| /** | |
| * Copyright (C) 2023 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #include "Gainmap.h" | |
| namespace android::uirenderer { | |
| sp<Gainmap> Gainmap::allocateHardwareGainmap(const sp<Gainmap>& srcGainmap) { | |
| auto gainmap = sp<Gainmap>::make(); | |
| gainmap->info = srcGainmap->info; | |
| const SkBitmap skSrcBitmap = srcGainmap->bitmap->getSkBitmap(); | |
| sk_sp<Bitmap> skBitmap(Bitmap::allocateHardwareBitmap(skSrcBitmap)); | |
| if (!skBitmap.get()) { | |
| return nullptr; | |
| } | |
| gainmap->bitmap = std::move(skBitmap); | |
| return gainmap; | |
| } | |
| } // namespace android::uirenderer |