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/*
* Copyright (C) 2014 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.test.hwui;
import android.app.Activity;
import android.graphics.Canvas;
import android.graphics.ColorFilter;
import android.graphics.Paint;
import android.graphics.PixelFormat;
import android.graphics.Rect;
import android.graphics.drawable.Drawable;
import android.os.Bundle;
import android.view.DisplayListCanvas;
import android.view.ThreadedRenderer;
import android.view.RenderNode;
import android.view.ThreadedRenderer;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.AbsoluteLayout;
import android.widget.AbsoluteLayout.LayoutParams;
public class MultiProducerActivity extends Activity implements OnClickListener {
private static final int DURATION = 800;
private View mBackgroundTarget = null;
private View mFrameTarget = null;
private View mContent = null;
// The width & height of our "output drawing".
private final int WIDTH = 900;
private final int HEIGHT = 600;
// A border width around the drawing.
private static final int BORDER_WIDTH = 20;
// The Gap between the content and the frame which should get filled on the right and bottom
// side by the backdrop.
final int CONTENT_GAP = 100;
// For debug purposes - disable drawing of frame / background.
private final boolean USE_FRAME = true;
private final boolean USE_BACK = true;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// To make things simple - we do a quick and dirty absolute layout.
final AbsoluteLayout layout = new AbsoluteLayout(this);
// Create the outer frame
if (USE_FRAME) {
mFrameTarget = new View(this);
LayoutParams frameLP = new LayoutParams(WIDTH, HEIGHT, 0, 0);
layout.addView(mFrameTarget, frameLP);
}
// Create the background which fills the gap between content and frame.
if (USE_BACK) {
mBackgroundTarget = new View(this);
LayoutParams backgroundLP = new LayoutParams(
WIDTH - 2 * BORDER_WIDTH, HEIGHT - 2 * BORDER_WIDTH,
BORDER_WIDTH, BORDER_WIDTH);
layout.addView(mBackgroundTarget, backgroundLP);
}
// Create the content
// Note: We reduce the size by CONTENT_GAP pixels on right and bottom, so that they get
// drawn by the backdrop.
mContent = new View(this);
mContent.setBackground(new ColorPulse(0xFFF44336, 0xFF9C27B0, null));
mContent.setOnClickListener(this);
LayoutParams contentLP = new LayoutParams(WIDTH - 2 * BORDER_WIDTH - CONTENT_GAP,
HEIGHT - 2 * BORDER_WIDTH - CONTENT_GAP, BORDER_WIDTH, BORDER_WIDTH);
layout.addView(mContent, contentLP);
setContentView(layout);
}
@Override
protected void onStart() {
super.onStart();
View view = mBackgroundTarget != null ? mBackgroundTarget : mFrameTarget;
if (view != null) {
view.post(mSetup);
}
}
@Override
protected void onStop() {
super.onStop();
View view = mBackgroundTarget != null ? mBackgroundTarget : mFrameTarget;
if (view != null) {
view.removeCallbacks(mSetup);
}
if (mBgRenderer != null) {
mBgRenderer.destroy();
mBgRenderer = null;
}
}
@Override
public void onClick(View view) {
sBlockThread.run();
}
private Runnable mSetup = new Runnable() {
@Override
public void run() {
View view = mBackgroundTarget != null ? mBackgroundTarget : mFrameTarget;
if (view == null) {
view.postDelayed(mSetup, 50);
}
ThreadedRenderer renderer = view.getHardwareRenderer();
if (renderer == null || view.getWidth() == 0) {
view.postDelayed(mSetup, 50);
}
ThreadedRenderer threaded = (ThreadedRenderer) renderer;
mBgRenderer = new FakeFrame(threaded,mFrameTarget, mBackgroundTarget);
mBgRenderer.start();
}
};
private FakeFrame mBgRenderer;
private class FakeFrame extends Thread {
ThreadedRenderer mRenderer;
volatile boolean mRunning = true;
View mTargetFrame;
View mTargetBack;
Drawable mFrameContent;
Drawable mBackContent;
// The Z value where to place this.
int mZFrame;
int mZBack;
String mRenderNodeName;
FakeFrame(ThreadedRenderer renderer, View targetFrame, View targetBack) {
mRenderer = renderer;
mTargetFrame = targetFrame;
mTargetBack = targetBack;
mFrameContent = new ColorPulse(0xFF101010, 0xFF707070, new Rect(0, 0, WIDTH, HEIGHT));
mBackContent = new ColorPulse(0xFF909090, 0xFFe0e0e0, null);
}
@Override
public void run() {
Rect currentFrameBounds = new Rect();
Rect currentBackBounds = new Rect();
Rect newBounds = new Rect();
int[] surfaceOrigin = new int[2];
RenderNode nodeFrame = null;
RenderNode nodeBack = null;
// Since we are overriding the window painting logic we need to at least fill the
// surface with some window content (otherwise the world will go black).
try {
Thread.sleep(200);
} catch (InterruptedException e) {
}
if (mTargetBack != null) {
nodeBack = RenderNode.create("FakeBackdrop", null);
nodeBack.setClipToBounds(true);
mRenderer.addRenderNode(nodeBack, true);
}
if (mTargetFrame != null) {
nodeFrame = RenderNode.create("FakeFrame", null);
nodeFrame.setClipToBounds(true);
mRenderer.addRenderNode(nodeFrame, false);
}
while (mRunning) {
// Get the surface position to draw to within our surface.
surfaceOrigin[0] = 0;
surfaceOrigin[1] = 0;
// This call should be done while the rendernode's displaylist is produced.
// For simplicity of this test we do this before we kick off the draw.
mContent.getLocationInSurface(surfaceOrigin);
mRenderer.setContentDrawBounds(surfaceOrigin[0], surfaceOrigin[1],
surfaceOrigin[0] + mContent.getWidth(),
surfaceOrigin[1] + mContent.getHeight());
// Determine new position for frame.
if (nodeFrame != null) {
surfaceOrigin[0] = 0;
surfaceOrigin[1] = 0;
mTargetFrame.getLocationInSurface(surfaceOrigin);
newBounds.set(surfaceOrigin[0], surfaceOrigin[1],
surfaceOrigin[0] + mTargetFrame.getWidth(),
surfaceOrigin[1] + mTargetFrame.getHeight());
if (!currentFrameBounds.equals(newBounds)) {
currentFrameBounds.set(newBounds);
nodeFrame.setLeftTopRightBottom(currentFrameBounds.left,
currentFrameBounds.top,
currentFrameBounds.right, currentFrameBounds.bottom);
}
// Draw frame
DisplayListCanvas canvas = nodeFrame.start(currentFrameBounds.width(),
currentFrameBounds.height());
mFrameContent.draw(canvas);
nodeFrame.end(canvas);
}
// Determine new position for backdrop
if (nodeBack != null) {
surfaceOrigin[0] = 0;
surfaceOrigin[1] = 0;
mTargetBack.getLocationInSurface(surfaceOrigin);
newBounds.set(surfaceOrigin[0], surfaceOrigin[1],
surfaceOrigin[0] + mTargetBack.getWidth(),
surfaceOrigin[1] + mTargetBack.getHeight());
if (!currentBackBounds.equals(newBounds)) {
currentBackBounds.set(newBounds);
nodeBack.setLeftTopRightBottom(currentBackBounds.left,
currentBackBounds.top,
currentBackBounds.right, currentBackBounds.bottom);
}
// Draw Backdrop
DisplayListCanvas canvas = nodeBack.start(currentBackBounds.width(),
currentBackBounds.height());
mBackContent.draw(canvas);
nodeBack.end(canvas);
}
// we need to only render one guy - the rest will happen automatically (I think).
if (nodeFrame != null) {
mRenderer.drawRenderNode(nodeFrame);
}
if (nodeBack != null) {
mRenderer.drawRenderNode(nodeBack);
}
try {
Thread.sleep(5);
} catch (InterruptedException e) {}
}
if (nodeFrame != null) {
mRenderer.removeRenderNode(nodeFrame);
}
if (nodeBack != null) {
mRenderer.removeRenderNode(nodeBack);
}
}
public void destroy() {
mRunning = false;
try {
join();
} catch (InterruptedException e) {}
}
}
private final static Runnable sBlockThread = new Runnable() {
@Override
public void run() {
try {
Thread.sleep(DURATION);
} catch (InterruptedException e) {
}
}
};
static class ColorPulse extends Drawable {
private int mColorStart;
private int mColorEnd;
private int mStep;
private Rect mRect;
private Paint mPaint = new Paint();
public ColorPulse(int color1, int color2, Rect rect) {
mColorStart = color1;
mColorEnd = color2;
if (rect != null) {
mRect = new Rect(rect.left + BORDER_WIDTH / 2, rect.top + BORDER_WIDTH / 2,
rect.right - BORDER_WIDTH / 2, rect.bottom - BORDER_WIDTH / 2);
}
}
static int evaluate(float fraction, int startInt, int endInt) {
int startA = (startInt >> 24) & 0xff;
int startR = (startInt >> 16) & 0xff;
int startG = (startInt >> 8) & 0xff;
int startB = startInt & 0xff;
int endA = (endInt >> 24) & 0xff;
int endR = (endInt >> 16) & 0xff;
int endG = (endInt >> 8) & 0xff;
int endB = endInt & 0xff;
return (int)((startA + (int)(fraction * (endA - startA))) << 24) |
(int)((startR + (int)(fraction * (endR - startR))) << 16) |
(int)((startG + (int)(fraction * (endG - startG))) << 8) |
(int)((startB + (int)(fraction * (endB - startB))));
}
@Override
public void draw(Canvas canvas) {
float frac = mStep / 50.0f;
int color = evaluate(frac, mColorStart, mColorEnd);
if (mRect != null && !mRect.isEmpty()) {
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeWidth(BORDER_WIDTH);
mPaint.setColor(color);
canvas.drawRect(mRect, mPaint);
} else {
canvas.drawColor(color);
}
mStep++;
if (mStep >= 50) {
mStep = 0;
int tmp = mColorStart;
mColorStart = mColorEnd;
mColorEnd = tmp;
}
invalidateSelf();
}
@Override
public void setAlpha(int alpha) {
}
@Override
public void setColorFilter(ColorFilter colorFilter) {
}
@Override
public int getOpacity() {
return mRect == null || mRect.isEmpty() ? PixelFormat.OPAQUE : PixelFormat.TRANSLUCENT;
}
}
}