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/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
syntax = "proto2";
package android.os;
option java_multiple_files = true;
message PowerManagerProto {
/* User activity events in PowerManager.java. */
enum UserActivityEvent {
// Unspecified event type.
USER_ACTIVITY_EVENT_OTHER = 0;
// Button or key pressed or released.
USER_ACTIVITY_EVENT_BUTTON = 1;
// Touch down, move or up.
USER_ACTIVITY_EVENT_TOUCH = 2;
// Accessibility taking action on behalf of user.
USER_ACTIVITY_EVENT_ACCESSIBILITY = 3;
}
enum WakeLockLevel {
// NOTE: Wake lock levels were previously defined as a bit field, except
// that only a few combinations were actually supported so the bit field
// was removed. This explains why the numbering scheme is so odd. If
// adding a new wake lock level, any unused value can be used.
// Ensures that the CPU is running; the screen and keyboard backlight
// will be allowed to go off.
PARTIAL_WAKE_LOCK = 1;
// Ensures that the screen is on (but may be dimmed); the keyboard
// backlight will be allowed to go off. If the user presses the power
// button, then the SCREEN_DIM_WAKE_LOCK will be implicitly released by
// the system, causing both the screen and the CPU to be turned off.
SCREEN_DIM_WAKE_LOCK = 6 [deprecated = true];
// Ensures that the screen is on at full brightness; the keyboard
// backlight will be allowed to go off. If the user presses the power
// button, then the SCREEN_BRIGHT_WAKE_LOCK will be implicitly released
// by the system, causing both the screen and the CPU to be turned off.
SCREEN_BRIGHT_WAKE_LOCK = 10 [deprecated = true];
// Ensures that the screen and keyboard backlight are on at full
// brightness. If the user presses the power button, then the
// FULL_WAKE_LOCK will be implicitly released by the system, causing
// both the screen and the CPU to be turned off.
FULL_WAKE_LOCK = 26 [deprecated = true];
// Turns the screen off when the proximity sensor activates. If the
// proximity sensor detects that an object is nearby, the screen turns
// off immediately. Shortly after the object moves away, the screen
// turns on again.
// A proximity wake lock does not prevent the device from falling asleep
// unlike FULL_WAKE_LOCK, SCREEN_BRIGHT_WAKE_LOCK and
// SCREEN_DIM_WAKE_LOCK. If there is no user activity and no other wake
// locks are held, then the device will fall asleep (and lock) as usual.
// However, the device will not fall asleep while the screen has been
// turned off by the proximity sensor because it effectively counts as
// ongoing user activity.
PROXIMITY_SCREEN_OFF_WAKE_LOCK = 32;
// Put the screen in a low power state and allow the CPU to suspend if
// no other wake locks are held. This is used by the dream manager to
// implement doze mode. It currently has no effect unless the power
// manager is in the dozing state.
DOZE_WAKE_LOCK = 64;
// Keep the device awake enough to allow drawing to occur. This is used
// by the window manager to allow applications to draw while the system
// is dozing. It currently has no effect unless the power manager is in
// the dozing state.
DRAW_WAKE_LOCK = 128;
}
}
message PowerManagerInternalProto {
// Enum values gotten from PowerManagerInternal.java
enum Wakefulness {
// The device is asleep. It can only be awoken by a call to wakeUp().
// The screen should be off or in the process of being turned off by the
// display controller. The device typically passes through the dozing
// state first.
WAKEFULNESS_ASLEEP = 0;
// The device is fully awake. It can be put to sleep by a call to
// goToSleep(). When the user activity timeout expires, the device may
// start dreaming or go to sleep.
WAKEFULNESS_AWAKE = 1;
// The device is dreaming. It can be awoken by a call to wakeUp(), which
// ends the dream. The device goes to sleep when goToSleep() is called,
// when the dream ends, or when unplugged. User activity may brighten
// the screen but does not end the dream.
WAKEFULNESS_DREAMING = 2;
// The device is dozing. It is almost asleep but is allowing a special
// low-power "doze" dream to run which keeps the display on but lets the
// application processor suspend. It can be awoken by a call to wakeUp()
// which ends the dream. The device fully goes to sleep if the dream
// cannot be started or ends on its own.
WAKEFULNESS_DOZING = 3;
}
}