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/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <cutils/compiler.h>
#include <memory>
#include <mutex>
#include <string>
#include <vector>
#include <GrContextOptions.h>
namespace android {
class BlobCache;
class FileBlobCache;
namespace uirenderer {
namespace skiapipeline {
class ShaderCache : public GrContextOptions::PersistentCache {
public:
/**
* "get" returns a pointer to the singleton ShaderCache object. This
* singleton object will never be destroyed.
*/
ANDROID_API static ShaderCache& get();
/**
* "initShaderDiskCache" loads the serialized cache contents from disk and puts the ShaderCache
* into an initialized state, such that it is able to insert and retrieve entries from the
* cache. This should be called when HWUI pipeline is initialized. When not in the initialized
* state the load and store methods will return without performing any cache operations.
*/
virtual void initShaderDiskCache();
/**
* "setFilename" sets the name of the file that should be used to store
* cache contents from one program invocation to another. This function does not perform any
* disk operation and it should be invoked before "initShaderCache".
*/
virtual void setFilename(const char* filename);
/**
* "load" attempts to retrieve the value blob associated with a given key
* blob from cache. This will be called by Skia, when it needs to compile a new SKSL shader.
*/
sk_sp<SkData> load(const SkData& key) override;
/**
* "store" attempts to insert a new key/value blob pair into the cache.
* This will be called by Skia after it compiled a new SKSL shader
*/
void store(const SkData& key, const SkData& data) override;
private:
// Creation and (the lack of) destruction is handled internally.
ShaderCache();
// Copying is disallowed.
ShaderCache(const ShaderCache&) = delete;
void operator=(const ShaderCache&) = delete;
/**
* "getBlobCacheLocked" returns the BlobCache object being used to store the
* key/value blob pairs. If the BlobCache object has not yet been created,
* this will do so, loading the serialized cache contents from disk if
* possible.
*/
BlobCache* getBlobCacheLocked();
/**
* "mInitialized" indicates whether the ShaderCache is in the initialized
* state. It is initialized to false at construction time, and gets set to
* true when initialize is called.
* When in this state, the cache behaves as normal. When not,
* the load and store methods will return without performing any cache
* operations.
*/
bool mInitialized = false;
/**
* "mBlobCache" is the cache in which the key/value blob pairs are stored. It
* is initially NULL, and will be initialized by getBlobCacheLocked the
* first time it's needed.
* The blob cache contains the Android build number. We treat version mismatches as an empty
* cache (logic implemented in BlobCache::unflatten).
*/
std::unique_ptr<FileBlobCache> mBlobCache;
/**
* "mFilename" is the name of the file for storing cache contents in between
* program invocations. It is initialized to an empty string at
* construction time, and can be set with the setCacheFilename method. An
* empty string indicates that the cache should not be saved to or restored
* from disk.
*/
std::string mFilename;
/**
* "mSavePending" indicates whether or not a deferred save operation is
* pending. Each time a key/value pair is inserted into the cache via
* load, a deferred save is initiated if one is not already pending.
* This will wait some amount of time and then trigger a save of the cache
* contents to disk.
*/
bool mSavePending = false;
/**
* "mObservedBlobValueSize" is the maximum value size observed by the cache reading function.
*/
size_t mObservedBlobValueSize = 20*1024;
/**
* The time in seconds to wait before saving newly inserted cache entries.
*/
unsigned int mDeferredSaveDelay = 4;
/**
* "mMutex" is the mutex used to prevent concurrent access to the member
* variables. It must be locked whenever the member variables are accessed.
*/
mutable std::mutex mMutex;
/**
* "sCache" is the singleton ShaderCache object.
*/
static ShaderCache sCache;
friend class ShaderCacheTestUtils; //used for unit testing
};
} /* namespace skiapipeline */
} /* namespace uirenderer */
} /* namespace android */