| /* |
| * Copyright (C) 2019 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| package android.gameperformance; |
| |
| import java.util.ArrayList; |
| import java.util.List; |
| |
| import android.annotation.NonNull; |
| |
| /** |
| * Test that measures maximum amount of triangles can be rasterized keeping FPS close to the device |
| * refresh rate. It is has very few devices call and each call contains big amount of triangles. |
| * Total filling area is around one screen. |
| */ |
| public class TriangleCountOpenGLTest extends RenderPatchOpenGLTest { |
| // Based on index buffer of short values. |
| private final static int MAX_TRIANGLES_IN_PATCH = 32000; |
| |
| public TriangleCountOpenGLTest(@NonNull GamePerformanceActivity activity) { |
| super(activity); |
| } |
| |
| @Override |
| public String getName() { |
| return "triangle_count"; |
| } |
| |
| @Override |
| public String getUnitName() { |
| return "ktriangles"; |
| } |
| |
| @Override |
| public double getUnitScale() { |
| return 2.0; |
| } |
| |
| @Override |
| public void initUnits(double trianlgeCountD) { |
| final int triangleCount = (int)Math.round(trianlgeCountD * 1000.0); |
| final List<RenderPatchAnimation> renderPatches = new ArrayList<>(); |
| final int patchCount = |
| (triangleCount + MAX_TRIANGLES_IN_PATCH - 1) / MAX_TRIANGLES_IN_PATCH; |
| final int patchTriangleCount = triangleCount / patchCount; |
| for (int i = 0; i < patchCount; ++i) { |
| final RenderPatch renderPatch = new RenderPatch(patchTriangleCount, |
| 0.5f /* dimension */, |
| RenderPatch.TESSELLATION_TO_CENTER); |
| renderPatches.add(new RenderPatchAnimation(renderPatch, getView().getRenderRatio())); |
| } |
| setRenderPatches(renderPatches); |
| } |
| } |