| /* | 
 |  * Copyright (C) 2010 The Android Open Source Project | 
 |  * | 
 |  * Licensed under the Apache License, Version 2.0 (the "License"); | 
 |  * you may not use this file except in compliance with the License. | 
 |  * You may obtain a copy of the License at | 
 |  * | 
 |  *      http://www.apache.org/licenses/LICENSE-2.0 | 
 |  * | 
 |  * Unless required by applicable law or agreed to in writing, software | 
 |  * distributed under the License is distributed on an "AS IS" BASIS, | 
 |  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 |  * See the License for the specific language governing permissions and | 
 |  * limitations under the License. | 
 |  */ | 
 |  | 
 | #ifndef ANDROID_HWUI_VERTEX_H | 
 | #define ANDROID_HWUI_VERTEX_H | 
 |  | 
 | namespace android { | 
 | namespace uirenderer { | 
 |  | 
 | /** | 
 |  * Simple structure to describe a vertex with a position and a texture. | 
 |  */ | 
 | struct Vertex { | 
 |     float position[2]; | 
 |  | 
 |     static inline void set(Vertex* vertex, float x, float y) { | 
 |         vertex[0].position[0] = x; | 
 |         vertex[0].position[1] = y; | 
 |     } | 
 | }; // struct Vertex | 
 |  | 
 | /** | 
 |  * Simple structure to describe a vertex with a position and a texture. | 
 |  */ | 
 | struct TextureVertex { | 
 |     float position[2]; | 
 |     float texture[2]; | 
 |  | 
 |     static inline void set(TextureVertex* vertex, float x, float y, float u, float v) { | 
 |         vertex[0].position[0] = x; | 
 |         vertex[0].position[1] = y; | 
 |         vertex[0].texture[0] = u; | 
 |         vertex[0].texture[1] = v; | 
 |     } | 
 |  | 
 |     static inline void setUV(TextureVertex* vertex, float u, float v) { | 
 |         vertex[0].texture[0] = u; | 
 |         vertex[0].texture[1] = v; | 
 |     } | 
 | }; // struct TextureVertex | 
 |  | 
 | /** | 
 |  * Simple structure to describe a vertex with a position and an alpha value. | 
 |  */ | 
 | struct AlphaVertex : Vertex { | 
 |     float alpha; | 
 |  | 
 |     static inline void set(AlphaVertex* vertex, float x, float y, float alpha) { | 
 |         Vertex::set(vertex, x, y); | 
 |         vertex[0].alpha = alpha; | 
 |     } | 
 |  | 
 |     static inline void setColor(AlphaVertex* vertex, float alpha) { | 
 |         vertex[0].alpha = alpha; | 
 |     } | 
 | }; // struct AlphaVertex | 
 |  | 
 | /** | 
 |  * Simple structure to describe a vertex with a position and an alpha value. | 
 |  */ | 
 | struct AAVertex : Vertex { | 
 |     float width; | 
 |     float length; | 
 |  | 
 |     static inline void set(AAVertex* vertex, float x, float y, float width, float length) { | 
 |         Vertex::set(vertex, x, y); | 
 |         vertex[0].width = width; | 
 |         vertex[0].length = length; | 
 |     } | 
 |  | 
 |     static inline void setColor(AAVertex* vertex, float width, float length) { | 
 |         vertex[0].width = width; | 
 |         vertex[0].length = length; | 
 |     } | 
 | }; // struct AlphaVertex | 
 |  | 
 | }; // namespace uirenderer | 
 | }; // namespace android | 
 |  | 
 | #endif // ANDROID_HWUI_VERTEX_H |