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/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_RS_SCRIPT_H
#define ANDROID_RS_SCRIPT_H
#include "rsAllocation.h"
// ---------------------------------------------------------------------------
namespace android {
namespace renderscript {
class ProgramVertex;
class ProgramFragment;
class ProgramRaster;
class ProgramFragmentStore;
class Script : public ObjectBase
{
public:
Script();
virtual ~Script();
struct Enviroment_t {
bool mIsRoot;
float mClearColor[4];
float mClearDepth;
uint32_t mClearStencil;
ObjectBaseRef<ProgramVertex> mVertex;
ObjectBaseRef<ProgramFragment> mFragment;
//ObjectBaseRef<ProgramRaster> mRaster;
ObjectBaseRef<ProgramFragmentStore> mFragmentStore;
};
Enviroment_t mEnviroment;
const Type * mConstantBufferTypes;
uint32_t mCounstantBufferCount;
ObjectBaseRef<Allocation> mSlots[16];
virtual bool run(Context *, uint32_t launchID) = 0;
};
}
}
#endif