| /* | |
| * Copyright (C) 2010 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #define LOG_TAG "OpenGLRenderer" | |
| #include <utils/Log.h> | |
| #include <utils/String8.h> | |
| #include "Caches.h" | |
| #include "DisplayListRenderer.h" | |
| #include "Properties.h" | |
| #include "LayerRenderer.h" | |
| namespace android { | |
| #ifdef USE_OPENGL_RENDERER | |
| using namespace uirenderer; | |
| ANDROID_SINGLETON_STATIC_INSTANCE(Caches); | |
| #endif | |
| namespace uirenderer { | |
| /////////////////////////////////////////////////////////////////////////////// | |
| // Macros | |
| /////////////////////////////////////////////////////////////////////////////// | |
| #if DEBUG_CACHE_FLUSH | |
| #define FLUSH_LOGD(...) ALOGD(__VA_ARGS__) | |
| #else | |
| #define FLUSH_LOGD(...) | |
| #endif | |
| /////////////////////////////////////////////////////////////////////////////// | |
| // Constructors/destructor | |
| /////////////////////////////////////////////////////////////////////////////// | |
| Caches::Caches(): Singleton<Caches>(), | |
| mExtensions(Extensions::getInstance()), mInitialized(false) { | |
| init(); | |
| initFont(); | |
| initConstraints(); | |
| initProperties(); | |
| initStaticProperties(); | |
| initExtensions(); | |
| mDebugLevel = readDebugLevel(); | |
| ALOGD("Enabling debug mode %d", mDebugLevel); | |
| } | |
| bool Caches::init() { | |
| if (mInitialized) return false; | |
| glGenBuffers(1, &meshBuffer); | |
| glBindBuffer(GL_ARRAY_BUFFER, meshBuffer); | |
| glBufferData(GL_ARRAY_BUFFER, sizeof(gMeshVertices), gMeshVertices, GL_STATIC_DRAW); | |
| mCurrentBuffer = meshBuffer; | |
| mCurrentIndicesBuffer = 0; | |
| mCurrentPositionPointer = this; | |
| mCurrentPositionStride = 0; | |
| mCurrentTexCoordsPointer = this; | |
| mCurrentPixelBuffer = 0; | |
| mTexCoordsArrayEnabled = false; | |
| glDisable(GL_SCISSOR_TEST); | |
| scissorEnabled = false; | |
| mScissorX = mScissorY = mScissorWidth = mScissorHeight = 0; | |
| glActiveTexture(gTextureUnits[0]); | |
| mTextureUnit = 0; | |
| mRegionMesh = NULL; | |
| mMeshIndices = 0; | |
| blend = false; | |
| lastSrcMode = GL_ZERO; | |
| lastDstMode = GL_ZERO; | |
| currentProgram = NULL; | |
| mFunctorsCount = 0; | |
| debugLayersUpdates = false; | |
| debugOverdraw = false; | |
| debugStencilClip = kStencilHide; | |
| patchCache.init(*this); | |
| mInitialized = true; | |
| resetBoundTextures(); | |
| return true; | |
| } | |
| void Caches::initFont() { | |
| fontRenderer = GammaFontRenderer::createRenderer(); | |
| } | |
| void Caches::initExtensions() { | |
| if (mExtensions.hasDebugMarker()) { | |
| eventMark = glInsertEventMarkerEXT; | |
| startMark = glPushGroupMarkerEXT; | |
| endMark = glPopGroupMarkerEXT; | |
| } else { | |
| eventMark = eventMarkNull; | |
| startMark = startMarkNull; | |
| endMark = endMarkNull; | |
| } | |
| if (mExtensions.hasDebugLabel() && (drawDeferDisabled || drawReorderDisabled)) { | |
| setLabel = glLabelObjectEXT; | |
| getLabel = glGetObjectLabelEXT; | |
| } else { | |
| setLabel = setLabelNull; | |
| getLabel = getLabelNull; | |
| } | |
| } | |
| void Caches::initConstraints() { | |
| GLint maxTextureUnits; | |
| glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits); | |
| if (maxTextureUnits < REQUIRED_TEXTURE_UNITS_COUNT) { | |
| ALOGW("At least %d texture units are required!", REQUIRED_TEXTURE_UNITS_COUNT); | |
| } | |
| glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize); | |
| } | |
| void Caches::initStaticProperties() { | |
| gpuPixelBuffersEnabled = false; | |
| // OpenGL ES 3.0+ specific features | |
| if (mExtensions.hasPixelBufferObjects()) { | |
| char property[PROPERTY_VALUE_MAX]; | |
| if (property_get(PROPERTY_ENABLE_GPU_PIXEL_BUFFERS, property, "true") > 0) { | |
| gpuPixelBuffersEnabled = !strcmp(property, "true"); | |
| } | |
| } | |
| } | |
| bool Caches::initProperties() { | |
| bool prevDebugLayersUpdates = debugLayersUpdates; | |
| bool prevDebugOverdraw = debugOverdraw; | |
| StencilClipDebug prevDebugStencilClip = debugStencilClip; | |
| char property[PROPERTY_VALUE_MAX]; | |
| if (property_get(PROPERTY_DEBUG_LAYERS_UPDATES, property, NULL) > 0) { | |
| INIT_LOGD(" Layers updates debug enabled: %s", property); | |
| debugLayersUpdates = !strcmp(property, "true"); | |
| } else { | |
| debugLayersUpdates = false; | |
| } | |
| debugOverdraw = false; | |
| if (property_get(PROPERTY_DEBUG_OVERDRAW, property, NULL) > 0) { | |
| INIT_LOGD(" Overdraw debug enabled: %s", property); | |
| if (!strcmp(property, "show")) { | |
| debugOverdraw = true; | |
| mOverdrawDebugColorSet = kColorSet_Default; | |
| } else if (!strcmp(property, "show_deuteranomaly")) { | |
| debugOverdraw = true; | |
| mOverdrawDebugColorSet = kColorSet_Deuteranomaly; | |
| } | |
| } | |
| // See Properties.h for valid values | |
| if (property_get(PROPERTY_DEBUG_STENCIL_CLIP, property, NULL) > 0) { | |
| INIT_LOGD(" Stencil clip debug enabled: %s", property); | |
| if (!strcmp(property, "hide")) { | |
| debugStencilClip = kStencilHide; | |
| } else if (!strcmp(property, "highlight")) { | |
| debugStencilClip = kStencilShowHighlight; | |
| } else if (!strcmp(property, "region")) { | |
| debugStencilClip = kStencilShowRegion; | |
| } | |
| } else { | |
| debugStencilClip = kStencilHide; | |
| } | |
| if (property_get(PROPERTY_DISABLE_DRAW_DEFER, property, "false")) { | |
| drawDeferDisabled = !strcasecmp(property, "true"); | |
| INIT_LOGD(" Draw defer %s", drawDeferDisabled ? "disabled" : "enabled"); | |
| } else { | |
| INIT_LOGD(" Draw defer enabled"); | |
| } | |
| if (property_get(PROPERTY_DISABLE_DRAW_REORDER, property, "false")) { | |
| drawReorderDisabled = !strcasecmp(property, "true"); | |
| INIT_LOGD(" Draw reorder %s", drawReorderDisabled ? "disabled" : "enabled"); | |
| } else { | |
| INIT_LOGD(" Draw reorder enabled"); | |
| } | |
| return (prevDebugLayersUpdates != debugLayersUpdates) || | |
| (prevDebugOverdraw != debugOverdraw) || | |
| (prevDebugStencilClip != debugStencilClip); | |
| } | |
| void Caches::terminate() { | |
| if (!mInitialized) return; | |
| glDeleteBuffers(1, &meshBuffer); | |
| mCurrentBuffer = 0; | |
| glDeleteBuffers(1, &mMeshIndices); | |
| delete[] mRegionMesh; | |
| mMeshIndices = 0; | |
| mRegionMesh = NULL; | |
| fboCache.clear(); | |
| programCache.clear(); | |
| currentProgram = NULL; | |
| assetAtlas.terminate(); | |
| patchCache.clear(); | |
| clearGarbage(); | |
| mInitialized = false; | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| // Debug | |
| /////////////////////////////////////////////////////////////////////////////// | |
| uint32_t Caches::getOverdrawColor(uint32_t amount) const { | |
| static uint32_t sOverdrawColors[2][4] = { | |
| { 0x2f0000ff, 0x2f00ff00, 0x3fff0000, 0x7fff0000 }, | |
| { 0x2f0000ff, 0x4fffff00, 0x5fff8ad8, 0x7fff0000 } | |
| }; | |
| if (amount < 1) amount = 1; | |
| if (amount > 4) amount = 4; | |
| return sOverdrawColors[mOverdrawDebugColorSet][amount - 1]; | |
| } | |
| void Caches::dumpMemoryUsage() { | |
| String8 stringLog; | |
| dumpMemoryUsage(stringLog); | |
| ALOGD("%s", stringLog.string()); | |
| } | |
| void Caches::dumpMemoryUsage(String8 &log) { | |
| log.appendFormat("Current memory usage / total memory usage (bytes):\n"); | |
| log.appendFormat(" TextureCache %8d / %8d\n", | |
| textureCache.getSize(), textureCache.getMaxSize()); | |
| log.appendFormat(" LayerCache %8d / %8d\n", | |
| layerCache.getSize(), layerCache.getMaxSize()); | |
| log.appendFormat(" RenderBufferCache %8d / %8d\n", | |
| renderBufferCache.getSize(), renderBufferCache.getMaxSize()); | |
| log.appendFormat(" GradientCache %8d / %8d\n", | |
| gradientCache.getSize(), gradientCache.getMaxSize()); | |
| log.appendFormat(" PathCache %8d / %8d\n", | |
| pathCache.getSize(), pathCache.getMaxSize()); | |
| log.appendFormat(" TextDropShadowCache %8d / %8d\n", dropShadowCache.getSize(), | |
| dropShadowCache.getMaxSize()); | |
| log.appendFormat(" PatchCache %8d / %8d\n", | |
| patchCache.getSize(), patchCache.getMaxSize()); | |
| for (uint32_t i = 0; i < fontRenderer->getFontRendererCount(); i++) { | |
| const uint32_t sizeA8 = fontRenderer->getFontRendererSize(i, GL_ALPHA); | |
| const uint32_t sizeRGBA = fontRenderer->getFontRendererSize(i, GL_RGBA); | |
| log.appendFormat(" FontRenderer %d A8 %8d / %8d\n", i, sizeA8, sizeA8); | |
| log.appendFormat(" FontRenderer %d RGBA %8d / %8d\n", i, sizeRGBA, sizeRGBA); | |
| log.appendFormat(" FontRenderer %d total %8d / %8d\n", i, sizeA8 + sizeRGBA, | |
| sizeA8 + sizeRGBA); | |
| } | |
| log.appendFormat("Other:\n"); | |
| log.appendFormat(" FboCache %8d / %8d\n", | |
| fboCache.getSize(), fboCache.getMaxSize()); | |
| uint32_t total = 0; | |
| total += textureCache.getSize(); | |
| total += layerCache.getSize(); | |
| total += renderBufferCache.getSize(); | |
| total += gradientCache.getSize(); | |
| total += pathCache.getSize(); | |
| total += dropShadowCache.getSize(); | |
| total += patchCache.getSize(); | |
| for (uint32_t i = 0; i < fontRenderer->getFontRendererCount(); i++) { | |
| total += fontRenderer->getFontRendererSize(i, GL_ALPHA); | |
| total += fontRenderer->getFontRendererSize(i, GL_RGBA); | |
| } | |
| log.appendFormat("Total memory usage:\n"); | |
| log.appendFormat(" %d bytes, %.2f MB\n", total, total / 1024.0f / 1024.0f); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| // Memory management | |
| /////////////////////////////////////////////////////////////////////////////// | |
| void Caches::clearGarbage() { | |
| textureCache.clearGarbage(); | |
| pathCache.clearGarbage(); | |
| patchCache.clearGarbage(); | |
| Vector<DisplayList*> displayLists; | |
| Vector<Layer*> layers; | |
| { // scope for the lock | |
| Mutex::Autolock _l(mGarbageLock); | |
| displayLists = mDisplayListGarbage; | |
| layers = mLayerGarbage; | |
| mDisplayListGarbage.clear(); | |
| mLayerGarbage.clear(); | |
| } | |
| size_t count = displayLists.size(); | |
| for (size_t i = 0; i < count; i++) { | |
| DisplayList* displayList = displayLists.itemAt(i); | |
| delete displayList; | |
| } | |
| count = layers.size(); | |
| for (size_t i = 0; i < count; i++) { | |
| Layer* layer = layers.itemAt(i); | |
| delete layer; | |
| } | |
| layers.clear(); | |
| } | |
| void Caches::deleteLayerDeferred(Layer* layer) { | |
| Mutex::Autolock _l(mGarbageLock); | |
| mLayerGarbage.push(layer); | |
| } | |
| void Caches::deleteDisplayListDeferred(DisplayList* displayList) { | |
| Mutex::Autolock _l(mGarbageLock); | |
| mDisplayListGarbage.push(displayList); | |
| } | |
| void Caches::flush(FlushMode mode) { | |
| FLUSH_LOGD("Flushing caches (mode %d)", mode); | |
| // We must stop tasks before clearing caches | |
| if (mode > kFlushMode_Layers) { | |
| tasks.stop(); | |
| } | |
| switch (mode) { | |
| case kFlushMode_Full: | |
| textureCache.clear(); | |
| patchCache.clear(); | |
| dropShadowCache.clear(); | |
| gradientCache.clear(); | |
| fontRenderer->clear(); | |
| fboCache.clear(); | |
| dither.clear(); | |
| // fall through | |
| case kFlushMode_Moderate: | |
| fontRenderer->flush(); | |
| textureCache.flush(); | |
| pathCache.clear(); | |
| // fall through | |
| case kFlushMode_Layers: | |
| layerCache.clear(); | |
| renderBufferCache.clear(); | |
| break; | |
| } | |
| clearGarbage(); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| // VBO | |
| /////////////////////////////////////////////////////////////////////////////// | |
| bool Caches::bindMeshBuffer() { | |
| return bindMeshBuffer(meshBuffer); | |
| } | |
| bool Caches::bindMeshBuffer(const GLuint buffer) { | |
| if (mCurrentBuffer != buffer) { | |
| glBindBuffer(GL_ARRAY_BUFFER, buffer); | |
| mCurrentBuffer = buffer; | |
| return true; | |
| } | |
| return false; | |
| } | |
| bool Caches::unbindMeshBuffer() { | |
| if (mCurrentBuffer) { | |
| glBindBuffer(GL_ARRAY_BUFFER, 0); | |
| mCurrentBuffer = 0; | |
| return true; | |
| } | |
| return false; | |
| } | |
| bool Caches::bindIndicesBuffer(const GLuint buffer) { | |
| if (mCurrentIndicesBuffer != buffer) { | |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer); | |
| mCurrentIndicesBuffer = buffer; | |
| return true; | |
| } | |
| return false; | |
| } | |
| bool Caches::bindIndicesBuffer() { | |
| if (!mMeshIndices) { | |
| uint16_t* regionIndices = new uint16_t[gMaxNumberOfQuads * 6]; | |
| for (uint32_t i = 0; i < gMaxNumberOfQuads; i++) { | |
| uint16_t quad = i * 4; | |
| int index = i * 6; | |
| regionIndices[index ] = quad; // top-left | |
| regionIndices[index + 1] = quad + 1; // top-right | |
| regionIndices[index + 2] = quad + 2; // bottom-left | |
| regionIndices[index + 3] = quad + 2; // bottom-left | |
| regionIndices[index + 4] = quad + 1; // top-right | |
| regionIndices[index + 5] = quad + 3; // bottom-right | |
| } | |
| glGenBuffers(1, &mMeshIndices); | |
| bool force = bindIndicesBuffer(mMeshIndices); | |
| glBufferData(GL_ELEMENT_ARRAY_BUFFER, gMaxNumberOfQuads * 6 * sizeof(uint16_t), | |
| regionIndices, GL_STATIC_DRAW); | |
| delete[] regionIndices; | |
| return force; | |
| } | |
| return bindIndicesBuffer(mMeshIndices); | |
| } | |
| bool Caches::unbindIndicesBuffer() { | |
| if (mCurrentIndicesBuffer) { | |
| glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); | |
| mCurrentIndicesBuffer = 0; | |
| return true; | |
| } | |
| return false; | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| // PBO | |
| /////////////////////////////////////////////////////////////////////////////// | |
| bool Caches::bindPixelBuffer(const GLuint buffer) { | |
| if (mCurrentPixelBuffer != buffer) { | |
| glBindBuffer(GL_PIXEL_UNPACK_BUFFER, buffer); | |
| mCurrentPixelBuffer = buffer; | |
| return true; | |
| } | |
| return false; | |
| } | |
| bool Caches::unbindPixelBuffer() { | |
| if (mCurrentPixelBuffer) { | |
| glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); | |
| mCurrentPixelBuffer = 0; | |
| return true; | |
| } | |
| return false; | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| // Meshes and textures | |
| /////////////////////////////////////////////////////////////////////////////// | |
| void Caches::bindPositionVertexPointer(bool force, GLvoid* vertices, GLsizei stride) { | |
| if (force || vertices != mCurrentPositionPointer || stride != mCurrentPositionStride) { | |
| GLuint slot = currentProgram->position; | |
| glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, stride, vertices); | |
| mCurrentPositionPointer = vertices; | |
| mCurrentPositionStride = stride; | |
| } | |
| } | |
| void Caches::bindTexCoordsVertexPointer(bool force, GLvoid* vertices, GLsizei stride) { | |
| if (force || vertices != mCurrentTexCoordsPointer || stride != mCurrentTexCoordsStride) { | |
| GLuint slot = currentProgram->texCoords; | |
| glVertexAttribPointer(slot, 2, GL_FLOAT, GL_FALSE, stride, vertices); | |
| mCurrentTexCoordsPointer = vertices; | |
| mCurrentTexCoordsStride = stride; | |
| } | |
| } | |
| void Caches::resetVertexPointers() { | |
| mCurrentPositionPointer = this; | |
| mCurrentTexCoordsPointer = this; | |
| } | |
| void Caches::resetTexCoordsVertexPointer() { | |
| mCurrentTexCoordsPointer = this; | |
| } | |
| void Caches::enableTexCoordsVertexArray() { | |
| if (!mTexCoordsArrayEnabled) { | |
| glEnableVertexAttribArray(Program::kBindingTexCoords); | |
| mCurrentTexCoordsPointer = this; | |
| mTexCoordsArrayEnabled = true; | |
| } | |
| } | |
| void Caches::disableTexCoordsVertexArray() { | |
| if (mTexCoordsArrayEnabled) { | |
| glDisableVertexAttribArray(Program::kBindingTexCoords); | |
| mTexCoordsArrayEnabled = false; | |
| } | |
| } | |
| void Caches::activeTexture(GLuint textureUnit) { | |
| if (mTextureUnit != textureUnit) { | |
| glActiveTexture(gTextureUnits[textureUnit]); | |
| mTextureUnit = textureUnit; | |
| } | |
| } | |
| void Caches::resetActiveTexture() { | |
| mTextureUnit = -1; | |
| } | |
| void Caches::bindTexture(GLuint texture) { | |
| if (mBoundTextures[mTextureUnit] != texture) { | |
| glBindTexture(GL_TEXTURE_2D, texture); | |
| mBoundTextures[mTextureUnit] = texture; | |
| } | |
| } | |
| void Caches::bindTexture(GLenum target, GLuint texture) { | |
| if (mBoundTextures[mTextureUnit] != texture) { | |
| glBindTexture(target, texture); | |
| mBoundTextures[mTextureUnit] = texture; | |
| } | |
| } | |
| void Caches::deleteTexture(GLuint texture) { | |
| // When glDeleteTextures() is called on a currently bound texture, | |
| // OpenGL ES specifies that the texture is then considered unbound | |
| // Consider the following series of calls: | |
| // | |
| // glGenTextures -> creates texture name 2 | |
| // glBindTexture(2) | |
| // glDeleteTextures(2) -> 2 is now unbound | |
| // glGenTextures -> can return 2 again | |
| // | |
| // If we don't call glBindTexture(2) after the second glGenTextures | |
| // call, any texture operation will be performed on the default | |
| // texture (name=0) | |
| for (int i = 0; i < REQUIRED_TEXTURE_UNITS_COUNT; i++) { | |
| if (mBoundTextures[i] == texture) { | |
| mBoundTextures[i] = 0; | |
| } | |
| } | |
| glDeleteTextures(1, &texture); | |
| } | |
| void Caches::resetBoundTextures() { | |
| memset(mBoundTextures, 0, REQUIRED_TEXTURE_UNITS_COUNT * sizeof(GLuint)); | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| // Scissor | |
| /////////////////////////////////////////////////////////////////////////////// | |
| bool Caches::setScissor(GLint x, GLint y, GLint width, GLint height) { | |
| if (scissorEnabled && (x != mScissorX || y != mScissorY || | |
| width != mScissorWidth || height != mScissorHeight)) { | |
| if (x < 0) { | |
| width += x; | |
| x = 0; | |
| } | |
| if (y < 0) { | |
| height += y; | |
| y = 0; | |
| } | |
| if (width < 0) { | |
| width = 0; | |
| } | |
| if (height < 0) { | |
| height = 0; | |
| } | |
| glScissor(x, y, width, height); | |
| mScissorX = x; | |
| mScissorY = y; | |
| mScissorWidth = width; | |
| mScissorHeight = height; | |
| return true; | |
| } | |
| return false; | |
| } | |
| bool Caches::enableScissor() { | |
| if (!scissorEnabled) { | |
| glEnable(GL_SCISSOR_TEST); | |
| scissorEnabled = true; | |
| resetScissor(); | |
| return true; | |
| } | |
| return false; | |
| } | |
| bool Caches::disableScissor() { | |
| if (scissorEnabled) { | |
| glDisable(GL_SCISSOR_TEST); | |
| scissorEnabled = false; | |
| return true; | |
| } | |
| return false; | |
| } | |
| void Caches::setScissorEnabled(bool enabled) { | |
| if (scissorEnabled != enabled) { | |
| if (enabled) glEnable(GL_SCISSOR_TEST); | |
| else glDisable(GL_SCISSOR_TEST); | |
| scissorEnabled = enabled; | |
| } | |
| } | |
| void Caches::resetScissor() { | |
| mScissorX = mScissorY = mScissorWidth = mScissorHeight = 0; | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| // Tiling | |
| /////////////////////////////////////////////////////////////////////////////// | |
| void Caches::startTiling(GLuint x, GLuint y, GLuint width, GLuint height, bool discard) { | |
| if (mExtensions.hasTiledRendering() && !debugOverdraw) { | |
| glStartTilingQCOM(x, y, width, height, (discard ? GL_NONE : GL_COLOR_BUFFER_BIT0_QCOM)); | |
| } | |
| } | |
| void Caches::endTiling() { | |
| if (mExtensions.hasTiledRendering() && !debugOverdraw) { | |
| glEndTilingQCOM(GL_COLOR_BUFFER_BIT0_QCOM); | |
| } | |
| } | |
| bool Caches::hasRegisteredFunctors() { | |
| return mFunctorsCount > 0; | |
| } | |
| void Caches::registerFunctors(uint32_t functorCount) { | |
| mFunctorsCount += functorCount; | |
| } | |
| void Caches::unregisterFunctors(uint32_t functorCount) { | |
| if (functorCount > mFunctorsCount) { | |
| mFunctorsCount = 0; | |
| } else { | |
| mFunctorsCount -= functorCount; | |
| } | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| // Regions | |
| /////////////////////////////////////////////////////////////////////////////// | |
| TextureVertex* Caches::getRegionMesh() { | |
| // Create the mesh, 2 triangles and 4 vertices per rectangle in the region | |
| if (!mRegionMesh) { | |
| mRegionMesh = new TextureVertex[gMaxNumberOfQuads * 4]; | |
| } | |
| return mRegionMesh; | |
| } | |
| }; // namespace uirenderer | |
| }; // namespace android |