| page.title=Animating a Scroll Gesture |
| parent.title=Using Touch Gestures |
| parent.link=index.html |
| |
| trainingnavtop=true |
| next.title=Handling Multi-Touch Gestures |
| next.link=multi.html |
| |
| @jd:body |
| |
| <div id="tb-wrapper"> |
| <div id="tb"> |
| |
| <!-- table of contents --> |
| <h2>This lesson teaches you to</h2> |
| <ol> |
| <li><a href="#term">Understand Scrolling Terminology</a></li> |
| <li><a href="#scroll">Implement Touch-Based Scrolling</a></li> |
| </ol> |
| |
| <!-- other docs (NOT javadocs) --> |
| <h2>You should also read</h2> |
| |
| <ul> |
| <li><a href="http://developer.android.com/guide/topics/ui/ui-events.html">Input Events</a> API Guide |
| </li> |
| <li><a href="{@docRoot}guide/topics/sensors/sensors_overview.html">Sensors Overview</a></li> |
| <li><a href="{@docRoot}training/custom-views/making-interactive.html">Making the View Interactive</a> </li> |
| <li>Design Guide for <a href="{@docRoot}design/patterns/gestures.html">Gestures</a></li> |
| <li>Design Guide for <a href="{@docRoot}design/style/touch-feedback.html">Touch Feedback</a></li> |
| </ul> |
| |
| <h2>Try it out</h2> |
| |
| <div class="download-box"> |
| <a href="{@docRoot}shareables/training/InteractiveChart.zip" |
| class="button">Download the sample</a> |
| <p class="filename">InteractiveChart.zip</p> |
| </div> |
| |
| </div> |
| </div> |
| |
| <p>In Android, scrolling is typically achieved by using the |
| {@link android.widget.ScrollView} |
| class. Any standard layout that might extend beyond the bounds of its container should be |
| nested in a {@link android.widget.ScrollView} to provide a scrollable view that's |
| managed by the framework. Implementing a custom scroller should only be |
| necessary for special scenarios. This lesson describes such a scenario: displaying |
| a scrolling effect in response to touch gestures using <em>scrollers</em>. |
| |
| |
| <p>You can use scrollers ({@link android.widget.Scroller} or {@link |
| android.widget.OverScroller}) to collect the data you need to produce a |
| scrolling animation in response to a touch event. They are similar, but |
| {@link android.widget.OverScroller} |
| includes methods for indicating to users that they've reached the content edges |
| after a pan or fling gesture. The {@code InteractiveChart} sample |
| uses the {@link android.widget.EdgeEffect} class |
| (actually the {@link android.support.v4.widget.EdgeEffectCompat} class) |
| to display a "glow" effect when users reach the content edges.</p> |
| |
| <p class="note"><strong>Note:</strong> We recommend that you |
| use {@link android.widget.OverScroller} rather than {@link |
| android.widget.Scroller} for scrolling animations. |
| {@link android.widget.OverScroller} provides the best backward |
| compatibility with older devices. |
| <br /> |
| Also note that you generally only need to use scrollers |
| when implementing scrolling yourself. {@link android.widget.ScrollView} and |
| {@link android.widget.HorizontalScrollView} do all of this for you if you nest your |
| layout within them. |
| </p> |
| |
| |
| <p>A scroller is used to animate scrolling over time, using platform-standard |
| scrolling physics (friction, velocity, etc.). The scroller itself doesn't |
| actually draw anything. Scrollers track scroll offsets for you over time, but |
| they don't automatically apply those positions to your view. It's your |
| responsibility to get and apply new coordinates at a rate that will make the |
| scrolling animation look smooth.</p> |
| |
| |
| |
| <h2 id="term">Understand Scrolling Terminology</h2> |
| |
| <p>"Scrolling" is a word that can take on different meanings in Android, depending on the context.</p> |
| |
| <p><strong>Scrolling</strong> is the general process of moving the viewport (that is, the 'window' |
| of content you're looking at). When scrolling is in both the x and y axes, it's called |
| <em>panning</em>. The sample application provided with this class, {@code InteractiveChart}, illustrates |
| two different types of scrolling, dragging and flinging:</p> |
| <ul> |
| <li><strong>Dragging</strong> is the type of scrolling that occurs when a user drags her |
| finger across the touch screen. Simple dragging is often implemented by overriding |
| {@link android.view.GestureDetector.OnGestureListener#onScroll onScroll()} in |
| {@link android.view.GestureDetector.OnGestureListener}. For more discussion of dragging, see |
| <a href="dragging.jd">Dragging and Scaling</a>.</li> |
| |
| <li><strong>Flinging</strong> is the type of scrolling that occurs when a user |
| drags and lifts her finger quickly. After the user lifts her finger, you generally |
| want to keep scrolling (moving the viewport), but decelerate until the viewport stops moving. |
| Flinging can be implemented by overriding |
| {@link android.view.GestureDetector.OnGestureListener#onFling onFling()} |
| in {@link android.view.GestureDetector.OnGestureListener}, and by using |
| a scroller object. This is the use |
| case that is the topic of this lesson.</li> |
| </ul> |
| |
| <p>It's common to use scroller objects |
| in conjunction with a fling gesture, but they |
| can be used in pretty much any context where you want the UI to display |
| scrolling in response to a touch event. For example, you could override |
| {@link android.view.View#onTouchEvent onTouchEvent()} to process touch |
| events directly, and produce a scrolling effect or a "snapping to page" animation |
| in response to those touch events.</p> |
| |
| |
| <h2 id="#scroll">Implement Touch-Based Scrolling</h2> |
| |
| <p>This section describes how to use a scroller. |
| The snippet shown below comes from the {@code InteractiveChart} sample |
| provided with this class. |
| It uses a |
| {@link android.view.GestureDetector}, and overrides the |
| {@link android.view.GestureDetector.SimpleOnGestureListener} method |
| {@link android.view.GestureDetector.OnGestureListener#onFling onFling()}. |
| It uses {@link android.widget.OverScroller} to track the fling gesture. |
| If the user reaches the content edges |
| after the fling gesture, the app displays a "glow" effect. |
| </p> |
| |
| <p class="note"><strong>Note:</strong> The {@code InteractiveChart} sample app displays a |
| chart that you can zoom, pan, scroll, and so on. In the following snippet, |
| {@code mContentRect} represents the rectangle coordinates within the view that the chart |
| will be drawn into. At any given time, a subset of the total chart domain and range are drawn |
| into this rectangular area. |
| {@code mCurrentViewport} represents the portion of the chart that is currently |
| visible in the screen. Because pixel offsets are generally treated as integers, |
| {@code mContentRect} is of the type {@link android.graphics.Rect}. Because the |
| graph domain and range are decimal/float values, {@code mCurrentViewport} is of |
| the type {@link android.graphics.RectF}.</p> |
| |
| <p>The first part of the snippet shows the implementation of |
| {@link android.view.GestureDetector.OnGestureListener#onFling onFling()}:</p> |
| |
| <pre>// The current viewport. This rectangle represents the currently visible |
| // chart domain and range. The viewport is the part of the app that the |
| // user manipulates via touch gestures. |
| private RectF mCurrentViewport = |
| new RectF(AXIS_X_MIN, AXIS_Y_MIN, AXIS_X_MAX, AXIS_Y_MAX); |
| |
| // The current destination rectangle (in pixel coordinates) into which the |
| // chart data should be drawn. |
| private Rect mContentRect; |
| |
| private OverScroller mScroller; |
| private RectF mScrollerStartViewport; |
| ... |
| private final GestureDetector.SimpleOnGestureListener mGestureListener |
| = new GestureDetector.SimpleOnGestureListener() { |
| @Override |
| public boolean onDown(MotionEvent e) { |
| // Initiates the decay phase of any active edge effects. |
| releaseEdgeEffects(); |
| mScrollerStartViewport.set(mCurrentViewport); |
| // Aborts any active scroll animations and invalidates. |
| mScroller.forceFinished(true); |
| ViewCompat.postInvalidateOnAnimation(InteractiveLineGraphView.this); |
| return true; |
| } |
| ... |
| @Override |
| public boolean onFling(MotionEvent e1, MotionEvent e2, |
| float velocityX, float velocityY) { |
| fling((int) -velocityX, (int) -velocityY); |
| return true; |
| } |
| }; |
| |
| private void fling(int velocityX, int velocityY) { |
| // Initiates the decay phase of any active edge effects. |
| releaseEdgeEffects(); |
| // Flings use math in pixels (as opposed to math based on the viewport). |
| Point surfaceSize = computeScrollSurfaceSize(); |
| mScrollerStartViewport.set(mCurrentViewport); |
| int startX = (int) (surfaceSize.x * (mScrollerStartViewport.left - |
| AXIS_X_MIN) / ( |
| AXIS_X_MAX - AXIS_X_MIN)); |
| int startY = (int) (surfaceSize.y * (AXIS_Y_MAX - |
| mScrollerStartViewport.bottom) / ( |
| AXIS_Y_MAX - AXIS_Y_MIN)); |
| // Before flinging, aborts the current animation. |
| mScroller.forceFinished(true); |
| // Begins the animation |
| mScroller.fling( |
| // Current scroll position |
| startX, |
| startY, |
| velocityX, |
| velocityY, |
| /* |
| * Minimum and maximum scroll positions. The minimum scroll |
| * position is generally zero and the maximum scroll position |
| * is generally the content size less the screen size. So if the |
| * content width is 1000 pixels and the screen width is 200 |
| * pixels, the maximum scroll offset should be 800 pixels. |
| */ |
| 0, surfaceSize.x - mContentRect.width(), |
| 0, surfaceSize.y - mContentRect.height(), |
| // The edges of the content. This comes into play when using |
| // the EdgeEffect class to draw "glow" overlays. |
| mContentRect.width() / 2, |
| mContentRect.height() / 2); |
| // Invalidates to trigger computeScroll() |
| ViewCompat.postInvalidateOnAnimation(this); |
| }</pre> |
| |
| <p>When {@link android.view.GestureDetector.OnGestureListener#onFling onFling()} calls |
| {@link android.support.v4.view.ViewCompat#postInvalidateOnAnimation postInvalidateOnAnimation()}, |
| it triggers |
| {@link android.view.View#computeScroll computeScroll()} to update the values for x and y. |
| This is typically be done when a view child is animating a scroll using a scroller object, as in this example. </p> |
| |
| <p>Most views pass the scroller object's x and y position directly to |
| {@link android.view.View#scrollTo scrollTo()}. |
| The following implementation of {@link android.view.View#computeScroll computeScroll()} |
| takes a different approach—it calls |
| {@link android.widget.OverScroller#computeScrollOffset computeScrollOffset()} to get the current |
| location of x and y. When the criteria for displaying an overscroll "glow" edge effect are met |
| (the display is zoomed in, x or y is out of bounds, and the app isn't already showing an overscroll), |
| the code sets up the overscroll glow effect and calls |
| {@link android.support.v4.view.ViewCompat#postInvalidateOnAnimation postInvalidateOnAnimation()} |
| to trigger an invalidate on the view:</p> |
| |
| <pre>// Edge effect / overscroll tracking objects. |
| private EdgeEffectCompat mEdgeEffectTop; |
| private EdgeEffectCompat mEdgeEffectBottom; |
| private EdgeEffectCompat mEdgeEffectLeft; |
| private EdgeEffectCompat mEdgeEffectRight; |
| |
| private boolean mEdgeEffectTopActive; |
| private boolean mEdgeEffectBottomActive; |
| private boolean mEdgeEffectLeftActive; |
| private boolean mEdgeEffectRightActive; |
| |
| @Override |
| public void computeScroll() { |
| super.computeScroll(); |
| |
| boolean needsInvalidate = false; |
| |
| // The scroller isn't finished, meaning a fling or programmatic pan |
| // operation is currently active. |
| if (mScroller.computeScrollOffset()) { |
| Point surfaceSize = computeScrollSurfaceSize(); |
| int currX = mScroller.getCurrX(); |
| int currY = mScroller.getCurrY(); |
| |
| boolean canScrollX = (mCurrentViewport.left > AXIS_X_MIN |
| || mCurrentViewport.right < AXIS_X_MAX); |
| boolean canScrollY = (mCurrentViewport.top > AXIS_Y_MIN |
| || mCurrentViewport.bottom < AXIS_Y_MAX); |
| |
| /* |
| * If you are zoomed in and currX or currY is |
| * outside of bounds and you're not already |
| * showing overscroll, then render the overscroll |
| * glow edge effect. |
| */ |
| if (canScrollX |
| && currX < 0 |
| && mEdgeEffectLeft.isFinished() |
| && !mEdgeEffectLeftActive) { |
| mEdgeEffectLeft.onAbsorb((int) |
| OverScrollerCompat.getCurrVelocity(mScroller)); |
| mEdgeEffectLeftActive = true; |
| needsInvalidate = true; |
| } else if (canScrollX |
| && currX > (surfaceSize.x - mContentRect.width()) |
| && mEdgeEffectRight.isFinished() |
| && !mEdgeEffectRightActive) { |
| mEdgeEffectRight.onAbsorb((int) |
| OverScrollerCompat.getCurrVelocity(mScroller)); |
| mEdgeEffectRightActive = true; |
| needsInvalidate = true; |
| } |
| |
| if (canScrollY |
| && currY < 0 |
| && mEdgeEffectTop.isFinished() |
| && !mEdgeEffectTopActive) { |
| mEdgeEffectTop.onAbsorb((int) |
| OverScrollerCompat.getCurrVelocity(mScroller)); |
| mEdgeEffectTopActive = true; |
| needsInvalidate = true; |
| } else if (canScrollY |
| && currY > (surfaceSize.y - mContentRect.height()) |
| && mEdgeEffectBottom.isFinished() |
| && !mEdgeEffectBottomActive) { |
| mEdgeEffectBottom.onAbsorb((int) |
| OverScrollerCompat.getCurrVelocity(mScroller)); |
| mEdgeEffectBottomActive = true; |
| needsInvalidate = true; |
| } |
| ... |
| }</pre> |
| |
| <p>Here is the section of the code that performs the actual zoom:</p> |
| |
| <pre>// Custom object that is functionally similar to Scroller |
| Zoomer mZoomer; |
| private PointF mZoomFocalPoint = new PointF(); |
| ... |
| |
| // If a zoom is in progress (either programmatically or via double |
| // touch), performs the zoom. |
| if (mZoomer.computeZoom()) { |
| float newWidth = (1f - mZoomer.getCurrZoom()) * |
| mScrollerStartViewport.width(); |
| float newHeight = (1f - mZoomer.getCurrZoom()) * |
| mScrollerStartViewport.height(); |
| float pointWithinViewportX = (mZoomFocalPoint.x - |
| mScrollerStartViewport.left) |
| / mScrollerStartViewport.width(); |
| float pointWithinViewportY = (mZoomFocalPoint.y - |
| mScrollerStartViewport.top) |
| / mScrollerStartViewport.height(); |
| mCurrentViewport.set( |
| mZoomFocalPoint.x - newWidth * pointWithinViewportX, |
| mZoomFocalPoint.y - newHeight * pointWithinViewportY, |
| mZoomFocalPoint.x + newWidth * (1 - pointWithinViewportX), |
| mZoomFocalPoint.y + newHeight * (1 - pointWithinViewportY)); |
| constrainViewport(); |
| needsInvalidate = true; |
| } |
| if (needsInvalidate) { |
| ViewCompat.postInvalidateOnAnimation(this); |
| } |
| </pre> |
| |
| <p>This is the {@code computeScrollSurfaceSize()} method that's called in the above snippet. It |
| computes the current scrollable surface size, in pixels. For example, if the entire chart area is visible, |
| this is simply the current size of {@code mContentRect}. If the chart is zoomed in 200% in both directions, |
| the returned size will be twice as large horizontally and vertically.</p> |
| |
| <pre>private Point computeScrollSurfaceSize() { |
| return new Point( |
| (int) (mContentRect.width() * (AXIS_X_MAX - AXIS_X_MIN) |
| / mCurrentViewport.width()), |
| (int) (mContentRect.height() * (AXIS_Y_MAX - AXIS_Y_MIN) |
| / mCurrentViewport.height())); |
| }</pre> |
| |
| <p>For another example of scroller usage, see the |
| <a href="http://github.com/android/platform_frameworks_support/blob/master/v4/java/android/support/v4/view/ViewPager.java">source code</a> for the |
| {@link android.support.v4.view.ViewPager} class. It scrolls in response to flings, |
| and uses scrolling to implement the "snapping to page" animation.</p> |
| |