blob: b58dfce787ef77bc8838c93cb01f27339820978e [file] [log] [blame]
/*
* Copyright (C) 2012 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "Layer.h"
#include "renderstate/RenderState.h"
#include <SkColorFilter.h>
namespace android {
namespace uirenderer {
Layer::Layer(RenderState& renderState, Api api, SkColorFilter* colorFilter, int alpha,
SkBlendMode mode)
: GpuMemoryTracker(GpuObjectType::Layer)
, mRenderState(renderState)
, mApi(api)
, colorFilter(nullptr)
, alpha(alpha)
, mode(mode) {
// TODO: This is a violation of Android's typical ref counting, but it
// preserves the old inc/dec ref locations. This should be changed...
incStrong(nullptr);
renderState.registerLayer(this);
}
Layer::~Layer() {
SkSafeUnref(colorFilter);
mRenderState.unregisterLayer(this);
}
void Layer::setColorFilter(SkColorFilter* filter) {
SkRefCnt_SafeAssign(colorFilter, filter);
}
void Layer::postDecStrong() {
mRenderState.postDecStrong(this);
}
}; // namespace uirenderer
}; // namespace android