blob: e4dd020e1a81812232dba1877d56abd7fea5ec57 [file] [log] [blame]
/*
* Copyright (C) 2006 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.util;
import android.os.*;
/**
* A structure describing general information about a display, such as its
* size, density, and font scaling.
*/
public class DisplayMetrics {
/**
* The reference density used throughout the system.
*
* @hide Pending API council approval
*/
public static final int DEFAULT_DENSITY = 160;
/**
* The device's density.
* @hide
*/
public static final int DEVICE_DENSITY = SystemProperties.getInt("ro.sf.lcd_density",
DEFAULT_DENSITY);
/**
* The absolute width of the display in pixels.
*/
public int widthPixels;
/**
* The absolute height of the display in pixels.
*/
public int heightPixels;
/**
* The logical density of the display. This is a scaling factor for the
* Density Independent Pixel unit, where one DIP is one pixel on an
* approximately 160 dpi screen (for example a 240x320, 1.5"x2" screen),
* providing the baseline of the system's display. Thus on a 160dpi screen
* this density value will be 1; on a 106 dpi screen it would be .75; etc.
*
* <p>This value does not exactly follow the real screen size (as given by
* {@link #xdpi} and {@link #ydpi}, but rather is used to scale the size of
* the overall UI in steps based on gross changes in the display dpi. For
* example, a 240x320 screen will have a density of 1 even if its width is
* 1.8", 1.3", etc. However, if the screen resolution is increased to
* 320x480 but the screen size remained 1.5"x2" then the density would be
* increased (probably to 1.5).
*
* @see #DEFAULT_DENSITY
*/
public float density;
/**
* A scaling factor for fonts displayed on the display. This is the same
* as {@link #density}, except that it may be adjusted in smaller
* increments at runtime based on a user preference for the font size.
*/
public float scaledDensity;
/**
* The exact physical pixels per inch of the screen in the X dimension.
*/
public float xdpi;
/**
* The exact physical pixels per inch of the screen in the Y dimension.
*/
public float ydpi;
public DisplayMetrics() {
}
public void setTo(DisplayMetrics o) {
widthPixels = o.widthPixels;
heightPixels = o.heightPixels;
density = o.density;
scaledDensity = o.scaledDensity;
xdpi = o.xdpi;
ydpi = o.ydpi;
}
public void setToDefaults() {
widthPixels = 0;
heightPixels = 0;
density = DEVICE_DENSITY / (float) DEFAULT_DENSITY;
scaledDensity = density;
xdpi = DEVICE_DENSITY;
ydpi = DEVICE_DENSITY;
}
/**
* Set the display metrics' density and update parameters depend on it.
* @hide
*/
public void updateDensity(float newDensity) {
float ratio = newDensity / density;
density = newDensity;
scaledDensity = density;
widthPixels *= ratio;
heightPixels *= ratio;
xdpi *= ratio;
ydpi *= ratio;
}
public String toString() {
return "DisplayMetrics{density=" + density + ", width=" + widthPixels +
", height=" + heightPixels + ", scaledDensity=" + scaledDensity +
", xdpi=" + xdpi + ", ydpi=" + ydpi + "}";
}
}