mCaches, mDescription, mExtensions, *shader); | |
| } | |
| } | |
| void OpenGLRenderer::setupDrawColorFilter(const SkColorFilter* filter) { | |
| if (filter == NULL) { | |
| return; | |
| } | |
| SkXfermode::Mode mode; | |
| if (filter->asColorMode(NULL, &mode)) { | |
| mDescription.colorOp = ProgramDescription::kColorBlend; | |
| mDescription.colorMode = mode; | |
| } else if (filter->asColorMatrix(NULL)) { | |
| mDescription.colorOp = ProgramDescription::kColorMatrix; | |
| } | |
| } | |
| void OpenGLRenderer::accountForClear(SkXfermode::Mode mode) { | |
| if (mColorSet && mode == SkXfermode::kClear_Mode) { | |
| mColorA = 1.0f; | |
| mColorR = mColorG = mColorB = 0.0f; | |
| mSetShaderColor = mDescription.modulate = true; | |
| } | |
| } | |
| static bool isBlendedColorFilter(const SkColorFilter* filter) { | |
| if (filter == NULL) { | |
| return false; | |
| } | |
| return (filter->getFlags() & SkColorFilter::kAlphaUnchanged_Flag) == 0; | |
| } | |
| void OpenGLRenderer::setupDrawBlending(const Layer* layer, bool swapSrcDst) { | |
| SkXfermode::Mode mode = layer->getMode(); | |
| // When the blending mode is kClear_Mode, we need to use a modulate color | |
| // argb=1,0,0,0 | |
| accountForClear(mode); | |
| // TODO: check shader blending, once we have shader drawing support for layers. | |
| bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f || | |
| (mColorSet && mColorA < 1.0f) || isBlendedColorFilter(layer->getColorFilter()); | |
| chooseBlending(blend, mode, mDescription, swapSrcDst); | |
| } | |
| void OpenGLRenderer::setupDrawBlending(const SkPaint* paint, bool blend, bool swapSrcDst) { | |
| SkXfermode::Mode mode = getXfermodeDirect(paint); | |
| // When the blending mode is kClear_Mode, we need to use a modulate color | |
| // argb=1,0,0,0 | |
| accountForClear(mode); | |
| blend |= (mColorSet && mColorA < 1.0f) || | |
| (getShader(paint) && !getShader(paint)->isOpaque()) || | |
| isBlendedColorFilter(getColorFilter(paint)); | |
| chooseBlending(blend, mode, mDescription, swapSrcDst); | |
| } | |
| void OpenGLRenderer::setupDrawProgram() { | |
| useProgram(mCaches.programCache.get(mDescription)); | |
| if (mDescription.hasRoundRectClip) { | |
| // TODO: avoid doing this repeatedly, stashing state pointer in program | |
| const RoundRectClipState* state = mSnapshot->roundRectClipState; | |
| const Rect& innerRect = state->innerRect; | |
| glUniform4f(mCaches.currentProgram->getUniform("roundRectInnerRectLTRB"), | |
| innerRect.left, innerRect.top, | |
| innerRect.right, innerRect.bottom); | |
| glUniformMatrix4fv(mCaches.currentProgram->getUniform("roundRectInvTransform"), | |
| 1, GL_FALSE, &state->matrix.data[0]); | |
| // add half pixel to round out integer rect space to cover pixel centers | |
| float roundedOutRadius = state->radius + 0.5f; | |
| glUniform1f(mCaches.currentProgram->getUniform("roundRectRadius"), | |
| roundedOutRadius); | |
| } | |
| } | |
| void OpenGLRenderer::setupDrawDirtyRegionsDisabled() { | |
| mTrackDirtyRegions = false; | |
| } | |
| void OpenGLRenderer::setupDrawModelView(ModelViewMode mode, bool offset, | |
| float left, float top, float right, float bottom, bool ignoreTransform) { | |
| mModelViewMatrix.loadTranslate(left, top, 0.0f); | |
| if (mode == kModelViewMode_TranslateAndScale) { | |
| mModelViewMatrix.scale(right - left, bottom - top, 1.0f); | |
| } | |
| bool dirty = right - left > 0.0f && bottom - top > 0.0f; | |
| const Matrix4& transformMatrix = ignoreTransform ? Matrix4::identity() : *currentTransform(); | |
| mCaches.currentProgram->set(mSnapshot->getOrthoMatrix(), mModelViewMatrix, transformMatrix, offset); | |
| if (dirty && mTrackDirtyRegions) { | |
| if (!ignoreTransform) { | |
| dirtyLayer(left, top, right, bottom, *currentTransform()); | |
| } else { | |
| dirtyLayer(left, top, right, bottom); | |
| } | |
| } | |
| } | |
| void OpenGLRenderer::setupDrawColorUniforms(bool hasShader) { | |
| if ((mColorSet && !hasShader) || (hasShader && mSetShaderColor)) { | |
| mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA); | |
| } | |
| } | |
| void OpenGLRenderer::setupDrawPureColorUniforms() { | |
| if (mSetShaderColor) { | |
| mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA); | |
| } | |
| } | |
| void OpenGLRenderer::setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform) { | |
| if (shader == NULL) { | |
| return; | |
| } | |
| if (ignoreTransform) { | |
| // if ignoreTransform=true was passed to setupDrawModelView, undo currentTransform() | |
| // because it was built into modelView / the geometry, and the description needs to | |
| // compensate. | |
| mat4 modelViewWithoutTransform; | |
| modelViewWithoutTransform.loadInverse(*currentTransform()); | |
| modelViewWithoutTransform.multiply(mModelViewMatrix); | |
| mModelViewMatrix.load(modelViewWithoutTransform); | |
| } | |
| SkiaShader::setupProgram(&mCaches, mModelViewMatrix, &mTextureUnit, mExtensions, *shader); | |
| } | |
| void OpenGLRenderer::setupDrawColorFilterUniforms(const SkColorFilter* filter) { | |
| if (NULL == filter) { | |
| return; | |
| } | |
| SkColor color; | |
| SkXfermode::Mode mode; | |
| if (filter->asColorMode(&color, &mode)) { | |
| const int alpha = SkColorGetA(color); | |
| const GLfloat a = alpha / 255.0f; | |
| const GLfloat r = a * SkColorGetR(color) / 255.0f; | |
| const GLfloat g = a * SkColorGetG(color) / 255.0f; | |
| const GLfloat b = a * SkColorGetB(color) / 255.0f; | |
| glUniform4f(mCaches.currentProgram->getUniform("colorBlend"), r, g, b, a); | |
| return; | |
| } | |
| SkScalar srcColorMatrix[20]; | |
| if (filter->asColorMatrix(srcColorMatrix)) { | |
| float colorMatrix[16]; | |
| memcpy(colorMatrix, srcColorMatrix, 4 * sizeof(float)); | |
| memcpy(&colorMatrix[4], &srcColorMatrix[5], 4 * sizeof(float)); | |
| memcpy(&colorMatrix[8], &srcColorMatrix[10], 4 * sizeof(float)); | |
| memcpy(&colorMatrix[12], &srcColorMatrix[15], 4 * sizeof(float)); | |
| // Skia uses the range [0..255] for the addition vector, but we need | |
| // the [0..1] range to apply the vector in GLSL | |
| float colorVector[4]; | |
| colorVector[0] = srcColorMatrix[4] / 255.0f; | |
| colorVector[1] = srcColorMatrix[9] / 255.0f; | |
| colorVector[2] = srcColorMatrix[14] / 255.0f; | |
| colorVector[3] = srcColorMatrix[19] / 255.0f; | |
| glUniformMatrix4fv(mCaches.currentProgram->getUniform("colorMatrix"), 1, | |
| GL_FALSE, colorMatrix); | |
| glUniform4fv(mCaches.currentProgram->getUniform("colorMatrixVector"), 1, colorVector); | |
| return; | |
| } | |
| // it is an error if we ever get here | |
| } | |
| void OpenGLRenderer::setupDrawTextGammaUniforms() { | |
| mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram); | |
| } | |
| void OpenGLRenderer::setupDrawSimpleMesh() { | |
| bool force = mCaches.bindMeshBuffer(); | |
| mCaches.bindPositionVertexPointer(force, 0); | |
| mCaches.unbindIndicesBuffer(); | |
| } | |
| void OpenGLRenderer::setupDrawTexture(GLuint texture) { | |
| if (texture) bindTexture(texture); | |
| mTextureUnit++; | |
| mCaches.enableTexCoordsVertexArray(); | |
| } | |
| void OpenGLRenderer::setupDrawExternalTexture(GLuint texture) { | |
| bindExternalTexture(texture); | |
| mTextureUnit++; | |
| mCaches.enableTexCoordsVertexArray(); | |
| } | |
| void OpenGLRenderer::setupDrawTextureTransform() { | |
| mDescription.hasTextureTransform = true; | |
| } | |
| void OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) { | |
| glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1, | |
| GL_FALSE, &transform.data[0]); | |
| } | |
| void OpenGLRenderer::setupDrawMesh(const GLvoid* vertices, | |
| const GLvoid* texCoords, GLuint vbo) { | |
| bool force = false; | |
| if (!vertices || vbo) { | |
| force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo); | |
| } else { | |
| force = mCaches.unbindMeshBuffer(); | |
| } | |
| mCaches.bindPositionVertexPointer(force, vertices); | |
| if (mCaches.currentProgram->texCoords >= 0) { | |
| mCaches.bindTexCoordsVertexPointer(force, texCoords); | |
| } | |
| mCaches.unbindIndicesBuffer(); | |
| } | |
| void OpenGLRenderer::setupDrawMesh(const GLvoid* vertices, | |
| const GLvoid* texCoords, const GLvoid* colors) { | |
| bool force = mCaches.unbindMeshBuffer(); | |
| GLsizei stride = sizeof(ColorTextureVertex); | |
| mCaches.bindPositionVertexPointer(force, vertices, stride); | |
| if (mCaches.currentProgram->texCoords >= 0) { | |
| mCaches.bindTexCoordsVertexPointer(force, texCoords, stride); | |
| } | |
| int slot = mCaches.currentProgram->getAttrib("colors"); | |
| if (slot >= 0) { | |
| glEnableVertexAttribArray(slot); | |
| glVertexAttribPointer(slot, 4, GL_FLOAT, GL_FALSE, stride, colors); | |
| } | |
| mCaches.unbindIndicesBuffer(); | |
| } | |
| void OpenGLRenderer::setupDrawMeshIndices(const GLvoid* vertices, | |
| const GLvoid* texCoords, GLuint vbo) { | |
| bool force = false; | |
| // If vbo is != 0 we want to treat the vertices parameter as an offset inside | |
| // a VBO. However, if vertices is set to NULL and vbo == 0 then we want to | |
| // use the default VBO found in Caches | |
| if (!vertices || vbo) { | |
| force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo); | |
| } else { | |
| force = mCaches.unbindMeshBuffer(); | |
| } | |
| mCaches.bindQuadIndicesBuffer(); | |
| mCaches.bindPositionVertexPointer(force, vertices); | |
| if (mCaches.currentProgram->texCoords >= 0) { | |
| mCaches.bindTexCoordsVertexPointer(force, texCoords); | |
| } | |
| } | |
| void OpenGLRenderer::setupDrawIndexedVertices(GLvoid* vertices) { | |
| bool force = mCaches.unbindMeshBuffer(); | |
| mCaches.bindQuadIndicesBuffer(); | |
| mCaches.bindPositionVertexPointer(force, vertices, gVertexStride); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| // Drawing | |
| /////////////////////////////////////////////////////////////////////////////// | |
| status_t OpenGLRenderer::drawRenderNode(RenderNode* renderNode, Rect& dirty, int32_t replayFlags) { | |
| status_t status; | |
| // All the usual checks and setup operations (quickReject, setupDraw, etc.) | |
| // will be performed by the display list itself | |
| if (renderNode && renderNode->isRenderable()) { | |
| // compute 3d ordering | |
| renderNode->computeOrdering(); | |
| if (CC_UNLIKELY(mCaches.drawDeferDisabled)) { | |
| status = startFrame(); | |
| ReplayStateStruct replayStruct(*this, dirty, replayFlags); | |
| renderNode->replay(replayStruct, 0); | |
| return status | replayStruct.mDrawGlStatus; | |
| } | |
| bool avoidOverdraw = !mCaches.debugOverdraw && !mCountOverdraw; // shh, don't tell devs! | |
| DeferredDisplayList deferredList(*currentClipRect(), avoidOverdraw); | |
| DeferStateStruct deferStruct(deferredList, *this, replayFlags); | |
| renderNode->defer(deferStruct, 0); | |
| flushLayers(); | |
| status = startFrame(); | |
| return deferredList.flush(*this, dirty) | status; | |
| } | |
| // Even if there is no drawing command(Ex: invisible), | |
| // it still needs startFrame to clear buffer and start tiling. | |
| return startFrame(); | |
| } | |
| void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint) { | |
| int color = paint != NULL ? paint->getColor() : 0; | |
| float x = left; | |
| float y = top; | |
| texture->setWrap(GL_CLAMP_TO_EDGE, true); | |
| bool ignoreTransform = false; | |
| if (currentTransform()->isPureTranslate()) { | |
| x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f); | |
| y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f); | |
| ignoreTransform = true; | |
| texture->setFilter(GL_NEAREST, true); | |
| } else { | |
| texture->setFilter(getFilter(paint), true); | |
| } | |
| // No need to check for a UV mapper on the texture object, only ARGB_8888 | |
| // bitmaps get packed in the atlas | |
| drawAlpha8TextureMesh(x, y, x + texture->width, y + texture->height, texture->id, | |
| paint, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, | |
| GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform); | |
| } | |
| /** | |
| * Important note: this method is intended to draw batches of bitmaps and | |
| * will not set the scissor enable or dirty the current layer, if any. | |
| * The caller is responsible for properly dirtying the current layer. | |
| */ | |
| status_t OpenGLRenderer::drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, | |
| int bitmapCount, TextureVertex* vertices, bool pureTranslate, | |
| const Rect& bounds, const SkPaint* paint) { | |
| mCaches.activeTexture(0); | |
| Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap); | |
| if (!texture) return DrawGlInfo::kStatusDone; | |
| const AutoTexture autoCleanup(texture); | |
| texture->setWrap(GL_CLAMP_TO_EDGE, true); | |
| texture->setFilter(pureTranslate ? GL_NEAREST : getFilter(paint), true); | |
| const float x = (int) floorf(bounds.left + 0.5f); | |
| const float y = (int) floorf(bounds.top + 0.5f); | |
| if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) { | |
| drawAlpha8TextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(), | |
| texture->id, paint, &vertices[0].x, &vertices[0].u, | |
| GL_TRIANGLES, bitmapCount * 6, true, | |
| kModelViewMode_Translate, false); | |
| } else { | |
| drawTextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(), | |
| texture->id, paint, texture->blend, &vertices[0].x, &vertices[0].u, | |
| GL_TRIANGLES, bitmapCount * 6, false, true, 0, | |
| kModelViewMode_Translate, false); | |
| } | |
| return DrawGlInfo::kStatusDrew; | |
| } | |
| status_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, const SkPaint* paint) { | |
| if (quickRejectSetupScissor(0, 0, bitmap->width(), bitmap->height())) { | |
| return DrawGlInfo::kStatusDone; | |
| } | |
| mCaches.activeTexture(0); | |
| Texture* texture = getTexture(bitmap); | |
| if (!texture) return DrawGlInfo::kStatusDone; | |
| const AutoTexture autoCleanup(texture); | |
| if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) { | |
| drawAlphaBitmap(texture, 0, 0, paint); | |
| } else { | |
| drawTextureRect(0, 0, bitmap->width(), bitmap->height(), texture, paint); | |
| } | |
| return DrawGlInfo::kStatusDrew; | |
| } | |
| status_t OpenGLRenderer::drawBitmapData(const SkBitmap* bitmap, const SkPaint* paint) { | |
| if (quickRejectSetupScissor(0, 0, bitmap->width(), bitmap->height())) { | |
| return DrawGlInfo::kStatusDone; | |
| } | |
| mCaches.activeTexture(0); | |
| Texture* texture = mCaches.textureCache.getTransient(bitmap); | |
| const AutoTexture autoCleanup(texture); | |
| if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) { | |
| drawAlphaBitmap(texture, 0, 0, paint); | |
| } else { | |
| drawTextureRect(0, 0, bitmap->width(), bitmap->height(), texture, paint); | |
| } | |
| return DrawGlInfo::kStatusDrew; | |
| } | |
| status_t OpenGLRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight, | |
| const float* vertices, const int* colors, const SkPaint* paint) { | |
| if (!vertices || currentSnapshot()->isIgnored()) { | |
| return DrawGlInfo::kStatusDone; | |
| } | |
| // TODO: use quickReject on bounds from vertices | |
| mCaches.enableScissor(); | |
| float left = FLT_MAX; | |
| float top = FLT_MAX; | |
| float right = FLT_MIN; | |
| float bottom = FLT_MIN; | |
| const uint32_t count = meshWidth * meshHeight * 6; | |
| Vector<ColorTextureVertex> mesh; // TODO: use C++11 unique_ptr | |
| mesh.setCapacity(count); | |
| ColorTextureVertex* vertex = mesh.editArray(); | |
| bool cleanupColors = false; | |
| if (!colors) { | |
| uint32_t colorsCount = (meshWidth + 1) * (meshHeight + 1); | |
| int* newColors = new int[colorsCount]; | |
| memset(newColors, 0xff, colorsCount * sizeof(int)); | |
| colors = newColors; | |
| cleanupColors = true; | |
| } | |
| mCaches.activeTexture(0); | |
| Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap); | |
| const UvMapper& mapper(getMapper(texture)); | |
| for (int32_t y = 0; y < meshHeight; y++) { | |
| for (int32_t x = 0; x < meshWidth; x++) { | |
| uint32_t i = (y * (meshWidth + 1) + x) * 2; | |
| float u1 = float(x) / meshWidth; | |
| float u2 = float(x + 1) / meshWidth; | |
| float v1 = float(y) / meshHeight; | |
| float v2 = float(y + 1) / meshHeight; | |
| mapper.map(u1, v1, u2, v2); | |
| int ax = i + (meshWidth + 1) * 2; | |
| int ay = ax + 1; | |
| int bx = i; | |
| int by = bx + 1; | |
| int cx = i + 2; | |
| int cy = cx + 1; | |
| int dx = i + (meshWidth + 1) * 2 + 2; | |
| int dy = dx + 1; | |
| ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]); | |
| ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]); | |
| ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); | |
| ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]); | |
| ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]); | |
| ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]); | |
| left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx]))); | |
| top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy]))); | |
| right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx]))); | |
| bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy]))); | |
| } | |
| } | |
| if (quickRejectSetupScissor(left, top, right, bottom)) { | |
| if (cleanupColors) delete[] colors; | |
| return DrawGlInfo::kStatusDone; | |
| } | |
| if (!texture) { | |
| texture = mCaches.textureCache.get(bitmap); | |
| if (!texture) { | |
| if (cleanupColors) delete[] colors; | |
| return DrawGlInfo::kStatusDone; | |
| } | |
| } | |
| const AutoTexture autoCleanup(texture); | |
| texture->setWrap(GL_CLAMP_TO_EDGE, true); | |
| texture->setFilter(getFilter(paint), true); | |
| int alpha; | |
| SkXfermode::Mode mode; | |
| getAlphaAndMode(paint, &alpha, &mode); | |
| float a = alpha / 255.0f; | |
| if (hasLayer()) { | |
| dirtyLayer(left, top, right, bottom, *currentTransform()); | |
| } | |
| setupDraw(); | |
| setupDrawWithTextureAndColor(); | |
| setupDrawColor(a, a, a, a); | |
| setupDrawColorFilter(getColorFilter(paint)); | |
| setupDrawBlending(paint, true); | |
| setupDrawProgram(); | |
| setupDrawDirtyRegionsDisabled(); | |
| setupDrawModelView(kModelViewMode_TranslateAndScale, false, 0.0f, 0.0f, 1.0f, 1.0f); | |
| setupDrawTexture(texture->id); | |
| setupDrawPureColorUniforms(); | |
| setupDrawColorFilterUniforms(getColorFilter(paint)); | |
| setupDrawMesh(&mesh[0].x, &mesh[0].u, &mesh[0].r); | |
| glDrawArrays(GL_TRIANGLES, 0, count); | |
| int slot = mCaches.currentProgram->getAttrib("colors"); | |
| if (slot >= 0) { | |
| glDisableVertexAttribArray(slot); | |
| } | |
| if (cleanupColors) delete[] colors; | |
| return DrawGlInfo::kStatusDrew; | |
| } | |
| status_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, | |
| float srcLeft, float srcTop, float srcRight, float srcBottom, | |
| float dstLeft, float dstTop, float dstRight, float dstBottom, | |
| const SkPaint* paint) { | |
| if (quickRejectSetupScissor(dstLeft, dstTop, dstRight, dstBottom)) { | |
| return DrawGlInfo::kStatusDone; | |
| } | |
| mCaches.activeTexture(0); | |
| Texture* texture = getTexture(bitmap); | |
| if (!texture) return DrawGlInfo::kStatusDone; | |
| const AutoTexture autoCleanup(texture); | |
| const float width = texture->width; | |
| const float height = texture->height; | |
| float u1 = fmax(0.0f, srcLeft / width); | |
| float v1 = fmax(0.0f, srcTop / height); | |
| float u2 = fmin(1.0f, srcRight / width); | |
| float v2 = fmin(1.0f, srcBottom / height); | |
| getMapper(texture).map(u1, v1, u2, v2); | |
| mCaches.unbindMeshBuffer(); | |
| resetDrawTextureTexCoords(u1, v1, u2, v2); | |
| texture->setWrap(GL_CLAMP_TO_EDGE, true); | |
| float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft); | |
| float scaleY = (dstBottom - dstTop) / (srcBottom - srcTop); | |
| bool scaled = scaleX != 1.0f || scaleY != 1.0f; | |
| // Apply a scale transform on the canvas only when a shader is in use | |
| // Skia handles the ratio between the dst and src rects as a scale factor | |
| // when a shader is set | |
| bool useScaleTransform = getShader(paint) && scaled; | |
| bool ignoreTransform = false; | |
| if (CC_LIKELY(currentTransform()->isPureTranslate() && !useScaleTransform)) { | |
| float x = (int) floorf(dstLeft + currentTransform()->getTranslateX() + 0.5f); | |
| float y = (int) floorf(dstTop + currentTransform()->getTranslateY() + 0.5f); | |
| dstRight = x + (dstRight - dstLeft); | |
| dstBottom = y + (dstBottom - dstTop); | |
| dstLeft = x; | |
| dstTop = y; | |
| texture->setFilter(scaled ? getFilter(paint) : GL_NEAREST, true); | |
| ignoreTransform = true; | |
| } else { | |
| texture->setFilter(getFilter(paint), true); | |
| } | |
| if (CC_UNLIKELY(useScaleTransform)) { | |
| save(SkCanvas::kMatrix_SaveFlag); | |
| translate(dstLeft, dstTop); | |
| scale(scaleX, scaleY); | |
| dstLeft = 0.0f; | |
| dstTop = 0.0f; | |
| dstRight = srcRight - srcLeft; | |
| dstBottom = srcBottom - srcTop; | |
| } | |
| if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) { | |
| drawAlpha8TextureMesh(dstLeft, dstTop, dstRight, dstBottom, | |
| texture->id, paint, | |
| &mMeshVertices[0].x, &mMeshVertices[0].u, | |
| GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform); | |
| } else { | |
| drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, | |
| texture->id, paint, texture->blend, | |
| &mMeshVertices[0].x, &mMeshVertices[0].u, | |
| GL_TRIANGLE_STRIP, gMeshCount, false, ignoreTransform); | |
| } | |
| if (CC_UNLIKELY(useScaleTransform)) { | |
| restore(); | |
| } | |
| resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); | |
| return DrawGlInfo::kStatusDrew; | |
| } | |
| status_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch, | |
| float left, float top, float right, float bottom, const SkPaint* paint) { | |
| if (quickRejectSetupScissor(left, top, right, bottom)) { | |
| return DrawGlInfo::kStatusDone; | |
| } | |
| AssetAtlas::Entry* entry = mCaches.assetAtlas.getEntry(bitmap); | |
| const Patch* mesh = mCaches.patchCache.get(entry, bitmap->width(), bitmap->height(), | |
| right - left, bottom - top, patch); | |
| return drawPatch(bitmap, mesh, entry, left, top, right, bottom, paint); | |
| } | |
| status_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Patch* mesh, | |
| AssetAtlas::Entry* entry, float left, float top, float right, float bottom, | |
| const SkPaint* paint) { | |
| if (quickRejectSetupScissor(left, top, right, bottom)) { | |
| return DrawGlInfo::kStatusDone; | |
| } | |
| if (CC_LIKELY(mesh && mesh->verticesCount > 0)) { | |
| mCaches.activeTexture(0); | |
| Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap); | |
| if (!texture) return DrawGlInfo::kStatusDone; | |
| const AutoTexture autoCleanup(texture); | |
| texture->setWrap(GL_CLAMP_TO_EDGE, true); | |
| texture->setFilter(GL_LINEAR, true); | |
| const bool pureTranslate = currentTransform()->isPureTranslate(); | |
| // Mark the current layer dirty where we are going to draw the patch | |
| if (hasLayer() && mesh->hasEmptyQuads) { | |
| const float offsetX = left + currentTransform()->getTranslateX(); | |
| const float offsetY = top + currentTransform()->getTranslateY(); | |
| const size_t count = mesh->quads.size(); | |
| for (size_t i = 0; i < count; i++) { | |
| const Rect& bounds = mesh->quads.itemAt(i); | |
| if (CC_LIKELY(pureTranslate)) { | |
| const float x = (int) floorf(bounds.left + offsetX + 0.5f); | |
| const float y = (int) floorf(bounds.top + offsetY + 0.5f); | |
| dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight()); | |
| } else { | |
| dirtyLayer(left + bounds.left, top + bounds.top, | |
| left + bounds.right, top + bounds.bottom, *currentTransform()); | |
| } | |
| } | |
| } | |
| bool ignoreTransform = false; | |
| if (CC_LIKELY(pureTranslate)) { | |
| const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f); | |
| const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f); | |
| right = x + right - left; | |
| bottom = y + bottom - top; | |
| left = x; | |
| top = y; | |
| ignoreTransform = true; | |
| } | |
| drawIndexedTextureMesh(left, top, right, bottom, texture->id, paint, | |
| texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset, | |
| GL_TRIANGLES, mesh->indexCount, false, ignoreTransform, | |
| mCaches.patchCache.getMeshBuffer(), kModelViewMode_Translate, !mesh->hasEmptyQuads); | |
| } | |
| return DrawGlInfo::kStatusDrew; | |
| } | |
| /** | |
| * Important note: this method is intended to draw batches of 9-patch objects and | |
| * will not set the scissor enable or dirty the current layer, if any. | |
| * The caller is responsible for properly dirtying the current layer. | |
| */ | |
| status_t OpenGLRenderer::drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry, | |
| TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint) { | |
| mCaches.activeTexture(0); | |
| Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap); | |
| if (!texture) return DrawGlInfo::kStatusDone; | |
| const AutoTexture autoCleanup(texture); | |
| texture->setWrap(GL_CLAMP_TO_EDGE, true); | |
| texture->setFilter(GL_LINEAR, true); | |
| drawIndexedTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, paint, | |
| texture->blend, &vertices[0].x, &vertices[0].u, | |
| GL_TRIANGLES, indexCount, false, true, 0, kModelViewMode_Translate, false); | |
| return DrawGlInfo::kStatusDrew; | |
| } | |
| status_t OpenGLRenderer::drawVertexBuffer(float translateX, float translateY, | |
| const VertexBuffer& vertexBuffer, const SkPaint* paint, int displayFlags) { | |
| // not missing call to quickReject/dirtyLayer, always done at a higher level | |
| if (!vertexBuffer.getVertexCount()) { | |
| // no vertices to draw | |
| return DrawGlInfo::kStatusDone; | |
| } | |
| Rect bounds(vertexBuffer.getBounds()); | |
| bounds.translate(translateX, translateY); | |
| dirtyLayer(bounds.left, bounds.top, bounds.right, bounds.bottom, *currentTransform()); | |
| int color = paint->getColor(); | |
| bool isAA = paint->isAntiAlias(); | |
| setupDraw(); | |
| setupDrawNoTexture(); | |
| if (isAA) setupDrawVertexAlpha((displayFlags & kVertexBuffer_ShadowInterp)); | |
| setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha); | |
| setupDrawColorFilter(getColorFilter(paint)); | |
| setupDrawShader(getShader(paint)); | |
| setupDrawBlending(paint, isAA); | |
| setupDrawProgram(); | |
| setupDrawModelView(kModelViewMode_Translate, (displayFlags & kVertexBuffer_Offset), | |
| translateX, translateY, 0, 0); | |
| setupDrawColorUniforms(getShader(paint)); | |
| setupDrawColorFilterUniforms(getColorFilter(paint)); | |
| setupDrawShaderUniforms(getShader(paint)); | |
| const void* vertices = vertexBuffer.getBuffer(); | |
| bool force = mCaches.unbindMeshBuffer(); | |
| mCaches.bindPositionVertexPointer(true, vertices, isAA ? gAlphaVertexStride : gVertexStride); | |
| mCaches.resetTexCoordsVertexPointer(); | |
| int alphaSlot = -1; | |
| if (isAA) { | |
| void* alphaCoords = ((GLbyte*) vertices) + gVertexAlphaOffset; | |
| alphaSlot = mCaches.currentProgram->getAttrib("vtxAlpha"); | |
| // TODO: avoid enable/disable in back to back uses of the alpha attribute | |
| glEnableVertexAttribArray(alphaSlot); | |
| glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, alphaCoords); | |
| } | |
| const VertexBuffer::Mode mode = vertexBuffer.getMode(); | |
| if (mode == VertexBuffer::kStandard) { | |
| mCaches.unbindIndicesBuffer(); | |
| glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getVertexCount()); | |
| } else if (mode == VertexBuffer::kOnePolyRingShadow) { | |
| mCaches.bindShadowIndicesBuffer(); | |
| glDrawElements(GL_TRIANGLE_STRIP, ONE_POLY_RING_SHADOW_INDEX_COUNT, GL_UNSIGNED_SHORT, 0); | |
| } else if (mode == VertexBuffer::kTwoPolyRingShadow) { | |
| mCaches.bindShadowIndicesBuffer(); | |
| glDrawElements(GL_TRIANGLE_STRIP, TWO_POLY_RING_SHADOW_INDEX_COUNT, GL_UNSIGNED_SHORT, 0); | |
| } else if (mode == VertexBuffer::kIndices) { | |
| mCaches.unbindIndicesBuffer(); | |
| glDrawElements(GL_TRIANGLE_STRIP, vertexBuffer.getIndexCount(), GL_UNSIGNED_SHORT, | |
| vertexBuffer.getIndices()); | |
| } | |
| if (isAA) { | |
| glDisableVertexAttribArray(alphaSlot); | |
| } | |
| return DrawGlInfo::kStatusDrew; | |
| } | |
| /** | |
| * Renders a convex path via tessellation. For AA paths, this function uses a similar approach to | |
| * that of AA lines in the drawLines() function. We expand the convex path by a half pixel in | |
| * screen space in all directions. However, instead of using a fragment shader to compute the | |
| * translucency of the color from its position, we simply use a varying parameter to define how far | |
| * a given pixel is from the edge. For non-AA paths, the expansion and alpha varying are not used. | |
| * | |
| * Doesn't yet support joins, caps, or path effects. | |
| */ | |
| status_t OpenGLRenderer::drawConvexPath(const SkPath& path, const SkPaint* paint) { | |
| VertexBuffer vertexBuffer; | |
| // TODO: try clipping large paths to viewport | |
| PathTessellator::tessellatePath(path, paint, *currentTransform(), vertexBuffer); | |
| return drawVertexBuffer(vertexBuffer, paint); | |
| } | |
| /** | |
| * We create tristrips for the lines much like shape stroke tessellation, using a per-vertex alpha | |
| * and additional geometry for defining an alpha slope perimeter. | |
| * | |
| * Using GL_LINES can be difficult because the rasterization rules for those lines produces some | |
| * unexpected results, and may vary between hardware devices. Previously we used a varying-base | |
| * in-shader alpha region, but found it to be taxing on some GPUs. | |
| * | |
| * TODO: try using a fixed input buffer for non-capped lines as in text rendering. this may reduce | |
| * memory transfer by removing need for degenerate vertices. | |
| */ | |
| status_t OpenGLRenderer::drawLines(const float* points, int count, const SkPaint* paint) { | |
| if (currentSnapshot()->isIgnored() || count < 4) return DrawGlInfo::kStatusDone; | |
| count &= ~0x3; // round down to nearest four | |
| VertexBuffer buffer; | |
| PathTessellator::tessellateLines(points, count, paint, *currentTransform(), buffer); | |
| const Rect& bounds = buffer.getBounds(); | |
| if (quickRejectSetupScissor(bounds.left, bounds.top, bounds.right, bounds.bottom)) { | |
| return DrawGlInfo::kStatusDone; | |
| } | |
| int displayFlags = paint->isAntiAlias() ? 0 : kVertexBuffer_Offset; | |
| return drawVertexBuffer(buffer, paint, displayFlags); | |
| } | |
| status_t OpenGLRenderer::drawPoints(const float* points, int count, const SkPaint* paint) { | |
| if (currentSnapshot()->isIgnored() || count < 2) return DrawGlInfo::kStatusDone; | |
| count &= ~0x1; // round down to nearest two | |
| VertexBuffer buffer; | |
| PathTessellator::tessellatePoints(points, count, paint, *currentTransform(), buffer); | |
| const Rect& bounds = buffer.getBounds(); | |
| if (quickRejectSetupScissor(bounds.left, bounds.top, bounds.right, bounds.bottom)) { | |
| return DrawGlInfo::kStatusDone; | |
| } | |
| int displayFlags = paint->isAntiAlias() ? 0 : kVertexBuffer_Offset; | |
| return drawVertexBuffer(buffer, paint, displayFlags); | |
| } | |
| status_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) { | |
| // No need to check against the clip, we fill the clip region | |
| if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone; | |
| Rect clip(*currentClipRect()); | |
| clip.snapToPixelBoundaries(); | |
| SkPaint paint; | |
| paint.setColor(color); | |
| paint.setXfermodeMode(mode); | |
| drawColorRect(clip.left, clip.top, clip.right, clip.bottom, &paint, true); | |
| return DrawGlInfo::kStatusDrew; | |
| } | |
| status_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture, | |
| const SkPaint* paint) { | |
| if (!texture) return DrawGlInfo::kStatusDone; | |
| const AutoTexture autoCleanup(texture); | |
| const float x = left + texture->left - texture->offset; | |
| const float y = top + texture->top - texture->offset; | |
| drawPathTexture(texture, x, y, paint); | |
| return DrawGlInfo::kStatusDrew; | |
| } | |
| status_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom, | |
| float rx, float ry, const SkPaint* p) { | |
| if (currentSnapshot()->isIgnored() | |
| || quickRejectSetupScissor(left, top, right, bottom, p) | |
| || paintWillNotDraw(*p)) { | |
| return DrawGlInfo::kStatusDone; | |
| } | |
| if (p->getPathEffect() != 0) { | |
| mCaches.activeTexture(0); | |
| const PathTexture* texture = mCaches.pathCache.getRoundRect( | |
| right - left, bottom - top, rx, ry, p); | |
| return drawShape(left, top, texture, p); | |
| } | |
| const VertexBuffer* vertexBuffer = mCaches.tessellationCache.getRoundRect( | |
| *currentTransform(), *p, right - left, bottom - top, rx, ry); | |
| return drawVertexBuffer(left, top, *vertexBuffer, p); | |
| } | |
| status_t OpenGLRenderer::drawCircle(float x, float y, float radius, const SkPaint* p) { | |
| if (currentSnapshot()->isIgnored() | |
| || quickRejectSetupScissor(x - radius, y - radius, x + radius, y + radius, p) | |
| || paintWillNotDraw(*p)) { | |
| return DrawGlInfo::kStatusDone; | |
| } | |
| if (p->getPathEffect() != 0) { | |
| mCaches.activeTexture(0); | |
| const PathTexture* texture = mCaches.pathCache.getCircle(radius, p); | |
| return drawShape(x - radius, y - radius, texture, p); | |
| } | |
| SkPath path; | |
| if (p->getStyle() == SkPaint::kStrokeAndFill_Style) { | |
| path.addCircle(x, y, radius + p->getStrokeWidth() / 2); | |
| } else { | |
| path.addCircle(x, y, radius); | |
| } | |
| return drawConvexPath(path, p); | |
| } | |
| status_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom, | |
| const SkPaint* p) { | |
| if (currentSnapshot()->isIgnored() | |
| || quickRejectSetupScissor(left, top, right, bottom, p) | |
| || paintWillNotDraw(*p)) { | |
| return DrawGlInfo::kStatusDone; | |
| } | |
| if (p->getPathEffect() != 0) { | |
| mCaches.activeTexture(0); | |
| const PathTexture* texture = mCaches.pathCache.getOval(right - left, bottom - top, p); | |
| return drawShape(left, top, texture, p); | |
| } | |
| SkPath path; | |
| SkRect rect = SkRect::MakeLTRB(left, top, right, bottom); | |
| if (p->getStyle() == SkPaint::kStrokeAndFill_Style) { | |
| rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2); | |
| } | |
| path.addOval(rect); | |
| return drawConvexPath(path, p); | |
| } | |
| status_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom, | |
| float startAngle, float sweepAngle, bool useCenter, const SkPaint* p) { | |
| if (currentSnapshot()->isIgnored() | |
| || quickRejectSetupScissor(left, top, right, bottom, p) | |
| || paintWillNotDraw(*p)) { | |
| return DrawGlInfo::kStatusDone; | |
| } | |
| // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180) | |
| if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 || useCenter) { | |
| mCaches.activeTexture(0); | |
| const PathTexture* texture = mCaches.pathCache.getArc(right - left, bottom - top, | |
| startAngle, sweepAngle, useCenter, p); | |
| return drawShape(left, top, texture, p); | |
| } | |
| SkRect rect = SkRect::MakeLTRB(left, top, right, bottom); | |
| if (p->getStyle() == SkPaint::kStrokeAndFill_Style) { | |
| rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2); | |
| } | |
| SkPath path; | |
| if (useCenter) { | |
| path.moveTo(rect.centerX(), rect.centerY()); | |
| } | |
| path.arcTo(rect, startAngle, sweepAngle, !useCenter); | |
| if (useCenter) { | |
| path.close(); | |
| } | |
| return drawConvexPath(path, p); | |
| } | |
| // See SkPaintDefaults.h | |
| #define SkPaintDefaults_MiterLimit SkIntToScalar(4) | |
| status_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom, | |
| const SkPaint* p) { | |
| if (currentSnapshot()->isIgnored() | |
| || quickRejectSetupScissor(left, top, right, bottom, p) | |
| || paintWillNotDraw(*p)) { | |
| return DrawGlInfo::kStatusDone; | |
| } | |
| if (p->getStyle() != SkPaint::kFill_Style) { | |
| // only fill style is supported by drawConvexPath, since others have to handle joins | |
| if (p->getPathEffect() != 0 || p->getStrokeJoin() != SkPaint::kMiter_Join || | |
| p->getStrokeMiter() != SkPaintDefaults_MiterLimit) { | |
| mCaches.activeTexture(0); | |
| const PathTexture* texture = | |
| mCaches.pathCache.getRect(right - left, bottom - top, p); | |
| return drawShape(left, top, texture, p); | |
| } | |
| SkPath path; | |
| SkRect rect = SkRect::MakeLTRB(left, top, right, bottom); | |
| if (p->getStyle() == SkPaint::kStrokeAndFill_Style) { | |
| rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2); | |
| } | |
| path.addRect(rect); | |
| return drawConvexPath(path, p); | |
| } | |
| if (p->isAntiAlias() && !currentTransform()->isSimple()) { | |
| SkPath path; | |
| path.addRect(left, top, right, bottom); | |
| return drawConvexPath(path, p); | |
| } else { | |
| drawColorRect(left, top, right, bottom, p); | |
| return DrawGlInfo::kStatusDrew; | |
| } | |
| } | |
| void OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text, | |
| int bytesCount, int count, const float* positions, | |
| FontRenderer& fontRenderer, int alpha, float x, float y) { | |
| mCaches.activeTexture(0); | |
| TextShadow textShadow; | |
| if (!getTextShadow(paint, &textShadow)) { | |
| LOG_ALWAYS_FATAL("failed to query shadow attributes"); | |
| } | |
| // NOTE: The drop shadow will not perform gamma correction | |
| // if shader-based correction is enabled | |
| mCaches.dropShadowCache.setFontRenderer(fontRenderer); | |
| const ShadowTexture* shadow = mCaches.dropShadowCache.get( | |
| paint, text, bytesCount, count, textShadow.radius, positions); | |
| // If the drop shadow exceeds the max texture size or couldn't be | |
| // allocated, skip drawing | |
| if (!shadow) return; | |
| const AutoTexture autoCleanup(shadow); | |
| const float sx = x - shadow->left + textShadow.dx; | |
| const float sy = y - shadow->top + textShadow.dy; | |
| const int shadowAlpha = ((textShadow.color >> 24) & 0xFF) * mSnapshot->alpha; | |
| if (getShader(paint)) { | |
| textShadow.color = SK_ColorWHITE; | |
| } | |
| setupDraw(); | |
| setupDrawWithTexture(true); | |
| setupDrawAlpha8Color(textShadow.color, shadowAlpha < 255 ? shadowAlpha : alpha); | |
| setupDrawColorFilter(getColorFilter(paint)); | |
| setupDrawShader(getShader(paint)); | |
| setupDrawBlending(paint, true); | |
| setupDrawProgram(); | |
| setupDrawModelView(kModelViewMode_TranslateAndScale, false, | |
| sx, sy, sx + shadow->width, sy + shadow->height); | |
| setupDrawTexture(shadow->id); | |
| setupDrawPureColorUniforms(); | |
| setupDrawColorFilterUniforms(getColorFilter(paint)); | |
| setupDrawShaderUniforms(getShader(paint)); | |
| setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset); | |
| glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); | |
| } | |
| bool OpenGLRenderer::canSkipText(const SkPaint* paint) const { | |
| float alpha = (hasTextShadow(paint) ? 1.0f : paint->getAlpha()) * mSnapshot->alpha; | |
| return alpha == 0.0f && getXfermode(paint->getXfermode()) == SkXfermode::kSrcOver_Mode; | |
| } | |
| status_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count, | |
| const float* positions, const SkPaint* paint) { | |
| if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) { | |
| return DrawGlInfo::kStatusDone; | |
| } | |
| // NOTE: Skia does not support perspective transform on drawPosText yet | |
| if (!currentTransform()->isSimple()) { | |
| return DrawGlInfo::kStatusDone; | |
| } | |
| mCaches.enableScissor(); | |
| float x = 0.0f; | |
| float y = 0.0f; | |
| const bool pureTranslate = currentTransform()->isPureTranslate(); | |
| if (pureTranslate) { | |
| x = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f); | |
| y = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f); | |
| } | |
| FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint); | |
| fontRenderer.setFont(paint, SkMatrix::I()); | |
| int alpha; | |
| SkXfermode::Mode mode; | |
| getAlphaAndMode(paint, &alpha, &mode); | |
| if (CC_UNLIKELY(hasTextShadow(paint))) { | |
| drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer, | |
| alpha, 0.0f, 0.0f); | |
| } | |
| // Pick the appropriate texture filtering | |
| bool linearFilter = currentTransform()->changesBounds(); | |
| if (pureTranslate && !linearFilter) { | |
| linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f; | |
| } | |
| fontRenderer.setTextureFiltering(linearFilter); | |
| const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip(); | |
| Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f); | |
| const bool hasActiveLayer = hasLayer(); | |
| TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint); | |
| if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y, | |
| positions, hasActiveLayer ? &bounds : NULL, &functor)) { | |
| if (hasActiveLayer) { | |
| if (!pureTranslate) { | |
| currentTransform()->mapRect(bounds); | |
| } | |
| dirtyLayerUnchecked(bounds, getRegion()); | |
| } | |
| } | |
| return DrawGlInfo::kStatusDrew; | |
| } | |
| bool OpenGLRenderer::findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const { | |
| if (CC_LIKELY(transform.isPureTranslate())) { | |
| outMatrix->setIdentity(); | |
| return false; | |
| } else if (CC_UNLIKELY(transform.isPerspective())) { | |
| outMatrix->setIdentity(); | |
| return true; | |
| } | |
| /** | |
| * Input is a non-perspective, scaling transform. Generate a scale-only transform, | |
| * with values rounded to the nearest int. | |
| */ | |
| float sx, sy; | |
| transform.decomposeScale(sx, sy); | |
| outMatrix->setScale( | |
| roundf(fmaxf(1.0f, sx)), | |
| roundf(fmaxf(1.0f, sy))); | |
| return true; | |
| } | |
| status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float x, float y, | |
| const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds, | |
| DrawOpMode drawOpMode) { | |
| if (drawOpMode == kDrawOpMode_Immediate) { | |
| // The checks for corner-case ignorable text and quick rejection is only done for immediate | |
| // drawing as ops from DeferredDisplayList are already filtered for these | |
| if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint) || | |
| quickRejectSetupScissor(bounds)) { | |
| return DrawGlInfo::kStatusDone; | |
| } | |
| } | |
| const float oldX = x; | |
| const float oldY = y; | |
| const mat4& transform = *currentTransform(); | |
| const bool pureTranslate = transform.isPureTranslate(); | |
| if (CC_LIKELY(pureTranslate)) { | |
| x = (int) floorf(x + transform.getTranslateX() + 0.5f); | |
| y = (int) floorf(y + transform.getTranslateY() + 0.5f); | |
| } | |
| int alpha; | |
| SkXfermode::Mode mode; | |
| getAlphaAndMode(paint, &alpha, &mode); | |
| FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint); | |
| if (CC_UNLIKELY(hasTextShadow(paint))) { | |
| fontRenderer.setFont(paint, SkMatrix::I()); | |
| drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer, | |
| alpha, oldX, oldY); | |
| } | |
| const bool hasActiveLayer = hasLayer(); | |
| // We only pass a partial transform to the font renderer. That partial | |
| // matrix defines how glyphs are rasterized. Typically we want glyphs | |
| // to be rasterized at their final size on screen, which means the partial | |
| // matrix needs to take the scale factor into account. | |
| // When a partial matrix is used to transform glyphs during rasterization, | |
| // the mesh is generated with the inverse transform (in the case of scale, | |
| // the mesh is generated at 1.0 / scale for instance.) This allows us to | |
| // apply the full transform matrix at draw time in the vertex shader. | |
| // Applying the full matrix in the shader is the easiest way to handle | |
| // rotation and perspective and allows us to always generated quads in the | |
| // font renderer which greatly simplifies the code, clipping in particular. | |
| SkMatrix fontTransform; | |
| bool linearFilter = findBestFontTransform(transform, &fontTransform) | |
| || fabs(y - (int) y) > 0.0f | |
| || fabs(x - (int) x) > 0.0f; | |
| fontRenderer.setFont(paint, fontTransform); | |
| fontRenderer.setTextureFiltering(linearFilter); | |
| // TODO: Implement better clipping for scaled/rotated text | |
| const Rect* clip = !pureTranslate ? NULL : currentClipRect(); | |
| Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f); | |
| bool status; | |
| TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint); | |
| // don't call issuedrawcommand, do it at end of batch | |
| bool forceFinish = (drawOpMode != kDrawOpMode_Defer); | |
| if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) { | |
| SkPaint paintCopy(*paint); | |
| paintCopy.setTextAlign(SkPaint::kLeft_Align); | |
| status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y, | |
| positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish); | |
| } else { | |
| status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y, | |
| positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish); | |
| } | |
| if ((status || drawOpMode != kDrawOpMode_Immediate) && hasActiveLayer) { | |
| if (!pureTranslate) { | |
| transform.mapRect(layerBounds); | |
| } | |
| dirtyLayerUnchecked(layerBounds, getRegion()); | |
| } | |
| drawTextDecorations(totalAdvance, oldX, oldY, paint); | |
| return DrawGlInfo::kStatusDrew; | |
| } | |
| status_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count, | |
| const SkPath* path, float hOffset, float vOffset, const SkPaint* paint) { | |
| if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) { | |
| return DrawGlInfo::kStatusDone; | |
| } | |
| // TODO: avoid scissor by calculating maximum bounds using path bounds + font metrics | |
| mCaches.enableScissor(); | |
| FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint); | |
| fontRenderer.setFont(paint, SkMatrix::I()); | |
| fontRenderer.setTextureFiltering(true); | |
| int alpha; | |
| SkXfermode::Mode mode; | |
| getAlphaAndMode(paint, &alpha, &mode); | |
| TextSetupFunctor functor(this, 0.0f, 0.0f, false, alpha, mode, paint); | |
| const Rect* clip = &mSnapshot->getLocalClip(); | |
| Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f); | |
| const bool hasActiveLayer = hasLayer(); | |
| if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path, | |
| hOffset, vOffset, hasActiveLayer ? &bounds : NULL, &functor)) { | |
| if (hasActiveLayer) { | |
| currentTransform()->mapRect(bounds); | |
| dirtyLayerUnchecked(bounds, getRegion()); | |
| } | |
| } | |
| return DrawGlInfo::kStatusDrew; | |
| } | |
| status_t OpenGLRenderer::drawPath(const SkPath* path, const SkPaint* paint) { | |
| if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone; | |
| mCaches.activeTexture(0); | |
| const PathTexture* texture = mCaches.pathCache.get(path, paint); | |
| if (!texture) return DrawGlInfo::kStatusDone; | |
| const AutoTexture autoCleanup(texture); | |
| const float x = texture->left - texture->offset; | |
| const float y = texture->top - texture->offset; | |
| drawPathTexture(texture, x, y, paint); | |
| return DrawGlInfo::kStatusDrew; | |
| } | |
| status_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y) { | |
| if (!layer) { | |
| return DrawGlInfo::kStatusDone; | |
| } | |
| mat4* transform = NULL; | |
| if (layer->isTextureLayer()) { | |
| transform = &layer->getTransform(); | |
| if (!transform->isIdentity()) { | |
| save(SkCanvas::kMatrix_SaveFlag); | |
| concatMatrix(*transform); | |
| } | |
| } | |
| bool clipRequired = false; | |
| const bool rejected = calculateQuickRejectForScissor(x, y, | |
| x + layer->layer.getWidth(), y + layer->layer.getHeight(), &clipRequired, NULL, false); | |
| if (rejected) { | |
| if (transform && !transform->isIdentity()) { | |
| restore(); | |
| } | |
| return DrawGlInfo::kStatusDone; | |
| } | |
| EVENT_LOGD("drawLayer," RECT_STRING ", clipRequired %d", x, y, | |
| x + layer->layer.getWidth(), y + layer->layer.getHeight(), clipRequired); | |
| updateLayer(layer, true); | |
| mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired); | |
| mCaches.activeTexture(0); | |
| if (CC_LIKELY(!layer->region.isEmpty())) { | |
| if (layer->region.isRect()) { | |
| DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate, | |
| composeLayerRect(layer, layer->regionRect)); | |
| } else if (layer->mesh) { | |
| const float a = getLayerAlpha(layer); | |
| setupDraw(); | |
| setupDrawWithTexture(); | |
| setupDrawColor(a, a, a, a); | |
| setupDrawColorFilter(layer->getColorFilter()); | |
| setupDrawBlending(layer); | |
| setupDrawProgram(); | |
| setupDrawPureColorUniforms(); | |
| setupDrawColorFilterUniforms(layer->getColorFilter()); | |
| setupDrawTexture(layer->getTexture()); | |
| if (CC_LIKELY(currentTransform()->isPureTranslate())) { | |
| int tx = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f); | |
| int ty = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f); | |
| layer->setFilter(GL_NEAREST); | |
| setupDrawModelView(kModelViewMode_Translate, false, tx, ty, | |
| tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true); | |
| } else { | |
| layer->setFilter(GL_LINEAR); | |
| setupDrawModelView(kModelViewMode_Translate, false, x, y, | |
| x + layer->layer.getWidth(), y + layer->layer.getHeight()); | |
| } | |
| TextureVertex* mesh = &layer->mesh[0]; | |
| GLsizei elementsCount = layer->meshElementCount; | |
| while (elementsCount > 0) { | |
| GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6); | |
| setupDrawMeshIndices(&mesh[0].x, &mesh[0].u); | |
| DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate, | |
| glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL)); | |
| elementsCount -= drawCount; | |
| // Though there are 4 vertices in a quad, we use 6 indices per | |
| // quad to draw with GL_TRIANGLES | |
| mesh += (drawCount / 6) * 4; | |
| } | |
| #if DEBUG_LAYERS_AS_REGIONS | |
| drawRegionRectsDebug(layer->region); | |
| #endif | |
| } | |
| if (layer->debugDrawUpdate) { | |
| layer->debugDrawUpdate = false; | |
| SkPaint paint; | |
| paint.setColor(0x7f00ff00); | |
| drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(), &paint); | |
| } | |
| } | |
| layer->hasDrawnSinceUpdate = true; | |
| if (transform && !transform->isIdentity()) { | |
| restore(); | |
| } | |
| return DrawGlInfo::kStatusDrew; | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| // Draw filters | |
| /////////////////////////////////////////////////////////////////////////////// | |
| void OpenGLRenderer::resetPaintFilter() { | |
| // when clearing the PaintFilter, the masks should also be cleared for simple DrawModifier | |
| // comparison, see MergingDrawBatch::canMergeWith | |
| mDrawModifiers.mHasDrawFilter = false; | |
| mDrawModifiers.mPaintFilterClearBits = 0; | |
| mDrawModifiers.mPaintFilterSetBits = 0; | |
| } | |
| void OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) { | |
| // TODO: don't bother with boolean, it's redundant with clear/set bits | |
| mDrawModifiers.mHasDrawFilter = true; | |
| mDrawModifiers.mPaintFilterClearBits = clearBits & SkPaint::kAllFlags; | |
| mDrawModifiers.mPaintFilterSetBits = setBits & SkPaint::kAllFlags; | |
| } | |
| const SkPaint* OpenGLRenderer::filterPaint(const SkPaint* paint) { | |
| // TODO: use CompatFlagsDrawFilter here, and combine logic with android/graphics/DrawFilter.cpp | |
| // to avoid clobbering 0x02 paint flag | |
| // Equivalent to the Java Paint's FILTER_BITMAP_FLAG. | |
| static const uint32_t sFilterBitmapFlag = 0x02; | |
| if (CC_LIKELY(!mDrawModifiers.mHasDrawFilter || !paint)) { | |
| return paint; | |
| } | |
| const uint32_t clearBits = mDrawModifiers.mPaintFilterClearBits; | |
| const uint32_t setBits = mDrawModifiers.mPaintFilterSetBits; | |
| const uint32_t flags = (paint->getFlags() & ~clearBits) | setBits; | |
| mFilteredPaint = *paint; | |
| mFilteredPaint.setFlags(flags); | |
| // check if paint filter trying to override bitmap filter | |
| if ((clearBits | setBits) & sFilterBitmapFlag) { | |
| mFilteredPaint.setFilterLevel(flags & sFilterBitmapFlag | |
| ? SkPaint::kLow_FilterLevel : SkPaint::kNone_FilterLevel); | |
| } | |
| return &mFilteredPaint; | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| // Drawing implementation | |
| /////////////////////////////////////////////////////////////////////////////// | |
| Texture* OpenGLRenderer::getTexture(const SkBitmap* bitmap) { | |
| Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap); | |
| if (!texture) { | |
| return mCaches.textureCache.get(bitmap); | |
| } | |
| return texture; | |
| } | |
| void OpenGLRenderer::drawPathTexture(const PathTexture* texture, | |
| float x, float y, const SkPaint* paint) { | |
| if (quickRejectSetupScissor(x, y, x + texture->width, y + texture->height)) { | |
| return; | |
| } | |
| int alpha; | |
| SkXfermode::Mode mode; | |
| getAlphaAndMode(paint, &alpha, &mode); | |
| setupDraw(); | |
| setupDrawWithTexture(true); | |
| setupDrawAlpha8Color(paint->getColor(), alpha); | |
| setupDrawColorFilter(getColorFilter(paint)); | |
| setupDrawShader(getShader(paint)); | |
| setupDrawBlending(paint, true); | |
| setupDrawProgram(); | |
| setupDrawModelView(kModelViewMode_TranslateAndScale, false, | |
| x, y, x + texture->width, y + texture->height); | |
| setupDrawTexture(texture->id); | |
| setupDrawPureColorUniforms(); | |
| setupDrawColorFilterUniforms(getColorFilter(paint)); | |
| setupDrawShaderUniforms(getShader(paint)); | |
| setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset); | |
| glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); | |
| } | |
| // Same values used by Skia | |
| #define kStdStrikeThru_Offset (-6.0f / 21.0f) | |
| #define kStdUnderline_Offset (1.0f / 9.0f) | |
| #define kStdUnderline_Thickness (1.0f / 18.0f) | |
| void OpenGLRenderer::drawTextDecorations(float underlineWidth, float x, float y, | |
| const SkPaint* paint) { | |
| // Handle underline and strike-through | |
| uint32_t flags = paint->getFlags(); | |
| if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) { | |
| SkPaint paintCopy(*paint); | |
| if (CC_LIKELY(underlineWidth > 0.0f)) { | |
| const float textSize = paintCopy.getTextSize(); | |
| const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f); | |
| const float left = x; | |
| float top = 0.0f; | |
| int linesCount = 0; | |
| if (flags & SkPaint::kUnderlineText_Flag) linesCount++; | |
| if (flags & SkPaint::kStrikeThruText_Flag) linesCount++; | |
| const int pointsCount = 4 * linesCount; | |
| float points[pointsCount]; | |
| int currentPoint = 0; | |
| if (flags & SkPaint::kUnderlineText_Flag) { | |
| top = y + textSize * kStdUnderline_Offset; | |
| points[currentPoint++] = left; | |
| points[currentPoint++] = top; | |
| points[currentPoint++] = left + underlineWidth; | |
| points[currentPoint++] = top; | |
| } | |
| if (flags & SkPaint::kStrikeThruText_Flag) { | |
| top = y + textSize * kStdStrikeThru_Offset; | |
| points[currentPoint++] = left; | |
| points[currentPoint++] = top; | |
| points[currentPoint++] = left + underlineWidth; | |
| points[currentPoint++] = top; | |
| } | |
| paintCopy.setStrokeWidth(strokeWidth); | |
| drawLines(&points[0], pointsCount, &paintCopy); | |
| } | |
| } | |
| } | |
| status_t OpenGLRenderer::drawRects(const float* rects, int count, const SkPaint* paint) { | |
| if (currentSnapshot()->isIgnored()) { | |
| return DrawGlInfo::kStatusDone; | |
| } | |
| return drawColorRects(rects, count, paint, false, true, true); | |
| } | |
| static void mapPointFakeZ(Vector3& point, const mat4& transformXY, const mat4& transformZ) { | |
| // map z coordinate with true 3d matrix | |
| point.z = transformZ.mapZ(point); | |
| // map x,y coordinates with draw/Skia matrix | |
| transformXY.mapPoint(point.x, point.y); | |
| } | |
| status_t OpenGLRenderer::drawShadow(float casterAlpha, | |
| const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) { | |
| if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone; | |
| // TODO: use quickRejectWithScissor. For now, always force enable scissor. | |
| mCaches.enableScissor(); | |
| SkPaint paint; | |
| paint.setAntiAlias(true); // want to use AlphaVertex | |
| // The caller has made sure casterAlpha > 0. | |
| float ambientShadowAlpha = mAmbientShadowAlpha; | |
| if (CC_UNLIKELY(mCaches.propertyAmbientShadowStrength >= 0)) { | |
| ambientShadowAlpha = mCaches.propertyAmbientShadowStrength; | |
| } | |
| if (ambientShadowVertexBuffer && ambientShadowAlpha > 0) { | |
| paint.setARGB(casterAlpha * ambientShadowAlpha, 0, 0, 0); | |
| drawVertexBuffer(*ambientShadowVertexBuffer, &paint, kVertexBuffer_ShadowInterp); | |
| } | |
| float spotShadowAlpha = mSpotShadowAlpha; | |
| if (CC_UNLIKELY(mCaches.propertySpotShadowStrength >= 0)) { | |
| spotShadowAlpha = mCaches.propertySpotShadowStrength; | |
| } | |
| if (spotShadowVertexBuffer && spotShadowAlpha > 0) { | |
| paint.setARGB(casterAlpha * spotShadowAlpha, 0, 0, 0); | |
| drawVertexBuffer(*spotShadowVertexBuffer, &paint, kVertexBuffer_ShadowInterp); | |
| } | |
| return DrawGlInfo::kStatusDrew; | |
| } | |
| status_t OpenGLRenderer::drawColorRects(const float* rects, int count, const SkPaint* paint, | |
| bool ignoreTransform, bool dirty, bool clip) { | |
| if (count == 0) { | |
| return DrawGlInfo::kStatusDone; | |
| } | |
| int color = paint->getColor(); | |
| // If a shader is set, preserve only the alpha | |
| if (getShader(paint)) { | |
| color |= 0x00ffffff; | |
| } | |
| float left = FLT_MAX; | |
| float top = FLT_MAX; | |
| float right = FLT_MIN; | |
| float bottom = FLT_MIN; | |
| Vertex mesh[count]; | |
| Vertex* vertex = mesh; | |
| for (int index = 0; index < count; index += 4) { | |
| float l = rects[index + 0]; | |
| float t = rects[index + 1]; | |
| float r = rects[index + 2]; | |
| float b = rects[index + 3]; | |
| Vertex::set(vertex++, l, t); | |
| Vertex::set(vertex++, r, t); | |
| Vertex::set(vertex++, l, b); | |
| Vertex::set(vertex++, r, b); | |
| left = fminf(left, l); | |
| top = fminf(top, t); | |
| right = fmaxf(right, r); | |
| bottom = fmaxf(bottom, b); | |
| } | |
| if (clip && quickRejectSetupScissor(left, top, right, bottom)) { | |
| return DrawGlInfo::kStatusDone; | |
| } | |
| setupDraw(); | |
| setupDrawNoTexture(); | |
| setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha); | |
| setupDrawShader(getShader(paint)); | |
| setupDrawColorFilter(getColorFilter(paint)); | |
| setupDrawBlending(paint); | |
| setupDrawProgram(); | |
| setupDrawDirtyRegionsDisabled(); | |
| setupDrawModelView(kModelViewMode_Translate, false, | |
| 0.0f, 0.0f, 0.0f, 0.0f, ignoreTransform); | |
| setupDrawColorUniforms(getShader(paint)); | |
| setupDrawShaderUniforms(getShader(paint)); | |
| setupDrawColorFilterUniforms(getColorFilter(paint)); | |
| if (dirty && hasLayer()) { | |
| dirtyLayer(left, top, right, bottom, *currentTransform()); | |
| } | |
| issueIndexedQuadDraw(&mesh[0], count / 4); | |
| return DrawGlInfo::kStatusDrew; | |
| } | |
| void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom, | |
| const SkPaint* paint, bool ignoreTransform) { | |
| int color = paint->getColor(); | |
| // If a shader is set, preserve only the alpha | |
| if (getShader(paint)) { | |
| color |= 0x00ffffff; | |
| } | |
| setupDraw(); | |
| setupDrawNoTexture(); | |
| setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha); | |
| setupDrawShader(getShader(paint)); | |
| setupDrawColorFilter(getColorFilter(paint)); | |
| setupDrawBlending(paint); | |
| setupDrawProgram(); | |
| setupDrawModelView(kModelViewMode_TranslateAndScale, false, | |
| left, top, right, bottom, ignoreTransform); | |
| setupDrawColorUniforms(getShader(paint)); | |
| setupDrawShaderUniforms(getShader(paint), ignoreTransform); | |
| setupDrawColorFilterUniforms(getColorFilter(paint)); | |
| setupDrawSimpleMesh(); | |
| glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount); | |
| } | |
| void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom, | |
| Texture* texture, const SkPaint* paint) { | |
| texture->setWrap(GL_CLAMP_TO_EDGE, true); | |
| GLvoid* vertices = (GLvoid*) NULL; | |
| GLvoid* texCoords = (GLvoid*) gMeshTextureOffset; | |
| if (texture->uvMapper) { | |
| vertices = &mMeshVertices[0].x; | |
| texCoords = &mMeshVertices[0].u; | |
| Rect uvs(0.0f, 0.0f, 1.0f, 1.0f); | |
| texture->uvMapper->map(uvs); | |
| resetDrawTextureTexCoords(uvs.left, uvs.top, uvs.right, uvs.bottom); | |
| } | |
| if (CC_LIKELY(currentTransform()->isPureTranslate())) { | |
| const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f); | |
| const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f); | |
| texture->setFilter(GL_NEAREST, true); | |
| drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id, | |
| paint, texture->blend, vertices, texCoords, | |
| GL_TRIANGLE_STRIP, gMeshCount, false, true); | |
| } else { | |
| texture->setFilter(getFilter(paint), true); | |
| drawTextureMesh(left, top, right, bottom, texture->id, paint, | |
| texture->blend, vertices, texCoords, GL_TRIANGLE_STRIP, gMeshCount); | |
| } | |
| if (texture->uvMapper) { | |
| resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f); | |
| } | |
| } | |
| void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom, | |
| GLuint texture, const SkPaint* paint, bool blend, | |
| GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, | |
| bool swapSrcDst, bool ignoreTransform, GLuint vbo, | |
| ModelViewMode modelViewMode, bool dirty) { | |
| int a; | |
| SkXfermode::Mode mode; | |
| getAlphaAndMode(paint, &a, &mode); | |
| const float alpha = a / 255.0f; | |
| setupDraw(); | |
| setupDrawWithTexture(); | |
| setupDrawColor(alpha, alpha, alpha, alpha); | |
| setupDrawColorFilter(getColorFilter(paint)); | |
| setupDrawBlending(paint, blend, swapSrcDst); | |
| setupDrawProgram(); | |
| if (!dirty) setupDrawDirtyRegionsDisabled(); | |
| setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform); | |
| setupDrawTexture(texture); | |
| setupDrawPureColorUniforms(); | |
| setupDrawColorFilterUniforms(getColorFilter(paint)); | |
| setupDrawMesh(vertices, texCoords, vbo); | |
| glDrawArrays(drawMode, 0, elementsCount); | |
| } | |
| void OpenGLRenderer::drawIndexedTextureMesh(float left, float top, float right, float bottom, | |
| GLuint texture, const SkPaint* paint, bool blend, | |
| GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, | |
| bool swapSrcDst, bool ignoreTransform, GLuint vbo, | |
| ModelViewMode modelViewMode, bool dirty) { | |
| int a; | |
| SkXfermode::Mode mode; | |
| getAlphaAndMode(paint, &a, &mode); | |
| const float alpha = a / 255.0f; | |
| setupDraw(); | |
| setupDrawWithTexture(); | |
| setupDrawColor(alpha, alpha, alpha, alpha); | |
| setupDrawColorFilter(getColorFilter(paint)); | |
| setupDrawBlending(paint, blend, swapSrcDst); | |
| setupDrawProgram(); | |
| if (!dirty) setupDrawDirtyRegionsDisabled(); | |
| setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform); | |
| setupDrawTexture(texture); | |
| setupDrawPureColorUniforms(); | |
| setupDrawColorFilterUniforms(getColorFilter(paint)); | |
| setupDrawMeshIndices(vertices, texCoords, vbo); | |
| glDrawElements(drawMode, elementsCount, GL_UNSIGNED_SHORT, NULL); | |
| } | |
| void OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom, | |
| GLuint texture, const SkPaint* paint, | |
| GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, | |
| bool ignoreTransform, ModelViewMode modelViewMode, bool dirty) { | |
| int color = paint != NULL ? paint->getColor() : 0; | |
| int alpha; | |
| SkXfermode::Mode mode; | |
| getAlphaAndMode(paint, &alpha, &mode); | |
| setupDraw(); | |
| setupDrawWithTexture(true); | |
| if (paint != NULL) { | |
| setupDrawAlpha8Color(color, alpha); | |
| } | |
| setupDrawColorFilter(getColorFilter(paint)); | |
| setupDrawShader(getShader(paint)); | |
| setupDrawBlending(paint, true); | |
| setupDrawProgram(); | |
| if (!dirty) setupDrawDirtyRegionsDisabled(); | |
| setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform); | |
| setupDrawTexture(texture); | |
| setupDrawPureColorUniforms(); | |
| setupDrawColorFilterUniforms(getColorFilter(paint)); | |
| setupDrawShaderUniforms(getShader(paint), ignoreTransform); | |
| setupDrawMesh(vertices, texCoords); | |
| glDrawArrays(drawMode, 0, elementsCount); | |
| } | |
| void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode, | |
| ProgramDescription& description, bool swapSrcDst) { | |
| if (mSnapshot->roundRectClipState != NULL /*&& !mSkipOutlineClip*/) { | |
| blend = true; | |
| mDescription.hasRoundRectClip = true; | |
| } | |
| mSkipOutlineClip = true; | |
| if (mCountOverdraw) { | |
| if (!mCaches.blend) glEnable(GL_BLEND); | |
| if (mCaches.lastSrcMode != GL_ONE || mCaches.lastDstMode != GL_ONE) { | |
| glBlendFunc(GL_ONE, GL_ONE); | |
| } | |
| mCaches.blend = true; | |
| mCaches.lastSrcMode = GL_ONE; | |
| mCaches.lastDstMode = GL_ONE; | |
| return; | |
| } | |
| blend = blend || mode != SkXfermode::kSrcOver_Mode; | |
| if (blend) { | |
| // These blend modes are not supported by OpenGL directly and have | |
| // to be implemented using shaders. Since the shader will perform | |
| // the blending, turn blending off here | |
| // If the blend mode cannot be implemented using shaders, fall | |
| // back to the default SrcOver blend mode instead | |
| if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) { | |
| if (CC_UNLIKELY(mExtensions.hasFramebufferFetch())) { | |
| description.framebufferMode = mode; | |
| description.swapSrcDst = swapSrcDst; | |
| if (mCaches.blend) { | |
| glDisable(GL_BLEND); | |
| mCaches.blend = false; | |
| } | |
| return; | |
| } else { | |
| mode = SkXfermode::kSrcOver_Mode; | |
| } | |
| } | |
| if (!mCaches.blend) { | |
| glEnable(GL_BLEND); | |
| } | |
| GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src; | |
| GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst; | |
| if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) { | |
| glBlendFunc(sourceMode, destMode); | |
| mCaches.lastSrcMode = sourceMode; | |
| mCaches.lastDstMode = destMode; | |
| } | |
| } else if (mCaches.blend) { | |
| glDisable(GL_BLEND); | |
| } | |
| mCaches.blend = blend; | |
| } | |
| bool OpenGLRenderer::useProgram(Program* program) { | |
| if (!program->isInUse()) { | |
| if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove(); | |
| program->use(); | |
| mCaches.currentProgram = program; | |
| return false; | |
| } | |
| return true; | |
| } | |
| void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) { | |
| TextureVertex* v = &mMeshVertices[0]; | |
| TextureVertex::setUV(v++, u1, v1); | |
| TextureVertex::setUV(v++, u2, v1); | |
| TextureVertex::setUV(v++, u1, v2); | |
| TextureVertex::setUV(v++, u2, v2); | |
| } | |
| void OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const { | |
| getAlphaAndModeDirect(paint, alpha, mode); | |
| if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) { | |
| // if drawing a layer, ignore the paint's alpha | |
| *alpha = mDrawModifiers.mOverrideLayerAlpha * 255; | |
| } | |
| *alpha *= currentSnapshot()->alpha; | |
| } | |
| float OpenGLRenderer::getLayerAlpha(const Layer* layer) const { | |
| float alpha; | |
| if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) { | |
| alpha = mDrawModifiers.mOverrideLayerAlpha; | |
| } else { | |
| alpha = layer->getAlpha() / 255.0f; | |
| } | |
| return alpha * currentSnapshot()->alpha; | |
| } | |
| }; // namespace uirenderer | |
| }; // namespace android |