| /* |
| * Copyright (C) 2022 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| package com.android.server.display; |
| |
| import android.util.MathUtils; |
| |
| /** |
| * Utility class providing functions to convert between linear and perceptual gamma space. |
| * |
| * Internally, this implements the Hybrid Log Gamma electro-optical transfer function, which is a |
| * slight improvement to the typical gamma transfer function for displays whose max brightness |
| * exceeds the 120 nit reference point, but doesn't set a specific reference brightness like the PQ |
| * function does. |
| * |
| * Note that this transfer function is only valid if the display's backlight value is a linear |
| * control. If it's calibrated to be something non-linear, then a different transfer function |
| * should be used. |
| * |
| * Note: This code is based on the same class in the com.android.settingslib.display package. |
| */ |
| public class BrightnessUtils { |
| |
| // Hybrid Log Gamma constant values |
| private static final float R = 0.5f; |
| private static final float A = 0.17883277f; |
| private static final float B = 0.28466892f; |
| private static final float C = 0.55991073f; |
| |
| /** |
| * A function for converting from the gamma space into the linear space. |
| * |
| * @param val The value in the gamma space [0 .. 1.0] |
| * @return The corresponding value in the linear space [0 .. 1.0]. |
| */ |
| public static final float convertGammaToLinear(float val) { |
| final float ret; |
| if (val <= R) { |
| ret = MathUtils.sq(val / R); |
| } else { |
| ret = MathUtils.exp((val - C) / A) + B; |
| } |
| |
| // HLG is normalized to the range [0, 12], ensure that value is within that range, |
| // it shouldn't be out of bounds. |
| final float normalizedRet = MathUtils.constrain(ret, 0, 12); |
| |
| // Re-normalize to the range [0, 1] |
| // in order to derive the correct setting value. |
| return normalizedRet / 12; |
| } |
| |
| /** |
| * A function for converting from the linear space into the gamma space. |
| * |
| * @param val The value in linear space [0 .. 1.0] |
| * @return The corresponding value in gamma space [0 .. 1.0] |
| */ |
| public static final float convertLinearToGamma(float val) { |
| // For some reason, HLG normalizes to the range [0, 12] rather than [0, 1] |
| final float normalizedVal = val * 12; |
| final float ret; |
| if (normalizedVal <= 1f) { |
| ret = MathUtils.sqrt(normalizedVal) * R; |
| } else { |
| ret = A * MathUtils.log(normalizedVal - B) + C; |
| } |
| return ret; |
| } |
| } |