show that we need to glClear to be fast(er)
diff --git a/opengl/tests/filter/filter.cpp b/opengl/tests/filter/filter.cpp
index 739bf7c..2351909 100644
--- a/opengl/tests/filter/filter.cpp
+++ b/opengl/tests/filter/filter.cpp
@@ -157,12 +157,15 @@
}
glMatrixMode(GL_MODELVIEW);
- //glEnable(GL_SCISSOR_TEST);
- //glScissor(0,dim,dim,h-dim);
+ glScissor(0,dim,dim,h-dim);
+ glDisable(GL_SCISSOR_TEST);
for (int y=0 ; y<dim ; y++) {
+ //glDisable(GL_SCISSOR_TEST);
glClear(GL_COLOR_BUFFER_BIT);
+ //glEnable(GL_SCISSOR_TEST);
+
#if USE_DRAW_TEXTURE && GL_OES_draw_texture
glDrawTexiOES(0, y, 1, dim, dim);
#else