blob: 593f37bf912889971ffc9ad34f1398a425de92dc [file] [log] [blame]
/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.gameperformance;
import java.util.ArrayList;
import java.util.List;
import android.annotation.NonNull;
/**
* Test that measures maximum amount of triangles can be rasterized keeping FPS close to the device
* refresh rate. It is has very few devices call and each call contains big amount of triangles.
* Total filling area is around one screen.
*/
public class TriangleCountOpenGLTest extends RenderPatchOpenGLTest {
// Based on index buffer of short values.
private final static int MAX_TRIANGLES_IN_PATCH = 32000;
public TriangleCountOpenGLTest(@NonNull GamePerformanceActivity activity) {
super(activity);
}
@Override
public String getName() {
return "triangle_count";
}
@Override
public String getUnitName() {
return "ktriangles";
}
@Override
public double getUnitScale() {
return 2.0;
}
@Override
public void initUnits(double trianlgeCountD) {
final int triangleCount = (int)Math.round(trianlgeCountD * 1000.0);
final List<RenderPatchAnimation> renderPatches = new ArrayList<>();
final int patchCount =
(triangleCount + MAX_TRIANGLES_IN_PATCH - 1) / MAX_TRIANGLES_IN_PATCH;
final int patchTriangleCount = triangleCount / patchCount;
for (int i = 0; i < patchCount; ++i) {
final RenderPatch renderPatch = new RenderPatch(patchTriangleCount,
0.5f /* dimension */,
RenderPatch.TESSELLATION_TO_CENTER);
renderPatches.add(new RenderPatchAnimation(renderPatch, getView().getRenderRatio()));
}
setRenderPatches(renderPatches);
}
}