blob: 6a47de132f99af757025c37bab69c9654025d115 [file] [log] [blame]
/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "rsDevice.h"
#include "rsContext.h"
#include "rsThreadIO.h"
using namespace android;
using namespace android::renderscript;
Context * Context::gCon = NULL;
void Context::initEGL()
{
mNumConfigs = -1;
EGLint s_configAttribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RED_SIZE, 5,
EGL_GREEN_SIZE, 6,
EGL_BLUE_SIZE, 5,
EGL_DEPTH_SIZE, 16,
EGL_NONE
};
mDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
eglInitialize(mDisplay, &mMajorVersion, &mMinorVersion);
eglChooseConfig(mDisplay, s_configAttribs, &mConfig, 1, &mNumConfigs);
if (mWndSurface) {
mSurface = eglCreateWindowSurface(mDisplay, mConfig,
new EGLNativeWindowSurface(mWndSurface),
NULL);
} else {
mSurface = eglCreateWindowSurface(mDisplay, mConfig,
android_createDisplaySurface(),
NULL);
}
mContext = eglCreateContext(mDisplay, mConfig, NULL, NULL);
eglMakeCurrent(mDisplay, mSurface, mSurface, mContext);
eglQuerySurface(mDisplay, mSurface, EGL_WIDTH, &mWidth);
eglQuerySurface(mDisplay, mSurface, EGL_HEIGHT, &mHeight);
}
bool Context::runRootScript()
{
rsAssert(mRootScript->mIsRoot);
glColor4f(1,1,1,1);
glEnable(GL_LIGHT0);
glViewport(0, 0, 320, 480);
float aspectH = 480.f / 320.f;
if(mRootScript->mIsOrtho) {
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrthof(0, 320, 480, 0, 0, 1);
glMatrixMode(GL_MODELVIEW);
} else {
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glFrustumf(-1, 1, -aspectH, aspectH, 1, 100);
glRotatef(-90, 0,0,1);
glTranslatef(0, 0, -3);
glMatrixMode(GL_MODELVIEW);
}
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glDepthMask(GL_TRUE);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glClearColor(mRootScript->mEnviroment.mClearColor[0],
mRootScript->mEnviroment.mClearColor[1],
mRootScript->mEnviroment.mClearColor[2],
mRootScript->mEnviroment.mClearColor[3]);
glClearDepthf(mRootScript->mEnviroment.mClearDepth);
glClear(GL_COLOR_BUFFER_BIT);
glClear(GL_DEPTH_BUFFER_BIT);
return mRootScript->run(this, 0);
}
void Context::setupCheck()
{
if (mFragmentStore.get()) {
mFragmentStore->setupGL();
}
if (mFragment.get()) {
mFragment->setupGL();
}
if (mVertex.get()) {
mVertex->setupGL();
}
}
void * Context::threadProc(void *vrsc)
{
Context *rsc = static_cast<Context *>(vrsc);
gIO = new ThreadIO();
rsc->mServerCommands.init(128);
rsc->mServerReturns.init(128);
rsc->initEGL();
rsc->mRunning = true;
bool mDraw = true;
while (!rsc->mExit) {
mDraw |= gIO->playCoreCommands(rsc);
if (!mDraw || !rsc->mRootScript.get()) {
usleep(10000);
continue;
}
if (rsc->mRootScript.get()) {
mDraw = rsc->runRootScript();
eglSwapBuffers(rsc->mDisplay, rsc->mSurface);
}
}
glClearColor(0,0,0,0);
glClear(GL_COLOR_BUFFER_BIT);
eglSwapBuffers(rsc->mDisplay, rsc->mSurface);
eglTerminate(rsc->mDisplay);
return NULL;
}
Context::Context(Device *dev, Surface *sur)
{
dev->addContext(this);
mDev = dev;
mRunning = false;
mExit = false;
mServerCommands.init(256);
mServerReturns.init(256);
// see comment in header
gCon = this;
int status;
pthread_attr_t threadAttr;
status = pthread_attr_init(&threadAttr);
if (status) {
LOGE("Failed to init thread attribute.");
return;
}
sched_param sparam;
sparam.sched_priority = ANDROID_PRIORITY_DISPLAY;
pthread_attr_setschedparam(&threadAttr, &sparam);
LOGE("RS Launching thread");
status = pthread_create(&mThreadId, &threadAttr, threadProc, this);
if (status) {
LOGE("Failed to start rs context thread.");
}
mWndSurface = sur;
while(!mRunning) {
sleep(1);
}
pthread_attr_destroy(&threadAttr);
}
Context::~Context()
{
mExit = true;
void *res;
int status = pthread_join(mThreadId, &res);
if (mDev) {
mDev->removeContext(this);
}
}
void Context::swapBuffers()
{
eglSwapBuffers(mDisplay, mSurface);
}
void rsContextSwap(RsContext vrsc)
{
Context *rsc = static_cast<Context *>(vrsc);
rsc->swapBuffers();
}
void Context::setRootScript(Script *s)
{
mRootScript.set(s);
}
void Context::setFragmentStore(ProgramFragmentStore *pfs)
{
mFragmentStore.set(pfs);
pfs->setupGL();
}
void Context::setFragment(ProgramFragment *pf)
{
mFragment.set(pf);
pf->setupGL();
}
void Context::setVertex(ProgramVertex *pv)
{
mVertex.set(pv);
pv->setupGL();
}
///////////////////////////////////////////////////////////////////////////////////////////
//
namespace android {
namespace renderscript {
void rsi_ContextBindRootScript(Context *rsc, RsScript vs)
{
Script *s = static_cast<Script *>(vs);
rsc->setRootScript(s);
}
void rsi_ContextBindSampler(Context *rsc, uint32_t slot, RsSampler vs)
{
Sampler *s = static_cast<Sampler *>(vs);
if (slot > RS_MAX_SAMPLER_SLOT) {
LOGE("Invalid sampler slot");
return;
}
s->bindToContext(&rsc->mStateSampler, slot);
}
void rsi_ContextBindProgramFragmentStore(Context *rsc, RsProgramFragmentStore vpfs)
{
ProgramFragmentStore *pfs = static_cast<ProgramFragmentStore *>(vpfs);
rsc->setFragmentStore(pfs);
}
void rsi_ContextBindProgramFragment(Context *rsc, RsProgramFragment vpf)
{
ProgramFragment *pf = static_cast<ProgramFragment *>(vpf);
rsc->setFragment(pf);
}
void rsi_ContextBindProgramVertex(Context *rsc, RsProgramVertex vpv)
{
ProgramVertex *pv = static_cast<ProgramVertex *>(vpv);
rsc->setVertex(pv);
}
}
}
RsContext rsContextCreate(RsDevice vdev, void *sur, uint32_t version)
{
Device * dev = static_cast<Device *>(vdev);
Context *rsc = new Context(dev, (Surface *)sur);
return rsc;
}
void rsContextDestroy(RsContext vrsc)
{
Context * rsc = static_cast<Context *>(vrsc);
delete rsc;
}