blob: d30ad7e7c8eb0d3297d7bc7d14c28c178641deff [file] [log] [blame]
/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.fbotest;
import android.renderscript.RSSurfaceView;
import android.renderscript.RenderScript;
import android.app.Activity;
import android.content.res.Configuration;
import android.content.Intent;
import android.os.Bundle;
import android.os.Handler;
import android.os.Looper;
import android.os.Message;
import android.provider.Settings.System;
import android.util.Log;
import android.view.Menu;
import android.view.MenuItem;
import android.view.View;
import android.view.MenuInflater;
import android.view.Window;
import android.widget.Button;
import android.widget.ListView;
import android.net.Uri;
import java.lang.Runtime;
public class FBOSync extends Activity {
private FBOSyncView mView;
@Override
public void onCreate(Bundle icicle) {
super.onCreate(icicle);
// Create our Preview view and set it as the content of our
// Activity
mView = new FBOSyncView(this);
setContentView(mView);
}
@Override
protected void onResume() {
// Ideally a game should implement onResume() and onPause()
// to take appropriate action when the activity looses focus
super.onResume();
mView.resume();
}
@Override
protected void onPause() {
// Ideally a game should implement onResume() and onPause()
// to take appropriate action when the activity looses focus
super.onPause();
mView.pause();
}
}