|  | /* | 
|  | * Copyright 2014 The Android Open Source Project | 
|  | * | 
|  | * Licensed under the Apache License, Version 2.0 (the "License"); | 
|  | * you may not use this file except in compliance with the License. | 
|  | * You may obtain a copy of the License at | 
|  | * | 
|  | *      http://www.apache.org/licenses/LICENSE-2.0 | 
|  | * | 
|  | * Unless required by applicable law or agreed to in writing, software | 
|  | * distributed under the License is distributed on an "AS IS" BASIS, | 
|  | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
|  | * See the License for the specific language governing permissions and | 
|  | * limitations under the License. | 
|  | */ | 
|  |  | 
|  | // This source file is automatically generated | 
|  |  | 
|  | package android.opengl; | 
|  |  | 
|  | /** OpenGL ES 3.1 | 
|  | */ | 
|  | public class GLES31 extends GLES30 { | 
|  |  | 
|  | public static final int GL_VERTEX_SHADER_BIT                            = 0x00000001; | 
|  | public static final int GL_FRAGMENT_SHADER_BIT                          = 0x00000002; | 
|  | public static final int GL_UNIFORM_BARRIER_BIT                          = 0x00000004; | 
|  | public static final int GL_TEXTURE_FETCH_BARRIER_BIT                    = 0x00000008; | 
|  | public static final int GL_COMPUTE_SHADER_BIT                           = 0x00000020; | 
|  | public static final int GL_COMMAND_BARRIER_BIT                          = 0x00000040; | 
|  | public static final int GL_PIXEL_BUFFER_BARRIER_BIT                     = 0x00000080; | 
|  | public static final int GL_TEXTURE_UPDATE_BARRIER_BIT                   = 0x00000100; | 
|  | public static final int GL_BUFFER_UPDATE_BARRIER_BIT                    = 0x00000200; | 
|  | public static final int GL_FRAMEBUFFER_BARRIER_BIT                      = 0x00000400; | 
|  | public static final int GL_TRANSFORM_FEEDBACK_BARRIER_BIT               = 0x00000800; | 
|  | public static final int GL_ATOMIC_COUNTER_BARRIER_BIT                   = 0x00001000; | 
|  | public static final int GL_SHADER_STORAGE_BARRIER_BIT                   = 0x00002000; | 
|  | public static final int GL_ALL_SHADER_BITS                              = -1; // 0xFFFFFFFF | 
|  |  | 
|  | public static final int GL_TEXTURE_WIDTH                                = 0x1000; | 
|  | public static final int GL_TEXTURE_HEIGHT                               = 0x1001; | 
|  | public static final int GL_TEXTURE_INTERNAL_FORMAT                      = 0x1003; | 
|  | public static final int GL_STENCIL_INDEX                                = 0x1901; | 
|  | public static final int GL_TEXTURE_RED_SIZE                             = 0x805C; | 
|  | public static final int GL_TEXTURE_GREEN_SIZE                           = 0x805D; | 
|  | public static final int GL_TEXTURE_BLUE_SIZE                            = 0x805E; | 
|  | public static final int GL_TEXTURE_ALPHA_SIZE                           = 0x805F; | 
|  | public static final int GL_TEXTURE_DEPTH                                = 0x8071; | 
|  | public static final int GL_PROGRAM_SEPARABLE                            = 0x8258; | 
|  | public static final int GL_ACTIVE_PROGRAM                               = 0x8259; | 
|  | public static final int GL_PROGRAM_PIPELINE_BINDING                     = 0x825A; | 
|  | public static final int GL_MAX_COMPUTE_SHARED_MEMORY_SIZE               = 0x8262; | 
|  | public static final int GL_MAX_COMPUTE_UNIFORM_COMPONENTS               = 0x8263; | 
|  | public static final int GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS           = 0x8264; | 
|  | public static final int GL_MAX_COMPUTE_ATOMIC_COUNTERS                  = 0x8265; | 
|  | public static final int GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS      = 0x8266; | 
|  | public static final int GL_COMPUTE_WORK_GROUP_SIZE                      = 0x8267; | 
|  | public static final int GL_MAX_UNIFORM_LOCATIONS                        = 0x826E; | 
|  | public static final int GL_VERTEX_ATTRIB_BINDING                        = 0x82D4; | 
|  | public static final int GL_VERTEX_ATTRIB_RELATIVE_OFFSET                = 0x82D5; | 
|  | public static final int GL_VERTEX_BINDING_DIVISOR                       = 0x82D6; | 
|  | public static final int GL_VERTEX_BINDING_OFFSET                        = 0x82D7; | 
|  | public static final int GL_VERTEX_BINDING_STRIDE                        = 0x82D8; | 
|  | public static final int GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET            = 0x82D9; | 
|  | public static final int GL_MAX_VERTEX_ATTRIB_BINDINGS                   = 0x82DA; | 
|  | public static final int GL_MAX_VERTEX_ATTRIB_STRIDE                     = 0x82E5; | 
|  | public static final int GL_TEXTURE_COMPRESSED                           = 0x86A1; | 
|  | public static final int GL_TEXTURE_DEPTH_SIZE                           = 0x884A; | 
|  | public static final int GL_READ_ONLY                                    = 0x88B8; | 
|  | public static final int GL_WRITE_ONLY                                   = 0x88B9; | 
|  | public static final int GL_READ_WRITE                                   = 0x88BA; | 
|  | public static final int GL_TEXTURE_STENCIL_SIZE                         = 0x88F1; | 
|  | public static final int GL_TEXTURE_RED_TYPE                             = 0x8C10; | 
|  | public static final int GL_TEXTURE_GREEN_TYPE                           = 0x8C11; | 
|  | public static final int GL_TEXTURE_BLUE_TYPE                            = 0x8C12; | 
|  | public static final int GL_TEXTURE_ALPHA_TYPE                           = 0x8C13; | 
|  | public static final int GL_TEXTURE_DEPTH_TYPE                           = 0x8C16; | 
|  | public static final int GL_TEXTURE_SHARED_SIZE                          = 0x8C3F; | 
|  | public static final int GL_SAMPLE_POSITION                              = 0x8E50; | 
|  | public static final int GL_SAMPLE_MASK                                  = 0x8E51; | 
|  | public static final int GL_SAMPLE_MASK_VALUE                            = 0x8E52; | 
|  | public static final int GL_MAX_SAMPLE_MASK_WORDS                        = 0x8E59; | 
|  | public static final int GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET            = 0x8E5E; | 
|  | public static final int GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET            = 0x8E5F; | 
|  | public static final int GL_MAX_IMAGE_UNITS                              = 0x8F38; | 
|  | public static final int GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES         = 0x8F39; | 
|  | public static final int GL_IMAGE_BINDING_NAME                           = 0x8F3A; | 
|  | public static final int GL_IMAGE_BINDING_LEVEL                          = 0x8F3B; | 
|  | public static final int GL_IMAGE_BINDING_LAYERED                        = 0x8F3C; | 
|  | public static final int GL_IMAGE_BINDING_LAYER                          = 0x8F3D; | 
|  | public static final int GL_IMAGE_BINDING_ACCESS                         = 0x8F3E; | 
|  | public static final int GL_DRAW_INDIRECT_BUFFER                         = 0x8F3F; | 
|  | public static final int GL_DRAW_INDIRECT_BUFFER_BINDING                 = 0x8F43; | 
|  | public static final int GL_VERTEX_BINDING_BUFFER                        = 0x8F4F; | 
|  | public static final int GL_IMAGE_2D                                     = 0x904D; | 
|  | public static final int GL_IMAGE_3D                                     = 0x904E; | 
|  | public static final int GL_IMAGE_CUBE                                   = 0x9050; | 
|  | public static final int GL_IMAGE_2D_ARRAY                               = 0x9053; | 
|  | public static final int GL_INT_IMAGE_2D                                 = 0x9058; | 
|  | public static final int GL_INT_IMAGE_3D                                 = 0x9059; | 
|  | public static final int GL_INT_IMAGE_CUBE                               = 0x905B; | 
|  | public static final int GL_INT_IMAGE_2D_ARRAY                           = 0x905E; | 
|  | public static final int GL_UNSIGNED_INT_IMAGE_2D                        = 0x9063; | 
|  | public static final int GL_UNSIGNED_INT_IMAGE_3D                        = 0x9064; | 
|  | public static final int GL_UNSIGNED_INT_IMAGE_CUBE                      = 0x9066; | 
|  | public static final int GL_UNSIGNED_INT_IMAGE_2D_ARRAY                  = 0x9069; | 
|  | public static final int GL_IMAGE_BINDING_FORMAT                         = 0x906E; | 
|  | public static final int GL_IMAGE_FORMAT_COMPATIBILITY_TYPE              = 0x90C7; | 
|  | public static final int GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE           = 0x90C8; | 
|  | public static final int GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS          = 0x90C9; | 
|  | public static final int GL_MAX_VERTEX_IMAGE_UNIFORMS                    = 0x90CA; | 
|  | public static final int GL_MAX_FRAGMENT_IMAGE_UNIFORMS                  = 0x90CE; | 
|  | public static final int GL_MAX_COMBINED_IMAGE_UNIFORMS                  = 0x90CF; | 
|  | public static final int GL_SHADER_STORAGE_BUFFER                        = 0x90D2; | 
|  | public static final int GL_SHADER_STORAGE_BUFFER_BINDING                = 0x90D3; | 
|  | public static final int GL_SHADER_STORAGE_BUFFER_START                  = 0x90D4; | 
|  | public static final int GL_SHADER_STORAGE_BUFFER_SIZE                   = 0x90D5; | 
|  | public static final int GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS             = 0x90D6; | 
|  | public static final int GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS           = 0x90DA; | 
|  | public static final int GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS            = 0x90DB; | 
|  | public static final int GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS           = 0x90DC; | 
|  | public static final int GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS           = 0x90DD; | 
|  | public static final int GL_MAX_SHADER_STORAGE_BLOCK_SIZE                = 0x90DE; | 
|  | public static final int GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT       = 0x90DF; | 
|  | public static final int GL_DEPTH_STENCIL_TEXTURE_MODE                   = 0x90EA; | 
|  | public static final int GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS           = 0x90EB; | 
|  | public static final int GL_DISPATCH_INDIRECT_BUFFER                     = 0x90EE; | 
|  | public static final int GL_DISPATCH_INDIRECT_BUFFER_BINDING             = 0x90EF; | 
|  | public static final int GL_TEXTURE_2D_MULTISAMPLE                       = 0x9100; | 
|  | public static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE               = 0x9104; | 
|  | public static final int GL_TEXTURE_SAMPLES                              = 0x9106; | 
|  | public static final int GL_TEXTURE_FIXED_SAMPLE_LOCATIONS               = 0x9107; | 
|  | public static final int GL_SAMPLER_2D_MULTISAMPLE                       = 0x9108; | 
|  | public static final int GL_INT_SAMPLER_2D_MULTISAMPLE                   = 0x9109; | 
|  | public static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE          = 0x910A; | 
|  | public static final int GL_MAX_COLOR_TEXTURE_SAMPLES                    = 0x910E; | 
|  | public static final int GL_MAX_DEPTH_TEXTURE_SAMPLES                    = 0x910F; | 
|  | public static final int GL_MAX_INTEGER_SAMPLES                          = 0x9110; | 
|  | public static final int GL_COMPUTE_SHADER                               = 0x91B9; | 
|  | public static final int GL_MAX_COMPUTE_UNIFORM_BLOCKS                   = 0x91BB; | 
|  | public static final int GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS              = 0x91BC; | 
|  | public static final int GL_MAX_COMPUTE_IMAGE_UNIFORMS                   = 0x91BD; | 
|  | public static final int GL_MAX_COMPUTE_WORK_GROUP_COUNT                 = 0x91BE; | 
|  | public static final int GL_MAX_COMPUTE_WORK_GROUP_SIZE                  = 0x91BF; | 
|  | public static final int GL_ATOMIC_COUNTER_BUFFER                        = 0x92C0; | 
|  | public static final int GL_ATOMIC_COUNTER_BUFFER_BINDING                = 0x92C1; | 
|  | public static final int GL_ATOMIC_COUNTER_BUFFER_START                  = 0x92C2; | 
|  | public static final int GL_ATOMIC_COUNTER_BUFFER_SIZE                   = 0x92C3; | 
|  | public static final int GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS            = 0x92CC; | 
|  | public static final int GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS          = 0x92D0; | 
|  | public static final int GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS          = 0x92D1; | 
|  | public static final int GL_MAX_VERTEX_ATOMIC_COUNTERS                   = 0x92D2; | 
|  | public static final int GL_MAX_FRAGMENT_ATOMIC_COUNTERS                 = 0x92D6; | 
|  | public static final int GL_MAX_COMBINED_ATOMIC_COUNTERS                 = 0x92D7; | 
|  | public static final int GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE               = 0x92D8; | 
|  | public static final int GL_ACTIVE_ATOMIC_COUNTER_BUFFERS                = 0x92D9; | 
|  | public static final int GL_UNSIGNED_INT_ATOMIC_COUNTER                  = 0x92DB; | 
|  | public static final int GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS           = 0x92DC; | 
|  | public static final int GL_UNIFORM                                      = 0x92E1; | 
|  | public static final int GL_UNIFORM_BLOCK                                = 0x92E2; | 
|  | public static final int GL_PROGRAM_INPUT                                = 0x92E3; | 
|  | public static final int GL_PROGRAM_OUTPUT                               = 0x92E4; | 
|  | public static final int GL_BUFFER_VARIABLE                              = 0x92E5; | 
|  | public static final int GL_SHADER_STORAGE_BLOCK                         = 0x92E6; | 
|  | public static final int GL_TRANSFORM_FEEDBACK_VARYING                   = 0x92F4; | 
|  | public static final int GL_ACTIVE_RESOURCES                             = 0x92F5; | 
|  | public static final int GL_MAX_NAME_LENGTH                              = 0x92F6; | 
|  | public static final int GL_MAX_NUM_ACTIVE_VARIABLES                     = 0x92F7; | 
|  | public static final int GL_NAME_LENGTH                                  = 0x92F9; | 
|  | public static final int GL_TYPE                                         = 0x92FA; | 
|  | public static final int GL_ARRAY_SIZE                                   = 0x92FB; | 
|  | public static final int GL_OFFSET                                       = 0x92FC; | 
|  | public static final int GL_BLOCK_INDEX                                  = 0x92FD; | 
|  | public static final int GL_ARRAY_STRIDE                                 = 0x92FE; | 
|  | public static final int GL_MATRIX_STRIDE                                = 0x92FF; | 
|  | public static final int GL_IS_ROW_MAJOR                                 = 0x9300; | 
|  | public static final int GL_ATOMIC_COUNTER_BUFFER_INDEX                  = 0x9301; | 
|  | public static final int GL_BUFFER_BINDING                               = 0x9302; | 
|  | public static final int GL_BUFFER_DATA_SIZE                             = 0x9303; | 
|  | public static final int GL_NUM_ACTIVE_VARIABLES                         = 0x9304; | 
|  | public static final int GL_ACTIVE_VARIABLES                             = 0x9305; | 
|  | public static final int GL_REFERENCED_BY_VERTEX_SHADER                  = 0x9306; | 
|  | public static final int GL_REFERENCED_BY_FRAGMENT_SHADER                = 0x930A; | 
|  | public static final int GL_REFERENCED_BY_COMPUTE_SHADER                 = 0x930B; | 
|  | public static final int GL_TOP_LEVEL_ARRAY_SIZE                         = 0x930C; | 
|  | public static final int GL_TOP_LEVEL_ARRAY_STRIDE                       = 0x930D; | 
|  | public static final int GL_LOCATION                                     = 0x930E; | 
|  | public static final int GL_FRAMEBUFFER_DEFAULT_WIDTH                    = 0x9310; | 
|  | public static final int GL_FRAMEBUFFER_DEFAULT_HEIGHT                   = 0x9311; | 
|  | public static final int GL_FRAMEBUFFER_DEFAULT_SAMPLES                  = 0x9313; | 
|  | public static final int GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS   = 0x9314; | 
|  | public static final int GL_MAX_FRAMEBUFFER_WIDTH                        = 0x9315; | 
|  | public static final int GL_MAX_FRAMEBUFFER_HEIGHT                       = 0x9316; | 
|  | public static final int GL_MAX_FRAMEBUFFER_SAMPLES                      = 0x9318; | 
|  |  | 
|  | native private static void _nativeClassInit(); | 
|  | static { | 
|  | _nativeClassInit(); | 
|  | } | 
|  |  | 
|  | private GLES31() {} | 
|  | // C function void glDispatchCompute ( GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z ) | 
|  |  | 
|  | public static native void glDispatchCompute( | 
|  | int num_groups_x, | 
|  | int num_groups_y, | 
|  | int num_groups_z | 
|  | ); | 
|  |  | 
|  | // C function void glDispatchComputeIndirect ( GLintptr indirect ); | 
|  |  | 
|  | public static native void glDispatchComputeIndirect(long indirect); | 
|  |  | 
|  | // C function void glDrawArraysIndirect ( GLenum mode, const void *indirect ); | 
|  |  | 
|  | public static native void glDrawArraysIndirect(int mode, long indirect); | 
|  |  | 
|  | // C function glDrawElementsIndirect ( GLenum mode, GLenum type, const void *indirect ); | 
|  |  | 
|  | public static native void glDrawElementsIndirect(int mode, int type, long indirect); | 
|  |  | 
|  | // C function void glFramebufferParameteri ( GLenum target, GLenum pname, GLint param ) | 
|  |  | 
|  | public static native void glFramebufferParameteri( | 
|  | int target, | 
|  | int pname, | 
|  | int param | 
|  | ); | 
|  |  | 
|  | // C function void glGetFramebufferParameteriv ( GLenum target, GLenum pname, GLint *params ) | 
|  |  | 
|  | public static native void glGetFramebufferParameteriv( | 
|  | int target, | 
|  | int pname, | 
|  | int[] params, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glGetFramebufferParameteriv ( GLenum target, GLenum pname, GLint *params ) | 
|  |  | 
|  | public static native void glGetFramebufferParameteriv( | 
|  | int target, | 
|  | int pname, | 
|  | java.nio.IntBuffer params | 
|  | ); | 
|  |  | 
|  | // C function void glGetProgramInterfaceiv ( GLuint program, GLenum programInterface, GLenum pname, GLint *params ) | 
|  |  | 
|  | public static native void glGetProgramInterfaceiv( | 
|  | int program, | 
|  | int programInterface, | 
|  | int pname, | 
|  | int[] params, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glGetProgramInterfaceiv ( GLuint program, GLenum programInterface, GLenum pname, GLint *params ) | 
|  |  | 
|  | public static native void glGetProgramInterfaceiv( | 
|  | int program, | 
|  | int programInterface, | 
|  | int pname, | 
|  | java.nio.IntBuffer params | 
|  | ); | 
|  |  | 
|  | // C function GLuint glGetProgramResourceIndex ( GLuint program, GLenum programInterface, const GLchar *name ) | 
|  |  | 
|  | public static native int glGetProgramResourceIndex( | 
|  | int program, | 
|  | int programInterface, | 
|  | String name | 
|  | ); | 
|  |  | 
|  | // C function void glGetProgramResourceName ( GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name ) | 
|  |  | 
|  | public static native String glGetProgramResourceName( | 
|  | int program, | 
|  | int programInterface, | 
|  | int index | 
|  | ); | 
|  |  | 
|  | // C function void glGetProgramResourceiv ( GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params ) | 
|  |  | 
|  | public static native void glGetProgramResourceiv( | 
|  | int program, | 
|  | int programInterface, | 
|  | int index, | 
|  | int propCount, | 
|  | int[] props, | 
|  | int propsOffset, | 
|  | int bufSize, | 
|  | int[] length, | 
|  | int lengthOffset, | 
|  | int[] params, | 
|  | int paramsOffset | 
|  | ); | 
|  |  | 
|  | // C function void glGetProgramResourceiv ( GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params ) | 
|  |  | 
|  | public static native void glGetProgramResourceiv( | 
|  | int program, | 
|  | int programInterface, | 
|  | int index, | 
|  | int propCount, | 
|  | java.nio.IntBuffer props, | 
|  | int bufSize, | 
|  | java.nio.IntBuffer length, | 
|  | java.nio.IntBuffer params | 
|  | ); | 
|  |  | 
|  | // C function GLint glGetProgramResourceLocation ( GLuint program, GLenum programInterface, const GLchar *name ) | 
|  |  | 
|  | public static native int glGetProgramResourceLocation( | 
|  | int program, | 
|  | int programInterface, | 
|  | String name | 
|  | ); | 
|  |  | 
|  | // C function void glUseProgramStages ( GLuint pipeline, GLbitfield stages, GLuint program ) | 
|  |  | 
|  | public static native void glUseProgramStages( | 
|  | int pipeline, | 
|  | int stages, | 
|  | int program | 
|  | ); | 
|  |  | 
|  | // C function void glActiveShaderProgram ( GLuint pipeline, GLuint program ) | 
|  |  | 
|  | public static native void glActiveShaderProgram( | 
|  | int pipeline, | 
|  | int program | 
|  | ); | 
|  |  | 
|  | // C function GLuint glCreateShaderProgramv ( GLenum type, GLsizei count, const GLchar *const *strings ) | 
|  |  | 
|  | public static native int glCreateShaderProgramv( | 
|  | int type, | 
|  | String[] strings | 
|  | ); | 
|  |  | 
|  | // C function void glBindProgramPipeline ( GLuint pipeline ) | 
|  |  | 
|  | public static native void glBindProgramPipeline( | 
|  | int pipeline | 
|  | ); | 
|  |  | 
|  | // C function void glDeleteProgramPipelines ( GLsizei n, const GLuint *pipelines ) | 
|  |  | 
|  | public static native void glDeleteProgramPipelines( | 
|  | int n, | 
|  | int[] pipelines, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glDeleteProgramPipelines ( GLsizei n, const GLuint *pipelines ) | 
|  |  | 
|  | public static native void glDeleteProgramPipelines( | 
|  | int n, | 
|  | java.nio.IntBuffer pipelines | 
|  | ); | 
|  |  | 
|  | // C function void glGenProgramPipelines ( GLsizei n, GLuint *pipelines ) | 
|  |  | 
|  | public static native void glGenProgramPipelines( | 
|  | int n, | 
|  | int[] pipelines, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glGenProgramPipelines ( GLsizei n, GLuint *pipelines ) | 
|  |  | 
|  | public static native void glGenProgramPipelines( | 
|  | int n, | 
|  | java.nio.IntBuffer pipelines | 
|  | ); | 
|  |  | 
|  | // C function GLboolean glIsProgramPipeline ( GLuint pipeline ) | 
|  |  | 
|  | public static native boolean glIsProgramPipeline( | 
|  | int pipeline | 
|  | ); | 
|  |  | 
|  | // C function void glGetProgramPipelineiv ( GLuint pipeline, GLenum pname, GLint *params ) | 
|  |  | 
|  | public static native void glGetProgramPipelineiv( | 
|  | int pipeline, | 
|  | int pname, | 
|  | int[] params, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glGetProgramPipelineiv ( GLuint pipeline, GLenum pname, GLint *params ) | 
|  |  | 
|  | public static native void glGetProgramPipelineiv( | 
|  | int pipeline, | 
|  | int pname, | 
|  | java.nio.IntBuffer params | 
|  | ); | 
|  |  | 
|  | // C function void glProgramUniform1i ( GLuint program, GLint location, GLint v0 ) | 
|  |  | 
|  | public static native void glProgramUniform1i( | 
|  | int program, | 
|  | int location, | 
|  | int v0 | 
|  | ); | 
|  |  | 
|  | // C function void glProgramUniform2i ( GLuint program, GLint location, GLint v0, GLint v1 ) | 
|  |  | 
|  | public static native void glProgramUniform2i( | 
|  | int program, | 
|  | int location, | 
|  | int v0, | 
|  | int v1 | 
|  | ); | 
|  |  | 
|  | // C function void glProgramUniform3i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2 ) | 
|  |  | 
|  | public static native void glProgramUniform3i( | 
|  | int program, | 
|  | int location, | 
|  | int v0, | 
|  | int v1, | 
|  | int v2 | 
|  | ); | 
|  |  | 
|  | // C function void glProgramUniform4i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3 ) | 
|  |  | 
|  | public static native void glProgramUniform4i( | 
|  | int program, | 
|  | int location, | 
|  | int v0, | 
|  | int v1, | 
|  | int v2, | 
|  | int v3 | 
|  | ); | 
|  |  | 
|  | // C function void glProgramUniform1ui ( GLuint program, GLint location, GLuint v0 ) | 
|  |  | 
|  | public static native void glProgramUniform1ui( | 
|  | int program, | 
|  | int location, | 
|  | int v0 | 
|  | ); | 
|  |  | 
|  | // C function void glProgramUniform2ui ( GLuint program, GLint location, GLuint v0, GLuint v1 ) | 
|  |  | 
|  | public static native void glProgramUniform2ui( | 
|  | int program, | 
|  | int location, | 
|  | int v0, | 
|  | int v1 | 
|  | ); | 
|  |  | 
|  | // C function void glProgramUniform3ui ( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2 ) | 
|  |  | 
|  | public static native void glProgramUniform3ui( | 
|  | int program, | 
|  | int location, | 
|  | int v0, | 
|  | int v1, | 
|  | int v2 | 
|  | ); | 
|  |  | 
|  | // C function void glProgramUniform4ui ( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) | 
|  |  | 
|  | public static native void glProgramUniform4ui( | 
|  | int program, | 
|  | int location, | 
|  | int v0, | 
|  | int v1, | 
|  | int v2, | 
|  | int v3 | 
|  | ); | 
|  |  | 
|  | // C function void glProgramUniform1f ( GLuint program, GLint location, GLfloat v0 ) | 
|  |  | 
|  | public static native void glProgramUniform1f( | 
|  | int program, | 
|  | int location, | 
|  | float v0 | 
|  | ); | 
|  |  | 
|  | // C function void glProgramUniform2f ( GLuint program, GLint location, GLfloat v0, GLfloat v1 ) | 
|  |  | 
|  | public static native void glProgramUniform2f( | 
|  | int program, | 
|  | int location, | 
|  | float v0, | 
|  | float v1 | 
|  | ); | 
|  |  | 
|  | // C function void glProgramUniform3f ( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2 ) | 
|  |  | 
|  | public static native void glProgramUniform3f( | 
|  | int program, | 
|  | int location, | 
|  | float v0, | 
|  | float v1, | 
|  | float v2 | 
|  | ); | 
|  |  | 
|  | // C function void glProgramUniform4f ( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 ) | 
|  |  | 
|  | public static native void glProgramUniform4f( | 
|  | int program, | 
|  | int location, | 
|  | float v0, | 
|  | float v1, | 
|  | float v2, | 
|  | float v3 | 
|  | ); | 
|  |  | 
|  | // C function void glProgramUniform1iv ( GLuint program, GLint location, GLsizei count, const GLint *value ) | 
|  |  | 
|  | public static native void glProgramUniform1iv( | 
|  | int program, | 
|  | int location, | 
|  | int count, | 
|  | int[] value, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glProgramUniform1iv ( GLuint program, GLint location, GLsizei count, const GLint *value ) | 
|  |  | 
|  | public static native void glProgramUniform1iv( | 
|  | int program, | 
|  | int location, | 
|  | int count, | 
|  | java.nio.IntBuffer value | 
|  | ); | 
|  |  | 
|  | // C function void glProgramUniform2iv ( GLuint program, GLint location, GLsizei count, const GLint *value ) | 
|  |  | 
|  | public static native void glProgramUniform2iv( | 
|  | int program, | 
|  | int location, | 
|  | int count, | 
|  | int[] value, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glProgramUniform2iv ( GLuint program, GLint location, GLsizei count, const GLint *value ) | 
|  |  | 
|  | public static native void glProgramUniform2iv( | 
|  | int program, | 
|  | int location, | 
|  | int count, | 
|  | java.nio.IntBuffer value | 
|  | ); | 
|  |  | 
|  | // C function void glProgramUniform3iv ( GLuint program, GLint location, GLsizei count, const GLint *value ) | 
|  |  | 
|  | public static native void glProgramUniform3iv( | 
|  | int program, | 
|  | int location, | 
|  | int count, | 
|  | int[] value, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glProgramUniform3iv ( GLuint program, GLint location, GLsizei count, const GLint *value ) | 
|  |  | 
|  | public static native void glProgramUniform3iv( | 
|  | int program, | 
|  | int location, | 
|  | int count, | 
|  | java.nio.IntBuffer value | 
|  | ); | 
|  |  | 
|  | // C function void glProgramUniform4iv ( GLuint program, GLint location, GLsizei count, const GLint *value ) | 
|  |  | 
|  | public static native void glProgramUniform4iv( | 
|  | int program, | 
|  | int location, | 
|  | int count, | 
|  | int[] value, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glProgramUniform4iv ( GLuint program, GLint location, GLsizei count, const GLint *value ) | 
|  |  | 
|  | public static native void glProgramUniform4iv( | 
|  | int program, | 
|  | int location, | 
|  | int count, | 
|  | java.nio.IntBuffer value | 
|  | ); | 
|  |  | 
|  | // C function void glProgramUniform1uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value ) | 
|  |  | 
|  | public static native void glProgramUniform1uiv( | 
|  | int program, | 
|  | int location, | 
|  | int count, | 
|  | int[] value, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glProgramUniform1uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value ) | 
|  |  | 
|  | public static native void glProgramUniform1uiv( | 
|  | int program, | 
|  | int location, | 
|  | int count, | 
|  | java.nio.IntBuffer value | 
|  | ); | 
|  |  | 
|  | // C function void glProgramUniform2uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value ) | 
|  |  | 
|  | public static native void glProgramUniform2uiv( | 
|  | int program, | 
|  | int location, | 
|  | int count, | 
|  | int[] value, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glProgramUniform2uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value ) | 
|  |  | 
|  | public static native void glProgramUniform2uiv( | 
|  | int program, | 
|  | int location, | 
|  | int count, | 
|  | java.nio.IntBuffer value | 
|  | ); | 
|  |  | 
|  | // C function void glProgramUniform3uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value ) | 
|  |  | 
|  | public static native void glProgramUniform3uiv( | 
|  | int program, | 
|  | int location, | 
|  | int count, | 
|  | int[] value, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glProgramUniform3uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value ) | 
|  |  | 
|  | public static native void glProgramUniform3uiv( | 
|  | int program, | 
|  | int location, | 
|  | int count, | 
|  | java.nio.IntBuffer value | 
|  | ); | 
|  |  | 
|  | // C function void glProgramUniform4uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value ) | 
|  |  | 
|  | public static native void glProgramUniform4uiv( | 
|  | int program, | 
|  | int location, | 
|  | int count, | 
|  | int[] value, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glProgramUniform4uiv ( GLuint program, GLint location, GLsizei count, const GLuint *value ) | 
|  |  | 
|  | public static native void glProgramUniform4uiv( | 
|  | int program, | 
|  | int location, | 
|  | int count, | 
|  | java.nio.IntBuffer value | 
|  | ); | 
|  |  | 
|  | // C function void glProgramUniform1fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value ) | 
|  |  | 
|  | public static native void glProgramUniform1fv( | 
|  | int program, | 
|  | int location, | 
|  | int count, | 
|  | float[] value, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glProgramUniform1fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value ) | 
|  |  | 
|  | public static native void glProgramUniform1fv( | 
|  | int program, | 
|  | int location, | 
|  | int count, | 
|  | java.nio.FloatBuffer value | 
|  | ); | 
|  |  | 
|  | // C function void glProgramUniform2fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value ) | 
|  |  | 
|  | public static native void glProgramUniform2fv( | 
|  | int program, | 
|  | int location, | 
|  | int count, | 
|  | float[] value, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glProgramUniform2fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value ) | 
|  |  | 
|  | public static native void glProgramUniform2fv( | 
|  | int program, | 
|  | int location, | 
|  | int count, | 
|  | java.nio.FloatBuffer value | 
|  | ); | 
|  |  | 
|  | // C function void glProgramUniform3fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value ) | 
|  |  | 
|  | public static native void glProgramUniform3fv( | 
|  | int program, | 
|  | int location, | 
|  | int count, | 
|  | float[] value, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glProgramUniform3fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value ) | 
|  |  | 
|  | public static native void glProgramUniform3fv( | 
|  | int program, | 
|  | int location, | 
|  | int count, | 
|  | java.nio.FloatBuffer value | 
|  | ); | 
|  |  | 
|  | // C function void glProgramUniform4fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value ) | 
|  |  | 
|  | public static native void glProgramUniform4fv( | 
|  | int program, | 
|  | int location, | 
|  | int count, | 
|  | float[] value, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glProgramUniform4fv ( GLuint program, GLint location, GLsizei count, const GLfloat *value ) | 
|  |  | 
|  | public static native void glProgramUniform4fv( | 
|  | int program, | 
|  | int location, | 
|  | int count, | 
|  | java.nio.FloatBuffer value | 
|  | ); | 
|  |  | 
|  | // C function void glProgramUniformMatrix2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) | 
|  |  | 
|  | public static native void glProgramUniformMatrix2fv( | 
|  | int program, | 
|  | int location, | 
|  | int count, | 
|  | boolean transpose, | 
|  | float[] value, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glProgramUniformMatrix2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) | 
|  |  | 
|  | public static native void glProgramUniformMatrix2fv( | 
|  | int program, | 
|  | int location, | 
|  | int count, | 
|  | boolean transpose, | 
|  | java.nio.FloatBuffer value | 
|  | ); | 
|  |  | 
|  | // C function void glProgramUniformMatrix3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) | 
|  |  | 
|  | public static native void glProgramUniformMatrix3fv( | 
|  | int program, | 
|  | int location, | 
|  | int count, | 
|  | boolean transpose, | 
|  | float[] value, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glProgramUniformMatrix3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) | 
|  |  | 
|  | public static native void glProgramUniformMatrix3fv( | 
|  | int program, | 
|  | int location, | 
|  | int count, | 
|  | boolean transpose, | 
|  | java.nio.FloatBuffer value | 
|  | ); | 
|  |  | 
|  | // C function void glProgramUniformMatrix4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) | 
|  |  | 
|  | public static native void glProgramUniformMatrix4fv( | 
|  | int program, | 
|  | int location, | 
|  | int count, | 
|  | boolean transpose, | 
|  | float[] value, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glProgramUniformMatrix4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) | 
|  |  | 
|  | public static native void glProgramUniformMatrix4fv( | 
|  | int program, | 
|  | int location, | 
|  | int count, | 
|  | boolean transpose, | 
|  | java.nio.FloatBuffer value | 
|  | ); | 
|  |  | 
|  | // C function void glProgramUniformMatrix2x3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) | 
|  |  | 
|  | public static native void glProgramUniformMatrix2x3fv( | 
|  | int program, | 
|  | int location, | 
|  | int count, | 
|  | boolean transpose, | 
|  | float[] value, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glProgramUniformMatrix2x3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) | 
|  |  | 
|  | public static native void glProgramUniformMatrix2x3fv( | 
|  | int program, | 
|  | int location, | 
|  | int count, | 
|  | boolean transpose, | 
|  | java.nio.FloatBuffer value | 
|  | ); | 
|  |  | 
|  | // C function void glProgramUniformMatrix3x2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) | 
|  |  | 
|  | public static native void glProgramUniformMatrix3x2fv( | 
|  | int program, | 
|  | int location, | 
|  | int count, | 
|  | boolean transpose, | 
|  | float[] value, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glProgramUniformMatrix3x2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) | 
|  |  | 
|  | public static native void glProgramUniformMatrix3x2fv( | 
|  | int program, | 
|  | int location, | 
|  | int count, | 
|  | boolean transpose, | 
|  | java.nio.FloatBuffer value | 
|  | ); | 
|  |  | 
|  | // C function void glProgramUniformMatrix2x4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) | 
|  |  | 
|  | public static native void glProgramUniformMatrix2x4fv( | 
|  | int program, | 
|  | int location, | 
|  | int count, | 
|  | boolean transpose, | 
|  | float[] value, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glProgramUniformMatrix2x4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) | 
|  |  | 
|  | public static native void glProgramUniformMatrix2x4fv( | 
|  | int program, | 
|  | int location, | 
|  | int count, | 
|  | boolean transpose, | 
|  | java.nio.FloatBuffer value | 
|  | ); | 
|  |  | 
|  | // C function void glProgramUniformMatrix4x2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) | 
|  |  | 
|  | public static native void glProgramUniformMatrix4x2fv( | 
|  | int program, | 
|  | int location, | 
|  | int count, | 
|  | boolean transpose, | 
|  | float[] value, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glProgramUniformMatrix4x2fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) | 
|  |  | 
|  | public static native void glProgramUniformMatrix4x2fv( | 
|  | int program, | 
|  | int location, | 
|  | int count, | 
|  | boolean transpose, | 
|  | java.nio.FloatBuffer value | 
|  | ); | 
|  |  | 
|  | // C function void glProgramUniformMatrix3x4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) | 
|  |  | 
|  | public static native void glProgramUniformMatrix3x4fv( | 
|  | int program, | 
|  | int location, | 
|  | int count, | 
|  | boolean transpose, | 
|  | float[] value, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glProgramUniformMatrix3x4fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) | 
|  |  | 
|  | public static native void glProgramUniformMatrix3x4fv( | 
|  | int program, | 
|  | int location, | 
|  | int count, | 
|  | boolean transpose, | 
|  | java.nio.FloatBuffer value | 
|  | ); | 
|  |  | 
|  | // C function void glProgramUniformMatrix4x3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) | 
|  |  | 
|  | public static native void glProgramUniformMatrix4x3fv( | 
|  | int program, | 
|  | int location, | 
|  | int count, | 
|  | boolean transpose, | 
|  | float[] value, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glProgramUniformMatrix4x3fv ( GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value ) | 
|  |  | 
|  | public static native void glProgramUniformMatrix4x3fv( | 
|  | int program, | 
|  | int location, | 
|  | int count, | 
|  | boolean transpose, | 
|  | java.nio.FloatBuffer value | 
|  | ); | 
|  |  | 
|  | // C function void glValidateProgramPipeline ( GLuint pipeline ) | 
|  |  | 
|  | public static native void glValidateProgramPipeline( | 
|  | int pipeline | 
|  | ); | 
|  |  | 
|  | // C function void glGetProgramPipelineInfoLog( GLuint program, GLsizei maxLength, GLsizei * length, GLchar * infoLog); | 
|  |  | 
|  | public static native String glGetProgramPipelineInfoLog( | 
|  | int program | 
|  | ); | 
|  |  | 
|  | // C function void glBindImageTexture ( GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format ) | 
|  |  | 
|  | public static native void glBindImageTexture( | 
|  | int unit, | 
|  | int texture, | 
|  | int level, | 
|  | boolean layered, | 
|  | int layer, | 
|  | int access, | 
|  | int format | 
|  | ); | 
|  |  | 
|  | // C function void glGetBooleani_v ( GLenum target, GLuint index, GLboolean *data ) | 
|  |  | 
|  | public static native void glGetBooleani_v( | 
|  | int target, | 
|  | int index, | 
|  | boolean[] data, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glGetBooleani_v ( GLenum target, GLuint index, GLboolean *data ) | 
|  |  | 
|  | public static native void glGetBooleani_v( | 
|  | int target, | 
|  | int index, | 
|  | java.nio.IntBuffer data | 
|  | ); | 
|  |  | 
|  | // C function void glMemoryBarrier ( GLbitfield barriers ) | 
|  |  | 
|  | public static native void glMemoryBarrier( | 
|  | int barriers | 
|  | ); | 
|  |  | 
|  | // C function void glMemoryBarrierByRegion ( GLbitfield barriers ) | 
|  |  | 
|  | public static native void glMemoryBarrierByRegion( | 
|  | int barriers | 
|  | ); | 
|  |  | 
|  | // C function void glTexStorage2DMultisample ( GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations ) | 
|  |  | 
|  | public static native void glTexStorage2DMultisample( | 
|  | int target, | 
|  | int samples, | 
|  | int internalformat, | 
|  | int width, | 
|  | int height, | 
|  | boolean fixedsamplelocations | 
|  | ); | 
|  |  | 
|  | // C function void glGetMultisamplefv ( GLenum pname, GLuint index, GLfloat *val ) | 
|  |  | 
|  | public static native void glGetMultisamplefv( | 
|  | int pname, | 
|  | int index, | 
|  | float[] val, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glGetMultisamplefv ( GLenum pname, GLuint index, GLfloat *val ) | 
|  |  | 
|  | public static native void glGetMultisamplefv( | 
|  | int pname, | 
|  | int index, | 
|  | java.nio.FloatBuffer val | 
|  | ); | 
|  |  | 
|  | // C function void glSampleMaski ( GLuint maskNumber, GLbitfield mask ) | 
|  |  | 
|  | public static native void glSampleMaski( | 
|  | int maskNumber, | 
|  | int mask | 
|  | ); | 
|  |  | 
|  | // C function void glGetTexLevelParameteriv ( GLenum target, GLint level, GLenum pname, GLint *params ) | 
|  |  | 
|  | public static native void glGetTexLevelParameteriv( | 
|  | int target, | 
|  | int level, | 
|  | int pname, | 
|  | int[] params, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glGetTexLevelParameteriv ( GLenum target, GLint level, GLenum pname, GLint *params ) | 
|  |  | 
|  | public static native void glGetTexLevelParameteriv( | 
|  | int target, | 
|  | int level, | 
|  | int pname, | 
|  | java.nio.IntBuffer params | 
|  | ); | 
|  |  | 
|  | // C function void glGetTexLevelParameterfv ( GLenum target, GLint level, GLenum pname, GLfloat *params ) | 
|  |  | 
|  | public static native void glGetTexLevelParameterfv( | 
|  | int target, | 
|  | int level, | 
|  | int pname, | 
|  | float[] params, | 
|  | int offset | 
|  | ); | 
|  |  | 
|  | // C function void glGetTexLevelParameterfv ( GLenum target, GLint level, GLenum pname, GLfloat *params ) | 
|  |  | 
|  | public static native void glGetTexLevelParameterfv( | 
|  | int target, | 
|  | int level, | 
|  | int pname, | 
|  | java.nio.FloatBuffer params | 
|  | ); | 
|  |  | 
|  | // C function void glBindVertexBuffer ( GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride ) | 
|  |  | 
|  | public static native void glBindVertexBuffer( | 
|  | int bindingindex, | 
|  | int buffer, | 
|  | long offset, | 
|  | int stride | 
|  | ); | 
|  |  | 
|  | // C function void glVertexAttribFormat ( GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset ) | 
|  |  | 
|  | public static native void glVertexAttribFormat( | 
|  | int attribindex, | 
|  | int size, | 
|  | int type, | 
|  | boolean normalized, | 
|  | int relativeoffset | 
|  | ); | 
|  |  | 
|  | // C function void glVertexAttribIFormat ( GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset ) | 
|  |  | 
|  | public static native void glVertexAttribIFormat( | 
|  | int attribindex, | 
|  | int size, | 
|  | int type, | 
|  | int relativeoffset | 
|  | ); | 
|  |  | 
|  | // C function void glVertexAttribBinding ( GLuint attribindex, GLuint bindingindex ) | 
|  |  | 
|  | public static native void glVertexAttribBinding( | 
|  | int attribindex, | 
|  | int bindingindex | 
|  | ); | 
|  |  | 
|  | // C function void glVertexBindingDivisor ( GLuint bindingindex, GLuint divisor ) | 
|  |  | 
|  | public static native void glVertexBindingDivisor( | 
|  | int bindingindex, | 
|  | int divisor | 
|  | ); | 
|  |  | 
|  | } |