| /* | |
| * Copyright (C) 2010 The Android Open Source Project | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| #define LOG_TAG "SurfaceTexture" | |
| //#define LOG_NDEBUG 0 | |
| #define GL_GLEXT_PROTOTYPES | |
| #define EGL_EGLEXT_PROTOTYPES | |
| #include <EGL/egl.h> | |
| #include <EGL/eglext.h> | |
| #include <GLES2/gl2.h> | |
| #include <GLES2/gl2ext.h> | |
| #include <gui/SurfaceTexture.h> | |
| #include <surfaceflinger/ISurfaceComposer.h> | |
| #include <surfaceflinger/SurfaceComposerClient.h> | |
| #include <surfaceflinger/IGraphicBufferAlloc.h> | |
| #include <utils/Log.h> | |
| namespace android { | |
| // Transform matrices | |
| static float mtxIdentity[16] = { | |
| 1, 0, 0, 0, | |
| 0, 1, 0, 0, | |
| 0, 0, 1, 0, | |
| 0, 0, 0, 1, | |
| }; | |
| static float mtxFlipH[16] = { | |
| -1, 0, 0, 0, | |
| 0, 1, 0, 0, | |
| 0, 0, 1, 0, | |
| 1, 0, 0, 1, | |
| }; | |
| static float mtxFlipV[16] = { | |
| 1, 0, 0, 0, | |
| 0, -1, 0, 0, | |
| 0, 0, 1, 0, | |
| 0, 1, 0, 1, | |
| }; | |
| static float mtxRot90[16] = { | |
| 0, 1, 0, 0, | |
| -1, 0, 0, 0, | |
| 0, 0, 1, 0, | |
| 1, 0, 0, 1, | |
| }; | |
| static float mtxRot180[16] = { | |
| -1, 0, 0, 0, | |
| 0, -1, 0, 0, | |
| 0, 0, 1, 0, | |
| 1, 1, 0, 1, | |
| }; | |
| static float mtxRot270[16] = { | |
| 0, -1, 0, 0, | |
| 1, 0, 0, 0, | |
| 0, 0, 1, 0, | |
| 0, 1, 0, 1, | |
| }; | |
| static void mtxMul(float out[16], const float a[16], const float b[16]); | |
| SurfaceTexture::SurfaceTexture(GLuint tex) : | |
| mBufferCount(MIN_BUFFER_SLOTS), mCurrentTexture(INVALID_BUFFER_SLOT), | |
| mCurrentTransform(0), mLastQueued(INVALID_BUFFER_SLOT), | |
| mLastQueuedTransform(0), mNextTransform(0), mTexName(tex) { | |
| LOGV("SurfaceTexture::SurfaceTexture"); | |
| for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { | |
| mSlots[i].mEglImage = EGL_NO_IMAGE_KHR; | |
| mSlots[i].mEglDisplay = EGL_NO_DISPLAY; | |
| mSlots[i].mOwnedByClient = false; | |
| } | |
| sp<ISurfaceComposer> composer(ComposerService::getComposerService()); | |
| mGraphicBufferAlloc = composer->createGraphicBufferAlloc(); | |
| } | |
| SurfaceTexture::~SurfaceTexture() { | |
| LOGV("SurfaceTexture::~SurfaceTexture"); | |
| freeAllBuffers(); | |
| } | |
| status_t SurfaceTexture::setBufferCount(int bufferCount) { | |
| LOGV("SurfaceTexture::setBufferCount"); | |
| if (bufferCount < MIN_BUFFER_SLOTS) { | |
| return BAD_VALUE; | |
| } | |
| Mutex::Autolock lock(mMutex); | |
| freeAllBuffers(); | |
| mBufferCount = bufferCount; | |
| mCurrentTexture = INVALID_BUFFER_SLOT; | |
| mLastQueued = INVALID_BUFFER_SLOT; | |
| return OK; | |
| } | |
| sp<GraphicBuffer> SurfaceTexture::requestBuffer(int buf, | |
| uint32_t w, uint32_t h, uint32_t format, uint32_t usage) { | |
| LOGV("SurfaceTexture::requestBuffer"); | |
| Mutex::Autolock lock(mMutex); | |
| if (buf < 0 || mBufferCount <= buf) { | |
| LOGE("requestBuffer: slot index out of range [0, %d]: %d", | |
| mBufferCount, buf); | |
| return 0; | |
| } | |
| usage |= GraphicBuffer::USAGE_HW_TEXTURE; | |
| sp<GraphicBuffer> graphicBuffer( | |
| mGraphicBufferAlloc->createGraphicBuffer(w, h, format, usage)); | |
| if (graphicBuffer == 0) { | |
| LOGE("requestBuffer: SurfaceComposer::createGraphicBuffer failed"); | |
| } else { | |
| mSlots[buf].mGraphicBuffer = graphicBuffer; | |
| if (mSlots[buf].mEglImage != EGL_NO_IMAGE_KHR) { | |
| eglDestroyImageKHR(mSlots[buf].mEglDisplay, mSlots[buf].mEglImage); | |
| mSlots[buf].mEglImage = EGL_NO_IMAGE_KHR; | |
| mSlots[buf].mEglDisplay = EGL_NO_DISPLAY; | |
| } | |
| mAllocdBuffers.add(graphicBuffer); | |
| } | |
| return graphicBuffer; | |
| } | |
| status_t SurfaceTexture::dequeueBuffer(int *buf) { | |
| LOGV("SurfaceTexture::dequeueBuffer"); | |
| Mutex::Autolock lock(mMutex); | |
| int found = INVALID_BUFFER_SLOT; | |
| for (int i = 0; i < mBufferCount; i++) { | |
| if (!mSlots[i].mOwnedByClient && i != mCurrentTexture && i != mLastQueued) { | |
| mSlots[i].mOwnedByClient = true; | |
| found = i; | |
| break; | |
| } | |
| } | |
| if (found == INVALID_BUFFER_SLOT) { | |
| return -EBUSY; | |
| } | |
| *buf = found; | |
| return OK; | |
| } | |
| status_t SurfaceTexture::queueBuffer(int buf) { | |
| LOGV("SurfaceTexture::queueBuffer"); | |
| Mutex::Autolock lock(mMutex); | |
| if (buf < 0 || mBufferCount <= buf) { | |
| LOGE("queueBuffer: slot index out of range [0, %d]: %d", | |
| mBufferCount, buf); | |
| return -EINVAL; | |
| } else if (!mSlots[buf].mOwnedByClient) { | |
| LOGE("queueBuffer: slot %d is not owned by the client", buf); | |
| return -EINVAL; | |
| } else if (mSlots[buf].mGraphicBuffer == 0) { | |
| LOGE("queueBuffer: slot %d was enqueued without requesting a buffer", | |
| buf); | |
| return -EINVAL; | |
| } | |
| mSlots[buf].mOwnedByClient = false; | |
| mLastQueued = buf; | |
| mLastQueuedCrop = mNextCrop; | |
| mLastQueuedTransform = mNextTransform; | |
| if (mFrameAvailableListener != 0) { | |
| mFrameAvailableListener->onFrameAvailable(); | |
| } | |
| return OK; | |
| } | |
| void SurfaceTexture::cancelBuffer(int buf) { | |
| LOGV("SurfaceTexture::cancelBuffer"); | |
| Mutex::Autolock lock(mMutex); | |
| if (buf < 0 || mBufferCount <= buf) { | |
| LOGE("cancelBuffer: slot index out of range [0, %d]: %d", mBufferCount, | |
| buf); | |
| return; | |
| } else if (!mSlots[buf].mOwnedByClient) { | |
| LOGE("cancelBuffer: slot %d is not owned by the client", buf); | |
| return; | |
| } | |
| mSlots[buf].mOwnedByClient = false; | |
| } | |
| status_t SurfaceTexture::setCrop(const Rect& crop) { | |
| LOGV("SurfaceTexture::setCrop"); | |
| Mutex::Autolock lock(mMutex); | |
| mNextCrop = crop; | |
| return OK; | |
| } | |
| status_t SurfaceTexture::setTransform(uint32_t transform) { | |
| LOGV("SurfaceTexture::setTransform"); | |
| Mutex::Autolock lock(mMutex); | |
| mNextTransform = transform; | |
| return OK; | |
| } | |
| status_t SurfaceTexture::updateTexImage() { | |
| LOGV("SurfaceTexture::updateTexImage"); | |
| Mutex::Autolock lock(mMutex); | |
| // We always bind the texture even if we don't update its contents. | |
| glBindTexture(GL_TEXTURE_EXTERNAL_OES, mTexName); | |
| // Initially both mCurrentTexture and mLastQueued are INVALID_BUFFER_SLOT, | |
| // so this check will fail until a buffer gets queued. | |
| if (mCurrentTexture != mLastQueued) { | |
| // Update the GL texture object. | |
| EGLImageKHR image = mSlots[mLastQueued].mEglImage; | |
| if (image == EGL_NO_IMAGE_KHR) { | |
| EGLDisplay dpy = eglGetCurrentDisplay(); | |
| sp<GraphicBuffer> graphicBuffer = mSlots[mLastQueued].mGraphicBuffer; | |
| image = createImage(dpy, graphicBuffer); | |
| mSlots[mLastQueued].mEglImage = image; | |
| mSlots[mLastQueued].mEglDisplay = dpy; | |
| } | |
| GLint error; | |
| while ((error = glGetError()) != GL_NO_ERROR) { | |
| LOGE("GL error cleared before updating SurfaceTexture: %#04x", error); | |
| } | |
| glEGLImageTargetTexture2DOES(GL_TEXTURE_EXTERNAL_OES, (GLeglImageOES)image); | |
| bool failed = false; | |
| while ((error = glGetError()) != GL_NO_ERROR) { | |
| LOGE("error binding external texture image %p (slot %d): %#04x", | |
| image, mLastQueued, error); | |
| failed = true; | |
| } | |
| if (failed) { | |
| return -EINVAL; | |
| } | |
| // Update the SurfaceTexture state. | |
| mCurrentTexture = mLastQueued; | |
| mCurrentTextureBuf = mSlots[mCurrentTexture].mGraphicBuffer; | |
| mCurrentCrop = mLastQueuedCrop; | |
| mCurrentTransform = mLastQueuedTransform; | |
| } | |
| return OK; | |
| } | |
| void SurfaceTexture::getTransformMatrix(float mtx[16]) { | |
| LOGV("SurfaceTexture::updateTexImage"); | |
| Mutex::Autolock lock(mMutex); | |
| float xform[16]; | |
| for (int i = 0; i < 16; i++) { | |
| xform[i] = mtxIdentity[i]; | |
| } | |
| if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_H) { | |
| float result[16]; | |
| mtxMul(result, xform, mtxFlipH); | |
| for (int i = 0; i < 16; i++) { | |
| xform[i] = result[i]; | |
| } | |
| } | |
| if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_FLIP_V) { | |
| float result[16]; | |
| mtxMul(result, xform, mtxFlipV); | |
| for (int i = 0; i < 16; i++) { | |
| xform[i] = result[i]; | |
| } | |
| } | |
| if (mCurrentTransform & NATIVE_WINDOW_TRANSFORM_ROT_90) { | |
| float result[16]; | |
| mtxMul(result, xform, mtxRot90); | |
| for (int i = 0; i < 16; i++) { | |
| xform[i] = result[i]; | |
| } | |
| } | |
| sp<GraphicBuffer>& buf(mSlots[mCurrentTexture].mGraphicBuffer); | |
| float tx, ty, sx, sy; | |
| if (!mCurrentCrop.isEmpty()) { | |
| // In order to prevent bilinear sampling at the of the crop rectangle we | |
| // may need to shrink it by 2 texels in each direction. Normally this | |
| // would just need to take 1/2 a texel off each end, but because the | |
| // chroma channels will likely be subsampled we need to chop off a whole | |
| // texel. This will cause artifacts if someone does nearest sampling | |
| // with 1:1 pixel:texel ratio, but it's impossible to simultaneously | |
| // accomodate the bilinear and nearest sampling uses. | |
| // | |
| // If nearest sampling turns out to be a desirable usage of these | |
| // textures then we could add the ability to switch a SurfaceTexture to | |
| // nearest-mode. Preferably, however, the image producers (video | |
| // decoder, camera, etc.) would simply not use a crop rectangle (or at | |
| // least not tell the framework about it) so that the GPU can do the | |
| // correct edge behavior. | |
| int xshrink = 0, yshrink = 0; | |
| if (mCurrentCrop.left > 0) { | |
| tx = float(mCurrentCrop.left + 1) / float(buf->getWidth()); | |
| xshrink++; | |
| } else { | |
| tx = 0.0f; | |
| } | |
| if (mCurrentCrop.right < buf->getWidth()) { | |
| xshrink++; | |
| } | |
| if (mCurrentCrop.bottom < buf->getHeight()) { | |
| ty = (float(buf->getHeight() - mCurrentCrop.bottom) + 1.0f) / | |
| float(buf->getHeight()); | |
| yshrink++; | |
| } else { | |
| ty = 0.0f; | |
| } | |
| if (mCurrentCrop.top > 0) { | |
| yshrink++; | |
| } | |
| sx = float(mCurrentCrop.width() - xshrink) / float(buf->getWidth()); | |
| sy = float(mCurrentCrop.height() - yshrink) / float(buf->getHeight()); | |
| } else { | |
| tx = 0.0f; | |
| ty = 0.0f; | |
| sx = 1.0f; | |
| sy = 1.0f; | |
| } | |
| float crop[16] = { | |
| sx, 0, 0, 0, | |
| 0, sy, 0, 0, | |
| 0, 0, 1, 0, | |
| tx, ty, 0, 1, | |
| }; | |
| float mtxBeforeFlipV[16]; | |
| mtxMul(mtxBeforeFlipV, crop, xform); | |
| // SurfaceFlinger expects the top of its window textures to be at a Y | |
| // coordinate of 0, so SurfaceTexture must behave the same way. We don't | |
| // want to expose this to applications, however, so we must add an | |
| // additional vertical flip to the transform after all the other transforms. | |
| mtxMul(mtx, mtxFlipV, mtxBeforeFlipV); | |
| } | |
| void SurfaceTexture::setFrameAvailableListener( | |
| const sp<FrameAvailableListener>& l) { | |
| LOGV("SurfaceTexture::setFrameAvailableListener"); | |
| Mutex::Autolock lock(mMutex); | |
| mFrameAvailableListener = l; | |
| } | |
| sp<IBinder> SurfaceTexture::getAllocator() { | |
| LOGV("SurfaceTexture::getAllocator"); | |
| return mGraphicBufferAlloc->asBinder(); | |
| } | |
| void SurfaceTexture::freeAllBuffers() { | |
| for (int i = 0; i < NUM_BUFFER_SLOTS; i++) { | |
| mSlots[i].mGraphicBuffer = 0; | |
| mSlots[i].mOwnedByClient = false; | |
| if (mSlots[i].mEglImage != EGL_NO_IMAGE_KHR) { | |
| eglDestroyImageKHR(mSlots[i].mEglDisplay, mSlots[i].mEglImage); | |
| mSlots[i].mEglImage = EGL_NO_IMAGE_KHR; | |
| mSlots[i].mEglDisplay = EGL_NO_DISPLAY; | |
| } | |
| } | |
| int exceptBuf = -1; | |
| for (size_t i = 0; i < mAllocdBuffers.size(); i++) { | |
| if (mAllocdBuffers[i] == mCurrentTextureBuf) { | |
| exceptBuf = i; | |
| break; | |
| } | |
| } | |
| mAllocdBuffers.clear(); | |
| if (exceptBuf >= 0) { | |
| mAllocdBuffers.add(mCurrentTextureBuf); | |
| } | |
| mGraphicBufferAlloc->freeAllGraphicBuffersExcept(exceptBuf); | |
| } | |
| EGLImageKHR SurfaceTexture::createImage(EGLDisplay dpy, | |
| const sp<GraphicBuffer>& graphicBuffer) { | |
| EGLClientBuffer cbuf = (EGLClientBuffer)graphicBuffer->getNativeBuffer(); | |
| EGLint attrs[] = { | |
| EGL_IMAGE_PRESERVED_KHR, EGL_TRUE, | |
| EGL_NONE, | |
| }; | |
| EGLImageKHR image = eglCreateImageKHR(dpy, EGL_NO_CONTEXT, | |
| EGL_NATIVE_BUFFER_ANDROID, cbuf, attrs); | |
| EGLint error = eglGetError(); | |
| if (error != EGL_SUCCESS) { | |
| LOGE("error creating EGLImage: %#x", error); | |
| } else if (image == EGL_NO_IMAGE_KHR) { | |
| LOGE("no error reported, but no image was returned by " | |
| "eglCreateImageKHR"); | |
| } | |
| return image; | |
| } | |
| static void mtxMul(float out[16], const float a[16], const float b[16]) { | |
| out[0] = a[0]*b[0] + a[4]*b[1] + a[8]*b[2] + a[12]*b[3]; | |
| out[1] = a[1]*b[0] + a[5]*b[1] + a[9]*b[2] + a[13]*b[3]; | |
| out[2] = a[2]*b[0] + a[6]*b[1] + a[10]*b[2] + a[14]*b[3]; | |
| out[3] = a[3]*b[0] + a[7]*b[1] + a[11]*b[2] + a[15]*b[3]; | |
| out[4] = a[0]*b[4] + a[4]*b[5] + a[8]*b[6] + a[12]*b[7]; | |
| out[5] = a[1]*b[4] + a[5]*b[5] + a[9]*b[6] + a[13]*b[7]; | |
| out[6] = a[2]*b[4] + a[6]*b[5] + a[10]*b[6] + a[14]*b[7]; | |
| out[7] = a[3]*b[4] + a[7]*b[5] + a[11]*b[6] + a[15]*b[7]; | |
| out[8] = a[0]*b[8] + a[4]*b[9] + a[8]*b[10] + a[12]*b[11]; | |
| out[9] = a[1]*b[8] + a[5]*b[9] + a[9]*b[10] + a[13]*b[11]; | |
| out[10] = a[2]*b[8] + a[6]*b[9] + a[10]*b[10] + a[14]*b[11]; | |
| out[11] = a[3]*b[8] + a[7]*b[9] + a[11]*b[10] + a[15]*b[11]; | |
| out[12] = a[0]*b[12] + a[4]*b[13] + a[8]*b[14] + a[12]*b[15]; | |
| out[13] = a[1]*b[12] + a[5]*b[13] + a[9]*b[14] + a[13]*b[15]; | |
| out[14] = a[2]*b[12] + a[6]*b[13] + a[10]*b[14] + a[14]*b[15]; | |
| out[15] = a[3]*b[12] + a[7]*b[13] + a[11]*b[14] + a[15]*b[15]; | |
| } | |
| }; // namespace android |