Make sure to use filtering while in fixed-size mode
diff --git a/libs/surfaceflinger/Layer.cpp b/libs/surfaceflinger/Layer.cpp
index 84584aa..3fbb4d3 100644
--- a/libs/surfaceflinger/Layer.cpp
+++ b/libs/surfaceflinger/Layer.cpp
@@ -209,6 +209,19 @@
     drawWithOpenGL(clip, tex);
 }
 
+bool Layer::needsFiltering() const
+{
+    if (!(mFlags & DisplayHardware::SLOW_CONFIG)) {
+        // NOTE: there is a race here, because mFixedSize is updated in a
+        // binder transaction. however, it doesn't really matter since it is
+        // evaluated each time we draw. To be perfectly correct, this flag
+        // would have to be associated with a buffer.
+        if (mFixedSize)
+            return true;
+    }
+    return LayerBase::needsFiltering();
+}
+
 
 status_t Layer::setBufferCount(int bufferCount)
 {
diff --git a/libs/surfaceflinger/Layer.h b/libs/surfaceflinger/Layer.h
index 10b5910..59603a5 100644
--- a/libs/surfaceflinger/Layer.h
+++ b/libs/surfaceflinger/Layer.h
@@ -67,6 +67,7 @@
     virtual void finishPageFlip();
     virtual bool needsBlending() const      { return mNeedsBlending; }
     virtual bool needsDithering() const     { return mNeedsDithering; }
+    virtual bool needsFiltering() const;
     virtual bool isSecure() const           { return mSecure; }
     virtual sp<Surface> createSurface() const;
     virtual status_t ditch();
diff --git a/libs/surfaceflinger/LayerBase.cpp b/libs/surfaceflinger/LayerBase.cpp
index 090404e..79aaa77 100644
--- a/libs/surfaceflinger/LayerBase.cpp
+++ b/libs/surfaceflinger/LayerBase.cpp
@@ -43,7 +43,7 @@
     : dpy(display), contentDirty(false),
       mFlinger(flinger),
       mTransformed(false),
-      mUseLinearFiltering(false),
+      mNeedsFiltering(false),
       mOrientation(0),
       mLeft(0), mTop(0),
       mTransactionFlags(0),
@@ -214,13 +214,12 @@
         flags |= eVisibleRegion;
         this->contentDirty = true;
 
-        const bool linearFiltering = mUseLinearFiltering;
-        mUseLinearFiltering = false;
+        mNeedsFiltering = false;
         if (!(mFlags & DisplayHardware::SLOW_CONFIG)) {
             // we may use linear filtering, if the matrix scales us
             const uint8_t type = temp.transform.getType();
             if (!temp.transform.preserveRects() || (type >= Transform::SCALE)) {
-                mUseLinearFiltering = true;
+                mNeedsFiltering = true;
             }
         }
     }
@@ -466,7 +465,7 @@
     glBindTexture(GL_TEXTURE_2D, textureName);
     // TODO: reload the texture if needed
     // this is currently done in loadTexture() below
-    if (mUseLinearFiltering) {
+    if (needsFiltering()) {
         glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
         glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
     } else {
diff --git a/libs/surfaceflinger/LayerBase.h b/libs/surfaceflinger/LayerBase.h
index 569b0ff..6d7859a 100644
--- a/libs/surfaceflinger/LayerBase.h
+++ b/libs/surfaceflinger/LayerBase.h
@@ -177,6 +177,11 @@
     virtual bool needsDithering() const { return false; }
 
     /**
+     * needsLinearFiltering - true if this surface needs filtering
+     */
+    virtual bool needsFiltering() const { return mNeedsFiltering; }
+
+    /**
      * transformed -- true is this surface needs a to be transformed
      */
     virtual bool transformed() const    { return mTransformed; }
@@ -232,7 +237,7 @@
 
                 // cached during validateVisibility()
                 bool            mTransformed;
-                bool            mUseLinearFiltering;
+                bool            mNeedsFiltering;
                 int32_t         mOrientation;
                 GLfloat         mVertices[4][2];
                 Rect            mTransformedBounds;
diff --git a/libs/surfaceflinger/LayerBuffer.cpp b/libs/surfaceflinger/LayerBuffer.cpp
index dfcc80f..1fc982c 100644
--- a/libs/surfaceflinger/LayerBuffer.cpp
+++ b/libs/surfaceflinger/LayerBuffer.cpp
@@ -118,7 +118,7 @@
         source->onTransaction(flags);
     uint32_t res = LayerBase::doTransaction(flags);
     // we always want filtering for these surfaces
-    mUseLinearFiltering = !(mFlags & DisplayHardware::SLOW_CONFIG);
+    mNeedsFiltering = !(mFlags & DisplayHardware::SLOW_CONFIG);
     return res;
 }
 
@@ -542,7 +542,7 @@
     // figure out if we need linear filtering
     if (buffers.w * h == buffers.h * w) {
         // same pixel area, don't use filtering
-        mLayer.mUseLinearFiltering = false;
+        mLayer.mNeedsFiltering = false;
     }
 
     // Allocate a temporary buffer and create the corresponding EGLImageKHR