| /* | |
| * Copyright (C) 2007 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #include <stdlib.h> | |
| #include <stdint.h> | |
| #include <sys/types.h> | |
| #include <cutils/properties.h> | |
| #include <cutils/native_handle.h> | |
| #include <utils/Errors.h> | |
| #include <utils/Log.h> | |
| #include <utils/StopWatch.h> | |
| #include <ui/GraphicBuffer.h> | |
| #include <ui/PixelFormat.h> | |
| #include <surfaceflinger/Surface.h> | |
| #include "clz.h" | |
| #include "GLExtensions.h" | |
| #include "Layer.h" | |
| #include "SurfaceFlinger.h" | |
| #include "DisplayHardware/DisplayHardware.h" | |
| #include "DisplayHardware/HWComposer.h" | |
| #define DEBUG_RESIZE 0 | |
| namespace android { | |
| template <typename T> inline T min(T a, T b) { | |
| return a<b ? a : b; | |
| } | |
| // --------------------------------------------------------------------------- | |
| Layer::Layer(SurfaceFlinger* flinger, | |
| DisplayID display, const sp<Client>& client) | |
| : LayerBaseClient(flinger, display, client), | |
| mGLExtensions(GLExtensions::getInstance()), | |
| mNeedsBlending(true), | |
| mNeedsDithering(false), | |
| mSecure(false), | |
| mProtectedByApp(false), | |
| mTextureManager(), | |
| mBufferManager(mTextureManager), | |
| mWidth(0), mHeight(0), mNeedsScaling(false), mFixedSize(false) | |
| { | |
| } | |
| Layer::~Layer() | |
| { | |
| // FIXME: must be called from the main UI thread | |
| EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay()); | |
| mBufferManager.destroy(dpy); | |
| // we can use getUserClientUnsafe here because we know we're | |
| // single-threaded at that point. | |
| sp<UserClient> ourClient(mUserClientRef.getUserClientUnsafe()); | |
| if (ourClient != 0) { | |
| ourClient->detachLayer(this); | |
| } | |
| } | |
| status_t Layer::setToken(const sp<UserClient>& userClient, | |
| SharedClient* sharedClient, int32_t token) | |
| { | |
| sp<SharedBufferServer> lcblk = new SharedBufferServer( | |
| sharedClient, token, mBufferManager.getDefaultBufferCount(), | |
| getIdentity()); | |
| sp<UserClient> ourClient(mUserClientRef.getClient()); | |
| /* | |
| * Here it is guaranteed that userClient != ourClient | |
| * (see UserClient::getTokenForSurface()). | |
| * | |
| * We release the token used by this surface in ourClient below. | |
| * This should be safe to do so now, since this layer won't be attached | |
| * to this client, it should be okay to reuse that id. | |
| * | |
| * If this causes problems, an other solution would be to keep a list | |
| * of all the {UserClient, token} ever used and release them when the | |
| * Layer is destroyed. | |
| * | |
| */ | |
| if (ourClient != 0) { | |
| ourClient->detachLayer(this); | |
| } | |
| status_t err = mUserClientRef.setToken(userClient, lcblk, token); | |
| LOGE_IF(err != NO_ERROR, | |
| "ClientRef::setToken(%p, %p, %u) failed", | |
| userClient.get(), lcblk.get(), token); | |
| if (err == NO_ERROR) { | |
| // we need to free the buffers associated with this surface | |
| } | |
| return err; | |
| } | |
| int32_t Layer::getToken() const | |
| { | |
| return mUserClientRef.getToken(); | |
| } | |
| sp<UserClient> Layer::getClient() const | |
| { | |
| return mUserClientRef.getClient(); | |
| } | |
| // called with SurfaceFlinger::mStateLock as soon as the layer is entered | |
| // in the purgatory list | |
| void Layer::onRemoved() | |
| { | |
| ClientRef::Access sharedClient(mUserClientRef); | |
| SharedBufferServer* lcblk(sharedClient.get()); | |
| if (lcblk) { | |
| // wake up the condition | |
| lcblk->setStatus(NO_INIT); | |
| } | |
| } | |
| sp<LayerBaseClient::Surface> Layer::createSurface() const | |
| { | |
| sp<Surface> sur(new SurfaceLayer(mFlinger, const_cast<Layer *>(this))); | |
| return sur; | |
| } | |
| status_t Layer::ditch() | |
| { | |
| // NOTE: Called from the main UI thread | |
| // the layer is not on screen anymore. free as much resources as possible | |
| mFreezeLock.clear(); | |
| Mutex::Autolock _l(mLock); | |
| mWidth = mHeight = 0; | |
| return NO_ERROR; | |
| } | |
| status_t Layer::setBuffers( uint32_t w, uint32_t h, | |
| PixelFormat format, uint32_t flags) | |
| { | |
| // this surfaces pixel format | |
| PixelFormatInfo info; | |
| status_t err = getPixelFormatInfo(format, &info); | |
| if (err) return err; | |
| // the display's pixel format | |
| const DisplayHardware& hw(graphicPlane(0).displayHardware()); | |
| uint32_t const maxSurfaceDims = min( | |
| hw.getMaxTextureSize(), hw.getMaxViewportDims()); | |
| // never allow a surface larger than what our underlying GL implementation | |
| // can handle. | |
| if ((uint32_t(w)>maxSurfaceDims) || (uint32_t(h)>maxSurfaceDims)) { | |
| return BAD_VALUE; | |
| } | |
| PixelFormatInfo displayInfo; | |
| getPixelFormatInfo(hw.getFormat(), &displayInfo); | |
| const uint32_t hwFlags = hw.getFlags(); | |
| mFormat = format; | |
| mWidth = w; | |
| mHeight = h; | |
| mReqFormat = format; | |
| mReqWidth = w; | |
| mReqHeight = h; | |
| mSecure = (flags & ISurfaceComposer::eSecure) ? true : false; | |
| mProtectedByApp = (flags & ISurfaceComposer::eProtectedByApp) ? true : false; | |
| mNeedsBlending = (info.h_alpha - info.l_alpha) > 0 && | |
| (flags & ISurfaceComposer::eOpaque) == 0; | |
| // we use the red index | |
| int displayRedSize = displayInfo.getSize(PixelFormatInfo::INDEX_RED); | |
| int layerRedsize = info.getSize(PixelFormatInfo::INDEX_RED); | |
| mNeedsDithering = layerRedsize > displayRedSize; | |
| return NO_ERROR; | |
| } | |
| void Layer::setGeometry(hwc_layer_t* hwcl) | |
| { | |
| hwcl->compositionType = HWC_FRAMEBUFFER; | |
| hwcl->hints = 0; | |
| hwcl->flags = 0; | |
| hwcl->transform = 0; | |
| hwcl->blending = HWC_BLENDING_NONE; | |
| // we can't do alpha-fade with the hwc HAL | |
| const State& s(drawingState()); | |
| if (s.alpha < 0xFF) { | |
| hwcl->flags = HWC_SKIP_LAYER; | |
| return; | |
| } | |
| // we can only handle simple transformation | |
| if (mOrientation & Transform::ROT_INVALID) { | |
| hwcl->flags = HWC_SKIP_LAYER; | |
| return; | |
| } | |
| Transform tr(Transform(mOrientation) * Transform(mBufferTransform)); | |
| hwcl->transform = tr.getOrientation(); | |
| if (needsBlending()) { | |
| hwcl->blending = mPremultipliedAlpha ? | |
| HWC_BLENDING_PREMULT : HWC_BLENDING_COVERAGE; | |
| } | |
| hwcl->displayFrame.left = mTransformedBounds.left; | |
| hwcl->displayFrame.top = mTransformedBounds.top; | |
| hwcl->displayFrame.right = mTransformedBounds.right; | |
| hwcl->displayFrame.bottom = mTransformedBounds.bottom; | |
| hwcl->visibleRegionScreen.rects = | |
| reinterpret_cast<hwc_rect_t const *>( | |
| visibleRegionScreen.getArray( | |
| &hwcl->visibleRegionScreen.numRects)); | |
| } | |
| void Layer::setPerFrameData(hwc_layer_t* hwcl) { | |
| sp<GraphicBuffer> buffer(mBufferManager.getActiveBuffer()); | |
| if (buffer == NULL) { | |
| // this can happen if the client never drew into this layer yet, | |
| // or if we ran out of memory. In that case, don't let | |
| // HWC handle it. | |
| hwcl->flags |= HWC_SKIP_LAYER; | |
| hwcl->handle = NULL; | |
| return; | |
| } | |
| hwcl->handle = buffer->handle; | |
| if (!mBufferCrop.isEmpty()) { | |
| hwcl->sourceCrop.left = mBufferCrop.left; | |
| hwcl->sourceCrop.top = mBufferCrop.top; | |
| hwcl->sourceCrop.right = mBufferCrop.right; | |
| hwcl->sourceCrop.bottom = mBufferCrop.bottom; | |
| } else { | |
| hwcl->sourceCrop.left = 0; | |
| hwcl->sourceCrop.top = 0; | |
| hwcl->sourceCrop.right = buffer->width; | |
| hwcl->sourceCrop.bottom = buffer->height; | |
| } | |
| } | |
| void Layer::reloadTexture(const Region& dirty) | |
| { | |
| sp<GraphicBuffer> buffer(mBufferManager.getActiveBuffer()); | |
| if (buffer == NULL) { | |
| // this situation can happen if we ran out of memory for instance. | |
| // not much we can do. continue to use whatever texture was bound | |
| // to this context. | |
| return; | |
| } | |
| if (mGLExtensions.haveDirectTexture()) { | |
| EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay()); | |
| if (mBufferManager.initEglImage(dpy, buffer) != NO_ERROR) { | |
| // not sure what we can do here... | |
| goto slowpath; | |
| } | |
| } else { | |
| slowpath: | |
| GGLSurface t; | |
| if (buffer->usage & GRALLOC_USAGE_SW_READ_MASK) { | |
| status_t res = buffer->lock(&t, GRALLOC_USAGE_SW_READ_OFTEN); | |
| LOGE_IF(res, "error %d (%s) locking buffer %p", | |
| res, strerror(res), buffer.get()); | |
| if (res == NO_ERROR) { | |
| mBufferManager.loadTexture(dirty, t); | |
| buffer->unlock(); | |
| } | |
| } else { | |
| // we can't do anything | |
| } | |
| } | |
| } | |
| void Layer::drawForSreenShot() const | |
| { | |
| const bool currentFiltering = mNeedsFiltering; | |
| const_cast<Layer*>(this)->mNeedsFiltering = true; | |
| LayerBase::drawForSreenShot(); | |
| const_cast<Layer*>(this)->mNeedsFiltering = currentFiltering; | |
| } | |
| void Layer::onDraw(const Region& clip) const | |
| { | |
| Texture tex(mBufferManager.getActiveTexture()); | |
| if (tex.name == -1LU) { | |
| // the texture has not been created yet, this Layer has | |
| // in fact never been drawn into. This happens frequently with | |
| // SurfaceView because the WindowManager can't know when the client | |
| // has drawn the first time. | |
| // If there is nothing under us, we paint the screen in black, otherwise | |
| // we just skip this update. | |
| // figure out if there is something below us | |
| Region under; | |
| const SurfaceFlinger::LayerVector& drawingLayers(mFlinger->mDrawingState.layersSortedByZ); | |
| const size_t count = drawingLayers.size(); | |
| for (size_t i=0 ; i<count ; ++i) { | |
| const sp<LayerBase>& layer(drawingLayers[i]); | |
| if (layer.get() == static_cast<LayerBase const*>(this)) | |
| break; | |
| under.orSelf(layer->visibleRegionScreen); | |
| } | |
| // if not everything below us is covered, we plug the holes! | |
| Region holes(clip.subtract(under)); | |
| if (!holes.isEmpty()) { | |
| clearWithOpenGL(holes, 0, 0, 0, 1); | |
| } | |
| return; | |
| } | |
| drawWithOpenGL(clip, tex); | |
| } | |
| // As documented in libhardware header, formats in the range | |
| // 0x100 - 0x1FF are specific to the HAL implementation, and | |
| // are known to have no alpha channel | |
| // TODO: move definition for device-specific range into | |
| // hardware.h, instead of using hard-coded values here. | |
| #define HARDWARE_IS_DEVICE_FORMAT(f) ((f) >= 0x100 && (f) <= 0x1FF) | |
| bool Layer::needsBlending(const sp<GraphicBuffer>& buffer) const | |
| { | |
| // If buffers where set with eOpaque flag, all buffers are known to | |
| // be opaque without having to check their actual format | |
| if (mNeedsBlending && buffer != NULL) { | |
| PixelFormat format = buffer->getPixelFormat(); | |
| if (HARDWARE_IS_DEVICE_FORMAT(format)) { | |
| return false; | |
| } | |
| PixelFormatInfo info; | |
| status_t err = getPixelFormatInfo(format, &info); | |
| if (!err && info.h_alpha <= info.l_alpha) { | |
| return false; | |
| } | |
| } | |
| // Return opacity as determined from flags and format options | |
| // passed to setBuffers() | |
| return mNeedsBlending; | |
| } | |
| bool Layer::needsBlending() const | |
| { | |
| if (mBufferManager.hasActiveBuffer()) { | |
| return needsBlending(mBufferManager.getActiveBuffer()); | |
| } | |
| return mNeedsBlending; | |
| } | |
| bool Layer::needsFiltering() const | |
| { | |
| if (!(mFlags & DisplayHardware::SLOW_CONFIG)) { | |
| // if our buffer is not the same size than ourselves, | |
| // we need filtering. | |
| Mutex::Autolock _l(mLock); | |
| if (mNeedsScaling) | |
| return true; | |
| } | |
| return LayerBase::needsFiltering(); | |
| } | |
| bool Layer::isProtected() const | |
| { | |
| sp<GraphicBuffer> activeBuffer(mBufferManager.getActiveBuffer()); | |
| return (activeBuffer != 0) && | |
| (activeBuffer->getUsage() & GRALLOC_USAGE_PROTECTED); | |
| } | |
| status_t Layer::setBufferCount(int bufferCount) | |
| { | |
| ClientRef::Access sharedClient(mUserClientRef); | |
| SharedBufferServer* lcblk(sharedClient.get()); | |
| if (!lcblk) { | |
| // oops, the client is already gone | |
| return DEAD_OBJECT; | |
| } | |
| // NOTE: lcblk->resize() is protected by an internal lock | |
| status_t err = lcblk->resize(bufferCount); | |
| if (err == NO_ERROR) { | |
| EGLDisplay dpy(mFlinger->graphicPlane(0).getEGLDisplay()); | |
| mBufferManager.resize(bufferCount, mFlinger, dpy); | |
| } | |
| return err; | |
| } | |
| sp<GraphicBuffer> Layer::requestBuffer(int index, | |
| uint32_t reqWidth, uint32_t reqHeight, uint32_t reqFormat, | |
| uint32_t usage) | |
| { | |
| sp<GraphicBuffer> buffer; | |
| if (int32_t(reqWidth | reqHeight | reqFormat) < 0) | |
| return buffer; | |
| if ((!reqWidth && reqHeight) || (reqWidth && !reqHeight)) | |
| return buffer; | |
| // this ensures our client doesn't go away while we're accessing | |
| // the shared area. | |
| ClientRef::Access sharedClient(mUserClientRef); | |
| SharedBufferServer* lcblk(sharedClient.get()); | |
| if (!lcblk) { | |
| // oops, the client is already gone | |
| return buffer; | |
| } | |
| /* | |
| * This is called from the client's Surface::dequeue(). This can happen | |
| * at any time, especially while we're in the middle of using the | |
| * buffer 'index' as our front buffer. | |
| */ | |
| status_t err = NO_ERROR; | |
| uint32_t w, h, f; | |
| { // scope for the lock | |
| Mutex::Autolock _l(mLock); | |
| // zero means default | |
| const bool fixedSize = reqWidth && reqHeight; | |
| if (!reqFormat) reqFormat = mFormat; | |
| if (!reqWidth) reqWidth = mWidth; | |
| if (!reqHeight) reqHeight = mHeight; | |
| w = reqWidth; | |
| h = reqHeight; | |
| f = reqFormat; | |
| if ((reqWidth != mReqWidth) || (reqHeight != mReqHeight) || | |
| (reqFormat != mReqFormat)) { | |
| mReqWidth = reqWidth; | |
| mReqHeight = reqHeight; | |
| mReqFormat = reqFormat; | |
| mFixedSize = fixedSize; | |
| mNeedsScaling = mWidth != mReqWidth || mHeight != mReqHeight; | |
| lcblk->reallocateAllExcept(index); | |
| } | |
| } | |
| // here we have to reallocate a new buffer because the buffer could be | |
| // used as the front buffer, or by a client in our process | |
| // (eg: status bar), and we can't release the handle under its feet. | |
| const uint32_t effectiveUsage = getEffectiveUsage(usage); | |
| buffer = new GraphicBuffer(w, h, f, effectiveUsage); | |
| err = buffer->initCheck(); | |
| if (err || buffer->handle == 0) { | |
| GraphicBuffer::dumpAllocationsToSystemLog(); | |
| LOGE_IF(err || buffer->handle == 0, | |
| "Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d failed (%s)", | |
| this, index, w, h, strerror(-err)); | |
| } else { | |
| LOGD_IF(DEBUG_RESIZE, | |
| "Layer::requestBuffer(this=%p), index=%d, w=%d, h=%d, handle=%p", | |
| this, index, w, h, buffer->handle); | |
| } | |
| if (err == NO_ERROR && buffer->handle != 0) { | |
| Mutex::Autolock _l(mLock); | |
| mBufferManager.attachBuffer(index, buffer); | |
| } | |
| return buffer; | |
| } | |
| uint32_t Layer::getEffectiveUsage(uint32_t usage) const | |
| { | |
| /* | |
| * buffers used for software rendering, but h/w composition | |
| * are allocated with SW_READ_OFTEN | SW_WRITE_OFTEN | HW_TEXTURE | |
| * | |
| * buffers used for h/w rendering and h/w composition | |
| * are allocated with HW_RENDER | HW_TEXTURE | |
| * | |
| * buffers used with h/w rendering and either NPOT or no egl_image_ext | |
| * are allocated with SW_READ_RARELY | HW_RENDER | |
| * | |
| */ | |
| if (mSecure) { | |
| // secure buffer, don't store it into the GPU | |
| usage = GraphicBuffer::USAGE_SW_READ_OFTEN | | |
| GraphicBuffer::USAGE_SW_WRITE_OFTEN; | |
| } else { | |
| // it's allowed to modify the usage flags here, but generally | |
| // the requested flags should be honored. | |
| // request EGLImage for all buffers | |
| usage |= GraphicBuffer::USAGE_HW_TEXTURE; | |
| } | |
| if (mProtectedByApp) { | |
| // need a hardware-protected path to external video sink | |
| usage |= GraphicBuffer::USAGE_PROTECTED; | |
| } | |
| return usage; | |
| } | |
| uint32_t Layer::doTransaction(uint32_t flags) | |
| { | |
| const Layer::State& front(drawingState()); | |
| const Layer::State& temp(currentState()); | |
| const bool sizeChanged = (front.requested_w != temp.requested_w) || | |
| (front.requested_h != temp.requested_h); | |
| if (sizeChanged) { | |
| // the size changed, we need to ask our client to request a new buffer | |
| LOGD_IF(DEBUG_RESIZE, | |
| "resize (layer=%p), requested (%dx%d), drawing (%d,%d)", | |
| this, | |
| int(temp.requested_w), int(temp.requested_h), | |
| int(front.requested_w), int(front.requested_h)); | |
| if (!isFixedSize()) { | |
| // we're being resized and there is a freeze display request, | |
| // acquire a freeze lock, so that the screen stays put | |
| // until we've redrawn at the new size; this is to avoid | |
| // glitches upon orientation changes. | |
| if (mFlinger->hasFreezeRequest()) { | |
| // if the surface is hidden, don't try to acquire the | |
| // freeze lock, since hidden surfaces may never redraw | |
| if (!(front.flags & ISurfaceComposer::eLayerHidden)) { | |
| mFreezeLock = mFlinger->getFreezeLock(); | |
| } | |
| } | |
| // this will make sure LayerBase::doTransaction doesn't update | |
| // the drawing state's size | |
| Layer::State& editDraw(mDrawingState); | |
| editDraw.requested_w = temp.requested_w; | |
| editDraw.requested_h = temp.requested_h; | |
| // record the new size, form this point on, when the client request | |
| // a buffer, it'll get the new size. | |
| setBufferSize(temp.requested_w, temp.requested_h); | |
| ClientRef::Access sharedClient(mUserClientRef); | |
| SharedBufferServer* lcblk(sharedClient.get()); | |
| if (lcblk) { | |
| // all buffers need reallocation | |
| lcblk->reallocateAll(); | |
| } | |
| } else { | |
| // record the new size | |
| setBufferSize(temp.requested_w, temp.requested_h); | |
| } | |
| } | |
| if (temp.sequence != front.sequence) { | |
| if (temp.flags & ISurfaceComposer::eLayerHidden || temp.alpha == 0) { | |
| // this surface is now hidden, so it shouldn't hold a freeze lock | |
| // (it may never redraw, which is fine if it is hidden) | |
| mFreezeLock.clear(); | |
| } | |
| } | |
| return LayerBase::doTransaction(flags); | |
| } | |
| void Layer::setBufferSize(uint32_t w, uint32_t h) { | |
| Mutex::Autolock _l(mLock); | |
| mWidth = w; | |
| mHeight = h; | |
| mNeedsScaling = mWidth != mReqWidth || mHeight != mReqHeight; | |
| } | |
| bool Layer::isFixedSize() const { | |
| Mutex::Autolock _l(mLock); | |
| return mFixedSize; | |
| } | |
| // ---------------------------------------------------------------------------- | |
| // pageflip handling... | |
| // ---------------------------------------------------------------------------- | |
| void Layer::lockPageFlip(bool& recomputeVisibleRegions) | |
| { | |
| ClientRef::Access sharedClient(mUserClientRef); | |
| SharedBufferServer* lcblk(sharedClient.get()); | |
| if (!lcblk) { | |
| // client died | |
| recomputeVisibleRegions = true; | |
| return; | |
| } | |
| ssize_t buf = lcblk->retireAndLock(); | |
| if (buf == NOT_ENOUGH_DATA) { | |
| // NOTE: This is not an error, it simply means there is nothing to | |
| // retire. The buffer is locked because we will use it | |
| // for composition later in the loop | |
| return; | |
| } | |
| if (buf < NO_ERROR) { | |
| LOGE("retireAndLock() buffer index (%d) out of range", int(buf)); | |
| mPostedDirtyRegion.clear(); | |
| return; | |
| } | |
| // we retired a buffer, which becomes the new front buffer | |
| const bool noActiveBuffer = !mBufferManager.hasActiveBuffer(); | |
| const bool activeBlending = | |
| noActiveBuffer ? true : needsBlending(mBufferManager.getActiveBuffer()); | |
| if (mBufferManager.setActiveBufferIndex(buf) < NO_ERROR) { | |
| LOGE("retireAndLock() buffer index (%d) out of range", int(buf)); | |
| mPostedDirtyRegion.clear(); | |
| return; | |
| } | |
| if (noActiveBuffer) { | |
| // we didn't have an active buffer, we need to recompute | |
| // our visible region | |
| recomputeVisibleRegions = true; | |
| } | |
| sp<GraphicBuffer> newFrontBuffer(getBuffer(buf)); | |
| if (newFrontBuffer != NULL) { | |
| if (!noActiveBuffer && activeBlending != needsBlending(newFrontBuffer)) { | |
| // new buffer has different opacity than previous active buffer, need | |
| // to recompute visible regions accordingly | |
| recomputeVisibleRegions = true; | |
| } | |
| // get the dirty region | |
| // compute the posted region | |
| const Region dirty(lcblk->getDirtyRegion(buf)); | |
| mPostedDirtyRegion = dirty.intersect( newFrontBuffer->getBounds() ); | |
| // update the layer size and release freeze-lock | |
| const Layer::State& front(drawingState()); | |
| if (newFrontBuffer->getWidth() == front.requested_w && | |
| newFrontBuffer->getHeight() == front.requested_h) | |
| { | |
| if ((front.w != front.requested_w) || | |
| (front.h != front.requested_h)) | |
| { | |
| // Here we pretend the transaction happened by updating the | |
| // current and drawing states. Drawing state is only accessed | |
| // in this thread, no need to have it locked | |
| Layer::State& editDraw(mDrawingState); | |
| editDraw.w = editDraw.requested_w; | |
| editDraw.h = editDraw.requested_h; | |
| // We also need to update the current state so that we don't | |
| // end-up doing too much work during the next transaction. | |
| // NOTE: We actually don't need hold the transaction lock here | |
| // because State::w and State::h are only accessed from | |
| // this thread | |
| Layer::State& editTemp(currentState()); | |
| editTemp.w = editDraw.w; | |
| editTemp.h = editDraw.h; | |
| // recompute visible region | |
| recomputeVisibleRegions = true; | |
| } | |
| // we now have the correct size, unfreeze the screen | |
| mFreezeLock.clear(); | |
| } | |
| // get the crop region | |
| setBufferCrop( lcblk->getCrop(buf) ); | |
| // get the transformation | |
| setBufferTransform( lcblk->getTransform(buf) ); | |
| } else { | |
| // this should not happen unless we ran out of memory while | |
| // allocating the buffer. we're hoping that things will get back | |
| // to normal the next time the app tries to draw into this buffer. | |
| // meanwhile, pretend the screen didn't update. | |
| mPostedDirtyRegion.clear(); | |
| } | |
| if (lcblk->getQueuedCount()) { | |
| // signal an event if we have more buffers waiting | |
| mFlinger->signalEvent(); | |
| } | |
| /* a buffer was posted, so we need to call reloadTexture(), which | |
| * will update our internal data structures (eg: EGLImageKHR or | |
| * texture names). we need to do this even if mPostedDirtyRegion is | |
| * empty -- it's orthogonal to the fact that a new buffer was posted, | |
| * for instance, a degenerate case could be that the user did an empty | |
| * update but repainted the buffer with appropriate content (after a | |
| * resize for instance). | |
| */ | |
| reloadTexture( mPostedDirtyRegion ); | |
| } | |
| void Layer::unlockPageFlip( | |
| const Transform& planeTransform, Region& outDirtyRegion) | |
| { | |
| Region dirtyRegion(mPostedDirtyRegion); | |
| if (!dirtyRegion.isEmpty()) { | |
| mPostedDirtyRegion.clear(); | |
| // The dirty region is given in the layer's coordinate space | |
| // transform the dirty region by the surface's transformation | |
| // and the global transformation. | |
| const Layer::State& s(drawingState()); | |
| const Transform tr(planeTransform * s.transform); | |
| dirtyRegion = tr.transform(dirtyRegion); | |
| // At this point, the dirty region is in screen space. | |
| // Make sure it's constrained by the visible region (which | |
| // is in screen space as well). | |
| dirtyRegion.andSelf(visibleRegionScreen); | |
| outDirtyRegion.orSelf(dirtyRegion); | |
| } | |
| if (visibleRegionScreen.isEmpty()) { | |
| // an invisible layer should not hold a freeze-lock | |
| // (because it may never be updated and therefore never release it) | |
| mFreezeLock.clear(); | |
| } | |
| } | |
| void Layer::dump(String8& result, char* buffer, size_t SIZE) const | |
| { | |
| LayerBaseClient::dump(result, buffer, SIZE); | |
| ClientRef::Access sharedClient(mUserClientRef); | |
| SharedBufferServer* lcblk(sharedClient.get()); | |
| uint32_t totalTime = 0; | |
| if (lcblk) { | |
| SharedBufferStack::Statistics stats = lcblk->getStats(); | |
| totalTime= stats.totalTime; | |
| result.append( lcblk->dump(" ") ); | |
| } | |
| sp<const GraphicBuffer> buf0(getBuffer(0)); | |
| sp<const GraphicBuffer> buf1(getBuffer(1)); | |
| uint32_t w0=0, h0=0, s0=0; | |
| uint32_t w1=0, h1=0, s1=0; | |
| if (buf0 != 0) { | |
| w0 = buf0->getWidth(); | |
| h0 = buf0->getHeight(); | |
| s0 = buf0->getStride(); | |
| } | |
| if (buf1 != 0) { | |
| w1 = buf1->getWidth(); | |
| h1 = buf1->getHeight(); | |
| s1 = buf1->getStride(); | |
| } | |
| snprintf(buffer, SIZE, | |
| " " | |
| "format=%2d, [%3ux%3u:%3u] [%3ux%3u:%3u]," | |
| " freezeLock=%p, dq-q-time=%u us\n", | |
| mFormat, w0, h0, s0, w1, h1, s1, | |
| getFreezeLock().get(), totalTime); | |
| result.append(buffer); | |
| } | |
| // --------------------------------------------------------------------------- | |
| Layer::ClientRef::ClientRef() | |
| : mControlBlock(0), mToken(-1) { | |
| } | |
| Layer::ClientRef::~ClientRef() { | |
| } | |
| int32_t Layer::ClientRef::getToken() const { | |
| Mutex::Autolock _l(mLock); | |
| return mToken; | |
| } | |
| sp<UserClient> Layer::ClientRef::getClient() const { | |
| Mutex::Autolock _l(mLock); | |
| return mUserClient.promote(); | |
| } | |
| status_t Layer::ClientRef::setToken(const sp<UserClient>& uc, | |
| const sp<SharedBufferServer>& sharedClient, int32_t token) { | |
| Mutex::Autolock _l(mLock); | |
| { // scope for strong mUserClient reference | |
| sp<UserClient> userClient(mUserClient.promote()); | |
| if (userClient != 0 && mControlBlock != 0) { | |
| mControlBlock->setStatus(NO_INIT); | |
| } | |
| } | |
| mUserClient = uc; | |
| mToken = token; | |
| mControlBlock = sharedClient; | |
| return NO_ERROR; | |
| } | |
| sp<UserClient> Layer::ClientRef::getUserClientUnsafe() const { | |
| return mUserClient.promote(); | |
| } | |
| // this class gives us access to SharedBufferServer safely | |
| // it makes sure the UserClient (and its associated shared memory) | |
| // won't go away while we're accessing it. | |
| Layer::ClientRef::Access::Access(const ClientRef& ref) | |
| : mControlBlock(0) | |
| { | |
| Mutex::Autolock _l(ref.mLock); | |
| mUserClientStrongRef = ref.mUserClient.promote(); | |
| if (mUserClientStrongRef != 0) | |
| mControlBlock = ref.mControlBlock; | |
| } | |
| Layer::ClientRef::Access::~Access() | |
| { | |
| } | |
| // --------------------------------------------------------------------------- | |
| Layer::BufferManager::BufferManager(TextureManager& tm) | |
| : mNumBuffers(NUM_BUFFERS), mTextureManager(tm), | |
| mActiveBufferIndex(-1), mFailover(false) | |
| { | |
| } | |
| Layer::BufferManager::~BufferManager() | |
| { | |
| } | |
| status_t Layer::BufferManager::resize(size_t size, | |
| const sp<SurfaceFlinger>& flinger, EGLDisplay dpy) | |
| { | |
| Mutex::Autolock _l(mLock); | |
| if (size < mNumBuffers) { | |
| // If there is an active texture, move it into slot 0 if needed | |
| if (mActiveBufferIndex > 0) { | |
| BufferData activeBufferData = mBufferData[mActiveBufferIndex]; | |
| mBufferData[mActiveBufferIndex] = mBufferData[0]; | |
| mBufferData[0] = activeBufferData; | |
| mActiveBufferIndex = 0; | |
| } | |
| // Free the buffers that are no longer needed. | |
| for (size_t i = size; i < mNumBuffers; i++) { | |
| mBufferData[i].buffer = 0; | |
| // Create a message to destroy the textures on SurfaceFlinger's GL | |
| // thread. | |
| class MessageDestroyTexture : public MessageBase { | |
| Image mTexture; | |
| EGLDisplay mDpy; | |
| public: | |
| MessageDestroyTexture(const Image& texture, EGLDisplay dpy) | |
| : mTexture(texture), mDpy(dpy) { } | |
| virtual bool handler() { | |
| status_t err = Layer::BufferManager::destroyTexture( | |
| &mTexture, mDpy); | |
| LOGE_IF(err<0, "error destroying texture: %d (%s)", | |
| mTexture.name, strerror(-err)); | |
| return true; // XXX: err == 0; ???? | |
| } | |
| }; | |
| MessageDestroyTexture *msg = new MessageDestroyTexture( | |
| mBufferData[i].texture, dpy); | |
| // Don't allow this texture to be cleaned up by | |
| // BufferManager::destroy. | |
| mBufferData[i].texture.name = -1U; | |
| mBufferData[i].texture.image = EGL_NO_IMAGE_KHR; | |
| // Post the message to the SurfaceFlinger object. | |
| flinger->postMessageAsync(msg); | |
| } | |
| } | |
| mNumBuffers = size; | |
| return NO_ERROR; | |
| } | |
| // only for debugging | |
| sp<GraphicBuffer> Layer::BufferManager::getBuffer(size_t index) const { | |
| return mBufferData[index].buffer; | |
| } | |
| status_t Layer::BufferManager::setActiveBufferIndex(size_t index) { | |
| BufferData const * const buffers = mBufferData; | |
| Mutex::Autolock _l(mLock); | |
| mActiveBuffer = buffers[index].buffer; | |
| mActiveBufferIndex = index; | |
| return NO_ERROR; | |
| } | |
| size_t Layer::BufferManager::getActiveBufferIndex() const { | |
| return mActiveBufferIndex; | |
| } | |
| Texture Layer::BufferManager::getActiveTexture() const { | |
| Texture res; | |
| if (mFailover || mActiveBufferIndex<0) { | |
| res = mFailoverTexture; | |
| } else { | |
| static_cast<Image&>(res) = mBufferData[mActiveBufferIndex].texture; | |
| } | |
| return res; | |
| } | |
| sp<GraphicBuffer> Layer::BufferManager::getActiveBuffer() const { | |
| return mActiveBuffer; | |
| } | |
| bool Layer::BufferManager::hasActiveBuffer() const { | |
| return mActiveBufferIndex >= 0; | |
| } | |
| sp<GraphicBuffer> Layer::BufferManager::detachBuffer(size_t index) | |
| { | |
| BufferData* const buffers = mBufferData; | |
| sp<GraphicBuffer> buffer; | |
| Mutex::Autolock _l(mLock); | |
| buffer = buffers[index].buffer; | |
| buffers[index].buffer = 0; | |
| return buffer; | |
| } | |
| status_t Layer::BufferManager::attachBuffer(size_t index, | |
| const sp<GraphicBuffer>& buffer) | |
| { | |
| BufferData* const buffers = mBufferData; | |
| Mutex::Autolock _l(mLock); | |
| buffers[index].buffer = buffer; | |
| buffers[index].texture.dirty = true; | |
| return NO_ERROR; | |
| } | |
| status_t Layer::BufferManager::destroy(EGLDisplay dpy) | |
| { | |
| BufferData* const buffers = mBufferData; | |
| size_t num; | |
| { // scope for the lock | |
| Mutex::Autolock _l(mLock); | |
| num = mNumBuffers; | |
| for (size_t i=0 ; i<num ; i++) { | |
| buffers[i].buffer = 0; | |
| } | |
| } | |
| for (size_t i=0 ; i<num ; i++) { | |
| destroyTexture(&buffers[i].texture, dpy); | |
| } | |
| destroyTexture(&mFailoverTexture, dpy); | |
| return NO_ERROR; | |
| } | |
| status_t Layer::BufferManager::initEglImage(EGLDisplay dpy, | |
| const sp<GraphicBuffer>& buffer) | |
| { | |
| status_t err = NO_INIT; | |
| ssize_t index = mActiveBufferIndex; | |
| if (index >= 0) { | |
| if (!mFailover) { | |
| Image& texture(mBufferData[index].texture); | |
| err = mTextureManager.initEglImage(&texture, dpy, buffer); | |
| // if EGLImage fails, we switch to regular texture mode, and we | |
| // free all resources associated with using EGLImages. | |
| if (err == NO_ERROR) { | |
| mFailover = false; | |
| destroyTexture(&mFailoverTexture, dpy); | |
| } else { | |
| mFailover = true; | |
| const size_t num = mNumBuffers; | |
| for (size_t i=0 ; i<num ; i++) { | |
| destroyTexture(&mBufferData[i].texture, dpy); | |
| } | |
| } | |
| } else { | |
| // we failed once, don't try again | |
| err = BAD_VALUE; | |
| } | |
| } | |
| return err; | |
| } | |
| status_t Layer::BufferManager::loadTexture( | |
| const Region& dirty, const GGLSurface& t) | |
| { | |
| return mTextureManager.loadTexture(&mFailoverTexture, dirty, t); | |
| } | |
| status_t Layer::BufferManager::destroyTexture(Image* tex, EGLDisplay dpy) | |
| { | |
| if (tex->name != -1U) { | |
| glDeleteTextures(1, &tex->name); | |
| tex->name = -1U; | |
| } | |
| if (tex->image != EGL_NO_IMAGE_KHR) { | |
| eglDestroyImageKHR(dpy, tex->image); | |
| tex->image = EGL_NO_IMAGE_KHR; | |
| } | |
| return NO_ERROR; | |
| } | |
| // --------------------------------------------------------------------------- | |
| Layer::SurfaceLayer::SurfaceLayer(const sp<SurfaceFlinger>& flinger, | |
| const sp<Layer>& owner) | |
| : Surface(flinger, owner->getIdentity(), owner) | |
| { | |
| } | |
| Layer::SurfaceLayer::~SurfaceLayer() | |
| { | |
| } | |
| sp<GraphicBuffer> Layer::SurfaceLayer::requestBuffer(int index, | |
| uint32_t w, uint32_t h, uint32_t format, uint32_t usage) | |
| { | |
| sp<GraphicBuffer> buffer; | |
| sp<Layer> owner(getOwner()); | |
| if (owner != 0) { | |
| /* | |
| * requestBuffer() cannot be called from the main thread | |
| * as it could cause a dead-lock, since it may have to wait | |
| * on conditions updated my the main thread. | |
| */ | |
| buffer = owner->requestBuffer(index, w, h, format, usage); | |
| } | |
| return buffer; | |
| } | |
| status_t Layer::SurfaceLayer::setBufferCount(int bufferCount) | |
| { | |
| status_t err = DEAD_OBJECT; | |
| sp<Layer> owner(getOwner()); | |
| if (owner != 0) { | |
| /* | |
| * setBufferCount() cannot be called from the main thread | |
| * as it could cause a dead-lock, since it may have to wait | |
| * on conditions updated my the main thread. | |
| */ | |
| err = owner->setBufferCount(bufferCount); | |
| } | |
| return err; | |
| } | |
| // --------------------------------------------------------------------------- | |
| }; // namespace android |