| /* | |
| * Copyright (C) 2013 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #include "RenderThread.h" | |
| #include <android-base/properties.h> | |
| #include <dlfcn.h> | |
| #include <gui/TraceUtils.h> | |
| #include <include/gpu/ganesh/GrContextOptions.h> | |
| #include <include/gpu/ganesh/gl/GrGLDirectContext.h> | |
| #include <include/gpu/ganesh/gl/GrGLInterface.h> | |
| #include <private/android/choreographer.h> | |
| #include <sys/resource.h> | |
| #include <ui/FatVector.h> | |
| #include <ui/GraphicBufferAllocator.h> | |
| #include <utils/Condition.h> | |
| #include <utils/Log.h> | |
| #include <utils/Mutex.h> | |
| #include <thread> | |
| #include "../HardwareBitmapUploader.h" | |
| #include "CacheManager.h" | |
| #include "CanvasContext.h" | |
| #include "DeviceInfo.h" | |
| #include "EglManager.h" | |
| #include "Properties.h" | |
| #include "Readback.h" | |
| #include "RenderProxy.h" | |
| #include "VulkanManager.h" | |
| #include "hwui/Bitmap.h" | |
| #include "pipeline/skia/SkiaOpenGLPipeline.h" | |
| #include "pipeline/skia/SkiaVulkanPipeline.h" | |
| #include "renderstate/RenderState.h" | |
| #include "utils/TimeUtils.h" | |
| namespace android { | |
| namespace uirenderer { | |
| namespace renderthread { | |
| static bool gHasRenderThreadInstance = false; | |
| static JVMAttachHook gOnStartHook = nullptr; | |
| void RenderThread::extendedFrameCallback(const AChoreographerFrameCallbackData* cbData, | |
| void* data) { | |
| RenderThread* rt = reinterpret_cast<RenderThread*>(data); | |
| size_t preferredFrameTimelineIndex = | |
| AChoreographerFrameCallbackData_getPreferredFrameTimelineIndex(cbData); | |
| AVsyncId vsyncId = AChoreographerFrameCallbackData_getFrameTimelineVsyncId( | |
| cbData, preferredFrameTimelineIndex); | |
| int64_t frameDeadline = AChoreographerFrameCallbackData_getFrameTimelineDeadlineNanos( | |
| cbData, preferredFrameTimelineIndex); | |
| int64_t frameTimeNanos = AChoreographerFrameCallbackData_getFrameTimeNanos(cbData); | |
| // TODO(b/193273294): Remove when shared memory in use w/ expected present time always current. | |
| int64_t frameInterval = AChoreographer_getFrameInterval(rt->mChoreographer); | |
| rt->frameCallback(vsyncId, frameDeadline, frameTimeNanos, frameInterval); | |
| } | |
| void RenderThread::frameCallback(int64_t vsyncId, int64_t frameDeadline, int64_t frameTimeNanos, | |
| int64_t frameInterval) { | |
| mVsyncRequested = false; | |
| if (timeLord().vsyncReceived(frameTimeNanos, frameTimeNanos, vsyncId, frameDeadline, | |
| frameInterval) && | |
| !mFrameCallbackTaskPending) { | |
| mFrameCallbackTaskPending = true; | |
| using SteadyClock = std::chrono::steady_clock; | |
| using Nanos = std::chrono::nanoseconds; | |
| using toNsecs_t = std::chrono::duration<nsecs_t, std::nano>; | |
| using toFloatMillis = std::chrono::duration<float, std::milli>; | |
| const auto frameTimeTimePoint = SteadyClock::time_point(Nanos(frameTimeNanos)); | |
| const auto deadlineTimePoint = SteadyClock::time_point(Nanos(frameDeadline)); | |
| const auto timeUntilDeadline = deadlineTimePoint - frameTimeTimePoint; | |
| const auto runAt = (frameTimeTimePoint + (timeUntilDeadline / 4)); | |
| ATRACE_FORMAT("queue mFrameCallbackTask to run after %.2fms", | |
| toFloatMillis(runAt - SteadyClock::now()).count()); | |
| queue().postAt(toNsecs_t(runAt.time_since_epoch()).count(), | |
| [this]() { dispatchFrameCallbacks(); }); | |
| } | |
| } | |
| void RenderThread::refreshRateCallback(int64_t vsyncPeriod, void* data) { | |
| ATRACE_NAME("refreshRateCallback"); | |
| RenderThread* rt = reinterpret_cast<RenderThread*>(data); | |
| DeviceInfo::get()->onRefreshRateChanged(vsyncPeriod); | |
| rt->setupFrameInterval(); | |
| } | |
| class ChoreographerSource : public VsyncSource { | |
| public: | |
| ChoreographerSource(RenderThread* renderThread) : mRenderThread(renderThread) {} | |
| virtual void requestNextVsync() override { | |
| AChoreographer_postVsyncCallback(mRenderThread->mChoreographer, | |
| RenderThread::extendedFrameCallback, mRenderThread); | |
| } | |
| virtual void drainPendingEvents() override { | |
| AChoreographer_handlePendingEvents(mRenderThread->mChoreographer, mRenderThread); | |
| } | |
| private: | |
| RenderThread* mRenderThread; | |
| }; | |
| class DummyVsyncSource : public VsyncSource { | |
| public: | |
| DummyVsyncSource(RenderThread* renderThread) : mRenderThread(renderThread) {} | |
| virtual void requestNextVsync() override { | |
| mRenderThread->queue().postDelayed(16_ms, [this]() { | |
| mRenderThread->frameCallback(UiFrameInfoBuilder::INVALID_VSYNC_ID, | |
| std::numeric_limits<int64_t>::max(), | |
| systemTime(SYSTEM_TIME_MONOTONIC), 16_ms); | |
| }); | |
| } | |
| virtual void drainPendingEvents() override { | |
| mRenderThread->frameCallback(UiFrameInfoBuilder::INVALID_VSYNC_ID, | |
| std::numeric_limits<int64_t>::max(), | |
| systemTime(SYSTEM_TIME_MONOTONIC), 16_ms); | |
| } | |
| private: | |
| RenderThread* mRenderThread; | |
| }; | |
| bool RenderThread::hasInstance() { | |
| return gHasRenderThreadInstance; | |
| } | |
| void RenderThread::setOnStartHook(JVMAttachHook onStartHook) { | |
| LOG_ALWAYS_FATAL_IF(hasInstance(), "can't set an onStartHook after we've started..."); | |
| gOnStartHook = onStartHook; | |
| } | |
| JVMAttachHook RenderThread::getOnStartHook() { | |
| return gOnStartHook; | |
| } | |
| RenderThread& RenderThread::getInstance() { | |
| [[clang::no_destroy]] static sp<RenderThread> sInstance = []() { | |
| sp<RenderThread> thread = sp<RenderThread>::make(); | |
| thread->start("RenderThread"); | |
| return thread; | |
| }(); | |
| gHasRenderThreadInstance = true; | |
| return *sInstance; | |
| } | |
| RenderThread::RenderThread() | |
| : ThreadBase() | |
| , mVsyncSource(nullptr) | |
| , mVsyncRequested(false) | |
| , mFrameCallbackTaskPending(false) | |
| , mRenderState(nullptr) | |
| , mEglManager(nullptr) | |
| , mFunctorManager(WebViewFunctorManager::instance()) | |
| , mGlobalProfileData(mJankDataMutex) { | |
| Properties::load(); | |
| } | |
| RenderThread::~RenderThread() { | |
| // Note that if this fatal assertion is removed then member variables must | |
| // be properly destroyed. | |
| LOG_ALWAYS_FATAL("Can't destroy the render thread"); | |
| } | |
| void RenderThread::initializeChoreographer() { | |
| LOG_ALWAYS_FATAL_IF(mVsyncSource, "Initializing a second Choreographer?"); | |
| if (!Properties::isolatedProcess) { | |
| mChoreographer = AChoreographer_create(); | |
| LOG_ALWAYS_FATAL_IF(mChoreographer == nullptr, "Initialization of Choreographer failed"); | |
| AChoreographer_registerRefreshRateCallback(mChoreographer, | |
| RenderThread::refreshRateCallback, this); | |
| // Register the FD | |
| mLooper->addFd(AChoreographer_getFd(mChoreographer), 0, Looper::EVENT_INPUT, | |
| RenderThread::choreographerCallback, this); | |
| mVsyncSource = new ChoreographerSource(this); | |
| } else { | |
| mVsyncSource = new DummyVsyncSource(this); | |
| } | |
| } | |
| void RenderThread::initThreadLocals() { | |
| setupFrameInterval(); | |
| initializeChoreographer(); | |
| mEglManager = new EglManager(); | |
| mRenderState = new RenderState(*this); | |
| mVkManager = VulkanManager::getInstance(); | |
| mCacheManager = new CacheManager(*this); | |
| } | |
| void RenderThread::setupFrameInterval() { | |
| nsecs_t frameIntervalNanos = DeviceInfo::getVsyncPeriod(); | |
| mTimeLord.setFrameInterval(frameIntervalNanos); | |
| } | |
| void RenderThread::requireGlContext() { | |
| if (mEglManager->hasEglContext()) { | |
| return; | |
| } | |
| mEglManager->initialize(); | |
| sk_sp<const GrGLInterface> glInterface = GrGLMakeNativeInterface(); | |
| LOG_ALWAYS_FATAL_IF(!glInterface.get()); | |
| GrContextOptions options; | |
| initGrContextOptions(options); | |
| auto glesVersion = reinterpret_cast<const char*>(glGetString(GL_VERSION)); | |
| auto size = glesVersion ? strlen(glesVersion) : -1; | |
| cacheManager().configureContext(&options, glesVersion, size); | |
| sk_sp<GrDirectContext> grContext(GrDirectContexts::MakeGL(std::move(glInterface), options)); | |
| LOG_ALWAYS_FATAL_IF(!grContext.get()); | |
| setGrContext(grContext); | |
| } | |
| void RenderThread::requireVkContext() { | |
| // the getter creates the context in the event it had been destroyed by destroyRenderingContext | |
| // Also check if we have a GrContext before returning fast. VulkanManager may be shared with | |
| // the HardwareBitmapUploader which initializes the Vk context without persisting the GrContext | |
| // in the rendering thread. | |
| if (vulkanManager().hasVkContext() && mGrContext) { | |
| return; | |
| } | |
| mVkManager->initialize(); | |
| GrContextOptions options; | |
| initGrContextOptions(options); | |
| auto vkDriverVersion = mVkManager->getDriverVersion(); | |
| cacheManager().configureContext(&options, &vkDriverVersion, sizeof(vkDriverVersion)); | |
| sk_sp<GrDirectContext> grContext = mVkManager->createContext(options); | |
| LOG_ALWAYS_FATAL_IF(!grContext.get()); | |
| setGrContext(grContext); | |
| } | |
| void RenderThread::initGrContextOptions(GrContextOptions& options) { | |
| options.fPreferExternalImagesOverES3 = true; | |
| options.fDisableDistanceFieldPaths = true; | |
| if (android::base::GetBoolProperty(PROPERTY_REDUCE_OPS_TASK_SPLITTING, true)) { | |
| options.fReduceOpsTaskSplitting = GrContextOptions::Enable::kYes; | |
| } else { | |
| options.fReduceOpsTaskSplitting = GrContextOptions::Enable::kNo; | |
| } | |
| } | |
| void RenderThread::destroyRenderingContext() { | |
| ATRACE_CALL(); | |
| mFunctorManager.onContextDestroyed(); | |
| if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) { | |
| if (mEglManager->hasEglContext()) { | |
| setGrContext(nullptr); | |
| mEglManager->destroy(); | |
| } | |
| } else { | |
| setGrContext(nullptr); | |
| mVkManager.clear(); | |
| } | |
| } | |
| VulkanManager& RenderThread::vulkanManager() { | |
| if (!mVkManager.get()) { | |
| mVkManager = VulkanManager::getInstance(); | |
| } | |
| return *mVkManager.get(); | |
| } | |
| static const char* pipelineToString() { | |
| switch (auto renderType = Properties::getRenderPipelineType()) { | |
| case RenderPipelineType::SkiaGL: | |
| return "Skia (OpenGL)"; | |
| case RenderPipelineType::SkiaVulkan: | |
| return "Skia (Vulkan)"; | |
| default: | |
| LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t)renderType); | |
| } | |
| } | |
| void RenderThread::dumpGraphicsMemory(int fd, bool includeProfileData) { | |
| if (includeProfileData) { | |
| globalProfileData()->dump(fd); | |
| } | |
| String8 cachesOutput; | |
| mCacheManager->dumpMemoryUsage(cachesOutput, mRenderState); | |
| dprintf(fd, "\nPipeline=%s\n%s", pipelineToString(), cachesOutput.c_str()); | |
| for (auto&& context : mCacheManager->mCanvasContexts) { | |
| context->visitAllRenderNodes([&](const RenderNode& node) { | |
| if (node.isTextureView()) { | |
| dprintf(fd, "TextureView: %dx%d\n", node.getWidth(), node.getHeight()); | |
| } | |
| }); | |
| } | |
| dprintf(fd, "\n"); | |
| } | |
| void RenderThread::getMemoryUsage(size_t* cpuUsage, size_t* gpuUsage) { | |
| mCacheManager->getMemoryUsage(cpuUsage, gpuUsage); | |
| } | |
| Readback& RenderThread::readback() { | |
| if (!mReadback) { | |
| mReadback = new Readback(*this); | |
| } | |
| return *mReadback; | |
| } | |
| void RenderThread::setGrContext(sk_sp<GrDirectContext> context) { | |
| mCacheManager->reset(context); | |
| if (mGrContext) { | |
| mRenderState->onContextDestroyed(); | |
| mGrContext->releaseResourcesAndAbandonContext(); | |
| } | |
| mGrContext = std::move(context); | |
| if (mGrContext) { | |
| DeviceInfo::setMaxTextureSize(mGrContext->maxRenderTargetSize()); | |
| } | |
| } | |
| sk_sp<GrDirectContext> RenderThread::requireGrContext() { | |
| if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) { | |
| requireGlContext(); | |
| } else { | |
| requireVkContext(); | |
| } | |
| return mGrContext; | |
| } | |
| int RenderThread::choreographerCallback(int fd, int events, void* data) { | |
| if (events & (Looper::EVENT_ERROR | Looper::EVENT_HANGUP)) { | |
| ALOGE("Display event receiver pipe was closed or an error occurred. " | |
| "events=0x%x", | |
| events); | |
| return 0; // remove the callback | |
| } | |
| if (!(events & Looper::EVENT_INPUT)) { | |
| ALOGW("Received spurious callback for unhandled poll event. " | |
| "events=0x%x", | |
| events); | |
| return 1; // keep the callback | |
| } | |
| RenderThread* rt = reinterpret_cast<RenderThread*>(data); | |
| AChoreographer_handlePendingEvents(rt->mChoreographer, data); | |
| return 1; | |
| } | |
| void RenderThread::dispatchFrameCallbacks() { | |
| ATRACE_CALL(); | |
| mFrameCallbackTaskPending = false; | |
| std::set<IFrameCallback*> callbacks; | |
| mFrameCallbacks.swap(callbacks); | |
| if (callbacks.size()) { | |
| // Assume one of them will probably animate again so preemptively | |
| // request the next vsync in case it occurs mid-frame | |
| requestVsync(); | |
| for (std::set<IFrameCallback*>::iterator it = callbacks.begin(); it != callbacks.end(); | |
| it++) { | |
| (*it)->doFrame(); | |
| } | |
| } | |
| } | |
| void RenderThread::requestVsync() { | |
| if (!mVsyncRequested) { | |
| mVsyncRequested = true; | |
| mVsyncSource->requestNextVsync(); | |
| } | |
| } | |
| bool RenderThread::threadLoop() { | |
| setpriority(PRIO_PROCESS, 0, PRIORITY_DISPLAY); | |
| Looper::setForThread(mLooper); | |
| if (gOnStartHook) { | |
| gOnStartHook("RenderThread"); | |
| } | |
| initThreadLocals(); | |
| while (true) { | |
| waitForWork(); | |
| processQueue(); | |
| if (mPendingRegistrationFrameCallbacks.size() && !mFrameCallbackTaskPending) { | |
| mVsyncSource->drainPendingEvents(); | |
| mFrameCallbacks.insert(mPendingRegistrationFrameCallbacks.begin(), | |
| mPendingRegistrationFrameCallbacks.end()); | |
| mPendingRegistrationFrameCallbacks.clear(); | |
| requestVsync(); | |
| } | |
| if (!mFrameCallbackTaskPending && !mVsyncRequested && mFrameCallbacks.size()) { | |
| // TODO: Clean this up. This is working around an issue where a combination | |
| // of bad timing and slow drawing can result in dropping a stale vsync | |
| // on the floor (correct!) but fails to schedule to listen for the | |
| // next vsync (oops), so none of the callbacks are run. | |
| requestVsync(); | |
| } | |
| mCacheManager->onThreadIdle(); | |
| } | |
| return false; | |
| } | |
| void RenderThread::postFrameCallback(IFrameCallback* callback) { | |
| mPendingRegistrationFrameCallbacks.insert(callback); | |
| } | |
| bool RenderThread::removeFrameCallback(IFrameCallback* callback) { | |
| size_t erased; | |
| erased = mFrameCallbacks.erase(callback); | |
| erased |= mPendingRegistrationFrameCallbacks.erase(callback); | |
| return erased; | |
| } | |
| void RenderThread::pushBackFrameCallback(IFrameCallback* callback) { | |
| if (mFrameCallbacks.erase(callback)) { | |
| mPendingRegistrationFrameCallbacks.insert(callback); | |
| } | |
| } | |
| sk_sp<Bitmap> RenderThread::allocateHardwareBitmap(SkBitmap& skBitmap) { | |
| auto renderType = Properties::getRenderPipelineType(); | |
| switch (renderType) { | |
| case RenderPipelineType::SkiaVulkan: | |
| return skiapipeline::SkiaVulkanPipeline::allocateHardwareBitmap(*this, skBitmap); | |
| default: | |
| LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t)renderType); | |
| break; | |
| } | |
| return nullptr; | |
| } | |
| bool RenderThread::isCurrent() { | |
| return gettid() == getInstance().getTid(); | |
| } | |
| void RenderThread::preload() { | |
| // EGL driver is always preloaded only if HWUI renders with GL. | |
| if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) { | |
| if (Properties::earlyPreloadGlContext()) { | |
| queue().post([this]() { | |
| ATRACE_NAME("earlyPreloadGlContext"); | |
| requireGlContext(); | |
| }); | |
| } else { | |
| std::thread eglInitThread([]() { eglGetDisplay(EGL_DEFAULT_DISPLAY); }); | |
| eglInitThread.detach(); | |
| } | |
| } else { | |
| requireVkContext(); | |
| } | |
| HardwareBitmapUploader::initialize(); | |
| } | |
| void RenderThread::trimMemory(TrimLevel level) { | |
| ATRACE_CALL(); | |
| cacheManager().trimMemory(level); | |
| } | |
| void RenderThread::trimCaches(CacheTrimLevel level) { | |
| ATRACE_CALL(); | |
| cacheManager().trimCaches(level); | |
| } | |
| } /* namespace renderthread */ | |
| } /* namespace uirenderer */ | |
| } /* namespace android */ |