docs: Manage Memory perf article
Bug: 30432311
Bug: 16541280
Change-Id: I3fedf48e8f7b11ddeb55c6942f9994e056fd1653
diff --git a/docs/html/training/articles/memory-overview.jd b/docs/html/training/articles/memory-overview.jd
new file mode 100644
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--- /dev/null
+++ b/docs/html/training/articles/memory-overview.jd
@@ -0,0 +1,289 @@
+page.title=Overview of Android Memory Management
+page.tags=ram,memory,paging,mmap
+page.article=true
+@jd:body
+
+
+<div id="tb-wrapper">
+<div id="tb">
+
+<h2>In this document</h2>
+<ol class="nolist">
+ <li><a href="#gc">Garbage collection</a></li>
+ <li><a href="#SharingRAM">Sharing Memory</a></li>
+ <li><a href="#AllocatingRAM">Allocating and Reclaiming App Memory</a></li>
+ <li><a href="#RestrictingMemory">Restricting App Memory</a></li>
+ <li><a href="#SwitchingApps">Switching Apps</a></li>
+</ol>
+<h2>See Also</h2>
+<ul>
+ <li><a href="{@docRoot}training/articles/memory.html">Manage Your App's Memory</a>
+ </li>
+ <li><a href="{@docRoot}studio/profile/investigate-ram.html">Investigating Your RAM Usage</a>
+ </li>
+</ul>
+
+</div>
+</div>
+
+<p>
+ The Android Runtime (ART) and Dalvik virtual machine use
+ <a href="http://en.wikipedia.org/wiki/Paging" class="external-link">paging</a>
+ and <a href="http://en.wikipedia.org/wiki/Memory-mapped_files" class="external-link">memory-mapping</a>
+ (mmapping) to manage memory. This means that any memory an app
+ modifies—whether by allocating
+ new objects or touching mmapped pages—remains resident in RAM and
+ cannot be paged out. The only way to release memory from an app is to release
+ object references that the app holds, making the memory available to the
+ garbage collector.
+ That is with one exception: any files
+ mmapped in without modification, such as code,
+ can be paged out of RAM if the system wants to use that memory elsewhere.
+</p>
+
+<p>
+ This page explains how Android manages app processes and memory
+ allocation. For more information about how to manage memory more efficiently
+ in your app, see
+ <a href="{@docRoot}training/articles/memory.html">Manage Your App's Memory</a>.
+</p>
+
+<!-- Section 1 #################################################### -->
+
+<h2 id="gc">Garbage collection</h2>
+
+<p>
+ A managed memory environment, like the ART or Dalvik virtual machine,
+ keeps track of each memory allocation. Once it determines
+ that a piece of memory is no longer being used by the program,
+ it frees it back to the heap, without any intervention from the programmer.
+ The mechanism for reclaiming unused memory
+ within a managed memory environment
+ is known as <i>garbage collection</i>. Garbage collection has two goals:
+ find data objects in a program that cannot be accessed in the future; and
+ reclaim the resources used by those objects.
+</p>
+
+<p>
+ Android’s memory heap is a generational one, meaning that there are
+ different buckets of allocations that it tracks,
+ based on the expected life and size of an object being allocated.
+ For example, recently allocated objects belong in the <i>Young generation</i>.
+ When an object stays active long enough, it can be promoted
+ to an older generation, followed by a permanent generation.
+</p>
+
+<p>
+ Each heap generation has its own dedicated upper limit on the amount
+ of memory that objects there can occupy. Any time a generation starts
+ to fill up, the system executes a garbage collection
+ event in an attempt to free up memory. The duration of the garbage collection
+ depends on which generation of objects it's collecting
+ and how many active objects are in each generation.
+</p>
+
+<p>
+ Even though garbage collection can be quite fast, it can still
+ affect your app's performance. You don’t generally control
+ when a garbage collection event occurs from within your code.
+ The system has a running set of criteria for determining when to perform
+ garbage collection. When the criteria are satisfied,
+ the system stops executing the process and begins garbage collection. If
+ garbage collection occurs in the middle of an intensive processing loop
+ like an animation or during music playback, it can increase processing time.
+ This increase can potentially push code execution in your app past the
+ recommended 16ms threshold for efficient and smooth frame rendering.
+</p>
+
+<p>
+ Additionally, your code flow may perform kinds of work that
+ force garbage collection events to occur
+ more often or make them last longer-than-normal.
+ For example, if you allocate multiple objects in the
+ innermost part of a for-loop during each frame of an alpha
+ blending animation, you might pollute your memory heap with a
+ lot of objects.
+ In that circumstance, the garbage collector executes multiple garbage
+ collection events and can degrade the performance of your app.
+</p>
+
+<p>
+ For more general information about garbage collection, see
+ <a href="https://en.wikipedia.org/wiki/Garbage_collection_(computer_science)"
+ class="external-link">Garbage collection</a>.
+</p>
+
+<!-- Section 2 #################################################### -->
+
+<h2 id="SharingRAM">Sharing Memory</h2>
+
+<p>
+ In order to fit everything it needs in RAM,
+ Android tries to share RAM pages across processes. It
+ can do so in the following ways:
+</p>
+
+<ul>
+ <li>
+ Each app process is forked from an existing process called Zygote.
+ The Zygote process starts when the system boots and loads common
+ framework code and resources
+ (such as activity themes). To start a new app process,
+ the system forks the Zygote process then
+ loads and runs the app's code in the new process.
+ This approach allows most of the RAM pages allocated for
+ framework code and resources to be shared across all app processes.
+ </li>
+
+ <li>
+ Most static data is mmapped into a process.
+ This technique allows data to be shared
+ between processes, and also allows it to be paged
+ out when needed. Example static data include:
+ Dalvik code (by placing it in a pre-linked <code>.odex</code>
+ file for direct mmapping), app resources
+ (by designing the resource table to be a structure
+ that can be mmapped and by aligning the zip
+ entries of the APK), and traditional project
+ elements like native code in <code>.so</code> files.
+ </li>
+
+ <li>
+ In many places, Android shares the same dynamic
+ RAM across processes using explicitly allocated
+ shared memory regions (either with ashmem or gralloc).
+ For example, window surfaces use shared
+ memory between the app and screen compositor, and
+ cursor buffers use shared memory between the
+ content provider and client.
+ </li>
+</ul>
+
+<p>
+ Due to the extensive use of shared memory, determining
+ how much memory your app is using requires
+ care. Techniques to properly determine your app's
+ memory use are discussed in
+ <a href="{@docRoot}studio/profile/investigate-ram.html">Investigating Your RAM Usage</a>.
+</p>
+
+<!-- Section 3 #################################################### -->
+
+<h2 id="AllocatingRAM">Allocating and Reclaiming App Memory</h2>
+
+<p>
+ The Dalvik heap is constrained to a
+ single virtual memory range for each app process. This defines
+ the logical heap size, which can grow as it needs to
+ but only up to a limit that the system defines
+ for each app.
+</p>
+
+<p>
+ The logical size of the heap is not the same as
+ the amount of physical memory used by the heap.
+ When inspecting your app's heap, Android computes
+ a value called the Proportional Set Size (PSS),
+ which accounts for both dirty and clean pages
+ that are shared with other processes—but only in an
+ amount that's proportional to how many apps share
+ that RAM. This (PSS) total is what the system
+ considers to be your physical memory footprint.
+ For more information about PSS, see the
+ <a href="{@docRoot}studio/profile/investigate-ram.html">Investigating Your RAM Usage</a>
+ guide.
+</p>
+
+<p>
+ The Dalvik heap does not compact the logical
+ size of the heap, meaning that Android does not
+ defragment the heap to close up space. Android
+ can only shrink the logical heap size when there
+ is unused space at the end of the heap. However,
+ the system can still reduce physical memory used by the heap.
+ After garbage collection, Dalvik
+ walks the heap and finds unused pages, then returns
+ those pages to the kernel using madvise. So, paired
+ allocations and deallocations of large
+ chunks should result in reclaiming all (or nearly all)
+ the physical memory used. However,
+ reclaiming memory from small allocations can be much
+ less efficient because the page used
+ for a small allocation may still be shared with
+ something else that has not yet been freed.
+
+</p>
+
+<!-- Section 4 #################################################### -->
+
+<h2 id="RestrictingMemory">Restricting App Memory</h2>
+
+<p>
+ To maintain a functional multi-tasking environment,
+ Android sets a hard limit on the heap size
+ for each app. The exact heap size limit varies
+ between devices based on how much RAM the device
+ has available overall. If your app has reached the
+ heap capacity and tries to allocate more
+ memory, it can receive an {@link java.lang.OutOfMemoryError}.
+</p>
+
+<p>
+ In some cases, you might want to query the
+ system to determine exactly how much heap space you
+ have available on the current device—for example, to
+ determine how much data is safe to keep in a
+ cache. You can query the system for this figure by calling
+ {@link android.app.ActivityManager#getMemoryClass() }.
+ This method returns an integer indicating the number of
+ megabytes available for your app's heap.
+</p>
+
+<!-- Section 5 #################################################### -->
+
+<h2 id="SwitchingApps">Switching apps</h2>
+
+<p>
+ When users switch between apps,
+ Android keeps apps that
+ are not foreground—that is, not visible to the user or running a
+ foreground service like music playback—
+ in a least-recently used (LRU) cache.
+ For example, when a user first launches an app,
+ a process is created for it; but when the user
+ leaves the app, that process does <em>not</em> quit.
+ The system keeps the process cached. If
+ the user later returns to the app, the system reuses the process, thereby
+ making the app switching faster.
+</p>
+
+<p>
+ If your app has a cached process and it retains memory
+ that it currently does not need,
+ then your app—even while the user is not using it—
+ affects the system's
+ overall performance. As the system runs low on memory,
+ it kills processes in the LRU cache
+ beginning with the process least recently used. The system also
+ accounts for processes that hold onto the most memory
+ and can terminate them to free up RAM.
+</p>
+
+<p class="note">
+ <strong>Note:</strong> When the system begins killing processes in the
+ LRU cache, it primarily works bottom-up. The system also considers which
+ processes consume more memory and thus provide the system
+ more memory gain if killed.
+ The less memory you consume while in the LRU list overall,
+ the better your chances are
+ to remain in the list and be able to quickly resume.
+</p>
+
+<p>
+ For more information about how processes are cached while
+ not running in the foreground and how
+ Android decides which ones
+ can be killed, see the
+ <a href="{@docRoot}guide/components/processes-and-threads.html">Processes and Threads</a>
+ guide.
+</p>
\ No newline at end of file
diff --git a/docs/html/training/articles/memory.jd b/docs/html/training/articles/memory.jd
index de7af58..8851121 100644
--- a/docs/html/training/articles/memory.jd
+++ b/docs/html/training/articles/memory.jd
@@ -1,4 +1,4 @@
-page.title=Managing Your App's Memory
+page.title=Manage Your App's Memory
page.tags=ram,low memory,OutOfMemoryError,onTrimMemory
page.article=true
@jd:body
@@ -9,732 +9,586 @@
<h2>In this document</h2>
<ol class="nolist">
- <li><a href="#Android">How Android Manages Memory</a>
+ <li><a href="#monitor">Monitor Available Memory and Memory Usage</a>
<ol>
- <li><a href="#SharingRAM">Sharing Memory</a></li>
- <li><a href="#AllocatingRAM">Allocating and Reclaiming App Memory</a></li>
- <li><a href="#RestrictingMemory">Restricting App Memory</a></li>
- <li><a href="#SwitchingApps">Switching Apps</a></li>
+ <li><a href="#AnalyzeRam">Tools for analyzing RAM usage</a></li>
+ <li><a href="#release">Release memory in response to events</a></li>
+ <li><a href="#CheckHowMuchMemory">Check how much memory you should use</a></li>
</ol>
</li>
- <li><a href="#YourApp">How Your App Should Manage Memory</a>
+ <li><a href="#code">Use More Efficient Code Constructst</a>
<ol>
<li><a href="#Services">Use services sparingly</a></li>
- <li><a href="#ReleaseMemoryAsUiGone">Release memory when your user interface becomes hidden</a></li>
- <li><a href="#ReleaseMemoryAsTight">Release memory as memory becomes tight</a></li>
- <li><a href="#CheckHowMuchMemory">Check how much memory you should use</a></li>
- <li><a href="#Bitmaps">Avoid wasting memory with bitmaps</a></li>
<li><a href="#DataContainers">Use optimized data containers</a></li>
- <li><a href="#Overhead">Be aware of memory overhead</a></li>
<li><a href="#Abstractions">Be careful with code abstractions</a></li>
<li><a href="#NanoProto">Use nano protobufs for serialized data</a></li>
+ <li><a href="#churn">Avoid memory churn</a></li>
+ </ol>
+ </li>
+ <li><a href="#remove">Remove Memory-Intensive Resources and Libraries</a>
+ <ol>
+ <li><a href="#reduce">Reduce overall APK size</a></li>
<li><a href="#DependencyInjection">Avoid dependency injection frameworks</a></li>
<li><a href="#ExternalLibs">Be careful about using external libraries</a></li>
- <li><a href="#OverallPerf">Optimize overall performance</a></li>
- <li><a href="#Proguard">Use ProGuard to strip out any unneeded code</a></li>
- <li><a href="#Zipalign">Use zipalign on your final APK</a></li>
- <li><a href="#AnalyzeRam">Analyze your RAM usage</a></li>
- <li><a href="#MultipleProcesses">Use multiple processes</a></li>
</ol>
</li>
</ol>
<h2>See Also</h2>
<ul>
- <li><a href="{@docRoot}tools/debugging/debugging-memory.html">Investigating Your RAM Usage</a>
+ <li><a href="{@docRoot}training/articles/memory-overview.html">Overview of Android Memory Management</a>
</li>
+ <li><a href="{@docRoot}studio/profile/investigate-ram.html">Investigating Your RAM Usage</a>
+ </li>
+ <li><a href="{@docRoot}topic/performance/reduce-apk-size.html">Reduce APK Size</a></li>
</ul>
</div>
</div>
+<!-- INTRO #################################################### -->
-<p>Random-access memory (RAM) is a valuable resource in any software development environment, but
-it's even more valuable on a mobile operating system where physical memory is often constrained.
-Although Android's Dalvik virtual machine performs routine garbage collection, this doesn't allow
-you to ignore when and where your app allocates and releases memory.</p>
+<p>
+ Random-access memory (RAM) is a valuable
+ resource in any software development environment, but
+ it's even more valuable on a mobile operating system
+ where physical memory is often constrained.
+ Although both the Android Runtime (ART) and Dalvik virtual machine perform
+ routine garbage collection, this does not mean you can ignore
+ when and where your app allocates and releases memory.
+ You still need to avoid
+ introducing memory leaks, usually caused by holding onto
+ object references in static member variables, and
+ release any {@link java.lang.ref.Reference} objects at the appropriate
+ time as defined by
+ lifecycle callbacks.
+</p>
-<p>In order for the garbage collector to reclaim memory from your app, you need to avoid
-introducing memory leaks (usually caused by holding onto object references in global members) and
-release any {@link java.lang.ref.Reference} objects at the appropriate time (as defined by
-lifecycle callbacks discussed further below). For most apps, the Dalvik garbage collector takes
-care of the rest: the system reclaims your memory allocations when the corresponding objects leave
-the scope of your app's active threads.</p>
+<p>
+ This page explains how you can
+ proactively reduce memory usage within your app.
+ For more information about general
+ practices to clean up your resources when programming in Java,
+ refer to other books or online
+ documentation about managing resource references.
+ If you’re looking for information about how to
+ analyze memory in a running app, read
+ <a href="#AnalyzeRam">Tools for analyzing RAM usage</a>.
+ For more detailed information about how the Android Runtime and Dalvik
+ virtual machine manage memory, see the
+ <a href="{@docRoot}training/articles/memory-overview.html">Overview of Android Memory Management</a>.
+</p>
-<p>This document explains how Android manages app processes and memory allocation, and how you can
-proactively reduce memory usage while developing for Android. For more information about general
-practices to clean up your resources when programming in Java, refer to other books or online
-documentation about managing resource references. If you’re looking for information about how to
-analyze your app’s memory once you’ve already built it, read <a
-href="{@docRoot}tools/debugging/debugging-memory.html">Investigating Your RAM Usage</a>.</p>
+<!-- Section 1 #################################################### -->
+<h2 id="monitor">Monitor Available Memory and Memory Usage</h2>
+<p>
+ The Android framework, Android Studio, and Android SDK
+ can help you analyze and adjust your app's memory usage.
+ The Android framework
+ exposes several APIs that allow your app to reduce its memory usage
+ dynamically during runtime. Android Studio and the Android SDK
+ contain several tools that allow you to investigate how your
+ app uses memory.
+</p>
+<!-- Section 1.1 #################################################### -->
-<h2 id="Android">How Android Manages Memory</h2>
+<h3 id="AnalyzeRam">Tools for analyzing RAM usage</h3>
-<p>Android does not offer swap space for memory, but it does use <a href=
-"http://en.wikipedia.org/wiki/Paging" class="external-link">paging</a> and <a href=
-"http://en.wikipedia.org/wiki/Memory-mapped_files" class="external-link">memory-mapping</a>
-(mmapping) to manage memory. This means that any memory you modify—whether by allocating
-new objects or touching mmapped pages—remains resident in RAM and cannot be paged out.
-So the only way to completely release memory from your app is to release object references you may
-be holding, making the memory available to the garbage collector. That is with one exception:
-any files mmapped in without modification, such as code, can be paged out of RAM if the system
-wants to use that memory elsewhere.</p>
-
-
-<h3 id="SharingRAM">Sharing Memory</h3>
-
-<p>In order to fit everything it needs in RAM, Android tries to share RAM pages across processes. It
-can do so in the following ways:</p>
-<ul>
-<li>Each app process is forked from an existing process called Zygote.
-The Zygote process starts when the system boots and loads common framework code and resources
-(such as activity themes). To start a new app process, the system forks the Zygote process then
-loads and runs the app's code in the new process. This allows most of the RAM pages allocated for
-framework code and resources to be shared across all app processes.</li>
-
-<li>Most static data is mmapped into a process. This not only allows that same data to be shared
-between processes but also allows it to be paged out when needed. Example static data include:
-Dalvik code (by placing it in a pre-linked {@code .odex} file for direct mmapping), app resources
-(by designing the resource table to be a structure that can be mmapped and by aligning the zip
-entries of the APK), and traditional project elements like native code in {@code .so} files.</li>
-
-<li>In many places, Android shares the same dynamic RAM across processes using explicitly allocated
-shared memory regions (either with ashmem or gralloc). For example, window surfaces use shared
-memory between the app and screen compositor, and cursor buffers use shared memory between the
-content provider and client.</li>
-</ul>
-
-<p>Due to the extensive use of shared memory, determining how much memory your app is using requires
-care. Techniques to properly determine your app's memory use are discussed in <a
-href="{@docRoot}tools/debugging/debugging-memory.html">Investigating Your RAM Usage</a>.</p>
-
-
-<h3 id="AllocatingRAM">Allocating and Reclaiming App Memory</h3>
-
-<p>Here are some facts about how Android allocates then reclaims memory from your app:</p>
-
-<ul>
-<li>The Dalvik heap for each process is constrained to a single virtual memory range. This defines
-the logical heap size, which can grow as it needs to (but only up to a limit that the system defines
-for each app).</li>
-
-<li>The logical size of the heap is not the same as the amount of physical memory used by the heap.
-When inspecting your app's heap, Android computes a value called the Proportional Set Size (PSS),
-which accounts for both dirty and clean pages that are shared with other processes—but only in an
-amount that's proportional to how many apps share that RAM. This (PSS) total is what the system
-considers to be your physical memory footprint. For more information about PSS, see the <a
-href="{@docRoot}tools/debugging/debugging-memory.html#ViewingAllocations">Investigating Your
-RAM Usage</a> guide.</li>
-
-<li>The Dalvik heap does not compact the logical size of the heap, meaning that Android does not
-defragment the heap to close up space. Android can only shrink the logical heap size when there
-is unused space at the end of the heap. But this doesn't mean the physical memory used by the heap
-can't shrink. After garbage collection, Dalvik walks the heap and finds unused pages, then returns
-those pages to the kernel using madvise. So, paired allocations and deallocations of large
-chunks should result in reclaiming all (or nearly all) the physical memory used. However,
-reclaiming memory from small allocations can be much less efficient because the page used
-for a small allocation may still be shared with something else that has not yet been freed.</li>
-</ul>
-
-
-<h3 id="RestrictingMemory">Restricting App Memory</h3>
-
-<p>To maintain a functional multi-tasking environment, Android sets a hard limit on the heap size
-for each app. The exact heap size limit varies between devices based on how much RAM the device
-has available overall. If your app has reached the heap capacity and tries to allocate more
-memory, it will receive an {@link java.lang.OutOfMemoryError}.</p>
-
-<p>In some cases, you might want to query the system to determine exactly how much heap space you
-have available on the current device—for example, to determine how much data is safe to keep in a
-cache. You can query the system for this figure by calling {@link
-android.app.ActivityManager#getMemoryClass()}. This returns an integer indicating the number of
-megabytes available for your app's heap. This is discussed further below, under
-<a href="#CheckHowMuchMemory">Check how much memory you should use</a>.</p>
-
-
-<h3 id="SwitchingApps">Switching Apps</h3>
-
-<p>Instead of using swap space when the user switches between apps, Android keeps processes that
-are not hosting a foreground ("user visible") app component in a least-recently used (LRU) cache.
-For example, when the user first launches an app, a process is created for it, but when the user
-leaves the app, that process does <em>not</em> quit. The system keeps the process cached, so if
-the user later returns to the app, the process is reused for faster app switching.</p>
-
-<p>If your app has a cached process and it retains memory that it currently does not need,
-then your app—even while the user is not using it—is constraining the system's
-overall performance. So, as the system runs low on memory, it may kill processes in the LRU cache
-beginning with the process least recently used, but also giving some consideration toward
-which processes are most memory intensive. To keep your process cached as long as possible, follow
-the advice in the following sections about when to release your references.</p>
-
-<p>More information about how processes are cached while not running in the foreground and how
-Android decides which ones
-can be killed is available in the <a href="{@docRoot}guide/components/processes-and-threads.html"
->Processes and Threads</a> guide.</p>
-
-
-
-
-<h2 id="YourApp">How Your App Should Manage Memory</h2>
-
-<p>You should consider RAM constraints throughout all phases of development, including during app
-design (before you begin development). There are many
-ways you can design and write code that lead to more efficient results, through aggregation of the
-same techniques applied over and over.</p>
-
-<p>You should apply the following techniques while designing and implementing your app to make it
-more memory efficient.</p>
-
-
-<h3 id="Services">Use services sparingly</h3>
-
-<p>If your app needs a <a href="{@docRoot}guide/components/services.html">service</a>
-to perform work in the background, do not keep it running unless
-it's actively performing a job. Also be careful to never leak your service by failing to stop it
-when its work is done.</p>
-
-<p>When you start a service, the system prefers to always keep the process for that service
-running. This makes the process very expensive because the RAM used by the service can’t be used by
-anything else or paged out. This reduces the number of cached processes that the system can keep in
-the LRU cache, making app switching less efficient. It can even lead to thrashing in the system
-when memory is tight and the system can’t maintain enough processes to host all the services
-currently running.</p>
-
-<p>The best way to limit the lifespan of your service is to use an {@link
-android.app.IntentService}, which finishes
-itself as soon as it's done handling the intent that started it. For more information, read
-<a href="{@docRoot}training/run-background-service/index.html">Running in a Background Service</a>
-.</p>
-
-<p>Leaving a service running when it’s not needed is <strong>one of the worst memory-management
-mistakes</strong> an Android app can make. So don’t be greedy by keeping a service for your app
-running. Not only will it increase the risk of your app performing poorly due to RAM constraints,
-but users will discover such misbehaving apps and uninstall them.</p>
-
-
-<h3 id="ReleaseMemoryAsUiGone">Release memory when your user interface becomes hidden</h3>
-
-<p>When the user navigates to a different app and your UI is no longer visible, you should
-release any resources that are used by only your UI. Releasing UI resources at this time can
-significantly increase the system's capacity for cached processes, which has a direct impact on the
-quality of the user experience.</p>
-
-<p>To be notified when the user exits your UI, implement the {@link
-android.content.ComponentCallbacks2#onTrimMemory onTrimMemory()} callback in your {@link
-android.app.Activity} classes. You should use this
-method to listen for the {@link android.content.ComponentCallbacks2#TRIM_MEMORY_UI_HIDDEN} level,
-which indicates your UI is now hidden from view and you should free resources that only your UI
-uses.</p>
-
-
-<p>Notice that your app receives the {@link android.content.ComponentCallbacks2#onTrimMemory
-onTrimMemory()} callback with {@link android.content.ComponentCallbacks2#TRIM_MEMORY_UI_HIDDEN}
-only when <em>all the UI components</em> of your app process become hidden from the user.
-This is distinct
-from the {@link android.app.Activity#onStop onStop()} callback, which is called when an {@link
-android.app.Activity} instance becomes hidden, which occurs even when the user moves to
-another activity in your app. So although you should implement {@link android.app.Activity#onStop
-onStop()} to release activity resources such as a network connection or to unregister broadcast
-receivers, you usually should not release your UI resources until you receive {@link
-android.content.ComponentCallbacks2#onTrimMemory onTrimMemory(TRIM_MEMORY_UI_HIDDEN)}. This ensures
-that if the user navigates <em>back</em> from another activity in your app, your UI resources are
-still available to resume the activity quickly.</p>
-
-
-
-<h3 id="ReleaseMemoryAsTight">Release memory as memory becomes tight</h3>
-
-<p>During any stage of your app's lifecycle, the {@link
-android.content.ComponentCallbacks2#onTrimMemory onTrimMemory()} callback also tells you when
-the overall device memory is getting low. You should respond by further releasing resources based
-on the following memory levels delivered by {@link android.content.ComponentCallbacks2#onTrimMemory
-onTrimMemory()}:</p>
-
-<ul>
-<li>{@link android.content.ComponentCallbacks2#TRIM_MEMORY_RUNNING_MODERATE}
-<p>Your app is running and not considered killable, but the device is running low on memory and the
-system is actively killing processes in the LRU cache.</p>
-</li>
-
-<li>{@link android.content.ComponentCallbacks2#TRIM_MEMORY_RUNNING_LOW}
-<p>Your app is running and not considered killable, but the device is running much lower on
-memory so you should release unused resources to improve system performance (which directly
-impacts your app's performance).</p>
-</li>
-
-<li>{@link android.content.ComponentCallbacks2#TRIM_MEMORY_RUNNING_CRITICAL}
-<p>Your app is still running, but the system has already killed most of the processes in the
-LRU cache, so you should release all non-critical resources now. If the system cannot reclaim
-sufficient amounts of RAM, it will clear all of the LRU cache and begin killing processes that
-the system prefers to keep alive, such as those hosting a running service.</p>
-</li>
-</ul>
-
-<p>Also, when your app process is currently cached, you may receive one of the following
-levels from {@link android.content.ComponentCallbacks2#onTrimMemory onTrimMemory()}:</p>
-<ul>
-<li>{@link android.content.ComponentCallbacks2#TRIM_MEMORY_BACKGROUND}
-<p>The system is running low on memory and your process is near the beginning of the LRU list.
-Although your app process is not at a high risk of being killed, the system may already be killing
-processes in the LRU cache. You should release resources that are easy to recover so your process
-will remain in the list and resume quickly when the user returns to your app.</p>
-</li>
-
-<li>{@link android.content.ComponentCallbacks2#TRIM_MEMORY_MODERATE}
-<p>The system is running low on memory and your process is near the middle of the LRU list. If the
-system becomes further constrained for memory, there's a chance your process will be killed.</p>
-</li>
-
-<li>{@link android.content.ComponentCallbacks2#TRIM_MEMORY_COMPLETE}
-<p>The system is running low on memory and your process is one of the first to be killed if the
-system does not recover memory now. You should release everything that's not critical to
-resuming your app state.</p>
-
-</li>
-</ul>
-
-<p>Because the {@link android.content.ComponentCallbacks2#onTrimMemory onTrimMemory()} callback was
-added in API level 14, you can use the {@link android.content.ComponentCallbacks#onLowMemory()}
-callback as a fallback for older versions, which is roughly equivalent to the {@link
-android.content.ComponentCallbacks2#TRIM_MEMORY_COMPLETE} event.</p>
-
-<p class="note"><strong>Note:</strong> When the system begins killing processes in the LRU cache,
-although it primarily works bottom-up, it does give some consideration to which processes are
-consuming more memory and will thus provide the system more memory gain if killed.
-So the less memory you consume while in the LRU list overall, the better your chances are
-to remain in the list and be able to quickly resume.</p>
-
-
-
-<h3 id="CheckHowMuchMemory">Check how much memory you should use</h3>
-
-<p>As mentioned earlier, each Android-powered device has a different amount of RAM available to the
-system and thus provides a different heap limit for each app. You can call {@link
-android.app.ActivityManager#getMemoryClass()} to get an estimate of your app's available heap in
-megabytes. If your app tries to allocate more memory than is available here, it will receive an
-{@link java.lang.OutOfMemoryError}.</p>
-
-<p>In very special situations, you can request a larger heap size by setting the <a
-href="{@docRoot}guide/topics/manifest/application-element.html#largeHeap">{@code largeHeap}</a>
-attribute to "true" in the manifest <a
-href="{@docRoot}guide/topics/manifest/application-element.html">{@code <application>}</a>
-tag. If you do so, you can call {@link
-android.app.ActivityManager#getLargeMemoryClass()} to get an estimate of the large heap size.</p>
-
-<p>However, the ability to request a large heap is intended only for a small set of apps that can
-justify the need to consume more RAM (such as a large photo editing app). <strong>Never request a
-large heap simply because you've run out of memory</strong> and you need a quick fix—you
-should use it only when you know exactly where all your memory is being allocated and why it must
-be retained. Yet, even when you're confident your app can justify the large heap, you should avoid
-requesting it to whatever extent possible. Using the extra memory will increasingly be to the
-detriment of the overall user experience because garbage collection will take longer and system
-performance may be slower when task switching or performing other common operations.</p>
-
-<p>Additionally, the large heap size is not the same on all devices and, when running on
-devices that have limited RAM, the large heap size may be exactly the same as the regular heap
-size. So even if you do request the large heap size, you should call {@link
-android.app.ActivityManager#getMemoryClass()} to check the regular heap size and strive to always
-stay below that limit.</p>
-
-
-<h3 id="Bitmaps">Avoid wasting memory with bitmaps</h3>
-
-<p>When you load a bitmap, keep it in RAM only at the resolution you need for the current device's
-screen, scaling it down if the original bitmap is a higher resolution. Keep in mind that an
-increase in bitmap resolution results in a corresponding (increase<sup>2</sup>) in memory needed,
-because both the X and Y dimensions increase.</p>
-
-<p class="note"><strong>Note:</strong> On Android 2.3.x (API level 10) and below, bitmap objects
-always appear as the same size in your app heap regardless of the image resolution (the actual
-pixel data is stored separately in native memory). This makes it more difficult to debug the bitmap
-memory allocation because most heap analysis tools do not see the native allocation. However,
-beginning in Android 3.0 (API level 11), the bitmap pixel data is allocated in your app's Dalvik
-heap, improving garbage collection and debuggability. So if your app uses bitmaps and you're having
-trouble discovering why your app is using some memory on an older device, switch to a device
-running Android 3.0 or higher to debug it.</p>
-
-<p>For more tips about working with bitmaps, read <a
-href="{@docRoot}training/displaying-bitmaps/manage-memory.html">Managing Bitmap Memory</a>.</p>
-
-
-<h3 id="DataContainers">Use optimized data containers</h3>
-
-<p>Take advantage of optimized containers in the Android framework, such as {@link
-android.util.SparseArray}, {@link android.util.SparseBooleanArray}, and {@link
-android.support.v4.util.LongSparseArray}. The generic {@link java.util.HashMap}
-implementation can be quite memory
-inefficient because it needs a separate entry object for every mapping. Additionally, the {@link
-android.util.SparseArray} classes are more efficient because they avoid the system's need
-to <acronym title=
-"Automatic conversion from primitive types to object classes (such as int to Integer)"
->autobox</acronym>
-the key and sometimes value (which creates yet another object or two per entry). And don't be
-afraid of dropping down to raw arrays when that makes sense.</p>
-
-
-
-<h3 id="Overhead">Be aware of memory overhead</h3>
-
-<p>Be knowledgeable about the cost and overhead of the language and libraries you are using, and
-keep this information in mind when you design your app, from start to finish. Often, things on the
-surface that look innocuous may in fact have a large amount of overhead. Examples include:</p>
-<ul>
-<li>Enums often require more than twice as much memory as static constants. You should strictly
-avoid using enums on Android.</li>
-
-<li>Every class in Java (including anonymous inner classes) uses about 500 bytes of code.</li>
-
-<li>Every class instance has 12-16 bytes of RAM overhead.</li>
-
-<li>Putting a single entry into a {@link java.util.HashMap} requires the allocation of an
-additional entry object that takes 32 bytes (see the previous section about <a
-href="#DataContainers">optimized data containers</a>).</li>
-</ul>
-
-<p>A few bytes here and there quickly add up—app designs that are class- or object-heavy will suffer
-from this overhead. That can leave you in the difficult position of looking at a heap analysis and
-realizing your problem is a lot of small objects using up your RAM.</p>
-
-
-<h3 id="Abstractions">Be careful with code abstractions</h3>
-
-<p>Often, developers use abstractions simply as a "good programming practice," because abstractions
-can improve code flexibility and maintenance. However, abstractions come at a significant cost:
-generally they require a fair amount more code that needs to be executed, requiring more time and
-more RAM for that code to be mapped into memory. So if your abstractions aren't supplying a
-significant benefit, you should avoid them.</p>
-
-
-<h3 id="NanoProto">Use nano protobufs for serialized data</h3>
-
-<p><a href="https://developers.google.com/protocol-buffers/docs/overview">Protocol
-buffers</a> are a language-neutral, platform-neutral, extensible mechanism designed by Google for
-serializing structured data—think XML, but smaller, faster, and simpler. If you decide to use
-protobufs for your data, you should always use nano protobufs in your client-side code. Regular
-protobufs generate extremely verbose code, which will cause many kinds of problems in your app:
-increased RAM use, significant APK size increase, slower execution, and quickly hitting the DEX
-symbol limit.</p>
-
-<p>For more information, see the "Nano version" section in the <a
-href="https://android.googlesource.com/platform/external/protobuf/+/master/java/README.txt"
-class="external-link">protobuf readme</a>.</p>
-
-
-
-<h3 id="DependencyInjection">Avoid dependency injection frameworks</h3>
-
-<p>Using a dependency injection framework such as <a
-href="https://code.google.com/p/google-guice/" class="external-link">Guice</a> or
-<a href="https://github.com/roboguice/roboguice" class="external-link">RoboGuice</a> may be
-attractive because they can simplify the code you write and provide an adaptive environment
-that's useful for testing and other configuration changes. However, these frameworks tend to perform
-a lot of process initialization by scanning your code for annotations, which can require significant
-amounts of your code to be mapped into RAM even though you don't need it. These mapped pages are
-allocated into clean memory so Android can drop them, but that won't happen until the pages have
-been left in memory for a long period of time.</p>
-
-
-<h3 id="ExternalLibs">Be careful about using external libraries</h3>
-
-<p>External library code is often not written for mobile environments and can be inefficient when used
-for work on a mobile client. At the very least, when you decide to use an external library, you
-should assume you are taking on a significant porting and maintenance burden to optimize the
-library for mobile. Plan for that work up-front and analyze the library in terms of code size and
-RAM footprint before deciding to use it at all.</p>
-
-<p>Even libraries supposedly designed for use on Android are potentially dangerous because each
-library may do things differently. For example, one library may use nano protobufs while another
-uses micro protobufs. Now you have two different protobuf implementations in your app. This can and
-will also happen with different implementations of logging, analytics, image loading frameworks,
-caching, and all kinds of other things you don't expect. <a
-href="{@docRoot}tools/help/proguard.html">ProGuard</a> won't save you here because these
-will all be lower-level dependencies that are required by the features for which you want the
-library. This becomes especially problematic when you use an {@link android.app.Activity}
-subclass from a library (which
-will tend to have wide swaths of dependencies), when libraries use reflection (which is common and
-means you need to spend a lot of time manually tweaking ProGuard to get it to work), and so on.</p>
-
-<p>Also be careful not to fall into the trap of using a shared library for one or two features out of
-dozens of other things it does; you don't want to pull in a large amount of code and overhead that
-you don't even use. At the end of the day, if there isn't an existing implementation that is a
-strong match for what you need to do, it may be best if you create your own implementation.</p>
-
-
-<h3 id="OverallPerf">Optimize overall performance</h3>
-
-<p>A variety of information about optimizing your app's overall performance is available
-in other documents listed in <a href="{@docRoot}training/best-performance.html">Best Practices
-for Performance</a>. Many of these documents include optimizations tips for CPU performance, but
-many of these tips also help optimize your app's memory use, such as by reducing the number of
-layout objects required by your UI.</p>
-
-<p>You should also read about <a href="{@docRoot}tools/debugging/debugging-ui.html">optimizing
-your UI</a> with the layout debugging tools and take advantage of
-the optimization suggestions provided by the <a
-href="{@docRoot}tools/debugging/improving-w-lint.html">lint tool</a>.</p>
-
-
-<h3 id="Proguard">Use ProGuard to strip out any unneeded code</h3>
-
-<p>The <a href="{@docRoot}tools/help/proguard.html">ProGuard</a> tool shrinks,
-optimizes, and obfuscates your code by removing unused code and renaming classes, fields, and
-methods with semantically obscure names. Using ProGuard can make your code more compact, requiring
-fewer RAM pages to be mapped.</p>
-
-
-<h3 id="Zipalign">Use zipalign on your final APK</h3>
-
-<p>If you do any post-processing of an APK generated by a build system (including signing it
-with your final production certificate), then you must run <a
-href="{@docRoot}tools/help/zipalign.html">zipalign</a> on it to have it re-aligned.
-Failing to do so can cause your app to require significantly more RAM, because things like
-resources can no longer be mmapped from the APK.</p>
-
-<p class="note"><strong>Note:</strong> Google Play Store does not accept APK files that
-are not zipaligned.</p>
-
-
-<h3 id="AnalyzeRam">Analyze your RAM usage</h3>
-
-<p>Once you achieve a relatively stable build, begin analyzing how much RAM your app is using
-throughout all stages of its lifecycle. For information about how to analyze your app, read <a
-href="{@docRoot}tools/debugging/debugging-memory.html">Investigating Your RAM Usage</a>.</p>
-
-
-
-
-<h3 id="MultipleProcesses">Use multiple processes</h3>
-
-<p>If it's appropriate for your app, an advanced technique that may help you manage your app's
-memory is dividing components of your app into multiple processes. This technique must always be
-used carefully and <strong>most apps should not run multiple processes</strong>, as it can easily
-increase—rather than decrease—your RAM footprint if done incorrectly. It is primarily
-useful to apps that may run significant work in the background as well as the foreground and can
-manage those operations separately.</p>
-
-
-<p>An example of when multiple processes may be appropriate is when building a music player that
-plays music from a service for long period of time. If
-the entire app runs in one process, then many of the allocations performed for its activity UI must
-be kept around as long as it is playing music, even if the user is currently in another app and the
-service is controlling the playback. An app like this may be split into two process: one for its
-UI, and the other for the work that continues running in the background service.</p>
-
-<p>You can specify a separate process for each app component by declaring the <a href=
-"{@docRoot}guide/topics/manifest/service-element.html#proc">{@code android:process}</a> attribute
-for each component in the manifest file. For example, you can specify that your service should run
-in a process separate from your app's main process by declaring a new process named "background"
-(but you can name the process anything you like):</p>
-
-<pre>
-<service android:name=".PlaybackService"
- android:process=":background" />
-</pre>
-
-<p>Your process name should begin with a colon (':') to ensure that the process remains private to
-your app.</p>
-
-<p>Before you decide to create a new process, you need to understand the memory implications.
-To illustrate the consequences of each process, consider that an empty process doing basically
-nothing has an extra memory footprint of about 1.4MB, as shown by the memory information
-dump below.</p>
-
-<pre class="no-pretty-print">
-adb shell dumpsys meminfo com.example.android.apis:empty
-
-** MEMINFO in pid 10172 [com.example.android.apis:empty] **
- Pss Pss Shared Private Shared Private Heap Heap Heap
- Total Clean Dirty Dirty Clean Clean Size Alloc Free
- ------ ------ ------ ------ ------ ------ ------ ------ ------
- Native Heap 0 0 0 0 0 0 1864 1800 63
- Dalvik Heap 764 0 5228 316 0 0 5584 5499 85
- Dalvik Other 619 0 3784 448 0 0
- Stack 28 0 8 28 0 0
- Other dev 4 0 12 0 0 4
- .so mmap 287 0 2840 212 972 0
- .apk mmap 54 0 0 0 136 0
- .dex mmap 250 148 0 0 3704 148
- Other mmap 8 0 8 8 20 0
- Unknown 403 0 600 380 0 0
- TOTAL 2417 148 12480 1392 4832 152 7448 7299 148
-</pre>
-
-<p class="note"><strong>Note:</strong> More information about how to read this output is provided
-in <a href="{@docRoot}tools/debugging/debugging-memory.html#ViewingAllocations">Investigating
-Your RAM Usage</a>. The key data here is the <em>Private Dirty</em> and <em>Private
-Clean</em> memory, which shows that this process is using almost 1.4MB of non-pageable RAM
-(distributed across the Dalvik heap, native allocations, book-keeping, and library-loading),
-and another 150K of RAM for code that has been mapped in to execute.</p>
-
-<p>This memory footprint for an empty process is fairly significant and it can quickly
-grow as you start doing work in that process. For
-example, here is the memory use of a process that is created only to show an activity with some
-text in it:</p>
-
-<pre class="no-pretty-print">
-** MEMINFO in pid 10226 [com.example.android.helloactivity] **
- Pss Pss Shared Private Shared Private Heap Heap Heap
- Total Clean Dirty Dirty Clean Clean Size Alloc Free
- ------ ------ ------ ------ ------ ------ ------ ------ ------
- Native Heap 0 0 0 0 0 0 3000 2951 48
- Dalvik Heap 1074 0 4928 776 0 0 5744 5658 86
- Dalvik Other 802 0 3612 664 0 0
- Stack 28 0 8 28 0 0
- Ashmem 6 0 16 0 0 0
- Other dev 108 0 24 104 0 4
- .so mmap 2166 0 2824 1828 3756 0
- .apk mmap 48 0 0 0 632 0
- .ttf mmap 3 0 0 0 24 0
- .dex mmap 292 4 0 0 5672 4
- Other mmap 10 0 8 8 68 0
- Unknown 632 0 412 624 0 0
- TOTAL 5169 4 11832 4032 10152 8 8744 8609 134
-</pre>
-
-<p>The process has now almost tripled in size, to 4MB, simply by showing some text in the UI. This
-leads to an important conclusion: If you are going to split your app into multiple processes, only
-one process should be responsible for UI. Other processes should avoid any UI, as this will quickly
-increase the RAM required by the process (especially once you start loading bitmap assets and other
-resources). It may then be hard or impossible to reduce the memory usage once the UI is drawn.</p>
-
-<p>Additionally, when running more than one process, it's more important than ever that you keep your
-code as lean as possible, because any unnecessary RAM overhead for common implementations are now
-replicated in each process. For example, if you are using enums (though <a
-href="#Overhead">you should not use enums</a>), all of
-the RAM needed to create and initialize those constants is duplicated in each process, and any
-abstractions you have with adapters and temporaries or other overhead will likewise be replicated.</p>
-
-<p>Another concern with multiple processes is the dependencies that exist between them. For example,
-if your app has a content provider that you have running in the default process which also hosts
-your UI, then code in a background process that uses that content provider will also require that
-your UI process remain in RAM. If your goal is to have a background process that can run
-independently of a heavy-weight UI process, it can't have dependencies on content providers or
-services that execute in the UI process.</p>
-
-
-
-
-
-
-
-
-
-
-<!-- THE FOLLOWING IS OVERWHELMING AND NOT NECESSARY FOR MOST APPS, LEAVING OUT FOR NOW
-
-
-<p>You can examine the dependencies between your processes with the command:</p>
-
-<pre class="no-pretty-print">
-adb shell dumpsys activity
-</pre>
-
-<p>This dumps various information about the Activity Manager's state, ending with a list of all
-processes in their memory management order, including the reason each process is at its given
-level. For example, below is a dump with the Music app in the foreground.</p>
-
-<pre class="no-pretty-print">
-ACTIVITY MANAGER RUNNING PROCESSES (dumpsys activity processes)
- Process LRU list (sorted by oom_adj):
- PERS # 4: adj=sys /F trm= 0 20674:system/1000 (fixed)
- PERS #39: adj=pers /F trm= 0 20964:com.android.nfc/1027 (fixed)
- PERS # 2: adj=pers /F trm= 0 20959:com.android.phone/1001 (fixed)
- PERS # 1: adj=pers /F trm= 0 20779:com.android.systemui/u0a10057 (fixed)
- Proc #11: adj=fore /FA trm= 0 8663:com.google.android.music:ui/u0a10043 (top-activity)
- Proc #10: adj=fore /F trm= 0 30881:com.google.android.music:main/u0a10043 (provider)
- com.google.android.music/.store.MusicContentProvider<=Proc{8663:com.google.android.music:ui/u0a10043}
- Proc # 6: adj=fore /F trm= 0 21014:com.google.process.gapps/u0a10023 (provider)
- com.google.android.gsf/.settings.GoogleSettingsProvider<=Proc{20935:com.google.process.location/u0a10023}
- Proc #38: adj=vis /F trm= 0 21028:com.android.nfc:handover/1027 (service)
- com.android.nfc/.handover.HandoverService<=Proc{20964:com.android.nfc/1027}
- Proc # 7: adj=vis /B trm= 0 20935:com.google.process.location/u0a10023 (service)
- com.google.android.location/.GeocodeService<=Proc{20674:system/1000}
- Proc # 3: adj=vis /F trm= 0 21225:com.android.bluetooth/1002 (service)
- com.android.bluetooth/.hfp.HeadsetService<=Proc{20674:system/1000}
- Proc # 0: adj=vis /F trm= 0 20908:com.google.android.inputmethod.latin/u0a10035 (service)
- com.google.android.inputmethod.latin/com.android.inputmethod.latin.LatinIME<=Proc{20674:system/1000}
- Proc #34: adj=svc /B trm= 0 16765:com.google.android.apps.currents/u0a10012 (started-services)
- Proc #14: adj=svc /B trm= 0 21148:com.google.android.gms/u0a10023 (started-services)
- Proc #12: adj=home /B trm= 0 20989:com.android.launcher/u0a10036 (home)
- Proc #37: adj=svcb /B trm= 0 15194:com.google.android.apps.googlevoice/u0a10089 (started-services)
- Proc #17: adj=svcb /B trm= 0 24537:android.process.media/u0a10016 (started-services)
- Proc #35: adj=bak /B trm= 0 16087:com.android.defcontainer/u0a10013 (service)
- com.android.defcontainer/.DefaultContainerService<=Proc{16050:com.android.settings/1000}
- Proc #16: adj=bak /B trm= 0 7334:com.google.android.gm/u0a10022 (bg-act)
- Proc #15: adj=bak /B trm= 0 22499:com.google.android.googlequicksearchbox/u0a10060 (bg-act)
- Proc # 9: adj=bak /B trm= 0 20856:com.google.android.gsf.login/u0a10023 (bg-empty)
- Proc #26: adj=bak+1/B trm= 0 9923:com.android.mms/u0a10042 (bg-act)
- Proc #23: adj=bak+1/B trm= 0 16721:com.android.chrome/u0a10010 (bg-act)
- Proc #22: adj=bak+1/B trm= 0 17596:com.android.chrome:sandboxed_process0/u0a10010i33 (service)
- com.android.chrome/org.chromium.content.app.SandboxedProcessService0<=Proc{16721:com.android.chrome/u0a10010}
- Proc #19: adj=bak+1/B trm= 0 17442:com.google.android.youtube/u0a10067 (bg-services)
- Proc #18: adj=bak+2/B trm= 0 16740:com.google.android.apps.plus/u0a10052 (bg-empty)
- Proc #13: adj=bak+2/B trm= 0 7707:com.android.musicfx/u0a10044 (bg-empty)
- Proc #36: adj=bak+3/B trm= 0 16050:com.android.settings/1000 (bg-act)
- Proc #33: adj=bak+3/B trm= 0 16863:com.android.dialer/u0a10015 (bg-act)
-</pre>
-
-
-<p class="note"><strong>Note:</strong> The exact details of what is shown here will vary across
-platform versions as process management policies are tweaked and improved.</p>
-
-
-<p>Details on the highlighted sections are:</p>
+<p>
+ Before you can fix the memory usage problems in your app, you first need
+ to find them. Android Studio and the Android SDK include several tools
+ for analyzing memory usage in your app:
+</p>
<ol>
-<li>Foreground app: This is the current app running in the foreground -- it is in the "fore" memory
-class because it is the top activity on the activity stack.</li>
+ <li>
+ The Device Monitor has a Dalvik Debug Monitor Server (DDMS) tool that allows
+ you to inspect memory allocation within your app process.
+ You can use this information to understand how your
+ app uses memory overall. For example, you can force a garbage collection
+ event and then view the types of objects that remain in memory. You can
+ use this information to identify operations or actions within your app
+ that allocate or leave excessive amounts of objects in memory.
-<li>Persistent processes: These are processes that are part of the core system that must always be
-running.</li>
+ <p>For more information about how to use the DDMS tool, see
+ <a href="/studio/profile/ddms.html">Using DDMS</a>.
+ </p>
+ </li>
-<li>Dependent process: This shows how the Music app is using two processes. Its UI process has a
-dependency on the "main" process (through a content provider). So while the UI process is in use,
-the main process must also be kept around. This means the app's memory footprint is actually the
-sum of both processes. You will have this kind of connection on a content provider any time you
-have active calls into it or have unclosed cursors or file streams that came from it.</li>
+ <li>
+ The Memory Monitor in Android Studio shows you how your app allocates
+ memory over the course of a single session.
+ The tool shows a graph of available
+ and allocated Java memory over time, including garbage collection events.
+ You can also initiate garbage collection events and take a snapshot of
+ the Java heap while your app runs. The output from the Memory Monitor tool
+ can help you identify points when your app experiences excessive garbage
+ collection events, leading to app slowness.
+ <p>
+ For more information about how to use Memory Monitor tool, see
+ <a href="{@docRoot}tools/debugging/debugging-memory.html#ViewHeap">Viewing Heap Updates</a>.
+ </p>
+ </li>
-<li>Visible processes: These are processes that count in some way as "visible" to the user. This
-generally means that it is either something the user can literally see (such as a process hosting a
-paused but visible activity that is behind a non-full-screen dialog) or is something the user might
-notice if the process disappeared (such as a foreground service playing music). You should be
-certain that any process you have running at the "visible" level is indeed critical to the user,
-because they are very expensive to the overall RAM load.</li>
+ <li>
+ Garbage collection events also show up in the Traceview viewer. Traceview
+ allows you to view trace log files as both a timeline and as a profile
+ of what happened within a method. You can use this tool to determine
+ what code was executing when a garbage collection event occurred.
+ <p>
+ For more information about how to use the Traceview viewer, see
+ <a href="https://developer.android.com/studio/profile/traceview.html">Profiling with Traceview and dmtracedump</a>.
+ </p>
+ </li>
-<li>Service processes: These are processes running long-term jobs in a service. This level of the
-list is the start of less-critical processes, which the system has some freedom to kill if RAM is
-needed elsewhere. These services are still quite expensive because they can be killed only
-temporarily and the system tries to keep them running whenever possible.</li>
+ <li>
+ The Allocation Tracker tool in Android Studio gives you a detailed look
+ at how your app allocates memory.
+ The Allocation Tracker records an app's memory allocations and lists
+ all allocated objects within the profiling snapshot. You can use this
+ tool to track down parts of your code that allocate too many objects.
-<li>Home process: A special slot for the process that hosts the current Home activity, to try to
-prevent it from being killed as much as possible. Killing this process is much more damaging to the
-user experience than killing other cached processes, because so much user interaction goes through
-home.</li>
-
-<li>Secondary service processes: These are services that have been running for a relatively long time
-and so should be killed more aggressively when RAM is needed elsewhere.</li>
-
-<li>Cached processes: These are cached processes held in the LRU cache, which allow for fast app
-switching and component launching. These processes are not required and the system will kill them
-as needed to reclaim memory. You will often see a process hosting a running service here—this is
-part of a platform policy of allowing very long-running services to drop down into the LRU list and
-eventually be killed. If the service should continue running (as defined by the {@link
-android.app.Service#onStartCommand onStartCommand()} return value, such as {@link
-android.app.Service#START_STICKY}), the the system eventually restarts it. This avoids issues with
-such services having memory leaks that over time reduce the number of regular cached processes that
-can be kept.</li>
+ <p>
+ For more information about how to use the Allocation Tracker tool, see
+ <a href="{docRoot}studio/profile/allocation-tracker-walkthru.html">Allocation Tracker Walkthrough</a>.
+ </p>
+ </li>
</ol>
-<p>This numbered list of processes is essentially the LRU list of processes that the framework
-provides to the kernel to help it determine which processes it should kill as it needs more RAM.
-The kernel's out of memory killer will generally begin from the bottom of this list, killing the
-last process and working its way up. It may not do it in exactly this order, as it can also take
-into consideration other factors such as the relative RAM footprint of processes to some degree.</p>
+<!-- Section 1.2 #################################################### -->
-<p>There are many other options you can use with the activity command to analyze further details of
-your app's state—use <code>adb shell dumpsys activity -h</code> for help on its use.</p>
+<h3 id="release">Release memory in response to events</h3>
--->
+<p>
+ An Android device can run with varying amounts of free memory
+ depending on the physical amount of RAM on the device and how the user
+ operates it. The system broadcasts signals to indicate when it is under
+ memory pressure, and apps should listen for these signals and adjust
+ their memory usage as appropriate.
+</p>
+
+</p>
+ You can use the {@link android.content.ComponentCallbacks2} API
+ to listen for these signals and then adjust your memory
+ usage in response to app lifecycle
+ or device events. The
+ {@link android.content.ComponentCallbacks2#onTrimMemory onTrimMemory()}
+ method allows your app to listen for memory related events when the app runs
+ in the foreground (is visible) and when it runs in the background.
+</p>
+
+<p>
+ To listen for these events, implement the {@link
+ android.content.ComponentCallbacks2#onTrimMemory onTrimMemory()}
+ callback in your {@link android.app.Activity}
+ classes, as shown in the following code snippet.
+</p>
+
+<pre class="prettyprint">
+import android.content.ComponentCallbacks2;
+// Other import statements ...
+
+public class MainActivity extends AppCompatActivity
+ implements ComponentCallbacks2 {
+
+ // Other activity code ...
+
+ /**
+ * Release memory when the UI becomes hidden or when system resources become low.
+ * @param level the memory-related event that was raised.
+ */
+ public void onTrimMemory(int level) {
+
+ // Determine which lifecycle or system event was raised.
+ switch (level) {
+
+ case ComponentCallbacks2.TRIM_MEMORY_UI_HIDDEN:
+
+ /*
+ Release any UI objects that currently hold memory.
+
+ The user interface has moved to the background.
+ */
+
+ break;
+
+ case ComponentCallbacks2.TRIM_MEMORY_RUNNING_MODERATE:
+ case ComponentCallbacks2.TRIM_MEMORY_RUNNING_LOW:
+ case ComponentCallbacks2.TRIM_MEMORY_RUNNING_CRITICAL:
+
+ /*
+ Release any memory that your app doesn't need to run.
+
+ The device is running low on memory while the app is running.
+ The event raised indicates the severity of the memory-related event.
+ If the event is TRIM_MEMORY_RUNNING_CRITICAL, then the system will
+ begin killing background processes.
+ */
+
+ break;
+
+ case ComponentCallbacks2.TRIM_MEMORY_BACKGROUND:
+ case ComponentCallbacks2.TRIM_MEMORY_MODERATE:
+ case ComponentCallbacks2.TRIM_MEMORY_COMPLETE:
+
+ /*
+ Release as much memory as the process can.
+
+ The app is on the LRU list and the system is running low on memory.
+ The event raised indicates where the app sits within the LRU list.
+ If the event is TRIM_MEMORY_COMPLETE, the process will be one of
+ the first to be terminated.
+ */
+
+ break;
+
+ default:
+ /*
+ Release any non-critical data structures.
+
+ The app received an unrecognized memory level value
+ from the system. Treat this as a generic low-memory message.
+ */
+ break;
+ }
+ }
+}
+</pre>
+
+<p>
+ The
+ {@link android.content.ComponentCallbacks2#onTrimMemory onTrimMemory()}
+ callback was added in Android 4.0 (API level 14). For earlier versions,
+ you can use the
+ {@link android.content.ComponentCallbacks#onLowMemory()}
+ callback as a fallback for older versions, which is roughly equivalent to the
+ {@link android.content.ComponentCallbacks2#TRIM_MEMORY_COMPLETE} event.
+</p>
+
+<!-- Section 1.3 #################################################### -->
+
+<h3 id="CheckHowMuchMemory">Check how much memory you should use</h3>
+
+<p>
+ To allow multiple running processes, Android sets a hard limit
+ on the heap size alloted for each app. The exact heap size limit varies
+ between devices based on how much RAM the device
+ has available overall. If your app has reached the heap capacity and
+ tries to allocate more
+ memory, the system throws an {@link java.lang.OutOfMemoryError}.
+</p>
+
+<p>
+ To avoid running out of memory, you can to query the system to determine
+ how much heap space you have available on the current device.
+ You can query the system for this figure by calling
+ {@link android.app.ActivityManager#getMemoryInfo(android.app.ActivityManager.MemoryInfo) getMemoryInfo()}.
+ This returns an
+ {@link android.app.ActivityManager.MemoryInfo } object that provides
+ information about the device's
+ current memory status, including available memory, total memory, and
+ the memory threshold—the memory level below which the system begins
+ to kill processes. The
+ {@link android.app.ActivityManager.MemoryInfo } class also exposes a simple
+ boolean field,
+ {@link android.app.ActivityManager.MemoryInfo#lowMemory }
+ that tells you whether the device is running low on memory.
+</p>
+
+<p>
+ The following code snippet shows an example of how you can use the
+ {@link android.app.ActivityManager#getMemoryInfo(android.app.ActivityManager.MemoryInfo) getMemoryInfo()}.
+ method in your application.
+</p>
+
+<pre class="prettyprint">
+public void doSomethingMemoryIntensive() {
+
+ // Before doing something that requires a lot of memory,
+ // check to see whether the device is in a low memory state.
+ ActivityManager.MemoryInfo memoryInfo = getAvailableMemory();
+
+ if (!memoryInfo.lowMemory) {
+ // Do memory intensive work ...
+ }
+}
+
+// Get a MemoryInfo object for the device's current memory status.
+private ActivityManager.MemoryInfo getAvailableMemory() {
+ ActivityManager activityManager = (ActivityManager) this.getSystemService(ACTIVITY_SERVICE);
+ ActivityManager.MemoryInfo memoryInfo = new ActivityManager.MemoryInfo();
+ activityManager.getMemoryInfo(memoryInfo);
+ return memoryInfo;
+}
+</pre>
+
+<!-- Section 2 #################################################### -->
+
+<h2 id="code">Use More Memory-Efficient Code Constructs</h2>
+
+<p>
+ Some Android features, Java classes, and code constructs tend to
+ use more memory than others. You can minimize how
+ much memory your app uses by choosing more efficient alternatives in
+ your code.
+</p>
+
+<!-- Section 2.1 #################################################### -->
+
+<h3 id="Services">Use services sparingly</h3>
+
+<p>
+ Leaving a service running when it’s not needed is
+ <strong>one of the worst memory-management
+ mistakes</strong> an Android app can make. If your app needs a
+ <a href="{@docRoot}guide/components/services.html">service</a>
+ to perform work in the background, do not keep it running unless
+ it needs to run a job. Remember to stop your service when it has completed
+ its task. Otherwise, you can inadvertently cause a memory leak.
+</p>
+
+<p>
+ When you start a service, the system prefers to always keep the process
+ for that service running. This behavior
+ makes services processes very expensive
+ because the RAM used by a service remains unavailable to other processes.
+ This reduces the number of cached processes that the system can keep in
+ the LRU cache, making app switching less efficient. It can even lead to
+ thrashing in the system when memory is tight and the system can’t
+ maintain enough processes to host all the services currently running.
+</p>
+
+<p>
+ You should generally avoid use of persistent services because of
+ the on-going demands they place on available memory. Instead, we
+ recommend that you use an alternative implementation
+ such as {@llink android.app.job.JobScheduler}. For more information about
+ how to use {@llink android.app.job.JobScheduler} to schedule background
+ processes, see
+ <a href="/topic/performance/background-optimization.html">Background Optimizations</a>.
+<p>
+ If you must use a service, the
+ best way to limit the lifespan of your service is to use an {@link
+ android.app.IntentService}, which finishes
+ itself as soon as it's done handling the intent that started it.
+ For more information, read
+ <a href="{@docRoot}training/run-background-service/index.html">Running in a Background Service</a>.
+</p>
+
+<!-- Section 2.2 #################################################### -->
+
+<h3 id="DataContainers">Use optimized data containers</h3>
+
+<p>
+ Some of the classes provided by the programming language are not optimized for
+ use on mobile devices. For example, the generic
+ {@link java.util.HashMap} implementation can be quite memory
+ inefficient because it needs a separate entry object for every mapping.
+</p>
+
+<p>
+ The Android framework includes several optimized data containers, including
+ {@link android.util.SparseArray}, {@link android.util.SparseBooleanArray},
+ and {@link android.support.v4.util.LongSparseArray}.
+ For example, the {@link android.util.SparseArray} classes are more
+ efficient because they avoid the system's need to
+ <acronym title="Automatic conversion from primitive types to object classes (such as int to Integer)">autobox</acronym>
+ the key and sometimes value (which creates yet another object or
+ two per entry).
+</p>
+
+<p>
+ If necessary, you can always switch to raw arrays for a really lean data
+ structure.
+</p>
+
+<!-- Section 2.3 #################################################### -->
+
+<h3 id="Abstractions">Be careful with code abstractions</h3>
+
+<p>
+ Developers often use abstractions simply as a good programming practice,
+ because abstractions can improve code flexibility and maintenance.
+ However, abstractions come at a significant cost:
+ generally they require a fair amount more code that
+ needs to be executed, requiring more time and
+ more RAM for that code to be mapped into memory.
+ So if your abstractions aren't supplying a
+ significant benefit, you should avoid them.
+</p>
+
+<p>
+ For example, enums often require more than twice as much memory as static
+ constants. You should strictly avoid using enums on Android.
+</p>
+
+<!-- Section 2.4 #################################################### -->
+
+<h3 id="NanoProto">Use nano protobufs for serialized data</h3>
+
+<p>
+ <a href="https://developers.google.com/protocol-buffers/docs/overview">Protocol buffers</a>
+ are a language-neutral, platform-neutral, extensible mechanism
+ designed by Google for serializing structured data—similar to XML, but
+ smaller, faster, and simpler. If you decide to use
+ protobufs for your data, you should always use nano protobufs in your
+ client-side code. Regular protobufs generate extremely verbose code, which
+ can cause many kinds of problems in your app such as
+ increased RAM use, significant APK size increase, and slower execution.
+</p>
+
+<p>
+ For more information, see the "Nano version" section in the
+ <a href="https://android.googlesource.com/platform/external/protobuf/+/master/java/README.txt"
+class="external-link">protobuf readme</a>.
+</p>
+
+<!-- Section 2.5 #################################################### -->
+
+<h3 id="churn">Avoid memory churn</h3>
+
+<p>
+ As mentioned previously, garbage collections events don't normally affect
+ your app's performance. However, many garbage collection events that occur
+ over a short period of time can quickly eat up your frame time. The more time
+ that the system spends on garbage collection, the less time it has to do
+ other stuff like rendering or streaming audio.
+</p>
+
+<p>
+ Often, <em>memory churn</em> can cause a large number of
+ garbage collection events to occur. In practice, memory churn describes the
+ number of allocated temporary objects that occur in a given amount of time.
+</p>
+
+<p>
+ For example, you might allocate multiple temporary objects within a
+ <code>for</code> loop. Or you might create new
+ {@link android.graphics.Paint} or {@link android.graphics.Bitmap}
+ objects inside the
+ {@link android.view.View#onDraw(android.graphics.Canvas) onDraw()}
+ function of a view.
+ In both cases, the app creates a lot of objects quickly at high volume.
+ These can quickly consume all the available memory in the young generation,
+ forcing a garbage collection event to occur.
+</p>
+
+<p>
+ Of course, you need to find the places in your code where
+ the memory churn is high before you can fix them. Use the tools discussed in
+ <a href="#AnalyzeRam">Analyze your RAM usage</a>
+</p>
+
+<p>
+ Once you identify the problem areas in your code, try to reduce the number of
+ allocations within performance critical areas. Consider moving things out of
+ inner loops or perhaps moving them into a
+ <a href="https://en.wikipedia.org/wiki/Factory_method_pattern" class="external-link">Factory</a>
+ based allocation structure.
+</p>
+
+<!-- Section 3 #################################################### -->
+
+<h2 id="remove">Remove Memory-Intensive Resources and Libraries</h2>
+
+<p>
+ Some resources and libraries within your code can gobble up memory without
+ you knowing it. Overall size of your APK, including third-party libraries
+ or embedded resources, can affect how much memory your app consumes. You can
+ improve your app's memory consumption by removing any redundant, unnecessary,
+ or bloated components, resources, or libraries from your code.
+</p>
+
+<!-- Section 3.1 #################################################### -->
+
+<h3 id="reduce">Reduce overall APK size</h3>
+
+<p>
+ You can significantly reduce your app's memory usage by reducing the overall
+ size of your app. Bitmap size, resources, animation frames, and third-party
+ libraries can all contribute to the size of your APK.
+ Android Studio and the Android SDK provide multiple tools
+ to help you reduce the size of your resources and external dependencies.
+</p>
+
+<p>
+ For more information about how to reduce your overall APK size, see
+ <a href="{@docRoot}topic/performance/reduce-apk-size.html">Reduce APK Size</a>.
+</p>
+
+<!-- Section 3.2 #################################################### -->
+
+<h3 id="DependencyInjection">Use caution with dependency injection frameworks</h3>
+
+<p>
+ Dependency injection framework such as
+ <a href="https://code.google.com/p/google-guice/" class="external-link">Guice</a>
+ or
+ <a href="https://github.com/roboguice/roboguice" class="external-link">RoboGuice</a>
+ can simplify the code you write and provide an adaptive environment
+ that's useful for testing and other configuration changes. However, dependency
+ frameworks aren't always optimized for mobile devices.
+</p>
+
+<p>
+ For example, these frameworks tend to initialize processes by
+ scanning your code for annotations. This which can require significant
+ amounts of your code to be mapped into RAM unnecessarily. The system
+ allocates these mapped pages into clean memory so Android can drop them; yet
+ that can't happen until the pages have remained in memory for a long period
+ of time.
+ </p>
+
+<p>
+ If you need to use a dependency injection framework in your app, consider
+ using
+ <a class="external-link" href="http://google.github.io/dagger/">Dagger</a>
+ instead. For example, Dagger does not use reflection to scan your app's code.
+ Dagger's strict implementation means that it can be used in Android apps
+ without needlessly increasing memory usage.
+</p>
+
+<!-- Section 3.3 #################################################### -->
+
+<h3 id="ExternalLibs">Be careful about using external libraries</h3>
+
+<p>
+ External library code is often not written for mobile environments and
+ can be inefficient when used
+ for work on a mobile client. When you decide to use an
+ external library, you may need to optimize that library for mobile devices.
+ Plan for that work up-front and analyze the library in terms of code size and
+ RAM footprint before deciding to use it at all.
+</p>
+
+<p>
+ Even some mobile-optimized libraries can cause problems due to differing
+ implementations. For example, one library may use nano protobufs
+ while another uses micro protobufs, resulting in two different protobuf
+ implementations in your app. This can happen with different
+ implementations of logging, analytics, image loading frameworks,
+ caching, and many other things you don't expect.
+</p>
+
+<p>
+ Although <a href="{@docRoot}tools/help/proguard.html">ProGuard</a> can
+ help to remove APIs and resources with the right flags, it can't remove a
+ library's large internal dependencies. The features that you want in these
+ libraries may require lower-level dependencies. This becomes especially
+ problematic when you use an {@link android.app.Activity } subclass from a
+ library (which will tend to have wide swaths of dependencies),
+ when libraries use reflection (which is common and means you need to spend a
+ lot of time manually tweaking ProGuard to get it to work), and so on.
+</p>
+
+<p>
+ Also avoid using a shared library for just one or two features out of dozens.
+ You don't want to pull in a large amount of code and overhead that
+ you don't even use. When you consider whether to use a library, look for
+ an implementation that strongly matches what you need. Otherwise, you might
+ decide to create your own implementation.
+</p>
+
diff --git a/docs/html/training/training_toc.cs b/docs/html/training/training_toc.cs
index d0dccba..39ca6fb 100644
--- a/docs/html/training/training_toc.cs
+++ b/docs/html/training/training_toc.cs
@@ -1888,6 +1888,12 @@
>Managing Your App's Memory</a>
</li>
<li>
+ <a href="<?cs var:toroot ?>training/articles/memory-overview.html"
+ description=
+ "How Android manages app process and memory allocation."
+ >Overview of Android Memory Management</a>
+ </li>
+ <li>
<a href="<?cs var:toroot ?>training/articles/perf-tips.html"
description=
"How to optimize your app's performance in various ways to improve its