blob: 666171fcbcb370e88b514e0a0c3038902177f41e [file] [log] [blame]
/**
* Copyright (c) 2018, The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.os;
import android.os.ExternalVibration;
/**
* The communication channel by which an external system that wants to control the system
* vibrator can notify the vibrator subsystem.
*
* Some vibrators can be driven via multiple paths (e.g. as an audio channel) in addition to
* the usual interface, but we typically only want one vibration at a time playing because they
* don't mix well. In order to synchronize the two places where vibration might be controlled,
* we provide this interface so the vibrator subsystem has a chance to:
*
* 1) Decide whether the current vibration should play based on the current system policy.
* 2) Stop any currently on-going vibrations.
* {@hide}
*/
interface IExternalVibratorService {
const int SCALE_MUTE = -100;
const int SCALE_VERY_LOW = -2;
const int SCALE_LOW = -1;
const int SCALE_NONE = 0;
const int SCALE_HIGH = 1;
const int SCALE_VERY_HIGH = 2;
/**
* A method called by the external system to start a vibration.
*
* If this returns {@code SCALE_MUTE}, then the vibration should <em>not</em> play. If this
* returns any other scale level, then any currently playing vibration controlled by the
* requesting system must be muted and this vibration can begin playback.
*
* Note that the IExternalVibratorService implementation will not call mute on any currently
* playing external vibrations in order to avoid re-entrancy with the system on the other side.
*
* @param vibration An ExternalVibration
*
* @return {@code SCALE_MUTE} if the external vibration should not play, and any other scale
* level if it should.
*/
int onExternalVibrationStart(in ExternalVibration vib);
/**
* A method called by the external system when a vibration no longer wants to play.
*/
void onExternalVibrationStop(in ExternalVibration vib);
}