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/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_RS_PROGRAM_VERTEX_H
#define ANDROID_RS_PROGRAM_VERTEX_H
#include "rsProgram.h"
// ---------------------------------------------------------------------------
namespace android {
namespace renderscript {
class ProgramVertex : public Program
{
public:
const static uint32_t MAX_CONSTANTS = 2;
ProgramVertex(Element *in, Element *out);
virtual ~ProgramVertex();
virtual void setupGL();
void setConstantType(uint32_t slot, const Type *);
void bindAllocation(uint32_t slot, Allocation *);
void setTextureMatrixEnable(bool e) {mTextureMatrixEnable = e;}
protected:
bool mDirty;
ObjectBaseRef<Allocation> mConstants[MAX_CONSTANTS];
ObjectBaseRef<const Type> mConstantTypes[MAX_CONSTANTS];
// Hacks to create a program for now
bool mTextureMatrixEnable;
};
class ProgramVertexState
{
public:
ProgramVertexState();
~ProgramVertexState();
void init(Context *rsc, int32_t w, int32_t h);
ObjectBaseRef<ProgramVertex> mDefault;
ObjectBaseRef<Allocation> mDefaultAlloc;
ProgramVertex *mPV;
//ObjectBaseRef<Type> mTextureTypes[ProgramFragment::MAX_TEXTURE];
};
}
}
#endif