| /* | |
| * Copyright (C) 2007 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #include <stdlib.h> | |
| #include <stdio.h> | |
| #include <stdint.h> | |
| #include <unistd.h> | |
| #include <fcntl.h> | |
| #include <errno.h> | |
| #include <math.h> | |
| #include <limits.h> | |
| #include <sys/types.h> | |
| #include <sys/stat.h> | |
| #include <sys/ioctl.h> | |
| #include <cutils/log.h> | |
| #include <cutils/properties.h> | |
| #include <binder/IPCThreadState.h> | |
| #include <binder/IServiceManager.h> | |
| #include <binder/MemoryHeapBase.h> | |
| #include <utils/String8.h> | |
| #include <utils/String16.h> | |
| #include <utils/StopWatch.h> | |
| #include <ui/GraphicBufferAllocator.h> | |
| #include <ui/GraphicLog.h> | |
| #include <ui/PixelFormat.h> | |
| #include <pixelflinger/pixelflinger.h> | |
| #include <GLES/gl.h> | |
| #include "clz.h" | |
| #include "GLExtensions.h" | |
| #include "Layer.h" | |
| #include "LayerDim.h" | |
| #include "SurfaceFlinger.h" | |
| #include "DisplayHardware/DisplayHardware.h" | |
| #include "DisplayHardware/HWComposer.h" | |
| /* ideally AID_GRAPHICS would be in a semi-public header | |
| * or there would be a way to map a user/group name to its id | |
| */ | |
| #ifndef AID_GRAPHICS | |
| #define AID_GRAPHICS 1003 | |
| #endif | |
| #define DISPLAY_COUNT 1 | |
| namespace android { | |
| // --------------------------------------------------------------------------- | |
| SurfaceFlinger::SurfaceFlinger() | |
| : BnSurfaceComposer(), Thread(false), | |
| mTransactionFlags(0), | |
| mTransactionCount(0), | |
| mResizeTransationPending(false), | |
| mLayersRemoved(false), | |
| mBootTime(systemTime()), | |
| mHardwareTest("android.permission.HARDWARE_TEST"), | |
| mAccessSurfaceFlinger("android.permission.ACCESS_SURFACE_FLINGER"), | |
| mReadFramebuffer("android.permission.READ_FRAME_BUFFER"), | |
| mDump("android.permission.DUMP"), | |
| mVisibleRegionsDirty(false), | |
| mHwWorkListDirty(false), | |
| mDeferReleaseConsole(false), | |
| mFreezeDisplay(false), | |
| mElectronBeamAnimationMode(0), | |
| mFreezeCount(0), | |
| mFreezeDisplayTime(0), | |
| mDebugRegion(0), | |
| mDebugBackground(0), | |
| mDebugDisableHWC(0), | |
| mDebugInSwapBuffers(0), | |
| mLastSwapBufferTime(0), | |
| mDebugInTransaction(0), | |
| mLastTransactionTime(0), | |
| mBootFinished(false), | |
| mConsoleSignals(0), | |
| mSecureFrameBuffer(0) | |
| { | |
| init(); | |
| } | |
| void SurfaceFlinger::init() | |
| { | |
| LOGI("SurfaceFlinger is starting"); | |
| // debugging stuff... | |
| char value[PROPERTY_VALUE_MAX]; | |
| property_get("debug.sf.showupdates", value, "0"); | |
| mDebugRegion = atoi(value); | |
| property_get("debug.sf.showbackground", value, "0"); | |
| mDebugBackground = atoi(value); | |
| LOGI_IF(mDebugRegion, "showupdates enabled"); | |
| LOGI_IF(mDebugBackground, "showbackground enabled"); | |
| } | |
| SurfaceFlinger::~SurfaceFlinger() | |
| { | |
| glDeleteTextures(1, &mWormholeTexName); | |
| } | |
| sp<IMemoryHeap> SurfaceFlinger::getCblk() const | |
| { | |
| return mServerHeap; | |
| } | |
| sp<ISurfaceComposerClient> SurfaceFlinger::createConnection() | |
| { | |
| sp<ISurfaceComposerClient> bclient; | |
| sp<Client> client(new Client(this)); | |
| status_t err = client->initCheck(); | |
| if (err == NO_ERROR) { | |
| bclient = client; | |
| } | |
| return bclient; | |
| } | |
| sp<ISurfaceComposerClient> SurfaceFlinger::createClientConnection() | |
| { | |
| sp<ISurfaceComposerClient> bclient; | |
| sp<UserClient> client(new UserClient(this)); | |
| status_t err = client->initCheck(); | |
| if (err == NO_ERROR) { | |
| bclient = client; | |
| } | |
| return bclient; | |
| } | |
| sp<IGraphicBufferAlloc> SurfaceFlinger::createGraphicBufferAlloc() | |
| { | |
| sp<GraphicBufferAlloc> gba(new GraphicBufferAlloc()); | |
| return gba; | |
| } | |
| const GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) const | |
| { | |
| LOGE_IF(uint32_t(dpy) >= DISPLAY_COUNT, "Invalid DisplayID %d", dpy); | |
| const GraphicPlane& plane(mGraphicPlanes[dpy]); | |
| return plane; | |
| } | |
| GraphicPlane& SurfaceFlinger::graphicPlane(int dpy) | |
| { | |
| return const_cast<GraphicPlane&>( | |
| const_cast<SurfaceFlinger const *>(this)->graphicPlane(dpy)); | |
| } | |
| void SurfaceFlinger::bootFinished() | |
| { | |
| const nsecs_t now = systemTime(); | |
| const nsecs_t duration = now - mBootTime; | |
| LOGI("Boot is finished (%ld ms)", long(ns2ms(duration)) ); | |
| mBootFinished = true; | |
| property_set("ctl.stop", "bootanim"); | |
| } | |
| void SurfaceFlinger::onFirstRef() | |
| { | |
| run("SurfaceFlinger", PRIORITY_URGENT_DISPLAY); | |
| // Wait for the main thread to be done with its initialization | |
| mReadyToRunBarrier.wait(); | |
| } | |
| static inline uint16_t pack565(int r, int g, int b) { | |
| return (r<<11)|(g<<5)|b; | |
| } | |
| status_t SurfaceFlinger::readyToRun() | |
| { | |
| LOGI( "SurfaceFlinger's main thread ready to run. " | |
| "Initializing graphics H/W..."); | |
| // we only support one display currently | |
| int dpy = 0; | |
| { | |
| // initialize the main display | |
| GraphicPlane& plane(graphicPlane(dpy)); | |
| DisplayHardware* const hw = new DisplayHardware(this, dpy); | |
| plane.setDisplayHardware(hw); | |
| } | |
| // create the shared control-block | |
| mServerHeap = new MemoryHeapBase(4096, | |
| MemoryHeapBase::READ_ONLY, "SurfaceFlinger read-only heap"); | |
| LOGE_IF(mServerHeap==0, "can't create shared memory dealer"); | |
| mServerCblk = static_cast<surface_flinger_cblk_t*>(mServerHeap->getBase()); | |
| LOGE_IF(mServerCblk==0, "can't get to shared control block's address"); | |
| new(mServerCblk) surface_flinger_cblk_t; | |
| // initialize primary screen | |
| // (other display should be initialized in the same manner, but | |
| // asynchronously, as they could come and go. None of this is supported | |
| // yet). | |
| const GraphicPlane& plane(graphicPlane(dpy)); | |
| const DisplayHardware& hw = plane.displayHardware(); | |
| const uint32_t w = hw.getWidth(); | |
| const uint32_t h = hw.getHeight(); | |
| const uint32_t f = hw.getFormat(); | |
| hw.makeCurrent(); | |
| // initialize the shared control block | |
| mServerCblk->connected |= 1<<dpy; | |
| display_cblk_t* dcblk = mServerCblk->displays + dpy; | |
| memset(dcblk, 0, sizeof(display_cblk_t)); | |
| dcblk->w = plane.getWidth(); | |
| dcblk->h = plane.getHeight(); | |
| dcblk->format = f; | |
| dcblk->orientation = ISurfaceComposer::eOrientationDefault; | |
| dcblk->xdpi = hw.getDpiX(); | |
| dcblk->ydpi = hw.getDpiY(); | |
| dcblk->fps = hw.getRefreshRate(); | |
| dcblk->density = hw.getDensity(); | |
| // Initialize OpenGL|ES | |
| glPixelStorei(GL_UNPACK_ALIGNMENT, 4); | |
| glPixelStorei(GL_PACK_ALIGNMENT, 4); | |
| glEnableClientState(GL_VERTEX_ARRAY); | |
| glEnable(GL_SCISSOR_TEST); | |
| glShadeModel(GL_FLAT); | |
| glDisable(GL_DITHER); | |
| glDisable(GL_CULL_FACE); | |
| const uint16_t g0 = pack565(0x0F,0x1F,0x0F); | |
| const uint16_t g1 = pack565(0x17,0x2f,0x17); | |
| const uint16_t textureData[4] = { g0, g1, g1, g0 }; | |
| glGenTextures(1, &mWormholeTexName); | |
| glBindTexture(GL_TEXTURE_2D, mWormholeTexName); | |
| glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); | |
| glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); | |
| glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); | |
| glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 2, 2, 0, | |
| GL_RGB, GL_UNSIGNED_SHORT_5_6_5, textureData); | |
| glViewport(0, 0, w, h); | |
| glMatrixMode(GL_PROJECTION); | |
| glLoadIdentity(); | |
| glOrthof(0, w, h, 0, 0, 1); | |
| mReadyToRunBarrier.open(); | |
| /* | |
| * We're now ready to accept clients... | |
| */ | |
| // start boot animation | |
| property_set("ctl.start", "bootanim"); | |
| return NO_ERROR; | |
| } | |
| // ---------------------------------------------------------------------------- | |
| #if 0 | |
| #pragma mark - | |
| #pragma mark Events Handler | |
| #endif | |
| void SurfaceFlinger::waitForEvent() | |
| { | |
| while (true) { | |
| nsecs_t timeout = -1; | |
| const nsecs_t freezeDisplayTimeout = ms2ns(5000); | |
| if (UNLIKELY(isFrozen())) { | |
| // wait 5 seconds | |
| const nsecs_t now = systemTime(); | |
| if (mFreezeDisplayTime == 0) { | |
| mFreezeDisplayTime = now; | |
| } | |
| nsecs_t waitTime = freezeDisplayTimeout - (now - mFreezeDisplayTime); | |
| timeout = waitTime>0 ? waitTime : 0; | |
| } | |
| sp<MessageBase> msg = mEventQueue.waitMessage(timeout); | |
| // see if we timed out | |
| if (isFrozen()) { | |
| const nsecs_t now = systemTime(); | |
| nsecs_t frozenTime = (now - mFreezeDisplayTime); | |
| if (frozenTime >= freezeDisplayTimeout) { | |
| // we timed out and are still frozen | |
| LOGW("timeout expired mFreezeDisplay=%d, mFreezeCount=%d", | |
| mFreezeDisplay, mFreezeCount); | |
| mFreezeDisplayTime = 0; | |
| mFreezeCount = 0; | |
| mFreezeDisplay = false; | |
| } | |
| } | |
| if (msg != 0) { | |
| switch (msg->what) { | |
| case MessageQueue::INVALIDATE: | |
| // invalidate message, just return to the main loop | |
| return; | |
| } | |
| } | |
| } | |
| } | |
| void SurfaceFlinger::signalEvent() { | |
| mEventQueue.invalidate(); | |
| } | |
| void SurfaceFlinger::signal() const { | |
| // this is the IPC call | |
| const_cast<SurfaceFlinger*>(this)->signalEvent(); | |
| } | |
| bool SurfaceFlinger::authenticateSurface(const sp<ISurface>& surface) const { | |
| Mutex::Autolock _l(mStateLock); | |
| sp<IBinder> surfBinder(surface->asBinder()); | |
| // Check the visible layer list for the ISurface | |
| const LayerVector& currentLayers = mCurrentState.layersSortedByZ; | |
| size_t count = currentLayers.size(); | |
| for (size_t i=0 ; i<count ; i++) { | |
| const sp<LayerBase>& layer(currentLayers[i]); | |
| sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); | |
| if (lbc != NULL && lbc->getSurfaceBinder() == surfBinder) { | |
| return true; | |
| } | |
| } | |
| // Check the layers in the purgatory. This check is here so that if a | |
| // Surface gets destroyed before all the clients are done using it, the | |
| // error will not be reported as "surface XYZ is not authenticated", but | |
| // will instead fail later on when the client tries to use the surface, | |
| // which should be reported as "surface XYZ returned an -ENODEV". The | |
| // purgatorized layers are no less authentic than the visible ones, so this | |
| // should not cause any harm. | |
| size_t purgatorySize = mLayerPurgatory.size(); | |
| for (size_t i=0 ; i<purgatorySize ; i++) { | |
| const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); | |
| sp<LayerBaseClient> lbc(layer->getLayerBaseClient()); | |
| if (lbc != NULL && lbc->getSurfaceBinder() == surfBinder) { | |
| return true; | |
| } | |
| } | |
| return false; | |
| } | |
| status_t SurfaceFlinger::postMessageAsync(const sp<MessageBase>& msg, | |
| nsecs_t reltime, uint32_t flags) | |
| { | |
| return mEventQueue.postMessage(msg, reltime, flags); | |
| } | |
| status_t SurfaceFlinger::postMessageSync(const sp<MessageBase>& msg, | |
| nsecs_t reltime, uint32_t flags) | |
| { | |
| status_t res = mEventQueue.postMessage(msg, reltime, flags); | |
| if (res == NO_ERROR) { | |
| msg->wait(); | |
| } | |
| return res; | |
| } | |
| // ---------------------------------------------------------------------------- | |
| #if 0 | |
| #pragma mark - | |
| #pragma mark Main loop | |
| #endif | |
| bool SurfaceFlinger::threadLoop() | |
| { | |
| waitForEvent(); | |
| // check for transactions | |
| if (UNLIKELY(mConsoleSignals)) { | |
| handleConsoleEvents(); | |
| } | |
| if (LIKELY(mTransactionCount == 0)) { | |
| // if we're in a global transaction, don't do anything. | |
| const uint32_t mask = eTransactionNeeded | eTraversalNeeded; | |
| uint32_t transactionFlags = getTransactionFlags(mask); | |
| if (LIKELY(transactionFlags)) { | |
| handleTransaction(transactionFlags); | |
| } | |
| } | |
| // post surfaces (if needed) | |
| handlePageFlip(); | |
| if (UNLIKELY(mHwWorkListDirty)) { | |
| // build the h/w work list | |
| handleWorkList(); | |
| } | |
| const DisplayHardware& hw(graphicPlane(0).displayHardware()); | |
| if (LIKELY(hw.canDraw() && !isFrozen())) { | |
| // repaint the framebuffer (if needed) | |
| const int index = hw.getCurrentBufferIndex(); | |
| GraphicLog& logger(GraphicLog::getInstance()); | |
| logger.log(GraphicLog::SF_REPAINT, index); | |
| handleRepaint(); | |
| // inform the h/w that we're done compositing | |
| logger.log(GraphicLog::SF_COMPOSITION_COMPLETE, index); | |
| hw.compositionComplete(); | |
| logger.log(GraphicLog::SF_SWAP_BUFFERS, index); | |
| postFramebuffer(); | |
| logger.log(GraphicLog::SF_REPAINT_DONE, index); | |
| } else { | |
| // pretend we did the post | |
| hw.compositionComplete(); | |
| usleep(16667); // 60 fps period | |
| } | |
| return true; | |
| } | |
| void SurfaceFlinger::postFramebuffer() | |
| { | |
| if (!mInvalidRegion.isEmpty()) { | |
| const DisplayHardware& hw(graphicPlane(0).displayHardware()); | |
| const nsecs_t now = systemTime(); | |
| mDebugInSwapBuffers = now; | |
| hw.flip(mInvalidRegion); | |
| mLastSwapBufferTime = systemTime() - now; | |
| mDebugInSwapBuffers = 0; | |
| mInvalidRegion.clear(); | |
| } | |
| } | |
| void SurfaceFlinger::handleConsoleEvents() | |
| { | |
| // something to do with the console | |
| const DisplayHardware& hw = graphicPlane(0).displayHardware(); | |
| int what = android_atomic_and(0, &mConsoleSignals); | |
| if (what & eConsoleAcquired) { | |
| hw.acquireScreen(); | |
| // this is a temporary work-around, eventually this should be called | |
| // by the power-manager | |
| SurfaceFlinger::turnElectronBeamOn(mElectronBeamAnimationMode); | |
| } | |
| if (mDeferReleaseConsole && hw.isScreenAcquired()) { | |
| // We got the release signal before the acquire signal | |
| mDeferReleaseConsole = false; | |
| hw.releaseScreen(); | |
| } | |
| if (what & eConsoleReleased) { | |
| if (hw.isScreenAcquired()) { | |
| hw.releaseScreen(); | |
| } else { | |
| mDeferReleaseConsole = true; | |
| } | |
| } | |
| mDirtyRegion.set(hw.bounds()); | |
| } | |
| void SurfaceFlinger::handleTransaction(uint32_t transactionFlags) | |
| { | |
| Vector< sp<LayerBase> > ditchedLayers; | |
| /* | |
| * Perform and commit the transaction | |
| */ | |
| { // scope for the lock | |
| Mutex::Autolock _l(mStateLock); | |
| const nsecs_t now = systemTime(); | |
| mDebugInTransaction = now; | |
| handleTransactionLocked(transactionFlags, ditchedLayers); | |
| mLastTransactionTime = systemTime() - now; | |
| mDebugInTransaction = 0; | |
| invalidateHwcGeometry(); | |
| // here the transaction has been committed | |
| } | |
| /* | |
| * Clean-up all layers that went away | |
| * (do this without the lock held) | |
| */ | |
| const size_t count = ditchedLayers.size(); | |
| for (size_t i=0 ; i<count ; i++) { | |
| if (ditchedLayers[i] != 0) { | |
| //LOGD("ditching layer %p", ditchedLayers[i].get()); | |
| ditchedLayers[i]->ditch(); | |
| } | |
| } | |
| } | |
| void SurfaceFlinger::handleTransactionLocked( | |
| uint32_t transactionFlags, Vector< sp<LayerBase> >& ditchedLayers) | |
| { | |
| const LayerVector& currentLayers(mCurrentState.layersSortedByZ); | |
| const size_t count = currentLayers.size(); | |
| /* | |
| * Traversal of the children | |
| * (perform the transaction for each of them if needed) | |
| */ | |
| const bool layersNeedTransaction = transactionFlags & eTraversalNeeded; | |
| if (layersNeedTransaction) { | |
| for (size_t i=0 ; i<count ; i++) { | |
| const sp<LayerBase>& layer = currentLayers[i]; | |
| uint32_t trFlags = layer->getTransactionFlags(eTransactionNeeded); | |
| if (!trFlags) continue; | |
| const uint32_t flags = layer->doTransaction(0); | |
| if (flags & Layer::eVisibleRegion) | |
| mVisibleRegionsDirty = true; | |
| } | |
| } | |
| /* | |
| * Perform our own transaction if needed | |
| */ | |
| if (transactionFlags & eTransactionNeeded) { | |
| if (mCurrentState.orientation != mDrawingState.orientation) { | |
| // the orientation has changed, recompute all visible regions | |
| // and invalidate everything. | |
| const int dpy = 0; | |
| const int orientation = mCurrentState.orientation; | |
| const uint32_t type = mCurrentState.orientationType; | |
| GraphicPlane& plane(graphicPlane(dpy)); | |
| plane.setOrientation(orientation); | |
| // update the shared control block | |
| const DisplayHardware& hw(plane.displayHardware()); | |
| volatile display_cblk_t* dcblk = mServerCblk->displays + dpy; | |
| dcblk->orientation = orientation; | |
| dcblk->w = plane.getWidth(); | |
| dcblk->h = plane.getHeight(); | |
| mVisibleRegionsDirty = true; | |
| mDirtyRegion.set(hw.bounds()); | |
| } | |
| if (mCurrentState.freezeDisplay != mDrawingState.freezeDisplay) { | |
| // freezing or unfreezing the display -> trigger animation if needed | |
| mFreezeDisplay = mCurrentState.freezeDisplay; | |
| if (mFreezeDisplay) | |
| mFreezeDisplayTime = 0; | |
| } | |
| if (currentLayers.size() > mDrawingState.layersSortedByZ.size()) { | |
| // layers have been added | |
| mVisibleRegionsDirty = true; | |
| } | |
| // some layers might have been removed, so | |
| // we need to update the regions they're exposing. | |
| if (mLayersRemoved) { | |
| mLayersRemoved = false; | |
| mVisibleRegionsDirty = true; | |
| const LayerVector& previousLayers(mDrawingState.layersSortedByZ); | |
| const size_t count = previousLayers.size(); | |
| for (size_t i=0 ; i<count ; i++) { | |
| const sp<LayerBase>& layer(previousLayers[i]); | |
| if (currentLayers.indexOf( layer ) < 0) { | |
| // this layer is not visible anymore | |
| ditchedLayers.add(layer); | |
| mDirtyRegionRemovedLayer.orSelf(layer->visibleRegionScreen); | |
| } | |
| } | |
| } | |
| } | |
| commitTransaction(); | |
| } | |
| sp<FreezeLock> SurfaceFlinger::getFreezeLock() const | |
| { | |
| return new FreezeLock(const_cast<SurfaceFlinger *>(this)); | |
| } | |
| void SurfaceFlinger::computeVisibleRegions( | |
| LayerVector& currentLayers, Region& dirtyRegion, Region& opaqueRegion) | |
| { | |
| const GraphicPlane& plane(graphicPlane(0)); | |
| const Transform& planeTransform(plane.transform()); | |
| const DisplayHardware& hw(plane.displayHardware()); | |
| const Region screenRegion(hw.bounds()); | |
| Region aboveOpaqueLayers; | |
| Region aboveCoveredLayers; | |
| Region dirty; | |
| bool secureFrameBuffer = false; | |
| size_t i = currentLayers.size(); | |
| while (i--) { | |
| const sp<LayerBase>& layer = currentLayers[i]; | |
| layer->validateVisibility(planeTransform); | |
| // start with the whole surface at its current location | |
| const Layer::State& s(layer->drawingState()); | |
| /* | |
| * opaqueRegion: area of a surface that is fully opaque. | |
| */ | |
| Region opaqueRegion; | |
| /* | |
| * visibleRegion: area of a surface that is visible on screen | |
| * and not fully transparent. This is essentially the layer's | |
| * footprint minus the opaque regions above it. | |
| * Areas covered by a translucent surface are considered visible. | |
| */ | |
| Region visibleRegion; | |
| /* | |
| * coveredRegion: area of a surface that is covered by all | |
| * visible regions above it (which includes the translucent areas). | |
| */ | |
| Region coveredRegion; | |
| // handle hidden surfaces by setting the visible region to empty | |
| if (LIKELY(!(s.flags & ISurfaceComposer::eLayerHidden) && s.alpha)) { | |
| const bool translucent = layer->needsBlending(); | |
| const Rect bounds(layer->visibleBounds()); | |
| visibleRegion.set(bounds); | |
| visibleRegion.andSelf(screenRegion); | |
| if (!visibleRegion.isEmpty()) { | |
| // Remove the transparent area from the visible region | |
| if (translucent) { | |
| visibleRegion.subtractSelf(layer->transparentRegionScreen); | |
| } | |
| // compute the opaque region | |
| const int32_t layerOrientation = layer->getOrientation(); | |
| if (s.alpha==255 && !translucent && | |
| ((layerOrientation & Transform::ROT_INVALID) == false)) { | |
| // the opaque region is the layer's footprint | |
| opaqueRegion = visibleRegion; | |
| } | |
| } | |
| } | |
| // Clip the covered region to the visible region | |
| coveredRegion = aboveCoveredLayers.intersect(visibleRegion); | |
| // Update aboveCoveredLayers for next (lower) layer | |
| aboveCoveredLayers.orSelf(visibleRegion); | |
| // subtract the opaque region covered by the layers above us | |
| visibleRegion.subtractSelf(aboveOpaqueLayers); | |
| // compute this layer's dirty region | |
| if (layer->contentDirty) { | |
| // we need to invalidate the whole region | |
| dirty = visibleRegion; | |
| // as well, as the old visible region | |
| dirty.orSelf(layer->visibleRegionScreen); | |
| layer->contentDirty = false; | |
| } else { | |
| /* compute the exposed region: | |
| * the exposed region consists of two components: | |
| * 1) what's VISIBLE now and was COVERED before | |
| * 2) what's EXPOSED now less what was EXPOSED before | |
| * | |
| * note that (1) is conservative, we start with the whole | |
| * visible region but only keep what used to be covered by | |
| * something -- which mean it may have been exposed. | |
| * | |
| * (2) handles areas that were not covered by anything but got | |
| * exposed because of a resize. | |
| */ | |
| const Region newExposed = visibleRegion - coveredRegion; | |
| const Region oldVisibleRegion = layer->visibleRegionScreen; | |
| const Region oldCoveredRegion = layer->coveredRegionScreen; | |
| const Region oldExposed = oldVisibleRegion - oldCoveredRegion; | |
| dirty = (visibleRegion&oldCoveredRegion) | (newExposed-oldExposed); | |
| } | |
| dirty.subtractSelf(aboveOpaqueLayers); | |
| // accumulate to the screen dirty region | |
| dirtyRegion.orSelf(dirty); | |
| // Update aboveOpaqueLayers for next (lower) layer | |
| aboveOpaqueLayers.orSelf(opaqueRegion); | |
| // Store the visible region is screen space | |
| layer->setVisibleRegion(visibleRegion); | |
| layer->setCoveredRegion(coveredRegion); | |
| // If a secure layer is partially visible, lock-down the screen! | |
| if (layer->isSecure() && !visibleRegion.isEmpty()) { | |
| secureFrameBuffer = true; | |
| } | |
| } | |
| // invalidate the areas where a layer was removed | |
| dirtyRegion.orSelf(mDirtyRegionRemovedLayer); | |
| mDirtyRegionRemovedLayer.clear(); | |
| mSecureFrameBuffer = secureFrameBuffer; | |
| opaqueRegion = aboveOpaqueLayers; | |
| } | |
| void SurfaceFlinger::commitTransaction() | |
| { | |
| mDrawingState = mCurrentState; | |
| mResizeTransationPending = false; | |
| mTransactionCV.broadcast(); | |
| } | |
| void SurfaceFlinger::handlePageFlip() | |
| { | |
| bool visibleRegions = mVisibleRegionsDirty; | |
| LayerVector& currentLayers( | |
| const_cast<LayerVector&>(mDrawingState.layersSortedByZ)); | |
| visibleRegions |= lockPageFlip(currentLayers); | |
| const DisplayHardware& hw = graphicPlane(0).displayHardware(); | |
| const Region screenRegion(hw.bounds()); | |
| if (visibleRegions) { | |
| Region opaqueRegion; | |
| computeVisibleRegions(currentLayers, mDirtyRegion, opaqueRegion); | |
| /* | |
| * rebuild the visible layer list | |
| */ | |
| mVisibleLayersSortedByZ.clear(); | |
| const LayerVector& currentLayers(mDrawingState.layersSortedByZ); | |
| size_t count = currentLayers.size(); | |
| mVisibleLayersSortedByZ.setCapacity(count); | |
| for (size_t i=0 ; i<count ; i++) { | |
| if (!currentLayers[i]->visibleRegionScreen.isEmpty()) | |
| mVisibleLayersSortedByZ.add(currentLayers[i]); | |
| } | |
| mWormholeRegion = screenRegion.subtract(opaqueRegion); | |
| mVisibleRegionsDirty = false; | |
| invalidateHwcGeometry(); | |
| } | |
| unlockPageFlip(currentLayers); | |
| mDirtyRegion.andSelf(screenRegion); | |
| } | |
| void SurfaceFlinger::invalidateHwcGeometry() | |
| { | |
| mHwWorkListDirty = true; | |
| } | |
| bool SurfaceFlinger::lockPageFlip(const LayerVector& currentLayers) | |
| { | |
| bool recomputeVisibleRegions = false; | |
| size_t count = currentLayers.size(); | |
| sp<LayerBase> const* layers = currentLayers.array(); | |
| for (size_t i=0 ; i<count ; i++) { | |
| const sp<LayerBase>& layer(layers[i]); | |
| layer->lockPageFlip(recomputeVisibleRegions); | |
| } | |
| return recomputeVisibleRegions; | |
| } | |
| void SurfaceFlinger::unlockPageFlip(const LayerVector& currentLayers) | |
| { | |
| const GraphicPlane& plane(graphicPlane(0)); | |
| const Transform& planeTransform(plane.transform()); | |
| size_t count = currentLayers.size(); | |
| sp<LayerBase> const* layers = currentLayers.array(); | |
| for (size_t i=0 ; i<count ; i++) { | |
| const sp<LayerBase>& layer(layers[i]); | |
| layer->unlockPageFlip(planeTransform, mDirtyRegion); | |
| } | |
| } | |
| void SurfaceFlinger::handleWorkList() | |
| { | |
| mHwWorkListDirty = false; | |
| HWComposer& hwc(graphicPlane(0).displayHardware().getHwComposer()); | |
| if (hwc.initCheck() == NO_ERROR) { | |
| const Vector< sp<LayerBase> >& currentLayers(mVisibleLayersSortedByZ); | |
| const size_t count = currentLayers.size(); | |
| hwc.createWorkList(count); | |
| hwc_layer_t* const cur(hwc.getLayers()); | |
| for (size_t i=0 ; cur && i<count ; i++) { | |
| currentLayers[i]->setGeometry(&cur[i]); | |
| if (mDebugDisableHWC) { | |
| cur[i].compositionType = HWC_FRAMEBUFFER; | |
| cur[i].flags |= HWC_SKIP_LAYER; | |
| } | |
| } | |
| } | |
| } | |
| void SurfaceFlinger::handleRepaint() | |
| { | |
| // compute the invalid region | |
| mInvalidRegion.orSelf(mDirtyRegion); | |
| if (UNLIKELY(mDebugRegion)) { | |
| debugFlashRegions(); | |
| } | |
| // set the frame buffer | |
| const DisplayHardware& hw(graphicPlane(0).displayHardware()); | |
| glMatrixMode(GL_MODELVIEW); | |
| glLoadIdentity(); | |
| uint32_t flags = hw.getFlags(); | |
| if ((flags & DisplayHardware::SWAP_RECTANGLE) || | |
| (flags & DisplayHardware::BUFFER_PRESERVED)) | |
| { | |
| // we can redraw only what's dirty, but since SWAP_RECTANGLE only | |
| // takes a rectangle, we must make sure to update that whole | |
| // rectangle in that case | |
| if (flags & DisplayHardware::SWAP_RECTANGLE) { | |
| // TODO: we really should be able to pass a region to | |
| // SWAP_RECTANGLE so that we don't have to redraw all this. | |
| mDirtyRegion.set(mInvalidRegion.bounds()); | |
| } else { | |
| // in the BUFFER_PRESERVED case, obviously, we can update only | |
| // what's needed and nothing more. | |
| // NOTE: this is NOT a common case, as preserving the backbuffer | |
| // is costly and usually involves copying the whole update back. | |
| } | |
| } else { | |
| if (flags & DisplayHardware::PARTIAL_UPDATES) { | |
| // We need to redraw the rectangle that will be updated | |
| // (pushed to the framebuffer). | |
| // This is needed because PARTIAL_UPDATES only takes one | |
| // rectangle instead of a region (see DisplayHardware::flip()) | |
| mDirtyRegion.set(mInvalidRegion.bounds()); | |
| } else { | |
| // we need to redraw everything (the whole screen) | |
| mDirtyRegion.set(hw.bounds()); | |
| mInvalidRegion = mDirtyRegion; | |
| } | |
| } | |
| // compose all surfaces | |
| composeSurfaces(mDirtyRegion); | |
| // clear the dirty regions | |
| mDirtyRegion.clear(); | |
| } | |
| void SurfaceFlinger::composeSurfaces(const Region& dirty) | |
| { | |
| if (UNLIKELY(!mWormholeRegion.isEmpty())) { | |
| // should never happen unless the window manager has a bug | |
| // draw something... | |
| drawWormhole(); | |
| } | |
| status_t err = NO_ERROR; | |
| const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); | |
| size_t count = layers.size(); | |
| const DisplayHardware& hw(graphicPlane(0).displayHardware()); | |
| HWComposer& hwc(hw.getHwComposer()); | |
| hwc_layer_t* const cur(hwc.getLayers()); | |
| LOGE_IF(cur && hwc.getNumLayers() != count, | |
| "HAL number of layers (%d) doesn't match surfaceflinger (%d)", | |
| hwc.getNumLayers(), count); | |
| // just to be extra-safe, use the smallest count | |
| if (hwc.initCheck() == NO_ERROR) { | |
| count = count < hwc.getNumLayers() ? count : hwc.getNumLayers(); | |
| } | |
| /* | |
| * update the per-frame h/w composer data for each layer | |
| * and build the transparent region of the FB | |
| */ | |
| Region transparent; | |
| if (cur) { | |
| for (size_t i=0 ; i<count ; i++) { | |
| const sp<LayerBase>& layer(layers[i]); | |
| layer->setPerFrameData(&cur[i]); | |
| } | |
| err = hwc.prepare(); | |
| LOGE_IF(err, "HWComposer::prepare failed (%s)", strerror(-err)); | |
| if (err == NO_ERROR) { | |
| for (size_t i=0 ; i<count ; i++) { | |
| if (cur[i].hints & HWC_HINT_CLEAR_FB) { | |
| const sp<LayerBase>& layer(layers[i]); | |
| if (!(layer->needsBlending())) { | |
| transparent.orSelf(layer->visibleRegionScreen); | |
| } | |
| } | |
| } | |
| /* | |
| * clear the area of the FB that need to be transparent | |
| */ | |
| transparent.andSelf(dirty); | |
| if (!transparent.isEmpty()) { | |
| glClearColor(0,0,0,0); | |
| Region::const_iterator it = transparent.begin(); | |
| Region::const_iterator const end = transparent.end(); | |
| const int32_t height = hw.getHeight(); | |
| while (it != end) { | |
| const Rect& r(*it++); | |
| const GLint sy = height - (r.top + r.height()); | |
| glScissor(r.left, sy, r.width(), r.height()); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| } | |
| } | |
| } | |
| } | |
| /* | |
| * and then, render the layers targeted at the framebuffer | |
| */ | |
| for (size_t i=0 ; i<count ; i++) { | |
| if (cur) { | |
| if ((cur[i].compositionType != HWC_FRAMEBUFFER) && | |
| !(cur[i].flags & HWC_SKIP_LAYER)) { | |
| // skip layers handled by the HAL | |
| continue; | |
| } | |
| } | |
| const sp<LayerBase>& layer(layers[i]); | |
| const Region clip(dirty.intersect(layer->visibleRegionScreen)); | |
| if (!clip.isEmpty()) { | |
| layer->draw(clip); | |
| } | |
| } | |
| } | |
| void SurfaceFlinger::debugFlashRegions() | |
| { | |
| const DisplayHardware& hw(graphicPlane(0).displayHardware()); | |
| const uint32_t flags = hw.getFlags(); | |
| if (!((flags & DisplayHardware::SWAP_RECTANGLE) || | |
| (flags & DisplayHardware::BUFFER_PRESERVED))) { | |
| const Region repaint((flags & DisplayHardware::PARTIAL_UPDATES) ? | |
| mDirtyRegion.bounds() : hw.bounds()); | |
| composeSurfaces(repaint); | |
| } | |
| TextureManager::deactivateTextures(); | |
| glDisable(GL_BLEND); | |
| glDisable(GL_DITHER); | |
| glDisable(GL_SCISSOR_TEST); | |
| static int toggle = 0; | |
| toggle = 1 - toggle; | |
| if (toggle) { | |
| glColor4f(1, 0, 1, 1); | |
| } else { | |
| glColor4f(1, 1, 0, 1); | |
| } | |
| Region::const_iterator it = mDirtyRegion.begin(); | |
| Region::const_iterator const end = mDirtyRegion.end(); | |
| while (it != end) { | |
| const Rect& r = *it++; | |
| GLfloat vertices[][2] = { | |
| { r.left, r.top }, | |
| { r.left, r.bottom }, | |
| { r.right, r.bottom }, | |
| { r.right, r.top } | |
| }; | |
| glVertexPointer(2, GL_FLOAT, 0, vertices); | |
| glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | |
| } | |
| if (mInvalidRegion.isEmpty()) { | |
| mDirtyRegion.dump("mDirtyRegion"); | |
| mInvalidRegion.dump("mInvalidRegion"); | |
| } | |
| hw.flip(mInvalidRegion); | |
| if (mDebugRegion > 1) | |
| usleep(mDebugRegion * 1000); | |
| glEnable(GL_SCISSOR_TEST); | |
| //mDirtyRegion.dump("mDirtyRegion"); | |
| } | |
| void SurfaceFlinger::drawWormhole() const | |
| { | |
| const Region region(mWormholeRegion.intersect(mDirtyRegion)); | |
| if (region.isEmpty()) | |
| return; | |
| const DisplayHardware& hw(graphicPlane(0).displayHardware()); | |
| const int32_t width = hw.getWidth(); | |
| const int32_t height = hw.getHeight(); | |
| glDisable(GL_BLEND); | |
| glDisable(GL_DITHER); | |
| if (LIKELY(!mDebugBackground)) { | |
| glClearColor(0,0,0,0); | |
| Region::const_iterator it = region.begin(); | |
| Region::const_iterator const end = region.end(); | |
| while (it != end) { | |
| const Rect& r = *it++; | |
| const GLint sy = height - (r.top + r.height()); | |
| glScissor(r.left, sy, r.width(), r.height()); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| } | |
| } else { | |
| const GLshort vertices[][2] = { { 0, 0 }, { width, 0 }, | |
| { width, height }, { 0, height } }; | |
| const GLshort tcoords[][2] = { { 0, 0 }, { 1, 0 }, { 1, 1 }, { 0, 1 } }; | |
| glVertexPointer(2, GL_SHORT, 0, vertices); | |
| glTexCoordPointer(2, GL_SHORT, 0, tcoords); | |
| glEnableClientState(GL_TEXTURE_COORD_ARRAY); | |
| #if defined(GL_OES_EGL_image_external) | |
| if (GLExtensions::getInstance().haveTextureExternal()) { | |
| glDisable(GL_TEXTURE_EXTERNAL_OES); | |
| } | |
| #endif | |
| glEnable(GL_TEXTURE_2D); | |
| glBindTexture(GL_TEXTURE_2D, mWormholeTexName); | |
| glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); | |
| glMatrixMode(GL_TEXTURE); | |
| glLoadIdentity(); | |
| glScalef(width*(1.0f/32.0f), height*(1.0f/32.0f), 1); | |
| Region::const_iterator it = region.begin(); | |
| Region::const_iterator const end = region.end(); | |
| while (it != end) { | |
| const Rect& r = *it++; | |
| const GLint sy = height - (r.top + r.height()); | |
| glScissor(r.left, sy, r.width(), r.height()); | |
| glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | |
| } | |
| glDisableClientState(GL_TEXTURE_COORD_ARRAY); | |
| glLoadIdentity(); | |
| glMatrixMode(GL_MODELVIEW); | |
| } | |
| } | |
| void SurfaceFlinger::debugShowFPS() const | |
| { | |
| static int mFrameCount; | |
| static int mLastFrameCount = 0; | |
| static nsecs_t mLastFpsTime = 0; | |
| static float mFps = 0; | |
| mFrameCount++; | |
| nsecs_t now = systemTime(); | |
| nsecs_t diff = now - mLastFpsTime; | |
| if (diff > ms2ns(250)) { | |
| mFps = ((mFrameCount - mLastFrameCount) * float(s2ns(1))) / diff; | |
| mLastFpsTime = now; | |
| mLastFrameCount = mFrameCount; | |
| } | |
| // XXX: mFPS has the value we want | |
| } | |
| status_t SurfaceFlinger::addLayer(const sp<LayerBase>& layer) | |
| { | |
| Mutex::Autolock _l(mStateLock); | |
| addLayer_l(layer); | |
| setTransactionFlags(eTransactionNeeded|eTraversalNeeded); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::addLayer_l(const sp<LayerBase>& layer) | |
| { | |
| ssize_t i = mCurrentState.layersSortedByZ.add(layer); | |
| return (i < 0) ? status_t(i) : status_t(NO_ERROR); | |
| } | |
| ssize_t SurfaceFlinger::addClientLayer(const sp<Client>& client, | |
| const sp<LayerBaseClient>& lbc) | |
| { | |
| Mutex::Autolock _l(mStateLock); | |
| // attach this layer to the client | |
| ssize_t name = client->attachLayer(lbc); | |
| // add this layer to the current state list | |
| addLayer_l(lbc); | |
| return name; | |
| } | |
| status_t SurfaceFlinger::removeLayer(const sp<LayerBase>& layer) | |
| { | |
| Mutex::Autolock _l(mStateLock); | |
| status_t err = purgatorizeLayer_l(layer); | |
| if (err == NO_ERROR) | |
| setTransactionFlags(eTransactionNeeded); | |
| return err; | |
| } | |
| status_t SurfaceFlinger::removeLayer_l(const sp<LayerBase>& layerBase) | |
| { | |
| sp<LayerBaseClient> lbc(layerBase->getLayerBaseClient()); | |
| if (lbc != 0) { | |
| mLayerMap.removeItem( lbc->getSurfaceBinder() ); | |
| } | |
| ssize_t index = mCurrentState.layersSortedByZ.remove(layerBase); | |
| if (index >= 0) { | |
| mLayersRemoved = true; | |
| return NO_ERROR; | |
| } | |
| return status_t(index); | |
| } | |
| status_t SurfaceFlinger::purgatorizeLayer_l(const sp<LayerBase>& layerBase) | |
| { | |
| // First add the layer to the purgatory list, which makes sure it won't | |
| // go away, then remove it from the main list (through a transaction). | |
| ssize_t err = removeLayer_l(layerBase); | |
| if (err >= 0) { | |
| mLayerPurgatory.add(layerBase); | |
| } | |
| layerBase->onRemoved(); | |
| // it's possible that we don't find a layer, because it might | |
| // have been destroyed already -- this is not technically an error | |
| // from the user because there is a race between Client::destroySurface(), | |
| // ~Client() and ~ISurface(). | |
| return (err == NAME_NOT_FOUND) ? status_t(NO_ERROR) : err; | |
| } | |
| status_t SurfaceFlinger::invalidateLayerVisibility(const sp<LayerBase>& layer) | |
| { | |
| layer->forceVisibilityTransaction(); | |
| setTransactionFlags(eTraversalNeeded); | |
| return NO_ERROR; | |
| } | |
| uint32_t SurfaceFlinger::getTransactionFlags(uint32_t flags) | |
| { | |
| return android_atomic_and(~flags, &mTransactionFlags) & flags; | |
| } | |
| uint32_t SurfaceFlinger::setTransactionFlags(uint32_t flags) | |
| { | |
| uint32_t old = android_atomic_or(flags, &mTransactionFlags); | |
| if ((old & flags)==0) { // wake the server up | |
| signalEvent(); | |
| } | |
| return old; | |
| } | |
| void SurfaceFlinger::openGlobalTransaction() | |
| { | |
| android_atomic_inc(&mTransactionCount); | |
| } | |
| void SurfaceFlinger::closeGlobalTransaction() | |
| { | |
| if (android_atomic_dec(&mTransactionCount) == 1) { | |
| signalEvent(); | |
| // if there is a transaction with a resize, wait for it to | |
| // take effect before returning. | |
| Mutex::Autolock _l(mStateLock); | |
| while (mResizeTransationPending) { | |
| status_t err = mTransactionCV.waitRelative(mStateLock, s2ns(5)); | |
| if (CC_UNLIKELY(err != NO_ERROR)) { | |
| // just in case something goes wrong in SF, return to the | |
| // called after a few seconds. | |
| LOGW_IF(err == TIMED_OUT, "closeGlobalTransaction timed out!"); | |
| mResizeTransationPending = false; | |
| break; | |
| } | |
| } | |
| } | |
| } | |
| status_t SurfaceFlinger::freezeDisplay(DisplayID dpy, uint32_t flags) | |
| { | |
| if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) | |
| return BAD_VALUE; | |
| Mutex::Autolock _l(mStateLock); | |
| mCurrentState.freezeDisplay = 1; | |
| setTransactionFlags(eTransactionNeeded); | |
| // flags is intended to communicate some sort of animation behavior | |
| // (for instance fading) | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::unfreezeDisplay(DisplayID dpy, uint32_t flags) | |
| { | |
| if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) | |
| return BAD_VALUE; | |
| Mutex::Autolock _l(mStateLock); | |
| mCurrentState.freezeDisplay = 0; | |
| setTransactionFlags(eTransactionNeeded); | |
| // flags is intended to communicate some sort of animation behavior | |
| // (for instance fading) | |
| return NO_ERROR; | |
| } | |
| int SurfaceFlinger::setOrientation(DisplayID dpy, | |
| int orientation, uint32_t flags) | |
| { | |
| if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) | |
| return BAD_VALUE; | |
| Mutex::Autolock _l(mStateLock); | |
| if (mCurrentState.orientation != orientation) { | |
| if (uint32_t(orientation)<=eOrientation270 || orientation==42) { | |
| mCurrentState.orientationType = flags; | |
| mCurrentState.orientation = orientation; | |
| setTransactionFlags(eTransactionNeeded); | |
| mTransactionCV.wait(mStateLock); | |
| } else { | |
| orientation = BAD_VALUE; | |
| } | |
| } | |
| return orientation; | |
| } | |
| sp<ISurface> SurfaceFlinger::createSurface(const sp<Client>& client, int pid, | |
| const String8& name, ISurfaceComposerClient::surface_data_t* params, | |
| DisplayID d, uint32_t w, uint32_t h, PixelFormat format, | |
| uint32_t flags) | |
| { | |
| sp<LayerBaseClient> layer; | |
| sp<LayerBaseClient::Surface> surfaceHandle; | |
| if (int32_t(w|h) < 0) { | |
| LOGE("createSurface() failed, w or h is negative (w=%d, h=%d)", | |
| int(w), int(h)); | |
| return surfaceHandle; | |
| } | |
| //LOGD("createSurface for pid %d (%d x %d)", pid, w, h); | |
| sp<Layer> normalLayer; | |
| switch (flags & eFXSurfaceMask) { | |
| case eFXSurfaceNormal: | |
| normalLayer = createNormalSurface(client, d, w, h, flags, format); | |
| layer = normalLayer; | |
| break; | |
| case eFXSurfaceBlur: | |
| // for now we treat Blur as Dim, until we can implement it | |
| // efficiently. | |
| case eFXSurfaceDim: | |
| layer = createDimSurface(client, d, w, h, flags); | |
| break; | |
| } | |
| if (layer != 0) { | |
| layer->initStates(w, h, flags); | |
| layer->setName(name); | |
| ssize_t token = addClientLayer(client, layer); | |
| surfaceHandle = layer->getSurface(); | |
| if (surfaceHandle != 0) { | |
| params->token = token; | |
| params->identity = surfaceHandle->getIdentity(); | |
| params->width = w; | |
| params->height = h; | |
| params->format = format; | |
| if (normalLayer != 0) { | |
| Mutex::Autolock _l(mStateLock); | |
| mLayerMap.add(surfaceHandle->asBinder(), normalLayer); | |
| } | |
| } | |
| setTransactionFlags(eTransactionNeeded); | |
| } | |
| return surfaceHandle; | |
| } | |
| sp<Layer> SurfaceFlinger::createNormalSurface( | |
| const sp<Client>& client, DisplayID display, | |
| uint32_t w, uint32_t h, uint32_t flags, | |
| PixelFormat& format) | |
| { | |
| // initialize the surfaces | |
| switch (format) { // TODO: take h/w into account | |
| case PIXEL_FORMAT_TRANSPARENT: | |
| case PIXEL_FORMAT_TRANSLUCENT: | |
| format = PIXEL_FORMAT_RGBA_8888; | |
| break; | |
| case PIXEL_FORMAT_OPAQUE: | |
| #ifdef NO_RGBX_8888 | |
| format = PIXEL_FORMAT_RGB_565; | |
| #else | |
| format = PIXEL_FORMAT_RGBX_8888; | |
| #endif | |
| break; | |
| } | |
| #ifdef NO_RGBX_8888 | |
| if (format == PIXEL_FORMAT_RGBX_8888) | |
| format = PIXEL_FORMAT_RGBA_8888; | |
| #endif | |
| sp<Layer> layer = new Layer(this, display, client); | |
| status_t err = layer->setBuffers(w, h, format, flags); | |
| if (LIKELY(err != NO_ERROR)) { | |
| LOGE("createNormalSurfaceLocked() failed (%s)", strerror(-err)); | |
| layer.clear(); | |
| } | |
| return layer; | |
| } | |
| sp<LayerDim> SurfaceFlinger::createDimSurface( | |
| const sp<Client>& client, DisplayID display, | |
| uint32_t w, uint32_t h, uint32_t flags) | |
| { | |
| sp<LayerDim> layer = new LayerDim(this, display, client); | |
| layer->initStates(w, h, flags); | |
| return layer; | |
| } | |
| status_t SurfaceFlinger::removeSurface(const sp<Client>& client, SurfaceID sid) | |
| { | |
| /* | |
| * called by the window manager, when a surface should be marked for | |
| * destruction. | |
| * | |
| * The surface is removed from the current and drawing lists, but placed | |
| * in the purgatory queue, so it's not destroyed right-away (we need | |
| * to wait for all client's references to go away first). | |
| */ | |
| status_t err = NAME_NOT_FOUND; | |
| Mutex::Autolock _l(mStateLock); | |
| sp<LayerBaseClient> layer = client->getLayerUser(sid); | |
| if (layer != 0) { | |
| err = purgatorizeLayer_l(layer); | |
| if (err == NO_ERROR) { | |
| setTransactionFlags(eTransactionNeeded); | |
| } | |
| } | |
| return err; | |
| } | |
| status_t SurfaceFlinger::destroySurface(const sp<LayerBaseClient>& layer) | |
| { | |
| // called by ~ISurface() when all references are gone | |
| class MessageDestroySurface : public MessageBase { | |
| SurfaceFlinger* flinger; | |
| sp<LayerBaseClient> layer; | |
| public: | |
| MessageDestroySurface( | |
| SurfaceFlinger* flinger, const sp<LayerBaseClient>& layer) | |
| : flinger(flinger), layer(layer) { } | |
| virtual bool handler() { | |
| sp<LayerBaseClient> l(layer); | |
| layer.clear(); // clear it outside of the lock; | |
| Mutex::Autolock _l(flinger->mStateLock); | |
| /* | |
| * remove the layer from the current list -- chances are that it's | |
| * not in the list anyway, because it should have been removed | |
| * already upon request of the client (eg: window manager). | |
| * However, a buggy client could have not done that. | |
| * Since we know we don't have any more clients, we don't need | |
| * to use the purgatory. | |
| */ | |
| status_t err = flinger->removeLayer_l(l); | |
| if (err == NAME_NOT_FOUND) { | |
| // The surface wasn't in the current list, which means it was | |
| // removed already, which means it is in the purgatory, | |
| // and need to be removed from there. | |
| // This needs to happen from the main thread since its dtor | |
| // must run from there (b/c of OpenGL ES). Additionally, we | |
| // can't really acquire our internal lock from | |
| // destroySurface() -- see postMessage() below. | |
| ssize_t idx = flinger->mLayerPurgatory.remove(l); | |
| LOGE_IF(idx < 0, | |
| "layer=%p is not in the purgatory list", l.get()); | |
| } | |
| LOGE_IF(err<0 && err != NAME_NOT_FOUND, | |
| "error removing layer=%p (%s)", l.get(), strerror(-err)); | |
| return true; | |
| } | |
| }; | |
| postMessageAsync( new MessageDestroySurface(this, layer) ); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::setClientState( | |
| const sp<Client>& client, | |
| int32_t count, | |
| const layer_state_t* states) | |
| { | |
| Mutex::Autolock _l(mStateLock); | |
| uint32_t flags = 0; | |
| for (int i=0 ; i<count ; i++) { | |
| const layer_state_t& s(states[i]); | |
| sp<LayerBaseClient> layer(client->getLayerUser(s.surface)); | |
| if (layer != 0) { | |
| const uint32_t what = s.what; | |
| if (what & ePositionChanged) { | |
| if (layer->setPosition(s.x, s.y)) | |
| flags |= eTraversalNeeded; | |
| } | |
| if (what & eLayerChanged) { | |
| ssize_t idx = mCurrentState.layersSortedByZ.indexOf(layer); | |
| if (layer->setLayer(s.z)) { | |
| mCurrentState.layersSortedByZ.removeAt(idx); | |
| mCurrentState.layersSortedByZ.add(layer); | |
| // we need traversal (state changed) | |
| // AND transaction (list changed) | |
| flags |= eTransactionNeeded|eTraversalNeeded; | |
| } | |
| } | |
| if (what & eSizeChanged) { | |
| if (layer->setSize(s.w, s.h)) { | |
| flags |= eTraversalNeeded; | |
| mResizeTransationPending = true; | |
| } | |
| } | |
| if (what & eAlphaChanged) { | |
| if (layer->setAlpha(uint8_t(255.0f*s.alpha+0.5f))) | |
| flags |= eTraversalNeeded; | |
| } | |
| if (what & eMatrixChanged) { | |
| if (layer->setMatrix(s.matrix)) | |
| flags |= eTraversalNeeded; | |
| } | |
| if (what & eTransparentRegionChanged) { | |
| if (layer->setTransparentRegionHint(s.transparentRegion)) | |
| flags |= eTraversalNeeded; | |
| } | |
| if (what & eVisibilityChanged) { | |
| if (layer->setFlags(s.flags, s.mask)) | |
| flags |= eTraversalNeeded; | |
| } | |
| } | |
| } | |
| if (flags) { | |
| setTransactionFlags(flags); | |
| } | |
| return NO_ERROR; | |
| } | |
| void SurfaceFlinger::screenReleased(int dpy) | |
| { | |
| // this may be called by a signal handler, we can't do too much in here | |
| android_atomic_or(eConsoleReleased, &mConsoleSignals); | |
| signalEvent(); | |
| } | |
| void SurfaceFlinger::screenAcquired(int dpy) | |
| { | |
| // this may be called by a signal handler, we can't do too much in here | |
| android_atomic_or(eConsoleAcquired, &mConsoleSignals); | |
| signalEvent(); | |
| } | |
| status_t SurfaceFlinger::dump(int fd, const Vector<String16>& args) | |
| { | |
| const size_t SIZE = 4096; | |
| char buffer[SIZE]; | |
| String8 result; | |
| if (!mDump.checkCalling()) { | |
| snprintf(buffer, SIZE, "Permission Denial: " | |
| "can't dump SurfaceFlinger from pid=%d, uid=%d\n", | |
| IPCThreadState::self()->getCallingPid(), | |
| IPCThreadState::self()->getCallingUid()); | |
| result.append(buffer); | |
| } else { | |
| // figure out if we're stuck somewhere | |
| const nsecs_t now = systemTime(); | |
| const nsecs_t inSwapBuffers(mDebugInSwapBuffers); | |
| const nsecs_t inTransaction(mDebugInTransaction); | |
| nsecs_t inSwapBuffersDuration = (inSwapBuffers) ? now-inSwapBuffers : 0; | |
| nsecs_t inTransactionDuration = (inTransaction) ? now-inTransaction : 0; | |
| // Try to get the main lock, but don't insist if we can't | |
| // (this would indicate SF is stuck, but we want to be able to | |
| // print something in dumpsys). | |
| int retry = 3; | |
| while (mStateLock.tryLock()<0 && --retry>=0) { | |
| usleep(1000000); | |
| } | |
| const bool locked(retry >= 0); | |
| if (!locked) { | |
| snprintf(buffer, SIZE, | |
| "SurfaceFlinger appears to be unresponsive, " | |
| "dumping anyways (no locks held)\n"); | |
| result.append(buffer); | |
| } | |
| /* | |
| * Dump the visible layer list | |
| */ | |
| const LayerVector& currentLayers = mCurrentState.layersSortedByZ; | |
| const size_t count = currentLayers.size(); | |
| snprintf(buffer, SIZE, "Visible layers (count = %d)\n", count); | |
| result.append(buffer); | |
| for (size_t i=0 ; i<count ; i++) { | |
| const sp<LayerBase>& layer(currentLayers[i]); | |
| layer->dump(result, buffer, SIZE); | |
| const Layer::State& s(layer->drawingState()); | |
| s.transparentRegion.dump(result, "transparentRegion"); | |
| layer->transparentRegionScreen.dump(result, "transparentRegionScreen"); | |
| layer->visibleRegionScreen.dump(result, "visibleRegionScreen"); | |
| } | |
| /* | |
| * Dump the layers in the purgatory | |
| */ | |
| const size_t purgatorySize = mLayerPurgatory.size(); | |
| snprintf(buffer, SIZE, "Purgatory state (%d entries)\n", purgatorySize); | |
| result.append(buffer); | |
| for (size_t i=0 ; i<purgatorySize ; i++) { | |
| const sp<LayerBase>& layer(mLayerPurgatory.itemAt(i)); | |
| layer->shortDump(result, buffer, SIZE); | |
| } | |
| /* | |
| * Dump SurfaceFlinger global state | |
| */ | |
| snprintf(buffer, SIZE, "SurfaceFlinger global state\n"); | |
| result.append(buffer); | |
| mWormholeRegion.dump(result, "WormholeRegion"); | |
| const DisplayHardware& hw(graphicPlane(0).displayHardware()); | |
| snprintf(buffer, SIZE, | |
| " display frozen: %s, freezeCount=%d, orientation=%d, canDraw=%d\n", | |
| mFreezeDisplay?"yes":"no", mFreezeCount, | |
| mCurrentState.orientation, hw.canDraw()); | |
| result.append(buffer); | |
| snprintf(buffer, SIZE, | |
| " last eglSwapBuffers() time: %f us\n" | |
| " last transaction time : %f us\n", | |
| mLastSwapBufferTime/1000.0, mLastTransactionTime/1000.0); | |
| result.append(buffer); | |
| if (inSwapBuffersDuration || !locked) { | |
| snprintf(buffer, SIZE, " eglSwapBuffers time: %f us\n", | |
| inSwapBuffersDuration/1000.0); | |
| result.append(buffer); | |
| } | |
| if (inTransactionDuration || !locked) { | |
| snprintf(buffer, SIZE, " transaction time: %f us\n", | |
| inTransactionDuration/1000.0); | |
| result.append(buffer); | |
| } | |
| /* | |
| * Dump HWComposer state | |
| */ | |
| HWComposer& hwc(hw.getHwComposer()); | |
| snprintf(buffer, SIZE, " h/w composer %s and %s\n", | |
| hwc.initCheck()==NO_ERROR ? "present" : "not present", | |
| mDebugDisableHWC ? "disabled" : "enabled"); | |
| result.append(buffer); | |
| hwc.dump(result, buffer, SIZE); | |
| /* | |
| * Dump gralloc state | |
| */ | |
| const GraphicBufferAllocator& alloc(GraphicBufferAllocator::get()); | |
| alloc.dump(result); | |
| hw.dump(result); | |
| if (locked) { | |
| mStateLock.unlock(); | |
| } | |
| } | |
| write(fd, result.string(), result.size()); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::onTransact( | |
| uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) | |
| { | |
| switch (code) { | |
| case CREATE_CONNECTION: | |
| case OPEN_GLOBAL_TRANSACTION: | |
| case CLOSE_GLOBAL_TRANSACTION: | |
| case SET_ORIENTATION: | |
| case FREEZE_DISPLAY: | |
| case UNFREEZE_DISPLAY: | |
| case BOOT_FINISHED: | |
| case TURN_ELECTRON_BEAM_OFF: | |
| case TURN_ELECTRON_BEAM_ON: | |
| { | |
| // codes that require permission check | |
| IPCThreadState* ipc = IPCThreadState::self(); | |
| const int pid = ipc->getCallingPid(); | |
| const int uid = ipc->getCallingUid(); | |
| if ((uid != AID_GRAPHICS) && !mAccessSurfaceFlinger.check(pid, uid)) { | |
| LOGE("Permission Denial: " | |
| "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); | |
| return PERMISSION_DENIED; | |
| } | |
| break; | |
| } | |
| case CAPTURE_SCREEN: | |
| { | |
| // codes that require permission check | |
| IPCThreadState* ipc = IPCThreadState::self(); | |
| const int pid = ipc->getCallingPid(); | |
| const int uid = ipc->getCallingUid(); | |
| if ((uid != AID_GRAPHICS) && !mReadFramebuffer.check(pid, uid)) { | |
| LOGE("Permission Denial: " | |
| "can't read framebuffer pid=%d, uid=%d", pid, uid); | |
| return PERMISSION_DENIED; | |
| } | |
| break; | |
| } | |
| } | |
| status_t err = BnSurfaceComposer::onTransact(code, data, reply, flags); | |
| if (err == UNKNOWN_TRANSACTION || err == PERMISSION_DENIED) { | |
| CHECK_INTERFACE(ISurfaceComposer, data, reply); | |
| if (UNLIKELY(!mHardwareTest.checkCalling())) { | |
| IPCThreadState* ipc = IPCThreadState::self(); | |
| const int pid = ipc->getCallingPid(); | |
| const int uid = ipc->getCallingUid(); | |
| LOGE("Permission Denial: " | |
| "can't access SurfaceFlinger pid=%d, uid=%d", pid, uid); | |
| return PERMISSION_DENIED; | |
| } | |
| int n; | |
| switch (code) { | |
| case 1000: // SHOW_CPU, NOT SUPPORTED ANYMORE | |
| case 1001: // SHOW_FPS, NOT SUPPORTED ANYMORE | |
| return NO_ERROR; | |
| case 1002: // SHOW_UPDATES | |
| n = data.readInt32(); | |
| mDebugRegion = n ? n : (mDebugRegion ? 0 : 1); | |
| return NO_ERROR; | |
| case 1003: // SHOW_BACKGROUND | |
| n = data.readInt32(); | |
| mDebugBackground = n ? 1 : 0; | |
| return NO_ERROR; | |
| case 1008: // toggle use of hw composer | |
| n = data.readInt32(); | |
| mDebugDisableHWC = n ? 1 : 0; | |
| invalidateHwcGeometry(); | |
| // fall-through... | |
| case 1004:{ // repaint everything | |
| Mutex::Autolock _l(mStateLock); | |
| const DisplayHardware& hw(graphicPlane(0).displayHardware()); | |
| mDirtyRegion.set(hw.bounds()); // careful that's not thread-safe | |
| signalEvent(); | |
| return NO_ERROR; | |
| } | |
| case 1005:{ // force transaction | |
| setTransactionFlags(eTransactionNeeded|eTraversalNeeded); | |
| return NO_ERROR; | |
| } | |
| case 1006:{ // enable/disable GraphicLog | |
| int enabled = data.readInt32(); | |
| GraphicLog::getInstance().setEnabled(enabled); | |
| return NO_ERROR; | |
| } | |
| case 1007: // set mFreezeCount | |
| mFreezeCount = data.readInt32(); | |
| mFreezeDisplayTime = 0; | |
| return NO_ERROR; | |
| case 1010: // interrogate. | |
| reply->writeInt32(0); | |
| reply->writeInt32(0); | |
| reply->writeInt32(mDebugRegion); | |
| reply->writeInt32(mDebugBackground); | |
| return NO_ERROR; | |
| case 1013: { | |
| Mutex::Autolock _l(mStateLock); | |
| const DisplayHardware& hw(graphicPlane(0).displayHardware()); | |
| reply->writeInt32(hw.getPageFlipCount()); | |
| } | |
| return NO_ERROR; | |
| } | |
| } | |
| return err; | |
| } | |
| // --------------------------------------------------------------------------- | |
| status_t SurfaceFlinger::renderScreenToTextureLocked(DisplayID dpy, | |
| GLuint* textureName, GLfloat* uOut, GLfloat* vOut) | |
| { | |
| if (!GLExtensions::getInstance().haveFramebufferObject()) | |
| return INVALID_OPERATION; | |
| // get screen geometry | |
| const DisplayHardware& hw(graphicPlane(dpy).displayHardware()); | |
| const uint32_t hw_w = hw.getWidth(); | |
| const uint32_t hw_h = hw.getHeight(); | |
| GLfloat u = 1; | |
| GLfloat v = 1; | |
| // make sure to clear all GL error flags | |
| while ( glGetError() != GL_NO_ERROR ) ; | |
| // create a FBO | |
| GLuint name, tname; | |
| glGenTextures(1, &tname); | |
| glBindTexture(GL_TEXTURE_2D, tname); | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, | |
| hw_w, hw_h, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); | |
| if (glGetError() != GL_NO_ERROR) { | |
| while ( glGetError() != GL_NO_ERROR ) ; | |
| GLint tw = (2 << (31 - clz(hw_w))); | |
| GLint th = (2 << (31 - clz(hw_h))); | |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, | |
| tw, th, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); | |
| u = GLfloat(hw_w) / tw; | |
| v = GLfloat(hw_h) / th; | |
| } | |
| glGenFramebuffersOES(1, &name); | |
| glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); | |
| glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, | |
| GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tname, 0); | |
| // redraw the screen entirely... | |
| glClearColor(0,0,0,1); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); | |
| const size_t count = layers.size(); | |
| for (size_t i=0 ; i<count ; ++i) { | |
| const sp<LayerBase>& layer(layers[i]); | |
| layer->drawForSreenShot(); | |
| } | |
| // back to main framebuffer | |
| glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); | |
| glDisable(GL_SCISSOR_TEST); | |
| glDeleteFramebuffersOES(1, &name); | |
| *textureName = tname; | |
| *uOut = u; | |
| *vOut = v; | |
| return NO_ERROR; | |
| } | |
| // --------------------------------------------------------------------------- | |
| status_t SurfaceFlinger::electronBeamOffAnimationImplLocked() | |
| { | |
| status_t result = PERMISSION_DENIED; | |
| if (!GLExtensions::getInstance().haveFramebufferObject()) | |
| return INVALID_OPERATION; | |
| // get screen geometry | |
| const DisplayHardware& hw(graphicPlane(0).displayHardware()); | |
| const uint32_t hw_w = hw.getWidth(); | |
| const uint32_t hw_h = hw.getHeight(); | |
| const Region screenBounds(hw.bounds()); | |
| GLfloat u, v; | |
| GLuint tname; | |
| result = renderScreenToTextureLocked(0, &tname, &u, &v); | |
| if (result != NO_ERROR) { | |
| return result; | |
| } | |
| GLfloat vtx[8]; | |
| const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} }; | |
| glEnable(GL_TEXTURE_2D); | |
| glBindTexture(GL_TEXTURE_2D, tname); | |
| glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); | |
| glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |
| glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |
| glTexCoordPointer(2, GL_FLOAT, 0, texCoords); | |
| glEnableClientState(GL_TEXTURE_COORD_ARRAY); | |
| glVertexPointer(2, GL_FLOAT, 0, vtx); | |
| class s_curve_interpolator { | |
| const float nbFrames, s, v; | |
| public: | |
| s_curve_interpolator(int nbFrames, float s) | |
| : nbFrames(1.0f / (nbFrames-1)), s(s), | |
| v(1.0f + expf(-s + 0.5f*s)) { | |
| } | |
| float operator()(int f) { | |
| const float x = f * nbFrames; | |
| return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; | |
| } | |
| }; | |
| class v_stretch { | |
| const GLfloat hw_w, hw_h; | |
| public: | |
| v_stretch(uint32_t hw_w, uint32_t hw_h) | |
| : hw_w(hw_w), hw_h(hw_h) { | |
| } | |
| void operator()(GLfloat* vtx, float v) { | |
| const GLfloat w = hw_w + (hw_w * v); | |
| const GLfloat h = hw_h - (hw_h * v); | |
| const GLfloat x = (hw_w - w) * 0.5f; | |
| const GLfloat y = (hw_h - h) * 0.5f; | |
| vtx[0] = x; vtx[1] = y; | |
| vtx[2] = x; vtx[3] = y + h; | |
| vtx[4] = x + w; vtx[5] = y + h; | |
| vtx[6] = x + w; vtx[7] = y; | |
| } | |
| }; | |
| class h_stretch { | |
| const GLfloat hw_w, hw_h; | |
| public: | |
| h_stretch(uint32_t hw_w, uint32_t hw_h) | |
| : hw_w(hw_w), hw_h(hw_h) { | |
| } | |
| void operator()(GLfloat* vtx, float v) { | |
| const GLfloat w = hw_w - (hw_w * v); | |
| const GLfloat h = 1.0f; | |
| const GLfloat x = (hw_w - w) * 0.5f; | |
| const GLfloat y = (hw_h - h) * 0.5f; | |
| vtx[0] = x; vtx[1] = y; | |
| vtx[2] = x; vtx[3] = y + h; | |
| vtx[4] = x + w; vtx[5] = y + h; | |
| vtx[6] = x + w; vtx[7] = y; | |
| } | |
| }; | |
| // the full animation is 24 frames | |
| const int nbFrames = 12; | |
| s_curve_interpolator itr(nbFrames, 7.5f); | |
| s_curve_interpolator itg(nbFrames, 8.0f); | |
| s_curve_interpolator itb(nbFrames, 8.5f); | |
| v_stretch vverts(hw_w, hw_h); | |
| glEnable(GL_BLEND); | |
| glBlendFunc(GL_ONE, GL_ONE); | |
| for (int i=0 ; i<nbFrames ; i++) { | |
| float x, y, w, h; | |
| const float vr = itr(i); | |
| const float vg = itg(i); | |
| const float vb = itb(i); | |
| // clear screen | |
| glColorMask(1,1,1,1); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| glEnable(GL_TEXTURE_2D); | |
| // draw the red plane | |
| vverts(vtx, vr); | |
| glColorMask(1,0,0,1); | |
| glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | |
| // draw the green plane | |
| vverts(vtx, vg); | |
| glColorMask(0,1,0,1); | |
| glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | |
| // draw the blue plane | |
| vverts(vtx, vb); | |
| glColorMask(0,0,1,1); | |
| glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | |
| // draw the white highlight (we use the last vertices) | |
| glDisable(GL_TEXTURE_2D); | |
| glColorMask(1,1,1,1); | |
| glColor4f(vg, vg, vg, 1); | |
| glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | |
| hw.flip(screenBounds); | |
| } | |
| h_stretch hverts(hw_w, hw_h); | |
| glDisable(GL_BLEND); | |
| glDisable(GL_TEXTURE_2D); | |
| glColorMask(1,1,1,1); | |
| for (int i=0 ; i<nbFrames ; i++) { | |
| const float v = itg(i); | |
| hverts(vtx, v); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| glColor4f(1-v, 1-v, 1-v, 1); | |
| glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | |
| hw.flip(screenBounds); | |
| } | |
| glColorMask(1,1,1,1); | |
| glEnable(GL_SCISSOR_TEST); | |
| glDisableClientState(GL_TEXTURE_COORD_ARRAY); | |
| glDeleteTextures(1, &tname); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::electronBeamOnAnimationImplLocked() | |
| { | |
| status_t result = PERMISSION_DENIED; | |
| if (!GLExtensions::getInstance().haveFramebufferObject()) | |
| return INVALID_OPERATION; | |
| // get screen geometry | |
| const DisplayHardware& hw(graphicPlane(0).displayHardware()); | |
| const uint32_t hw_w = hw.getWidth(); | |
| const uint32_t hw_h = hw.getHeight(); | |
| const Region screenBounds(hw.bounds()); | |
| GLfloat u, v; | |
| GLuint tname; | |
| result = renderScreenToTextureLocked(0, &tname, &u, &v); | |
| if (result != NO_ERROR) { | |
| return result; | |
| } | |
| // back to main framebuffer | |
| glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); | |
| glDisable(GL_SCISSOR_TEST); | |
| GLfloat vtx[8]; | |
| const GLfloat texCoords[4][2] = { {0,v}, {0,0}, {u,0}, {u,v} }; | |
| glEnable(GL_TEXTURE_2D); | |
| glBindTexture(GL_TEXTURE_2D, tname); | |
| glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); | |
| glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |
| glTexParameterx(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |
| glTexCoordPointer(2, GL_FLOAT, 0, texCoords); | |
| glEnableClientState(GL_TEXTURE_COORD_ARRAY); | |
| glVertexPointer(2, GL_FLOAT, 0, vtx); | |
| class s_curve_interpolator { | |
| const float nbFrames, s, v; | |
| public: | |
| s_curve_interpolator(int nbFrames, float s) | |
| : nbFrames(1.0f / (nbFrames-1)), s(s), | |
| v(1.0f + expf(-s + 0.5f*s)) { | |
| } | |
| float operator()(int f) { | |
| const float x = f * nbFrames; | |
| return ((1.0f/(1.0f + expf(-x*s + 0.5f*s))) - 0.5f) * v + 0.5f; | |
| } | |
| }; | |
| class v_stretch { | |
| const GLfloat hw_w, hw_h; | |
| public: | |
| v_stretch(uint32_t hw_w, uint32_t hw_h) | |
| : hw_w(hw_w), hw_h(hw_h) { | |
| } | |
| void operator()(GLfloat* vtx, float v) { | |
| const GLfloat w = hw_w + (hw_w * v); | |
| const GLfloat h = hw_h - (hw_h * v); | |
| const GLfloat x = (hw_w - w) * 0.5f; | |
| const GLfloat y = (hw_h - h) * 0.5f; | |
| vtx[0] = x; vtx[1] = y; | |
| vtx[2] = x; vtx[3] = y + h; | |
| vtx[4] = x + w; vtx[5] = y + h; | |
| vtx[6] = x + w; vtx[7] = y; | |
| } | |
| }; | |
| class h_stretch { | |
| const GLfloat hw_w, hw_h; | |
| public: | |
| h_stretch(uint32_t hw_w, uint32_t hw_h) | |
| : hw_w(hw_w), hw_h(hw_h) { | |
| } | |
| void operator()(GLfloat* vtx, float v) { | |
| const GLfloat w = hw_w - (hw_w * v); | |
| const GLfloat h = 1.0f; | |
| const GLfloat x = (hw_w - w) * 0.5f; | |
| const GLfloat y = (hw_h - h) * 0.5f; | |
| vtx[0] = x; vtx[1] = y; | |
| vtx[2] = x; vtx[3] = y + h; | |
| vtx[4] = x + w; vtx[5] = y + h; | |
| vtx[6] = x + w; vtx[7] = y; | |
| } | |
| }; | |
| // the full animation is 12 frames | |
| int nbFrames = 8; | |
| s_curve_interpolator itr(nbFrames, 7.5f); | |
| s_curve_interpolator itg(nbFrames, 8.0f); | |
| s_curve_interpolator itb(nbFrames, 8.5f); | |
| h_stretch hverts(hw_w, hw_h); | |
| glDisable(GL_BLEND); | |
| glDisable(GL_TEXTURE_2D); | |
| glColorMask(1,1,1,1); | |
| for (int i=nbFrames-1 ; i>=0 ; i--) { | |
| const float v = itg(i); | |
| hverts(vtx, v); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| glColor4f(1-v, 1-v, 1-v, 1); | |
| glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | |
| hw.flip(screenBounds); | |
| } | |
| nbFrames = 4; | |
| v_stretch vverts(hw_w, hw_h); | |
| glEnable(GL_BLEND); | |
| glBlendFunc(GL_ONE, GL_ONE); | |
| for (int i=nbFrames-1 ; i>=0 ; i--) { | |
| float x, y, w, h; | |
| const float vr = itr(i); | |
| const float vg = itg(i); | |
| const float vb = itb(i); | |
| // clear screen | |
| glColorMask(1,1,1,1); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| glEnable(GL_TEXTURE_2D); | |
| // draw the red plane | |
| vverts(vtx, vr); | |
| glColorMask(1,0,0,1); | |
| glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | |
| // draw the green plane | |
| vverts(vtx, vg); | |
| glColorMask(0,1,0,1); | |
| glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | |
| // draw the blue plane | |
| vverts(vtx, vb); | |
| glColorMask(0,0,1,1); | |
| glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | |
| hw.flip(screenBounds); | |
| } | |
| glColorMask(1,1,1,1); | |
| glEnable(GL_SCISSOR_TEST); | |
| glDisableClientState(GL_TEXTURE_COORD_ARRAY); | |
| glDeleteTextures(1, &tname); | |
| return NO_ERROR; | |
| } | |
| // --------------------------------------------------------------------------- | |
| status_t SurfaceFlinger::turnElectronBeamOffImplLocked(int32_t mode) | |
| { | |
| DisplayHardware& hw(graphicPlane(0).editDisplayHardware()); | |
| if (!hw.canDraw()) { | |
| // we're already off | |
| return NO_ERROR; | |
| } | |
| if (mode & ISurfaceComposer::eElectronBeamAnimationOff) { | |
| electronBeamOffAnimationImplLocked(); | |
| } | |
| // always clear the whole screen at the end of the animation | |
| glClearColor(0,0,0,1); | |
| glDisable(GL_SCISSOR_TEST); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| glEnable(GL_SCISSOR_TEST); | |
| hw.flip( Region(hw.bounds()) ); | |
| hw.setCanDraw(false); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::turnElectronBeamOff(int32_t mode) | |
| { | |
| class MessageTurnElectronBeamOff : public MessageBase { | |
| SurfaceFlinger* flinger; | |
| int32_t mode; | |
| status_t result; | |
| public: | |
| MessageTurnElectronBeamOff(SurfaceFlinger* flinger, int32_t mode) | |
| : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { | |
| } | |
| status_t getResult() const { | |
| return result; | |
| } | |
| virtual bool handler() { | |
| Mutex::Autolock _l(flinger->mStateLock); | |
| result = flinger->turnElectronBeamOffImplLocked(mode); | |
| return true; | |
| } | |
| }; | |
| sp<MessageBase> msg = new MessageTurnElectronBeamOff(this, mode); | |
| status_t res = postMessageSync(msg); | |
| if (res == NO_ERROR) { | |
| res = static_cast<MessageTurnElectronBeamOff*>( msg.get() )->getResult(); | |
| // work-around: when the power-manager calls us we activate the | |
| // animation. eventually, the "on" animation will be called | |
| // by the power-manager itself | |
| mElectronBeamAnimationMode = mode; | |
| } | |
| return res; | |
| } | |
| // --------------------------------------------------------------------------- | |
| status_t SurfaceFlinger::turnElectronBeamOnImplLocked(int32_t mode) | |
| { | |
| DisplayHardware& hw(graphicPlane(0).editDisplayHardware()); | |
| if (hw.canDraw()) { | |
| // we're already on | |
| return NO_ERROR; | |
| } | |
| if (mode & ISurfaceComposer::eElectronBeamAnimationOn) { | |
| electronBeamOnAnimationImplLocked(); | |
| } | |
| hw.setCanDraw(true); | |
| // make sure to redraw the whole screen when the animation is done | |
| mDirtyRegion.set(hw.bounds()); | |
| signalEvent(); | |
| return NO_ERROR; | |
| } | |
| status_t SurfaceFlinger::turnElectronBeamOn(int32_t mode) | |
| { | |
| class MessageTurnElectronBeamOn : public MessageBase { | |
| SurfaceFlinger* flinger; | |
| int32_t mode; | |
| status_t result; | |
| public: | |
| MessageTurnElectronBeamOn(SurfaceFlinger* flinger, int32_t mode) | |
| : flinger(flinger), mode(mode), result(PERMISSION_DENIED) { | |
| } | |
| status_t getResult() const { | |
| return result; | |
| } | |
| virtual bool handler() { | |
| Mutex::Autolock _l(flinger->mStateLock); | |
| result = flinger->turnElectronBeamOnImplLocked(mode); | |
| return true; | |
| } | |
| }; | |
| postMessageAsync( new MessageTurnElectronBeamOn(this, mode) ); | |
| return NO_ERROR; | |
| } | |
| // --------------------------------------------------------------------------- | |
| status_t SurfaceFlinger::captureScreenImplLocked(DisplayID dpy, | |
| sp<IMemoryHeap>* heap, | |
| uint32_t* w, uint32_t* h, PixelFormat* f, | |
| uint32_t sw, uint32_t sh, | |
| uint32_t minLayerZ, uint32_t maxLayerZ) | |
| { | |
| status_t result = PERMISSION_DENIED; | |
| // only one display supported for now | |
| if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) | |
| return BAD_VALUE; | |
| // make sure none of the layers are protected | |
| const Vector< sp<LayerBase> >& layers(mVisibleLayersSortedByZ); | |
| const size_t count = layers.size(); | |
| for (size_t i=0 ; i<count ; ++i) { | |
| const sp<LayerBase>& layer(layers[i]); | |
| const uint32_t z = layer->drawingState().z; | |
| if (z >= minLayerZ && z <= maxLayerZ) { | |
| if (layer->isProtected()) { | |
| return INVALID_OPERATION; | |
| } | |
| } | |
| } | |
| if (!GLExtensions::getInstance().haveFramebufferObject()) | |
| return INVALID_OPERATION; | |
| // get screen geometry | |
| const DisplayHardware& hw(graphicPlane(dpy).displayHardware()); | |
| const uint32_t hw_w = hw.getWidth(); | |
| const uint32_t hw_h = hw.getHeight(); | |
| if ((sw > hw_w) || (sh > hw_h)) | |
| return BAD_VALUE; | |
| sw = (!sw) ? hw_w : sw; | |
| sh = (!sh) ? hw_h : sh; | |
| const size_t size = sw * sh * 4; | |
| //LOGD("screenshot: sw=%d, sh=%d, minZ=%d, maxZ=%d", | |
| // sw, sh, minLayerZ, maxLayerZ); | |
| // make sure to clear all GL error flags | |
| while ( glGetError() != GL_NO_ERROR ) ; | |
| // create a FBO | |
| GLuint name, tname; | |
| glGenRenderbuffersOES(1, &tname); | |
| glBindRenderbufferOES(GL_RENDERBUFFER_OES, tname); | |
| glRenderbufferStorageOES(GL_RENDERBUFFER_OES, GL_RGBA8_OES, sw, sh); | |
| glGenFramebuffersOES(1, &name); | |
| glBindFramebufferOES(GL_FRAMEBUFFER_OES, name); | |
| glFramebufferRenderbufferOES(GL_FRAMEBUFFER_OES, | |
| GL_COLOR_ATTACHMENT0_OES, GL_RENDERBUFFER_OES, tname); | |
| GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); | |
| if (status == GL_FRAMEBUFFER_COMPLETE_OES) { | |
| // invert everything, b/c glReadPixel() below will invert the FB | |
| glViewport(0, 0, sw, sh); | |
| glScissor(0, 0, sw, sh); | |
| glMatrixMode(GL_PROJECTION); | |
| glPushMatrix(); | |
| glLoadIdentity(); | |
| glOrthof(0, hw_w, 0, hw_h, 0, 1); | |
| glMatrixMode(GL_MODELVIEW); | |
| // redraw the screen entirely... | |
| glClearColor(0,0,0,1); | |
| glClear(GL_COLOR_BUFFER_BIT); | |
| for (size_t i=0 ; i<count ; ++i) { | |
| const sp<LayerBase>& layer(layers[i]); | |
| const uint32_t z = layer->drawingState().z; | |
| if (z >= minLayerZ && z <= maxLayerZ) { | |
| layer->drawForSreenShot(); | |
| } | |
| } | |
| // XXX: this is needed on tegra | |
| glScissor(0, 0, sw, sh); | |
| // check for errors and return screen capture | |
| if (glGetError() != GL_NO_ERROR) { | |
| // error while rendering | |
| result = INVALID_OPERATION; | |
| } else { | |
| // allocate shared memory large enough to hold the | |
| // screen capture | |
| sp<MemoryHeapBase> base( | |
| new MemoryHeapBase(size, 0, "screen-capture") ); | |
| void* const ptr = base->getBase(); | |
| if (ptr) { | |
| // capture the screen with glReadPixels() | |
| glReadPixels(0, 0, sw, sh, GL_RGBA, GL_UNSIGNED_BYTE, ptr); | |
| if (glGetError() == GL_NO_ERROR) { | |
| *heap = base; | |
| *w = sw; | |
| *h = sh; | |
| *f = PIXEL_FORMAT_RGBA_8888; | |
| result = NO_ERROR; | |
| } | |
| } else { | |
| result = NO_MEMORY; | |
| } | |
| } | |
| glEnable(GL_SCISSOR_TEST); | |
| glViewport(0, 0, hw_w, hw_h); | |
| glMatrixMode(GL_PROJECTION); | |
| glPopMatrix(); | |
| glMatrixMode(GL_MODELVIEW); | |
| } else { | |
| result = BAD_VALUE; | |
| } | |
| // release FBO resources | |
| glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); | |
| glDeleteRenderbuffersOES(1, &tname); | |
| glDeleteFramebuffersOES(1, &name); | |
| hw.compositionComplete(); | |
| // LOGD("screenshot: result = %s", result<0 ? strerror(result) : "OK"); | |
| return result; | |
| } | |
| status_t SurfaceFlinger::captureScreen(DisplayID dpy, | |
| sp<IMemoryHeap>* heap, | |
| uint32_t* width, uint32_t* height, PixelFormat* format, | |
| uint32_t sw, uint32_t sh, | |
| uint32_t minLayerZ, uint32_t maxLayerZ) | |
| { | |
| // only one display supported for now | |
| if (UNLIKELY(uint32_t(dpy) >= DISPLAY_COUNT)) | |
| return BAD_VALUE; | |
| if (!GLExtensions::getInstance().haveFramebufferObject()) | |
| return INVALID_OPERATION; | |
| class MessageCaptureScreen : public MessageBase { | |
| SurfaceFlinger* flinger; | |
| DisplayID dpy; | |
| sp<IMemoryHeap>* heap; | |
| uint32_t* w; | |
| uint32_t* h; | |
| PixelFormat* f; | |
| uint32_t sw; | |
| uint32_t sh; | |
| uint32_t minLayerZ; | |
| uint32_t maxLayerZ; | |
| status_t result; | |
| public: | |
| MessageCaptureScreen(SurfaceFlinger* flinger, DisplayID dpy, | |
| sp<IMemoryHeap>* heap, uint32_t* w, uint32_t* h, PixelFormat* f, | |
| uint32_t sw, uint32_t sh, | |
| uint32_t minLayerZ, uint32_t maxLayerZ) | |
| : flinger(flinger), dpy(dpy), | |
| heap(heap), w(w), h(h), f(f), sw(sw), sh(sh), | |
| minLayerZ(minLayerZ), maxLayerZ(maxLayerZ), | |
| result(PERMISSION_DENIED) | |
| { | |
| } | |
| status_t getResult() const { | |
| return result; | |
| } | |
| virtual bool handler() { | |
| Mutex::Autolock _l(flinger->mStateLock); | |
| // if we have secure windows, never allow the screen capture | |
| if (flinger->mSecureFrameBuffer) | |
| return true; | |
| result = flinger->captureScreenImplLocked(dpy, | |
| heap, w, h, f, sw, sh, minLayerZ, maxLayerZ); | |
| return true; | |
| } | |
| }; | |
| sp<MessageBase> msg = new MessageCaptureScreen(this, | |
| dpy, heap, width, height, format, sw, sh, minLayerZ, maxLayerZ); | |
| status_t res = postMessageSync(msg); | |
| if (res == NO_ERROR) { | |
| res = static_cast<MessageCaptureScreen*>( msg.get() )->getResult(); | |
| } | |
| return res; | |
| } | |
| // --------------------------------------------------------------------------- | |
| sp<Layer> SurfaceFlinger::getLayer(const sp<ISurface>& sur) const | |
| { | |
| sp<Layer> result; | |
| Mutex::Autolock _l(mStateLock); | |
| result = mLayerMap.valueFor( sur->asBinder() ).promote(); | |
| return result; | |
| } | |
| // --------------------------------------------------------------------------- | |
| Client::Client(const sp<SurfaceFlinger>& flinger) | |
| : mFlinger(flinger), mNameGenerator(1) | |
| { | |
| } | |
| Client::~Client() | |
| { | |
| const size_t count = mLayers.size(); | |
| for (size_t i=0 ; i<count ; i++) { | |
| sp<LayerBaseClient> layer(mLayers.valueAt(i).promote()); | |
| if (layer != 0) { | |
| mFlinger->removeLayer(layer); | |
| } | |
| } | |
| } | |
| status_t Client::initCheck() const { | |
| return NO_ERROR; | |
| } | |
| ssize_t Client::attachLayer(const sp<LayerBaseClient>& layer) | |
| { | |
| int32_t name = android_atomic_inc(&mNameGenerator); | |
| mLayers.add(name, layer); | |
| return name; | |
| } | |
| void Client::detachLayer(const LayerBaseClient* layer) | |
| { | |
| // we do a linear search here, because this doesn't happen often | |
| const size_t count = mLayers.size(); | |
| for (size_t i=0 ; i<count ; i++) { | |
| if (mLayers.valueAt(i) == layer) { | |
| mLayers.removeItemsAt(i, 1); | |
| break; | |
| } | |
| } | |
| } | |
| sp<LayerBaseClient> Client::getLayerUser(int32_t i) const { | |
| sp<LayerBaseClient> lbc; | |
| const wp<LayerBaseClient>& layer(mLayers.valueFor(i)); | |
| if (layer != 0) { | |
| lbc = layer.promote(); | |
| LOGE_IF(lbc==0, "getLayerUser(name=%d) is dead", int(i)); | |
| } | |
| return lbc; | |
| } | |
| sp<IMemoryHeap> Client::getControlBlock() const { | |
| return 0; | |
| } | |
| ssize_t Client::getTokenForSurface(const sp<ISurface>& sur) const { | |
| return -1; | |
| } | |
| sp<ISurface> Client::createSurface( | |
| ISurfaceComposerClient::surface_data_t* params, int pid, | |
| const String8& name, | |
| DisplayID display, uint32_t w, uint32_t h, PixelFormat format, | |
| uint32_t flags) | |
| { | |
| return mFlinger->createSurface(this, pid, name, params, | |
| display, w, h, format, flags); | |
| } | |
| status_t Client::destroySurface(SurfaceID sid) { | |
| return mFlinger->removeSurface(this, sid); | |
| } | |
| status_t Client::setState(int32_t count, const layer_state_t* states) { | |
| return mFlinger->setClientState(this, count, states); | |
| } | |
| // --------------------------------------------------------------------------- | |
| UserClient::UserClient(const sp<SurfaceFlinger>& flinger) | |
| : ctrlblk(0), mBitmap(0), mFlinger(flinger) | |
| { | |
| const int pgsize = getpagesize(); | |
| const int cblksize = ((sizeof(SharedClient)+(pgsize-1))&~(pgsize-1)); | |
| mCblkHeap = new MemoryHeapBase(cblksize, 0, | |
| "SurfaceFlinger Client control-block"); | |
| ctrlblk = static_cast<SharedClient *>(mCblkHeap->getBase()); | |
| if (ctrlblk) { // construct the shared structure in-place. | |
| new(ctrlblk) SharedClient; | |
| } | |
| } | |
| UserClient::~UserClient() | |
| { | |
| if (ctrlblk) { | |
| ctrlblk->~SharedClient(); // destroy our shared-structure. | |
| } | |
| /* | |
| * When a UserClient dies, it's unclear what to do exactly. | |
| * We could go ahead and destroy all surfaces linked to that client | |
| * however, it wouldn't be fair to the main Client | |
| * (usually the the window-manager), which might want to re-target | |
| * the layer to another UserClient. | |
| * I think the best is to do nothing, or not much; in most cases the | |
| * WM itself will go ahead and clean things up when it detects a client of | |
| * his has died. | |
| * The remaining question is what to display? currently we keep | |
| * just keep the current buffer. | |
| */ | |
| } | |
| status_t UserClient::initCheck() const { | |
| return ctrlblk == 0 ? NO_INIT : NO_ERROR; | |
| } | |
| void UserClient::detachLayer(const Layer* layer) | |
| { | |
| int32_t name = layer->getToken(); | |
| if (name >= 0) { | |
| int32_t mask = 1LU<<name; | |
| if ((android_atomic_and(~mask, &mBitmap) & mask) == 0) { | |
| LOGW("token %d wasn't marked as used %08x", name, int(mBitmap)); | |
| } | |
| } | |
| } | |
| sp<IMemoryHeap> UserClient::getControlBlock() const { | |
| return mCblkHeap; | |
| } | |
| ssize_t UserClient::getTokenForSurface(const sp<ISurface>& sur) const | |
| { | |
| int32_t name = NAME_NOT_FOUND; | |
| sp<Layer> layer(mFlinger->getLayer(sur)); | |
| if (layer == 0) { | |
| return name; | |
| } | |
| // if this layer already has a token, just return it | |
| name = layer->getToken(); | |
| if ((name >= 0) && (layer->getClient() == this)) { | |
| return name; | |
| } | |
| name = 0; | |
| do { | |
| int32_t mask = 1LU<<name; | |
| if ((android_atomic_or(mask, &mBitmap) & mask) == 0) { | |
| // we found and locked that name | |
| status_t err = layer->setToken( | |
| const_cast<UserClient*>(this), ctrlblk, name); | |
| if (err != NO_ERROR) { | |
| // free the name | |
| android_atomic_and(~mask, &mBitmap); | |
| name = err; | |
| } | |
| break; | |
| } | |
| if (++name >= SharedBufferStack::NUM_LAYERS_MAX) | |
| name = NO_MEMORY; | |
| } while(name >= 0); | |
| //LOGD("getTokenForSurface(%p) => %d (client=%p, bitmap=%08lx)", | |
| // sur->asBinder().get(), name, this, mBitmap); | |
| return name; | |
| } | |
| sp<ISurface> UserClient::createSurface( | |
| ISurfaceComposerClient::surface_data_t* params, int pid, | |
| const String8& name, | |
| DisplayID display, uint32_t w, uint32_t h, PixelFormat format, | |
| uint32_t flags) { | |
| return 0; | |
| } | |
| status_t UserClient::destroySurface(SurfaceID sid) { | |
| return INVALID_OPERATION; | |
| } | |
| status_t UserClient::setState(int32_t count, const layer_state_t* states) { | |
| return INVALID_OPERATION; | |
| } | |
| // --------------------------------------------------------------------------- | |
| GraphicBufferAlloc::GraphicBufferAlloc() {} | |
| GraphicBufferAlloc::~GraphicBufferAlloc() {} | |
| sp<GraphicBuffer> GraphicBufferAlloc::createGraphicBuffer(uint32_t w, uint32_t h, | |
| PixelFormat format, uint32_t usage) { | |
| sp<GraphicBuffer> graphicBuffer(new GraphicBuffer(w, h, format, usage)); | |
| status_t err = graphicBuffer->initCheck(); | |
| if (err != 0) { | |
| LOGE("createGraphicBuffer: init check failed: %d", err); | |
| return 0; | |
| } else if (graphicBuffer->handle == 0) { | |
| LOGE("createGraphicBuffer: unable to create GraphicBuffer"); | |
| return 0; | |
| } | |
| Mutex::Autolock _l(mLock); | |
| mBuffers.add(graphicBuffer); | |
| return graphicBuffer; | |
| } | |
| void GraphicBufferAlloc::freeAllGraphicBuffersExcept(int bufIdx) { | |
| Mutex::Autolock _l(mLock); | |
| if (0 <= bufIdx && bufIdx < mBuffers.size()) { | |
| sp<GraphicBuffer> b(mBuffers[bufIdx]); | |
| mBuffers.clear(); | |
| mBuffers.add(b); | |
| } else { | |
| mBuffers.clear(); | |
| } | |
| } | |
| // --------------------------------------------------------------------------- | |
| GraphicPlane::GraphicPlane() | |
| : mHw(0) | |
| { | |
| } | |
| GraphicPlane::~GraphicPlane() { | |
| delete mHw; | |
| } | |
| bool GraphicPlane::initialized() const { | |
| return mHw ? true : false; | |
| } | |
| int GraphicPlane::getWidth() const { | |
| return mWidth; | |
| } | |
| int GraphicPlane::getHeight() const { | |
| return mHeight; | |
| } | |
| void GraphicPlane::setDisplayHardware(DisplayHardware *hw) | |
| { | |
| mHw = hw; | |
| // initialize the display orientation transform. | |
| // it's a constant that should come from the display driver. | |
| int displayOrientation = ISurfaceComposer::eOrientationDefault; | |
| char property[PROPERTY_VALUE_MAX]; | |
| if (property_get("ro.sf.hwrotation", property, NULL) > 0) { | |
| //displayOrientation | |
| switch (atoi(property)) { | |
| case 90: | |
| displayOrientation = ISurfaceComposer::eOrientation90; | |
| break; | |
| case 270: | |
| displayOrientation = ISurfaceComposer::eOrientation270; | |
| break; | |
| } | |
| } | |
| const float w = hw->getWidth(); | |
| const float h = hw->getHeight(); | |
| GraphicPlane::orientationToTransfrom(displayOrientation, w, h, | |
| &mDisplayTransform); | |
| if (displayOrientation & ISurfaceComposer::eOrientationSwapMask) { | |
| mDisplayWidth = h; | |
| mDisplayHeight = w; | |
| } else { | |
| mDisplayWidth = w; | |
| mDisplayHeight = h; | |
| } | |
| setOrientation(ISurfaceComposer::eOrientationDefault); | |
| } | |
| status_t GraphicPlane::orientationToTransfrom( | |
| int orientation, int w, int h, Transform* tr) | |
| { | |
| uint32_t flags = 0; | |
| switch (orientation) { | |
| case ISurfaceComposer::eOrientationDefault: | |
| flags = Transform::ROT_0; | |
| break; | |
| case ISurfaceComposer::eOrientation90: | |
| flags = Transform::ROT_90; | |
| break; | |
| case ISurfaceComposer::eOrientation180: | |
| flags = Transform::ROT_180; | |
| break; | |
| case ISurfaceComposer::eOrientation270: | |
| flags = Transform::ROT_270; | |
| break; | |
| default: | |
| return BAD_VALUE; | |
| } | |
| tr->set(flags, w, h); | |
| return NO_ERROR; | |
| } | |
| status_t GraphicPlane::setOrientation(int orientation) | |
| { | |
| // If the rotation can be handled in hardware, this is where | |
| // the magic should happen. | |
| const DisplayHardware& hw(displayHardware()); | |
| const float w = mDisplayWidth; | |
| const float h = mDisplayHeight; | |
| mWidth = int(w); | |
| mHeight = int(h); | |
| Transform orientationTransform; | |
| GraphicPlane::orientationToTransfrom(orientation, w, h, | |
| &orientationTransform); | |
| if (orientation & ISurfaceComposer::eOrientationSwapMask) { | |
| mWidth = int(h); | |
| mHeight = int(w); | |
| } | |
| mOrientation = orientation; | |
| mGlobalTransform = mDisplayTransform * orientationTransform; | |
| return NO_ERROR; | |
| } | |
| const DisplayHardware& GraphicPlane::displayHardware() const { | |
| return *mHw; | |
| } | |
| DisplayHardware& GraphicPlane::editDisplayHardware() { | |
| return *mHw; | |
| } | |
| const Transform& GraphicPlane::transform() const { | |
| return mGlobalTransform; | |
| } | |
| EGLDisplay GraphicPlane::getEGLDisplay() const { | |
| return mHw->getEGLDisplay(); | |
| } | |
| // --------------------------------------------------------------------------- | |
| }; // namespace android |