| /* | |
| * Copyright (C) 2007 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #include <stdlib.h> | |
| #include <stdint.h> | |
| #include <sys/types.h> | |
| #include <utils/Errors.h> | |
| #include <utils/Log.h> | |
| #include <binder/IPCThreadState.h> | |
| #include <binder/IServiceManager.h> | |
| #include <GLES/gl.h> | |
| #include <GLES/glext.h> | |
| #include <hardware/hardware.h> | |
| #include "clz.h" | |
| #include "LayerBase.h" | |
| #include "SurfaceFlinger.h" | |
| #include "DisplayHardware/DisplayHardware.h" | |
| #include "TextureManager.h" | |
| namespace android { | |
| // --------------------------------------------------------------------------- | |
| int32_t LayerBase::sSequence = 1; | |
| LayerBase::LayerBase(SurfaceFlinger* flinger, DisplayID display) | |
| : dpy(display), contentDirty(false), | |
| sequence(uint32_t(android_atomic_inc(&sSequence))), | |
| mFlinger(flinger), | |
| mNeedsFiltering(false), | |
| mOrientation(0), | |
| mLeft(0), mTop(0), | |
| mTransactionFlags(0), | |
| mPremultipliedAlpha(true), mName("unnamed"), mDebug(false), | |
| mInvalidate(0) | |
| { | |
| const DisplayHardware& hw(flinger->graphicPlane(0).displayHardware()); | |
| mFlags = hw.getFlags(); | |
| mBufferCrop.makeInvalid(); | |
| mBufferTransform = 0; | |
| } | |
| LayerBase::~LayerBase() | |
| { | |
| } | |
| void LayerBase::setName(const String8& name) { | |
| mName = name; | |
| } | |
| String8 LayerBase::getName() const { | |
| return mName; | |
| } | |
| const GraphicPlane& LayerBase::graphicPlane(int dpy) const | |
| { | |
| return mFlinger->graphicPlane(dpy); | |
| } | |
| GraphicPlane& LayerBase::graphicPlane(int dpy) | |
| { | |
| return mFlinger->graphicPlane(dpy); | |
| } | |
| void LayerBase::initStates(uint32_t w, uint32_t h, uint32_t flags) | |
| { | |
| uint32_t layerFlags = 0; | |
| if (flags & ISurfaceComposer::eHidden) | |
| layerFlags = ISurfaceComposer::eLayerHidden; | |
| if (flags & ISurfaceComposer::eNonPremultiplied) | |
| mPremultipliedAlpha = false; | |
| mCurrentState.z = 0; | |
| mCurrentState.w = w; | |
| mCurrentState.h = h; | |
| mCurrentState.requested_w = w; | |
| mCurrentState.requested_h = h; | |
| mCurrentState.alpha = 0xFF; | |
| mCurrentState.flags = layerFlags; | |
| mCurrentState.sequence = 0; | |
| mCurrentState.transform.set(0, 0); | |
| // drawing state & current state are identical | |
| mDrawingState = mCurrentState; | |
| } | |
| void LayerBase::commitTransaction() { | |
| mDrawingState = mCurrentState; | |
| } | |
| void LayerBase::forceVisibilityTransaction() { | |
| // this can be called without SurfaceFlinger.mStateLock, but if we | |
| // can atomically increment the sequence number, it doesn't matter. | |
| android_atomic_inc(&mCurrentState.sequence); | |
| requestTransaction(); | |
| } | |
| bool LayerBase::requestTransaction() { | |
| int32_t old = setTransactionFlags(eTransactionNeeded); | |
| return ((old & eTransactionNeeded) == 0); | |
| } | |
| uint32_t LayerBase::getTransactionFlags(uint32_t flags) { | |
| return android_atomic_and(~flags, &mTransactionFlags) & flags; | |
| } | |
| uint32_t LayerBase::setTransactionFlags(uint32_t flags) { | |
| return android_atomic_or(flags, &mTransactionFlags); | |
| } | |
| bool LayerBase::setPosition(int32_t x, int32_t y) { | |
| if (mCurrentState.transform.tx() == x && mCurrentState.transform.ty() == y) | |
| return false; | |
| mCurrentState.sequence++; | |
| mCurrentState.transform.set(x, y); | |
| requestTransaction(); | |
| return true; | |
| } | |
| bool LayerBase::setLayer(uint32_t z) { | |
| if (mCurrentState.z == z) | |
| return false; | |
| mCurrentState.sequence++; | |
| mCurrentState.z = z; | |
| requestTransaction(); | |
| return true; | |
| } | |
| bool LayerBase::setSize(uint32_t w, uint32_t h) { | |
| if (mCurrentState.requested_w == w && mCurrentState.requested_h == h) | |
| return false; | |
| mCurrentState.requested_w = w; | |
| mCurrentState.requested_h = h; | |
| requestTransaction(); | |
| return true; | |
| } | |
| bool LayerBase::setAlpha(uint8_t alpha) { | |
| if (mCurrentState.alpha == alpha) | |
| return false; | |
| mCurrentState.sequence++; | |
| mCurrentState.alpha = alpha; | |
| requestTransaction(); | |
| return true; | |
| } | |
| bool LayerBase::setMatrix(const layer_state_t::matrix22_t& matrix) { | |
| mCurrentState.sequence++; | |
| mCurrentState.transform.set( | |
| matrix.dsdx, matrix.dsdy, matrix.dtdx, matrix.dtdy); | |
| requestTransaction(); | |
| return true; | |
| } | |
| bool LayerBase::setTransparentRegionHint(const Region& transparent) { | |
| mCurrentState.sequence++; | |
| mCurrentState.transparentRegion = transparent; | |
| requestTransaction(); | |
| return true; | |
| } | |
| bool LayerBase::setFlags(uint8_t flags, uint8_t mask) { | |
| const uint32_t newFlags = (mCurrentState.flags & ~mask) | (flags & mask); | |
| if (mCurrentState.flags == newFlags) | |
| return false; | |
| mCurrentState.sequence++; | |
| mCurrentState.flags = newFlags; | |
| requestTransaction(); | |
| return true; | |
| } | |
| Rect LayerBase::visibleBounds() const | |
| { | |
| return mTransformedBounds; | |
| } | |
| void LayerBase::setVisibleRegion(const Region& visibleRegion) { | |
| // always called from main thread | |
| visibleRegionScreen = visibleRegion; | |
| } | |
| void LayerBase::setCoveredRegion(const Region& coveredRegion) { | |
| // always called from main thread | |
| coveredRegionScreen = coveredRegion; | |
| } | |
| uint32_t LayerBase::doTransaction(uint32_t flags) | |
| { | |
| const Layer::State& front(drawingState()); | |
| const Layer::State& temp(currentState()); | |
| if ((front.requested_w != temp.requested_w) || | |
| (front.requested_h != temp.requested_h)) { | |
| // resize the layer, set the physical size to the requested size | |
| Layer::State& editTemp(currentState()); | |
| editTemp.w = temp.requested_w; | |
| editTemp.h = temp.requested_h; | |
| } | |
| if ((front.w != temp.w) || (front.h != temp.h)) { | |
| // invalidate and recompute the visible regions if needed | |
| flags |= Layer::eVisibleRegion; | |
| } | |
| if (temp.sequence != front.sequence) { | |
| // invalidate and recompute the visible regions if needed | |
| flags |= eVisibleRegion; | |
| this->contentDirty = true; | |
| // we may use linear filtering, if the matrix scales us | |
| const uint8_t type = temp.transform.getType(); | |
| mNeedsFiltering = (!temp.transform.preserveRects() || | |
| (type >= Transform::SCALE)); | |
| } | |
| // Commit the transaction | |
| commitTransaction(); | |
| return flags; | |
| } | |
| void LayerBase::validateVisibility(const Transform& planeTransform) | |
| { | |
| const Layer::State& s(drawingState()); | |
| const Transform tr(planeTransform * s.transform); | |
| const bool transformed = tr.transformed(); | |
| uint32_t w = s.w; | |
| uint32_t h = s.h; | |
| tr.transform(mVertices[0], 0, 0); | |
| tr.transform(mVertices[1], 0, h); | |
| tr.transform(mVertices[2], w, h); | |
| tr.transform(mVertices[3], w, 0); | |
| if (UNLIKELY(transformed)) { | |
| // NOTE: here we could also punt if we have too many rectangles | |
| // in the transparent region | |
| if (tr.preserveRects()) { | |
| // transform the transparent region | |
| transparentRegionScreen = tr.transform(s.transparentRegion); | |
| } else { | |
| // transformation too complex, can't do the transparent region | |
| // optimization. | |
| transparentRegionScreen.clear(); | |
| } | |
| } else { | |
| transparentRegionScreen = s.transparentRegion; | |
| } | |
| // cache a few things... | |
| mOrientation = tr.getOrientation(); | |
| mTransformedBounds = tr.makeBounds(w, h); | |
| mLeft = tr.tx(); | |
| mTop = tr.ty(); | |
| } | |
| void LayerBase::lockPageFlip(bool& recomputeVisibleRegions) | |
| { | |
| } | |
| void LayerBase::unlockPageFlip( | |
| const Transform& planeTransform, Region& outDirtyRegion) | |
| { | |
| if ((android_atomic_and(~1, &mInvalidate)&1) == 1) { | |
| outDirtyRegion.orSelf(visibleRegionScreen); | |
| } | |
| } | |
| void LayerBase::invalidate() | |
| { | |
| if ((android_atomic_or(1, &mInvalidate)&1) == 0) { | |
| mFlinger->signalEvent(); | |
| } | |
| } | |
| void LayerBase::drawRegion(const Region& reg) const | |
| { | |
| Region::const_iterator it = reg.begin(); | |
| Region::const_iterator const end = reg.end(); | |
| if (it != end) { | |
| Rect r; | |
| const DisplayHardware& hw(graphicPlane(0).displayHardware()); | |
| const int32_t fbWidth = hw.getWidth(); | |
| const int32_t fbHeight = hw.getHeight(); | |
| const GLshort vertices[][2] = { { 0, 0 }, { fbWidth, 0 }, | |
| { fbWidth, fbHeight }, { 0, fbHeight } }; | |
| glVertexPointer(2, GL_SHORT, 0, vertices); | |
| while (it != end) { | |
| const Rect& r = *it++; | |
| const GLint sy = fbHeight - (r.top + r.height()); | |
| glScissor(r.left, sy, r.width(), r.height()); | |
| glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | |
| } | |
| } | |
| } | |
| void LayerBase::setGeometry(hwc_layer_t* hwcl) { | |
| hwcl->flags |= HWC_SKIP_LAYER; | |
| } | |
| void LayerBase::setPerFrameData(hwc_layer_t* hwcl) { | |
| hwcl->compositionType = HWC_FRAMEBUFFER; | |
| hwcl->handle = NULL; | |
| } | |
| void LayerBase::draw(const Region& clip) const | |
| { | |
| // reset GL state | |
| glEnable(GL_SCISSOR_TEST); | |
| onDraw(clip); | |
| } | |
| void LayerBase::drawForSreenShot() const | |
| { | |
| const DisplayHardware& hw(graphicPlane(0).displayHardware()); | |
| onDraw( Region(hw.bounds()) ); | |
| } | |
| void LayerBase::clearWithOpenGL(const Region& clip, GLclampf red, | |
| GLclampf green, GLclampf blue, | |
| GLclampf alpha) const | |
| { | |
| const DisplayHardware& hw(graphicPlane(0).displayHardware()); | |
| const uint32_t fbHeight = hw.getHeight(); | |
| glColor4f(red,green,blue,alpha); | |
| TextureManager::deactivateTextures(); | |
| glDisable(GL_BLEND); | |
| glDisable(GL_DITHER); | |
| Region::const_iterator it = clip.begin(); | |
| Region::const_iterator const end = clip.end(); | |
| glEnable(GL_SCISSOR_TEST); | |
| glVertexPointer(2, GL_FLOAT, 0, mVertices); | |
| while (it != end) { | |
| const Rect& r = *it++; | |
| const GLint sy = fbHeight - (r.top + r.height()); | |
| glScissor(r.left, sy, r.width(), r.height()); | |
| glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | |
| } | |
| } | |
| void LayerBase::clearWithOpenGL(const Region& clip) const | |
| { | |
| clearWithOpenGL(clip,0,0,0,0); | |
| } | |
| template <typename T> | |
| static inline | |
| void swap(T& a, T& b) { | |
| T t(a); | |
| a = b; | |
| b = t; | |
| } | |
| void LayerBase::drawWithOpenGL(const Region& clip, const Texture& texture) const | |
| { | |
| const DisplayHardware& hw(graphicPlane(0).displayHardware()); | |
| const uint32_t fbHeight = hw.getHeight(); | |
| const State& s(drawingState()); | |
| // bind our texture | |
| TextureManager::activateTexture(texture, needsFiltering()); | |
| uint32_t width = texture.width; | |
| uint32_t height = texture.height; | |
| GLenum src = mPremultipliedAlpha ? GL_ONE : GL_SRC_ALPHA; | |
| if (UNLIKELY(s.alpha < 0xFF)) { | |
| const GLfloat alpha = s.alpha * (1.0f/255.0f); | |
| if (mPremultipliedAlpha) { | |
| glColor4f(alpha, alpha, alpha, alpha); | |
| } else { | |
| glColor4f(1, 1, 1, alpha); | |
| } | |
| glEnable(GL_BLEND); | |
| glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA); | |
| glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); | |
| } else { | |
| glColor4f(1, 1, 1, 1); | |
| glTexEnvx(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); | |
| if (needsBlending()) { | |
| glEnable(GL_BLEND); | |
| glBlendFunc(src, GL_ONE_MINUS_SRC_ALPHA); | |
| } else { | |
| glDisable(GL_BLEND); | |
| } | |
| } | |
| /* | |
| * compute texture coordinates | |
| * here, we handle NPOT, cropping and buffer transformations | |
| */ | |
| GLfloat cl, ct, cr, cb; | |
| if (!mBufferCrop.isEmpty()) { | |
| // source is cropped | |
| const GLfloat us = (texture.NPOTAdjust ? texture.wScale : 1.0f) / width; | |
| const GLfloat vs = (texture.NPOTAdjust ? texture.hScale : 1.0f) / height; | |
| cl = mBufferCrop.left * us; | |
| ct = mBufferCrop.top * vs; | |
| cr = mBufferCrop.right * us; | |
| cb = mBufferCrop.bottom * vs; | |
| } else { | |
| cl = 0; | |
| ct = 0; | |
| cr = (texture.NPOTAdjust ? texture.wScale : 1.0f); | |
| cb = (texture.NPOTAdjust ? texture.hScale : 1.0f); | |
| } | |
| /* | |
| * For the buffer transformation, we apply the rotation last. | |
| * Since we're transforming the texture-coordinates, we need | |
| * to apply the inverse of the buffer transformation: | |
| * inverse( FLIP_V -> FLIP_H -> ROT_90 ) | |
| * <=> inverse( ROT_90 * FLIP_H * FLIP_V ) | |
| * = inverse(FLIP_V) * inverse(FLIP_H) * inverse(ROT_90) | |
| * = FLIP_V * FLIP_H * ROT_270 | |
| * <=> ROT_270 -> FLIP_H -> FLIP_V | |
| * | |
| * The rotation is performed first, in the texture coordinate space. | |
| * | |
| */ | |
| struct TexCoords { | |
| GLfloat u; | |
| GLfloat v; | |
| }; | |
| enum { | |
| // name of the corners in the texture map | |
| LB = 0, // left-bottom | |
| LT = 1, // left-top | |
| RT = 2, // right-top | |
| RB = 3 // right-bottom | |
| }; | |
| // vertices in screen space | |
| int vLT = LB; | |
| int vLB = LT; | |
| int vRB = RT; | |
| int vRT = RB; | |
| // the texture's source is rotated | |
| uint32_t transform = mBufferTransform; | |
| if (transform & HAL_TRANSFORM_ROT_90) { | |
| vLT = RB; | |
| vLB = LB; | |
| vRB = LT; | |
| vRT = RT; | |
| } | |
| if (transform & HAL_TRANSFORM_FLIP_V) { | |
| swap(vLT, vLB); | |
| swap(vRT, vRB); | |
| } | |
| if (transform & HAL_TRANSFORM_FLIP_H) { | |
| swap(vLT, vRT); | |
| swap(vLB, vRB); | |
| } | |
| TexCoords texCoords[4]; | |
| texCoords[vLT].u = cl; | |
| texCoords[vLT].v = ct; | |
| texCoords[vLB].u = cl; | |
| texCoords[vLB].v = cb; | |
| texCoords[vRB].u = cr; | |
| texCoords[vRB].v = cb; | |
| texCoords[vRT].u = cr; | |
| texCoords[vRT].v = ct; | |
| if (needsDithering()) { | |
| glEnable(GL_DITHER); | |
| } else { | |
| glDisable(GL_DITHER); | |
| } | |
| glEnableClientState(GL_TEXTURE_COORD_ARRAY); | |
| glVertexPointer(2, GL_FLOAT, 0, mVertices); | |
| glTexCoordPointer(2, GL_FLOAT, 0, texCoords); | |
| Region::const_iterator it = clip.begin(); | |
| Region::const_iterator const end = clip.end(); | |
| while (it != end) { | |
| const Rect& r = *it++; | |
| const GLint sy = fbHeight - (r.top + r.height()); | |
| glScissor(r.left, sy, r.width(), r.height()); | |
| glDrawArrays(GL_TRIANGLE_FAN, 0, 4); | |
| } | |
| glDisableClientState(GL_TEXTURE_COORD_ARRAY); | |
| } | |
| void LayerBase::setBufferCrop(const Rect& crop) { | |
| if (mBufferCrop != crop) { | |
| mBufferCrop = crop; | |
| mFlinger->invalidateHwcGeometry(); | |
| } | |
| } | |
| void LayerBase::setBufferTransform(uint32_t transform) { | |
| if (mBufferTransform != transform) { | |
| mBufferTransform = transform; | |
| mFlinger->invalidateHwcGeometry(); | |
| } | |
| } | |
| void LayerBase::dump(String8& result, char* buffer, size_t SIZE) const | |
| { | |
| const Layer::State& s(drawingState()); | |
| snprintf(buffer, SIZE, | |
| "+ %s %p\n" | |
| " " | |
| "z=%9d, pos=(%4d,%4d), size=(%4d,%4d), " | |
| "needsBlending=%1d, needsDithering=%1d, invalidate=%1d, " | |
| "alpha=0x%02x, flags=0x%08x, tr=[%.2f, %.2f][%.2f, %.2f]\n", | |
| getTypeId(), this, s.z, tx(), ty(), s.w, s.h, | |
| needsBlending(), needsDithering(), contentDirty, | |
| s.alpha, s.flags, | |
| s.transform[0][0], s.transform[0][1], | |
| s.transform[1][0], s.transform[1][1]); | |
| result.append(buffer); | |
| } | |
| void LayerBase::shortDump(String8& result, char* scratch, size_t size) const | |
| { | |
| LayerBase::dump(result, scratch, size); | |
| } | |
| // --------------------------------------------------------------------------- | |
| int32_t LayerBaseClient::sIdentity = 1; | |
| LayerBaseClient::LayerBaseClient(SurfaceFlinger* flinger, DisplayID display, | |
| const sp<Client>& client) | |
| : LayerBase(flinger, display), | |
| mHasSurface(false), | |
| mClientRef(client), | |
| mIdentity(uint32_t(android_atomic_inc(&sIdentity))) | |
| { | |
| } | |
| LayerBaseClient::~LayerBaseClient() | |
| { | |
| sp<Client> c(mClientRef.promote()); | |
| if (c != 0) { | |
| c->detachLayer(this); | |
| } | |
| } | |
| sp<LayerBaseClient::Surface> LayerBaseClient::getSurface() | |
| { | |
| sp<Surface> s; | |
| Mutex::Autolock _l(mLock); | |
| LOG_ALWAYS_FATAL_IF(mHasSurface, | |
| "LayerBaseClient::getSurface() has already been called"); | |
| mHasSurface = true; | |
| s = createSurface(); | |
| mClientSurfaceBinder = s->asBinder(); | |
| return s; | |
| } | |
| wp<IBinder> LayerBaseClient::getSurfaceBinder() const { | |
| return mClientSurfaceBinder; | |
| } | |
| sp<LayerBaseClient::Surface> LayerBaseClient::createSurface() const | |
| { | |
| return new Surface(mFlinger, mIdentity, | |
| const_cast<LayerBaseClient *>(this)); | |
| } | |
| void LayerBaseClient::dump(String8& result, char* buffer, size_t SIZE) const | |
| { | |
| LayerBase::dump(result, buffer, SIZE); | |
| sp<Client> client(mClientRef.promote()); | |
| snprintf(buffer, SIZE, | |
| " name=%s\n" | |
| " client=%p, identity=%u\n", | |
| getName().string(), | |
| client.get(), getIdentity()); | |
| result.append(buffer); | |
| } | |
| void LayerBaseClient::shortDump(String8& result, char* scratch, size_t size) const | |
| { | |
| LayerBaseClient::dump(result, scratch, size); | |
| } | |
| // --------------------------------------------------------------------------- | |
| LayerBaseClient::Surface::Surface( | |
| const sp<SurfaceFlinger>& flinger, | |
| int identity, | |
| const sp<LayerBaseClient>& owner) | |
| : mFlinger(flinger), mIdentity(identity), mOwner(owner) | |
| { | |
| } | |
| LayerBaseClient::Surface::~Surface() | |
| { | |
| /* | |
| * This is a good place to clean-up all client resources | |
| */ | |
| // destroy client resources | |
| sp<LayerBaseClient> layer = getOwner(); | |
| if (layer != 0) { | |
| mFlinger->destroySurface(layer); | |
| } | |
| } | |
| sp<LayerBaseClient> LayerBaseClient::Surface::getOwner() const { | |
| sp<LayerBaseClient> owner(mOwner.promote()); | |
| return owner; | |
| } | |
| status_t LayerBaseClient::Surface::onTransact( | |
| uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags) | |
| { | |
| return BnSurface::onTransact(code, data, reply, flags); | |
| } | |
| sp<GraphicBuffer> LayerBaseClient::Surface::requestBuffer(int bufferIdx, | |
| uint32_t w, uint32_t h, uint32_t format, uint32_t usage) | |
| { | |
| return NULL; | |
| } | |
| status_t LayerBaseClient::Surface::setBufferCount(int bufferCount) | |
| { | |
| return INVALID_OPERATION; | |
| } | |
| // --------------------------------------------------------------------------- | |
| }; // namespace android |