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/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.server.display;
import com.android.internal.app.IBatteryStats;
import com.android.server.LocalServices;
import com.android.server.am.BatteryStatsService;
import android.animation.Animator;
import android.animation.ObjectAnimator;
import android.content.Context;
import android.content.res.Resources;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;
import android.hardware.display.DisplayManagerInternal.DisplayPowerCallbacks;
import android.hardware.display.DisplayManagerInternal.DisplayPowerRequest;
import android.os.Handler;
import android.os.Looper;
import android.os.Message;
import android.os.PowerManager;
import android.os.RemoteException;
import android.os.SystemClock;
import android.os.Trace;
import android.util.MathUtils;
import android.util.Slog;
import android.util.Spline;
import android.util.TimeUtils;
import android.view.Display;
import android.view.WindowManagerPolicy;
import java.io.PrintWriter;
/**
* Controls the power state of the display.
*
* Handles the proximity sensor, light sensor, and animations between states
* including the screen off animation.
*
* This component acts independently of the rest of the power manager service.
* In particular, it does not share any state and it only communicates
* via asynchronous callbacks to inform the power manager that something has
* changed.
*
* Everything this class does internally is serialized on its handler although
* it may be accessed by other threads from the outside.
*
* Note that the power manager service guarantees that it will hold a suspend
* blocker as long as the display is not ready. So most of the work done here
* does not need to worry about holding a suspend blocker unless it happens
* independently of the display ready signal.
*
* For debugging, you can make the color fade and brightness animations run
* slower by changing the "animator duration scale" option in Development Settings.
*/
final class DisplayPowerController implements AutomaticBrightnessController.Callbacks {
private static final String TAG = "DisplayPowerController";
private static final String SCREEN_ON_BLOCKED_TRACE_NAME = "Screen on blocked";
private static boolean DEBUG = false;
private static final boolean DEBUG_PRETEND_PROXIMITY_SENSOR_ABSENT = false;
// If true, uses the color fade on animation.
// We might want to turn this off if we cannot get a guarantee that the screen
// actually turns on and starts showing new content after the call to set the
// screen state returns. Playing the animation can also be somewhat slow.
private static final boolean USE_COLOR_FADE_ON_ANIMATION = false;
// The minimum reduction in brightness when dimmed.
private static final int SCREEN_DIM_MINIMUM_REDUCTION = 10;
private static final int COLOR_FADE_ON_ANIMATION_DURATION_MILLIS = 250;
private static final int COLOR_FADE_OFF_ANIMATION_DURATION_MILLIS = 400;
private static final int MSG_UPDATE_POWER_STATE = 1;
private static final int MSG_PROXIMITY_SENSOR_DEBOUNCED = 2;
private static final int MSG_SCREEN_ON_UNBLOCKED = 3;
private static final int PROXIMITY_UNKNOWN = -1;
private static final int PROXIMITY_NEGATIVE = 0;
private static final int PROXIMITY_POSITIVE = 1;
// Proximity sensor debounce delay in milliseconds for positive or negative transitions.
private static final int PROXIMITY_SENSOR_POSITIVE_DEBOUNCE_DELAY = 0;
private static final int PROXIMITY_SENSOR_NEGATIVE_DEBOUNCE_DELAY = 250;
// Trigger proximity if distance is less than 5 cm.
private static final float TYPICAL_PROXIMITY_THRESHOLD = 5.0f;
// Brightness animation ramp rate in brightness units per second.
private static final int BRIGHTNESS_RAMP_RATE_SLOW = 40;
private static final int REPORTED_TO_POLICY_SCREEN_OFF = 0;
private static final int REPORTED_TO_POLICY_SCREEN_TURNING_ON = 1;
private static final int REPORTED_TO_POLICY_SCREEN_ON = 2;
private final Object mLock = new Object();
private final Context mContext;
// Our handler.
private final DisplayControllerHandler mHandler;
// Asynchronous callbacks into the power manager service.
// Only invoked from the handler thread while no locks are held.
private final DisplayPowerCallbacks mCallbacks;
// Battery stats.
private final IBatteryStats mBatteryStats;
// The sensor manager.
private final SensorManager mSensorManager;
// The window manager policy.
private final WindowManagerPolicy mWindowManagerPolicy;
// The display blanker.
private final DisplayBlanker mBlanker;
// The proximity sensor, or null if not available or needed.
private Sensor mProximitySensor;
// The doze screen brightness.
private final int mScreenBrightnessDozeConfig;
// The dim screen brightness.
private final int mScreenBrightnessDimConfig;
// The minimum screen brightness to use in a very dark room.
private final int mScreenBrightnessDarkConfig;
// The minimum allowed brightness.
private final int mScreenBrightnessRangeMinimum;
// The maximum allowed brightness.
private final int mScreenBrightnessRangeMaximum;
// True if auto-brightness should be used.
private boolean mUseSoftwareAutoBrightnessConfig;
// True if should use light sensor to automatically determine doze screen brightness.
private final boolean mAllowAutoBrightnessWhileDozingConfig;
// True if we should fade the screen while turning it off, false if we should play
// a stylish color fade animation instead.
private boolean mColorFadeFadesConfig;
// The pending power request.
// Initially null until the first call to requestPowerState.
// Guarded by mLock.
private DisplayPowerRequest mPendingRequestLocked;
// True if a request has been made to wait for the proximity sensor to go negative.
// Guarded by mLock.
private boolean mPendingWaitForNegativeProximityLocked;
// True if the pending power request or wait for negative proximity flag
// has been changed since the last update occurred.
// Guarded by mLock.
private boolean mPendingRequestChangedLocked;
// Set to true when the important parts of the pending power request have been applied.
// The important parts are mainly the screen state. Brightness changes may occur
// concurrently.
// Guarded by mLock.
private boolean mDisplayReadyLocked;
// Set to true if a power state update is required.
// Guarded by mLock.
private boolean mPendingUpdatePowerStateLocked;
/* The following state must only be accessed by the handler thread. */
// The currently requested power state.
// The power controller will progressively update its internal state to match
// the requested power state. Initially null until the first update.
private DisplayPowerRequest mPowerRequest;
// The current power state.
// Must only be accessed on the handler thread.
private DisplayPowerState mPowerState;
// True if the device should wait for negative proximity sensor before
// waking up the screen. This is set to false as soon as a negative
// proximity sensor measurement is observed or when the device is forced to
// go to sleep by the user. While true, the screen remains off.
private boolean mWaitingForNegativeProximity;
// The actual proximity sensor threshold value.
private float mProximityThreshold;
// Set to true if the proximity sensor listener has been registered
// with the sensor manager.
private boolean mProximitySensorEnabled;
// The debounced proximity sensor state.
private int mProximity = PROXIMITY_UNKNOWN;
// The raw non-debounced proximity sensor state.
private int mPendingProximity = PROXIMITY_UNKNOWN;
private long mPendingProximityDebounceTime = -1; // -1 if fully debounced
// True if the screen was turned off because of the proximity sensor.
// When the screen turns on again, we report user activity to the power manager.
private boolean mScreenOffBecauseOfProximity;
// The currently active screen on unblocker. This field is non-null whenever
// we are waiting for a callback to release it and unblock the screen.
private ScreenOnUnblocker mPendingScreenOnUnblocker;
// True if we were in the process of turning off the screen.
// This allows us to recover more gracefully from situations where we abort
// turning off the screen.
private boolean mPendingScreenOff;
// True if we have unfinished business and are holding a suspend blocker.
private boolean mUnfinishedBusiness;
// The elapsed real time when the screen on was blocked.
private long mScreenOnBlockStartRealTime;
// Screen state we reported to policy. Must be one of REPORTED_TO_POLICY_SCREEN_* fields.
private int mReportedScreenStateToPolicy;
// Remembers whether certain kinds of brightness adjustments
// were recently applied so that we can decide how to transition.
private boolean mAppliedAutoBrightness;
private boolean mAppliedDimming;
private boolean mAppliedLowPower;
// Brightness ramp rate fast.
private final int mBrightnessRampRateFast;
// The controller for the automatic brightness level.
private AutomaticBrightnessController mAutomaticBrightnessController;
// Animators.
private ObjectAnimator mColorFadeOnAnimator;
private ObjectAnimator mColorFadeOffAnimator;
private RampAnimator<DisplayPowerState> mScreenBrightnessRampAnimator;
/**
* Creates the display power controller.
*/
public DisplayPowerController(Context context,
DisplayPowerCallbacks callbacks, Handler handler,
SensorManager sensorManager, DisplayBlanker blanker) {
mHandler = new DisplayControllerHandler(handler.getLooper());
mCallbacks = callbacks;
mBatteryStats = BatteryStatsService.getService();
mSensorManager = sensorManager;
mWindowManagerPolicy = LocalServices.getService(WindowManagerPolicy.class);
mBlanker = blanker;
mContext = context;
final Resources resources = context.getResources();
final int screenBrightnessSettingMinimum = clampAbsoluteBrightness(resources.getInteger(
com.android.internal.R.integer.config_screenBrightnessSettingMinimum));
mScreenBrightnessDozeConfig = clampAbsoluteBrightness(resources.getInteger(
com.android.internal.R.integer.config_screenBrightnessDoze));
mScreenBrightnessDimConfig = clampAbsoluteBrightness(resources.getInteger(
com.android.internal.R.integer.config_screenBrightnessDim));
mScreenBrightnessDarkConfig = clampAbsoluteBrightness(resources.getInteger(
com.android.internal.R.integer.config_screenBrightnessDark));
if (mScreenBrightnessDarkConfig > mScreenBrightnessDimConfig) {
Slog.w(TAG, "Expected config_screenBrightnessDark ("
+ mScreenBrightnessDarkConfig + ") to be less than or equal to "
+ "config_screenBrightnessDim (" + mScreenBrightnessDimConfig + ").");
}
if (mScreenBrightnessDarkConfig > mScreenBrightnessDimConfig) {
Slog.w(TAG, "Expected config_screenBrightnessDark ("
+ mScreenBrightnessDarkConfig + ") to be less than or equal to "
+ "config_screenBrightnessSettingMinimum ("
+ screenBrightnessSettingMinimum + ").");
}
int screenBrightnessRangeMinimum = Math.min(Math.min(
screenBrightnessSettingMinimum, mScreenBrightnessDimConfig),
mScreenBrightnessDarkConfig);
mScreenBrightnessRangeMaximum = PowerManager.BRIGHTNESS_ON;
mUseSoftwareAutoBrightnessConfig = resources.getBoolean(
com.android.internal.R.bool.config_automatic_brightness_available);
mAllowAutoBrightnessWhileDozingConfig = resources.getBoolean(
com.android.internal.R.bool.config_allowAutoBrightnessWhileDozing);
mBrightnessRampRateFast = resources.getInteger(
com.android.internal.R.integer.config_brightness_ramp_rate_fast);
int lightSensorRate = resources.getInteger(
com.android.internal.R.integer.config_autoBrightnessLightSensorRate);
long brighteningLightDebounce = resources.getInteger(
com.android.internal.R.integer.config_autoBrightnessBrighteningLightDebounce);
long darkeningLightDebounce = resources.getInteger(
com.android.internal.R.integer.config_autoBrightnessDarkeningLightDebounce);
boolean autoBrightnessResetAmbientLuxAfterWarmUp = resources.getBoolean(
com.android.internal.R.bool.config_autoBrightnessResetAmbientLuxAfterWarmUp);
int ambientLightHorizon = resources.getInteger(
com.android.internal.R.integer.config_autoBrightnessAmbientLightHorizon);
float autoBrightnessAdjustmentMaxGamma = resources.getFraction(
com.android.internal.R.fraction.config_autoBrightnessAdjustmentMaxGamma,
1, 1);
if (mUseSoftwareAutoBrightnessConfig) {
int[] lux = resources.getIntArray(
com.android.internal.R.array.config_autoBrightnessLevels);
int[] screenBrightness = resources.getIntArray(
com.android.internal.R.array.config_autoBrightnessLcdBacklightValues);
int lightSensorWarmUpTimeConfig = resources.getInteger(
com.android.internal.R.integer.config_lightSensorWarmupTime);
final float dozeScaleFactor = resources.getFraction(
com.android.internal.R.fraction.config_screenAutoBrightnessDozeScaleFactor,
1, 1);
Spline screenAutoBrightnessSpline = createAutoBrightnessSpline(lux, screenBrightness);
if (screenAutoBrightnessSpline == null) {
Slog.e(TAG, "Error in config.xml. config_autoBrightnessLcdBacklightValues "
+ "(size " + screenBrightness.length + ") "
+ "must be monotic and have exactly one more entry than "
+ "config_autoBrightnessLevels (size " + lux.length + ") "
+ "which must be strictly increasing. "
+ "Auto-brightness will be disabled.");
mUseSoftwareAutoBrightnessConfig = false;
} else {
int bottom = clampAbsoluteBrightness(screenBrightness[0]);
if (mScreenBrightnessDarkConfig > bottom) {
Slog.w(TAG, "config_screenBrightnessDark (" + mScreenBrightnessDarkConfig
+ ") should be less than or equal to the first value of "
+ "config_autoBrightnessLcdBacklightValues ("
+ bottom + ").");
}
if (bottom < screenBrightnessRangeMinimum) {
screenBrightnessRangeMinimum = bottom;
}
mAutomaticBrightnessController = new AutomaticBrightnessController(this,
handler.getLooper(), sensorManager, screenAutoBrightnessSpline,
lightSensorWarmUpTimeConfig, screenBrightnessRangeMinimum,
mScreenBrightnessRangeMaximum, dozeScaleFactor, lightSensorRate,
brighteningLightDebounce, darkeningLightDebounce,
autoBrightnessResetAmbientLuxAfterWarmUp,
ambientLightHorizon, autoBrightnessAdjustmentMaxGamma);
}
}
mScreenBrightnessRangeMinimum = screenBrightnessRangeMinimum;
mColorFadeFadesConfig = resources.getBoolean(
com.android.internal.R.bool.config_animateScreenLights);
if (!DEBUG_PRETEND_PROXIMITY_SENSOR_ABSENT) {
mProximitySensor = mSensorManager.getDefaultSensor(Sensor.TYPE_PROXIMITY);
if (mProximitySensor != null) {
mProximityThreshold = Math.min(mProximitySensor.getMaximumRange(),
TYPICAL_PROXIMITY_THRESHOLD);
}
}
}
/**
* Returns true if the proximity sensor screen-off function is available.
*/
public boolean isProximitySensorAvailable() {
return mProximitySensor != null;
}
/**
* Requests a new power state.
* The controller makes a copy of the provided object and then
* begins adjusting the power state to match what was requested.
*
* @param request The requested power state.
* @param waitForNegativeProximity If true, issues a request to wait for
* negative proximity before turning the screen back on, assuming the screen
* was turned off by the proximity sensor.
* @return True if display is ready, false if there are important changes that must
* be made asynchronously (such as turning the screen on), in which case the caller
* should grab a wake lock, watch for {@link DisplayPowerCallbacks#onStateChanged()}
* then try the request again later until the state converges.
*/
public boolean requestPowerState(DisplayPowerRequest request,
boolean waitForNegativeProximity) {
if (DEBUG) {
Slog.d(TAG, "requestPowerState: "
+ request + ", waitForNegativeProximity=" + waitForNegativeProximity);
}
synchronized (mLock) {
boolean changed = false;
if (waitForNegativeProximity
&& !mPendingWaitForNegativeProximityLocked) {
mPendingWaitForNegativeProximityLocked = true;
changed = true;
}
if (mPendingRequestLocked == null) {
mPendingRequestLocked = new DisplayPowerRequest(request);
changed = true;
} else if (!mPendingRequestLocked.equals(request)) {
mPendingRequestLocked.copyFrom(request);
changed = true;
}
if (changed) {
mDisplayReadyLocked = false;
}
if (changed && !mPendingRequestChangedLocked) {
mPendingRequestChangedLocked = true;
sendUpdatePowerStateLocked();
}
return mDisplayReadyLocked;
}
}
private void sendUpdatePowerState() {
synchronized (mLock) {
sendUpdatePowerStateLocked();
}
}
private void sendUpdatePowerStateLocked() {
if (!mPendingUpdatePowerStateLocked) {
mPendingUpdatePowerStateLocked = true;
Message msg = mHandler.obtainMessage(MSG_UPDATE_POWER_STATE);
msg.setAsynchronous(true);
mHandler.sendMessage(msg);
}
}
private void initialize() {
// Initialize the power state object for the default display.
// In the future, we might manage multiple displays independently.
mPowerState = new DisplayPowerState(mBlanker,
new ColorFade(Display.DEFAULT_DISPLAY));
mColorFadeOnAnimator = ObjectAnimator.ofFloat(
mPowerState, DisplayPowerState.COLOR_FADE_LEVEL, 0.0f, 1.0f);
mColorFadeOnAnimator.setDuration(COLOR_FADE_ON_ANIMATION_DURATION_MILLIS);
mColorFadeOnAnimator.addListener(mAnimatorListener);
mColorFadeOffAnimator = ObjectAnimator.ofFloat(
mPowerState, DisplayPowerState.COLOR_FADE_LEVEL, 1.0f, 0.0f);
mColorFadeOffAnimator.setDuration(COLOR_FADE_OFF_ANIMATION_DURATION_MILLIS);
mColorFadeOffAnimator.addListener(mAnimatorListener);
mScreenBrightnessRampAnimator = new RampAnimator<DisplayPowerState>(
mPowerState, DisplayPowerState.SCREEN_BRIGHTNESS);
mScreenBrightnessRampAnimator.setListener(mRampAnimatorListener);
// Initialize screen state for battery stats.
try {
mBatteryStats.noteScreenState(mPowerState.getScreenState());
mBatteryStats.noteScreenBrightness(mPowerState.getScreenBrightness());
} catch (RemoteException ex) {
// same process
}
}
private final Animator.AnimatorListener mAnimatorListener = new Animator.AnimatorListener() {
@Override
public void onAnimationStart(Animator animation) {
}
@Override
public void onAnimationEnd(Animator animation) {
sendUpdatePowerState();
}
@Override
public void onAnimationRepeat(Animator animation) {
}
@Override
public void onAnimationCancel(Animator animation) {
}
};
private final RampAnimator.Listener mRampAnimatorListener = new RampAnimator.Listener() {
@Override
public void onAnimationEnd() {
sendUpdatePowerState();
}
};
private void updatePowerState() {
// Update the power state request.
final boolean mustNotify;
boolean mustInitialize = false;
boolean autoBrightnessAdjustmentChanged = false;
synchronized (mLock) {
mPendingUpdatePowerStateLocked = false;
if (mPendingRequestLocked == null) {
return; // wait until first actual power request
}
if (mPowerRequest == null) {
mPowerRequest = new DisplayPowerRequest(mPendingRequestLocked);
mWaitingForNegativeProximity = mPendingWaitForNegativeProximityLocked;
mPendingWaitForNegativeProximityLocked = false;
mPendingRequestChangedLocked = false;
mustInitialize = true;
} else if (mPendingRequestChangedLocked) {
autoBrightnessAdjustmentChanged = (mPowerRequest.screenAutoBrightnessAdjustment
!= mPendingRequestLocked.screenAutoBrightnessAdjustment);
mPowerRequest.copyFrom(mPendingRequestLocked);
mWaitingForNegativeProximity |= mPendingWaitForNegativeProximityLocked;
mPendingWaitForNegativeProximityLocked = false;
mPendingRequestChangedLocked = false;
mDisplayReadyLocked = false;
}
mustNotify = !mDisplayReadyLocked;
}
// Initialize things the first time the power state is changed.
if (mustInitialize) {
initialize();
}
// Compute the basic display state using the policy.
// We might override this below based on other factors.
int state;
int brightness = PowerManager.BRIGHTNESS_DEFAULT;
boolean performScreenOffTransition = false;
switch (mPowerRequest.policy) {
case DisplayPowerRequest.POLICY_OFF:
state = Display.STATE_OFF;
performScreenOffTransition = true;
break;
case DisplayPowerRequest.POLICY_DOZE:
if (mPowerRequest.dozeScreenState != Display.STATE_UNKNOWN) {
state = mPowerRequest.dozeScreenState;
} else {
state = Display.STATE_DOZE;
}
if (!mAllowAutoBrightnessWhileDozingConfig) {
brightness = mPowerRequest.dozeScreenBrightness;
}
break;
case DisplayPowerRequest.POLICY_DIM:
case DisplayPowerRequest.POLICY_BRIGHT:
default:
state = Display.STATE_ON;
break;
}
assert(state != Display.STATE_UNKNOWN);
// Apply the proximity sensor.
if (mProximitySensor != null) {
if (mPowerRequest.useProximitySensor && state != Display.STATE_OFF) {
setProximitySensorEnabled(true);
if (!mScreenOffBecauseOfProximity
&& mProximity == PROXIMITY_POSITIVE) {
mScreenOffBecauseOfProximity = true;
sendOnProximityPositiveWithWakelock();
}
} else if (mWaitingForNegativeProximity
&& mScreenOffBecauseOfProximity
&& mProximity == PROXIMITY_POSITIVE
&& state != Display.STATE_OFF) {
setProximitySensorEnabled(true);
} else {
setProximitySensorEnabled(false);
mWaitingForNegativeProximity = false;
}
if (mScreenOffBecauseOfProximity
&& mProximity != PROXIMITY_POSITIVE) {
mScreenOffBecauseOfProximity = false;
sendOnProximityNegativeWithWakelock();
}
} else {
mWaitingForNegativeProximity = false;
}
if (mScreenOffBecauseOfProximity) {
state = Display.STATE_OFF;
}
// Animate the screen state change unless already animating.
// The transition may be deferred, so after this point we will use the
// actual state instead of the desired one.
animateScreenStateChange(state, performScreenOffTransition);
state = mPowerState.getScreenState();
// Use zero brightness when screen is off.
if (state == Display.STATE_OFF) {
brightness = PowerManager.BRIGHTNESS_OFF;
}
// Configure auto-brightness.
boolean autoBrightnessEnabled = false;
if (mAutomaticBrightnessController != null) {
final boolean autoBrightnessEnabledInDoze = mAllowAutoBrightnessWhileDozingConfig
&& (state == Display.STATE_DOZE || state == Display.STATE_DOZE_SUSPEND);
autoBrightnessEnabled = mPowerRequest.useAutoBrightness
&& (state == Display.STATE_ON || autoBrightnessEnabledInDoze)
&& brightness < 0;
final boolean userInitiatedChange = autoBrightnessAdjustmentChanged
&& mPowerRequest.brightnessSetByUser;
mAutomaticBrightnessController.configure(autoBrightnessEnabled,
mPowerRequest.screenAutoBrightnessAdjustment, state != Display.STATE_ON,
userInitiatedChange, mPowerRequest.useTwilight);
}
// Apply brightness boost.
// We do this here after configuring auto-brightness so that we don't
// disable the light sensor during this temporary state. That way when
// boost ends we will be able to resume normal auto-brightness behavior
// without any delay.
if (mPowerRequest.boostScreenBrightness
&& brightness != PowerManager.BRIGHTNESS_OFF) {
brightness = PowerManager.BRIGHTNESS_ON;
}
// Apply auto-brightness.
boolean slowChange = false;
if (brightness < 0) {
if (autoBrightnessEnabled) {
brightness = mAutomaticBrightnessController.getAutomaticScreenBrightness();
}
if (brightness >= 0) {
// Use current auto-brightness value and slowly adjust to changes.
brightness = clampScreenBrightness(brightness);
if (mAppliedAutoBrightness && !autoBrightnessAdjustmentChanged) {
slowChange = true; // slowly adapt to auto-brightness
}
mAppliedAutoBrightness = true;
} else {
mAppliedAutoBrightness = false;
}
} else {
mAppliedAutoBrightness = false;
}
// Use default brightness when dozing unless overridden.
if (brightness < 0 && (state == Display.STATE_DOZE
|| state == Display.STATE_DOZE_SUSPEND)) {
brightness = mScreenBrightnessDozeConfig;
}
// Apply manual brightness.
// Use the current brightness setting from the request, which is expected
// provide a nominal default value for the case where auto-brightness
// is not ready yet.
if (brightness < 0) {
brightness = clampScreenBrightness(mPowerRequest.screenBrightness);
}
// Apply dimming by at least some minimum amount when user activity
// timeout is about to expire.
if (mPowerRequest.policy == DisplayPowerRequest.POLICY_DIM) {
if (brightness > mScreenBrightnessRangeMinimum) {
brightness = Math.max(Math.min(brightness - SCREEN_DIM_MINIMUM_REDUCTION,
mScreenBrightnessDimConfig), mScreenBrightnessRangeMinimum);
}
if (!mAppliedDimming) {
slowChange = false;
}
mAppliedDimming = true;
} else if (mAppliedDimming) {
slowChange = false;
mAppliedDimming = false;
}
// If low power mode is enabled, cut the brightness level by half
// as long as it is above the minimum threshold.
if (mPowerRequest.lowPowerMode) {
if (brightness > mScreenBrightnessRangeMinimum) {
brightness = Math.max(brightness / 2, mScreenBrightnessRangeMinimum);
}
if (!mAppliedLowPower) {
slowChange = false;
}
mAppliedLowPower = true;
} else if (mAppliedLowPower) {
slowChange = false;
mAppliedLowPower = false;
}
// Animate the screen brightness when the screen is on or dozing.
// Skip the animation when the screen is off or suspended.
if (!mPendingScreenOff) {
if (state == Display.STATE_ON || state == Display.STATE_DOZE) {
animateScreenBrightness(brightness,
slowChange ? BRIGHTNESS_RAMP_RATE_SLOW : mBrightnessRampRateFast);
} else {
animateScreenBrightness(brightness, 0);
}
}
// Determine whether the display is ready for use in the newly requested state.
// Note that we do not wait for the brightness ramp animation to complete before
// reporting the display is ready because we only need to ensure the screen is in the
// right power state even as it continues to converge on the desired brightness.
final boolean ready = mPendingScreenOnUnblocker == null
&& !mColorFadeOnAnimator.isStarted()
&& !mColorFadeOffAnimator.isStarted()
&& mPowerState.waitUntilClean(mCleanListener);
final boolean finished = ready
&& !mScreenBrightnessRampAnimator.isAnimating();
// Notify policy about screen turned on.
if (ready && state != Display.STATE_OFF
&& mReportedScreenStateToPolicy == REPORTED_TO_POLICY_SCREEN_TURNING_ON) {
mReportedScreenStateToPolicy = REPORTED_TO_POLICY_SCREEN_ON;
mWindowManagerPolicy.screenTurnedOn();
}
// Grab a wake lock if we have unfinished business.
if (!finished && !mUnfinishedBusiness) {
if (DEBUG) {
Slog.d(TAG, "Unfinished business...");
}
mCallbacks.acquireSuspendBlocker();
mUnfinishedBusiness = true;
}
// Notify the power manager when ready.
if (ready && mustNotify) {
// Send state change.
synchronized (mLock) {
if (!mPendingRequestChangedLocked) {
mDisplayReadyLocked = true;
if (DEBUG) {
Slog.d(TAG, "Display ready!");
}
}
}
sendOnStateChangedWithWakelock();
}
// Release the wake lock when we have no unfinished business.
if (finished && mUnfinishedBusiness) {
if (DEBUG) {
Slog.d(TAG, "Finished business...");
}
mUnfinishedBusiness = false;
mCallbacks.releaseSuspendBlocker();
}
}
@Override
public void updateBrightness() {
sendUpdatePowerState();
}
private void blockScreenOn() {
if (mPendingScreenOnUnblocker == null) {
Trace.asyncTraceBegin(Trace.TRACE_TAG_POWER, SCREEN_ON_BLOCKED_TRACE_NAME, 0);
mPendingScreenOnUnblocker = new ScreenOnUnblocker();
mScreenOnBlockStartRealTime = SystemClock.elapsedRealtime();
Slog.i(TAG, "Blocking screen on until initial contents have been drawn.");
}
}
private void unblockScreenOn() {
if (mPendingScreenOnUnblocker != null) {
mPendingScreenOnUnblocker = null;
long delay = SystemClock.elapsedRealtime() - mScreenOnBlockStartRealTime;
Slog.i(TAG, "Unblocked screen on after " + delay + " ms");
Trace.asyncTraceEnd(Trace.TRACE_TAG_POWER, SCREEN_ON_BLOCKED_TRACE_NAME, 0);
}
}
private boolean setScreenState(int state) {
if (mPowerState.getScreenState() != state) {
final boolean wasOn = (mPowerState.getScreenState() != Display.STATE_OFF);
mPowerState.setScreenState(state);
// Tell battery stats about the transition.
try {
mBatteryStats.noteScreenState(state);
} catch (RemoteException ex) {
// same process
}
}
// Tell the window manager policy when the screen is turned off or on unless it's due
// to the proximity sensor. We temporarily block turning the screen on until the
// window manager is ready by leaving a black surface covering the screen.
// This surface is essentially the final state of the color fade animation and
// it is only removed once the window manager tells us that the activity has
// finished drawing underneath.
final boolean isOff = (state == Display.STATE_OFF);
if (isOff && mReportedScreenStateToPolicy != REPORTED_TO_POLICY_SCREEN_OFF
&& !mScreenOffBecauseOfProximity) {
mReportedScreenStateToPolicy = REPORTED_TO_POLICY_SCREEN_OFF;
unblockScreenOn();
mWindowManagerPolicy.screenTurnedOff();
} else if (!isOff && mReportedScreenStateToPolicy == REPORTED_TO_POLICY_SCREEN_OFF) {
mReportedScreenStateToPolicy = REPORTED_TO_POLICY_SCREEN_TURNING_ON;
if (mPowerState.getColorFadeLevel() == 0.0f) {
blockScreenOn();
} else {
unblockScreenOn();
}
mWindowManagerPolicy.screenTurningOn(mPendingScreenOnUnblocker);
}
// Return true if the screen isn't blocked.
return mPendingScreenOnUnblocker == null;
}
private int clampScreenBrightness(int value) {
return MathUtils.constrain(
value, mScreenBrightnessRangeMinimum, mScreenBrightnessRangeMaximum);
}
private void animateScreenBrightness(int target, int rate) {
if (DEBUG) {
Slog.d(TAG, "Animating brightness: target=" + target +", rate=" + rate);
}
if (mScreenBrightnessRampAnimator.animateTo(target, rate)) {
try {
mBatteryStats.noteScreenBrightness(target);
} catch (RemoteException ex) {
// same process
}
}
}
private void animateScreenStateChange(int target, boolean performScreenOffTransition) {
// If there is already an animation in progress, don't interfere with it.
if (mColorFadeOnAnimator.isStarted()
|| mColorFadeOffAnimator.isStarted()) {
if (target != Display.STATE_ON) {
return;
}
// If display state changed to on, proceed and stop the color fade and turn screen on.
mPendingScreenOff = false;
}
// If we were in the process of turning off the screen but didn't quite
// finish. Then finish up now to prevent a jarring transition back
// to screen on if we skipped blocking screen on as usual.
if (mPendingScreenOff && target != Display.STATE_OFF) {
setScreenState(Display.STATE_OFF);
mPendingScreenOff = false;
mPowerState.dismissColorFadeResources();
}
if (target == Display.STATE_ON) {
// Want screen on. The contents of the screen may not yet
// be visible if the color fade has not been dismissed because
// its last frame of animation is solid black.
if (!setScreenState(Display.STATE_ON)) {
return; // screen on blocked
}
if (USE_COLOR_FADE_ON_ANIMATION && mPowerRequest.isBrightOrDim()) {
// Perform screen on animation.
if (mPowerState.getColorFadeLevel() == 1.0f) {
mPowerState.dismissColorFade();
} else if (mPowerState.prepareColorFade(mContext,
mColorFadeFadesConfig ?
ColorFade.MODE_FADE :
ColorFade.MODE_WARM_UP)) {
mColorFadeOnAnimator.start();
} else {
mColorFadeOnAnimator.end();
}
} else {
// Skip screen on animation.
mPowerState.setColorFadeLevel(1.0f);
mPowerState.dismissColorFade();
}
} else if (target == Display.STATE_DOZE) {
// Want screen dozing.
// Wait for brightness animation to complete beforehand when entering doze
// from screen on to prevent a perceptible jump because brightness may operate
// differently when the display is configured for dozing.
if (mScreenBrightnessRampAnimator.isAnimating()
&& mPowerState.getScreenState() == Display.STATE_ON) {
return;
}
// Set screen state.
if (!setScreenState(Display.STATE_DOZE)) {
return; // screen on blocked
}
// Dismiss the black surface without fanfare.
mPowerState.setColorFadeLevel(1.0f);
mPowerState.dismissColorFade();
} else if (target == Display.STATE_DOZE_SUSPEND) {
// Want screen dozing and suspended.
// Wait for brightness animation to complete beforehand unless already
// suspended because we may not be able to change it after suspension.
if (mScreenBrightnessRampAnimator.isAnimating()
&& mPowerState.getScreenState() != Display.STATE_DOZE_SUSPEND) {
return;
}
// If not already suspending, temporarily set the state to doze until the
// screen on is unblocked, then suspend.
if (mPowerState.getScreenState() != Display.STATE_DOZE_SUSPEND) {
if (!setScreenState(Display.STATE_DOZE)) {
return; // screen on blocked
}
setScreenState(Display.STATE_DOZE_SUSPEND); // already on so can't block
}
// Dismiss the black surface without fanfare.
mPowerState.setColorFadeLevel(1.0f);
mPowerState.dismissColorFade();
} else {
// Want screen off.
mPendingScreenOff = true;
if (mPowerState.getColorFadeLevel() == 0.0f) {
// Turn the screen off.
// A black surface is already hiding the contents of the screen.
setScreenState(Display.STATE_OFF);
mPendingScreenOff = false;
mPowerState.dismissColorFadeResources();
} else if (performScreenOffTransition
&& mPowerState.prepareColorFade(mContext,
mColorFadeFadesConfig ?
ColorFade.MODE_FADE : ColorFade.MODE_COOL_DOWN)
&& mPowerState.getScreenState() != Display.STATE_OFF) {
// Perform the screen off animation.
mColorFadeOffAnimator.start();
} else {
// Skip the screen off animation and add a black surface to hide the
// contents of the screen.
mColorFadeOffAnimator.end();
}
}
}
private final Runnable mCleanListener = new Runnable() {
@Override
public void run() {
sendUpdatePowerState();
}
};
private void setProximitySensorEnabled(boolean enable) {
if (enable) {
if (!mProximitySensorEnabled) {
// Register the listener.
// Proximity sensor state already cleared initially.
mProximitySensorEnabled = true;
mSensorManager.registerListener(mProximitySensorListener, mProximitySensor,
SensorManager.SENSOR_DELAY_NORMAL, mHandler);
}
} else {
if (mProximitySensorEnabled) {
// Unregister the listener.
// Clear the proximity sensor state for next time.
mProximitySensorEnabled = false;
mProximity = PROXIMITY_UNKNOWN;
mPendingProximity = PROXIMITY_UNKNOWN;
mHandler.removeMessages(MSG_PROXIMITY_SENSOR_DEBOUNCED);
mSensorManager.unregisterListener(mProximitySensorListener);
clearPendingProximityDebounceTime(); // release wake lock (must be last)
}
}
}
private void handleProximitySensorEvent(long time, boolean positive) {
if (mProximitySensorEnabled) {
if (mPendingProximity == PROXIMITY_NEGATIVE && !positive) {
return; // no change
}
if (mPendingProximity == PROXIMITY_POSITIVE && positive) {
return; // no change
}
// Only accept a proximity sensor reading if it remains
// stable for the entire debounce delay. We hold a wake lock while
// debouncing the sensor.
mHandler.removeMessages(MSG_PROXIMITY_SENSOR_DEBOUNCED);
if (positive) {
mPendingProximity = PROXIMITY_POSITIVE;
setPendingProximityDebounceTime(
time + PROXIMITY_SENSOR_POSITIVE_DEBOUNCE_DELAY); // acquire wake lock
} else {
mPendingProximity = PROXIMITY_NEGATIVE;
setPendingProximityDebounceTime(
time + PROXIMITY_SENSOR_NEGATIVE_DEBOUNCE_DELAY); // acquire wake lock
}
// Debounce the new sensor reading.
debounceProximitySensor();
}
}
private void debounceProximitySensor() {
if (mProximitySensorEnabled
&& mPendingProximity != PROXIMITY_UNKNOWN
&& mPendingProximityDebounceTime >= 0) {
final long now = SystemClock.uptimeMillis();
if (mPendingProximityDebounceTime <= now) {
// Sensor reading accepted. Apply the change then release the wake lock.
mProximity = mPendingProximity;
updatePowerState();
clearPendingProximityDebounceTime(); // release wake lock (must be last)
} else {
// Need to wait a little longer.
// Debounce again later. We continue holding a wake lock while waiting.
Message msg = mHandler.obtainMessage(MSG_PROXIMITY_SENSOR_DEBOUNCED);
msg.setAsynchronous(true);
mHandler.sendMessageAtTime(msg, mPendingProximityDebounceTime);
}
}
}
private void clearPendingProximityDebounceTime() {
if (mPendingProximityDebounceTime >= 0) {
mPendingProximityDebounceTime = -1;
mCallbacks.releaseSuspendBlocker(); // release wake lock
}
}
private void setPendingProximityDebounceTime(long debounceTime) {
if (mPendingProximityDebounceTime < 0) {
mCallbacks.acquireSuspendBlocker(); // acquire wake lock
}
mPendingProximityDebounceTime = debounceTime;
}
private void sendOnStateChangedWithWakelock() {
mCallbacks.acquireSuspendBlocker();
mHandler.post(mOnStateChangedRunnable);
}
private final Runnable mOnStateChangedRunnable = new Runnable() {
@Override
public void run() {
mCallbacks.onStateChanged();
mCallbacks.releaseSuspendBlocker();
}
};
private void sendOnProximityPositiveWithWakelock() {
mCallbacks.acquireSuspendBlocker();
mHandler.post(mOnProximityPositiveRunnable);
}
private final Runnable mOnProximityPositiveRunnable = new Runnable() {
@Override
public void run() {
mCallbacks.onProximityPositive();
mCallbacks.releaseSuspendBlocker();
}
};
private void sendOnProximityNegativeWithWakelock() {
mCallbacks.acquireSuspendBlocker();
mHandler.post(mOnProximityNegativeRunnable);
}
private final Runnable mOnProximityNegativeRunnable = new Runnable() {
@Override
public void run() {
mCallbacks.onProximityNegative();
mCallbacks.releaseSuspendBlocker();
}
};
public void dump(final PrintWriter pw) {
synchronized (mLock) {
pw.println();
pw.println("Display Power Controller Locked State:");
pw.println(" mDisplayReadyLocked=" + mDisplayReadyLocked);
pw.println(" mPendingRequestLocked=" + mPendingRequestLocked);
pw.println(" mPendingRequestChangedLocked=" + mPendingRequestChangedLocked);
pw.println(" mPendingWaitForNegativeProximityLocked="
+ mPendingWaitForNegativeProximityLocked);
pw.println(" mPendingUpdatePowerStateLocked=" + mPendingUpdatePowerStateLocked);
}
pw.println();
pw.println("Display Power Controller Configuration:");
pw.println(" mScreenBrightnessDozeConfig=" + mScreenBrightnessDozeConfig);
pw.println(" mScreenBrightnessDimConfig=" + mScreenBrightnessDimConfig);
pw.println(" mScreenBrightnessDarkConfig=" + mScreenBrightnessDarkConfig);
pw.println(" mScreenBrightnessRangeMinimum=" + mScreenBrightnessRangeMinimum);
pw.println(" mScreenBrightnessRangeMaximum=" + mScreenBrightnessRangeMaximum);
pw.println(" mUseSoftwareAutoBrightnessConfig=" + mUseSoftwareAutoBrightnessConfig);
pw.println(" mAllowAutoBrightnessWhileDozingConfig=" +
mAllowAutoBrightnessWhileDozingConfig);
pw.println(" mColorFadeFadesConfig=" + mColorFadeFadesConfig);
mHandler.runWithScissors(new Runnable() {
@Override
public void run() {
dumpLocal(pw);
}
}, 1000);
}
private void dumpLocal(PrintWriter pw) {
pw.println();
pw.println("Display Power Controller Thread State:");
pw.println(" mPowerRequest=" + mPowerRequest);
pw.println(" mWaitingForNegativeProximity=" + mWaitingForNegativeProximity);
pw.println(" mProximitySensor=" + mProximitySensor);
pw.println(" mProximitySensorEnabled=" + mProximitySensorEnabled);
pw.println(" mProximityThreshold=" + mProximityThreshold);
pw.println(" mProximity=" + proximityToString(mProximity));
pw.println(" mPendingProximity=" + proximityToString(mPendingProximity));
pw.println(" mPendingProximityDebounceTime="
+ TimeUtils.formatUptime(mPendingProximityDebounceTime));
pw.println(" mScreenOffBecauseOfProximity=" + mScreenOffBecauseOfProximity);
pw.println(" mAppliedAutoBrightness=" + mAppliedAutoBrightness);
pw.println(" mAppliedDimming=" + mAppliedDimming);
pw.println(" mAppliedLowPower=" + mAppliedLowPower);
pw.println(" mPendingScreenOnUnblocker=" + mPendingScreenOnUnblocker);
pw.println(" mPendingScreenOff=" + mPendingScreenOff);
pw.println(" mReportedToPolicy=" + reportedToPolicyToString(mReportedScreenStateToPolicy));
pw.println(" mScreenBrightnessRampAnimator.isAnimating()=" +
mScreenBrightnessRampAnimator.isAnimating());
if (mColorFadeOnAnimator != null) {
pw.println(" mColorFadeOnAnimator.isStarted()=" +
mColorFadeOnAnimator.isStarted());
}
if (mColorFadeOffAnimator != null) {
pw.println(" mColorFadeOffAnimator.isStarted()=" +
mColorFadeOffAnimator.isStarted());
}
if (mPowerState != null) {
mPowerState.dump(pw);
}
if (mAutomaticBrightnessController != null) {
mAutomaticBrightnessController.dump(pw);
}
}
private static String proximityToString(int state) {
switch (state) {
case PROXIMITY_UNKNOWN:
return "Unknown";
case PROXIMITY_NEGATIVE:
return "Negative";
case PROXIMITY_POSITIVE:
return "Positive";
default:
return Integer.toString(state);
}
}
private static String reportedToPolicyToString(int state) {
switch (state) {
case REPORTED_TO_POLICY_SCREEN_OFF:
return "REPORTED_TO_POLICY_SCREEN_OFF";
case REPORTED_TO_POLICY_SCREEN_TURNING_ON:
return "REPORTED_TO_POLICY_SCREEN_TURNING_ON";
case REPORTED_TO_POLICY_SCREEN_ON:
return "REPORTED_TO_POLICY_SCREEN_ON";
default:
return Integer.toString(state);
}
}
private static Spline createAutoBrightnessSpline(int[] lux, int[] brightness) {
if (lux == null || lux.length == 0 || brightness == null || brightness.length == 0) {
Slog.e(TAG, "Could not create auto-brightness spline.");
return null;
}
try {
final int n = brightness.length;
float[] x = new float[n];
float[] y = new float[n];
y[0] = normalizeAbsoluteBrightness(brightness[0]);
for (int i = 1; i < n; i++) {
x[i] = lux[i - 1];
y[i] = normalizeAbsoluteBrightness(brightness[i]);
}
Spline spline = Spline.createSpline(x, y);
if (DEBUG) {
Slog.d(TAG, "Auto-brightness spline: " + spline);
for (float v = 1f; v < lux[lux.length - 1] * 1.25f; v *= 1.25f) {
Slog.d(TAG, String.format(" %7.1f: %7.1f", v, spline.interpolate(v)));
}
}
return spline;
} catch (IllegalArgumentException ex) {
Slog.e(TAG, "Could not create auto-brightness spline.", ex);
return null;
}
}
private static float normalizeAbsoluteBrightness(int value) {
return (float)clampAbsoluteBrightness(value) / PowerManager.BRIGHTNESS_ON;
}
private static int clampAbsoluteBrightness(int value) {
return MathUtils.constrain(value, PowerManager.BRIGHTNESS_OFF, PowerManager.BRIGHTNESS_ON);
}
private final class DisplayControllerHandler extends Handler {
public DisplayControllerHandler(Looper looper) {
super(looper, null, true /*async*/);
}
@Override
public void handleMessage(Message msg) {
switch (msg.what) {
case MSG_UPDATE_POWER_STATE:
updatePowerState();
break;
case MSG_PROXIMITY_SENSOR_DEBOUNCED:
debounceProximitySensor();
break;
case MSG_SCREEN_ON_UNBLOCKED:
if (mPendingScreenOnUnblocker == msg.obj) {
unblockScreenOn();
updatePowerState();
}
break;
}
}
}
private final SensorEventListener mProximitySensorListener = new SensorEventListener() {
@Override
public void onSensorChanged(SensorEvent event) {
if (mProximitySensorEnabled) {
final long time = SystemClock.uptimeMillis();
final float distance = event.values[0];
boolean positive = distance >= 0.0f && distance < mProximityThreshold;
handleProximitySensorEvent(time, positive);
}
}
@Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {
// Not used.
}
};
private final class ScreenOnUnblocker implements WindowManagerPolicy.ScreenOnListener {
@Override
public void onScreenOn() {
Message msg = mHandler.obtainMessage(MSG_SCREEN_ON_UNBLOCKED, this);
msg.setAsynchronous(true);
mHandler.sendMessage(msg);
}
}
}