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/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.server.display;
import android.animation.Animator;
import android.animation.ObjectAnimator;
import android.annotation.Nullable;
import android.annotation.UserIdInt;
import android.app.ActivityManager;
import android.content.Context;
import android.content.pm.ParceledListSlice;
import android.content.res.Resources;
import android.database.ContentObserver;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;
import android.hardware.display.AmbientBrightnessDayStats;
import android.hardware.display.BrightnessChangeEvent;
import android.hardware.display.BrightnessConfiguration;
import android.hardware.display.DisplayManagerInternal.DisplayPowerCallbacks;
import android.hardware.display.DisplayManagerInternal.DisplayPowerRequest;
import android.metrics.LogMaker;
import android.net.Uri;
import android.os.Handler;
import android.os.Looper;
import android.os.Message;
import android.os.PowerManager;
import android.os.RemoteException;
import android.os.SystemClock;
import android.os.SystemProperties;
import android.os.Trace;
import android.os.UserHandle;
import android.provider.Settings;
import android.text.TextUtils;
import android.util.MathUtils;
import android.util.Slog;
import android.util.TimeUtils;
import android.view.Display;
import com.android.internal.BrightnessSynchronizer;
import com.android.internal.app.IBatteryStats;
import com.android.internal.logging.MetricsLogger;
import com.android.internal.logging.nano.MetricsProto.MetricsEvent;
import com.android.server.LocalServices;
import com.android.server.am.BatteryStatsService;
import com.android.server.display.whitebalance.DisplayWhiteBalanceController;
import com.android.server.display.whitebalance.DisplayWhiteBalanceFactory;
import com.android.server.display.whitebalance.DisplayWhiteBalanceSettings;
import com.android.server.policy.WindowManagerPolicy;
import java.io.PrintWriter;
import java.util.List;
/**
* Controls the power state of the display.
*
* Handles the proximity sensor, light sensor, and animations between states
* including the screen off animation.
*
* This component acts independently of the rest of the power manager service.
* In particular, it does not share any state and it only communicates
* via asynchronous callbacks to inform the power manager that something has
* changed.
*
* Everything this class does internally is serialized on its handler although
* it may be accessed by other threads from the outside.
*
* Note that the power manager service guarantees that it will hold a suspend
* blocker as long as the display is not ready. So most of the work done here
* does not need to worry about holding a suspend blocker unless it happens
* independently of the display ready signal.
*
* For debugging, you can make the color fade and brightness animations run
* slower by changing the "animator duration scale" option in Development Settings.
*/
final class DisplayPowerController implements AutomaticBrightnessController.Callbacks,
DisplayWhiteBalanceController.Callbacks {
private static final String TAG = "DisplayPowerController";
private static final String SCREEN_ON_BLOCKED_TRACE_NAME = "Screen on blocked";
private static final String SCREEN_OFF_BLOCKED_TRACE_NAME = "Screen off blocked";
private static final boolean DEBUG = false;
private static final boolean DEBUG_PRETEND_PROXIMITY_SENSOR_ABSENT = false;
// If true, uses the color fade on animation.
// We might want to turn this off if we cannot get a guarantee that the screen
// actually turns on and starts showing new content after the call to set the
// screen state returns. Playing the animation can also be somewhat slow.
private static final boolean USE_COLOR_FADE_ON_ANIMATION = false;
// The minimum reduction in brightness when dimmed.
private static final float SCREEN_DIM_MINIMUM_REDUCTION_FLOAT = 0.04f;
private static final float SCREEN_ANIMATION_RATE_MINIMUM = 0.0f;
private static final int COLOR_FADE_ON_ANIMATION_DURATION_MILLIS = 250;
private static final int COLOR_FADE_OFF_ANIMATION_DURATION_MILLIS = 400;
private static final int MSG_UPDATE_POWER_STATE = 1;
private static final int MSG_PROXIMITY_SENSOR_DEBOUNCED = 2;
private static final int MSG_SCREEN_ON_UNBLOCKED = 3;
private static final int MSG_SCREEN_OFF_UNBLOCKED = 4;
private static final int MSG_CONFIGURE_BRIGHTNESS = 5;
private static final int MSG_SET_TEMPORARY_BRIGHTNESS = 6;
private static final int MSG_SET_TEMPORARY_AUTO_BRIGHTNESS_ADJUSTMENT = 7;
private static final int MSG_IGNORE_PROXIMITY = 8;
private static final int PROXIMITY_UNKNOWN = -1;
private static final int PROXIMITY_NEGATIVE = 0;
private static final int PROXIMITY_POSITIVE = 1;
// Proximity sensor debounce delay in milliseconds for positive or negative transitions.
private static final int PROXIMITY_SENSOR_POSITIVE_DEBOUNCE_DELAY = 0;
private static final int PROXIMITY_SENSOR_NEGATIVE_DEBOUNCE_DELAY = 250;
// Trigger proximity if distance is less than 5 cm.
private static final float TYPICAL_PROXIMITY_THRESHOLD = 5.0f;
// State machine constants for tracking initial brightness ramp skipping when enabled.
private static final int RAMP_STATE_SKIP_NONE = 0;
private static final int RAMP_STATE_SKIP_INITIAL = 1;
private static final int RAMP_STATE_SKIP_AUTOBRIGHT = 2;
private static final int REPORTED_TO_POLICY_SCREEN_OFF = 0;
private static final int REPORTED_TO_POLICY_SCREEN_TURNING_ON = 1;
private static final int REPORTED_TO_POLICY_SCREEN_ON = 2;
private static final int REPORTED_TO_POLICY_SCREEN_TURNING_OFF = 3;
private final Object mLock = new Object();
private final Context mContext;
// Our handler.
private final DisplayControllerHandler mHandler;
// Asynchronous callbacks into the power manager service.
// Only invoked from the handler thread while no locks are held.
private final DisplayPowerCallbacks mCallbacks;
// Battery stats.
private final IBatteryStats mBatteryStats;
// The sensor manager.
private final SensorManager mSensorManager;
// The window manager policy.
private final WindowManagerPolicy mWindowManagerPolicy;
// The display blanker.
private final DisplayBlanker mBlanker;
// The display device.
private final DisplayDevice mDisplayDevice;
// Tracker for brightness changes.
private final BrightnessTracker mBrightnessTracker;
// Tracker for brightness settings changes.
private final SettingsObserver mSettingsObserver;
// The proximity sensor, or null if not available or needed.
private Sensor mProximitySensor;
// The doze screen brightness.
private final float mScreenBrightnessDozeConfig;
// The dim screen brightness.
private final float mScreenBrightnessDimConfig;
// The minimum allowed brightness.
private final float mScreenBrightnessRangeMinimum;
// The maximum allowed brightness.
private final float mScreenBrightnessRangeMaximum;
private final float mScreenBrightnessDefault;
// The minimum allowed brightness while in VR.
private final float mScreenBrightnessForVrRangeMinimum;
// The maximum allowed brightness while in VR.
private final float mScreenBrightnessForVrRangeMaximum;
// The default screen brightness for VR.
private final float mScreenBrightnessForVrDefault;
// True if auto-brightness should be used.
private boolean mUseSoftwareAutoBrightnessConfig;
// True if should use light sensor to automatically determine doze screen brightness.
private final boolean mAllowAutoBrightnessWhileDozingConfig;
// Whether or not the color fade on screen on / off is enabled.
private final boolean mColorFadeEnabled;
// True if we should fade the screen while turning it off, false if we should play
// a stylish color fade animation instead.
private boolean mColorFadeFadesConfig;
// True if we need to fake a transition to off when coming out of a doze state.
// Some display hardware will blank itself when coming out of doze in order to hide
// artifacts. For these displays we fake a transition into OFF so that policy can appropriately
// blank itself and begin an appropriate power on animation.
private boolean mDisplayBlanksAfterDozeConfig;
// True if there are only buckets of brightness values when the display is in the doze state,
// rather than a full range of values. If this is true, then we'll avoid animating the screen
// brightness since it'd likely be multiple jarring brightness transitions instead of just one
// to reach the final state.
private boolean mBrightnessBucketsInDozeConfig;
// The pending power request.
// Initially null until the first call to requestPowerState.
// Guarded by mLock.
private DisplayPowerRequest mPendingRequestLocked;
// True if a request has been made to wait for the proximity sensor to go negative.
// Guarded by mLock.
private boolean mPendingWaitForNegativeProximityLocked;
// True if the pending power request or wait for negative proximity flag
// has been changed since the last update occurred.
// Guarded by mLock.
private boolean mPendingRequestChangedLocked;
// Set to true when the important parts of the pending power request have been applied.
// The important parts are mainly the screen state. Brightness changes may occur
// concurrently.
// Guarded by mLock.
private boolean mDisplayReadyLocked;
// Set to true if a power state update is required.
// Guarded by mLock.
private boolean mPendingUpdatePowerStateLocked;
/* The following state must only be accessed by the handler thread. */
// The currently requested power state.
// The power controller will progressively update its internal state to match
// the requested power state. Initially null until the first update.
private DisplayPowerRequest mPowerRequest;
// The current power state.
// Must only be accessed on the handler thread.
private DisplayPowerState mPowerState;
// True if the device should wait for negative proximity sensor before
// waking up the screen. This is set to false as soon as a negative
// proximity sensor measurement is observed or when the device is forced to
// go to sleep by the user. While true, the screen remains off.
private boolean mWaitingForNegativeProximity;
// True if the device should not take into account the proximity sensor
// until either the proximity sensor state changes, or there is no longer a
// request to listen to proximity sensor.
private boolean mIgnoreProximityUntilChanged;
// The actual proximity sensor threshold value.
private float mProximityThreshold;
// Set to true if the proximity sensor listener has been registered
// with the sensor manager.
private boolean mProximitySensorEnabled;
// The debounced proximity sensor state.
private int mProximity = PROXIMITY_UNKNOWN;
// The raw non-debounced proximity sensor state.
private int mPendingProximity = PROXIMITY_UNKNOWN;
private long mPendingProximityDebounceTime = -1; // -1 if fully debounced
// True if the screen was turned off because of the proximity sensor.
// When the screen turns on again, we report user activity to the power manager.
private boolean mScreenOffBecauseOfProximity;
// The currently active screen on unblocker. This field is non-null whenever
// we are waiting for a callback to release it and unblock the screen.
private ScreenOnUnblocker mPendingScreenOnUnblocker;
private ScreenOffUnblocker mPendingScreenOffUnblocker;
// True if we were in the process of turning off the screen.
// This allows us to recover more gracefully from situations where we abort
// turning off the screen.
private boolean mPendingScreenOff;
// True if we have unfinished business and are holding a suspend blocker.
private boolean mUnfinishedBusiness;
// The elapsed real time when the screen on was blocked.
private long mScreenOnBlockStartRealTime;
private long mScreenOffBlockStartRealTime;
// Screen state we reported to policy. Must be one of REPORTED_TO_POLICY_SCREEN_* fields.
private int mReportedScreenStateToPolicy;
// If the last recorded screen state was dozing or not.
private boolean mDozing;
// Remembers whether certain kinds of brightness adjustments
// were recently applied so that we can decide how to transition.
private boolean mAppliedAutoBrightness;
private boolean mAppliedDimming;
private boolean mAppliedLowPower;
private boolean mAppliedScreenBrightnessOverride;
private boolean mAppliedTemporaryBrightness;
private boolean mAppliedTemporaryAutoBrightnessAdjustment;
private boolean mAppliedBrightnessBoost;
// Reason for which the brightness was last changed. See {@link BrightnessReason} for more
// information.
// At the time of this writing, this value is changed within updatePowerState() only, which is
// limited to the thread used by DisplayControllerHandler.
private BrightnessReason mBrightnessReason = new BrightnessReason();
private BrightnessReason mBrightnessReasonTemp = new BrightnessReason();
// Brightness animation ramp rates in brightness units per second
private final float mBrightnessRampRateSlow = 0.2352941f;
private final float mBrightnessRampRateFast = 0.7058823f;
// Whether or not to skip the initial brightness ramps into STATE_ON.
private final boolean mSkipScreenOnBrightnessRamp;
// Display white balance components.
@Nullable
private final DisplayWhiteBalanceSettings mDisplayWhiteBalanceSettings;
@Nullable
private final DisplayWhiteBalanceController mDisplayWhiteBalanceController;
// A record of state for skipping brightness ramps.
private int mSkipRampState = RAMP_STATE_SKIP_NONE;
// The first autobrightness value set when entering RAMP_STATE_SKIP_INITIAL.
private float mInitialAutoBrightness;
// The controller for the automatic brightness level.
private AutomaticBrightnessController mAutomaticBrightnessController;
// The mapper between ambient lux, display backlight values, and display brightness.
@Nullable
private BrightnessMappingStrategy mBrightnessMapper;
// The current brightness configuration.
@Nullable
private BrightnessConfiguration mBrightnessConfiguration;
// The last brightness that was set by the user and not temporary. Set to
// PowerManager.BRIGHTNESS_INVALID_FLOAT when a brightness has yet to be recorded.
private float mLastUserSetScreenBrightness;
// The screen brightness setting has changed but not taken effect yet. If this is different
// from the current screen brightness setting then this is coming from something other than us
// and should be considered a user interaction.
private float mPendingScreenBrightnessSetting;
// The last observed screen brightness setting, either set by us or by the settings app on
// behalf of the user.
private float mCurrentScreenBrightnessSetting;
// The temporary screen brightness. Typically set when a user is interacting with the
// brightness slider but hasn't settled on a choice yet. Set to
// PowerManager.BRIGHNTESS_INVALID_FLOAT when there's no temporary brightness set.
private float mTemporaryScreenBrightness;
// The current screen brightness while in VR mode.
private float mScreenBrightnessForVr;
// The last auto brightness adjustment that was set by the user and not temporary. Set to
// Float.NaN when an auto-brightness adjustment hasn't been recorded yet.
private float mAutoBrightnessAdjustment;
// The pending auto brightness adjustment that will take effect on the next power state update.
private float mPendingAutoBrightnessAdjustment;
// The temporary auto brightness adjustment. Typically set when a user is interacting with the
// adjustment slider but hasn't settled on a choice yet. Set to
// PowerManager.BRIGHTNESS_INVALID_FLOAT when there's no temporary adjustment set.
private float mTemporaryAutoBrightnessAdjustment;
// Animators.
private ObjectAnimator mColorFadeOnAnimator;
private ObjectAnimator mColorFadeOffAnimator;
private RampAnimator<DisplayPowerState> mScreenBrightnessRampAnimator;
// The brightness synchronizer to allow changes in the int brightness value to be reflected in
// the float brightness value and vice versa.
@Nullable
private final BrightnessSynchronizer mBrightnessSynchronizer;
/**
* Creates the display power controller.
*/
public DisplayPowerController(Context context,
DisplayPowerCallbacks callbacks, Handler handler,
SensorManager sensorManager, DisplayBlanker blanker, DisplayDevice displayDevice) {
mHandler = new DisplayControllerHandler(handler.getLooper());
mBrightnessTracker = new BrightnessTracker(context, null);
mSettingsObserver = new SettingsObserver(mHandler);
mCallbacks = callbacks;
mBatteryStats = BatteryStatsService.getService();
mSensorManager = sensorManager;
mWindowManagerPolicy = LocalServices.getService(WindowManagerPolicy.class);
mBlanker = blanker;
mContext = context;
mBrightnessSynchronizer = new BrightnessSynchronizer(context);
mDisplayDevice = displayDevice;
PowerManager pm = context.getSystemService(PowerManager.class);
DisplayDeviceConfig displayDeviceConfig = mDisplayDevice.getDisplayDeviceConfig();
final Resources resources = context.getResources();
final float screenBrightnessSettingMinimumFloat = clampAbsoluteBrightness(
pm.getBrightnessConstraint(PowerManager.BRIGHTNESS_CONSTRAINT_TYPE_MINIMUM));
// DOZE AND DIM SETTINGS
mScreenBrightnessDozeConfig = clampAbsoluteBrightness(
pm.getBrightnessConstraint(PowerManager.BRIGHTNESS_CONSTRAINT_TYPE_DOZE));
mScreenBrightnessDimConfig = clampAbsoluteBrightness(
pm.getBrightnessConstraint(PowerManager.BRIGHTNESS_CONSTRAINT_TYPE_DIM));
// NORMAL SCREEN SETTINGS
mScreenBrightnessRangeMinimum =
Math.min(screenBrightnessSettingMinimumFloat, mScreenBrightnessDimConfig);
mScreenBrightnessRangeMaximum = clampAbsoluteBrightness(
pm.getBrightnessConstraint(PowerManager.BRIGHTNESS_CONSTRAINT_TYPE_MAXIMUM));
mScreenBrightnessDefault = clampAbsoluteBrightness(
pm.getBrightnessConstraint(PowerManager.BRIGHTNESS_CONSTRAINT_TYPE_DEFAULT));
// VR SETTINGS
mScreenBrightnessForVrDefault = clampAbsoluteBrightness(
pm.getBrightnessConstraint(PowerManager.BRIGHTNESS_CONSTRAINT_TYPE_DEFAULT_VR));
mScreenBrightnessForVrRangeMaximum = clampAbsoluteBrightness(
pm.getBrightnessConstraint(PowerManager.BRIGHTNESS_CONSTRAINT_TYPE_MAXIMUM_VR));
mScreenBrightnessForVrRangeMinimum = clampAbsoluteBrightness(
pm.getBrightnessConstraint(PowerManager.BRIGHTNESS_CONSTRAINT_TYPE_MINIMUM_VR));
mUseSoftwareAutoBrightnessConfig = resources.getBoolean(
com.android.internal.R.bool.config_automatic_brightness_available);
mAllowAutoBrightnessWhileDozingConfig = resources.getBoolean(
com.android.internal.R.bool.config_allowAutoBrightnessWhileDozing);
mSkipScreenOnBrightnessRamp = resources.getBoolean(
com.android.internal.R.bool.config_skipScreenOnBrightnessRamp);
if (mUseSoftwareAutoBrightnessConfig) {
final float dozeScaleFactor = resources.getFraction(
com.android.internal.R.fraction.config_screenAutoBrightnessDozeScaleFactor,
1, 1);
int[] ambientBrighteningThresholds = resources.getIntArray(
com.android.internal.R.array.config_ambientBrighteningThresholds);
int[] ambientDarkeningThresholds = resources.getIntArray(
com.android.internal.R.array.config_ambientDarkeningThresholds);
int[] ambientThresholdLevels = resources.getIntArray(
com.android.internal.R.array.config_ambientThresholdLevels);
HysteresisLevels ambientBrightnessThresholds = new HysteresisLevels(
ambientBrighteningThresholds, ambientDarkeningThresholds,
ambientThresholdLevels);
int[] screenBrighteningThresholds = resources.getIntArray(
com.android.internal.R.array.config_screenBrighteningThresholds);
int[] screenDarkeningThresholds = resources.getIntArray(
com.android.internal.R.array.config_screenDarkeningThresholds);
int[] screenThresholdLevels = resources.getIntArray(
com.android.internal.R.array.config_screenThresholdLevels);
HysteresisLevels screenBrightnessThresholds = new HysteresisLevels(
screenBrighteningThresholds, screenDarkeningThresholds, screenThresholdLevels);
long brighteningLightDebounce = resources.getInteger(
com.android.internal.R.integer.config_autoBrightnessBrighteningLightDebounce);
long darkeningLightDebounce = resources.getInteger(
com.android.internal.R.integer.config_autoBrightnessDarkeningLightDebounce);
boolean autoBrightnessResetAmbientLuxAfterWarmUp = resources.getBoolean(
com.android.internal.R.bool.config_autoBrightnessResetAmbientLuxAfterWarmUp);
int lightSensorWarmUpTimeConfig = resources.getInteger(
com.android.internal.R.integer.config_lightSensorWarmupTime);
int lightSensorRate = resources.getInteger(
com.android.internal.R.integer.config_autoBrightnessLightSensorRate);
int initialLightSensorRate = resources.getInteger(
com.android.internal.R.integer.config_autoBrightnessInitialLightSensorRate);
if (initialLightSensorRate == -1) {
initialLightSensorRate = lightSensorRate;
} else if (initialLightSensorRate > lightSensorRate) {
Slog.w(TAG, "Expected config_autoBrightnessInitialLightSensorRate ("
+ initialLightSensorRate + ") to be less than or equal to "
+ "config_autoBrightnessLightSensorRate (" + lightSensorRate + ").");
}
String lightSensorType = resources.getString(
com.android.internal.R.string.config_displayLightSensorType);
Sensor lightSensor = findDisplayLightSensor(lightSensorType);
mBrightnessMapper = BrightnessMappingStrategy.create(resources);
if (mBrightnessMapper != null) {
mAutomaticBrightnessController = new AutomaticBrightnessController(this,
handler.getLooper(), sensorManager, lightSensor, mBrightnessMapper,
lightSensorWarmUpTimeConfig, mScreenBrightnessRangeMinimum,
mScreenBrightnessRangeMaximum, dozeScaleFactor, lightSensorRate,
initialLightSensorRate, brighteningLightDebounce, darkeningLightDebounce,
autoBrightnessResetAmbientLuxAfterWarmUp, ambientBrightnessThresholds,
screenBrightnessThresholds, context, displayDeviceConfig);
} else {
mUseSoftwareAutoBrightnessConfig = false;
}
}
mColorFadeEnabled = !ActivityManager.isLowRamDeviceStatic();
mColorFadeFadesConfig = resources.getBoolean(
com.android.internal.R.bool.config_animateScreenLights);
mDisplayBlanksAfterDozeConfig = resources.getBoolean(
com.android.internal.R.bool.config_displayBlanksAfterDoze);
mBrightnessBucketsInDozeConfig = resources.getBoolean(
com.android.internal.R.bool.config_displayBrightnessBucketsInDoze);
if (!DEBUG_PRETEND_PROXIMITY_SENSOR_ABSENT) {
mProximitySensor = mSensorManager.getDefaultSensor(Sensor.TYPE_PROXIMITY);
if (mProximitySensor != null) {
mProximityThreshold = Math.min(mProximitySensor.getMaximumRange(),
TYPICAL_PROXIMITY_THRESHOLD);
}
}
mCurrentScreenBrightnessSetting = getScreenBrightnessSetting();
mScreenBrightnessForVr = getScreenBrightnessForVrSetting();
mAutoBrightnessAdjustment = getAutoBrightnessAdjustmentSetting();
mTemporaryScreenBrightness = PowerManager.BRIGHTNESS_INVALID_FLOAT;
mPendingScreenBrightnessSetting = PowerManager.BRIGHTNESS_INVALID_FLOAT;
mTemporaryAutoBrightnessAdjustment = PowerManager.BRIGHTNESS_INVALID_FLOAT;
mPendingAutoBrightnessAdjustment = PowerManager.BRIGHTNESS_INVALID_FLOAT;
DisplayWhiteBalanceSettings displayWhiteBalanceSettings = null;
DisplayWhiteBalanceController displayWhiteBalanceController = null;
try {
displayWhiteBalanceSettings = new DisplayWhiteBalanceSettings(mContext, mHandler);
displayWhiteBalanceController = DisplayWhiteBalanceFactory.create(mHandler,
mSensorManager, resources);
displayWhiteBalanceSettings.setCallbacks(this);
displayWhiteBalanceController.setCallbacks(this);
} catch (Exception e) {
Slog.e(TAG, "failed to set up display white-balance: " + e);
}
mDisplayWhiteBalanceSettings = displayWhiteBalanceSettings;
mDisplayWhiteBalanceController = displayWhiteBalanceController;
}
private Sensor findDisplayLightSensor(String sensorType) {
if (!TextUtils.isEmpty(sensorType)) {
List<Sensor> sensors = mSensorManager.getSensorList(Sensor.TYPE_ALL);
for (int i = 0; i < sensors.size(); i++) {
Sensor sensor = sensors.get(i);
if (sensorType.equals(sensor.getStringType())) {
return sensor;
}
}
}
return mSensorManager.getDefaultSensor(Sensor.TYPE_LIGHT);
}
/**
* Returns true if the proximity sensor screen-off function is available.
*/
public boolean isProximitySensorAvailable() {
return mProximitySensor != null;
}
/**
* Get the {@link BrightnessChangeEvent}s for the specified user.
* @param userId userId to fetch data for
* @param includePackage if false will null out the package name in events
*/
public ParceledListSlice<BrightnessChangeEvent> getBrightnessEvents(
@UserIdInt int userId, boolean includePackage) {
return mBrightnessTracker.getEvents(userId, includePackage);
}
public void onSwitchUser(@UserIdInt int newUserId) {
handleSettingsChange(true /* userSwitch */);
mBrightnessTracker.onSwitchUser(newUserId);
}
public ParceledListSlice<AmbientBrightnessDayStats> getAmbientBrightnessStats(
@UserIdInt int userId) {
return mBrightnessTracker.getAmbientBrightnessStats(userId);
}
/**
* Persist the brightness slider events and ambient brightness stats to disk.
*/
public void persistBrightnessTrackerState() {
mBrightnessTracker.persistBrightnessTrackerState();
}
/**
* Requests a new power state.
* The controller makes a copy of the provided object and then
* begins adjusting the power state to match what was requested.
*
* @param request The requested power state.
* @param waitForNegativeProximity If true, issues a request to wait for
* negative proximity before turning the screen back on, assuming the screen
* was turned off by the proximity sensor.
* @return True if display is ready, false if there are important changes that must
* be made asynchronously (such as turning the screen on), in which case the caller
* should grab a wake lock, watch for {@link DisplayPowerCallbacks#onStateChanged()}
* then try the request again later until the state converges.
*/
public boolean requestPowerState(DisplayPowerRequest request,
boolean waitForNegativeProximity) {
if (DEBUG) {
Slog.d(TAG, "requestPowerState: "
+ request + ", waitForNegativeProximity=" + waitForNegativeProximity);
}
synchronized (mLock) {
boolean changed = false;
if (waitForNegativeProximity
&& !mPendingWaitForNegativeProximityLocked) {
mPendingWaitForNegativeProximityLocked = true;
changed = true;
}
if (mPendingRequestLocked == null) {
mPendingRequestLocked = new DisplayPowerRequest(request);
changed = true;
} else if (!mPendingRequestLocked.equals(request)) {
mPendingRequestLocked.copyFrom(request);
changed = true;
}
if (changed) {
mDisplayReadyLocked = false;
}
if (changed && !mPendingRequestChangedLocked) {
mPendingRequestChangedLocked = true;
sendUpdatePowerStateLocked();
}
return mDisplayReadyLocked;
}
}
public BrightnessConfiguration getDefaultBrightnessConfiguration() {
if (mAutomaticBrightnessController == null) {
return null;
}
return mAutomaticBrightnessController.getDefaultConfig();
}
private void sendUpdatePowerState() {
synchronized (mLock) {
sendUpdatePowerStateLocked();
}
}
private void sendUpdatePowerStateLocked() {
if (!mPendingUpdatePowerStateLocked) {
mPendingUpdatePowerStateLocked = true;
Message msg = mHandler.obtainMessage(MSG_UPDATE_POWER_STATE);
mHandler.sendMessage(msg);
}
}
private void initialize() {
// Initialize the power state object for the default display.
// In the future, we might manage multiple displays independently.
mPowerState = new DisplayPowerState(mBlanker,
mColorFadeEnabled ? new ColorFade(Display.DEFAULT_DISPLAY) : null);
if (mColorFadeEnabled) {
mColorFadeOnAnimator = ObjectAnimator.ofFloat(
mPowerState, DisplayPowerState.COLOR_FADE_LEVEL, 0.0f, 1.0f);
mColorFadeOnAnimator.setDuration(COLOR_FADE_ON_ANIMATION_DURATION_MILLIS);
mColorFadeOnAnimator.addListener(mAnimatorListener);
mColorFadeOffAnimator = ObjectAnimator.ofFloat(
mPowerState, DisplayPowerState.COLOR_FADE_LEVEL, 1.0f, 0.0f);
mColorFadeOffAnimator.setDuration(COLOR_FADE_OFF_ANIMATION_DURATION_MILLIS);
mColorFadeOffAnimator.addListener(mAnimatorListener);
}
mScreenBrightnessRampAnimator = new RampAnimator<DisplayPowerState>(
mPowerState, DisplayPowerState.SCREEN_BRIGHTNESS_FLOAT);
mScreenBrightnessRampAnimator.setListener(mRampAnimatorListener);
// Initialize screen state for battery stats.
try {
mBatteryStats.noteScreenState(mPowerState.getScreenState());
mBatteryStats.noteScreenBrightness(BrightnessSynchronizer.brightnessFloatToInt(mContext,
mPowerState.getScreenBrightness()));
} catch (RemoteException ex) {
// same process
}
// Initialize all of the brightness tracking state
final float brightness = convertToNits(BrightnessSynchronizer.brightnessFloatToInt(mContext,
mPowerState.getScreenBrightness()));
if (brightness >= 0.0f) {
mBrightnessTracker.start(brightness);
}
mContext.getContentResolver().registerContentObserver(
Settings.System.getUriFor(Settings.System.SCREEN_BRIGHTNESS_FLOAT),
false /*notifyForDescendants*/, mSettingsObserver, UserHandle.USER_ALL);
mContext.getContentResolver().registerContentObserver(
Settings.System.getUriFor(Settings.System.SCREEN_BRIGHTNESS_FOR_VR_FLOAT),
false /*notifyForDescendants*/, mSettingsObserver, UserHandle.USER_ALL);
mContext.getContentResolver().registerContentObserver(
Settings.System.getUriFor(Settings.System.SCREEN_AUTO_BRIGHTNESS_ADJ),
false /*notifyForDescendants*/, mSettingsObserver, UserHandle.USER_ALL);
}
private final Animator.AnimatorListener mAnimatorListener = new Animator.AnimatorListener() {
@Override
public void onAnimationStart(Animator animation) {
}
@Override
public void onAnimationEnd(Animator animation) {
sendUpdatePowerState();
}
@Override
public void onAnimationRepeat(Animator animation) {
}
@Override
public void onAnimationCancel(Animator animation) {
}
};
private final RampAnimator.Listener mRampAnimatorListener = new RampAnimator.Listener() {
@Override
public void onAnimationEnd() {
sendUpdatePowerState();
}
};
private void updatePowerState() {
// Update the power state request.
final boolean mustNotify;
final int previousPolicy;
boolean mustInitialize = false;
int brightnessAdjustmentFlags = 0;
mBrightnessReasonTemp.set(null);
synchronized (mLock) {
mPendingUpdatePowerStateLocked = false;
if (mPendingRequestLocked == null) {
return; // wait until first actual power request
}
if (mPowerRequest == null) {
mPowerRequest = new DisplayPowerRequest(mPendingRequestLocked);
updatePendingProximityRequestsLocked();
mPendingRequestChangedLocked = false;
mustInitialize = true;
// Assume we're on and bright until told otherwise, since that's the state we turn
// on in.
previousPolicy = DisplayPowerRequest.POLICY_BRIGHT;
} else if (mPendingRequestChangedLocked) {
previousPolicy = mPowerRequest.policy;
mPowerRequest.copyFrom(mPendingRequestLocked);
updatePendingProximityRequestsLocked();
mPendingRequestChangedLocked = false;
mDisplayReadyLocked = false;
} else {
previousPolicy = mPowerRequest.policy;
}
mustNotify = !mDisplayReadyLocked;
}
// Initialize things the first time the power state is changed.
if (mustInitialize) {
initialize();
}
// Compute the basic display state using the policy.
// We might override this below based on other factors.
// Initialise brightness as invalid.
int state;
float brightnessState = PowerManager.BRIGHTNESS_INVALID_FLOAT;
boolean performScreenOffTransition = false;
switch (mPowerRequest.policy) {
case DisplayPowerRequest.POLICY_OFF:
state = Display.STATE_OFF;
performScreenOffTransition = true;
break;
case DisplayPowerRequest.POLICY_DOZE:
if (mPowerRequest.dozeScreenState != Display.STATE_UNKNOWN) {
state = mPowerRequest.dozeScreenState;
} else {
state = Display.STATE_DOZE;
}
if (!mAllowAutoBrightnessWhileDozingConfig) {
brightnessState = mPowerRequest.dozeScreenBrightness;
mBrightnessReasonTemp.setReason(BrightnessReason.REASON_DOZE);
}
break;
case DisplayPowerRequest.POLICY_VR:
state = Display.STATE_VR;
break;
case DisplayPowerRequest.POLICY_DIM:
case DisplayPowerRequest.POLICY_BRIGHT:
default:
state = Display.STATE_ON;
break;
}
assert(state != Display.STATE_UNKNOWN);
// Apply the proximity sensor.
if (mProximitySensor != null) {
if (mPowerRequest.useProximitySensor && state != Display.STATE_OFF) {
// At this point the policy says that the screen should be on, but we've been
// asked to listen to the prox sensor to adjust the display state, so lets make
// sure the sensor is on.
setProximitySensorEnabled(true);
if (!mScreenOffBecauseOfProximity
&& mProximity == PROXIMITY_POSITIVE
&& !mIgnoreProximityUntilChanged) {
// Prox sensor already reporting "near" so we should turn off the screen.
// Also checked that we aren't currently set to ignore the proximity sensor
// temporarily.
mScreenOffBecauseOfProximity = true;
sendOnProximityPositiveWithWakelock();
}
} else if (mWaitingForNegativeProximity
&& mScreenOffBecauseOfProximity
&& mProximity == PROXIMITY_POSITIVE
&& state != Display.STATE_OFF) {
// The policy says that we should have the screen on, but it's off due to the prox
// and we've been asked to wait until the screen is far from the user to turn it
// back on. Let keep the prox sensor on so we can tell when it's far again.
setProximitySensorEnabled(true);
} else {
// We haven't been asked to use the prox sensor and we're not waiting on the screen
// to turn back on...so lets shut down the prox sensor.
setProximitySensorEnabled(false);
mWaitingForNegativeProximity = false;
}
if (mScreenOffBecauseOfProximity
&& (mProximity != PROXIMITY_POSITIVE || mIgnoreProximityUntilChanged)) {
// The screen *was* off due to prox being near, but now it's "far" so lets turn
// the screen back on. Also turn it back on if we've been asked to ignore the
// prox sensor temporarily.
mScreenOffBecauseOfProximity = false;
sendOnProximityNegativeWithWakelock();
}
} else {
mWaitingForNegativeProximity = false;
mIgnoreProximityUntilChanged = false;
}
if (mScreenOffBecauseOfProximity) {
state = Display.STATE_OFF;
}
// Animate the screen state change unless already animating.
// The transition may be deferred, so after this point we will use the
// actual state instead of the desired one.
final int oldState = mPowerState.getScreenState();
animateScreenStateChange(state, performScreenOffTransition);
state = mPowerState.getScreenState();
if (state == Display.STATE_OFF) {
brightnessState = PowerManager.BRIGHTNESS_OFF_FLOAT;
mBrightnessReasonTemp.setReason(BrightnessReason.REASON_SCREEN_OFF);
}
// Always use the VR brightness when in the VR state.
if (state == Display.STATE_VR) {
brightnessState = mScreenBrightnessForVr;
mBrightnessReasonTemp.setReason(BrightnessReason.REASON_VR);
}
if ((Float.isNaN(brightnessState))
&& isValidBrightnessValue(mPowerRequest.screenBrightnessOverride)) {
brightnessState = mPowerRequest.screenBrightnessOverride;
mBrightnessReasonTemp.setReason(BrightnessReason.REASON_OVERRIDE);
mAppliedScreenBrightnessOverride = true;
} else {
mAppliedScreenBrightnessOverride = false;
}
final boolean autoBrightnessEnabledInDoze =
mAllowAutoBrightnessWhileDozingConfig && Display.isDozeState(state);
final boolean autoBrightnessEnabled = mPowerRequest.useAutoBrightness
&& (state == Display.STATE_ON || autoBrightnessEnabledInDoze)
&& Float.isNaN(brightnessState)
&& mAutomaticBrightnessController != null;
final boolean userSetBrightnessChanged = updateUserSetScreenBrightness();
// Use the temporary screen brightness if there isn't an override, either from
// WindowManager or based on the display state.
if (isValidBrightnessValue(mTemporaryScreenBrightness)) {
brightnessState = mTemporaryScreenBrightness;
mAppliedTemporaryBrightness = true;
mBrightnessReasonTemp.setReason(BrightnessReason.REASON_TEMPORARY);
} else {
mAppliedTemporaryBrightness = false;
}
final boolean autoBrightnessAdjustmentChanged = updateAutoBrightnessAdjustment();
if (autoBrightnessAdjustmentChanged) {
mTemporaryAutoBrightnessAdjustment = Float.NaN;
}
// Use the autobrightness adjustment override if set.
final float autoBrightnessAdjustment;
if (!Float.isNaN(mTemporaryAutoBrightnessAdjustment)) {
autoBrightnessAdjustment = mTemporaryAutoBrightnessAdjustment;
brightnessAdjustmentFlags = BrightnessReason.ADJUSTMENT_AUTO_TEMP;
mAppliedTemporaryAutoBrightnessAdjustment = true;
} else {
autoBrightnessAdjustment = mAutoBrightnessAdjustment;
brightnessAdjustmentFlags = BrightnessReason.ADJUSTMENT_AUTO;
mAppliedTemporaryAutoBrightnessAdjustment = false;
}
// Apply brightness boost.
// We do this here after deciding whether auto-brightness is enabled so that we don't
// disable the light sensor during this temporary state. That way when boost ends we will
// be able to resume normal auto-brightness behavior without any delay.
if (mPowerRequest.boostScreenBrightness
&& brightnessState != PowerManager.BRIGHTNESS_OFF_FLOAT) {
brightnessState = PowerManager.BRIGHTNESS_MAX;
mBrightnessReasonTemp.setReason(BrightnessReason.REASON_BOOST);
mAppliedBrightnessBoost = true;
} else {
mAppliedBrightnessBoost = false;
}
// If the brightness is already set then it's been overridden by something other than the
// user, or is a temporary adjustment.
boolean userInitiatedChange = (Float.isNaN(brightnessState))
&& (autoBrightnessAdjustmentChanged || userSetBrightnessChanged);
boolean hadUserBrightnessPoint = false;
// Configure auto-brightness.
if (mAutomaticBrightnessController != null) {
hadUserBrightnessPoint = mAutomaticBrightnessController.hasUserDataPoints();
mAutomaticBrightnessController.configure(autoBrightnessEnabled,
mBrightnessConfiguration,
mLastUserSetScreenBrightness,
userSetBrightnessChanged, autoBrightnessAdjustment,
autoBrightnessAdjustmentChanged, mPowerRequest.policy);
}
if (mBrightnessTracker != null) {
mBrightnessTracker.setBrightnessConfiguration(mBrightnessConfiguration);
}
// Apply auto-brightness.
boolean slowChange = false;
if (Float.isNaN(brightnessState)) {
float newAutoBrightnessAdjustment = autoBrightnessAdjustment;
if (autoBrightnessEnabled) {
brightnessState = mAutomaticBrightnessController.getAutomaticScreenBrightness();
newAutoBrightnessAdjustment =
mAutomaticBrightnessController.getAutomaticScreenBrightnessAdjustment();
}
if (isValidBrightnessValue(brightnessState)
|| brightnessState == PowerManager.BRIGHTNESS_OFF_FLOAT) {
// Use current auto-brightness value and slowly adjust to changes.
brightnessState = clampScreenBrightness(brightnessState);
if (mAppliedAutoBrightness && !autoBrightnessAdjustmentChanged) {
slowChange = true; // slowly adapt to auto-brightness
}
// Tell the rest of the system about the new brightness. Note that we do this
// before applying the low power or dim transformations so that the slider
// accurately represents the full possible range, even if they range changes what
// it means in absolute terms.
putScreenBrightnessSetting(brightnessState);
mAppliedAutoBrightness = true;
mBrightnessReasonTemp.setReason(BrightnessReason.REASON_AUTOMATIC);
} else {
mAppliedAutoBrightness = false;
}
if (autoBrightnessAdjustment != newAutoBrightnessAdjustment) {
// If the autobrightness controller has decided to change the adjustment value
// used, make sure that's reflected in settings.
putAutoBrightnessAdjustmentSetting(newAutoBrightnessAdjustment);
} else {
// Adjustment values resulted in no change
brightnessAdjustmentFlags = 0;
}
} else {
mAppliedAutoBrightness = false;
brightnessAdjustmentFlags = 0;
}
// Use default brightness when dozing unless overridden.
if ((Float.isNaN(brightnessState))
&& Display.isDozeState(state)) {
brightnessState = mScreenBrightnessDozeConfig;
mBrightnessReasonTemp.setReason(BrightnessReason.REASON_DOZE_DEFAULT);
}
// Apply manual brightness.
if (Float.isNaN(brightnessState)) {
brightnessState = clampScreenBrightness(mCurrentScreenBrightnessSetting);
mBrightnessReasonTemp.setReason(BrightnessReason.REASON_MANUAL);
}
// Apply dimming by at least some minimum amount when user activity
// timeout is about to expire.
if (mPowerRequest.policy == DisplayPowerRequest.POLICY_DIM) {
if (brightnessState > mScreenBrightnessRangeMinimum) {
brightnessState = Math.max(Math.min(brightnessState
- SCREEN_DIM_MINIMUM_REDUCTION_FLOAT,
mScreenBrightnessDimConfig), mScreenBrightnessRangeMinimum);
mBrightnessReasonTemp.addModifier(BrightnessReason.MODIFIER_DIMMED);
}
if (!mAppliedDimming) {
slowChange = false;
}
mAppliedDimming = true;
} else if (mAppliedDimming) {
slowChange = false;
mAppliedDimming = false;
}
// If low power mode is enabled, scale brightness by screenLowPowerBrightnessFactor
// as long as it is above the minimum threshold.
if (mPowerRequest.lowPowerMode) {
if (brightnessState > mScreenBrightnessRangeMinimum) {
final float brightnessFactor =
Math.min(mPowerRequest.screenLowPowerBrightnessFactor, 1);
final float lowPowerBrightnessFloat = (brightnessState * brightnessFactor);
brightnessState = Math.max(lowPowerBrightnessFloat,
mScreenBrightnessRangeMinimum);
mBrightnessReasonTemp.addModifier(BrightnessReason.MODIFIER_LOW_POWER);
}
if (!mAppliedLowPower) {
slowChange = false;
}
mAppliedLowPower = true;
} else if (mAppliedLowPower) {
slowChange = false;
mAppliedLowPower = false;
}
// Animate the screen brightness when the screen is on or dozing.
// Skip the animation when the screen is off or suspended or transition to/from VR.
if (!mPendingScreenOff) {
if (mSkipScreenOnBrightnessRamp) {
if (state == Display.STATE_ON) {
if (mSkipRampState == RAMP_STATE_SKIP_NONE && mDozing) {
mInitialAutoBrightness = brightnessState;
mSkipRampState = RAMP_STATE_SKIP_INITIAL;
} else if (mSkipRampState == RAMP_STATE_SKIP_INITIAL
&& mUseSoftwareAutoBrightnessConfig
&& !BrightnessSynchronizer.floatEquals(brightnessState,
mInitialAutoBrightness)) {
mSkipRampState = RAMP_STATE_SKIP_AUTOBRIGHT;
} else if (mSkipRampState == RAMP_STATE_SKIP_AUTOBRIGHT) {
mSkipRampState = RAMP_STATE_SKIP_NONE;
}
} else {
mSkipRampState = RAMP_STATE_SKIP_NONE;
}
}
final boolean wasOrWillBeInVr =
(state == Display.STATE_VR || oldState == Display.STATE_VR);
final boolean initialRampSkip =
state == Display.STATE_ON && mSkipRampState != RAMP_STATE_SKIP_NONE;
// While dozing, sometimes the brightness is split into buckets. Rather than animating
// through the buckets, which is unlikely to be smooth in the first place, just jump
// right to the suggested brightness.
final boolean hasBrightnessBuckets =
Display.isDozeState(state) && mBrightnessBucketsInDozeConfig;
// If the color fade is totally covering the screen then we can change the backlight
// level without it being a noticeable jump since any actual content isn't yet visible.
final boolean isDisplayContentVisible =
mColorFadeEnabled && mPowerState.getColorFadeLevel() == 1.0f;
final boolean brightnessIsTemporary =
mAppliedTemporaryBrightness || mAppliedTemporaryAutoBrightnessAdjustment;
// We only want to animate the brightness if it is between 0.0f and 1.0f.
// brightnessState can contain the values -1.0f and NaN, which we do not want to
// animate to. To avoid this, we check the value first.
// If the brightnessState is off (-1.0f) we still want to animate to the minimum
// brightness (0.0f) to accommodate for LED displays, which can appear bright to the
// user even when the display is all black.
float animateValue = brightnessState == PowerManager.BRIGHTNESS_OFF_FLOAT
? PowerManager.BRIGHTNESS_MIN : brightnessState;
if (isValidBrightnessValue(animateValue)) {
if (initialRampSkip || hasBrightnessBuckets
|| wasOrWillBeInVr || !isDisplayContentVisible || brightnessIsTemporary) {
animateScreenBrightness(animateValue, SCREEN_ANIMATION_RATE_MINIMUM);
} else {
animateScreenBrightness(animateValue,
slowChange ? mBrightnessRampRateSlow : mBrightnessRampRateFast);
}
}
if (!brightnessIsTemporary) {
if (userInitiatedChange && (mAutomaticBrightnessController == null
|| !mAutomaticBrightnessController.hasValidAmbientLux())) {
// If we don't have a valid lux reading we can't report a valid
// slider event so notify as if the system changed the brightness.
userInitiatedChange = false;
}
notifyBrightnessChanged(
BrightnessSynchronizer.brightnessFloatToInt(mContext, brightnessState),
userInitiatedChange, hadUserBrightnessPoint);
}
}
// Log any changes to what is currently driving the brightness setting.
if (!mBrightnessReasonTemp.equals(mBrightnessReason) || brightnessAdjustmentFlags != 0) {
Slog.v(TAG, "Brightness [" + brightnessState + "] reason changing to: '"
+ mBrightnessReasonTemp.toString(brightnessAdjustmentFlags)
+ "', previous reason: '" + mBrightnessReason + "'.");
mBrightnessReason.set(mBrightnessReasonTemp);
}
// Update display white-balance.
if (mDisplayWhiteBalanceController != null) {
if (state == Display.STATE_ON && mDisplayWhiteBalanceSettings.isEnabled()) {
mDisplayWhiteBalanceController.setEnabled(true);
mDisplayWhiteBalanceController.updateDisplayColorTemperature();
} else {
mDisplayWhiteBalanceController.setEnabled(false);
}
}
// Determine whether the display is ready for use in the newly requested state.
// Note that we do not wait for the brightness ramp animation to complete before
// reporting the display is ready because we only need to ensure the screen is in the
// right power state even as it continues to converge on the desired brightness.
final boolean ready = mPendingScreenOnUnblocker == null &&
(!mColorFadeEnabled ||
(!mColorFadeOnAnimator.isStarted() && !mColorFadeOffAnimator.isStarted()))
&& mPowerState.waitUntilClean(mCleanListener);
final boolean finished = ready
&& !mScreenBrightnessRampAnimator.isAnimating();
// Notify policy about screen turned on.
if (ready && state != Display.STATE_OFF
&& mReportedScreenStateToPolicy == REPORTED_TO_POLICY_SCREEN_TURNING_ON) {
setReportedScreenState(REPORTED_TO_POLICY_SCREEN_ON);
mWindowManagerPolicy.screenTurnedOn();
}
// Grab a wake lock if we have unfinished business.
if (!finished && !mUnfinishedBusiness) {
if (DEBUG) {
Slog.d(TAG, "Unfinished business...");
}
mCallbacks.acquireSuspendBlocker();
mUnfinishedBusiness = true;
}
// Notify the power manager when ready.
if (ready && mustNotify) {
// Send state change.
synchronized (mLock) {
if (!mPendingRequestChangedLocked) {
mDisplayReadyLocked = true;
if (DEBUG) {
Slog.d(TAG, "Display ready!");
}
}
}
sendOnStateChangedWithWakelock();
}
// Release the wake lock when we have no unfinished business.
if (finished && mUnfinishedBusiness) {
if (DEBUG) {
Slog.d(TAG, "Finished business...");
}
mUnfinishedBusiness = false;
mCallbacks.releaseSuspendBlocker();
}
// Record if dozing for future comparison.
mDozing = state != Display.STATE_ON;
if (previousPolicy != mPowerRequest.policy) {
logDisplayPolicyChanged(mPowerRequest.policy);
}
}
@Override
public void updateBrightness() {
sendUpdatePowerState();
}
/**
* Ignores the proximity sensor until the sensor state changes, but only if the sensor is
* currently enabled and forcing the screen to be dark.
*/
public void ignoreProximitySensorUntilChanged() {
mHandler.sendEmptyMessage(MSG_IGNORE_PROXIMITY);
}
public void setBrightnessConfiguration(BrightnessConfiguration c) {
Message msg = mHandler.obtainMessage(MSG_CONFIGURE_BRIGHTNESS, c);
msg.sendToTarget();
}
public void setTemporaryBrightness(float brightness) {
Message msg = mHandler.obtainMessage(MSG_SET_TEMPORARY_BRIGHTNESS,
Float.floatToIntBits(brightness), 0 /*unused*/);
msg.sendToTarget();
}
public void setTemporaryAutoBrightnessAdjustment(float adjustment) {
Message msg = mHandler.obtainMessage(MSG_SET_TEMPORARY_AUTO_BRIGHTNESS_ADJUSTMENT,
Float.floatToIntBits(adjustment), 0 /*unused*/);
msg.sendToTarget();
}
private void blockScreenOn() {
if (mPendingScreenOnUnblocker == null) {
Trace.asyncTraceBegin(Trace.TRACE_TAG_POWER, SCREEN_ON_BLOCKED_TRACE_NAME, 0);
mPendingScreenOnUnblocker = new ScreenOnUnblocker();
mScreenOnBlockStartRealTime = SystemClock.elapsedRealtime();
Slog.i(TAG, "Blocking screen on until initial contents have been drawn.");
}
}
private void unblockScreenOn() {
if (mPendingScreenOnUnblocker != null) {
mPendingScreenOnUnblocker = null;
long delay = SystemClock.elapsedRealtime() - mScreenOnBlockStartRealTime;
Slog.i(TAG, "Unblocked screen on after " + delay + " ms");
Trace.asyncTraceEnd(Trace.TRACE_TAG_POWER, SCREEN_ON_BLOCKED_TRACE_NAME, 0);
}
}
private void blockScreenOff() {
if (mPendingScreenOffUnblocker == null) {
Trace.asyncTraceBegin(Trace.TRACE_TAG_POWER, SCREEN_OFF_BLOCKED_TRACE_NAME, 0);
mPendingScreenOffUnblocker = new ScreenOffUnblocker();
mScreenOffBlockStartRealTime = SystemClock.elapsedRealtime();
Slog.i(TAG, "Blocking screen off");
}
}
private void unblockScreenOff() {
if (mPendingScreenOffUnblocker != null) {
mPendingScreenOffUnblocker = null;
long delay = SystemClock.elapsedRealtime() - mScreenOffBlockStartRealTime;
Slog.i(TAG, "Unblocked screen off after " + delay + " ms");
Trace.asyncTraceEnd(Trace.TRACE_TAG_POWER, SCREEN_OFF_BLOCKED_TRACE_NAME, 0);
}
}
private boolean setScreenState(int state) {
return setScreenState(state, false /*reportOnly*/);
}
private boolean setScreenState(int state, boolean reportOnly) {
final boolean isOff = (state == Display.STATE_OFF);
if (mPowerState.getScreenState() != state) {
// If we are trying to turn screen off, give policy a chance to do something before we
// actually turn the screen off.
if (isOff && !mScreenOffBecauseOfProximity) {
if (mReportedScreenStateToPolicy == REPORTED_TO_POLICY_SCREEN_ON) {
setReportedScreenState(REPORTED_TO_POLICY_SCREEN_TURNING_OFF);
blockScreenOff();
mWindowManagerPolicy.screenTurningOff(mPendingScreenOffUnblocker);
unblockScreenOff();
} else if (mPendingScreenOffUnblocker != null) {
// Abort doing the state change until screen off is unblocked.
return false;
}
}
if (!reportOnly) {
Trace.traceCounter(Trace.TRACE_TAG_POWER, "ScreenState", state);
// TODO(b/153319140) remove when we can get this from the above trace invocation
SystemProperties.set("debug.tracing.screen_state", String.valueOf(state));
mPowerState.setScreenState(state);
// Tell battery stats about the transition.
try {
mBatteryStats.noteScreenState(state);
} catch (RemoteException ex) {
// same process
}
}
}
// Tell the window manager policy when the screen is turned off or on unless it's due
// to the proximity sensor. We temporarily block turning the screen on until the
// window manager is ready by leaving a black surface covering the screen.
// This surface is essentially the final state of the color fade animation and
// it is only removed once the window manager tells us that the activity has
// finished drawing underneath.
if (isOff && mReportedScreenStateToPolicy != REPORTED_TO_POLICY_SCREEN_OFF
&& !mScreenOffBecauseOfProximity) {
setReportedScreenState(REPORTED_TO_POLICY_SCREEN_OFF);
unblockScreenOn();
mWindowManagerPolicy.screenTurnedOff();
} else if (!isOff
&& mReportedScreenStateToPolicy == REPORTED_TO_POLICY_SCREEN_TURNING_OFF) {
// We told policy already that screen was turning off, but now we changed our minds.
// Complete the full state transition on -> turningOff -> off.
unblockScreenOff();
mWindowManagerPolicy.screenTurnedOff();
setReportedScreenState(REPORTED_TO_POLICY_SCREEN_OFF);
}
if (!isOff && mReportedScreenStateToPolicy == REPORTED_TO_POLICY_SCREEN_OFF) {
setReportedScreenState(REPORTED_TO_POLICY_SCREEN_TURNING_ON);
if (mPowerState.getColorFadeLevel() == 0.0f) {
blockScreenOn();
} else {
unblockScreenOn();
}
mWindowManagerPolicy.screenTurningOn(mPendingScreenOnUnblocker);
}
// Return true if the screen isn't blocked.
return mPendingScreenOnUnblocker == null;
}
private void setReportedScreenState(int state) {
Trace.traceCounter(Trace.TRACE_TAG_POWER, "ReportedScreenStateToPolicy", state);
mReportedScreenStateToPolicy = state;
}
private float clampScreenBrightnessForVr(float value) {
return MathUtils.constrain(
value, mScreenBrightnessForVrRangeMinimum,
mScreenBrightnessForVrRangeMaximum);
}
private float clampScreenBrightness(float value) {
if (Float.isNaN(value)) {
return mScreenBrightnessRangeMinimum;
}
return MathUtils.constrain(
value, mScreenBrightnessRangeMinimum, mScreenBrightnessRangeMaximum);
}
// Checks whether the brightness is within the valid brightness range, not including the off or
// invalid states.
private boolean isValidBrightnessValue(float brightnessState) {
return brightnessState >= mScreenBrightnessRangeMinimum
&& brightnessState <= mScreenBrightnessRangeMaximum;
}
private void animateScreenBrightness(float target, float rate) {
if (DEBUG) {
Slog.d(TAG, "Animating brightness: target=" + target +", rate=" + rate);
}
if (mScreenBrightnessRampAnimator.animateTo(target, rate)) {
Trace.traceCounter(Trace.TRACE_TAG_POWER, "TargetScreenBrightness", (int) target);
// TODO(b/153319140) remove when we can get this from the above trace invocation
SystemProperties.set("debug.tracing.screen_brightness", String.valueOf(target));
try {
// TODO(brightnessfloat): change BatteryStats to use float
mBatteryStats.noteScreenBrightness(
BrightnessSynchronizer.brightnessFloatToInt(
mContext, target));
} catch (RemoteException ex) {
// same process
}
}
}
private void animateScreenStateChange(int target, boolean performScreenOffTransition) {
// If there is already an animation in progress, don't interfere with it.
if (mColorFadeEnabled &&
(mColorFadeOnAnimator.isStarted() || mColorFadeOffAnimator.isStarted())) {
if (target != Display.STATE_ON) {
return;
}
// If display state changed to on, proceed and stop the color fade and turn screen on.
mPendingScreenOff = false;
}
if (mDisplayBlanksAfterDozeConfig
&& Display.isDozeState(mPowerState.getScreenState())
&& !Display.isDozeState(target)) {
// Skip the screen off animation and add a black surface to hide the
// contents of the screen.
mPowerState.prepareColorFade(mContext,
mColorFadeFadesConfig ? ColorFade.MODE_FADE : ColorFade.MODE_WARM_UP);
if (mColorFadeOffAnimator != null) {
mColorFadeOffAnimator.end();
}
// Some display hardware will blank itself on the transition between doze and non-doze
// but still on display states. In this case we want to report to policy that the
// display has turned off so it can prepare the appropriate power on animation, but we
// don't want to actually transition to the fully off state since that takes
// significantly longer to transition from.
setScreenState(Display.STATE_OFF, target != Display.STATE_OFF /*reportOnly*/);
}
// If we were in the process of turning off the screen but didn't quite
// finish. Then finish up now to prevent a jarring transition back
// to screen on if we skipped blocking screen on as usual.
if (mPendingScreenOff && target != Display.STATE_OFF) {
setScreenState(Display.STATE_OFF);
mPendingScreenOff = false;
mPowerState.dismissColorFadeResources();
}
if (target == Display.STATE_ON) {
// Want screen on. The contents of the screen may not yet
// be visible if the color fade has not been dismissed because
// its last frame of animation is solid black.
if (!setScreenState(Display.STATE_ON)) {
return; // screen on blocked
}
if (USE_COLOR_FADE_ON_ANIMATION && mColorFadeEnabled && mPowerRequest.isBrightOrDim()) {
// Perform screen on animation.
if (mPowerState.getColorFadeLevel() == 1.0f) {
mPowerState.dismissColorFade();
} else if (mPowerState.prepareColorFade(mContext,
mColorFadeFadesConfig ?
ColorFade.MODE_FADE :
ColorFade.MODE_WARM_UP)) {
mColorFadeOnAnimator.start();
} else {
mColorFadeOnAnimator.end();
}
} else {
// Skip screen on animation.
mPowerState.setColorFadeLevel(1.0f);
mPowerState.dismissColorFade();
}
} else if (target == Display.STATE_VR) {
// Wait for brightness animation to complete beforehand when entering VR
// from screen on to prevent a perceptible jump because brightness may operate
// differently when the display is configured for dozing.
if (mScreenBrightnessRampAnimator.isAnimating()
&& mPowerState.getScreenState() == Display.STATE_ON) {
return;
}
// Set screen state.
if (!setScreenState(Display.STATE_VR)) {
return; // screen on blocked
}
// Dismiss the black surface without fanfare.
mPowerState.setColorFadeLevel(1.0f);
mPowerState.dismissColorFade();
} else if (target == Display.STATE_DOZE) {
// Want screen dozing.
// Wait for brightness animation to complete beforehand when entering doze
// from screen on to prevent a perceptible jump because brightness may operate
// differently when the display is configured for dozing.
if (mScreenBrightnessRampAnimator.isAnimating()
&& mPowerState.getScreenState() == Display.STATE_ON) {
return;
}
// Set screen state.
if (!setScreenState(Display.STATE_DOZE)) {
return; // screen on blocked
}
// Dismiss the black surface without fanfare.
mPowerState.setColorFadeLevel(1.0f);
mPowerState.dismissColorFade();
} else if (target == Display.STATE_DOZE_SUSPEND) {
// Want screen dozing and suspended.
// Wait for brightness animation to complete beforehand unless already
// suspended because we may not be able to change it after suspension.
if (mScreenBrightnessRampAnimator.isAnimating()
&& mPowerState.getScreenState() != Display.STATE_DOZE_SUSPEND) {
return;
}
// If not already suspending, temporarily set the state to doze until the
// screen on is unblocked, then suspend.
if (mPowerState.getScreenState() != Display.STATE_DOZE_SUSPEND) {
if (!setScreenState(Display.STATE_DOZE)) {
return; // screen on blocked
}
setScreenState(Display.STATE_DOZE_SUSPEND); // already on so can't block
}
// Dismiss the black surface without fanfare.
mPowerState.setColorFadeLevel(1.0f);
mPowerState.dismissColorFade();
} else if (target == Display.STATE_ON_SUSPEND) {
// Want screen full-power and suspended.
// Wait for brightness animation to complete beforehand unless already
// suspended because we may not be able to change it after suspension.
if (mScreenBrightnessRampAnimator.isAnimating()
&& mPowerState.getScreenState() != Display.STATE_ON_SUSPEND) {
return;
}
// If not already suspending, temporarily set the state to on until the
// screen on is unblocked, then suspend.
if (mPowerState.getScreenState() != Display.STATE_ON_SUSPEND) {
if (!setScreenState(Display.STATE_ON)) {
return;
}
setScreenState(Display.STATE_ON_SUSPEND);
}
// Dismiss the black surface without fanfare.
mPowerState.setColorFadeLevel(1.0f);
mPowerState.dismissColorFade();
} else {
// Want screen off.
mPendingScreenOff = true;
if (!mColorFadeEnabled) {
mPowerState.setColorFadeLevel(0.0f);
}
if (mPowerState.getColorFadeLevel() == 0.0f) {
// Turn the screen off.
// A black surface is already hiding the contents of the screen.
setScreenState(Display.STATE_OFF);
mPendingScreenOff = false;
mPowerState.dismissColorFadeResources();
} else if (performScreenOffTransition
&& mPowerState.prepareColorFade(mContext,
mColorFadeFadesConfig ?
ColorFade.MODE_FADE : ColorFade.MODE_COOL_DOWN)
&& mPowerState.getScreenState() != Display.STATE_OFF) {
// Perform the screen off animation.
mColorFadeOffAnimator.start();
} else {
// Skip the screen off animation and add a black surface to hide the
// contents of the screen.
mColorFadeOffAnimator.end();
}
}
}
private final Runnable mCleanListener = new Runnable() {
@Override
public void run() {
sendUpdatePowerState();
}
};
private void setProximitySensorEnabled(boolean enable) {
if (enable) {
if (!mProximitySensorEnabled) {
// Register the listener.
// Proximity sensor state already cleared initially.
mProximitySensorEnabled = true;
mIgnoreProximityUntilChanged = false;
mSensorManager.registerListener(mProximitySensorListener, mProximitySensor,
SensorManager.SENSOR_DELAY_NORMAL, mHandler);
}
} else {
if (mProximitySensorEnabled) {
// Unregister the listener.
// Clear the proximity sensor state for next time.
mProximitySensorEnabled = false;
mProximity = PROXIMITY_UNKNOWN;
mIgnoreProximityUntilChanged = false;
mPendingProximity = PROXIMITY_UNKNOWN;
mHandler.removeMessages(MSG_PROXIMITY_SENSOR_DEBOUNCED);
mSensorManager.unregisterListener(mProximitySensorListener);
clearPendingProximityDebounceTime(); // release wake lock (must be last)
}
}
}
private void handleProximitySensorEvent(long time, boolean positive) {
if (mProximitySensorEnabled) {
if (mPendingProximity == PROXIMITY_NEGATIVE && !positive) {
return; // no change
}
if (mPendingProximity == PROXIMITY_POSITIVE && positive) {
return; // no change
}
// Only accept a proximity sensor reading if it remains
// stable for the entire debounce delay. We hold a wake lock while
// debouncing the sensor.
mHandler.removeMessages(MSG_PROXIMITY_SENSOR_DEBOUNCED);
if (positive) {
mPendingProximity = PROXIMITY_POSITIVE;
setPendingProximityDebounceTime(
time + PROXIMITY_SENSOR_POSITIVE_DEBOUNCE_DELAY); // acquire wake lock
} else {
mPendingProximity = PROXIMITY_NEGATIVE;
setPendingProximityDebounceTime(
time + PROXIMITY_SENSOR_NEGATIVE_DEBOUNCE_DELAY); // acquire wake lock
}
// Debounce the new sensor reading.
debounceProximitySensor();
}
}
private void debounceProximitySensor() {
if (mProximitySensorEnabled
&& mPendingProximity != PROXIMITY_UNKNOWN
&& mPendingProximityDebounceTime >= 0) {
final long now = SystemClock.uptimeMillis();
if (mPendingProximityDebounceTime <= now) {
if (mProximity != mPendingProximity) {
// if the status of the sensor changed, stop ignoring.
mIgnoreProximityUntilChanged = false;
Slog.i(TAG, "No longer ignoring proximity [" + mPendingProximity + "]");
}
// Sensor reading accepted. Apply the change then release the wake lock.
mProximity = mPendingProximity;
updatePowerState();
clearPendingProximityDebounceTime(); // release wake lock (must be last)
} else {
// Need to wait a little longer.
// Debounce again later. We continue holding a wake lock while waiting.
Message msg = mHandler.obtainMessage(MSG_PROXIMITY_SENSOR_DEBOUNCED);
mHandler.sendMessageAtTime(msg, mPendingProximityDebounceTime);
}
}
}
private void clearPendingProximityDebounceTime() {
if (mPendingProximityDebounceTime >= 0) {
mPendingProximityDebounceTime = -1;
mCallbacks.releaseSuspendBlocker(); // release wake lock
}
}
private void setPendingProximityDebounceTime(long debounceTime) {
if (mPendingProximityDebounceTime < 0) {
mCallbacks.acquireSuspendBlocker(); // acquire wake lock
}
mPendingProximityDebounceTime = debounceTime;
}
private void sendOnStateChangedWithWakelock() {
mCallbacks.acquireSuspendBlocker();
mHandler.post(mOnStateChangedRunnable);
}
private void logDisplayPolicyChanged(int newPolicy) {
LogMaker log = new LogMaker(MetricsEvent.DISPLAY_POLICY);
log.setType(MetricsEvent.TYPE_UPDATE);
log.setSubtype(newPolicy);
MetricsLogger.action(log);
}
private void handleSettingsChange(boolean userSwitch) {
mPendingScreenBrightnessSetting = getScreenBrightnessSetting();
if (userSwitch) {
// Don't treat user switches as user initiated change.
mCurrentScreenBrightnessSetting = mPendingScreenBrightnessSetting;
if (mAutomaticBrightnessController != null) {
mAutomaticBrightnessController.resetShortTermModel();
}
}
mPendingAutoBrightnessAdjustment = getAutoBrightnessAdjustmentSetting();
// We don't bother with a pending variable for VR screen brightness since we just
// immediately adapt to it.
mScreenBrightnessForVr = getScreenBrightnessForVrSetting();
sendUpdatePowerState();
}
private float getAutoBrightnessAdjustmentSetting() {
final float adj = Settings.System.getFloatForUser(mContext.getContentResolver(),
Settings.System.SCREEN_AUTO_BRIGHTNESS_ADJ, 0.0f, UserHandle.USER_CURRENT);
return Float.isNaN(adj) ? 0.0f : clampAutoBrightnessAdjustment(adj);
}
private float getScreenBrightnessSetting() {
final float brightness = Settings.System.getFloatForUser(mContext.getContentResolver(),
Settings.System.SCREEN_BRIGHTNESS_FLOAT, mScreenBrightnessDefault,
UserHandle.USER_CURRENT);
return clampAbsoluteBrightness(brightness);
}
private float getScreenBrightnessForVrSetting() {
final float brightnessFloat = Settings.System.getFloatForUser(mContext.getContentResolver(),
Settings.System.SCREEN_BRIGHTNESS_FOR_VR_FLOAT, mScreenBrightnessForVrDefault,
UserHandle.USER_CURRENT);
return clampScreenBrightnessForVr(brightnessFloat);
}
private void putScreenBrightnessSetting(float brightnessValue) {
mCurrentScreenBrightnessSetting = brightnessValue;
Settings.System.putFloatForUser(mContext.getContentResolver(),
Settings.System.SCREEN_BRIGHTNESS_FLOAT, brightnessValue, UserHandle.USER_CURRENT);
}
private void putAutoBrightnessAdjustmentSetting(float adjustment) {
mAutoBrightnessAdjustment = adjustment;
Settings.System.putFloatForUser(mContext.getContentResolver(),
Settings.System.SCREEN_AUTO_BRIGHTNESS_ADJ, adjustment, UserHandle.USER_CURRENT);
}
private boolean updateAutoBrightnessAdjustment() {
if (Float.isNaN(mPendingAutoBrightnessAdjustment)) {
return false;
}
if (mAutoBrightnessAdjustment == mPendingAutoBrightnessAdjustment) {
mPendingAutoBrightnessAdjustment = Float.NaN;
return false;
}
mAutoBrightnessAdjustment = mPendingAutoBrightnessAdjustment;
mPendingAutoBrightnessAdjustment = Float.NaN;
return true;
}
private boolean updateUserSetScreenBrightness() {
if ((Float.isNaN(mPendingScreenBrightnessSetting)
|| mPendingScreenBrightnessSetting < 0.0f)) {
return false;
}
if (mCurrentScreenBrightnessSetting == mPendingScreenBrightnessSetting) {
mPendingScreenBrightnessSetting = PowerManager.BRIGHTNESS_INVALID_FLOAT;
mTemporaryScreenBrightness = PowerManager.BRIGHTNESS_INVALID_FLOAT;
return false;
}
mCurrentScreenBrightnessSetting = mPendingScreenBrightnessSetting;
mLastUserSetScreenBrightness = mPendingScreenBrightnessSetting;
mPendingScreenBrightnessSetting = PowerManager.BRIGHTNESS_INVALID_FLOAT;
mTemporaryScreenBrightness = PowerManager.BRIGHTNESS_INVALID_FLOAT;
return true;
}
private void notifyBrightnessChanged(int brightness, boolean userInitiated,
boolean hadUserDataPoint) {
final float brightnessInNits = convertToNits(brightness);
if (mPowerRequest.useAutoBrightness && brightnessInNits >= 0.0f
&& mAutomaticBrightnessController != null) {
// We only want to track changes on devices that can actually map the display backlight
// values into a physical brightness unit since the value provided by the API is in
// nits and not using the arbitrary backlight units.
final float powerFactor = mPowerRequest.lowPowerMode
? mPowerRequest.screenLowPowerBrightnessFactor
: 1.0f;
mBrightnessTracker.notifyBrightnessChanged(brightnessInNits, userInitiated,
powerFactor, hadUserDataPoint,
mAutomaticBrightnessController.isDefaultConfig());
}
}
private float convertToNits(int backlight) {
if (mBrightnessMapper != null) {
return mBrightnessMapper.convertToNits(backlight);
} else {
return -1.0f;
}
}
private void updatePendingProximityRequestsLocked() {
mWaitingForNegativeProximity |= mPendingWaitForNegativeProximityLocked;
mPendingWaitForNegativeProximityLocked = false;
if (mIgnoreProximityUntilChanged) {
// Also, lets stop waiting for negative proximity if we're ignoring it.
mWaitingForNegativeProximity = false;
}
}
private void ignoreProximitySensorUntilChangedInternal() {
if (!mIgnoreProximityUntilChanged
&& mPowerRequest.useProximitySensor
&& mProximity == PROXIMITY_POSITIVE) {
// Only ignore if it is still reporting positive (near)
mIgnoreProximityUntilChanged = true;
Slog.i(TAG, "Ignoring proximity");
updatePowerState();
}
}
private final Runnable mOnStateChangedRunnable = new Runnable() {
@Override
public void run() {
mCallbacks.onStateChanged();
mCallbacks.releaseSuspendBlocker();
}
};
private void sendOnProximityPositiveWithWakelock() {
mCallbacks.acquireSuspendBlocker();
mHandler.post(mOnProximityPositiveRunnable);
}
private final Runnable mOnProximityPositiveRunnable = new Runnable() {
@Override
public void run() {
mCallbacks.onProximityPositive();
mCallbacks.releaseSuspendBlocker();
}
};
private void sendOnProximityNegativeWithWakelock() {
mCallbacks.acquireSuspendBlocker();
mHandler.post(mOnProximityNegativeRunnable);
}
private final Runnable mOnProximityNegativeRunnable = new Runnable() {
@Override
public void run() {
mCallbacks.onProximityNegative();
mCallbacks.releaseSuspendBlocker();
}
};
public void dump(final PrintWriter pw) {
synchronized (mLock) {
pw.println();
pw.println("Display Power Controller Locked State:");
pw.println(" mDisplayReadyLocked=" + mDisplayReadyLocked);
pw.println(" mPendingRequestLocked=" + mPendingRequestLocked);
pw.println(" mPendingRequestChangedLocked=" + mPendingRequestChangedLocked);
pw.println(" mPendingWaitForNegativeProximityLocked="
+ mPendingWaitForNegativeProximityLocked);
pw.println(" mPendingUpdatePowerStateLocked=" + mPendingUpdatePowerStateLocked);
}
pw.println();
pw.println("Display Power Controller Configuration:");
pw.println(" mScreenBrightnessDozeConfig=" + mScreenBrightnessDozeConfig);
pw.println(" mScreenBrightnessDimConfig=" + mScreenBrightnessDimConfig);
pw.println(" mScreenBrightnessDefault=" + mScreenBrightnessDefault);
pw.println(" mScreenBrightnessForVrRangeMinimum=" + mScreenBrightnessForVrRangeMinimum);
pw.println(" mScreenBrightnessForVrRangeMaximum=" + mScreenBrightnessForVrRangeMaximum);
pw.println(" mScreenBrightnessForVrDefault=" + mScreenBrightnessForVrDefault);
pw.println(" mUseSoftwareAutoBrightnessConfig=" + mUseSoftwareAutoBrightnessConfig);
pw.println(" mAllowAutoBrightnessWhileDozingConfig=" +
mAllowAutoBrightnessWhileDozingConfig);
pw.println(" mSkipScreenOnBrightnessRamp=" + mSkipScreenOnBrightnessRamp);
pw.println(" mColorFadeFadesConfig=" + mColorFadeFadesConfig);
pw.println(" mColorFadeEnabled=" + mColorFadeEnabled);
pw.println(" mDisplayBlanksAfterDozeConfig=" + mDisplayBlanksAfterDozeConfig);
pw.println(" mBrightnessBucketsInDozeConfig=" + mBrightnessBucketsInDozeConfig);
mHandler.runWithScissors(new Runnable() {
@Override
public void run() {
dumpLocal(pw);
}
}, 1000);
}
private void dumpLocal(PrintWriter pw) {
pw.println();
pw.println("Display Power Controller Thread State:");
pw.println(" mPowerRequest=" + mPowerRequest);
pw.println(" mUnfinishedBusiness=" + mUnfinishedBusiness);
pw.println(" mWaitingForNegativeProximity=" + mWaitingForNegativeProximity);
pw.println(" mProximitySensor=" + mProximitySensor);
pw.println(" mProximitySensorEnabled=" + mProximitySensorEnabled);
pw.println(" mProximityThreshold=" + mProximityThreshold);
pw.println(" mProximity=" + proximityToString(mProximity));
pw.println(" mPendingProximity=" + proximityToString(mPendingProximity));
pw.println(" mPendingProximityDebounceTime="
+ TimeUtils.formatUptime(mPendingProximityDebounceTime));
pw.println(" mScreenOffBecauseOfProximity=" + mScreenOffBecauseOfProximity);
pw.println(" mLastUserSetScreenBrightnessFloat=" + mLastUserSetScreenBrightness);
pw.println(" mPendingScreenBrightnessSettingFloat="
+ mPendingScreenBrightnessSetting);
pw.println(" mTemporaryScreenBrightnessFloat=" + mTemporaryScreenBrightness);
pw.println(" mAutoBrightnessAdjustment=" + mAutoBrightnessAdjustment);
pw.println(" mBrightnessReason=" + mBrightnessReason);
pw.println(" mTemporaryAutoBrightnessAdjustment=" + mTemporaryAutoBrightnessAdjustment);
pw.println(" mPendingAutoBrightnessAdjustment=" + mPendingAutoBrightnessAdjustment);
pw.println(" mScreenBrightnessForVrFloat=" + mScreenBrightnessForVr);
pw.println(" mAppliedAutoBrightness=" + mAppliedAutoBrightness);
pw.println(" mAppliedDimming=" + mAppliedDimming);
pw.println(" mAppliedLowPower=" + mAppliedLowPower);
pw.println(" mAppliedScreenBrightnessOverride=" + mAppliedScreenBrightnessOverride);
pw.println(" mAppliedTemporaryBrightness=" + mAppliedTemporaryBrightness);
pw.println(" mDozing=" + mDozing);
pw.println(" mSkipRampState=" + skipRampStateToString(mSkipRampState));
pw.println(" mScreenOnBlockStartRealTime=" + mScreenOnBlockStartRealTime);
pw.println(" mScreenOffBlockStartRealTime=" + mScreenOffBlockStartRealTime);
pw.println(" mPendingScreenOnUnblocker=" + mPendingScreenOnUnblocker);
pw.println(" mPendingScreenOffUnblocker=" + mPendingScreenOffUnblocker);
pw.println(" mPendingScreenOff=" + mPendingScreenOff);
pw.println(" mReportedToPolicy=" +
reportedToPolicyToString(mReportedScreenStateToPolicy));
if (mScreenBrightnessRampAnimator != null) {
pw.println(" mScreenBrightnessRampAnimator.isAnimating()=" +
mScreenBrightnessRampAnimator.isAnimating());
}
if (mColorFadeOnAnimator != null) {
pw.println(" mColorFadeOnAnimator.isStarted()=" +
mColorFadeOnAnimator.isStarted());
}
if (mColorFadeOffAnimator != null) {
pw.println(" mColorFadeOffAnimator.isStarted()=" +
mColorFadeOffAnimator.isStarted());
}
if (mPowerState != null) {
mPowerState.dump(pw);
}
if (mAutomaticBrightnessController != null) {
mAutomaticBrightnessController.dump(pw);
}
if (mBrightnessTracker != null) {
pw.println();
mBrightnessTracker.dump(pw);
}
pw.println();
if (mDisplayWhiteBalanceController != null) {
mDisplayWhiteBalanceController.dump(pw);
mDisplayWhiteBalanceSettings.dump(pw);
}
}
private static String proximityToString(int state) {
switch (state) {
case PROXIMITY_UNKNOWN:
return "Unknown";
case PROXIMITY_NEGATIVE:
return "Negative";
case PROXIMITY_POSITIVE:
return "Positive";
default:
return Integer.toString(state);
}
}
private static String reportedToPolicyToString(int state) {
switch (state) {
case REPORTED_TO_POLICY_SCREEN_OFF:
return "REPORTED_TO_POLICY_SCREEN_OFF";
case REPORTED_TO_POLICY_SCREEN_TURNING_ON:
return "REPORTED_TO_POLICY_SCREEN_TURNING_ON";
case REPORTED_TO_POLICY_SCREEN_ON:
return "REPORTED_TO_POLICY_SCREEN_ON";
default:
return Integer.toString(state);
}
}
private static String skipRampStateToString(int state) {
switch (state) {
case RAMP_STATE_SKIP_NONE:
return "RAMP_STATE_SKIP_NONE";
case RAMP_STATE_SKIP_INITIAL:
return "RAMP_STATE_SKIP_INITIAL";
case RAMP_STATE_SKIP_AUTOBRIGHT:
return "RAMP_STATE_SKIP_AUTOBRIGHT";
default:
return Integer.toString(state);
}
}
private static int clampAbsoluteBrightness(int value) {
return MathUtils.constrain(value, PowerManager.BRIGHTNESS_OFF, PowerManager.BRIGHTNESS_ON);
}
private static float clampAbsoluteBrightness(float value) {
return MathUtils.constrain(value, PowerManager.BRIGHTNESS_MIN,
PowerManager.BRIGHTNESS_MAX);
}
private static float clampAutoBrightnessAdjustment(float value) {
return MathUtils.constrain(value, -1.0f, 1.0f);
}
private final class DisplayControllerHandler extends Handler {
public DisplayControllerHandler(Looper looper) {
super(looper, null, true /*async*/);
}
@Override
public void handleMessage(Message msg) {
switch (msg.what) {
case MSG_UPDATE_POWER_STATE:
updatePowerState();
break;
case MSG_PROXIMITY_SENSOR_DEBOUNCED:
debounceProximitySensor();
break;
case MSG_SCREEN_ON_UNBLOCKED:
if (mPendingScreenOnUnblocker == msg.obj) {
unblockScreenOn();
updatePowerState();
}
break;
case MSG_SCREEN_OFF_UNBLOCKED:
if (mPendingScreenOffUnblocker == msg.obj) {
unblockScreenOff();
updatePowerState();
}
break;
case MSG_CONFIGURE_BRIGHTNESS:
mBrightnessConfiguration = (BrightnessConfiguration)msg.obj;
updatePowerState();
break;
case MSG_SET_TEMPORARY_BRIGHTNESS:
// TODO: Should we have a a timeout for the temporary brightness?
mTemporaryScreenBrightness = Float.intBitsToFloat(msg.arg1);
updatePowerState();
break;
case MSG_SET_TEMPORARY_AUTO_BRIGHTNESS_ADJUSTMENT:
mTemporaryAutoBrightnessAdjustment = Float.intBitsToFloat(msg.arg1);
updatePowerState();
break;
case MSG_IGNORE_PROXIMITY:
ignoreProximitySensorUntilChangedInternal();
break;
}
}
}
private final SensorEventListener mProximitySensorListener = new SensorEventListener() {
@Override
public void onSensorChanged(SensorEvent event) {
if (mProximitySensorEnabled) {
final long time = SystemClock.uptimeMillis();
final float distance = event.values[0];
boolean positive = distance >= 0.0f && distance < mProximityThreshold;
handleProximitySensorEvent(time, positive);
}
}
@Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {
// Not used.
}
};
private final class SettingsObserver extends ContentObserver {
public SettingsObserver(Handler handler) {
super(handler);
}
@Override
public void onChange(boolean selfChange, Uri uri) {
handleSettingsChange(false /* userSwitch */);
}
}
private final class ScreenOnUnblocker implements WindowManagerPolicy.ScreenOnListener {
@Override
public void onScreenOn() {
Message msg = mHandler.obtainMessage(MSG_SCREEN_ON_UNBLOCKED, this);
mHandler.sendMessage(msg);
}
}
private final class ScreenOffUnblocker implements WindowManagerPolicy.ScreenOffListener {
@Override
public void onScreenOff() {
Message msg = mHandler.obtainMessage(MSG_SCREEN_OFF_UNBLOCKED, this);
mHandler.sendMessage(msg);
}
}
void setAutoBrightnessLoggingEnabled(boolean enabled) {
if (mAutomaticBrightnessController != null) {
mAutomaticBrightnessController.setLoggingEnabled(enabled);
}
}
@Override // DisplayWhiteBalanceController.Callbacks
public void updateWhiteBalance() {
sendUpdatePowerState();
}
void setDisplayWhiteBalanceLoggingEnabled(boolean enabled) {
if (mDisplayWhiteBalanceController != null) {
mDisplayWhiteBalanceController.setLoggingEnabled(enabled);
mDisplayWhiteBalanceSettings.setLoggingEnabled(enabled);
}
}
void setAmbientColorTemperatureOverride(float cct) {
if (mDisplayWhiteBalanceController != null) {
mDisplayWhiteBalanceController.setAmbientColorTemperatureOverride(cct);
// The ambient color temperature override is only applied when the ambient color
// temperature changes or is updated, so it doesn't necessarily change the screen color
// temperature immediately. So, let's make it!
sendUpdatePowerState();
}
}
/**
* Stores data about why the brightness was changed. Made up of one main
* {@code BrightnessReason.REASON_*} reason and various {@code BrightnessReason.MODIFIER_*}
* modifiers.
*/
private final class BrightnessReason {
static final int REASON_UNKNOWN = 0;
static final int REASON_MANUAL = 1;
static final int REASON_DOZE = 2;
static final int REASON_DOZE_DEFAULT = 3;
static final int REASON_AUTOMATIC = 4;
static final int REASON_SCREEN_OFF = 5;
static final int REASON_VR = 6;
static final int REASON_OVERRIDE = 7;
static final int REASON_TEMPORARY = 8;
static final int REASON_BOOST = 9;
static final int REASON_MAX = REASON_BOOST;
static final int MODIFIER_DIMMED = 0x1;
static final int MODIFIER_LOW_POWER = 0x2;
static final int MODIFIER_MASK = 0x3;
// ADJUSTMENT_*
// These things can happen at any point, even if the main brightness reason doesn't
// fundamentally change, so they're not stored.
// Auto-brightness adjustment factor changed
static final int ADJUSTMENT_AUTO_TEMP = 0x1;
// Temporary adjustment to the auto-brightness adjustment factor.
static final int ADJUSTMENT_AUTO = 0x2;
// One of REASON_*
public int reason;
// Any number of MODIFIER_*
public int modifier;
public void set(BrightnessReason other) {
setReason(other == null ? REASON_UNKNOWN : other.reason);
setModifier(other == null ? 0 : other.modifier);
}
public void setReason(int reason) {
if (reason < REASON_UNKNOWN || reason > REASON_MAX) {
Slog.w(TAG, "brightness reason out of bounds: " + reason);
} else {
this.reason = reason;
}
}
public void setModifier(int modifier) {
if ((modifier & ~MODIFIER_MASK) != 0) {
Slog.w(TAG, "brightness modifier out of bounds: 0x"
+ Integer.toHexString(modifier));
} else {
this.modifier = modifier;
}
}
public void addModifier(int modifier) {
setModifier(modifier | this.modifier);
}
@Override
public boolean equals(Object obj) {
if (obj == null || !(obj instanceof BrightnessReason)) {
return false;
}
BrightnessReason other = (BrightnessReason) obj;
return other.reason == reason && other.modifier == modifier;
}
@Override
public String toString() {
return toString(0);
}
public String toString(int adjustments) {
final StringBuilder sb = new StringBuilder();
sb.append(reasonToString(reason));
sb.append(" [");
if ((adjustments & ADJUSTMENT_AUTO_TEMP) != 0) {
sb.append(" temp_adj");
}
if ((adjustments & ADJUSTMENT_AUTO) != 0) {
sb.append(" auto_adj");
}
if ((modifier & MODIFIER_LOW_POWER) != 0) {
sb.append(" low_pwr");
}
if ((modifier & MODIFIER_DIMMED) != 0) {
sb.append(" dim");
}
int strlen = sb.length();
if (sb.charAt(strlen - 1) == '[') {
sb.setLength(strlen - 2);
} else {
sb.append(" ]");
}
return sb.toString();
}
private String reasonToString(int reason) {
switch (reason) {
case REASON_MANUAL: return "manual";
case REASON_DOZE: return "doze";
case REASON_DOZE_DEFAULT: return "doze_default";
case REASON_AUTOMATIC: return "automatic";
case REASON_SCREEN_OFF: return "screen_off";
case REASON_VR: return "vr";
case REASON_OVERRIDE: return "override";
case REASON_TEMPORARY: return "temporary";
case REASON_BOOST: return "boost";
default: return Integer.toString(reason);
}
}
}
}