Add key layout for Nintendo Switch controller

The controller for Nintendo Switch is currently missing a key layout,
and the resulting codes are incorrect. Provide the appropriate map here.

Also, update some button mappings for the Xbox 360 controller.

Bug: 135136477
Test: Tested using "gamepad tester". CTS test will be added in a future
release. Tested using custom app.

Change-Id: I1ffcabdcc11aa83316c483ea49cb10fc85f6264f
diff --git a/data/keyboards/Vendor_045e_Product_028e.kl b/data/keyboards/Vendor_045e_Product_028e.kl
index 301601a..e4f48f9 100644
--- a/data/keyboards/Vendor_045e_Product_028e.kl
+++ b/data/keyboards/Vendor_045e_Product_028e.kl
@@ -22,9 +22,7 @@
 key 308   BUTTON_Y
 key 310   BUTTON_L1
 key 311   BUTTON_R1
-key 314   BACK
-key 315   BUTTON_START
-key 316   HOME
 key 317   BUTTON_THUMBL
 key 318   BUTTON_THUMBR
@@ -44,3 +42,14 @@
 # Hat.
 axis 0x10 HAT_X
 axis 0x11 HAT_Y
+# Mapping according to
+# Button labeled as "BACK" (left-pointing triangle)
+key 314   BUTTON_SELECT
+# The branded "X" button in the center of the controller
+key 316   BUTTON_MODE
+# Button labeled as "START" (right-pointing triangle)
+key 315   BUTTON_START
diff --git a/data/keyboards/Vendor_057e_Product_2009.kl b/data/keyboards/Vendor_057e_Product_2009.kl
new file mode 100644
index 0000000..b36e946
--- /dev/null
+++ b/data/keyboards/Vendor_057e_Product_2009.kl
@@ -0,0 +1,68 @@
+# Copyright (C) 2019 The Android Open Source Project
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# See the License for the specific language governing permissions and
+# limitations under the License.
+# Nintendo Switch Pro Controller - HAC-013 - Bluetooth
+# Mapping according to
+# Button labeled as "Y" but should really produce keycode "X"
+key 0x132    BUTTON_X
+# Button labeled as "B" but should really produce keycode "A"
+key 0x130    BUTTON_A
+# Button labeled as "A" but should really produce keycode "B"
+key 0x131    BUTTON_B
+# Button labeled as "X" but should really product keycode "Y"
+key 0x133    BUTTON_Y
+# Button labeled as "L"
+key 0x134    BUTTON_L1
+# Button labeled as "R"
+key 0x135    BUTTON_R1
+# No LT / RT axes on this controller. Instead, there are keys.
+# Trigger labeled as "ZL"
+key 0x136    BUTTON_L2
+# Trigger labeled as "ZR"
+key 0x137    BUTTON_R2
+# Left Analog Stick
+axis 0x00    X
+axis 0x01    Y
+# Right Analog Stick
+axis 0x03    Z
+axis 0x04    RZ
+# Left stick click (generates linux BTN_SELECT)
+key 0x13a    BUTTON_THUMBL
+# Right stick click (generates linux BTN_START)
+key 0x13b    BUTTON_THUMBR
+# Hat
+axis 0x10    HAT_X
+axis 0x11    HAT_Y
+# Mapping according to
+# Minus
+key 0x138    BUTTON_SELECT
+# Plus
+key 0x139    BUTTON_START
+# Circle
+key 0x13d    BUTTON_MODE
+# Home key
+key 0x13c    HOME