[SB Refactor] Add docs for OEMs about the new status bar pipeline.

Bug: 238425913
Test: N/A
Change-Id: I0a223a92f0d56566ae4120db27d80a3bb19249fb
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diff --git a/packages/SystemUI/docs/status-bar-data-pipeline.md b/packages/SystemUI/docs/status-bar-data-pipeline.md
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+# Status Bar Data Pipeline
+
+## Background
+
+The status bar is the UI shown at the top of the user's screen that gives them
+information about the time, notifications, and system status like mobile
+conectivity and battery level. This document is about the implementation of the
+wifi and mobile system icons on the right side:
+
+![image of status bar](status-bar.png)
+
+In Android U, the data pipeline that determines what mobile and wifi icons to
+show in the status bar has been re-written with a new architecture. This format
+generally follows Android best practices to
+[app architecture](https://developer.android.com/topic/architecture#recommended-app-arch).
+This document serves as a guide for the new architecture, and as a guide for how
+OEMs can add customizations to the new architecture.
+
+## Architecture
+
+In the new architecture, there is a separate pipeline for each type of icon. For
+Android U, **only the wifi icon and mobile icons have been implemented in the
+new architecture**.
+
+As shown in the Android best practices guide, each new pipeline has a data
+layer, a domain layer, and a UI layer:
+
+![diagram of UI, domain, and data layers](modern-architecture.png)
+
+The classes in the data layer are `repository` instances. The classes in the
+domain layer are `interactor` instances. The classes in the UI layer are
+`viewmodel` instances and `viewbinder` instances. In this document, "repository"
+and "data layer" will be used interchangably (and the same goes for the other
+layers).
+
+The wifi logic is in `statusbar/pipeline/wifi` and the mobile logic is in
+`statusbar/pipeline/mobile`.
+
+#### Repository (data layer)
+
+System callbacks, broadcast receivers, configuration values are all defined
+here, and exposed through the appropriate interface. Where appropriate, we
+define `Model` objects at this layer so that clients do not have to rely on
+system-defined interfaces.
+
+#### Interactor (domain layer)
+
+Here is where we define the business logic and transform the data layer objects
+into something consumable by the ViewModel classes. For example,
+`MobileIconsInteractor` defines the CBRS filtering logic by exposing a
+`filteredSubscriptions` list.
+
+#### ViewModel (UI layer)
+
+View models should define the final piece of business logic mapping to UI logic.
+For example, the mobile view model checks the `IconInteractor.isRoaming` flow to
+decide whether or not to show the roaming indicator.
+
+#### ViewBinder
+
+These have already been implemented and configured. ViewBinders replace the old
+`applyMobileState` mechanism that existed in the `IconManager` classes of the
+old pipeline. A view binder associates a ViewModel with a View, and keeps the
+view up-to-date with the most recent information from the model.
+
+Any new fields added to the ViewModel classes need to be equivalently bound to
+the view here.
+
+### Putting it all together
+
+Putting that altogether, we have this overall architecture diagram for the
+icons:
+
+![diagram of wifi and mobile pipelines](status-bar-pipeline.png)
+
+### Mobile icons architecture
+
+Because there can be multiple mobile connections at the same time, the mobile
+pipeline is split up hierarchically. At each level (data, domain, and UI), there
+is a singleton parent class that manages information relevant to **all** mobile
+connections, and multiple instances of child classes that manage information for
+a **single** mobile connection.
+
+For example, `MobileConnectionsRepository` is a singleton at the data layer that
+stores information relevant to **all** mobile connections, and it also manages a
+list of child `MobileConnectionRepository` classes. `MobileConnectionRepository`
+is **not** a singleton, and each individual `MobileConnectionRepository`
+instance fully qualifies the state of a **single** connection. This pattern is
+repeated at the `Interactor` and `ViewModel` layers for mobile.
+
+![diagram of mobile parent child relationship](status-bar-mobile-pipeline.png)
+
+Note: Since there is at most one wifi connection, the wifi pipeline is not split
+up in the same way.
+
+## Customizations
+
+The new pipeline completely replaces these classes:
+
+*   `WifiStatusTracker`
+*   `MobileStatusTracker`
+*   `NetworkSignalController` and `NetworkSignalControllerImpl`
+*   `MobileSignalController`
+*   `WifiSignalController`
+*   `StatusBarSignalPolicy` (including `SignalIconState`, `MobileIconState`, and
+    `WifiIconState`)
+
+Any customizations in any of these classes will need to be migrated to the new
+pipeline. As a general rule, any change that would have gone into
+`NetworkControllerImpl` would be done in `MobileConnectionsRepository`, and any
+change for `MobileSignalController` can be done in `MobileConnectionRepository`
+(see above on the relationship between those repositories).
+
+### Sample customization: New service
+
+Some customizations require listening to additional services to get additional
+data. This new architecture makes it easy to add additional services to the
+status bar data pipeline to get icon customizations.
+
+Below is a general guide to how a new service should be added. However, there
+may be exceptions to this guide for specific use cases.
+
+1.  In the data layer (`repository` classes), add a new `StateFlow` that listens
+    to the service:
+
+    ```kotlin
+    class MobileConnectionsRepositoryImpl {
+      ...
+      val fooVal: StateFlow<Int> =
+        conflatedCallbackFlow {
+          val callback = object : FooServiceCallback(), FooListener {
+            override fun onFooChanged(foo: Int) {
+              trySend(foo)
+            }
+          }
+
+          fooService.registerCallback(callback)
+
+          awaitClose { fooService.unregisterCallback(callback) }
+        }
+          .stateIn(scope, started = SharingStarted.WhileSubscribed(), FOO_DEFAULT_VAL)
+    }
+    ```
+
+1.  In the domain layer (`interactor` classes), either use this new flow to
+    process values, or just expose the flow as-is for the UI layer.
+
+    For example, if `bar` should only be true when `foo` is positive:
+
+    ```kotlin
+    class MobileIconsInteractor {
+      ...
+      val bar: StateFlow<Boolean> =
+        mobileConnectionsRepo
+          .mapLatest { foo -> foo > 0 }
+          .stateIn(scope, SharingStarted.WhileSubscribed(), initialValue = false)
+    }
+    ```
+
+1.  In the UI layer (`viewmodel` classes), update the existing flows to process
+    the new value from the interactor.
+
+    For example, if the icon should be hidden when `bar` is true:
+
+    ```kotlin
+    class MobileIconViewModel {
+      ...
+      iconId: Flow<Int> = combine(
+        iconInteractor.level,
+        iconInteractor.numberOfLevels,
+        iconInteractor.bar,
+    ) { level, numberOfLevels, bar ->
+      if (bar) {
+        null
+      } else {
+        calcIcon(level, numberOfLevels)
+      }
+    }
+    ```
+
+## Demo mode
+
+SystemUI demo mode is a first-class citizen in the new pipeline. It is
+implemented as an entirely separate repository,
+`DemoMobileConnectionsRepository`. When the system moves into demo mode, the
+implementation of the data layer is switched to the demo repository via the
+`MobileRepositorySwitcher` class.
+
+Because the demo mode repositories implement the same interfaces as the
+production classes, any changes made above will have to be implemented for demo
+mode as well.
+
+1.  Following from above, if `fooVal` is added to the
+    `MobileConnectionsRepository` interface:
+
+    ```kotlin
+    class DemoMobileConnectionsRepository {
+      private val _fooVal = MutableStateFlow(FOO_DEFAULT_VALUE)
+      override val fooVal: StateFlow<Int> = _fooVal.asStateFlow()
+
+      // Process the state. **See below on how to add the command to the CLI**
+      fun processEnabledMobileState(state: Mobile) {
+        ...
+        _fooVal.value = state.fooVal
+      }
+    }
+    ```
+
+1.  (Optional) If you want to enable the command line interface for setting and
+    testing this value in demo mode, you can add parsing logic to
+    `DemoModeMobileConnectionDataSource` and `FakeNetworkEventModel`:
+
+    ```kotlin
+    sealed interface FakeNetworkEventModel {
+      data class Mobile(
+      ...
+      // Add new fields here
+      val fooVal: Int?
+      )
+    }
+    ```
+
+    ```kotlin
+    class DemoModeMobileConnectionDataSource {
+      // Currently, the demo commands are implemented as an extension function on Bundle
+      private fun Bundle.activeMobileEvent(): Mobile {
+        ...
+        val fooVal = getString("fooVal")?.toInt()
+        return Mobile(
+          ...
+          fooVal = fooVal,
+        )
+      }
+    }
+    ```
+
+If step 2 is implemented, then you will be able to pass demo commands via the
+command line:
+
+```
+adb shell am broadcast -a com.android.systemui.demo -e command network -e mobile show -e fooVal <test value>
+```
+
+## Migration plan
+
+For Android U, the new pipeline will be enabled and default. However, the old
+pipeline code will still be around just in case the new pipeline doesn’t do well
+in the testing phase.
+
+For Android V, the old pipeline will be completely removed and the new pipeline
+will be the one source of truth.
+
+Our ask for OEMs is to default to using the new pipeline in Android U. If there
+are customizations that seem difficult to migrate over to the new pipeline,
+please file a bug with us and we’d be more than happy to consult on the best
+solution. The new pipeline was designed with customizability in mind, so our
+hope is that working the new pipeline will be easier and faster.
+
+Note: The new pipeline currently only supports the wifi and mobile icons. The
+other system status bar icons may be migrated to a similar architecture in the
+future.
diff --git a/packages/SystemUI/docs/status-bar-mobile-pipeline.png b/packages/SystemUI/docs/status-bar-mobile-pipeline.png
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