blob: 84fa0cccbd10b7dd57f883b09018f0f574c52953 [file] [log] [blame]
/*
* Copyright (C) 2022 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.android.server.display;
import android.util.MathUtils;
/**
* Utility class providing functions to convert between linear and perceptual gamma space.
*
* Internally, this implements the Hybrid Log Gamma electro-optical transfer function, which is a
* slight improvement to the typical gamma transfer function for displays whose max brightness
* exceeds the 120 nit reference point, but doesn't set a specific reference brightness like the PQ
* function does.
*
* Note that this transfer function is only valid if the display's backlight value is a linear
* control. If it's calibrated to be something non-linear, then a different transfer function
* should be used.
*
* Note: This code is based on the same class in the com.android.settingslib.display package.
*/
public class BrightnessUtils {
// Hybrid Log Gamma constant values
private static final float R = 0.5f;
private static final float A = 0.17883277f;
private static final float B = 0.28466892f;
private static final float C = 0.55991073f;
/**
* A function for converting from the gamma space into the linear space.
*
* @param val The value in the gamma space [0 .. 1.0]
* @return The corresponding value in the linear space [0 .. 1.0].
*/
public static final float convertGammaToLinear(float val) {
final float ret;
if (val <= R) {
ret = MathUtils.sq(val / R);
} else {
ret = MathUtils.exp((val - C) / A) + B;
}
// HLG is normalized to the range [0, 12], ensure that value is within that range,
// it shouldn't be out of bounds.
final float normalizedRet = MathUtils.constrain(ret, 0, 12);
// Re-normalize to the range [0, 1]
// in order to derive the correct setting value.
return normalizedRet / 12;
}
/**
* A function for converting from the linear space into the gamma space.
*
* @param val The value in linear space [0 .. 1.0]
* @return The corresponding value in gamma space [0 .. 1.0]
*/
public static final float convertLinearToGamma(float val) {
// For some reason, HLG normalizes to the range [0, 12] rather than [0, 1]
final float normalizedVal = val * 12;
final float ret;
if (normalizedVal <= 1f) {
ret = MathUtils.sqrt(normalizedVal) * R;
} else {
ret = A * MathUtils.log(normalizedVal - B) + C;
}
return ret;
}
}