| /* | |
| * Copyright (C) 2014 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #include "RenderNode.h" | |
| #include <SkPathOps.h> | |
| #include <gui/TraceUtils.h> | |
| #include <ui/FatVector.h> | |
| #include <algorithm> | |
| #include <atomic> | |
| #include <sstream> | |
| #include <string> | |
| #include "DamageAccumulator.h" | |
| #include "Debug.h" | |
| #include "FeatureFlags.h" | |
| #include "Properties.h" | |
| #include "TreeInfo.h" | |
| #include "VectorDrawable.h" | |
| #include "private/hwui/WebViewFunctor.h" | |
| #include "renderthread/CanvasContext.h" | |
| #ifdef __ANDROID__ | |
| #include "include/gpu/ganesh/SkImageGanesh.h" | |
| #endif | |
| #include "utils/ForceDark.h" | |
| #include "utils/MathUtils.h" | |
| #include "utils/StringUtils.h" | |
| namespace android { | |
| namespace uirenderer { | |
| // Used for tree mutations that are purely destructive. | |
| // Generic tree mutations should use MarkAndSweepObserver instead | |
| class ImmediateRemoved : public TreeObserver { | |
| public: | |
| explicit ImmediateRemoved(TreeInfo* info) : mTreeInfo(info) {} | |
| void onMaybeRemovedFromTree(RenderNode* node) override { node->onRemovedFromTree(mTreeInfo); } | |
| private: | |
| TreeInfo* mTreeInfo; | |
| }; | |
| static int64_t generateId() { | |
| static std::atomic<int64_t> sNextId{1}; | |
| return sNextId++; | |
| } | |
| RenderNode::RenderNode() | |
| : mUniqueId(generateId()) | |
| , mDirtyPropertyFields(0) | |
| , mNeedsDisplayListSync(false) | |
| , mDisplayList(nullptr) | |
| , mStagingDisplayList(nullptr) | |
| , mAnimatorManager(*this) | |
| , mParentCount(0) {} | |
| RenderNode::~RenderNode() { | |
| ImmediateRemoved observer(nullptr); | |
| deleteDisplayList(observer); | |
| LOG_ALWAYS_FATAL_IF(hasLayer(), "layer missed detachment!"); | |
| } | |
| void RenderNode::setStagingDisplayList(DisplayList&& newData) { | |
| mValid = newData.isValid(); | |
| mNeedsDisplayListSync = true; | |
| mStagingDisplayList = std::move(newData); | |
| } | |
| void RenderNode::discardStagingDisplayList() { | |
| setStagingDisplayList(DisplayList()); | |
| } | |
| /** | |
| * This function is a simplified version of replay(), where we simply retrieve and log the | |
| * display list. This function should remain in sync with the replay() function. | |
| */ | |
| void RenderNode::output() { | |
| LogcatStream strout; | |
| strout << "Root"; | |
| output(strout, 0); | |
| } | |
| void RenderNode::output(std::ostream& output, uint32_t level) { | |
| output << " (" << getName() << " " << this | |
| << (MathUtils::isZero(properties().getAlpha()) ? ", zero alpha" : "") | |
| << (properties().hasShadow() ? ", casting shadow" : "") | |
| << (isRenderable() ? "" : ", empty") | |
| << (properties().getProjectBackwards() ? ", projected" : "") | |
| << (hasLayer() ? ", on HW Layer" : "") << ")" << std::endl; | |
| properties().debugOutputProperties(output, level + 1); | |
| mDisplayList.output(output, level); | |
| output << std::string(level * 2, ' ') << "/RenderNode(" << getName() << " " << this << ")"; | |
| output << std::endl; | |
| } | |
| void RenderNode::visit(std::function<void(const RenderNode&)> func) const { | |
| func(*this); | |
| if (mDisplayList) { | |
| mDisplayList.visit(func); | |
| } | |
| } | |
| int RenderNode::getUsageSize() { | |
| int size = sizeof(RenderNode); | |
| size += mStagingDisplayList.getUsedSize(); | |
| size += mDisplayList.getUsedSize(); | |
| return size; | |
| } | |
| int RenderNode::getAllocatedSize() { | |
| int size = sizeof(RenderNode); | |
| size += mStagingDisplayList.getAllocatedSize(); | |
| size += mDisplayList.getAllocatedSize(); | |
| return size; | |
| } | |
| void RenderNode::prepareTree(TreeInfo& info) { | |
| ATRACE_CALL(); | |
| LOG_ALWAYS_FATAL_IF(!info.damageAccumulator, "DamageAccumulator missing"); | |
| MarkAndSweepRemoved observer(&info); | |
| const int before = info.disableForceDark; | |
| prepareTreeImpl(observer, info, false); | |
| LOG_ALWAYS_FATAL_IF(before != info.disableForceDark, "Mis-matched force dark"); | |
| } | |
| void RenderNode::addAnimator(const sp<BaseRenderNodeAnimator>& animator) { | |
| mAnimatorManager.addAnimator(animator); | |
| } | |
| void RenderNode::removeAnimator(const sp<BaseRenderNodeAnimator>& animator) { | |
| mAnimatorManager.removeAnimator(animator); | |
| } | |
| void RenderNode::damageSelf(TreeInfo& info) { | |
| if (isRenderable()) { | |
| mDamageGenerationId = info.damageGenerationId; | |
| if (properties().getClipDamageToBounds()) { | |
| info.damageAccumulator->dirty(0, 0, properties().getWidth(), properties().getHeight()); | |
| } else { | |
| // Hope this is big enough? | |
| // TODO: Get this from the display list ops or something | |
| info.damageAccumulator->dirty(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX); | |
| } | |
| if (!mIsTextureView) { | |
| info.out.solelyTextureViewUpdates = false; | |
| } | |
| } | |
| } | |
| void RenderNode::prepareLayer(TreeInfo& info, uint32_t dirtyMask) { | |
| LayerType layerType = properties().effectiveLayerType(); | |
| if (CC_UNLIKELY(layerType == LayerType::RenderLayer)) { | |
| // Damage applied so far needs to affect our parent, but does not require | |
| // the layer to be updated. So we pop/push here to clear out the current | |
| // damage and get a clean state for display list or children updates to | |
| // affect, which will require the layer to be updated | |
| info.damageAccumulator->popTransform(); | |
| info.damageAccumulator->pushTransform(this); | |
| if (dirtyMask & DISPLAY_LIST) { | |
| damageSelf(info); | |
| } | |
| } | |
| } | |
| void RenderNode::pushLayerUpdate(TreeInfo& info) { | |
| LayerType layerType = properties().effectiveLayerType(); | |
| // If we are not a layer OR we cannot be rendered (eg, view was detached) | |
| // we need to destroy any Layers we may have had previously | |
| if (CC_LIKELY(layerType != LayerType::RenderLayer) || CC_UNLIKELY(!isRenderable()) || | |
| CC_UNLIKELY(properties().getWidth() <= 0) || CC_UNLIKELY(properties().getHeight() <= 0) || | |
| CC_UNLIKELY(!properties().fitsOnLayer())) { | |
| if (CC_UNLIKELY(hasLayer())) { | |
| this->setLayerSurface(nullptr); | |
| } | |
| return; | |
| } | |
| if (info.canvasContext.createOrUpdateLayer(this, *info.damageAccumulator, info.errorHandler)) { | |
| damageSelf(info); | |
| } | |
| if (!hasLayer()) { | |
| return; | |
| } | |
| SkRect dirty; | |
| info.damageAccumulator->peekAtDirty(&dirty); | |
| info.layerUpdateQueue->enqueueLayerWithDamage(this, dirty); | |
| if (!dirty.isEmpty()) { | |
| mStretchMask.markDirty(); | |
| } | |
| // There might be prefetched layers that need to be accounted for. | |
| // That might be us, so tell CanvasContext that this layer is in the | |
| // tree and should not be destroyed. | |
| info.canvasContext.markLayerInUse(this); | |
| } | |
| /** | |
| * Traverse down the the draw tree to prepare for a frame. | |
| * | |
| * MODE_FULL = UI Thread-driven (thus properties must be synced), otherwise RT driven | |
| * | |
| * While traversing down the tree, functorsNeedLayer flag is set to true if anything that uses the | |
| * stencil buffer may be needed. Views that use a functor to draw will be forced onto a layer. | |
| */ | |
| void RenderNode::prepareTreeImpl(TreeObserver& observer, TreeInfo& info, bool functorsNeedLayer) { | |
| if (mDamageGenerationId == info.damageGenerationId && mDamageGenerationId != 0) { | |
| // We hit the same node a second time in the same tree. We don't know the minimal | |
| // damage rect anymore, so just push the biggest we can onto our parent's transform | |
| // We push directly onto parent in case we are clipped to bounds but have moved position. | |
| info.damageAccumulator->dirty(DIRTY_MIN, DIRTY_MIN, DIRTY_MAX, DIRTY_MAX); | |
| } | |
| info.damageAccumulator->pushTransform(this); | |
| if (info.mode == TreeInfo::MODE_FULL) { | |
| pushStagingPropertiesChanges(info); | |
| } | |
| if (!mProperties.getAllowForceDark()) { | |
| info.disableForceDark++; | |
| } | |
| if (!mProperties.layerProperties().getStretchEffect().isEmpty()) { | |
| info.stretchEffectCount++; | |
| } | |
| uint32_t animatorDirtyMask = 0; | |
| if (CC_LIKELY(info.runAnimations)) { | |
| animatorDirtyMask = mAnimatorManager.animate(info); | |
| } | |
| bool willHaveFunctor = false; | |
| if (info.mode == TreeInfo::MODE_FULL && mStagingDisplayList) { | |
| willHaveFunctor = mStagingDisplayList.hasFunctor(); | |
| } else if (mDisplayList) { | |
| willHaveFunctor = mDisplayList.hasFunctor(); | |
| } | |
| bool childFunctorsNeedLayer = | |
| mProperties.prepareForFunctorPresence(willHaveFunctor, functorsNeedLayer); | |
| if (CC_UNLIKELY(mPositionListener.get())) { | |
| mPositionListener->onPositionUpdated(*this, info); | |
| } | |
| prepareLayer(info, animatorDirtyMask); | |
| if (info.mode == TreeInfo::MODE_FULL) { | |
| pushStagingDisplayListChanges(observer, info); | |
| } | |
| // always damageSelf when filtering backdrop content, or else the BackdropFilterDrawable will | |
| // get a wrong snapshot of previous content. | |
| if (mProperties.layerProperties().getBackdropImageFilter()) { | |
| damageSelf(info); | |
| } | |
| if (mDisplayList) { | |
| info.out.hasFunctors |= mDisplayList.hasFunctor(); | |
| mHasHolePunches = mDisplayList.hasHolePunches(); | |
| bool isDirty = mDisplayList.prepareListAndChildren( | |
| observer, info, childFunctorsNeedLayer, | |
| [this](RenderNode* child, TreeObserver& observer, TreeInfo& info, | |
| bool functorsNeedLayer) { | |
| child->prepareTreeImpl(observer, info, functorsNeedLayer); | |
| mHasHolePunches |= child->hasHolePunches(); | |
| }); | |
| if (isDirty) { | |
| damageSelf(info); | |
| } | |
| } else { | |
| mHasHolePunches = false; | |
| } | |
| pushLayerUpdate(info); | |
| if (!mProperties.getAllowForceDark()) { | |
| info.disableForceDark--; | |
| } | |
| if (!mProperties.layerProperties().getStretchEffect().isEmpty()) { | |
| info.stretchEffectCount--; | |
| } | |
| info.damageAccumulator->popTransform(); | |
| } | |
| void RenderNode::syncProperties() { | |
| mProperties = mStagingProperties; | |
| } | |
| void RenderNode::pushStagingPropertiesChanges(TreeInfo& info) { | |
| if (mPositionListenerDirty) { | |
| mPositionListener = std::move(mStagingPositionListener); | |
| mStagingPositionListener = nullptr; | |
| mPositionListenerDirty = false; | |
| } | |
| // Push the animators first so that setupStartValueIfNecessary() is called | |
| // before properties() is trampled by stagingProperties(), as they are | |
| // required by some animators. | |
| if (CC_LIKELY(info.runAnimations)) { | |
| mAnimatorManager.pushStaging(); | |
| } | |
| if (mDirtyPropertyFields) { | |
| mDirtyPropertyFields = 0; | |
| damageSelf(info); | |
| info.damageAccumulator->popTransform(); | |
| syncProperties(); | |
| auto& layerProperties = mProperties.layerProperties(); | |
| const StretchEffect& stagingStretch = layerProperties.getStretchEffect(); | |
| if (stagingStretch.isEmpty()) { | |
| mStretchMask.clear(); | |
| } | |
| if (layerProperties.getImageFilter() == nullptr) { | |
| mSnapshotResult.snapshot = nullptr; | |
| mTargetImageFilter = nullptr; | |
| } | |
| // We could try to be clever and only re-damage if the matrix changed. | |
| // However, we don't need to worry about that. The cost of over-damaging | |
| // here is only going to be a single additional map rect of this node | |
| // plus a rect join(). The parent's transform (and up) will only be | |
| // performed once. | |
| info.damageAccumulator->pushTransform(this); | |
| damageSelf(info); | |
| } | |
| } | |
| std::optional<RenderNode::SnapshotResult> RenderNode::updateSnapshotIfRequired( | |
| GrRecordingContext* context, | |
| const SkImageFilter* imageFilter, | |
| const SkIRect& clipBounds | |
| ) { | |
| auto* layerSurface = getLayerSurface(); | |
| if (layerSurface == nullptr) { | |
| return std::nullopt; | |
| } | |
| sk_sp<SkImage> snapshot = layerSurface->makeImageSnapshot(); | |
| const auto subset = SkIRect::MakeWH(properties().getWidth(), | |
| properties().getHeight()); | |
| uint32_t layerSurfaceGenerationId = layerSurface->generationID(); | |
| // If we don't have an ImageFilter just return the snapshot | |
| if (imageFilter == nullptr) { | |
| mSnapshotResult.snapshot = snapshot; | |
| mSnapshotResult.outSubset = subset; | |
| mSnapshotResult.outOffset = SkIPoint::Make(0.0f, 0.0f); | |
| mImageFilterClipBounds = clipBounds; | |
| mTargetImageFilter = nullptr; | |
| mTargetImageFilterLayerSurfaceGenerationId = 0; | |
| } else if (mSnapshotResult.snapshot == nullptr || imageFilter != mTargetImageFilter.get() || | |
| mImageFilterClipBounds != clipBounds || | |
| mTargetImageFilterLayerSurfaceGenerationId != layerSurfaceGenerationId) { | |
| // Otherwise create a new snapshot with the given filter and snapshot | |
| #ifdef __ANDROID__ | |
| if (context) { | |
| mSnapshotResult.snapshot = SkImages::MakeWithFilter( | |
| context, snapshot, imageFilter, subset, clipBounds, &mSnapshotResult.outSubset, | |
| &mSnapshotResult.outOffset); | |
| } else | |
| #endif | |
| { | |
| mSnapshotResult.snapshot = SkImages::MakeWithFilter( | |
| snapshot, imageFilter, subset, clipBounds, &mSnapshotResult.outSubset, | |
| &mSnapshotResult.outOffset); | |
| } | |
| mTargetImageFilter = sk_ref_sp(imageFilter); | |
| mImageFilterClipBounds = clipBounds; | |
| mTargetImageFilterLayerSurfaceGenerationId = layerSurfaceGenerationId; | |
| } | |
| return mSnapshotResult; | |
| } | |
| void RenderNode::syncDisplayList(TreeObserver& observer, TreeInfo* info) { | |
| // Make sure we inc first so that we don't fluctuate between 0 and 1, | |
| // which would thrash the layer cache | |
| if (mStagingDisplayList) { | |
| mStagingDisplayList.updateChildren([](RenderNode* child) { child->incParentRefCount(); }); | |
| } | |
| deleteDisplayList(observer, info); | |
| mDisplayList = std::move(mStagingDisplayList); | |
| if (mDisplayList) { | |
| WebViewSyncData syncData{.applyForceDark = shouldEnableForceDark(info) || | |
| (info && isForceInvertDark(*info))}; | |
| mDisplayList.syncContents(syncData); | |
| handleForceDark(info); | |
| } | |
| } | |
| // Return true if the tree should use the force invert feature that inverts | |
| // the entire tree to darken it. | |
| inline bool RenderNode::isForceInvertDark(TreeInfo& info) { | |
| return CC_UNLIKELY(info.forceDarkType == | |
| android::uirenderer::ForceDarkType::FORCE_INVERT_COLOR_DARK); | |
| } | |
| // Return true if the tree should use the force dark feature that selectively | |
| // darkens light nodes on the tree. | |
| inline bool RenderNode::shouldEnableForceDark(TreeInfo* info) { | |
| return CC_UNLIKELY(info && !info->disableForceDark); | |
| } | |
| void RenderNode::handleForceDark(TreeInfo *info) { | |
| if (CC_UNLIKELY(view_accessibility_flags::force_invert_color() && info && | |
| isForceInvertDark(*info))) { | |
| mDisplayList.applyColorTransform(ColorTransform::Invert); | |
| return; | |
| } | |
| if (!shouldEnableForceDark(info)) { | |
| return; | |
| } | |
| auto usage = usageHint(); | |
| FatVector<RenderNode*, 6> children; | |
| mDisplayList.updateChildren([&children](RenderNode* node) { | |
| children.push_back(node); | |
| }); | |
| if (mDisplayList.hasText()) { | |
| usage = UsageHint::Foreground; | |
| } | |
| if (usage == UsageHint::Unknown) { | |
| if (children.size() > 1) { | |
| usage = UsageHint::Background; | |
| } else if (children.size() == 1 && | |
| children.front()->usageHint() != | |
| UsageHint::Background) { | |
| usage = UsageHint::Background; | |
| } | |
| } | |
| if (children.size() > 1) { | |
| // Crude overlap check | |
| SkRect drawn = SkRect::MakeEmpty(); | |
| for (auto iter = children.rbegin(); iter != children.rend(); ++iter) { | |
| const auto& child = *iter; | |
| // We use stagingProperties here because we haven't yet sync'd the children | |
| SkRect bounds = SkRect::MakeXYWH(child->stagingProperties().getX(), child->stagingProperties().getY(), | |
| child->stagingProperties().getWidth(), child->stagingProperties().getHeight()); | |
| if (bounds.contains(drawn)) { | |
| // This contains everything drawn after it, so make it a background | |
| child->setUsageHint(UsageHint::Background); | |
| } | |
| drawn.join(bounds); | |
| } | |
| } | |
| if (usage == UsageHint::Container) { | |
| mDisplayList.applyColorTransform(ColorTransform::Invert); | |
| } else { | |
| mDisplayList.applyColorTransform(usage == UsageHint::Background ? ColorTransform::Dark | |
| : ColorTransform::Light); | |
| } | |
| } | |
| void RenderNode::pushStagingDisplayListChanges(TreeObserver& observer, TreeInfo& info) { | |
| if (mNeedsDisplayListSync) { | |
| mNeedsDisplayListSync = false; | |
| // Damage with the old display list first then the new one to catch any | |
| // changes in isRenderable or, in the future, bounds | |
| damageSelf(info); | |
| syncDisplayList(observer, &info); | |
| damageSelf(info); | |
| } | |
| } | |
| void RenderNode::deleteDisplayList(TreeObserver& observer, TreeInfo* info) { | |
| if (mDisplayList) { | |
| mDisplayList.updateChildren( | |
| [&observer, info](RenderNode* child) { child->decParentRefCount(observer, info); }); | |
| mDisplayList.clear(this); | |
| } | |
| } | |
| void RenderNode::destroyHardwareResources(TreeInfo* info) { | |
| if (hasLayer()) { | |
| this->setLayerSurface(nullptr); | |
| } | |
| discardStagingDisplayList(); | |
| ImmediateRemoved observer(info); | |
| deleteDisplayList(observer, info); | |
| } | |
| void RenderNode::destroyLayers() { | |
| if (hasLayer()) { | |
| this->setLayerSurface(nullptr); | |
| } | |
| if (mDisplayList) { | |
| mDisplayList.updateChildren([](RenderNode* child) { child->destroyLayers(); }); | |
| } | |
| } | |
| void RenderNode::decParentRefCount(TreeObserver& observer, TreeInfo* info) { | |
| LOG_ALWAYS_FATAL_IF(!mParentCount, "already 0!"); | |
| mParentCount--; | |
| if (!mParentCount) { | |
| observer.onMaybeRemovedFromTree(this); | |
| if (CC_UNLIKELY(mPositionListener.get())) { | |
| mPositionListener->onPositionLost(*this, info); | |
| } | |
| } | |
| } | |
| void RenderNode::onRemovedFromTree(TreeInfo* info) { | |
| if (Properties::enableWebViewOverlays && mDisplayList) { | |
| mDisplayList.onRemovedFromTree(); | |
| } | |
| destroyHardwareResources(info); | |
| } | |
| void RenderNode::clearRoot() { | |
| ImmediateRemoved observer(nullptr); | |
| decParentRefCount(observer); | |
| } | |
| /** | |
| * Apply property-based transformations to input matrix | |
| * | |
| * If true3dTransform is set to true, the transform applied to the input matrix will use true 4x4 | |
| * matrix computation instead of the Skia 3x3 matrix + camera hackery. | |
| */ | |
| void RenderNode::applyViewPropertyTransforms(mat4& matrix, bool true3dTransform) const { | |
| if (properties().getLeft() != 0 || properties().getTop() != 0) { | |
| matrix.translate(properties().getLeft(), properties().getTop()); | |
| } | |
| if (properties().getStaticMatrix()) { | |
| mat4 stat(*properties().getStaticMatrix()); | |
| matrix.multiply(stat); | |
| } else if (properties().getAnimationMatrix()) { | |
| mat4 anim(*properties().getAnimationMatrix()); | |
| matrix.multiply(anim); | |
| } | |
| bool applyTranslationZ = true3dTransform && !MathUtils::isZero(properties().getZ()); | |
| if (properties().hasTransformMatrix() || applyTranslationZ) { | |
| if (properties().isTransformTranslateOnly()) { | |
| matrix.translate(properties().getTranslationX(), properties().getTranslationY(), | |
| true3dTransform ? properties().getZ() : 0.0f); | |
| } else { | |
| if (!true3dTransform) { | |
| matrix.multiply(*properties().getTransformMatrix()); | |
| } else { | |
| mat4 true3dMat; | |
| true3dMat.loadTranslate(properties().getPivotX() + properties().getTranslationX(), | |
| properties().getPivotY() + properties().getTranslationY(), | |
| properties().getZ()); | |
| true3dMat.rotate(properties().getRotationX(), 1, 0, 0); | |
| true3dMat.rotate(properties().getRotationY(), 0, 1, 0); | |
| true3dMat.rotate(properties().getRotation(), 0, 0, 1); | |
| true3dMat.scale(properties().getScaleX(), properties().getScaleY(), 1); | |
| true3dMat.translate(-properties().getPivotX(), -properties().getPivotY()); | |
| matrix.multiply(true3dMat); | |
| } | |
| } | |
| } | |
| if (Properties::getStretchEffectBehavior() == StretchEffectBehavior::UniformScale) { | |
| const StretchEffect& stretch = properties().layerProperties().getStretchEffect(); | |
| if (!stretch.isEmpty()) { | |
| matrix.multiply( | |
| stretch.makeLinearStretch(properties().getWidth(), properties().getHeight())); | |
| } | |
| } | |
| } | |
| const SkPath* RenderNode::getClippedOutline(const SkRect& clipRect) const { | |
| const SkPath* outlinePath = properties().getOutline().getPath(); | |
| const uint32_t outlineID = outlinePath->getGenerationID(); | |
| if (outlineID != mClippedOutlineCache.outlineID || clipRect != mClippedOutlineCache.clipRect) { | |
| // update the cache keys | |
| mClippedOutlineCache.outlineID = outlineID; | |
| mClippedOutlineCache.clipRect = clipRect; | |
| // update the cache value by recomputing a new path | |
| SkPath clipPath; | |
| clipPath.addRect(clipRect); | |
| Op(*outlinePath, clipPath, kIntersect_SkPathOp, &mClippedOutlineCache.clippedOutline); | |
| } | |
| return &mClippedOutlineCache.clippedOutline; | |
| } | |
| using StringBuffer = FatVector<char, 128>; | |
| template <typename... T> | |
| // TODO:__printflike(2, 3) | |
| // Doesn't work because the warning doesn't understand string_view and doesn't like that | |
| // it's not a C-style variadic function. | |
| static void format(StringBuffer& buffer, const std::string_view& format, T... args) { | |
| buffer.resize(buffer.capacity()); | |
| while (1) { | |
| int needed = snprintf(buffer.data(), buffer.size(), | |
| format.data(), std::forward<T>(args)...); | |
| if (needed < 0) { | |
| buffer[0] = '\0'; | |
| buffer.resize(1); | |
| return; | |
| } | |
| if (needed < buffer.size()) { | |
| buffer.resize(needed + 1); | |
| return; | |
| } | |
| // If we're doing a heap alloc anyway might as well give it some slop | |
| buffer.resize(needed + 100); | |
| } | |
| } | |
| void RenderNode::markDrawStart(SkCanvas& canvas) { | |
| StringBuffer buffer; | |
| format(buffer, "RenderNode(id=%" PRId64 ", name='%s')", uniqueId(), getName()); | |
| canvas.drawAnnotation(SkRect::MakeWH(getWidth(), getHeight()), buffer.data(), nullptr); | |
| } | |
| void RenderNode::markDrawEnd(SkCanvas& canvas) { | |
| StringBuffer buffer; | |
| format(buffer, "/RenderNode(id=%" PRId64 ", name='%s')", uniqueId(), getName()); | |
| canvas.drawAnnotation(SkRect::MakeWH(getWidth(), getHeight()), buffer.data(), nullptr); | |
| } | |
| } /* namespace uirenderer */ | |
| } /* namespace android */ |