blob: fa6f03bf88cf23cea72a1269b115ede3f752b1f4 [file] [log] [blame]
/*
* Copyright (C) 2019 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.gameperformance;
/**
* Ballast thread that emulates CPU load by performing heavy computation in loop.
*/
public class CPULoadThread extends Thread {
private boolean mStopRequest;
public CPULoadThread() {
mStopRequest = false;
}
private static double computePi() {
double accumulator = 0;
double prevAccumulator = -1;
int index = 1;
while (true) {
accumulator += ((1.0 / (2.0 * index - 1)) - (1.0 / (2.0 * index + 1)));
if (accumulator == prevAccumulator) {
break;
}
prevAccumulator = accumulator;
index += 2;
}
return 4 * accumulator;
}
// Requests thread to stop.
public void issueStopRequest() {
synchronized (this) {
mStopRequest = true;
}
}
@Override
public void run() {
// Load CPU by PI computation.
while (computePi() != 0) {
synchronized (this) {
if (mStopRequest) {
break;
}
}
}
}
}