blob: 00e30507d2328e6ea2d69b3efd32cd1e3f06cc32 [file] [log] [blame]
/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License
*/
package com.android.server.wm;
import android.annotation.ColorInt;
import android.util.proto.ProtoOutputStream;
import android.view.SurfaceControl;
import android.view.SurfaceControl.Transaction;
import android.view.animation.Animation;
import com.android.server.wm.SurfaceAnimator.OnAnimationFinishedCallback;
import java.io.PrintWriter;
/**
* Interface that describes an animation and bridges the animation start to the component
* responsible for running the animation.
*/
interface AnimationAdapter {
long STATUS_BAR_TRANSITION_DURATION = 120L;
/**
* @return Whether we should detach the wallpaper during the animation.
* @see Animation#setDetachWallpaper
*/
boolean getDetachWallpaper();
/**
* @return Whether we should show the wallpaper during the animation.
* @see Animation#getShowWallpaper()
*/
boolean getShowWallpaper();
/**
* @return The background color behind the animation.
*/
@ColorInt int getBackgroundColor();
/**
* Requests to start the animation.
*
* @param animationLeash The surface to run the animation on. See {@link SurfaceAnimator} for an
* overview of the mechanism. This surface needs to be released by the
* component running the animation after {@code finishCallback} has been
* invoked, or after the animation was cancelled.
* @param t The Transaction to apply the initial frame of the animation.
* @param finishCallback The callback to be invoked when the animation has finished.
*/
void startAnimation(SurfaceControl animationLeash, Transaction t,
OnAnimationFinishedCallback finishCallback);
/**
* Called when the animation that was started with {@link #startAnimation} was cancelled by the
* window manager.
*
* @param animationLeash The leash passed to {@link #startAnimation}.
*/
void onAnimationCancelled(SurfaceControl animationLeash);
/**
* @return The approximate duration of the animation, in milliseconds.
*/
long getDurationHint();
/**
* If this animation is run as an app opening animation, this calculates the start time for all
* status bar transitions that happen as part of the app opening animation, which will be
* forwarded to SystemUI.
*
* @return the desired start time of the status bar transition, in uptime millis
*/
long getStatusBarTransitionsStartTime();
void dump(PrintWriter pw, String prefix);
default void writeToProto(ProtoOutputStream proto, long fieldId) {
final long token = proto.start(fieldId);
writeToProto(proto);
proto.end(token);
}
void writeToProto(ProtoOutputStream proto);
}