| /* | |
| * Copyright (C) 2008 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| package android.renderscript; | |
| import android.annotation.UnsupportedAppUsage; | |
| /** | |
| * @hide | |
| * @deprecated in API 16 | |
| * <p>The RenderScript fragment program, also known as fragment shader is responsible | |
| * for manipulating pixel data in a user defined way. It's constructed from a GLSL | |
| * shader string containing the program body, textures inputs, and a Type object | |
| * that describes the constants used by the program. Similar to the vertex programs, | |
| * when an allocation with constant input values is bound to the shader, its values | |
| * are sent to the graphics program automatically.</p> | |
| * <p> The values inside the allocation are not explicitly tracked. If they change between two draw | |
| * calls using the same program object, the runtime needs to be notified of that | |
| * change by calling rsgAllocationSyncAll so it could send the new values to hardware. | |
| * Communication between the vertex and fragment programs is handled internally in the | |
| * GLSL code. For example, if the fragment program is expecting a varying input called | |
| * varTex0, the GLSL code inside the program vertex must provide it. | |
| * </p> | |
| * | |
| **/ | |
| public class ProgramFragment extends Program { | |
| ProgramFragment(long id, RenderScript rs) { | |
| super(id, rs); | |
| } | |
| /** | |
| * @deprecated in API 16 | |
| */ | |
| public static class Builder extends BaseProgramBuilder { | |
| /** | |
| * @deprecated in API 16 | |
| * Create a builder object. | |
| * | |
| * @param rs Context to which the program will belong. | |
| */ | |
| @UnsupportedAppUsage | |
| public Builder(RenderScript rs) { | |
| super(rs); | |
| } | |
| /** | |
| * @deprecated in API 16 | |
| * Creates ProgramFragment from the current state of the builder | |
| * | |
| * @return ProgramFragment | |
| */ | |
| @UnsupportedAppUsage | |
| public ProgramFragment create() { | |
| mRS.validate(); | |
| long[] tmp = new long[(mInputCount + mOutputCount + mConstantCount + mTextureCount) * 2]; | |
| String[] texNames = new String[mTextureCount]; | |
| int idx = 0; | |
| for (int i=0; i < mInputCount; i++) { | |
| tmp[idx++] = ProgramParam.INPUT.mID; | |
| tmp[idx++] = mInputs[i].getID(mRS); | |
| } | |
| for (int i=0; i < mOutputCount; i++) { | |
| tmp[idx++] = ProgramParam.OUTPUT.mID; | |
| tmp[idx++] = mOutputs[i].getID(mRS); | |
| } | |
| for (int i=0; i < mConstantCount; i++) { | |
| tmp[idx++] = ProgramParam.CONSTANT.mID; | |
| tmp[idx++] = mConstants[i].getID(mRS); | |
| } | |
| for (int i=0; i < mTextureCount; i++) { | |
| tmp[idx++] = ProgramParam.TEXTURE_TYPE.mID; | |
| tmp[idx++] = mTextureTypes[i].mID; | |
| texNames[i] = mTextureNames[i]; | |
| } | |
| long id = mRS.nProgramFragmentCreate(mShader, texNames, tmp); | |
| ProgramFragment pf = new ProgramFragment(id, mRS); | |
| initProgram(pf); | |
| return pf; | |
| } | |
| } | |
| } | |