| /* | |
| * Copyright (C) 2009-2012 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| package android.renderscript; | |
| import android.annotation.UnsupportedAppUsage; | |
| import java.lang.Math; | |
| /** | |
| * Class for exposing the native RenderScript rs_matrix4x4 type back to the Android system. | |
| * | |
| **/ | |
| public class Matrix4f { | |
| /** | |
| * Creates a new identity 4x4 matrix | |
| */ | |
| public Matrix4f() { | |
| mMat = new float[16]; | |
| loadIdentity(); | |
| } | |
| /** | |
| * Creates a new matrix and sets its values from the given | |
| * parameter | |
| * | |
| * @param dataArray values to set the matrix to, must be 16 | |
| * floats long | |
| */ | |
| public Matrix4f(float[] dataArray) { | |
| mMat = new float[16]; | |
| System.arraycopy(dataArray, 0, mMat, 0, mMat.length); | |
| } | |
| /** | |
| * Return a reference to the internal array representing matrix | |
| * values. Modifying this array will also change the matrix | |
| * | |
| * @return internal array representing the matrix | |
| */ | |
| public float[] getArray() { | |
| return mMat; | |
| } | |
| /** | |
| * Returns the value for a given row and column | |
| * | |
| * @param x column of the value to return | |
| * @param y row of the value to return | |
| * | |
| * @return value in the yth row and xth column | |
| */ | |
| public float get(int x, int y) { | |
| return mMat[x*4 + y]; | |
| } | |
| /** | |
| * Sets the value for a given row and column | |
| * | |
| * @param x column of the value to set | |
| * @param y row of the value to set | |
| */ | |
| public void set(int x, int y, float v) { | |
| mMat[x*4 + y] = v; | |
| } | |
| /** | |
| * Sets the matrix values to identity | |
| */ | |
| public void loadIdentity() { | |
| mMat[0] = 1; | |
| mMat[1] = 0; | |
| mMat[2] = 0; | |
| mMat[3] = 0; | |
| mMat[4] = 0; | |
| mMat[5] = 1; | |
| mMat[6] = 0; | |
| mMat[7] = 0; | |
| mMat[8] = 0; | |
| mMat[9] = 0; | |
| mMat[10] = 1; | |
| mMat[11] = 0; | |
| mMat[12] = 0; | |
| mMat[13] = 0; | |
| mMat[14] = 0; | |
| mMat[15] = 1; | |
| } | |
| /** | |
| * Sets the values of the matrix to those of the parameter | |
| * | |
| * @param src matrix to load the values from | |
| */ | |
| public void load(Matrix4f src) { | |
| System.arraycopy(src.getArray(), 0, mMat, 0, mMat.length); | |
| } | |
| /** | |
| * Sets the values of the matrix to those of the parameter | |
| * | |
| * @param src matrix to load the values from | |
| * @hide | |
| */ | |
| public void load(Matrix3f src) { | |
| mMat[0] = src.mMat[0]; | |
| mMat[1] = src.mMat[1]; | |
| mMat[2] = src.mMat[2]; | |
| mMat[3] = 0; | |
| mMat[4] = src.mMat[3]; | |
| mMat[5] = src.mMat[4]; | |
| mMat[6] = src.mMat[5]; | |
| mMat[7] = 0; | |
| mMat[8] = src.mMat[6]; | |
| mMat[9] = src.mMat[7]; | |
| mMat[10] = src.mMat[8]; | |
| mMat[11] = 0; | |
| mMat[12] = 0; | |
| mMat[13] = 0; | |
| mMat[14] = 0; | |
| mMat[15] = 1; | |
| } | |
| /** | |
| * Sets current values to be a rotation matrix of certain angle | |
| * about a given axis | |
| * | |
| * @param rot angle of rotation | |
| * @param x rotation axis x | |
| * @param y rotation axis y | |
| * @param z rotation axis z | |
| */ | |
| public void loadRotate(float rot, float x, float y, float z) { | |
| float c, s; | |
| mMat[3] = 0; | |
| mMat[7] = 0; | |
| mMat[11]= 0; | |
| mMat[12]= 0; | |
| mMat[13]= 0; | |
| mMat[14]= 0; | |
| mMat[15]= 1; | |
| rot *= (float)(java.lang.Math.PI / 180.0f); | |
| c = (float)java.lang.Math.cos(rot); | |
| s = (float)java.lang.Math.sin(rot); | |
| float len = (float)java.lang.Math.sqrt(x*x + y*y + z*z); | |
| if (!(len != 1)) { | |
| float recipLen = 1.f / len; | |
| x *= recipLen; | |
| y *= recipLen; | |
| z *= recipLen; | |
| } | |
| float nc = 1.0f - c; | |
| float xy = x * y; | |
| float yz = y * z; | |
| float zx = z * x; | |
| float xs = x * s; | |
| float ys = y * s; | |
| float zs = z * s; | |
| mMat[ 0] = x*x*nc + c; | |
| mMat[ 4] = xy*nc - zs; | |
| mMat[ 8] = zx*nc + ys; | |
| mMat[ 1] = xy*nc + zs; | |
| mMat[ 5] = y*y*nc + c; | |
| mMat[ 9] = yz*nc - xs; | |
| mMat[ 2] = zx*nc - ys; | |
| mMat[ 6] = yz*nc + xs; | |
| mMat[10] = z*z*nc + c; | |
| } | |
| /** | |
| * Sets current values to be a scale matrix of given dimensions | |
| * | |
| * @param x scale component x | |
| * @param y scale component y | |
| * @param z scale component z | |
| */ | |
| public void loadScale(float x, float y, float z) { | |
| loadIdentity(); | |
| mMat[0] = x; | |
| mMat[5] = y; | |
| mMat[10] = z; | |
| } | |
| /** | |
| * Sets current values to be a translation matrix of given | |
| * dimensions | |
| * | |
| * @param x translation component x | |
| * @param y translation component y | |
| * @param z translation component z | |
| */ | |
| public void loadTranslate(float x, float y, float z) { | |
| loadIdentity(); | |
| mMat[12] = x; | |
| mMat[13] = y; | |
| mMat[14] = z; | |
| } | |
| /** | |
| * Sets current values to be the result of multiplying two given | |
| * matrices | |
| * | |
| * @param lhs left hand side matrix | |
| * @param rhs right hand side matrix | |
| */ | |
| public void loadMultiply(Matrix4f lhs, Matrix4f rhs) { | |
| for (int i=0 ; i<4 ; i++) { | |
| float ri0 = 0; | |
| float ri1 = 0; | |
| float ri2 = 0; | |
| float ri3 = 0; | |
| for (int j=0 ; j<4 ; j++) { | |
| float rhs_ij = rhs.get(i,j); | |
| ri0 += lhs.get(j,0) * rhs_ij; | |
| ri1 += lhs.get(j,1) * rhs_ij; | |
| ri2 += lhs.get(j,2) * rhs_ij; | |
| ri3 += lhs.get(j,3) * rhs_ij; | |
| } | |
| set(i,0, ri0); | |
| set(i,1, ri1); | |
| set(i,2, ri2); | |
| set(i,3, ri3); | |
| } | |
| } | |
| /** | |
| * Set current values to be an orthographic projection matrix | |
| * | |
| * @param l location of the left vertical clipping plane | |
| * @param r location of the right vertical clipping plane | |
| * @param b location of the bottom horizontal clipping plane | |
| * @param t location of the top horizontal clipping plane | |
| * @param n location of the near clipping plane | |
| * @param f location of the far clipping plane | |
| */ | |
| public void loadOrtho(float l, float r, float b, float t, float n, float f) { | |
| loadIdentity(); | |
| mMat[0] = 2 / (r - l); | |
| mMat[5] = 2 / (t - b); | |
| mMat[10]= -2 / (f - n); | |
| mMat[12]= -(r + l) / (r - l); | |
| mMat[13]= -(t + b) / (t - b); | |
| mMat[14]= -(f + n) / (f - n); | |
| } | |
| /** | |
| * Set current values to be an orthographic projection matrix | |
| * with the right and bottom clipping planes set to the given | |
| * values. Left and top clipping planes are set to 0. Near and | |
| * far are set to -1, 1 respectively | |
| * | |
| * @param w location of the right vertical clipping plane | |
| * @param h location of the bottom horizontal clipping plane | |
| * | |
| */ | |
| public void loadOrthoWindow(int w, int h) { | |
| loadOrtho(0,w, h,0, -1,1); | |
| } | |
| /** | |
| * Sets current values to be a perspective projection matrix | |
| * | |
| * @param l location of the left vertical clipping plane | |
| * @param r location of the right vertical clipping plane | |
| * @param b location of the bottom horizontal clipping plane | |
| * @param t location of the top horizontal clipping plane | |
| * @param n location of the near clipping plane, must be positive | |
| * @param f location of the far clipping plane, must be positive | |
| * | |
| */ | |
| public void loadFrustum(float l, float r, float b, float t, float n, float f) { | |
| loadIdentity(); | |
| mMat[0] = 2 * n / (r - l); | |
| mMat[5] = 2 * n / (t - b); | |
| mMat[8] = (r + l) / (r - l); | |
| mMat[9] = (t + b) / (t - b); | |
| mMat[10]= -(f + n) / (f - n); | |
| mMat[11]= -1; | |
| mMat[14]= -2*f*n / (f - n); | |
| mMat[15]= 0; | |
| } | |
| /** | |
| * Sets current values to be a perspective projection matrix | |
| * | |
| * @param fovy vertical field of view angle in degrees | |
| * @param aspect aspect ratio of the screen | |
| * @param near near cliping plane, must be positive | |
| * @param far far clipping plane, must be positive | |
| */ | |
| public void loadPerspective(float fovy, float aspect, float near, float far) { | |
| float top = near * (float)Math.tan((float) (fovy * Math.PI / 360.0f)); | |
| float bottom = -top; | |
| float left = bottom * aspect; | |
| float right = top * aspect; | |
| loadFrustum(left, right, bottom, top, near, far); | |
| } | |
| /** | |
| * Helper function to set the current values to a perspective | |
| * projection matrix with aspect ratio defined by the parameters | |
| * and (near, far), (bottom, top) mapping to (-1, 1) at z = 0 | |
| * | |
| * @param w screen width | |
| * @param h screen height | |
| */ | |
| public void loadProjectionNormalized(int w, int h) { | |
| // range -1,1 in the narrow axis at z = 0. | |
| Matrix4f m1 = new Matrix4f(); | |
| Matrix4f m2 = new Matrix4f(); | |
| if(w > h) { | |
| float aspect = ((float)w) / h; | |
| m1.loadFrustum(-aspect,aspect, -1,1, 1,100); | |
| } else { | |
| float aspect = ((float)h) / w; | |
| m1.loadFrustum(-1,1, -aspect,aspect, 1,100); | |
| } | |
| m2.loadRotate(180, 0, 1, 0); | |
| m1.loadMultiply(m1, m2); | |
| m2.loadScale(-2, 2, 1); | |
| m1.loadMultiply(m1, m2); | |
| m2.loadTranslate(0, 0, 2); | |
| m1.loadMultiply(m1, m2); | |
| load(m1); | |
| } | |
| /** | |
| * Post-multiplies the current matrix by a given parameter | |
| * | |
| * @param rhs right hand side to multiply by | |
| */ | |
| public void multiply(Matrix4f rhs) { | |
| Matrix4f tmp = new Matrix4f(); | |
| tmp.loadMultiply(this, rhs); | |
| load(tmp); | |
| } | |
| /** | |
| * Modifies the current matrix by post-multiplying it with a | |
| * rotation matrix of certain angle about a given axis | |
| * | |
| * @param rot angle of rotation | |
| * @param x rotation axis x | |
| * @param y rotation axis y | |
| * @param z rotation axis z | |
| */ | |
| public void rotate(float rot, float x, float y, float z) { | |
| Matrix4f tmp = new Matrix4f(); | |
| tmp.loadRotate(rot, x, y, z); | |
| multiply(tmp); | |
| } | |
| /** | |
| * Modifies the current matrix by post-multiplying it with a | |
| * scale matrix of given dimensions | |
| * | |
| * @param x scale component x | |
| * @param y scale component y | |
| * @param z scale component z | |
| */ | |
| public void scale(float x, float y, float z) { | |
| Matrix4f tmp = new Matrix4f(); | |
| tmp.loadScale(x, y, z); | |
| multiply(tmp); | |
| } | |
| /** | |
| * Modifies the current matrix by post-multiplying it with a | |
| * translation matrix of given dimensions | |
| * | |
| * @param x translation component x | |
| * @param y translation component y | |
| * @param z translation component z | |
| */ | |
| public void translate(float x, float y, float z) { | |
| Matrix4f tmp = new Matrix4f(); | |
| tmp.loadTranslate(x, y, z); | |
| multiply(tmp); | |
| } | |
| private float computeCofactor(int i, int j) { | |
| int c0 = (i+1) % 4; | |
| int c1 = (i+2) % 4; | |
| int c2 = (i+3) % 4; | |
| int r0 = (j+1) % 4; | |
| int r1 = (j+2) % 4; | |
| int r2 = (j+3) % 4; | |
| float minor = (mMat[c0 + 4*r0] * (mMat[c1 + 4*r1] * mMat[c2 + 4*r2] - | |
| mMat[c1 + 4*r2] * mMat[c2 + 4*r1])) | |
| - (mMat[c0 + 4*r1] * (mMat[c1 + 4*r0] * mMat[c2 + 4*r2] - | |
| mMat[c1 + 4*r2] * mMat[c2 + 4*r0])) | |
| + (mMat[c0 + 4*r2] * (mMat[c1 + 4*r0] * mMat[c2 + 4*r1] - | |
| mMat[c1 + 4*r1] * mMat[c2 + 4*r0])); | |
| float cofactor = ((i+j) & 1) != 0 ? -minor : minor; | |
| return cofactor; | |
| } | |
| /** | |
| * Sets the current matrix to its inverse | |
| */ | |
| public boolean inverse() { | |
| Matrix4f result = new Matrix4f(); | |
| for (int i = 0; i < 4; ++i) { | |
| for (int j = 0; j < 4; ++j) { | |
| result.mMat[4*i + j] = computeCofactor(i, j); | |
| } | |
| } | |
| // Dot product of 0th column of source and 0th row of result | |
| float det = mMat[0]*result.mMat[0] + mMat[4]*result.mMat[1] + | |
| mMat[8]*result.mMat[2] + mMat[12]*result.mMat[3]; | |
| if (Math.abs(det) < 1e-6) { | |
| return false; | |
| } | |
| det = 1.0f / det; | |
| for (int i = 0; i < 16; ++i) { | |
| mMat[i] = result.mMat[i] * det; | |
| } | |
| return true; | |
| } | |
| /** | |
| * Sets the current matrix to its inverse transpose | |
| */ | |
| public boolean inverseTranspose() { | |
| Matrix4f result = new Matrix4f(); | |
| for (int i = 0; i < 4; ++i) { | |
| for (int j = 0; j < 4; ++j) { | |
| result.mMat[4*j + i] = computeCofactor(i, j); | |
| } | |
| } | |
| float det = mMat[0]*result.mMat[0] + mMat[4]*result.mMat[4] + | |
| mMat[8]*result.mMat[8] + mMat[12]*result.mMat[12]; | |
| if (Math.abs(det) < 1e-6) { | |
| return false; | |
| } | |
| det = 1.0f / det; | |
| for (int i = 0; i < 16; ++i) { | |
| mMat[i] = result.mMat[i] * det; | |
| } | |
| return true; | |
| } | |
| /** | |
| * Sets the current matrix to its transpose | |
| */ | |
| public void transpose() { | |
| for(int i = 0; i < 3; ++i) { | |
| for(int j = i + 1; j < 4; ++j) { | |
| float temp = mMat[i*4 + j]; | |
| mMat[i*4 + j] = mMat[j*4 + i]; | |
| mMat[j*4 + i] = temp; | |
| } | |
| } | |
| } | |
| @UnsupportedAppUsage | |
| final float[] mMat; | |
| } |