| /* | |
| * Copyright (C) 2014 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #include "renderstate/RenderState.h" | |
| #include "renderthread/RenderThread.h" | |
| namespace android { | |
| namespace uirenderer { | |
| RenderState::RenderState(renderthread::RenderThread& thread) : mRenderThread(thread) { | |
| mThreadId = pthread_self(); | |
| } | |
| void RenderState::onContextDestroyed() { | |
| for(auto callback : mContextCallbacks) { | |
| callback->onContextDestroyed(); | |
| } | |
| } | |
| void RenderState::postDecStrong(VirtualLightRefBase* object) { | |
| if (pthread_equal(mThreadId, pthread_self())) { | |
| object->decStrong(nullptr); | |
| } else { | |
| mRenderThread.queue().post([object]() { object->decStrong(nullptr); }); | |
| } | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| // Render | |
| /////////////////////////////////////////////////////////////////////////////// | |
| } /* namespace uirenderer */ | |
| } /* namespace android */ |