| /* | |
| * Copyright (C) 2019 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #pragma once | |
| #include <set> | |
| #include <vector> | |
| #include "AnimationContext.h" | |
| #include "Animator.h" | |
| #include <IContextFactory.h> | |
| #include "PropertyValuesAnimatorSet.h" | |
| #include "RenderNode.h" | |
| namespace android::uirenderer { | |
| class RootRenderNode : public RenderNode { | |
| public: | |
| explicit RootRenderNode(std::unique_ptr<ErrorHandler> errorHandler) | |
| : RenderNode(), mErrorHandler(std::move(errorHandler)) {} | |
| virtual ~RootRenderNode() {} | |
| virtual void prepareTree(TreeInfo& info) override; | |
| void attachAnimatingNode(RenderNode* animatingNode); | |
| void attachPendingVectorDrawableAnimators(); | |
| void detachAnimators(); | |
| void pauseAnimators(); | |
| void doAttachAnimatingNodes(AnimationContext* context); | |
| // Run VectorDrawable animators after prepareTree. | |
| void runVectorDrawableAnimators(AnimationContext* context, TreeInfo& info); | |
| void trimPausedVDAnimators(AnimationContext* context); | |
| void pushStagingVectorDrawableAnimators(AnimationContext* context); | |
| void destroy(); | |
| void addVectorDrawableAnimator(PropertyValuesAnimatorSet* anim); | |
| private: | |
| const std::unique_ptr<ErrorHandler> mErrorHandler; | |
| std::vector<sp<RenderNode> > mPendingAnimatingRenderNodes; | |
| std::set<sp<PropertyValuesAnimatorSet> > mPendingVectorDrawableAnimators; | |
| std::set<sp<PropertyValuesAnimatorSet> > mRunningVDAnimators; | |
| // mPausedVDAnimators stores a list of animators that have not yet passed the finish time, but | |
| // their VectorDrawable targets are no longer in the DisplayList. We skip these animators when | |
| // render thread runs animators independent of UI thread (i.e. RT_ONLY mode). These animators | |
| // need to be re-activated once their VD target is added back into DisplayList. Since that could | |
| // only happen when we do a full sync, we need to make sure to pulse these paused animators at | |
| // full sync. If any animator's VD target is found in DisplayList during a full sync, we move | |
| // the animator back to the running list. | |
| std::set<sp<PropertyValuesAnimatorSet> > mPausedVDAnimators; | |
| void detachVectorDrawableAnimator(PropertyValuesAnimatorSet* anim); | |
| }; | |
| #ifdef __ANDROID__ // Layoutlib does not support Animations | |
| class ContextFactoryImpl : public IContextFactory { | |
| public: | |
| explicit ContextFactoryImpl(RootRenderNode* rootNode) : mRootNode(rootNode) {} | |
| virtual AnimationContext* createAnimationContext(renderthread::TimeLord& clock) override; | |
| private: | |
| RootRenderNode* mRootNode; | |
| }; | |
| #endif | |
| } // namespace android::uirenderer |