| /* |
| * Copyright (C) 2018 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License |
| */ |
| |
| package com.android.systemui.statusbar.phone; |
| |
| |
| import android.graphics.Bitmap; |
| import android.graphics.BlurMaskFilter; |
| import android.graphics.BlurMaskFilter.Blur; |
| import android.graphics.Canvas; |
| import android.graphics.Color; |
| import android.graphics.ColorFilter; |
| import android.graphics.Paint; |
| import android.graphics.PixelFormat; |
| import android.graphics.Rect; |
| import android.graphics.drawable.Drawable; |
| |
| import com.android.systemui.R; |
| |
| /** |
| * A drawable which adds shadow around a child drawable. |
| */ |
| public class ShadowKeyDrawable extends Drawable { |
| private final Paint mPaint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG); |
| |
| private final ShadowDrawableState mState; |
| |
| public ShadowKeyDrawable(Drawable d) { |
| this(d, new ShadowDrawableState()); |
| } |
| |
| private ShadowKeyDrawable(Drawable d, ShadowDrawableState state) { |
| mState = state; |
| if (d != null) { |
| mState.mBaseHeight = d.getIntrinsicHeight(); |
| mState.mBaseWidth = d.getIntrinsicWidth(); |
| mState.mChangingConfigurations = d.getChangingConfigurations(); |
| mState.mChildState = d.getConstantState(); |
| } |
| } |
| |
| public void setRotation(float degrees) { |
| if (mState.mRotateDegrees != degrees) { |
| mState.mRotateDegrees = degrees; |
| mState.mLastDrawnBitmap = null; |
| invalidateSelf(); |
| } |
| } |
| |
| public void setShadowProperties(int x, int y, int size, int color) { |
| if (mState.mShadowOffsetX != x || mState.mShadowOffsetY != y |
| || mState.mShadowSize != size || mState.mShadowColor != color) { |
| mState.mShadowOffsetX = x; |
| mState.mShadowOffsetY = y; |
| mState.mShadowSize = size; |
| mState.mShadowColor = color; |
| mState.mLastDrawnBitmap = null; |
| invalidateSelf(); |
| } |
| } |
| |
| public float getRotation() { |
| return mState.mRotateDegrees; |
| } |
| |
| @Override |
| public void draw(Canvas canvas) { |
| Rect bounds = getBounds(); |
| if (bounds.isEmpty()) { |
| return; |
| } |
| if (mState.mLastDrawnBitmap == null) { |
| regenerateBitmapCache(); |
| } |
| canvas.drawBitmap(mState.mLastDrawnBitmap, null, bounds, mPaint); |
| } |
| |
| @Override |
| public void setTint(int tintColor) { |
| super.setTint(tintColor); |
| } |
| |
| @Override |
| public void setAlpha(int alpha) { |
| mPaint.setAlpha(alpha); |
| invalidateSelf(); |
| } |
| |
| @Override |
| public void setColorFilter(ColorFilter colorFilter) { |
| mPaint.setColorFilter(colorFilter); |
| invalidateSelf(); |
| } |
| |
| @Override |
| public ConstantState getConstantState() { |
| return mState; |
| } |
| |
| @Override |
| public int getOpacity() { |
| return PixelFormat.TRANSLUCENT; |
| } |
| |
| @Override |
| public int getIntrinsicHeight() { |
| return mState.mBaseHeight; |
| } |
| |
| @Override |
| public int getIntrinsicWidth() { |
| return mState.mBaseWidth; |
| } |
| |
| @Override |
| public boolean canApplyTheme() { |
| return mState.canApplyTheme(); |
| } |
| |
| private void regenerateBitmapCache() { |
| final int width = getIntrinsicWidth(); |
| final int height = getIntrinsicHeight(); |
| Bitmap bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888); |
| Canvas canvas = new Canvas(bitmap); |
| canvas.save(); |
| final float radians = (float) (mState.mRotateDegrees * Math.PI / 180); |
| |
| // Rotate canvas before drawing original drawable if no shadow |
| if (mState.mShadowSize == 0) { |
| canvas.rotate(mState.mRotateDegrees, width / 2, height / 2); |
| } |
| |
| // Call mutate, so that the pixel allocation by the underlying vector drawable is cleared. |
| final Drawable d = mState.mChildState.newDrawable().mutate(); |
| d.setBounds(0, 0, mState.mBaseWidth, mState.mBaseHeight); |
| d.draw(canvas); |
| |
| if (mState.mShadowSize > 0) { |
| // Draws the shadow |
| Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.FILTER_BITMAP_FLAG); |
| paint.setMaskFilter(new BlurMaskFilter(mState.mShadowSize, Blur.NORMAL)); |
| int[] offset = new int[2]; |
| |
| final Bitmap shadow = bitmap.extractAlpha(paint, offset); |
| |
| paint.setMaskFilter(null); |
| paint.setColor(mState.mShadowColor); |
| bitmap.eraseColor(Color.TRANSPARENT); |
| |
| canvas.rotate(mState.mRotateDegrees, width / 2, height / 2); |
| |
| final float shadowOffsetX = (float) (Math.sin(radians) * mState.mShadowOffsetY |
| + Math.cos(radians) * mState.mShadowOffsetX); |
| final float shadowOffsetY = (float) (Math.cos(radians) * mState.mShadowOffsetY |
| - Math.sin(radians) * mState.mShadowOffsetX); |
| |
| canvas.drawBitmap(shadow, offset[0] + shadowOffsetX, offset[1] + shadowOffsetY, paint); |
| d.draw(canvas); |
| } |
| |
| bitmap = bitmap.copy(Bitmap.Config.HARDWARE, false); |
| mState.mLastDrawnBitmap = bitmap; |
| canvas.restore(); |
| } |
| |
| private static class ShadowDrawableState extends ConstantState { |
| int mChangingConfigurations; |
| int mBaseWidth; |
| int mBaseHeight; |
| float mRotateDegrees; |
| int mShadowOffsetX; |
| int mShadowOffsetY; |
| int mShadowSize; |
| int mShadowColor; |
| |
| Bitmap mLastDrawnBitmap; |
| ConstantState mChildState; |
| |
| @Override |
| public Drawable newDrawable() { |
| return new ShadowKeyDrawable(null, this); |
| } |
| |
| @Override |
| public int getChangingConfigurations() { |
| return mChangingConfigurations; |
| } |
| |
| @Override |
| public boolean canApplyTheme() { |
| return true; |
| } |
| } |
| } |