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/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.view;
import android.animation.Animator;
import android.animation.Animator.AnimatorListener;
import android.animation.RevealAnimator;
/**
* Defines common utilities for working with View's animations.
*
*/
public final class ViewAnimationUtils {
private ViewAnimationUtils() {}
/**
* Returns an Animator which can animate a clipping circle.
* <p>
* Any shadow cast by the View will respect the circular clip from this animator.
* <p>
* Only a single non-rectangular clip can be applied on a View at any time.
* Views clipped by a circular reveal animation take priority over
* {@link View#setClipToOutline(boolean) View Outline clipping}.
* <p>
* Note that the animation returned here is a one-shot animation. It cannot
* be re-used, and once started it cannot be paused or resumed. It is also
* an asynchronous animation that automatically runs off of the UI thread.
* As a result {@link AnimatorListener#onAnimationEnd(Animator)}
* will occur after the animation has ended, but it may be delayed depending
* on thread responsiveness.
*
* @param view The View will be clipped to the animating circle.
* @param centerX The x coordinate of the center of the animating circle.
* @param centerY The y coordinate of the center of the animating circle.
* @param startRadius The starting radius of the animating circle.
* @param endRadius The ending radius of the animating circle.
*/
public static Animator createCircularReveal(View view,
int centerX, int centerY, float startRadius, float endRadius) {
return new RevealAnimator(view, centerX, centerY, startRadius, endRadius);
}
}