| /* | |
| * Copyright (C) 2006 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| // | |
| // Provide access to read-only assets. | |
| // | |
| #define LOG_TAG "asset" | |
| //#define LOG_NDEBUG 0 | |
| #include <utils/AssetManager.h> | |
| #include <utils/AssetDir.h> | |
| #include <utils/Asset.h> | |
| #include <utils/Atomic.h> | |
| #include <utils/String8.h> | |
| #include <utils/ResourceTypes.h> | |
| #include <utils/String8.h> | |
| #include <utils/ZipFileRO.h> | |
| #include <utils/Log.h> | |
| #include <utils/Timers.h> | |
| #include <utils/threads.h> | |
| #include <dirent.h> | |
| #include <errno.h> | |
| #include <assert.h> | |
| using namespace android; | |
| /* | |
| * Names for default app, locale, and vendor. We might want to change | |
| * these to be an actual locale, e.g. always use en-US as the default. | |
| */ | |
| static const char* kDefaultLocale = "default"; | |
| static const char* kDefaultVendor = "default"; | |
| static const char* kAssetsRoot = "assets"; | |
| static const char* kAppZipName = NULL; //"classes.jar"; | |
| static const char* kSystemAssets = "framework/framework-res.apk"; | |
| static const char* kExcludeExtension = ".EXCLUDE"; | |
| static Asset* const kExcludedAsset = (Asset*) 0xd000000d; | |
| static volatile int32_t gCount = 0; | |
| /* | |
| * =========================================================================== | |
| * AssetManager | |
| * =========================================================================== | |
| */ | |
| int32_t AssetManager::getGlobalCount() | |
| { | |
| return gCount; | |
| } | |
| AssetManager::AssetManager(CacheMode cacheMode) | |
| : mLocale(NULL), mVendor(NULL), | |
| mResources(NULL), mConfig(new ResTable_config), | |
| mCacheMode(cacheMode), mCacheValid(false) | |
| { | |
| int count = android_atomic_inc(&gCount)+1; | |
| //LOGI("Creating AssetManager %p #%d\n", this, count); | |
| memset(mConfig, 0, sizeof(ResTable_config)); | |
| } | |
| AssetManager::~AssetManager(void) | |
| { | |
| int count = android_atomic_dec(&gCount); | |
| //LOGI("Destroying AssetManager in %p #%d\n", this, count); | |
| delete mConfig; | |
| delete mResources; | |
| // don't have a String class yet, so make sure we clean up | |
| delete[] mLocale; | |
| delete[] mVendor; | |
| } | |
| bool AssetManager::addAssetPath(const String8& path, void** cookie) | |
| { | |
| AutoMutex _l(mLock); | |
| asset_path ap; | |
| String8 realPath(path); | |
| if (kAppZipName) { | |
| realPath.appendPath(kAppZipName); | |
| } | |
| ap.type = ::getFileType(realPath.string()); | |
| if (ap.type == kFileTypeRegular) { | |
| ap.path = realPath; | |
| } else { | |
| ap.path = path; | |
| ap.type = ::getFileType(path.string()); | |
| if (ap.type != kFileTypeDirectory && ap.type != kFileTypeRegular) { | |
| LOGW("Asset path %s is neither a directory nor file (type=%d).", | |
| path.string(), (int)ap.type); | |
| return false; | |
| } | |
| } | |
| // Skip if we have it already. | |
| for (size_t i=0; i<mAssetPaths.size(); i++) { | |
| if (mAssetPaths[i].path == ap.path) { | |
| if (cookie) { | |
| *cookie = (void*)(i+1); | |
| } | |
| return true; | |
| } | |
| } | |
| LOGV("In %p Asset %s path: %s", this, | |
| ap.type == kFileTypeDirectory ? "dir" : "zip", ap.path.string()); | |
| mAssetPaths.add(ap); | |
| // new paths are always added at the end | |
| if (cookie) { | |
| *cookie = (void*)mAssetPaths.size(); | |
| } | |
| return true; | |
| } | |
| bool AssetManager::addDefaultAssets() | |
| { | |
| const char* root = getenv("ANDROID_ROOT"); | |
| LOG_ALWAYS_FATAL_IF(root == NULL, "ANDROID_ROOT not set"); | |
| String8 path(root); | |
| path.appendPath(kSystemAssets); | |
| return addAssetPath(path, NULL); | |
| } | |
| void* AssetManager::nextAssetPath(void* cookie) const | |
| { | |
| AutoMutex _l(mLock); | |
| size_t next = ((size_t)cookie)+1; | |
| return next > mAssetPaths.size() ? NULL : (void*)next; | |
| } | |
| String8 AssetManager::getAssetPath(void* cookie) const | |
| { | |
| AutoMutex _l(mLock); | |
| const size_t which = ((size_t)cookie)-1; | |
| if (which < mAssetPaths.size()) { | |
| return mAssetPaths[which].path; | |
| } | |
| return String8(); | |
| } | |
| /* | |
| * Set the current locale. Use NULL to indicate no locale. | |
| * | |
| * Close and reopen Zip archives as appropriate, and reset cached | |
| * information in the locale-specific sections of the tree. | |
| */ | |
| void AssetManager::setLocale(const char* locale) | |
| { | |
| AutoMutex _l(mLock); | |
| setLocaleLocked(locale); | |
| } | |
| void AssetManager::setLocaleLocked(const char* locale) | |
| { | |
| if (mLocale != NULL) { | |
| /* previously set, purge cached data */ | |
| purgeFileNameCacheLocked(); | |
| //mZipSet.purgeLocale(); | |
| delete[] mLocale; | |
| } | |
| mLocale = strdupNew(locale); | |
| updateResourceParamsLocked(); | |
| } | |
| /* | |
| * Set the current vendor. Use NULL to indicate no vendor. | |
| * | |
| * Close and reopen Zip archives as appropriate, and reset cached | |
| * information in the vendor-specific sections of the tree. | |
| */ | |
| void AssetManager::setVendor(const char* vendor) | |
| { | |
| AutoMutex _l(mLock); | |
| if (mVendor != NULL) { | |
| /* previously set, purge cached data */ | |
| purgeFileNameCacheLocked(); | |
| //mZipSet.purgeVendor(); | |
| delete[] mVendor; | |
| } | |
| mVendor = strdupNew(vendor); | |
| } | |
| void AssetManager::setConfiguration(const ResTable_config& config, const char* locale) | |
| { | |
| AutoMutex _l(mLock); | |
| *mConfig = config; | |
| if (locale) { | |
| setLocaleLocked(locale); | |
| } else if (config.language[0] != 0) { | |
| char spec[9]; | |
| spec[0] = config.language[0]; | |
| spec[1] = config.language[1]; | |
| if (config.country[0] != 0) { | |
| spec[2] = '_'; | |
| spec[3] = config.country[0]; | |
| spec[4] = config.country[1]; | |
| spec[5] = 0; | |
| } else { | |
| spec[3] = 0; | |
| } | |
| setLocaleLocked(spec); | |
| } else { | |
| updateResourceParamsLocked(); | |
| } | |
| } | |
| void AssetManager::getConfiguration(ResTable_config* outConfig) const | |
| { | |
| AutoMutex _l(mLock); | |
| *outConfig = *mConfig; | |
| } | |
| /* | |
| * Open an asset. | |
| * | |
| * The data could be; | |
| * - In a file on disk (assetBase + fileName). | |
| * - In a compressed file on disk (assetBase + fileName.gz). | |
| * - In a Zip archive, uncompressed or compressed. | |
| * | |
| * It can be in a number of different directories and Zip archives. | |
| * The search order is: | |
| * - [appname] | |
| * - locale + vendor | |
| * - "default" + vendor | |
| * - locale + "default" | |
| * - "default + "default" | |
| * - "common" | |
| * - (same as above) | |
| * | |
| * To find a particular file, we have to try up to eight paths with | |
| * all three forms of data. | |
| * | |
| * We should probably reject requests for "illegal" filenames, e.g. those | |
| * with illegal characters or "../" backward relative paths. | |
| */ | |
| Asset* AssetManager::open(const char* fileName, AccessMode mode) | |
| { | |
| AutoMutex _l(mLock); | |
| LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager"); | |
| if (mCacheMode != CACHE_OFF && !mCacheValid) | |
| loadFileNameCacheLocked(); | |
| String8 assetName(kAssetsRoot); | |
| assetName.appendPath(fileName); | |
| /* | |
| * For each top-level asset path, search for the asset. | |
| */ | |
| size_t i = mAssetPaths.size(); | |
| while (i > 0) { | |
| i--; | |
| LOGV("Looking for asset '%s' in '%s'\n", | |
| assetName.string(), mAssetPaths.itemAt(i).path.string()); | |
| Asset* pAsset = openNonAssetInPathLocked(assetName.string(), mode, mAssetPaths.itemAt(i)); | |
| if (pAsset != NULL) { | |
| return pAsset != kExcludedAsset ? pAsset : NULL; | |
| } | |
| } | |
| return NULL; | |
| } | |
| /* | |
| * Open a non-asset file as if it were an asset. | |
| * | |
| * The "fileName" is the partial path starting from the application | |
| * name. | |
| */ | |
| Asset* AssetManager::openNonAsset(const char* fileName, AccessMode mode) | |
| { | |
| AutoMutex _l(mLock); | |
| LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager"); | |
| if (mCacheMode != CACHE_OFF && !mCacheValid) | |
| loadFileNameCacheLocked(); | |
| /* | |
| * For each top-level asset path, search for the asset. | |
| */ | |
| size_t i = mAssetPaths.size(); | |
| while (i > 0) { | |
| i--; | |
| LOGV("Looking for non-asset '%s' in '%s'\n", fileName, mAssetPaths.itemAt(i).path.string()); | |
| Asset* pAsset = openNonAssetInPathLocked( | |
| fileName, mode, mAssetPaths.itemAt(i)); | |
| if (pAsset != NULL) { | |
| return pAsset != kExcludedAsset ? pAsset : NULL; | |
| } | |
| } | |
| return NULL; | |
| } | |
| Asset* AssetManager::openNonAsset(void* cookie, const char* fileName, AccessMode mode) | |
| { | |
| const size_t which = ((size_t)cookie)-1; | |
| AutoMutex _l(mLock); | |
| LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager"); | |
| if (mCacheMode != CACHE_OFF && !mCacheValid) | |
| loadFileNameCacheLocked(); | |
| if (which < mAssetPaths.size()) { | |
| LOGV("Looking for non-asset '%s' in '%s'\n", fileName, | |
| mAssetPaths.itemAt(which).path.string()); | |
| Asset* pAsset = openNonAssetInPathLocked( | |
| fileName, mode, mAssetPaths.itemAt(which)); | |
| if (pAsset != NULL) { | |
| return pAsset != kExcludedAsset ? pAsset : NULL; | |
| } | |
| } | |
| return NULL; | |
| } | |
| /* | |
| * Get the type of a file in the asset namespace. | |
| * | |
| * This currently only works for regular files. All others (including | |
| * directories) will return kFileTypeNonexistent. | |
| */ | |
| FileType AssetManager::getFileType(const char* fileName) | |
| { | |
| Asset* pAsset = NULL; | |
| /* | |
| * Open the asset. This is less efficient than simply finding the | |
| * file, but it's not too bad (we don't uncompress or mmap data until | |
| * the first read() call). | |
| */ | |
| pAsset = open(fileName, Asset::ACCESS_STREAMING); | |
| delete pAsset; | |
| if (pAsset == NULL) | |
| return kFileTypeNonexistent; | |
| else | |
| return kFileTypeRegular; | |
| } | |
| const ResTable* AssetManager::getResTable(bool required) const | |
| { | |
| ResTable* rt = mResources; | |
| if (rt) { | |
| return rt; | |
| } | |
| // Iterate through all asset packages, collecting resources from each. | |
| AutoMutex _l(mLock); | |
| if (mResources != NULL) { | |
| return mResources; | |
| } | |
| if (required) { | |
| LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager"); | |
| } | |
| if (mCacheMode != CACHE_OFF && !mCacheValid) | |
| const_cast<AssetManager*>(this)->loadFileNameCacheLocked(); | |
| const size_t N = mAssetPaths.size(); | |
| for (size_t i=0; i<N; i++) { | |
| Asset* ass = NULL; | |
| ResTable* sharedRes = NULL; | |
| bool shared = true; | |
| const asset_path& ap = mAssetPaths.itemAt(i); | |
| LOGV("Looking for resource asset in '%s'\n", ap.path.string()); | |
| if (ap.type != kFileTypeDirectory) { | |
| if (i == 0) { | |
| // The first item is typically the framework resources, | |
| // which we want to avoid parsing every time. | |
| sharedRes = const_cast<AssetManager*>(this)-> | |
| mZipSet.getZipResourceTable(ap.path); | |
| } | |
| if (sharedRes == NULL) { | |
| ass = const_cast<AssetManager*>(this)-> | |
| mZipSet.getZipResourceTableAsset(ap.path); | |
| if (ass == NULL) { | |
| LOGV("loading resource table %s\n", ap.path.string()); | |
| ass = const_cast<AssetManager*>(this)-> | |
| openNonAssetInPathLocked("resources.arsc", | |
| Asset::ACCESS_BUFFER, | |
| ap); | |
| if (ass != NULL && ass != kExcludedAsset) { | |
| ass = const_cast<AssetManager*>(this)-> | |
| mZipSet.setZipResourceTableAsset(ap.path, ass); | |
| } | |
| } | |
| if (i == 0 && ass != NULL) { | |
| // If this is the first resource table in the asset | |
| // manager, then we are going to cache it so that we | |
| // can quickly copy it out for others. | |
| LOGV("Creating shared resources for %s", ap.path.string()); | |
| sharedRes = new ResTable(); | |
| sharedRes->add(ass, (void*)(i+1), false); | |
| sharedRes = const_cast<AssetManager*>(this)-> | |
| mZipSet.setZipResourceTable(ap.path, sharedRes); | |
| } | |
| } | |
| } else { | |
| LOGV("loading resource table %s\n", ap.path.string()); | |
| Asset* ass = const_cast<AssetManager*>(this)-> | |
| openNonAssetInPathLocked("resources.arsc", | |
| Asset::ACCESS_BUFFER, | |
| ap); | |
| shared = false; | |
| } | |
| if ((ass != NULL || sharedRes != NULL) && ass != kExcludedAsset) { | |
| if (rt == NULL) { | |
| mResources = rt = new ResTable(); | |
| updateResourceParamsLocked(); | |
| } | |
| LOGV("Installing resource asset %p in to table %p\n", ass, mResources); | |
| if (sharedRes != NULL) { | |
| LOGV("Copying existing resources for %s", ap.path.string()); | |
| rt->add(sharedRes); | |
| } else { | |
| LOGV("Parsing resources for %s", ap.path.string()); | |
| rt->add(ass, (void*)(i+1), !shared); | |
| } | |
| if (!shared) { | |
| delete ass; | |
| } | |
| } | |
| } | |
| if (required && !rt) LOGW("Unable to find resources file resources.arsc"); | |
| if (!rt) { | |
| mResources = rt = new ResTable(); | |
| } | |
| return rt; | |
| } | |
| void AssetManager::updateResourceParamsLocked() const | |
| { | |
| ResTable* res = mResources; | |
| if (!res) { | |
| return; | |
| } | |
| size_t llen = mLocale ? strlen(mLocale) : 0; | |
| mConfig->language[0] = 0; | |
| mConfig->language[1] = 0; | |
| mConfig->country[0] = 0; | |
| mConfig->country[1] = 0; | |
| if (llen >= 2) { | |
| mConfig->language[0] = mLocale[0]; | |
| mConfig->language[1] = mLocale[1]; | |
| } | |
| if (llen >= 5) { | |
| mConfig->country[0] = mLocale[3]; | |
| mConfig->country[1] = mLocale[4]; | |
| } | |
| mConfig->size = sizeof(*mConfig); | |
| res->setParameters(mConfig); | |
| } | |
| const ResTable& AssetManager::getResources(bool required) const | |
| { | |
| const ResTable* rt = getResTable(required); | |
| return *rt; | |
| } | |
| bool AssetManager::isUpToDate() | |
| { | |
| AutoMutex _l(mLock); | |
| return mZipSet.isUpToDate(); | |
| } | |
| void AssetManager::getLocales(Vector<String8>* locales) const | |
| { | |
| ResTable* res = mResources; | |
| if (res != NULL) { | |
| res->getLocales(locales); | |
| } | |
| } | |
| /* | |
| * Open a non-asset file as if it were an asset, searching for it in the | |
| * specified app. | |
| * | |
| * Pass in a NULL values for "appName" if the common app directory should | |
| * be used. | |
| */ | |
| Asset* AssetManager::openNonAssetInPathLocked(const char* fileName, AccessMode mode, | |
| const asset_path& ap) | |
| { | |
| Asset* pAsset = NULL; | |
| /* look at the filesystem on disk */ | |
| if (ap.type == kFileTypeDirectory) { | |
| String8 path(ap.path); | |
| path.appendPath(fileName); | |
| pAsset = openAssetFromFileLocked(path, mode); | |
| if (pAsset == NULL) { | |
| /* try again, this time with ".gz" */ | |
| path.append(".gz"); | |
| pAsset = openAssetFromFileLocked(path, mode); | |
| } | |
| if (pAsset != NULL) { | |
| //printf("FOUND NA '%s' on disk\n", fileName); | |
| pAsset->setAssetSource(path); | |
| } | |
| /* look inside the zip file */ | |
| } else { | |
| String8 path(fileName); | |
| /* check the appropriate Zip file */ | |
| ZipFileRO* pZip; | |
| ZipEntryRO entry; | |
| pZip = getZipFileLocked(ap); | |
| if (pZip != NULL) { | |
| //printf("GOT zip, checking NA '%s'\n", (const char*) path); | |
| entry = pZip->findEntryByName(path.string()); | |
| if (entry != NULL) { | |
| //printf("FOUND NA in Zip file for %s\n", appName ? appName : kAppCommon); | |
| pAsset = openAssetFromZipLocked(pZip, entry, mode, path); | |
| } | |
| } | |
| if (pAsset != NULL) { | |
| /* create a "source" name, for debug/display */ | |
| pAsset->setAssetSource( | |
| createZipSourceNameLocked(ZipSet::getPathName(ap.path.string()), String8(""), | |
| String8(fileName))); | |
| } | |
| } | |
| return pAsset; | |
| } | |
| /* | |
| * Open an asset, searching for it in the directory hierarchy for the | |
| * specified app. | |
| * | |
| * Pass in a NULL values for "appName" if the common app directory should | |
| * be used. | |
| */ | |
| Asset* AssetManager::openInPathLocked(const char* fileName, AccessMode mode, | |
| const asset_path& ap) | |
| { | |
| Asset* pAsset = NULL; | |
| /* | |
| * Try various combinations of locale and vendor. | |
| */ | |
| if (mLocale != NULL && mVendor != NULL) | |
| pAsset = openInLocaleVendorLocked(fileName, mode, ap, mLocale, mVendor); | |
| if (pAsset == NULL && mVendor != NULL) | |
| pAsset = openInLocaleVendorLocked(fileName, mode, ap, NULL, mVendor); | |
| if (pAsset == NULL && mLocale != NULL) | |
| pAsset = openInLocaleVendorLocked(fileName, mode, ap, mLocale, NULL); | |
| if (pAsset == NULL) | |
| pAsset = openInLocaleVendorLocked(fileName, mode, ap, NULL, NULL); | |
| return pAsset; | |
| } | |
| /* | |
| * Open an asset, searching for it in the directory hierarchy for the | |
| * specified locale and vendor. | |
| * | |
| * We also search in "app.jar". | |
| * | |
| * Pass in NULL values for "appName", "locale", and "vendor" if the | |
| * defaults should be used. | |
| */ | |
| Asset* AssetManager::openInLocaleVendorLocked(const char* fileName, AccessMode mode, | |
| const asset_path& ap, const char* locale, const char* vendor) | |
| { | |
| Asset* pAsset = NULL; | |
| if (ap.type == kFileTypeDirectory) { | |
| if (mCacheMode == CACHE_OFF) { | |
| /* look at the filesystem on disk */ | |
| String8 path(createPathNameLocked(ap, locale, vendor)); | |
| path.appendPath(fileName); | |
| String8 excludeName(path); | |
| excludeName.append(kExcludeExtension); | |
| if (::getFileType(excludeName.string()) != kFileTypeNonexistent) { | |
| /* say no more */ | |
| //printf("+++ excluding '%s'\n", (const char*) excludeName); | |
| return kExcludedAsset; | |
| } | |
| pAsset = openAssetFromFileLocked(path, mode); | |
| if (pAsset == NULL) { | |
| /* try again, this time with ".gz" */ | |
| path.append(".gz"); | |
| pAsset = openAssetFromFileLocked(path, mode); | |
| } | |
| if (pAsset != NULL) | |
| pAsset->setAssetSource(path); | |
| } else { | |
| /* find in cache */ | |
| String8 path(createPathNameLocked(ap, locale, vendor)); | |
| path.appendPath(fileName); | |
| AssetDir::FileInfo tmpInfo; | |
| bool found = false; | |
| String8 excludeName(path); | |
| excludeName.append(kExcludeExtension); | |
| if (mCache.indexOf(excludeName) != NAME_NOT_FOUND) { | |
| /* go no farther */ | |
| //printf("+++ Excluding '%s'\n", (const char*) excludeName); | |
| return kExcludedAsset; | |
| } | |
| /* | |
| * File compression extensions (".gz") don't get stored in the | |
| * name cache, so we have to try both here. | |
| */ | |
| if (mCache.indexOf(path) != NAME_NOT_FOUND) { | |
| found = true; | |
| pAsset = openAssetFromFileLocked(path, mode); | |
| if (pAsset == NULL) { | |
| /* try again, this time with ".gz" */ | |
| path.append(".gz"); | |
| pAsset = openAssetFromFileLocked(path, mode); | |
| } | |
| } | |
| if (pAsset != NULL) | |
| pAsset->setAssetSource(path); | |
| /* | |
| * Don't continue the search into the Zip files. Our cached info | |
| * said it was a file on disk; to be consistent with openDir() | |
| * we want to return the loose asset. If the cached file gets | |
| * removed, we fail. | |
| * | |
| * The alternative is to update our cache when files get deleted, | |
| * or make some sort of "best effort" promise, but for now I'm | |
| * taking the hard line. | |
| */ | |
| if (found) { | |
| if (pAsset == NULL) | |
| LOGD("Expected file not found: '%s'\n", path.string()); | |
| return pAsset; | |
| } | |
| } | |
| } | |
| /* | |
| * Either it wasn't found on disk or on the cached view of the disk. | |
| * Dig through the currently-opened set of Zip files. If caching | |
| * is disabled, the Zip file may get reopened. | |
| */ | |
| if (pAsset == NULL && ap.type == kFileTypeRegular) { | |
| String8 path; | |
| path.appendPath((locale != NULL) ? locale : kDefaultLocale); | |
| path.appendPath((vendor != NULL) ? vendor : kDefaultVendor); | |
| path.appendPath(fileName); | |
| /* check the appropriate Zip file */ | |
| ZipFileRO* pZip; | |
| ZipEntryRO entry; | |
| pZip = getZipFileLocked(ap); | |
| if (pZip != NULL) { | |
| //printf("GOT zip, checking '%s'\n", (const char*) path); | |
| entry = pZip->findEntryByName(path.string()); | |
| if (entry != NULL) { | |
| //printf("FOUND in Zip file for %s/%s-%s\n", | |
| // appName, locale, vendor); | |
| pAsset = openAssetFromZipLocked(pZip, entry, mode, path); | |
| } | |
| } | |
| if (pAsset != NULL) { | |
| /* create a "source" name, for debug/display */ | |
| pAsset->setAssetSource(createZipSourceNameLocked(ZipSet::getPathName(ap.path.string()), | |
| String8(""), String8(fileName))); | |
| } | |
| } | |
| return pAsset; | |
| } | |
| /* | |
| * Create a "source name" for a file from a Zip archive. | |
| */ | |
| String8 AssetManager::createZipSourceNameLocked(const String8& zipFileName, | |
| const String8& dirName, const String8& fileName) | |
| { | |
| String8 sourceName("zip:"); | |
| sourceName.append(zipFileName); | |
| sourceName.append(":"); | |
| if (dirName.length() > 0) { | |
| sourceName.appendPath(dirName); | |
| } | |
| sourceName.appendPath(fileName); | |
| return sourceName; | |
| } | |
| /* | |
| * Create a path to a loose asset (asset-base/app/locale/vendor). | |
| */ | |
| String8 AssetManager::createPathNameLocked(const asset_path& ap, const char* locale, | |
| const char* vendor) | |
| { | |
| String8 path(ap.path); | |
| path.appendPath((locale != NULL) ? locale : kDefaultLocale); | |
| path.appendPath((vendor != NULL) ? vendor : kDefaultVendor); | |
| return path; | |
| } | |
| /* | |
| * Create a path to a loose asset (asset-base/app/rootDir). | |
| */ | |
| String8 AssetManager::createPathNameLocked(const asset_path& ap, const char* rootDir) | |
| { | |
| String8 path(ap.path); | |
| if (rootDir != NULL) path.appendPath(rootDir); | |
| return path; | |
| } | |
| /* | |
| * Return a pointer to one of our open Zip archives. Returns NULL if no | |
| * matching Zip file exists. | |
| * | |
| * Right now we have 2 possible Zip files (1 each in app/"common"). | |
| * | |
| * If caching is set to CACHE_OFF, to get the expected behavior we | |
| * need to reopen the Zip file on every request. That would be silly | |
| * and expensive, so instead we just check the file modification date. | |
| * | |
| * Pass in NULL values for "appName", "locale", and "vendor" if the | |
| * generics should be used. | |
| */ | |
| ZipFileRO* AssetManager::getZipFileLocked(const asset_path& ap) | |
| { | |
| LOGV("getZipFileLocked() in %p\n", this); | |
| return mZipSet.getZip(ap.path); | |
| } | |
| /* | |
| * Try to open an asset from a file on disk. | |
| * | |
| * If the file is compressed with gzip, we seek to the start of the | |
| * deflated data and pass that in (just like we would for a Zip archive). | |
| * | |
| * For uncompressed data, we may already have an mmap()ed version sitting | |
| * around. If so, we want to hand that to the Asset instead. | |
| * | |
| * This returns NULL if the file doesn't exist, couldn't be opened, or | |
| * claims to be a ".gz" but isn't. | |
| */ | |
| Asset* AssetManager::openAssetFromFileLocked(const String8& pathName, | |
| AccessMode mode) | |
| { | |
| Asset* pAsset = NULL; | |
| if (strcasecmp(pathName.getPathExtension().string(), ".gz") == 0) { | |
| //printf("TRYING '%s'\n", (const char*) pathName); | |
| pAsset = Asset::createFromCompressedFile(pathName.string(), mode); | |
| } else { | |
| //printf("TRYING '%s'\n", (const char*) pathName); | |
| pAsset = Asset::createFromFile(pathName.string(), mode); | |
| } | |
| return pAsset; | |
| } | |
| /* | |
| * Given an entry in a Zip archive, create a new Asset object. | |
| * | |
| * If the entry is uncompressed, we may want to create or share a | |
| * slice of shared memory. | |
| */ | |
| Asset* AssetManager::openAssetFromZipLocked(const ZipFileRO* pZipFile, | |
| const ZipEntryRO entry, AccessMode mode, const String8& entryName) | |
| { | |
| Asset* pAsset = NULL; | |
| // TODO: look for previously-created shared memory slice? | |
| int method; | |
| size_t uncompressedLen; | |
| //printf("USING Zip '%s'\n", pEntry->getFileName()); | |
| //pZipFile->getEntryInfo(entry, &method, &uncompressedLen, &compressedLen, | |
| // &offset); | |
| if (!pZipFile->getEntryInfo(entry, &method, &uncompressedLen, NULL, NULL, | |
| NULL, NULL)) | |
| { | |
| LOGW("getEntryInfo failed\n"); | |
| return NULL; | |
| } | |
| FileMap* dataMap = pZipFile->createEntryFileMap(entry); | |
| if (dataMap == NULL) { | |
| LOGW("create map from entry failed\n"); | |
| return NULL; | |
| } | |
| if (method == ZipFileRO::kCompressStored) { | |
| pAsset = Asset::createFromUncompressedMap(dataMap, mode); | |
| LOGV("Opened uncompressed entry %s in zip %s mode %d: %p", entryName.string(), | |
| dataMap->getFileName(), mode, pAsset); | |
| } else { | |
| pAsset = Asset::createFromCompressedMap(dataMap, method, | |
| uncompressedLen, mode); | |
| LOGV("Opened compressed entry %s in zip %s mode %d: %p", entryName.string(), | |
| dataMap->getFileName(), mode, pAsset); | |
| } | |
| if (pAsset == NULL) { | |
| /* unexpected */ | |
| LOGW("create from segment failed\n"); | |
| } | |
| return pAsset; | |
| } | |
| /* | |
| * Open a directory in the asset namespace. | |
| * | |
| * An "asset directory" is simply the combination of all files in all | |
| * locations, with ".gz" stripped for loose files. With app, locale, and | |
| * vendor defined, we have 8 directories and 2 Zip archives to scan. | |
| * | |
| * Pass in "" for the root dir. | |
| */ | |
| AssetDir* AssetManager::openDir(const char* dirName) | |
| { | |
| AutoMutex _l(mLock); | |
| AssetDir* pDir = NULL; | |
| SortedVector<AssetDir::FileInfo>* pMergedInfo = NULL; | |
| LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager"); | |
| assert(dirName != NULL); | |
| //printf("+++ openDir(%s) in '%s'\n", dirName, (const char*) mAssetBase); | |
| if (mCacheMode != CACHE_OFF && !mCacheValid) | |
| loadFileNameCacheLocked(); | |
| pDir = new AssetDir; | |
| /* | |
| * Scan the various directories, merging what we find into a single | |
| * vector. We want to scan them in reverse priority order so that | |
| * the ".EXCLUDE" processing works correctly. Also, if we decide we | |
| * want to remember where the file is coming from, we'll get the right | |
| * version. | |
| * | |
| * We start with Zip archives, then do loose files. | |
| */ | |
| pMergedInfo = new SortedVector<AssetDir::FileInfo>; | |
| size_t i = mAssetPaths.size(); | |
| while (i > 0) { | |
| i--; | |
| const asset_path& ap = mAssetPaths.itemAt(i); | |
| if (ap.type == kFileTypeRegular) { | |
| LOGV("Adding directory %s from zip %s", dirName, ap.path.string()); | |
| scanAndMergeZipLocked(pMergedInfo, ap, kAssetsRoot, dirName); | |
| } else { | |
| LOGV("Adding directory %s from dir %s", dirName, ap.path.string()); | |
| scanAndMergeDirLocked(pMergedInfo, ap, kAssetsRoot, dirName); | |
| } | |
| } | |
| #if 0 | |
| printf("FILE LIST:\n"); | |
| for (i = 0; i < (size_t) pMergedInfo->size(); i++) { | |
| printf(" %d: (%d) '%s'\n", i, | |
| pMergedInfo->itemAt(i).getFileType(), | |
| (const char*) pMergedInfo->itemAt(i).getFileName()); | |
| } | |
| #endif | |
| pDir->setFileList(pMergedInfo); | |
| return pDir; | |
| } | |
| /* | |
| * Open a directory in the non-asset namespace. | |
| * | |
| * An "asset directory" is simply the combination of all files in all | |
| * locations, with ".gz" stripped for loose files. With app, locale, and | |
| * vendor defined, we have 8 directories and 2 Zip archives to scan. | |
| * | |
| * Pass in "" for the root dir. | |
| */ | |
| AssetDir* AssetManager::openNonAssetDir(void* cookie, const char* dirName) | |
| { | |
| AutoMutex _l(mLock); | |
| AssetDir* pDir = NULL; | |
| SortedVector<AssetDir::FileInfo>* pMergedInfo = NULL; | |
| LOG_FATAL_IF(mAssetPaths.size() == 0, "No assets added to AssetManager"); | |
| assert(dirName != NULL); | |
| //printf("+++ openDir(%s) in '%s'\n", dirName, (const char*) mAssetBase); | |
| if (mCacheMode != CACHE_OFF && !mCacheValid) | |
| loadFileNameCacheLocked(); | |
| pDir = new AssetDir; | |
| pMergedInfo = new SortedVector<AssetDir::FileInfo>; | |
| const size_t which = ((size_t)cookie)-1; | |
| if (which < mAssetPaths.size()) { | |
| const asset_path& ap = mAssetPaths.itemAt(which); | |
| if (ap.type == kFileTypeRegular) { | |
| LOGV("Adding directory %s from zip %s", dirName, ap.path.string()); | |
| scanAndMergeZipLocked(pMergedInfo, ap, NULL, dirName); | |
| } else { | |
| LOGV("Adding directory %s from dir %s", dirName, ap.path.string()); | |
| scanAndMergeDirLocked(pMergedInfo, ap, NULL, dirName); | |
| } | |
| } | |
| #if 0 | |
| printf("FILE LIST:\n"); | |
| for (i = 0; i < (size_t) pMergedInfo->size(); i++) { | |
| printf(" %d: (%d) '%s'\n", i, | |
| pMergedInfo->itemAt(i).getFileType(), | |
| (const char*) pMergedInfo->itemAt(i).getFileName()); | |
| } | |
| #endif | |
| pDir->setFileList(pMergedInfo); | |
| return pDir; | |
| } | |
| /* | |
| * Scan the contents of the specified directory and merge them into the | |
| * "pMergedInfo" vector, removing previous entries if we find "exclude" | |
| * directives. | |
| * | |
| * Returns "false" if we found nothing to contribute. | |
| */ | |
| bool AssetManager::scanAndMergeDirLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo, | |
| const asset_path& ap, const char* rootDir, const char* dirName) | |
| { | |
| SortedVector<AssetDir::FileInfo>* pContents; | |
| String8 path; | |
| assert(pMergedInfo != NULL); | |
| //printf("scanAndMergeDir: %s %s %s %s\n", appName, locale, vendor,dirName); | |
| if (mCacheValid) { | |
| int i, start, count; | |
| pContents = new SortedVector<AssetDir::FileInfo>; | |
| /* | |
| * Get the basic partial path and find it in the cache. That's | |
| * the start point for the search. | |
| */ | |
| path = createPathNameLocked(ap, rootDir); | |
| if (dirName[0] != '\0') | |
| path.appendPath(dirName); | |
| start = mCache.indexOf(path); | |
| if (start == NAME_NOT_FOUND) { | |
| //printf("+++ not found in cache: dir '%s'\n", (const char*) path); | |
| delete pContents; | |
| return false; | |
| } | |
| /* | |
| * The match string looks like "common/default/default/foo/bar/". | |
| * The '/' on the end ensures that we don't match on the directory | |
| * itself or on ".../foo/barfy/". | |
| */ | |
| path.append("/"); | |
| count = mCache.size(); | |
| /* | |
| * Pick out the stuff in the current dir by examining the pathname. | |
| * It needs to match the partial pathname prefix, and not have a '/' | |
| * (fssep) anywhere after the prefix. | |
| */ | |
| for (i = start+1; i < count; i++) { | |
| if (mCache[i].getFileName().length() > path.length() && | |
| strncmp(mCache[i].getFileName().string(), path.string(), path.length()) == 0) | |
| { | |
| const char* name = mCache[i].getFileName().string(); | |
| // XXX THIS IS BROKEN! Looks like we need to store the full | |
| // path prefix separately from the file path. | |
| if (strchr(name + path.length(), '/') == NULL) { | |
| /* grab it, reducing path to just the filename component */ | |
| AssetDir::FileInfo tmp = mCache[i]; | |
| tmp.setFileName(tmp.getFileName().getPathLeaf()); | |
| pContents->add(tmp); | |
| } | |
| } else { | |
| /* no longer in the dir or its subdirs */ | |
| break; | |
| } | |
| } | |
| } else { | |
| path = createPathNameLocked(ap, rootDir); | |
| if (dirName[0] != '\0') | |
| path.appendPath(dirName); | |
| pContents = scanDirLocked(path); | |
| if (pContents == NULL) | |
| return false; | |
| } | |
| // if we wanted to do an incremental cache fill, we would do it here | |
| /* | |
| * Process "exclude" directives. If we find a filename that ends with | |
| * ".EXCLUDE", we look for a matching entry in the "merged" set, and | |
| * remove it if we find it. We also delete the "exclude" entry. | |
| */ | |
| int i, count, exclExtLen; | |
| count = pContents->size(); | |
| exclExtLen = strlen(kExcludeExtension); | |
| for (i = 0; i < count; i++) { | |
| const char* name; | |
| int nameLen; | |
| name = pContents->itemAt(i).getFileName().string(); | |
| nameLen = strlen(name); | |
| if (nameLen > exclExtLen && | |
| strcmp(name + (nameLen - exclExtLen), kExcludeExtension) == 0) | |
| { | |
| String8 match(name, nameLen - exclExtLen); | |
| int matchIdx; | |
| matchIdx = AssetDir::FileInfo::findEntry(pMergedInfo, match); | |
| if (matchIdx > 0) { | |
| LOGV("Excluding '%s' [%s]\n", | |
| pMergedInfo->itemAt(matchIdx).getFileName().string(), | |
| pMergedInfo->itemAt(matchIdx).getSourceName().string()); | |
| pMergedInfo->removeAt(matchIdx); | |
| } else { | |
| //printf("+++ no match on '%s'\n", (const char*) match); | |
| } | |
| LOGD("HEY: size=%d removing %d\n", (int)pContents->size(), i); | |
| pContents->removeAt(i); | |
| i--; // adjust "for" loop | |
| count--; // and loop limit | |
| } | |
| } | |
| mergeInfoLocked(pMergedInfo, pContents); | |
| delete pContents; | |
| return true; | |
| } | |
| /* | |
| * Scan the contents of the specified directory, and stuff what we find | |
| * into a newly-allocated vector. | |
| * | |
| * Files ending in ".gz" will have their extensions removed. | |
| * | |
| * We should probably think about skipping files with "illegal" names, | |
| * e.g. illegal characters (/\:) or excessive length. | |
| * | |
| * Returns NULL if the specified directory doesn't exist. | |
| */ | |
| SortedVector<AssetDir::FileInfo>* AssetManager::scanDirLocked(const String8& path) | |
| { | |
| SortedVector<AssetDir::FileInfo>* pContents = NULL; | |
| DIR* dir; | |
| struct dirent* entry; | |
| FileType fileType; | |
| LOGV("Scanning dir '%s'\n", path.string()); | |
| dir = opendir(path.string()); | |
| if (dir == NULL) | |
| return NULL; | |
| pContents = new SortedVector<AssetDir::FileInfo>; | |
| while (1) { | |
| entry = readdir(dir); | |
| if (entry == NULL) | |
| break; | |
| if (strcmp(entry->d_name, ".") == 0 || | |
| strcmp(entry->d_name, "..") == 0) | |
| continue; | |
| #ifdef _DIRENT_HAVE_D_TYPE | |
| if (entry->d_type == DT_REG) | |
| fileType = kFileTypeRegular; | |
| else if (entry->d_type == DT_DIR) | |
| fileType = kFileTypeDirectory; | |
| else | |
| fileType = kFileTypeUnknown; | |
| #else | |
| // stat the file | |
| fileType = ::getFileType(path.appendPathCopy(entry->d_name).string()); | |
| #endif | |
| if (fileType != kFileTypeRegular && fileType != kFileTypeDirectory) | |
| continue; | |
| AssetDir::FileInfo info; | |
| info.set(String8(entry->d_name), fileType); | |
| if (strcasecmp(info.getFileName().getPathExtension().string(), ".gz") == 0) | |
| info.setFileName(info.getFileName().getBasePath()); | |
| info.setSourceName(path.appendPathCopy(info.getFileName())); | |
| pContents->add(info); | |
| } | |
| closedir(dir); | |
| return pContents; | |
| } | |
| /* | |
| * Scan the contents out of the specified Zip archive, and merge what we | |
| * find into "pMergedInfo". If the Zip archive in question doesn't exist, | |
| * we return immediately. | |
| * | |
| * Returns "false" if we found nothing to contribute. | |
| */ | |
| bool AssetManager::scanAndMergeZipLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo, | |
| const asset_path& ap, const char* rootDir, const char* baseDirName) | |
| { | |
| ZipFileRO* pZip; | |
| Vector<String8> dirs; | |
| AssetDir::FileInfo info; | |
| SortedVector<AssetDir::FileInfo> contents; | |
| String8 sourceName, zipName, dirName; | |
| pZip = mZipSet.getZip(ap.path); | |
| if (pZip == NULL) { | |
| LOGW("Failure opening zip %s\n", ap.path.string()); | |
| return false; | |
| } | |
| zipName = ZipSet::getPathName(ap.path.string()); | |
| /* convert "sounds" to "rootDir/sounds" */ | |
| if (rootDir != NULL) dirName = rootDir; | |
| dirName.appendPath(baseDirName); | |
| /* | |
| * Scan through the list of files, looking for a match. The files in | |
| * the Zip table of contents are not in sorted order, so we have to | |
| * process the entire list. We're looking for a string that begins | |
| * with the characters in "dirName", is followed by a '/', and has no | |
| * subsequent '/' in the stuff that follows. | |
| * | |
| * What makes this especially fun is that directories are not stored | |
| * explicitly in Zip archives, so we have to infer them from context. | |
| * When we see "sounds/foo.wav" we have to leave a note to ourselves | |
| * to insert a directory called "sounds" into the list. We store | |
| * these in temporary vector so that we only return each one once. | |
| * | |
| * Name comparisons are case-sensitive to match UNIX filesystem | |
| * semantics. | |
| */ | |
| int dirNameLen = dirName.length(); | |
| for (int i = 0; i < pZip->getNumEntries(); i++) { | |
| ZipEntryRO entry; | |
| char nameBuf[256]; | |
| entry = pZip->findEntryByIndex(i); | |
| if (pZip->getEntryFileName(entry, nameBuf, sizeof(nameBuf)) != 0) { | |
| // TODO: fix this if we expect to have long names | |
| LOGE("ARGH: name too long?\n"); | |
| continue; | |
| } | |
| //printf("Comparing %s in %s?\n", nameBuf, dirName.string()); | |
| if (dirNameLen == 0 || | |
| (strncmp(nameBuf, dirName.string(), dirNameLen) == 0 && | |
| nameBuf[dirNameLen] == '/')) | |
| { | |
| const char* cp; | |
| const char* nextSlash; | |
| cp = nameBuf + dirNameLen; | |
| if (dirNameLen != 0) | |
| cp++; // advance past the '/' | |
| nextSlash = strchr(cp, '/'); | |
| //xxx this may break if there are bare directory entries | |
| if (nextSlash == NULL) { | |
| /* this is a file in the requested directory */ | |
| info.set(String8(nameBuf).getPathLeaf(), kFileTypeRegular); | |
| info.setSourceName( | |
| createZipSourceNameLocked(zipName, dirName, info.getFileName())); | |
| contents.add(info); | |
| //printf("FOUND: file '%s'\n", info.getFileName().string()); | |
| } else { | |
| /* this is a subdir; add it if we don't already have it*/ | |
| String8 subdirName(cp, nextSlash - cp); | |
| size_t j; | |
| size_t N = dirs.size(); | |
| for (j = 0; j < N; j++) { | |
| if (subdirName == dirs[j]) { | |
| break; | |
| } | |
| } | |
| if (j == N) { | |
| dirs.add(subdirName); | |
| } | |
| //printf("FOUND: dir '%s'\n", subdirName.string()); | |
| } | |
| } | |
| } | |
| /* | |
| * Add the set of unique directories. | |
| */ | |
| for (int i = 0; i < (int) dirs.size(); i++) { | |
| info.set(dirs[i], kFileTypeDirectory); | |
| info.setSourceName( | |
| createZipSourceNameLocked(zipName, dirName, info.getFileName())); | |
| contents.add(info); | |
| } | |
| mergeInfoLocked(pMergedInfo, &contents); | |
| return true; | |
| } | |
| /* | |
| * Merge two vectors of FileInfo. | |
| * | |
| * The merged contents will be stuffed into *pMergedInfo. | |
| * | |
| * If an entry for a file exists in both "pMergedInfo" and "pContents", | |
| * we use the newer "pContents" entry. | |
| */ | |
| void AssetManager::mergeInfoLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo, | |
| const SortedVector<AssetDir::FileInfo>* pContents) | |
| { | |
| /* | |
| * Merge what we found in this directory with what we found in | |
| * other places. | |
| * | |
| * Two basic approaches: | |
| * (1) Create a new array that holds the unique values of the two | |
| * arrays. | |
| * (2) Take the elements from pContents and shove them into pMergedInfo. | |
| * | |
| * Because these are vectors of complex objects, moving elements around | |
| * inside the vector requires constructing new objects and allocating | |
| * storage for members. With approach #1, we're always adding to the | |
| * end, whereas with #2 we could be inserting multiple elements at the | |
| * front of the vector. Approach #1 requires a full copy of the | |
| * contents of pMergedInfo, but approach #2 requires the same copy for | |
| * every insertion at the front of pMergedInfo. | |
| * | |
| * (We should probably use a SortedVector interface that allows us to | |
| * just stuff items in, trusting us to maintain the sort order.) | |
| */ | |
| SortedVector<AssetDir::FileInfo>* pNewSorted; | |
| int mergeMax, contMax; | |
| int mergeIdx, contIdx; | |
| pNewSorted = new SortedVector<AssetDir::FileInfo>; | |
| mergeMax = pMergedInfo->size(); | |
| contMax = pContents->size(); | |
| mergeIdx = contIdx = 0; | |
| while (mergeIdx < mergeMax || contIdx < contMax) { | |
| if (mergeIdx == mergeMax) { | |
| /* hit end of "merge" list, copy rest of "contents" */ | |
| pNewSorted->add(pContents->itemAt(contIdx)); | |
| contIdx++; | |
| } else if (contIdx == contMax) { | |
| /* hit end of "cont" list, copy rest of "merge" */ | |
| pNewSorted->add(pMergedInfo->itemAt(mergeIdx)); | |
| mergeIdx++; | |
| } else if (pMergedInfo->itemAt(mergeIdx) == pContents->itemAt(contIdx)) | |
| { | |
| /* items are identical, add newer and advance both indices */ | |
| pNewSorted->add(pContents->itemAt(contIdx)); | |
| mergeIdx++; | |
| contIdx++; | |
| } else if (pMergedInfo->itemAt(mergeIdx) < pContents->itemAt(contIdx)) | |
| { | |
| /* "merge" is lower, add that one */ | |
| pNewSorted->add(pMergedInfo->itemAt(mergeIdx)); | |
| mergeIdx++; | |
| } else { | |
| /* "cont" is lower, add that one */ | |
| assert(pContents->itemAt(contIdx) < pMergedInfo->itemAt(mergeIdx)); | |
| pNewSorted->add(pContents->itemAt(contIdx)); | |
| contIdx++; | |
| } | |
| } | |
| /* | |
| * Overwrite the "merged" list with the new stuff. | |
| */ | |
| *pMergedInfo = *pNewSorted; | |
| delete pNewSorted; | |
| #if 0 // for Vector, rather than SortedVector | |
| int i, j; | |
| for (i = pContents->size() -1; i >= 0; i--) { | |
| bool add = true; | |
| for (j = pMergedInfo->size() -1; j >= 0; j--) { | |
| /* case-sensitive comparisons, to behave like UNIX fs */ | |
| if (strcmp(pContents->itemAt(i).mFileName, | |
| pMergedInfo->itemAt(j).mFileName) == 0) | |
| { | |
| /* match, don't add this entry */ | |
| add = false; | |
| break; | |
| } | |
| } | |
| if (add) | |
| pMergedInfo->add(pContents->itemAt(i)); | |
| } | |
| #endif | |
| } | |
| /* | |
| * Load all files into the file name cache. We want to do this across | |
| * all combinations of { appname, locale, vendor }, performing a recursive | |
| * directory traversal. | |
| * | |
| * This is not the most efficient data structure. Also, gathering the | |
| * information as we needed it (file-by-file or directory-by-directory) | |
| * would be faster. However, on the actual device, 99% of the files will | |
| * live in Zip archives, so this list will be very small. The trouble | |
| * is that we have to check the "loose" files first, so it's important | |
| * that we don't beat the filesystem silly looking for files that aren't | |
| * there. | |
| * | |
| * Note on thread safety: this is the only function that causes updates | |
| * to mCache, and anybody who tries to use it will call here if !mCacheValid, | |
| * so we need to employ a mutex here. | |
| */ | |
| void AssetManager::loadFileNameCacheLocked(void) | |
| { | |
| assert(!mCacheValid); | |
| assert(mCache.size() == 0); | |
| #ifdef DO_TIMINGS // need to link against -lrt for this now | |
| DurationTimer timer; | |
| timer.start(); | |
| #endif | |
| fncScanLocked(&mCache, ""); | |
| #ifdef DO_TIMINGS | |
| timer.stop(); | |
| LOGD("Cache scan took %.3fms\n", | |
| timer.durationUsecs() / 1000.0); | |
| #endif | |
| #if 0 | |
| int i; | |
| printf("CACHED FILE LIST (%d entries):\n", mCache.size()); | |
| for (i = 0; i < (int) mCache.size(); i++) { | |
| printf(" %d: (%d) '%s'\n", i, | |
| mCache.itemAt(i).getFileType(), | |
| (const char*) mCache.itemAt(i).getFileName()); | |
| } | |
| #endif | |
| mCacheValid = true; | |
| } | |
| /* | |
| * Scan up to 8 versions of the specified directory. | |
| */ | |
| void AssetManager::fncScanLocked(SortedVector<AssetDir::FileInfo>* pMergedInfo, | |
| const char* dirName) | |
| { | |
| size_t i = mAssetPaths.size(); | |
| while (i > 0) { | |
| i--; | |
| const asset_path& ap = mAssetPaths.itemAt(i); | |
| fncScanAndMergeDirLocked(pMergedInfo, ap, NULL, NULL, dirName); | |
| if (mLocale != NULL) | |
| fncScanAndMergeDirLocked(pMergedInfo, ap, mLocale, NULL, dirName); | |
| if (mVendor != NULL) | |
| fncScanAndMergeDirLocked(pMergedInfo, ap, NULL, mVendor, dirName); | |
| if (mLocale != NULL && mVendor != NULL) | |
| fncScanAndMergeDirLocked(pMergedInfo, ap, mLocale, mVendor, dirName); | |
| } | |
| } | |
| /* | |
| * Recursively scan this directory and all subdirs. | |
| * | |
| * This is similar to scanAndMergeDir, but we don't remove the .EXCLUDE | |
| * files, and we prepend the extended partial path to the filenames. | |
| */ | |
| bool AssetManager::fncScanAndMergeDirLocked( | |
| SortedVector<AssetDir::FileInfo>* pMergedInfo, | |
| const asset_path& ap, const char* locale, const char* vendor, | |
| const char* dirName) | |
| { | |
| SortedVector<AssetDir::FileInfo>* pContents; | |
| String8 partialPath; | |
| String8 fullPath; | |
| // XXX This is broken -- the filename cache needs to hold the base | |
| // asset path separately from its filename. | |
| partialPath = createPathNameLocked(ap, locale, vendor); | |
| if (dirName[0] != '\0') { | |
| partialPath.appendPath(dirName); | |
| } | |
| fullPath = partialPath; | |
| pContents = scanDirLocked(fullPath); | |
| if (pContents == NULL) { | |
| return false; // directory did not exist | |
| } | |
| /* | |
| * Scan all subdirectories of the current dir, merging what we find | |
| * into "pMergedInfo". | |
| */ | |
| for (int i = 0; i < (int) pContents->size(); i++) { | |
| if (pContents->itemAt(i).getFileType() == kFileTypeDirectory) { | |
| String8 subdir(dirName); | |
| subdir.appendPath(pContents->itemAt(i).getFileName()); | |
| fncScanAndMergeDirLocked(pMergedInfo, ap, locale, vendor, subdir.string()); | |
| } | |
| } | |
| /* | |
| * To be consistent, we want entries for the root directory. If | |
| * we're the root, add one now. | |
| */ | |
| if (dirName[0] == '\0') { | |
| AssetDir::FileInfo tmpInfo; | |
| tmpInfo.set(String8(""), kFileTypeDirectory); | |
| tmpInfo.setSourceName(createPathNameLocked(ap, locale, vendor)); | |
| pContents->add(tmpInfo); | |
| } | |
| /* | |
| * We want to prepend the extended partial path to every entry in | |
| * "pContents". It's the same value for each entry, so this will | |
| * not change the sorting order of the vector contents. | |
| */ | |
| for (int i = 0; i < (int) pContents->size(); i++) { | |
| const AssetDir::FileInfo& info = pContents->itemAt(i); | |
| pContents->editItemAt(i).setFileName(partialPath.appendPathCopy(info.getFileName())); | |
| } | |
| mergeInfoLocked(pMergedInfo, pContents); | |
| return true; | |
| } | |
| /* | |
| * Trash the cache. | |
| */ | |
| void AssetManager::purgeFileNameCacheLocked(void) | |
| { | |
| mCacheValid = false; | |
| mCache.clear(); | |
| } | |
| /* | |
| * =========================================================================== | |
| * AssetManager::SharedZip | |
| * =========================================================================== | |
| */ | |
| Mutex AssetManager::SharedZip::gLock; | |
| DefaultKeyedVector<String8, wp<AssetManager::SharedZip> > AssetManager::SharedZip::gOpen; | |
| AssetManager::SharedZip::SharedZip(const String8& path, time_t modWhen) | |
| : mPath(path), mZipFile(NULL), mModWhen(modWhen), | |
| mResourceTableAsset(NULL), mResourceTable(NULL) | |
| { | |
| //LOGI("Creating SharedZip %p %s\n", this, (const char*)mPath); | |
| mZipFile = new ZipFileRO; | |
| LOGV("+++ opening zip '%s'\n", mPath.string()); | |
| if (mZipFile->open(mPath.string()) != NO_ERROR) { | |
| LOGD("failed to open Zip archive '%s'\n", mPath.string()); | |
| delete mZipFile; | |
| mZipFile = NULL; | |
| } | |
| } | |
| sp<AssetManager::SharedZip> AssetManager::SharedZip::get(const String8& path) | |
| { | |
| AutoMutex _l(gLock); | |
| time_t modWhen = getFileModDate(path); | |
| sp<SharedZip> zip = gOpen.valueFor(path).promote(); | |
| if (zip != NULL && zip->mModWhen == modWhen) { | |
| return zip; | |
| } | |
| zip = new SharedZip(path, modWhen); | |
| gOpen.add(path, zip); | |
| return zip; | |
| } | |
| ZipFileRO* AssetManager::SharedZip::getZip() | |
| { | |
| return mZipFile; | |
| } | |
| Asset* AssetManager::SharedZip::getResourceTableAsset() | |
| { | |
| LOGV("Getting from SharedZip %p resource asset %p\n", this, mResourceTableAsset); | |
| return mResourceTableAsset; | |
| } | |
| Asset* AssetManager::SharedZip::setResourceTableAsset(Asset* asset) | |
| { | |
| { | |
| AutoMutex _l(gLock); | |
| if (mResourceTableAsset == NULL) { | |
| mResourceTableAsset = asset; | |
| // This is not thread safe the first time it is called, so | |
| // do it here with the global lock held. | |
| asset->getBuffer(true); | |
| return asset; | |
| } | |
| } | |
| delete asset; | |
| return mResourceTableAsset; | |
| } | |
| ResTable* AssetManager::SharedZip::getResourceTable() | |
| { | |
| LOGV("Getting from SharedZip %p resource table %p\n", this, mResourceTable); | |
| return mResourceTable; | |
| } | |
| ResTable* AssetManager::SharedZip::setResourceTable(ResTable* res) | |
| { | |
| { | |
| AutoMutex _l(gLock); | |
| if (mResourceTable == NULL) { | |
| mResourceTable = res; | |
| return res; | |
| } | |
| } | |
| delete res; | |
| return mResourceTable; | |
| } | |
| bool AssetManager::SharedZip::isUpToDate() | |
| { | |
| time_t modWhen = getFileModDate(mPath.string()); | |
| return mModWhen == modWhen; | |
| } | |
| AssetManager::SharedZip::~SharedZip() | |
| { | |
| //LOGI("Destroying SharedZip %p %s\n", this, (const char*)mPath); | |
| if (mResourceTable != NULL) { | |
| delete mResourceTable; | |
| } | |
| if (mResourceTableAsset != NULL) { | |
| delete mResourceTableAsset; | |
| } | |
| if (mZipFile != NULL) { | |
| delete mZipFile; | |
| LOGV("Closed '%s'\n", mPath.string()); | |
| } | |
| } | |
| /* | |
| * =========================================================================== | |
| * AssetManager::ZipSet | |
| * =========================================================================== | |
| */ | |
| /* | |
| * Constructor. | |
| */ | |
| AssetManager::ZipSet::ZipSet(void) | |
| { | |
| } | |
| /* | |
| * Destructor. Close any open archives. | |
| */ | |
| AssetManager::ZipSet::~ZipSet(void) | |
| { | |
| size_t N = mZipFile.size(); | |
| for (size_t i = 0; i < N; i++) | |
| closeZip(i); | |
| } | |
| /* | |
| * Close a Zip file and reset the entry. | |
| */ | |
| void AssetManager::ZipSet::closeZip(int idx) | |
| { | |
| mZipFile.editItemAt(idx) = NULL; | |
| } | |
| /* | |
| * Retrieve the appropriate Zip file from the set. | |
| */ | |
| ZipFileRO* AssetManager::ZipSet::getZip(const String8& path) | |
| { | |
| int idx = getIndex(path); | |
| sp<SharedZip> zip = mZipFile[idx]; | |
| if (zip == NULL) { | |
| zip = SharedZip::get(path); | |
| mZipFile.editItemAt(idx) = zip; | |
| } | |
| return zip->getZip(); | |
| } | |
| Asset* AssetManager::ZipSet::getZipResourceTableAsset(const String8& path) | |
| { | |
| int idx = getIndex(path); | |
| sp<SharedZip> zip = mZipFile[idx]; | |
| if (zip == NULL) { | |
| zip = SharedZip::get(path); | |
| mZipFile.editItemAt(idx) = zip; | |
| } | |
| return zip->getResourceTableAsset(); | |
| } | |
| Asset* AssetManager::ZipSet::setZipResourceTableAsset(const String8& path, | |
| Asset* asset) | |
| { | |
| int idx = getIndex(path); | |
| sp<SharedZip> zip = mZipFile[idx]; | |
| // doesn't make sense to call before previously accessing. | |
| return zip->setResourceTableAsset(asset); | |
| } | |
| ResTable* AssetManager::ZipSet::getZipResourceTable(const String8& path) | |
| { | |
| int idx = getIndex(path); | |
| sp<SharedZip> zip = mZipFile[idx]; | |
| if (zip == NULL) { | |
| zip = SharedZip::get(path); | |
| mZipFile.editItemAt(idx) = zip; | |
| } | |
| return zip->getResourceTable(); | |
| } | |
| ResTable* AssetManager::ZipSet::setZipResourceTable(const String8& path, | |
| ResTable* res) | |
| { | |
| int idx = getIndex(path); | |
| sp<SharedZip> zip = mZipFile[idx]; | |
| // doesn't make sense to call before previously accessing. | |
| return zip->setResourceTable(res); | |
| } | |
| /* | |
| * Generate the partial pathname for the specified archive. The caller | |
| * gets to prepend the asset root directory. | |
| * | |
| * Returns something like "common/en-US-noogle.jar". | |
| */ | |
| /*static*/ String8 AssetManager::ZipSet::getPathName(const char* zipPath) | |
| { | |
| return String8(zipPath); | |
| } | |
| bool AssetManager::ZipSet::isUpToDate() | |
| { | |
| const size_t N = mZipFile.size(); | |
| for (size_t i=0; i<N; i++) { | |
| if (mZipFile[i] != NULL && !mZipFile[i]->isUpToDate()) { | |
| return false; | |
| } | |
| } | |
| return true; | |
| } | |
| /* | |
| * Compute the zip file's index. | |
| * | |
| * "appName", "locale", and "vendor" should be set to NULL to indicate the | |
| * default directory. | |
| */ | |
| int AssetManager::ZipSet::getIndex(const String8& zip) const | |
| { | |
| const size_t N = mZipPath.size(); | |
| for (size_t i=0; i<N; i++) { | |
| if (mZipPath[i] == zip) { | |
| return i; | |
| } | |
| } | |
| mZipPath.add(zip); | |
| mZipFile.add(NULL); | |
| return mZipPath.size()-1; | |
| } | |