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/*
* Copyright (C) 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "RenderThread.h"
#include <GrContextOptions.h>
#include <android-base/properties.h>
#include <dlfcn.h>
#include <gl/GrGLInterface.h>
#include <gui/TraceUtils.h>
#include <sys/resource.h>
#include <ui/FatVector.h>
#include <utils/Condition.h>
#include <utils/Log.h>
#include <utils/Mutex.h>
#include <thread>
#include "../HardwareBitmapUploader.h"
#include "CacheManager.h"
#include "CanvasContext.h"
#include "DeviceInfo.h"
#include "EglManager.h"
#include "Properties.h"
#include "Readback.h"
#include "RenderProxy.h"
#include "VulkanManager.h"
#include "hwui/Bitmap.h"
#include "pipeline/skia/SkiaOpenGLPipeline.h"
#include "pipeline/skia/SkiaVulkanPipeline.h"
#include "renderstate/RenderState.h"
#include "utils/TimeUtils.h"
namespace android {
namespace uirenderer {
namespace renderthread {
static bool gHasRenderThreadInstance = false;
static JVMAttachHook gOnStartHook = nullptr;
ASurfaceControlFunctions::ASurfaceControlFunctions() {
void* handle_ = dlopen("libandroid.so", RTLD_NOW | RTLD_NODELETE);
createFunc = (ASC_create)dlsym(handle_, "ASurfaceControl_create");
LOG_ALWAYS_FATAL_IF(createFunc == nullptr,
"Failed to find required symbol ASurfaceControl_create!");
acquireFunc = (ASC_acquire) dlsym(handle_, "ASurfaceControl_acquire");
LOG_ALWAYS_FATAL_IF(acquireFunc == nullptr,
"Failed to find required symbol ASurfaceControl_acquire!");
releaseFunc = (ASC_release) dlsym(handle_, "ASurfaceControl_release");
LOG_ALWAYS_FATAL_IF(releaseFunc == nullptr,
"Failed to find required symbol ASurfaceControl_release!");
registerListenerFunc = (ASC_registerSurfaceStatsListener) dlsym(handle_,
"ASurfaceControl_registerSurfaceStatsListener");
LOG_ALWAYS_FATAL_IF(registerListenerFunc == nullptr,
"Failed to find required symbol ASurfaceControl_registerSurfaceStatsListener!");
unregisterListenerFunc = (ASC_unregisterSurfaceStatsListener) dlsym(handle_,
"ASurfaceControl_unregisterSurfaceStatsListener");
LOG_ALWAYS_FATAL_IF(unregisterListenerFunc == nullptr,
"Failed to find required symbol ASurfaceControl_unregisterSurfaceStatsListener!");
getAcquireTimeFunc = (ASCStats_getAcquireTime) dlsym(handle_,
"ASurfaceControlStats_getAcquireTime");
LOG_ALWAYS_FATAL_IF(getAcquireTimeFunc == nullptr,
"Failed to find required symbol ASurfaceControlStats_getAcquireTime!");
getFrameNumberFunc = (ASCStats_getFrameNumber) dlsym(handle_,
"ASurfaceControlStats_getFrameNumber");
LOG_ALWAYS_FATAL_IF(getFrameNumberFunc == nullptr,
"Failed to find required symbol ASurfaceControlStats_getFrameNumber!");
transactionCreateFunc = (AST_create)dlsym(handle_, "ASurfaceTransaction_create");
LOG_ALWAYS_FATAL_IF(transactionCreateFunc == nullptr,
"Failed to find required symbol ASurfaceTransaction_create!");
transactionDeleteFunc = (AST_delete)dlsym(handle_, "ASurfaceTransaction_delete");
LOG_ALWAYS_FATAL_IF(transactionDeleteFunc == nullptr,
"Failed to find required symbol ASurfaceTransaction_delete!");
transactionApplyFunc = (AST_apply)dlsym(handle_, "ASurfaceTransaction_apply");
LOG_ALWAYS_FATAL_IF(transactionApplyFunc == nullptr,
"Failed to find required symbol ASurfaceTransaction_apply!");
transactionReparentFunc = (AST_reparent)dlsym(handle_, "ASurfaceTransaction_reparent");
LOG_ALWAYS_FATAL_IF(transactionReparentFunc == nullptr,
"Failed to find required symbol transactionReparentFunc!");
transactionSetVisibilityFunc =
(AST_setVisibility)dlsym(handle_, "ASurfaceTransaction_setVisibility");
LOG_ALWAYS_FATAL_IF(transactionSetVisibilityFunc == nullptr,
"Failed to find required symbol ASurfaceTransaction_setVisibility!");
transactionSetZOrderFunc = (AST_setZOrder)dlsym(handle_, "ASurfaceTransaction_setZOrder");
LOG_ALWAYS_FATAL_IF(transactionSetZOrderFunc == nullptr,
"Failed to find required symbol ASurfaceTransaction_setZOrder!");
}
void RenderThread::extendedFrameCallback(const AChoreographerFrameCallbackData* cbData,
void* data) {
RenderThread* rt = reinterpret_cast<RenderThread*>(data);
size_t preferredFrameTimelineIndex =
AChoreographerFrameCallbackData_getPreferredFrameTimelineIndex(cbData);
AVsyncId vsyncId = AChoreographerFrameCallbackData_getFrameTimelineVsyncId(
cbData, preferredFrameTimelineIndex);
int64_t frameDeadline = AChoreographerFrameCallbackData_getFrameTimelineDeadlineNanos(
cbData, preferredFrameTimelineIndex);
int64_t frameTimeNanos = AChoreographerFrameCallbackData_getFrameTimeNanos(cbData);
// TODO(b/193273294): Remove when shared memory in use w/ expected present time always current.
int64_t frameInterval = AChoreographer_getFrameInterval(rt->mChoreographer);
rt->frameCallback(vsyncId, frameDeadline, frameTimeNanos, frameInterval);
}
void RenderThread::frameCallback(int64_t vsyncId, int64_t frameDeadline, int64_t frameTimeNanos,
int64_t frameInterval) {
mVsyncRequested = false;
if (timeLord().vsyncReceived(frameTimeNanos, frameTimeNanos, vsyncId, frameDeadline,
frameInterval) &&
!mFrameCallbackTaskPending) {
mFrameCallbackTaskPending = true;
using SteadyClock = std::chrono::steady_clock;
using Nanos = std::chrono::nanoseconds;
using toNsecs_t = std::chrono::duration<nsecs_t, std::nano>;
using toFloatMillis = std::chrono::duration<float, std::milli>;
const auto frameTimeTimePoint = SteadyClock::time_point(Nanos(frameTimeNanos));
const auto deadlineTimePoint = SteadyClock::time_point(Nanos(frameDeadline));
const auto timeUntilDeadline = deadlineTimePoint - frameTimeTimePoint;
const auto runAt = (frameTimeTimePoint + (timeUntilDeadline / 4));
ATRACE_FORMAT("queue mFrameCallbackTask to run after %.2fms",
toFloatMillis(runAt - SteadyClock::now()).count());
queue().postAt(toNsecs_t(runAt.time_since_epoch()).count(),
[=]() { dispatchFrameCallbacks(); });
}
}
void RenderThread::refreshRateCallback(int64_t vsyncPeriod, void* data) {
ATRACE_NAME("refreshRateCallback");
RenderThread* rt = reinterpret_cast<RenderThread*>(data);
DeviceInfo::get()->onRefreshRateChanged(vsyncPeriod);
rt->setupFrameInterval();
}
class ChoreographerSource : public VsyncSource {
public:
ChoreographerSource(RenderThread* renderThread) : mRenderThread(renderThread) {}
virtual void requestNextVsync() override {
AChoreographer_postVsyncCallback(mRenderThread->mChoreographer,
RenderThread::extendedFrameCallback, mRenderThread);
}
virtual void drainPendingEvents() override {
AChoreographer_handlePendingEvents(mRenderThread->mChoreographer, mRenderThread);
}
private:
RenderThread* mRenderThread;
};
class DummyVsyncSource : public VsyncSource {
public:
DummyVsyncSource(RenderThread* renderThread) : mRenderThread(renderThread) {}
virtual void requestNextVsync() override {
mRenderThread->queue().postDelayed(16_ms, [this]() {
mRenderThread->frameCallback(UiFrameInfoBuilder::INVALID_VSYNC_ID,
std::numeric_limits<int64_t>::max(),
systemTime(SYSTEM_TIME_MONOTONIC), 16_ms);
});
}
virtual void drainPendingEvents() override {
mRenderThread->frameCallback(UiFrameInfoBuilder::INVALID_VSYNC_ID,
std::numeric_limits<int64_t>::max(),
systemTime(SYSTEM_TIME_MONOTONIC), 16_ms);
}
private:
RenderThread* mRenderThread;
};
bool RenderThread::hasInstance() {
return gHasRenderThreadInstance;
}
void RenderThread::setOnStartHook(JVMAttachHook onStartHook) {
LOG_ALWAYS_FATAL_IF(hasInstance(), "can't set an onStartHook after we've started...");
gOnStartHook = onStartHook;
}
JVMAttachHook RenderThread::getOnStartHook() {
return gOnStartHook;
}
RenderThread& RenderThread::getInstance() {
[[clang::no_destroy]] static sp<RenderThread> sInstance = []() {
sp<RenderThread> thread = sp<RenderThread>::make();
thread->start("RenderThread");
return thread;
}();
gHasRenderThreadInstance = true;
return *sInstance;
}
RenderThread::RenderThread()
: ThreadBase()
, mVsyncSource(nullptr)
, mVsyncRequested(false)
, mFrameCallbackTaskPending(false)
, mRenderState(nullptr)
, mEglManager(nullptr)
, mFunctorManager(WebViewFunctorManager::instance())
, mGlobalProfileData(mJankDataMutex) {
Properties::load();
}
RenderThread::~RenderThread() {
// Note that if this fatal assertion is removed then member variables must
// be properly destroyed.
LOG_ALWAYS_FATAL("Can't destroy the render thread");
}
void RenderThread::initializeChoreographer() {
LOG_ALWAYS_FATAL_IF(mVsyncSource, "Initializing a second Choreographer?");
if (!Properties::isolatedProcess) {
mChoreographer = AChoreographer_create();
LOG_ALWAYS_FATAL_IF(mChoreographer == nullptr, "Initialization of Choreographer failed");
AChoreographer_registerRefreshRateCallback(mChoreographer,
RenderThread::refreshRateCallback, this);
// Register the FD
mLooper->addFd(AChoreographer_getFd(mChoreographer), 0, Looper::EVENT_INPUT,
RenderThread::choreographerCallback, this);
mVsyncSource = new ChoreographerSource(this);
} else {
mVsyncSource = new DummyVsyncSource(this);
}
}
void RenderThread::initThreadLocals() {
setupFrameInterval();
initializeChoreographer();
mEglManager = new EglManager();
mRenderState = new RenderState(*this);
mVkManager = VulkanManager::getInstance();
mCacheManager = new CacheManager(*this);
}
void RenderThread::setupFrameInterval() {
nsecs_t frameIntervalNanos = DeviceInfo::getVsyncPeriod();
mTimeLord.setFrameInterval(frameIntervalNanos);
}
void RenderThread::requireGlContext() {
if (mEglManager->hasEglContext()) {
return;
}
mEglManager->initialize();
sk_sp<const GrGLInterface> glInterface = GrGLMakeNativeInterface();
LOG_ALWAYS_FATAL_IF(!glInterface.get());
GrContextOptions options;
initGrContextOptions(options);
auto glesVersion = reinterpret_cast<const char*>(glGetString(GL_VERSION));
auto size = glesVersion ? strlen(glesVersion) : -1;
cacheManager().configureContext(&options, glesVersion, size);
sk_sp<GrDirectContext> grContext(GrDirectContext::MakeGL(std::move(glInterface), options));
LOG_ALWAYS_FATAL_IF(!grContext.get());
setGrContext(grContext);
}
void RenderThread::requireVkContext() {
// the getter creates the context in the event it had been destroyed by destroyRenderingContext
// Also check if we have a GrContext before returning fast. VulkanManager may be shared with
// the HardwareBitmapUploader which initializes the Vk context without persisting the GrContext
// in the rendering thread.
if (vulkanManager().hasVkContext() && mGrContext) {
return;
}
mVkManager->initialize();
GrContextOptions options;
initGrContextOptions(options);
auto vkDriverVersion = mVkManager->getDriverVersion();
cacheManager().configureContext(&options, &vkDriverVersion, sizeof(vkDriverVersion));
sk_sp<GrDirectContext> grContext = mVkManager->createContext(options);
LOG_ALWAYS_FATAL_IF(!grContext.get());
setGrContext(grContext);
}
void RenderThread::initGrContextOptions(GrContextOptions& options) {
options.fPreferExternalImagesOverES3 = true;
options.fDisableDistanceFieldPaths = true;
if (android::base::GetBoolProperty(PROPERTY_REDUCE_OPS_TASK_SPLITTING, true)) {
options.fReduceOpsTaskSplitting = GrContextOptions::Enable::kYes;
} else {
options.fReduceOpsTaskSplitting = GrContextOptions::Enable::kNo;
}
}
void RenderThread::destroyRenderingContext() {
mFunctorManager.onContextDestroyed();
if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) {
if (mEglManager->hasEglContext()) {
setGrContext(nullptr);
mEglManager->destroy();
}
} else {
setGrContext(nullptr);
mVkManager.clear();
}
}
VulkanManager& RenderThread::vulkanManager() {
if (!mVkManager.get()) {
mVkManager = VulkanManager::getInstance();
}
return *mVkManager.get();
}
static const char* pipelineToString() {
switch (auto renderType = Properties::getRenderPipelineType()) {
case RenderPipelineType::SkiaGL:
return "Skia (OpenGL)";
case RenderPipelineType::SkiaVulkan:
return "Skia (Vulkan)";
default:
LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t)renderType);
}
}
void RenderThread::dumpGraphicsMemory(int fd, bool includeProfileData) {
if (includeProfileData) {
globalProfileData()->dump(fd);
}
String8 cachesOutput;
mCacheManager->dumpMemoryUsage(cachesOutput, mRenderState);
dprintf(fd, "\nPipeline=%s\n%s\n", pipelineToString(), cachesOutput.string());
}
void RenderThread::getMemoryUsage(size_t* cpuUsage, size_t* gpuUsage) {
mCacheManager->getMemoryUsage(cpuUsage, gpuUsage);
}
Readback& RenderThread::readback() {
if (!mReadback) {
mReadback = new Readback(*this);
}
return *mReadback;
}
void RenderThread::setGrContext(sk_sp<GrDirectContext> context) {
mCacheManager->reset(context);
if (mGrContext) {
mRenderState->onContextDestroyed();
mGrContext->releaseResourcesAndAbandonContext();
}
mGrContext = std::move(context);
if (mGrContext) {
DeviceInfo::setMaxTextureSize(mGrContext->maxRenderTargetSize());
}
}
sk_sp<GrDirectContext> RenderThread::requireGrContext() {
if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) {
requireGlContext();
} else {
requireVkContext();
}
return mGrContext;
}
int RenderThread::choreographerCallback(int fd, int events, void* data) {
if (events & (Looper::EVENT_ERROR | Looper::EVENT_HANGUP)) {
ALOGE("Display event receiver pipe was closed or an error occurred. "
"events=0x%x",
events);
return 0; // remove the callback
}
if (!(events & Looper::EVENT_INPUT)) {
ALOGW("Received spurious callback for unhandled poll event. "
"events=0x%x",
events);
return 1; // keep the callback
}
RenderThread* rt = reinterpret_cast<RenderThread*>(data);
AChoreographer_handlePendingEvents(rt->mChoreographer, data);
return 1;
}
void RenderThread::dispatchFrameCallbacks() {
ATRACE_CALL();
mFrameCallbackTaskPending = false;
std::set<IFrameCallback*> callbacks;
mFrameCallbacks.swap(callbacks);
if (callbacks.size()) {
// Assume one of them will probably animate again so preemptively
// request the next vsync in case it occurs mid-frame
requestVsync();
for (std::set<IFrameCallback*>::iterator it = callbacks.begin(); it != callbacks.end();
it++) {
(*it)->doFrame();
}
}
}
void RenderThread::requestVsync() {
if (!mVsyncRequested) {
mVsyncRequested = true;
mVsyncSource->requestNextVsync();
}
}
bool RenderThread::threadLoop() {
setpriority(PRIO_PROCESS, 0, PRIORITY_DISPLAY);
Looper::setForThread(mLooper);
if (gOnStartHook) {
gOnStartHook("RenderThread");
}
initThreadLocals();
while (true) {
waitForWork();
processQueue();
if (mPendingRegistrationFrameCallbacks.size() && !mFrameCallbackTaskPending) {
mVsyncSource->drainPendingEvents();
mFrameCallbacks.insert(mPendingRegistrationFrameCallbacks.begin(),
mPendingRegistrationFrameCallbacks.end());
mPendingRegistrationFrameCallbacks.clear();
requestVsync();
}
if (!mFrameCallbackTaskPending && !mVsyncRequested && mFrameCallbacks.size()) {
// TODO: Clean this up. This is working around an issue where a combination
// of bad timing and slow drawing can result in dropping a stale vsync
// on the floor (correct!) but fails to schedule to listen for the
// next vsync (oops), so none of the callbacks are run.
requestVsync();
}
mCacheManager->onThreadIdle();
}
return false;
}
void RenderThread::postFrameCallback(IFrameCallback* callback) {
mPendingRegistrationFrameCallbacks.insert(callback);
}
bool RenderThread::removeFrameCallback(IFrameCallback* callback) {
size_t erased;
erased = mFrameCallbacks.erase(callback);
erased |= mPendingRegistrationFrameCallbacks.erase(callback);
return erased;
}
void RenderThread::pushBackFrameCallback(IFrameCallback* callback) {
if (mFrameCallbacks.erase(callback)) {
mPendingRegistrationFrameCallbacks.insert(callback);
}
}
sk_sp<Bitmap> RenderThread::allocateHardwareBitmap(SkBitmap& skBitmap) {
auto renderType = Properties::getRenderPipelineType();
switch (renderType) {
case RenderPipelineType::SkiaVulkan:
return skiapipeline::SkiaVulkanPipeline::allocateHardwareBitmap(*this, skBitmap);
default:
LOG_ALWAYS_FATAL("canvas context type %d not supported", (int32_t)renderType);
break;
}
return nullptr;
}
bool RenderThread::isCurrent() {
return gettid() == getInstance().getTid();
}
void RenderThread::preload() {
// EGL driver is always preloaded only if HWUI renders with GL.
if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) {
std::thread eglInitThread([]() { eglGetDisplay(EGL_DEFAULT_DISPLAY); });
eglInitThread.detach();
} else {
requireVkContext();
}
HardwareBitmapUploader::initialize();
}
void RenderThread::trimMemory(TrimLevel level) {
ATRACE_CALL();
cacheManager().trimMemory(level);
}
} /* namespace renderthread */
} /* namespace uirenderer */
} /* namespace android */