| /* | |
| * Copyright (C) 2013 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| package android.renderscript; | |
| /** | |
| * Vector version of the basic float type. | |
| * Provides three float fields packed. | |
| */ | |
| public class Float3 { | |
| public float x; | |
| public float y; | |
| public float z; | |
| public Float3() { | |
| } | |
| /** @hide */ | |
| public Float3(Float3 data) { | |
| this.x = data.x; | |
| this.y = data.y; | |
| this.z = data.z; | |
| } | |
| public Float3(float x, float y, float z) { | |
| this.x = x; | |
| this.y = y; | |
| this.z = z; | |
| } | |
| /** @hide | |
| * Vector add | |
| * | |
| * @param a | |
| * @param b | |
| * @return | |
| */ | |
| public static Float3 add(Float3 a, Float3 b) { | |
| Float3 res = new Float3(); | |
| res.x = a.x + b.x; | |
| res.y = a.y + b.y; | |
| res.z = a.z + b.z; | |
| return res; | |
| } | |
| /** @hide | |
| * Vector add | |
| * | |
| * @param value | |
| */ | |
| public void add(Float3 value) { | |
| x += value.x; | |
| y += value.y; | |
| z += value.z; | |
| } | |
| /** @hide | |
| * Vector add | |
| * | |
| * @param value | |
| */ | |
| public void add(float value) { | |
| x += value; | |
| y += value; | |
| z += value; | |
| } | |
| /** @hide | |
| * Vector add | |
| * | |
| * @param a | |
| * @param b | |
| * @return | |
| */ | |
| public static Float3 add(Float3 a, float b) { | |
| Float3 res = new Float3(); | |
| res.x = a.x + b; | |
| res.y = a.y + b; | |
| res.z = a.z + b; | |
| return res; | |
| } | |
| /** @hide | |
| * Vector subtraction | |
| * | |
| * @param value | |
| */ | |
| public void sub(Float3 value) { | |
| x -= value.x; | |
| y -= value.y; | |
| z -= value.z; | |
| } | |
| /** @hide | |
| * Vector subtraction | |
| * | |
| * @param a | |
| * @param b | |
| * @return | |
| */ | |
| public static Float3 sub(Float3 a, Float3 b) { | |
| Float3 res = new Float3(); | |
| res.x = a.x - b.x; | |
| res.y = a.y - b.y; | |
| res.z = a.z - b.z; | |
| return res; | |
| } | |
| /** @hide | |
| * Vector subtraction | |
| * | |
| * @param value | |
| */ | |
| public void sub(float value) { | |
| x -= value; | |
| y -= value; | |
| z -= value; | |
| } | |
| /** @hide | |
| * Vector subtraction | |
| * | |
| * @param a | |
| * @param b | |
| * @return | |
| */ | |
| public static Float3 sub(Float3 a, float b) { | |
| Float3 res = new Float3(); | |
| res.x = a.x - b; | |
| res.y = a.y - b; | |
| res.z = a.z - b; | |
| return res; | |
| } | |
| /** @hide | |
| * Vector multiplication | |
| * | |
| * @param value | |
| */ | |
| public void mul(Float3 value) { | |
| x *= value.x; | |
| y *= value.y; | |
| z *= value.z; | |
| } | |
| /** @hide | |
| * Vector multiplication | |
| * | |
| * @param a | |
| * @param b | |
| * @return | |
| */ | |
| public static Float3 mul(Float3 a, Float3 b) { | |
| Float3 res = new Float3(); | |
| res.x = a.x * b.x; | |
| res.y = a.y * b.y; | |
| res.z = a.z * b.z; | |
| return res; | |
| } | |
| /** @hide | |
| * Vector multiplication | |
| * | |
| * @param value | |
| */ | |
| public void mul(float value) { | |
| x *= value; | |
| y *= value; | |
| z *= value; | |
| } | |
| /** @hide | |
| * Vector multiplication | |
| * | |
| * @param a | |
| * @param b | |
| * @return | |
| */ | |
| public static Float3 mul(Float3 a, float b) { | |
| Float3 res = new Float3(); | |
| res.x = a.x * b; | |
| res.y = a.y * b; | |
| res.z = a.z * b; | |
| return res; | |
| } | |
| /** @hide | |
| * Vector division | |
| * | |
| * @param value | |
| */ | |
| public void div(Float3 value) { | |
| x /= value.x; | |
| y /= value.y; | |
| z /= value.z; | |
| } | |
| /** @hide | |
| * Vector division | |
| * | |
| * @param a | |
| * @param b | |
| * @return | |
| */ | |
| public static Float3 div(Float3 a, Float3 b) { | |
| Float3 res = new Float3(); | |
| res.x = a.x / b.x; | |
| res.y = a.y / b.y; | |
| res.z = a.z / b.z; | |
| return res; | |
| } | |
| /** @hide | |
| * Vector division | |
| * | |
| * @param value | |
| */ | |
| public void div(float value) { | |
| x /= value; | |
| y /= value; | |
| z /= value; | |
| } | |
| /** @hide | |
| * Vector division | |
| * | |
| * @param a | |
| * @param b | |
| * @return | |
| */ | |
| public static Float3 div(Float3 a, float b) { | |
| Float3 res = new Float3(); | |
| res.x = a.x / b; | |
| res.y = a.y / b; | |
| res.z = a.z / b; | |
| return res; | |
| } | |
| /** @hide | |
| * Vector dot Product | |
| * | |
| * @param a | |
| * @return | |
| */ | |
| public Float dotProduct(Float3 a) { | |
| return new Float((x * a.x) + (y * a.y) + (z * a.z)); | |
| } | |
| /** @hide | |
| * Vector dot Product | |
| * | |
| * @param a | |
| * @param b | |
| * @return | |
| */ | |
| public static Float dotProduct(Float3 a, Float3 b) { | |
| return new Float((b.x * a.x) + (b.y * a.y) + (b.z * a.z)); | |
| } | |
| /** @hide | |
| * Vector add Multiple | |
| * | |
| * @param a | |
| * @param factor | |
| */ | |
| public void addMultiple(Float3 a, float factor) { | |
| x += a.x * factor; | |
| y += a.y * factor; | |
| z += a.z * factor; | |
| } | |
| /** @hide | |
| * set vector value by float3 | |
| * | |
| * @param a | |
| */ | |
| public void set(Float3 a) { | |
| this.x = a.x; | |
| this.y = a.y; | |
| this.z = a.z; | |
| } | |
| /** @hide | |
| * set vector negate | |
| */ | |
| public void negate() { | |
| x = -x; | |
| y = -y; | |
| z = -z; | |
| } | |
| /** @hide | |
| * get vector length | |
| * | |
| * @return | |
| */ | |
| public int length() { | |
| return 3; | |
| } | |
| /** @hide | |
| * return the element sum of vector | |
| * | |
| * @return | |
| */ | |
| public Float elementSum() { | |
| return new Float(x + y + z); | |
| } | |
| /** @hide | |
| * get the vector field value by index | |
| * | |
| * @param i | |
| * @return | |
| */ | |
| public float get(int i) { | |
| switch (i) { | |
| case 0: | |
| return x; | |
| case 1: | |
| return y; | |
| case 2: | |
| return z; | |
| default: | |
| throw new IndexOutOfBoundsException("Index: i"); | |
| } | |
| } | |
| /** @hide | |
| * set the vector field value by index | |
| * | |
| * @param i | |
| * @param value | |
| */ | |
| public void setAt(int i, float value) { | |
| switch (i) { | |
| case 0: | |
| x = value; | |
| return; | |
| case 1: | |
| y = value; | |
| return; | |
| case 2: | |
| z = value; | |
| return; | |
| default: | |
| throw new IndexOutOfBoundsException("Index: i"); | |
| } | |
| } | |
| /** @hide | |
| * add the vector field value by index | |
| * | |
| * @param i | |
| * @param value | |
| */ | |
| public void addAt(int i, float value) { | |
| switch (i) { | |
| case 0: | |
| x += value; | |
| return; | |
| case 1: | |
| y += value; | |
| return; | |
| case 2: | |
| z += value; | |
| return; | |
| default: | |
| throw new IndexOutOfBoundsException("Index: i"); | |
| } | |
| } | |
| /** @hide | |
| * set the vector field value | |
| * | |
| * @param x | |
| * @param y | |
| * @param z | |
| */ | |
| public void setValues(float x, float y, float z) { | |
| this.x = x; | |
| this.y = y; | |
| this.z = z; | |
| } | |
| /** @hide | |
| * copy the vector to float array | |
| * | |
| * @param data | |
| * @param offset | |
| */ | |
| public void copyTo(float[] data, int offset) { | |
| data[offset] = x; | |
| data[offset + 1] = y; | |
| data[offset + 2] = z; | |
| } | |
| } |