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/*
* Copyright (C) 2006 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.widget;
import android.content.Context;
import android.view.animation.AnimationUtils;
import android.view.animation.Interpolator;
/**
* This class encapsulates scrolling with the ability to overshoot the bounds
* of a scrolling operation. This class attempts to be a drop-in replacement
* for {@link android.widget.Scroller} in most cases.
*
* @hide Pending API approval
*/
public class OverScroller extends Scroller {
// Identical to mScrollers, but casted to MagneticOverScroller.
private MagneticOverScroller mOverScrollerX;
private MagneticOverScroller mOverScrollerY;
/**
* Creates an OverScroller with a viscous fluid scroll interpolator.
* @param context
*/
public OverScroller(Context context) {
this(context, null);
}
/**
* Creates a Scroller with the specified interpolator. If the interpolator is
* null, the default (viscous) interpolator will be used.
*/
public OverScroller(Context context, Interpolator interpolator) {
super(context, interpolator);
}
@Override
void instantiateScrollers() {
mScrollerX = mOverScrollerX = new MagneticOverScroller();
mScrollerY = mOverScrollerY = new MagneticOverScroller();
}
/**
* Call this when you want to 'spring back' into a valid coordinate range.
*
* @param startX Starting X coordinate
* @param startY Starting Y coordinate
* @param minX Minimum valid X value
* @param maxX Maximum valid X value
* @param minY Minimum valid Y value
* @param maxY Minimum valid Y value
* @return true if a springback was initiated, false if startX and startY were
* already within the valid range.
*/
public boolean springback(int startX, int startY, int minX, int maxX, int minY, int maxY) {
mMode = FLING_MODE;
return mOverScrollerX.springback(startX, minX, maxX)
|| mOverScrollerY.springback(startY, minY, maxY);
}
@Override
public void fling(int startX, int startY, int velocityX, int velocityY,
int minX, int maxX, int minY, int maxY) {
fling(startX, startY, velocityX, velocityY, minX, maxX, minY, maxY, 0, 0);
}
/**
* Start scrolling based on a fling gesture. The distance traveled will
* depend on the initial velocity of the fling.
*
* @param startX Starting point of the scroll (X)
* @param startY Starting point of the scroll (Y)
* @param velocityX Initial velocity of the fling (X) measured in pixels per
* second.
* @param velocityY Initial velocity of the fling (Y) measured in pixels per
* second
* @param minX Minimum X value. The scroller will not scroll past this point
* unless overX > 0. If overfling is allowed, it will use minX as
* a springback boundary.
* @param maxX Maximum X value. The scroller will not scroll past this point
* unless overX > 0. If overfling is allowed, it will use maxX as
* a springback boundary.
* @param minY Minimum Y value. The scroller will not scroll past this point
* unless overY > 0. If overfling is allowed, it will use minY as
* a springback boundary.
* @param maxY Maximum Y value. The scroller will not scroll past this point
* unless overY > 0. If overfling is allowed, it will use maxY as
* a springback boundary.
* @param overX Overfling range. If > 0, horizontal overfling in either
* direction will be possible.
* @param overY Overfling range. If > 0, vertical overfling in either
* direction will be possible.
*/
public void fling(int startX, int startY, int velocityX, int velocityY,
int minX, int maxX, int minY, int maxY, int overX, int overY) {
mMode = FLING_MODE;
mOverScrollerX.fling(startX, velocityX, minX, maxX, overX);
mOverScrollerY.fling(startY, velocityY, minY, maxY, overY);
}
void notifyHorizontalBoundaryReached(int startX, int finalX) {
mOverScrollerX.springback(startX, finalX, finalX);
}
void notifyVerticalBoundaryReached(int startY, int finalY) {
mOverScrollerY.springback(startY, finalY, finalY);
}
void notifyHorizontalEdgeReached(int startX, int finalX, int overX) {
mOverScrollerX.notifyEdgeReached(startX, finalX, overX);
}
void notifyVerticalEdgeReached(int startY, int finalY, int overY) {
mOverScrollerY.notifyEdgeReached(startY, finalY, overY);
}
/**
* Returns whether the current Scroller position is overscrolled or still within the minimum and
* maximum bounds provided in the
* {@link #fling(int, int, int, int, int, int, int, int, int, int)} method.
*
* One should check this value before calling
* {@link startScroll(int, int, int, int)} as the interpolation currently in progress to restore
* a valid position will then be stopped. The caller has to take into account the fact that the
* started scroll will start from an overscrolled position.
*
* @return true when the current position is overscrolled.
*/
public boolean isOverscrolled() {
return ((!mOverScrollerX.mFinished && mOverScrollerX.mState != MagneticOverScroller.TO_EDGE) ||
(!mOverScrollerY.mFinished && mOverScrollerY.mState != MagneticOverScroller.TO_EDGE));
}
static class MagneticOverScroller extends Scroller.MagneticScroller {
private static final int TO_EDGE = 0;
private static final int TO_BOUNDARY = 1;
private static final int TO_BOUNCE = 2;
private int mState = TO_EDGE;
// The allowed overshot distance before boundary is reached.
private int mOver;
// When the scroll goes beyond the edges limits, the deceleration is
// multiplied by this coefficient, so that the return to a valid
// position is faster.
private static final float OVERSCROLL_DECELERATION_COEF = 16.0f;
// If the velocity is smaller than this value, no bounce is triggered
// when the edge limits are reached (would result in a zero pixels
// displacement anyway).
private static final float MINIMUM_VELOCITY_FOR_BOUNCE = 200.0f;
// Could be made public for tuning, but applications would no longer
// have the same look and feel.
private static final float BOUNCE_COEFFICIENT = 0.4f;
/*
* Get a signed deceleration that will reduce the velocity.
*/
@Override
float getDeceleration(int velocity) {
float decelerationY = super.getDeceleration(velocity);
if (mState != TO_EDGE) {
decelerationY *= OVERSCROLL_DECELERATION_COEF;
}
return decelerationY;
}
boolean springback(int start, int min, int max) {
mFinished = true;
mStart = start;
mVelocity = 0;
mStartTime = AnimationUtils.currentAnimationTimeMillis();
mDuration = 0;
if (start < min) {
startSpringback(start, min, -1);
} else if (start > max) {
startSpringback(start, max, 1);
}
return !mFinished;
}
private void startSpringback(int start, int end, int sign) {
mFinished = false;
mState = TO_BOUNCE;
mDeceleration = getDeceleration(sign);
mFinal = end;
mDuration = (int) (1000.0f * Math.sqrt(2.0f * (end - start) / mDeceleration));
}
void fling(int start, int velocity, int min, int max, int over) {
mState = TO_EDGE;
mOver = over;
super.fling(start, velocity, min, max);
if (mStart > max) {
if (mStart >= max + over) {
springback(max + over, min, max);
} else {
// Make sure the deceleration brings us back to edge
mVelocity = velocity > 0 ? velocity : -velocity;
mCurrVelocity = velocity;
notifyEdgeReached(start, max, over);
}
} else {
if (mStart < min) {
if (mStart <= min - over) {
springback(min - over, min, max);
} else {
// Make sure the deceleration brings us back to edge
mVelocity = velocity < 0 ? velocity : -velocity;
mCurrVelocity = velocity;
notifyEdgeReached(start, min, over);
}
}
}
}
void notifyEdgeReached(int start, int end, int over) {
// Compute post-edge deceleration
mState = TO_BOUNDARY;
mDeceleration = getDeceleration(mVelocity);
// Local time, used to compute edge crossing time.
float timeCurrent = mCurrVelocity / mDeceleration;
final int distance = end - start;
float timeEdge = -(float) Math.sqrt((2.0f * distance / mDeceleration)
+ (timeCurrent * timeCurrent));
mVelocity = (int) (mDeceleration * timeEdge);
// Simulate a symmetric bounce that started from edge
mStart = end;
mOver = over;
long time = AnimationUtils.currentAnimationTimeMillis();
mStartTime = (int) (time - 1000.0f * (timeCurrent - timeEdge));
onEdgeReached();
}
void onEdgeReached() {
// mStart, mVelocity and mStartTime were adjusted to their values when edge was reached.
mState = TO_BOUNDARY;
mDeceleration = getDeceleration(mVelocity);
int distance = Math.round((mVelocity * mVelocity) / (2.0f * mDeceleration));
if (Math.abs(distance) < mOver) {
// Deceleration will bring us back to final position
mState = TO_BOUNCE;
mFinal = mStart;
mDuration = (int) (-2000.0f * mVelocity / mDeceleration);
} else {
// Velocity is too high, we will hit the boundary limit
mFinal = mStart + (mVelocity > 0 ? mOver : -mOver);
mDuration = computeDuration(mStart, mFinal, mVelocity, mDeceleration);
}
}
@Override
boolean continueWhenFinished() {
switch (mState) {
case TO_EDGE:
// Duration from start to null velocity
int duration = (int) (-1000.0f * mVelocity / mDeceleration);
if (mDuration < duration) {
// If the animation was clamped, we reached the edge
mStart = mFinal;
// Speed when edge was reached
mVelocity = (int) (mVelocity + mDeceleration * mDuration / 1000.0f);
mStartTime += mDuration;
onEdgeReached();
} else {
// Normal stop, no need to continue
return false;
}
break;
case TO_BOUNDARY:
mStartTime += mDuration;
mStart = mFinal;
mFinal = mStart - (mVelocity > 0 ? mOver : -mOver);
mVelocity = 0;
mDuration = (int) (1000.0f * Math.sqrt(Math.abs(2.0f * mOver / mDeceleration)));
mState = TO_BOUNCE;
break;
case TO_BOUNCE:
float edgeVelocity = mVelocity + mDeceleration * mDuration / 1000.0f;
mVelocity = (int) (-edgeVelocity * BOUNCE_COEFFICIENT);
if (Math.abs(mVelocity) < MINIMUM_VELOCITY_FOR_BOUNCE) {
return false;
}
mStart = mFinal;
mStartTime += mDuration;
mDuration = (int) (-2000.0f * mVelocity / mDeceleration);
break;
}
update();
return true;
}
}
}