| /* | |
| * Copyright (C) 2008-2012 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| package android.renderscript; | |
| import android.annotation.UnsupportedAppUsage; | |
| import java.util.Vector; | |
| /** | |
| * @hide | |
| * @deprecated in API 16 | |
| * <p>This class is a container for geometric data displayed with | |
| * RenderScript. Internally, a mesh is a collection of allocations that | |
| * represent vertex data (positions, normals, texture | |
| * coordinates) and index data such as triangles and lines. </p> | |
| * <p> | |
| * Vertex data could either be interleaved within one | |
| * allocation that is provided separately, as multiple allocation | |
| * objects, or done as a combination of both. When a | |
| * vertex channel name matches an input in the vertex program, | |
| * RenderScript automatically connects the two together. | |
| * </p> | |
| * <p> | |
| * Parts of the mesh can be rendered with either explicit | |
| * index sets or primitive types. | |
| * </p> | |
| **/ | |
| public class Mesh extends BaseObj { | |
| /** | |
| * @deprecated in API 16 | |
| * Describes the way mesh vertex data is interpreted when rendering | |
| * | |
| **/ | |
| public enum Primitive { | |
| /** | |
| * @deprecated in API 16 | |
| * Vertex data will be rendered as a series of points | |
| */ | |
| @UnsupportedAppUsage | |
| POINT (0), | |
| /** | |
| * @deprecated in API 16 | |
| * Vertex pairs will be rendered as lines | |
| */ | |
| LINE (1), | |
| /** | |
| * @deprecated in API 16 | |
| * Vertex data will be rendered as a connected line strip | |
| */ | |
| LINE_STRIP (2), | |
| /** | |
| * @deprecated in API 16 | |
| * Vertices will be rendered as individual triangles | |
| */ | |
| @UnsupportedAppUsage | |
| TRIANGLE (3), | |
| /** | |
| * @deprecated in API 16 | |
| * Vertices will be rendered as a connected triangle strip | |
| * defined by the first three vertices with each additional | |
| * triangle defined by a new vertex | |
| */ | |
| TRIANGLE_STRIP (4), | |
| /** | |
| * @deprecated in API 16 | |
| * Vertices will be rendered as a sequence of triangles that all | |
| * share first vertex as the origin | |
| */ | |
| TRIANGLE_FAN (5); | |
| int mID; | |
| Primitive(int id) { | |
| mID = id; | |
| } | |
| } | |
| Allocation[] mVertexBuffers; | |
| Allocation[] mIndexBuffers; | |
| Primitive[] mPrimitives; | |
| Mesh(long id, RenderScript rs) { | |
| super(id, rs); | |
| guard.open("destroy"); | |
| } | |
| /** | |
| * @deprecated in API 16 | |
| * @return number of allocations containing vertex data | |
| * | |
| **/ | |
| public int getVertexAllocationCount() { | |
| if(mVertexBuffers == null) { | |
| return 0; | |
| } | |
| return mVertexBuffers.length; | |
| } | |
| /** | |
| * @deprecated in API 16 | |
| * @param slot index in the list of allocations to return | |
| * @return vertex data allocation at the given index | |
| * | |
| **/ | |
| @UnsupportedAppUsage | |
| public Allocation getVertexAllocation(int slot) { | |
| return mVertexBuffers[slot]; | |
| } | |
| /** | |
| * @deprecated in API 16 | |
| * @return number of primitives or index sets in the mesh | |
| * | |
| **/ | |
| public int getPrimitiveCount() { | |
| if(mIndexBuffers == null) { | |
| return 0; | |
| } | |
| return mIndexBuffers.length; | |
| } | |
| /** | |
| * @deprecated in API 16 | |
| * @param slot locaton within the list of index set allocation | |
| * @return allocation containing primtive index data or null if | |
| * the index data is not specified explicitly | |
| * | |
| **/ | |
| public Allocation getIndexSetAllocation(int slot) { | |
| return mIndexBuffers[slot]; | |
| } | |
| /** | |
| * @deprecated in API 16 | |
| * @param slot locaiton within the list of index set primitives | |
| * @return index set primitive type | |
| * | |
| **/ | |
| public Primitive getPrimitive(int slot) { | |
| return mPrimitives[slot]; | |
| } | |
| @Override | |
| void updateFromNative() { | |
| super.updateFromNative(); | |
| int vtxCount = mRS.nMeshGetVertexBufferCount(getID(mRS)); | |
| int idxCount = mRS.nMeshGetIndexCount(getID(mRS)); | |
| long[] vtxIDs = new long[vtxCount]; | |
| long[] idxIDs = new long[idxCount]; | |
| int[] primitives = new int[idxCount]; | |
| mRS.nMeshGetVertices(getID(mRS), vtxIDs, vtxCount); | |
| mRS.nMeshGetIndices(getID(mRS), idxIDs, primitives, idxCount); | |
| mVertexBuffers = new Allocation[vtxCount]; | |
| mIndexBuffers = new Allocation[idxCount]; | |
| mPrimitives = new Primitive[idxCount]; | |
| for(int i = 0; i < vtxCount; i ++) { | |
| if(vtxIDs[i] != 0) { | |
| mVertexBuffers[i] = new Allocation(vtxIDs[i], mRS, null, Allocation.USAGE_SCRIPT); | |
| mVertexBuffers[i].updateFromNative(); | |
| } | |
| } | |
| for(int i = 0; i < idxCount; i ++) { | |
| if(idxIDs[i] != 0) { | |
| mIndexBuffers[i] = new Allocation(idxIDs[i], mRS, null, Allocation.USAGE_SCRIPT); | |
| mIndexBuffers[i].updateFromNative(); | |
| } | |
| mPrimitives[i] = Primitive.values()[primitives[i]]; | |
| } | |
| } | |
| /** | |
| * @deprecated in API 16 | |
| * Mesh builder object. It starts empty and requires you to | |
| * add the types necessary to create vertex and index | |
| * allocations. | |
| * | |
| */ | |
| public static class Builder { | |
| RenderScript mRS; | |
| int mUsage; | |
| class Entry { | |
| Type t; | |
| Element e; | |
| int size; | |
| Primitive prim; | |
| int usage; | |
| } | |
| int mVertexTypeCount; | |
| Entry[] mVertexTypes; | |
| Vector mIndexTypes; | |
| /** | |
| * @deprecated in API 16 | |
| * Creates builder object | |
| * @param rs Context to which the mesh will belong. | |
| * @param usage specifies how the mesh allocations are to be | |
| * handled, whether they need to be uploaded to a | |
| * buffer on the gpu, maintain a cpu copy, etc | |
| */ | |
| public Builder(RenderScript rs, int usage) { | |
| mRS = rs; | |
| mUsage = usage; | |
| mVertexTypeCount = 0; | |
| mVertexTypes = new Entry[16]; | |
| mIndexTypes = new Vector(); | |
| } | |
| /** | |
| * @deprecated in API 16 | |
| * @return internal index of the last vertex buffer type added to | |
| * builder | |
| **/ | |
| public int getCurrentVertexTypeIndex() { | |
| return mVertexTypeCount - 1; | |
| } | |
| /** | |
| * @deprecated in API 16 | |
| * @return internal index of the last index set added to the | |
| * builder | |
| **/ | |
| public int getCurrentIndexSetIndex() { | |
| return mIndexTypes.size() - 1; | |
| } | |
| /** | |
| * @deprecated in API 16 | |
| * Adds a vertex data type to the builder object | |
| * | |
| * @param t type of the vertex data allocation to be created | |
| * | |
| * @return this | |
| **/ | |
| public Builder addVertexType(Type t) throws IllegalStateException { | |
| if (mVertexTypeCount >= mVertexTypes.length) { | |
| throw new IllegalStateException("Max vertex types exceeded."); | |
| } | |
| mVertexTypes[mVertexTypeCount] = new Entry(); | |
| mVertexTypes[mVertexTypeCount].t = t; | |
| mVertexTypes[mVertexTypeCount].e = null; | |
| mVertexTypeCount++; | |
| return this; | |
| } | |
| /** | |
| * @deprecated in API 16 | |
| * Adds a vertex data type to the builder object | |
| * | |
| * @param e element describing the vertex data layout | |
| * @param size number of elements in the buffer | |
| * | |
| * @return this | |
| **/ | |
| public Builder addVertexType(Element e, int size) throws IllegalStateException { | |
| if (mVertexTypeCount >= mVertexTypes.length) { | |
| throw new IllegalStateException("Max vertex types exceeded."); | |
| } | |
| mVertexTypes[mVertexTypeCount] = new Entry(); | |
| mVertexTypes[mVertexTypeCount].t = null; | |
| mVertexTypes[mVertexTypeCount].e = e; | |
| mVertexTypes[mVertexTypeCount].size = size; | |
| mVertexTypeCount++; | |
| return this; | |
| } | |
| /** | |
| * @deprecated in API 16 | |
| * Adds an index set data type to the builder object | |
| * | |
| * @param t type of the index set data, could be null | |
| * @param p primitive type | |
| * | |
| * @return this | |
| **/ | |
| public Builder addIndexSetType(Type t, Primitive p) { | |
| Entry indexType = new Entry(); | |
| indexType.t = t; | |
| indexType.e = null; | |
| indexType.size = 0; | |
| indexType.prim = p; | |
| mIndexTypes.addElement(indexType); | |
| return this; | |
| } | |
| /** | |
| * @deprecated in API 16 | |
| * Adds an index set primitive type to the builder object | |
| * | |
| * @param p primitive type | |
| * | |
| * @return this | |
| **/ | |
| public Builder addIndexSetType(Primitive p) { | |
| Entry indexType = new Entry(); | |
| indexType.t = null; | |
| indexType.e = null; | |
| indexType.size = 0; | |
| indexType.prim = p; | |
| mIndexTypes.addElement(indexType); | |
| return this; | |
| } | |
| /** | |
| * @deprecated in API 16 | |
| * Adds an index set data type to the builder object | |
| * | |
| * @param e element describing the index set data layout | |
| * @param size number of elements in the buffer | |
| * @param p primitive type | |
| * | |
| * @return this | |
| **/ | |
| public Builder addIndexSetType(Element e, int size, Primitive p) { | |
| Entry indexType = new Entry(); | |
| indexType.t = null; | |
| indexType.e = e; | |
| indexType.size = size; | |
| indexType.prim = p; | |
| mIndexTypes.addElement(indexType); | |
| return this; | |
| } | |
| Type newType(Element e, int size) { | |
| Type.Builder tb = new Type.Builder(mRS, e); | |
| tb.setX(size); | |
| return tb.create(); | |
| } | |
| /** | |
| * @deprecated in API 16 | |
| * Create a Mesh object from the current state of the builder | |
| * | |
| **/ | |
| public Mesh create() { | |
| mRS.validate(); | |
| long[] vtx = new long[mVertexTypeCount]; | |
| long[] idx = new long[mIndexTypes.size()]; | |
| int[] prim = new int[mIndexTypes.size()]; | |
| Allocation[] vertexBuffers = new Allocation[mVertexTypeCount]; | |
| Allocation[] indexBuffers = new Allocation[mIndexTypes.size()]; | |
| Primitive[] primitives = new Primitive[mIndexTypes.size()]; | |
| for(int ct = 0; ct < mVertexTypeCount; ct ++) { | |
| Allocation alloc = null; | |
| Entry entry = mVertexTypes[ct]; | |
| if (entry.t != null) { | |
| alloc = Allocation.createTyped(mRS, entry.t, mUsage); | |
| } else if(entry.e != null) { | |
| alloc = Allocation.createSized(mRS, entry.e, entry.size, mUsage); | |
| } else { | |
| // Should never happen because the builder will always set one | |
| throw new IllegalStateException("Builder corrupt, no valid element in entry."); | |
| } | |
| vertexBuffers[ct] = alloc; | |
| vtx[ct] = alloc.getID(mRS); | |
| } | |
| for(int ct = 0; ct < mIndexTypes.size(); ct ++) { | |
| Allocation alloc = null; | |
| Entry entry = (Entry)mIndexTypes.elementAt(ct); | |
| if (entry.t != null) { | |
| alloc = Allocation.createTyped(mRS, entry.t, mUsage); | |
| } else if(entry.e != null) { | |
| alloc = Allocation.createSized(mRS, entry.e, entry.size, mUsage); | |
| } else { | |
| // Should never happen because the builder will always set one | |
| throw new IllegalStateException("Builder corrupt, no valid element in entry."); | |
| } | |
| long allocID = (alloc == null) ? 0 : alloc.getID(mRS); | |
| indexBuffers[ct] = alloc; | |
| primitives[ct] = entry.prim; | |
| idx[ct] = allocID; | |
| prim[ct] = entry.prim.mID; | |
| } | |
| long id = mRS.nMeshCreate(vtx, idx, prim); | |
| Mesh newMesh = new Mesh(id, mRS); | |
| newMesh.mVertexBuffers = vertexBuffers; | |
| newMesh.mIndexBuffers = indexBuffers; | |
| newMesh.mPrimitives = primitives; | |
| return newMesh; | |
| } | |
| } | |
| /** | |
| * @deprecated in API 16 | |
| * Mesh builder object. It starts empty and requires the user to | |
| * add all the vertex and index allocations that comprise the | |
| * mesh | |
| * | |
| */ | |
| public static class AllocationBuilder { | |
| RenderScript mRS; | |
| class Entry { | |
| Allocation a; | |
| Primitive prim; | |
| } | |
| int mVertexTypeCount; | |
| Entry[] mVertexTypes; | |
| Vector mIndexTypes; | |
| /** | |
| * @deprecated in API 16 | |
| **/ | |
| @UnsupportedAppUsage | |
| public AllocationBuilder(RenderScript rs) { | |
| mRS = rs; | |
| mVertexTypeCount = 0; | |
| mVertexTypes = new Entry[16]; | |
| mIndexTypes = new Vector(); | |
| } | |
| /** | |
| * @deprecated in API 16 | |
| * @return internal index of the last vertex buffer type added to | |
| * builder | |
| **/ | |
| public int getCurrentVertexTypeIndex() { | |
| return mVertexTypeCount - 1; | |
| } | |
| /** | |
| * @deprecated in API 16 | |
| * @return internal index of the last index set added to the | |
| * builder | |
| **/ | |
| public int getCurrentIndexSetIndex() { | |
| return mIndexTypes.size() - 1; | |
| } | |
| /** | |
| * @deprecated in API 16 | |
| * Adds an allocation containing vertex buffer data to the | |
| * builder | |
| * | |
| * @param a vertex data allocation | |
| * | |
| * @return this | |
| **/ | |
| @UnsupportedAppUsage | |
| public AllocationBuilder addVertexAllocation(Allocation a) throws IllegalStateException { | |
| if (mVertexTypeCount >= mVertexTypes.length) { | |
| throw new IllegalStateException("Max vertex types exceeded."); | |
| } | |
| mVertexTypes[mVertexTypeCount] = new Entry(); | |
| mVertexTypes[mVertexTypeCount].a = a; | |
| mVertexTypeCount++; | |
| return this; | |
| } | |
| /** | |
| * @deprecated in API 16 | |
| * Adds an allocation containing index buffer data and index type | |
| * to the builder | |
| * | |
| * @param a index set data allocation, could be null | |
| * @param p index set primitive type | |
| * | |
| * @return this | |
| **/ | |
| @UnsupportedAppUsage | |
| public AllocationBuilder addIndexSetAllocation(Allocation a, Primitive p) { | |
| Entry indexType = new Entry(); | |
| indexType.a = a; | |
| indexType.prim = p; | |
| mIndexTypes.addElement(indexType); | |
| return this; | |
| } | |
| /** | |
| * @deprecated in API 16 | |
| * Adds an index set type to the builder | |
| * | |
| * @param p index set primitive type | |
| * | |
| * @return this | |
| **/ | |
| @UnsupportedAppUsage | |
| public AllocationBuilder addIndexSetType(Primitive p) { | |
| Entry indexType = new Entry(); | |
| indexType.a = null; | |
| indexType.prim = p; | |
| mIndexTypes.addElement(indexType); | |
| return this; | |
| } | |
| /** | |
| * @deprecated in API 16 | |
| * Create a Mesh object from the current state of the builder | |
| * | |
| **/ | |
| @UnsupportedAppUsage | |
| public Mesh create() { | |
| mRS.validate(); | |
| long[] vtx = new long[mVertexTypeCount]; | |
| long[] idx = new long[mIndexTypes.size()]; | |
| int[] prim = new int[mIndexTypes.size()]; | |
| Allocation[] indexBuffers = new Allocation[mIndexTypes.size()]; | |
| Primitive[] primitives = new Primitive[mIndexTypes.size()]; | |
| Allocation[] vertexBuffers = new Allocation[mVertexTypeCount]; | |
| for(int ct = 0; ct < mVertexTypeCount; ct ++) { | |
| Entry entry = mVertexTypes[ct]; | |
| vertexBuffers[ct] = entry.a; | |
| vtx[ct] = entry.a.getID(mRS); | |
| } | |
| for(int ct = 0; ct < mIndexTypes.size(); ct ++) { | |
| Entry entry = (Entry)mIndexTypes.elementAt(ct); | |
| long allocID = (entry.a == null) ? 0 : entry.a.getID(mRS); | |
| indexBuffers[ct] = entry.a; | |
| primitives[ct] = entry.prim; | |
| idx[ct] = allocID; | |
| prim[ct] = entry.prim.mID; | |
| } | |
| long id = mRS.nMeshCreate(vtx, idx, prim); | |
| Mesh newMesh = new Mesh(id, mRS); | |
| newMesh.mVertexBuffers = vertexBuffers; | |
| newMesh.mIndexBuffers = indexBuffers; | |
| newMesh.mPrimitives = primitives; | |
| return newMesh; | |
| } | |
| } | |
| /** | |
| * @deprecated in API 16 | |
| * Builder that allows creation of a mesh object point by point | |
| * and triangle by triangle | |
| * | |
| **/ | |
| public static class TriangleMeshBuilder { | |
| float mVtxData[]; | |
| int mVtxCount; | |
| int mMaxIndex; | |
| short mIndexData[]; | |
| int mIndexCount; | |
| RenderScript mRS; | |
| Element mElement; | |
| float mNX = 0; | |
| float mNY = 0; | |
| float mNZ = -1; | |
| float mS0 = 0; | |
| float mT0 = 0; | |
| float mR = 1; | |
| float mG = 1; | |
| float mB = 1; | |
| float mA = 1; | |
| int mVtxSize; | |
| int mFlags; | |
| /** | |
| * @deprecated in API 16 | |
| **/ | |
| public static final int COLOR = 0x0001; | |
| /** | |
| * @deprecated in API 16 | |
| **/ | |
| public static final int NORMAL = 0x0002; | |
| /** | |
| * @deprecated in API 16 | |
| **/ | |
| public static final int TEXTURE_0 = 0x0100; | |
| /** | |
| * @deprecated in API 16 | |
| * @param rs Context to which the mesh will belong. | |
| * @param vtxSize specifies whether the vertex is a float2 or | |
| * float3 | |
| * @param flags bitfield that is a combination of COLOR, NORMAL, | |
| * and TEXTURE_0 that specifies what vertex data | |
| * channels are present in the mesh | |
| * | |
| **/ | |
| @UnsupportedAppUsage | |
| public TriangleMeshBuilder(RenderScript rs, int vtxSize, int flags) { | |
| mRS = rs; | |
| mVtxCount = 0; | |
| mMaxIndex = 0; | |
| mIndexCount = 0; | |
| mVtxData = new float[128]; | |
| mIndexData = new short[128]; | |
| mVtxSize = vtxSize; | |
| mFlags = flags; | |
| if (vtxSize < 2 || vtxSize > 3) { | |
| throw new IllegalArgumentException("Vertex size out of range."); | |
| } | |
| } | |
| private void makeSpace(int count) { | |
| if ((mVtxCount + count) >= mVtxData.length) { | |
| float t[] = new float[mVtxData.length * 2]; | |
| System.arraycopy(mVtxData, 0, t, 0, mVtxData.length); | |
| mVtxData = t; | |
| } | |
| } | |
| private void latch() { | |
| if ((mFlags & COLOR) != 0) { | |
| makeSpace(4); | |
| mVtxData[mVtxCount++] = mR; | |
| mVtxData[mVtxCount++] = mG; | |
| mVtxData[mVtxCount++] = mB; | |
| mVtxData[mVtxCount++] = mA; | |
| } | |
| if ((mFlags & TEXTURE_0) != 0) { | |
| makeSpace(2); | |
| mVtxData[mVtxCount++] = mS0; | |
| mVtxData[mVtxCount++] = mT0; | |
| } | |
| if ((mFlags & NORMAL) != 0) { | |
| makeSpace(4); | |
| mVtxData[mVtxCount++] = mNX; | |
| mVtxData[mVtxCount++] = mNY; | |
| mVtxData[mVtxCount++] = mNZ; | |
| mVtxData[mVtxCount++] = 0.0f; | |
| } | |
| mMaxIndex ++; | |
| } | |
| /** | |
| * @deprecated in API 16 | |
| * Adds a float2 vertex to the mesh | |
| * | |
| * @param x position x | |
| * @param y position y | |
| * | |
| * @return this | |
| * | |
| **/ | |
| @UnsupportedAppUsage | |
| public TriangleMeshBuilder addVertex(float x, float y) { | |
| if (mVtxSize != 2) { | |
| throw new IllegalStateException("add mistmatch with declared components."); | |
| } | |
| makeSpace(2); | |
| mVtxData[mVtxCount++] = x; | |
| mVtxData[mVtxCount++] = y; | |
| latch(); | |
| return this; | |
| } | |
| /** | |
| * @deprecated in API 16 | |
| * Adds a float3 vertex to the mesh | |
| * | |
| * @param x position x | |
| * @param y position y | |
| * @param z position z | |
| * | |
| * @return this | |
| * | |
| **/ | |
| public TriangleMeshBuilder addVertex(float x, float y, float z) { | |
| if (mVtxSize != 3) { | |
| throw new IllegalStateException("add mistmatch with declared components."); | |
| } | |
| makeSpace(4); | |
| mVtxData[mVtxCount++] = x; | |
| mVtxData[mVtxCount++] = y; | |
| mVtxData[mVtxCount++] = z; | |
| mVtxData[mVtxCount++] = 1.0f; | |
| latch(); | |
| return this; | |
| } | |
| /** | |
| * @deprecated in API 16 | |
| * Sets the texture coordinate for the vertices that are added after this method call. | |
| * | |
| * @param s texture coordinate s | |
| * @param t texture coordinate t | |
| * | |
| * @return this | |
| **/ | |
| public TriangleMeshBuilder setTexture(float s, float t) { | |
| if ((mFlags & TEXTURE_0) == 0) { | |
| throw new IllegalStateException("add mistmatch with declared components."); | |
| } | |
| mS0 = s; | |
| mT0 = t; | |
| return this; | |
| } | |
| /** | |
| * @deprecated in API 16 | |
| * Sets the normal vector for the vertices that are added after this method call. | |
| * | |
| * @param x normal vector x | |
| * @param y normal vector y | |
| * @param z normal vector z | |
| * | |
| * @return this | |
| **/ | |
| public TriangleMeshBuilder setNormal(float x, float y, float z) { | |
| if ((mFlags & NORMAL) == 0) { | |
| throw new IllegalStateException("add mistmatch with declared components."); | |
| } | |
| mNX = x; | |
| mNY = y; | |
| mNZ = z; | |
| return this; | |
| } | |
| /** | |
| * @deprecated in API 16 | |
| * Sets the color for the vertices that are added after this method call. | |
| * | |
| * @param r red component | |
| * @param g green component | |
| * @param b blue component | |
| * @param a alpha component | |
| * | |
| * @return this | |
| **/ | |
| public TriangleMeshBuilder setColor(float r, float g, float b, float a) { | |
| if ((mFlags & COLOR) == 0) { | |
| throw new IllegalStateException("add mistmatch with declared components."); | |
| } | |
| mR = r; | |
| mG = g; | |
| mB = b; | |
| mA = a; | |
| return this; | |
| } | |
| /** | |
| * @deprecated in API 16 | |
| * Adds a new triangle to the mesh builder | |
| * | |
| * @param idx1 index of the first vertex in the triangle | |
| * @param idx2 index of the second vertex in the triangle | |
| * @param idx3 index of the third vertex in the triangle | |
| * | |
| * @return this | |
| **/ | |
| @UnsupportedAppUsage | |
| public TriangleMeshBuilder addTriangle(int idx1, int idx2, int idx3) { | |
| if((idx1 >= mMaxIndex) || (idx1 < 0) || | |
| (idx2 >= mMaxIndex) || (idx2 < 0) || | |
| (idx3 >= mMaxIndex) || (idx3 < 0)) { | |
| throw new IllegalStateException("Index provided greater than vertex count."); | |
| } | |
| if ((mIndexCount + 3) >= mIndexData.length) { | |
| short t[] = new short[mIndexData.length * 2]; | |
| System.arraycopy(mIndexData, 0, t, 0, mIndexData.length); | |
| mIndexData = t; | |
| } | |
| mIndexData[mIndexCount++] = (short)idx1; | |
| mIndexData[mIndexCount++] = (short)idx2; | |
| mIndexData[mIndexCount++] = (short)idx3; | |
| return this; | |
| } | |
| /** | |
| * @deprecated in API 16 | |
| * Creates the mesh object from the current state of the builder | |
| * | |
| * @param uploadToBufferObject specifies whether the vertex data | |
| * is to be uploaded into the buffer | |
| * object indicating that it's likely | |
| * not going to be modified and | |
| * rendered many times. | |
| * Alternatively, it indicates the | |
| * mesh data will be updated | |
| * frequently and remain in script | |
| * accessible memory | |
| * | |
| **/ | |
| @UnsupportedAppUsage | |
| public Mesh create(boolean uploadToBufferObject) { | |
| Element.Builder b = new Element.Builder(mRS); | |
| b.add(Element.createVector(mRS, | |
| Element.DataType.FLOAT_32, | |
| mVtxSize), "position"); | |
| if ((mFlags & COLOR) != 0) { | |
| b.add(Element.F32_4(mRS), "color"); | |
| } | |
| if ((mFlags & TEXTURE_0) != 0) { | |
| b.add(Element.F32_2(mRS), "texture0"); | |
| } | |
| if ((mFlags & NORMAL) != 0) { | |
| b.add(Element.F32_3(mRS), "normal"); | |
| } | |
| mElement = b.create(); | |
| int usage = Allocation.USAGE_SCRIPT; | |
| if (uploadToBufferObject) { | |
| usage |= Allocation.USAGE_GRAPHICS_VERTEX; | |
| } | |
| Builder smb = new Builder(mRS, usage); | |
| smb.addVertexType(mElement, mMaxIndex); | |
| smb.addIndexSetType(Element.U16(mRS), mIndexCount, Primitive.TRIANGLE); | |
| Mesh sm = smb.create(); | |
| sm.getVertexAllocation(0).copy1DRangeFromUnchecked(0, mMaxIndex, mVtxData); | |
| if(uploadToBufferObject) { | |
| sm.getVertexAllocation(0).syncAll(Allocation.USAGE_SCRIPT); | |
| } | |
| sm.getIndexSetAllocation(0).copy1DRangeFromUnchecked(0, mIndexCount, mIndexData); | |
| if (uploadToBufferObject) { | |
| sm.getIndexSetAllocation(0).syncAll(Allocation.USAGE_SCRIPT); | |
| } | |
| return sm; | |
| } | |
| } | |
| } | |