| /* |
| * Copyright (C) 2006 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package android.widget; |
| |
| import android.content.Context; |
| import android.view.animation.AnimationUtils; |
| import android.view.animation.Interpolator; |
| |
| /** |
| * This class encapsulates scrolling with the ability to overshoot the bounds |
| * of a scrolling operation. This class attempts to be a drop-in replacement |
| * for {@link android.widget.Scroller} in most cases. |
| * |
| * @hide Pending API approval |
| */ |
| public class OverScroller extends Scroller { |
| |
| // Identical to mScrollers, but casted to MagneticOverScroller. |
| private MagneticOverScroller mOverScrollerX; |
| private MagneticOverScroller mOverScrollerY; |
| |
| /** |
| * Creates an OverScroller with a viscous fluid scroll interpolator. |
| * @param context |
| */ |
| public OverScroller(Context context) { |
| this(context, null); |
| } |
| |
| /** |
| * Creates a Scroller with the specified interpolator. If the interpolator is |
| * null, the default (viscous) interpolator will be used. |
| */ |
| public OverScroller(Context context, Interpolator interpolator) { |
| super(context, interpolator); |
| } |
| |
| @Override |
| void instantiateScrollers() { |
| mScrollerX = mOverScrollerX = new MagneticOverScroller(); |
| mScrollerY = mOverScrollerY = new MagneticOverScroller(); |
| } |
| |
| /** |
| * Call this when you want to 'spring back' into a valid coordinate range. |
| * |
| * @param startX Starting X coordinate |
| * @param startY Starting Y coordinate |
| * @param minX Minimum valid X value |
| * @param maxX Maximum valid X value |
| * @param minY Minimum valid Y value |
| * @param maxY Minimum valid Y value |
| * @return true if a springback was initiated, false if startX and startY were |
| * already within the valid range. |
| */ |
| public boolean springback(int startX, int startY, int minX, int maxX, int minY, int maxY) { |
| mMode = FLING_MODE; |
| return mOverScrollerX.springback(startX, minX, maxX) |
| || mOverScrollerY.springback(startY, minY, maxY); |
| } |
| |
| @Override |
| public void fling(int startX, int startY, int velocityX, int velocityY, |
| int minX, int maxX, int minY, int maxY) { |
| fling(startX, startY, velocityX, velocityY, minX, maxX, minY, maxY, 0, 0); |
| } |
| |
| /** |
| * Start scrolling based on a fling gesture. The distance traveled will |
| * depend on the initial velocity of the fling. |
| * |
| * @param startX Starting point of the scroll (X) |
| * @param startY Starting point of the scroll (Y) |
| * @param velocityX Initial velocity of the fling (X) measured in pixels per |
| * second. |
| * @param velocityY Initial velocity of the fling (Y) measured in pixels per |
| * second |
| * @param minX Minimum X value. The scroller will not scroll past this point |
| * unless overX > 0. If overfling is allowed, it will use minX as |
| * a springback boundary. |
| * @param maxX Maximum X value. The scroller will not scroll past this point |
| * unless overX > 0. If overfling is allowed, it will use maxX as |
| * a springback boundary. |
| * @param minY Minimum Y value. The scroller will not scroll past this point |
| * unless overY > 0. If overfling is allowed, it will use minY as |
| * a springback boundary. |
| * @param maxY Maximum Y value. The scroller will not scroll past this point |
| * unless overY > 0. If overfling is allowed, it will use maxY as |
| * a springback boundary. |
| * @param overX Overfling range. If > 0, horizontal overfling in either |
| * direction will be possible. |
| * @param overY Overfling range. If > 0, vertical overfling in either |
| * direction will be possible. |
| */ |
| public void fling(int startX, int startY, int velocityX, int velocityY, |
| int minX, int maxX, int minY, int maxY, int overX, int overY) { |
| mMode = FLING_MODE; |
| mOverScrollerX.fling(startX, velocityX, minX, maxX, overX); |
| mOverScrollerY.fling(startY, velocityY, minY, maxY, overY); |
| } |
| |
| void notifyHorizontalBoundaryReached(int startX, int finalX) { |
| mOverScrollerX.springback(startX, finalX, finalX); |
| } |
| |
| void notifyVerticalBoundaryReached(int startY, int finalY) { |
| mOverScrollerY.springback(startY, finalY, finalY); |
| } |
| |
| void notifyHorizontalEdgeReached(int startX, int finalX, int overX) { |
| mOverScrollerX.notifyEdgeReached(startX, finalX, overX); |
| } |
| |
| void notifyVerticalEdgeReached(int startY, int finalY, int overY) { |
| mOverScrollerY.notifyEdgeReached(startY, finalY, overY); |
| } |
| |
| /** |
| * Returns whether the current Scroller position is overscrolled or still within the minimum and |
| * maximum bounds provided in the |
| * {@link #fling(int, int, int, int, int, int, int, int, int, int)} method. |
| * |
| * One should check this value before calling |
| * {@link startScroll(int, int, int, int)} as the interpolation currently in progress to restore |
| * a valid position will then be stopped. The caller has to take into account the fact that the |
| * started scroll will start from an overscrolled position. |
| * |
| * @return true when the current position is overscrolled. |
| */ |
| public boolean isOverscrolled() { |
| return ((!mOverScrollerX.mFinished && mOverScrollerX.mState != MagneticOverScroller.TO_EDGE) || |
| (!mOverScrollerY.mFinished && mOverScrollerY.mState != MagneticOverScroller.TO_EDGE)); |
| } |
| |
| static class MagneticOverScroller extends Scroller.MagneticScroller { |
| private static final int TO_EDGE = 0; |
| private static final int TO_BOUNDARY = 1; |
| private static final int TO_BOUNCE = 2; |
| |
| private int mState = TO_EDGE; |
| |
| // The allowed overshot distance before boundary is reached. |
| private int mOver; |
| |
| // When the scroll goes beyond the edges limits, the deceleration is |
| // multiplied by this coefficient, so that the return to a valid |
| // position is faster. |
| private static final float OVERSCROLL_DECELERATION_COEF = 16.0f; |
| |
| // If the velocity is smaller than this value, no bounce is triggered |
| // when the edge limits are reached (would result in a zero pixels |
| // displacement anyway). |
| private static final float MINIMUM_VELOCITY_FOR_BOUNCE = 200.0f; |
| |
| // Could be made public for tuning, but applications would no longer |
| // have the same look and feel. |
| private static final float BOUNCE_COEFFICIENT = 0.4f; |
| |
| /* |
| * Get a signed deceleration that will reduce the velocity. |
| */ |
| @Override |
| float getDeceleration(int velocity) { |
| float decelerationY = super.getDeceleration(velocity); |
| if (mState != TO_EDGE) { |
| decelerationY *= OVERSCROLL_DECELERATION_COEF; |
| } |
| return decelerationY; |
| } |
| |
| boolean springback(int start, int min, int max) { |
| mFinished = true; |
| |
| mStart = start; |
| mVelocity = 0; |
| |
| mStartTime = AnimationUtils.currentAnimationTimeMillis(); |
| mDuration = 0; |
| |
| if (start < min) { |
| startSpringback(start, min, -1); |
| } else if (start > max) { |
| startSpringback(start, max, 1); |
| } |
| |
| return !mFinished; |
| } |
| |
| private void startSpringback(int start, int end, int sign) { |
| mFinished = false; |
| mState = TO_BOUNCE; |
| mDeceleration = getDeceleration(sign); |
| mFinal = end; |
| mDuration = (int) (1000.0f * Math.sqrt(2.0f * (end - start) / mDeceleration)); |
| } |
| |
| void fling(int start, int velocity, int min, int max, int over) { |
| mState = TO_EDGE; |
| mOver = over; |
| |
| super.fling(start, velocity, min, max); |
| |
| if (mStart > max) { |
| if (mStart >= max + over) { |
| springback(max + over, min, max); |
| } else { |
| // Make sure the deceleration brings us back to edge |
| mVelocity = velocity > 0 ? velocity : -velocity; |
| mCurrVelocity = velocity; |
| notifyEdgeReached(start, max, over); |
| } |
| } else { |
| if (mStart < min) { |
| if (mStart <= min - over) { |
| springback(min - over, min, max); |
| } else { |
| // Make sure the deceleration brings us back to edge |
| mVelocity = velocity < 0 ? velocity : -velocity; |
| mCurrVelocity = velocity; |
| notifyEdgeReached(start, min, over); |
| } |
| } |
| } |
| } |
| |
| void notifyEdgeReached(int start, int end, int over) { |
| // Compute post-edge deceleration |
| mState = TO_BOUNDARY; |
| mDeceleration = getDeceleration(mVelocity); |
| |
| // Local time, used to compute edge crossing time. |
| float timeCurrent = mCurrVelocity / mDeceleration; |
| final int distance = end - start; |
| float timeEdge = -(float) Math.sqrt((2.0f * distance / mDeceleration) |
| + (timeCurrent * timeCurrent)); |
| |
| mVelocity = (int) (mDeceleration * timeEdge); |
| |
| // Simulate a symmetric bounce that started from edge |
| mStart = end; |
| |
| mOver = over; |
| |
| long time = AnimationUtils.currentAnimationTimeMillis(); |
| mStartTime = (int) (time - 1000.0f * (timeCurrent - timeEdge)); |
| |
| onEdgeReached(); |
| } |
| |
| void onEdgeReached() { |
| // mStart, mVelocity and mStartTime were adjusted to their values when edge was reached. |
| mState = TO_BOUNDARY; |
| mDeceleration = getDeceleration(mVelocity); |
| |
| int distance = Math.round((mVelocity * mVelocity) / (2.0f * mDeceleration)); |
| |
| if (Math.abs(distance) < mOver) { |
| // Deceleration will bring us back to final position |
| mState = TO_BOUNCE; |
| mFinal = mStart; |
| mDuration = (int) (-2000.0f * mVelocity / mDeceleration); |
| } else { |
| // Velocity is too high, we will hit the boundary limit |
| mFinal = mStart + (mVelocity > 0 ? mOver : -mOver); |
| mDuration = computeDuration(mStart, mFinal, mVelocity, mDeceleration); |
| } |
| } |
| |
| @Override |
| boolean continueWhenFinished() { |
| switch (mState) { |
| case TO_EDGE: |
| // Duration from start to null velocity |
| int duration = (int) (-1000.0f * mVelocity / mDeceleration); |
| if (mDuration < duration) { |
| // If the animation was clamped, we reached the edge |
| mStart = mFinal; |
| // Speed when edge was reached |
| mVelocity = (int) (mVelocity + mDeceleration * mDuration / 1000.0f); |
| mStartTime += mDuration; |
| onEdgeReached(); |
| } else { |
| // Normal stop, no need to continue |
| return false; |
| } |
| break; |
| case TO_BOUNDARY: |
| mStartTime += mDuration; |
| mStart = mFinal; |
| mFinal = mStart - (mVelocity > 0 ? mOver : -mOver); |
| mVelocity = 0; |
| mDuration = (int) (1000.0f * Math.sqrt(Math.abs(2.0f * mOver / mDeceleration))); |
| mState = TO_BOUNCE; |
| break; |
| case TO_BOUNCE: |
| float edgeVelocity = mVelocity + mDeceleration * mDuration / 1000.0f; |
| mVelocity = (int) (-edgeVelocity * BOUNCE_COEFFICIENT); |
| if (Math.abs(mVelocity) < MINIMUM_VELOCITY_FOR_BOUNCE) { |
| return false; |
| } |
| mStart = mFinal; |
| mStartTime += mDuration; |
| mDuration = (int) (-2000.0f * mVelocity / mDeceleration); |
| break; |
| } |
| |
| update(); |
| return true; |
| } |
| } |
| } |