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/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "rsContext.h"
#include "rsScriptC.h"
#include "rsMatrix.h"
#include "acc/acc.h"
using namespace android;
using namespace android::renderscript;
ScriptC::ScriptC()
{
mAccScript = NULL;
memset(&mProgram, 0, sizeof(mProgram));
}
ScriptC::~ScriptC()
{
if (mAccScript) {
accDeleteScript(mAccScript);
}
}
extern "C" void matrixLoadIdentity(void *con, rsc_Matrix *mat)
{
Matrix *m = reinterpret_cast<Matrix *>(mat);
m->loadIdentity();
}
extern "C" void matrixLoadFloat(void *con, rsc_Matrix *mat, const float *f)
{
Matrix *m = reinterpret_cast<Matrix *>(mat);
m->load(f);
}
extern "C" void matrixLoadMat(void *con, rsc_Matrix *mat, const rsc_Matrix *newmat)
{
Matrix *m = reinterpret_cast<Matrix *>(mat);
m->load(reinterpret_cast<const Matrix *>(newmat));
}
extern "C" void matrixLoadRotate(void *con, rsc_Matrix *mat, float rot, float x, float y, float z)
{
Matrix *m = reinterpret_cast<Matrix *>(mat);
m->loadRotate(rot, x, y, z);
}
extern "C" void matrixLoadScale(void *con, rsc_Matrix *mat, float x, float y, float z)
{
Matrix *m = reinterpret_cast<Matrix *>(mat);
m->loadScale(x, y, z);
}
extern "C" void matrixLoadTranslate(void *con, rsc_Matrix *mat, float x, float y, float z)
{
Matrix *m = reinterpret_cast<Matrix *>(mat);
m->loadTranslate(x, y, z);
}
extern "C" void matrixLoadMultiply(void *con, rsc_Matrix *mat, const rsc_Matrix *lhs, const rsc_Matrix *rhs)
{
Matrix *m = reinterpret_cast<Matrix *>(mat);
m->loadMultiply(reinterpret_cast<const Matrix *>(lhs),
reinterpret_cast<const Matrix *>(rhs));
}
extern "C" void matrixMultiply(void *con, rsc_Matrix *mat, const rsc_Matrix *rhs)
{
Matrix *m = reinterpret_cast<Matrix *>(mat);
m->multiply(reinterpret_cast<const Matrix *>(rhs));
}
extern "C" void matrixRotate(void *con, rsc_Matrix *mat, float rot, float x, float y, float z)
{
Matrix *m = reinterpret_cast<Matrix *>(mat);
m->rotate(rot, x, y, z);
}
extern "C" void matrixScale(void *con, rsc_Matrix *mat, float x, float y, float z)
{
Matrix *m = reinterpret_cast<Matrix *>(mat);
m->scale(x, y, z);
}
extern "C" void matrixTranslate(void *con, rsc_Matrix *mat, float x, float y, float z)
{
Matrix *m = reinterpret_cast<Matrix *>(mat);
m->translate(x, y, z);
}
extern "C" const void * loadVp(void *vp, uint32_t bank, uint32_t offset)
{
ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
return &static_cast<const uint8_t *>(env->mScript->mSlots[bank]->getPtr())[offset];
}
extern "C" float loadF(void *vp, uint32_t bank, uint32_t offset)
{
ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
//LOGE("bank %i, offset %i", bank, offset);
//LOGE("%p", env->mScript->mSlots[bank]->getPtr());
return static_cast<const float *>(env->mScript->mSlots[bank]->getPtr())[offset];
}
extern "C" int32_t loadI32(void *vp, uint32_t bank, uint32_t offset)
{
ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
return static_cast<const int32_t *>(env->mScript->mSlots[bank]->getPtr())[offset];
}
extern "C" uint32_t loadU32(void *vp, uint32_t bank, uint32_t offset)
{
ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
return static_cast<const uint32_t *>(env->mScript->mSlots[bank]->getPtr())[offset];
}
extern "C" void loadEnvVec4(void *vp, uint32_t bank, uint32_t offset, rsc_Vector4 *v)
{
ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
memcpy(v, &static_cast<const float *>(env->mScript->mSlots[bank]->getPtr())[offset], sizeof(rsc_Vector4));
}
extern "C" void loadEnvMatrix(void *vp, uint32_t bank, uint32_t offset, rsc_Matrix *m)
{
ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
memcpy(m, &static_cast<const float *>(env->mScript->mSlots[bank]->getPtr())[offset], sizeof(rsc_Matrix));
}
extern "C" void storeF(void *vp, uint32_t bank, uint32_t offset, float v)
{
ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
static_cast<float *>(env->mScript->mSlots[bank]->getPtr())[offset] = v;
}
extern "C" void storeI32(void *vp, uint32_t bank, uint32_t offset, int32_t v)
{
ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
static_cast<int32_t *>(env->mScript->mSlots[bank]->getPtr())[offset] = v;
}
extern "C" void storeU32(void *vp, uint32_t bank, uint32_t offset, uint32_t v)
{
ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
static_cast<uint32_t *>(env->mScript->mSlots[bank]->getPtr())[offset] = v;
}
extern "C" void storeEnvVec4(void *vp, uint32_t bank, uint32_t offset, const rsc_Vector4 *v)
{
ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
memcpy(&static_cast<float *>(env->mScript->mSlots[bank]->getPtr())[offset], v, sizeof(rsc_Vector4));
}
extern "C" void storeEnvMatrix(void *vp, uint32_t bank, uint32_t offset, const rsc_Matrix *m)
{
ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
memcpy(&static_cast<float *>(env->mScript->mSlots[bank]->getPtr())[offset], m, sizeof(rsc_Matrix));
}
extern "C" void color(void *vp, float r, float g, float b, float a)
{
ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
glColor4f(r, g, b, a);
}
extern "C" void renderTriangleMesh(void *vp, RsTriangleMesh mesh)
{
ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
rsi_TriangleMeshRender(env->mContext, mesh);
}
extern "C" void renderTriangleMeshRange(void *vp, RsTriangleMesh mesh, uint32_t start, uint32_t count)
{
ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
rsi_TriangleMeshRenderRange(env->mContext, mesh, start, count);
}
extern "C" void materialDiffuse(void *vp, float r, float g, float b, float a)
{
ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
float v[] = {r, g, b, a};
glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, v);
}
extern "C" void materialSpecular(void *vp, float r, float g, float b, float a)
{
ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
float v[] = {r, g, b, a};
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, v);
}
extern "C" void lightPosition(void *vp, float x, float y, float z, float w)
{
ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
float v[] = {x, y, z, w};
glLightfv(GL_LIGHT0, GL_POSITION, v);
}
extern "C" void materialShininess(void *vp, float s)
{
ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, &s);
}
extern "C" void uploadToTexture(void *vp, RsAllocation va, uint32_t baseMipLevel)
{
ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
rsi_AllocationUploadToTexture(env->mContext, va, baseMipLevel);
}
extern "C" void enable(void *vp, uint32_t p)
{
ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
glEnable(p);
}
extern "C" void disable(void *vp, uint32_t p)
{
ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
glDisable(p);
}
extern "C" uint32_t scriptRand(void *vp, uint32_t max)
{
return (uint32_t)(((float)rand()) * max / RAND_MAX);
}
// Assumes (GL_FIXED) x,y,z (GL_UNSIGNED_BYTE)r,g,b,a
extern "C" void drawTriangleArray(void *vp, RsAllocation alloc, uint32_t count)
{
const Allocation *a = (const Allocation *)alloc;
const uint32_t *ptr = (const uint32_t *)a->getPtr();
ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
env->mContext->setupCheck();
glBindBuffer(GL_ARRAY_BUFFER, 0);
//glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, tm->mBufferObjects[1]);
glEnableClientState(GL_VERTEX_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
glEnableClientState(GL_COLOR_ARRAY);
glVertexPointer(2, GL_FIXED, 12, ptr + 1);
//glTexCoordPointer(2, GL_FIXED, 24, ptr + 1);
glColorPointer(4, GL_UNSIGNED_BYTE, 12, ptr);
glDrawArrays(GL_TRIANGLES, 0, count * 3);
}
extern "C" void drawRect(void *vp, int32_t x1, int32_t x2, int32_t y1, int32_t y2)
{
x1 = (x1 << 16);
x2 = (x2 << 16);
y1 = (y1 << 16);
y2 = (y2 << 16);
int32_t vtx[] = {x1,y1, x1,y2, x2,y1, x2,y2};
static const int32_t tex[] = {0,0, 0,0x10000, 0x10000,0, 0x10000,0x10000};
ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
env->mContext->setupCheck();
glBindBuffer(GL_ARRAY_BUFFER, 0);
//glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, tm->mBufferObjects[1]);
glEnableClientState(GL_VERTEX_ARRAY);
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
glDisableClientState(GL_NORMAL_ARRAY);
glDisableClientState(GL_COLOR_ARRAY);
glVertexPointer(2, GL_FIXED, 8, vtx);
glTexCoordPointer(2, GL_FIXED, 8, tex);
//glColorPointer(4, GL_UNSIGNED_BYTE, 12, ptr);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
}
extern "C" void pfBindTexture(void *vp, RsProgramFragment vpf, uint32_t slot, RsAllocation va)
{
//LOGE("pfBindTexture %p", vpf);
ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
rsi_ProgramFragmentBindTexture(env->mContext,
static_cast<ProgramFragment *>(vpf),
slot,
static_cast<Allocation *>(va));
}
extern "C" void pfBindSampler(void *vp, RsProgramFragment vpf, uint32_t slot, RsSampler vs)
{
ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
rsi_ProgramFragmentBindSampler(env->mContext,
static_cast<ProgramFragment *>(vpf),
slot,
static_cast<Sampler *>(vs));
}
extern "C" void contextBindProgramFragmentStore(void *vp, RsProgramFragmentStore pfs)
{
//LOGE("contextBindProgramFragmentStore %p", pfs);
ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
rsi_ContextBindProgramFragmentStore(env->mContext, pfs);
}
extern "C" void contextBindProgramFragment(void *vp, RsProgramFragment pf)
{
//LOGE("contextBindProgramFragment %p", pf);
ScriptC::Env * env = static_cast<ScriptC::Env *>(vp);
rsi_ContextBindProgramFragment(env->mContext, pf);
}
static rsc_FunctionTable scriptCPtrTable = {
loadVp,
loadF,
loadI32,
loadU32,
loadEnvVec4,
loadEnvMatrix,
storeF,
storeI32,
storeU32,
storeEnvVec4,
storeEnvMatrix,
matrixLoadIdentity,
matrixLoadFloat,
matrixLoadMat,
matrixLoadRotate,
matrixLoadScale,
matrixLoadTranslate,
matrixLoadMultiply,
matrixMultiply,
matrixRotate,
matrixScale,
matrixTranslate,
color,
pfBindTexture,
pfBindSampler,
materialDiffuse,
materialSpecular,
lightPosition,
materialShininess,
uploadToTexture,
enable,
disable,
scriptRand,
contextBindProgramFragment,
contextBindProgramFragmentStore,
renderTriangleMesh,
renderTriangleMeshRange,
drawTriangleArray,
drawRect
};
bool ScriptC::run(Context *rsc, uint32_t launchID)
{
Env e = {rsc, this};
return mProgram.mScript(&e, &scriptCPtrTable, launchID) != 0;
}
ScriptCState::ScriptCState()
{
clear();
}
ScriptCState::~ScriptCState()
{
if (mAccScript) {
accDeleteScript(mAccScript);
}
}
void ScriptCState::clear()
{
memset(&mProgram, 0, sizeof(mProgram));
mConstantBufferTypes.clear();
memset(&mEnviroment, 0, sizeof(mEnviroment));
mEnviroment.mClearColor[0] = 0;
mEnviroment.mClearColor[1] = 0;
mEnviroment.mClearColor[2] = 0;
mEnviroment.mClearColor[3] = 1;
mEnviroment.mClearDepth = 1;
mEnviroment.mClearStencil = 0;
mEnviroment.mIsRoot = false;
mEnviroment.mIsOrtho = true;
mAccScript = NULL;
}
void ScriptCState::runCompiler()
{
mAccScript = accCreateScript();
const char* scriptSource[] = {mProgram.mScriptText};
int scriptLength[] = {mProgram.mScriptTextLength} ;
accScriptSource(mAccScript, 1, scriptSource, scriptLength);
accCompileScript(mAccScript);
accGetScriptLabel(mAccScript, "main", (ACCvoid**) &mProgram.mScript);
}
namespace android {
namespace renderscript {
void rsi_ScriptCBegin(Context * rsc)
{
ScriptCState *ss = &rsc->mScriptC;
ss->clear();
}
void rsi_ScriptCSetClearColor(Context * rsc, float r, float g, float b, float a)
{
ScriptCState *ss = &rsc->mScriptC;
ss->mEnviroment.mClearColor[0] = r;
ss->mEnviroment.mClearColor[1] = g;
ss->mEnviroment.mClearColor[2] = b;
ss->mEnviroment.mClearColor[3] = a;
}
void rsi_ScriptCSetClearDepth(Context * rsc, float v)
{
ScriptCState *ss = &rsc->mScriptC;
ss->mEnviroment.mClearDepth = v;
}
void rsi_ScriptCSetClearStencil(Context * rsc, uint32_t v)
{
ScriptCState *ss = &rsc->mScriptC;
ss->mEnviroment.mClearStencil = v;
}
void rsi_ScriptCAddType(Context * rsc, RsType vt)
{
ScriptCState *ss = &rsc->mScriptC;
ss->mConstantBufferTypes.add(static_cast<const Type *>(vt));
}
void rsi_ScriptCSetScript(Context * rsc, void *vp)
{
ScriptCState *ss = &rsc->mScriptC;
ss->mProgram.mScript = reinterpret_cast<rsc_RunScript>(vp);
}
void rsi_ScriptCSetRoot(Context * rsc, bool isRoot)
{
ScriptCState *ss = &rsc->mScriptC;
ss->mEnviroment.mIsRoot = isRoot;
}
void rsi_ScriptCSetOrtho(Context * rsc, bool isOrtho)
{
ScriptCState *ss = &rsc->mScriptC;
ss->mEnviroment.mIsOrtho = isOrtho;
}
void rsi_ScriptCSetText(Context *rsc, const char *text, uint32_t len)
{
ScriptCState *ss = &rsc->mScriptC;
ss->mProgram.mScriptText = text;
ss->mProgram.mScriptTextLength = len;
}
RsScript rsi_ScriptCCreate(Context * rsc)
{
ScriptCState *ss = &rsc->mScriptC;
ss->runCompiler();
ScriptC *s = new ScriptC();
s->incRef();
s->mAccScript = ss->mAccScript;
ss->mAccScript = NULL;
s->mEnviroment = ss->mEnviroment;
s->mProgram = ss->mProgram;
ss->clear();
return s;
}
}
}