| /* | |
| * Copyright (C) 2008-2012 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| package android.renderscript; | |
| import android.annotation.UnsupportedAppUsage; | |
| /** | |
| * @hide | |
| * @deprecated in API 16 | |
| * <p>ProgramFragmentFixedFunction is a helper class that provides | |
| * a way to make a simple fragment shader without writing any | |
| * GLSL code. This class allows for display of constant color, interpolated | |
| * color from the vertex shader, or combinations of the both | |
| * blended with results of up to two texture lookups.</p | |
| * | |
| **/ | |
| public class ProgramFragmentFixedFunction extends ProgramFragment { | |
| ProgramFragmentFixedFunction(long id, RenderScript rs) { | |
| super(id, rs); | |
| } | |
| static class InternalBuilder extends BaseProgramBuilder { | |
| /** | |
| * @deprecated in API 16 | |
| */ | |
| public InternalBuilder(RenderScript rs) { | |
| super(rs); | |
| } | |
| /** | |
| * @deprecated in API 16 | |
| * Creates ProgramFragmentFixedFunction from the current state | |
| * of the builder | |
| * | |
| * @return ProgramFragmentFixedFunction | |
| */ | |
| public ProgramFragmentFixedFunction create() { | |
| mRS.validate(); | |
| long[] tmp = new long[(mInputCount + mOutputCount + mConstantCount + mTextureCount) * 2]; | |
| String[] texNames = new String[mTextureCount]; | |
| int idx = 0; | |
| for (int i=0; i < mInputCount; i++) { | |
| tmp[idx++] = ProgramParam.INPUT.mID; | |
| tmp[idx++] = mInputs[i].getID(mRS); | |
| } | |
| for (int i=0; i < mOutputCount; i++) { | |
| tmp[idx++] = ProgramParam.OUTPUT.mID; | |
| tmp[idx++] = mOutputs[i].getID(mRS); | |
| } | |
| for (int i=0; i < mConstantCount; i++) { | |
| tmp[idx++] = ProgramParam.CONSTANT.mID; | |
| tmp[idx++] = mConstants[i].getID(mRS); | |
| } | |
| for (int i=0; i < mTextureCount; i++) { | |
| tmp[idx++] = ProgramParam.TEXTURE_TYPE.mID; | |
| tmp[idx++] = mTextureTypes[i].mID; | |
| texNames[i] = mTextureNames[i]; | |
| } | |
| long id = mRS.nProgramFragmentCreate(mShader, texNames, tmp); | |
| ProgramFragmentFixedFunction pf = new ProgramFragmentFixedFunction(id, mRS); | |
| initProgram(pf); | |
| return pf; | |
| } | |
| } | |
| /** | |
| * @deprecated in API 16 | |
| */ | |
| public static class Builder { | |
| /** | |
| * @deprecated in API 16 | |
| */ | |
| public static final int MAX_TEXTURE = 2; | |
| int mNumTextures; | |
| boolean mPointSpriteEnable; | |
| boolean mVaryingColorEnable; | |
| String mShader; | |
| RenderScript mRS; | |
| /** | |
| * @deprecated in API 16 | |
| * EnvMode describes how textures are combined with the existing | |
| * color in the fixed function fragment shader | |
| * | |
| **/ | |
| public enum EnvMode { | |
| /** | |
| * @deprecated in API 16 | |
| **/ | |
| @UnsupportedAppUsage | |
| REPLACE (1), | |
| /** | |
| * @deprecated in API 16 | |
| **/ | |
| @UnsupportedAppUsage | |
| MODULATE (2), | |
| /** | |
| * @deprecated in API 16 | |
| **/ | |
| DECAL (3); | |
| int mID; | |
| EnvMode(int id) { | |
| mID = id; | |
| } | |
| } | |
| /** | |
| * @deprecated in API 16 | |
| * Format describes the pixel format of textures in the fixed | |
| * function fragment shader and how they are sampled | |
| * | |
| **/ | |
| public enum Format { | |
| /** | |
| * @deprecated in API 16 | |
| **/ | |
| @UnsupportedAppUsage | |
| ALPHA (1), | |
| /** | |
| * @deprecated in API 16 | |
| **/ | |
| LUMINANCE_ALPHA (2), | |
| /** | |
| * @deprecated in API 16 | |
| **/ | |
| @UnsupportedAppUsage | |
| RGB (3), | |
| /** | |
| * @deprecated in API 16 | |
| **/ | |
| @UnsupportedAppUsage | |
| RGBA (4); | |
| int mID; | |
| Format(int id) { | |
| mID = id; | |
| } | |
| } | |
| private class Slot { | |
| EnvMode env; | |
| Format format; | |
| Slot(EnvMode _env, Format _fmt) { | |
| env = _env; | |
| format = _fmt; | |
| } | |
| } | |
| Slot[] mSlots; | |
| private void buildShaderString() { | |
| mShader = "//rs_shader_internal\n"; | |
| mShader += "varying lowp vec4 varColor;\n"; | |
| mShader += "varying vec2 varTex0;\n"; | |
| mShader += "void main() {\n"; | |
| if (mVaryingColorEnable) { | |
| mShader += " lowp vec4 col = varColor;\n"; | |
| } else { | |
| mShader += " lowp vec4 col = UNI_Color;\n"; | |
| } | |
| if (mNumTextures != 0) { | |
| if (mPointSpriteEnable) { | |
| mShader += " vec2 t0 = gl_PointCoord;\n"; | |
| } else { | |
| mShader += " vec2 t0 = varTex0.xy;\n"; | |
| } | |
| } | |
| for(int i = 0; i < mNumTextures; i ++) { | |
| switch(mSlots[i].env) { | |
| case REPLACE: | |
| switch (mSlots[i].format) { | |
| case ALPHA: | |
| mShader += " col.a = texture2D(UNI_Tex0, t0).a;\n"; | |
| break; | |
| case LUMINANCE_ALPHA: | |
| mShader += " col.rgba = texture2D(UNI_Tex0, t0).rgba;\n"; | |
| break; | |
| case RGB: | |
| mShader += " col.rgb = texture2D(UNI_Tex0, t0).rgb;\n"; | |
| break; | |
| case RGBA: | |
| mShader += " col.rgba = texture2D(UNI_Tex0, t0).rgba;\n"; | |
| break; | |
| } | |
| break; | |
| case MODULATE: | |
| switch (mSlots[i].format) { | |
| case ALPHA: | |
| mShader += " col.a *= texture2D(UNI_Tex0, t0).a;\n"; | |
| break; | |
| case LUMINANCE_ALPHA: | |
| mShader += " col.rgba *= texture2D(UNI_Tex0, t0).rgba;\n"; | |
| break; | |
| case RGB: | |
| mShader += " col.rgb *= texture2D(UNI_Tex0, t0).rgb;\n"; | |
| break; | |
| case RGBA: | |
| mShader += " col.rgba *= texture2D(UNI_Tex0, t0).rgba;\n"; | |
| break; | |
| } | |
| break; | |
| case DECAL: | |
| mShader += " col = texture2D(UNI_Tex0, t0);\n"; | |
| break; | |
| } | |
| } | |
| mShader += " gl_FragColor = col;\n"; | |
| mShader += "}\n"; | |
| } | |
| /** | |
| * @deprecated | |
| * Creates a builder for fixed function fragment program | |
| * | |
| * @param rs Context to which the program will belong. | |
| */ | |
| @UnsupportedAppUsage | |
| public Builder(RenderScript rs) { | |
| mRS = rs; | |
| mSlots = new Slot[MAX_TEXTURE]; | |
| mPointSpriteEnable = false; | |
| } | |
| /** | |
| * @deprecated in API 16 | |
| * Adds a texture to be fetched as part of the fixed function | |
| * fragment program | |
| * | |
| * @param env specifies how the texture is combined with the | |
| * current color | |
| * @param fmt specifies the format of the texture and how its | |
| * components will be used to combine with the | |
| * current color | |
| * @param slot index of the texture to apply the operations on | |
| * | |
| * @return this | |
| */ | |
| @UnsupportedAppUsage | |
| public Builder setTexture(EnvMode env, Format fmt, int slot) | |
| throws IllegalArgumentException { | |
| if((slot < 0) || (slot >= MAX_TEXTURE)) { | |
| throw new IllegalArgumentException("MAX_TEXTURE exceeded."); | |
| } | |
| mSlots[slot] = new Slot(env, fmt); | |
| return this; | |
| } | |
| /** | |
| * @deprecated in API 16 | |
| * Specifies whether the texture coordinate passed from the | |
| * vertex program is replaced with an openGL internal point | |
| * sprite texture coordinate | |
| * | |
| **/ | |
| public Builder setPointSpriteTexCoordinateReplacement(boolean enable) { | |
| mPointSpriteEnable = enable; | |
| return this; | |
| } | |
| /** | |
| * @deprecated in API 16 | |
| * Specifies whether the varying color passed from the vertex | |
| * program or the constant color set on the fragment program is | |
| * used in the final color calculation in the fixed function | |
| * fragment shader | |
| * | |
| **/ | |
| @UnsupportedAppUsage | |
| public Builder setVaryingColor(boolean enable) { | |
| mVaryingColorEnable = enable; | |
| return this; | |
| } | |
| /** | |
| * @deprecated in API 16 | |
| * Creates the fixed function fragment program from the current | |
| * state of the builder. | |
| * | |
| */ | |
| @UnsupportedAppUsage | |
| public ProgramFragmentFixedFunction create() { | |
| InternalBuilder sb = new InternalBuilder(mRS); | |
| mNumTextures = 0; | |
| for(int i = 0; i < MAX_TEXTURE; i ++) { | |
| if(mSlots[i] != null) { | |
| mNumTextures ++; | |
| } | |
| } | |
| buildShaderString(); | |
| sb.setShader(mShader); | |
| Type constType = null; | |
| if (!mVaryingColorEnable) { | |
| Element.Builder b = new Element.Builder(mRS); | |
| b.add(Element.F32_4(mRS), "Color"); | |
| Type.Builder typeBuilder = new Type.Builder(mRS, b.create()); | |
| typeBuilder.setX(1); | |
| constType = typeBuilder.create(); | |
| sb.addConstant(constType); | |
| } | |
| for (int i = 0; i < mNumTextures; i ++) { | |
| sb.addTexture(TextureType.TEXTURE_2D); | |
| } | |
| ProgramFragmentFixedFunction pf = sb.create(); | |
| pf.mTextureCount = MAX_TEXTURE; | |
| if (!mVaryingColorEnable) { | |
| Allocation constantData = Allocation.createTyped(mRS,constType); | |
| FieldPacker fp = new FieldPacker(16); | |
| Float4 f4 = new Float4(1.f, 1.f, 1.f, 1.f); | |
| fp.addF32(f4); | |
| constantData.setFromFieldPacker(0, fp); | |
| pf.bindConstants(constantData, 0); | |
| } | |
| return pf; | |
| } | |
| } | |
| } | |