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/*
* Copyright (C) 2006 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package android.util;
import android.content.res.CompatibilityInfo;
import android.content.res.Configuration;
import android.os.*;
/**
* A structure describing general information about a display, such as its
* size, density, and font scaling.
*/
public class DisplayMetrics {
/**
* The reference density used throughout the system.
*
* @hide Pending API council approval
*/
public static final int DEFAULT_DENSITY = 160;
/**
* The device's density.
* @hide
*/
public static final int DEVICE_DENSITY = getDeviceDensity();
/**
* The absolute width of the display in pixels.
*/
public int widthPixels;
/**
* The absolute height of the display in pixels.
*/
public int heightPixels;
/**
* The logical density of the display. This is a scaling factor for the
* Density Independent Pixel unit, where one DIP is one pixel on an
* approximately 160 dpi screen (for example a 240x320, 1.5"x2" screen),
* providing the baseline of the system's display. Thus on a 160dpi screen
* this density value will be 1; on a 106 dpi screen it would be .75; etc.
*
* <p>This value does not exactly follow the real screen size (as given by
* {@link #xdpi} and {@link #ydpi}, but rather is used to scale the size of
* the overall UI in steps based on gross changes in the display dpi. For
* example, a 240x320 screen will have a density of 1 even if its width is
* 1.8", 1.3", etc. However, if the screen resolution is increased to
* 320x480 but the screen size remained 1.5"x2" then the density would be
* increased (probably to 1.5).
*
* @see #DEFAULT_DENSITY
*/
public float density;
/**
* A scaling factor for fonts displayed on the display. This is the same
* as {@link #density}, except that it may be adjusted in smaller
* increments at runtime based on a user preference for the font size.
*/
public float scaledDensity;
/**
* The exact physical pixels per inch of the screen in the X dimension.
*/
public float xdpi;
/**
* The exact physical pixels per inch of the screen in the Y dimension.
*/
public float ydpi;
public DisplayMetrics() {
}
public void setTo(DisplayMetrics o) {
widthPixels = o.widthPixels;
heightPixels = o.heightPixels;
density = o.density;
scaledDensity = o.scaledDensity;
xdpi = o.xdpi;
ydpi = o.ydpi;
}
public void setToDefaults() {
widthPixels = 0;
heightPixels = 0;
density = DEVICE_DENSITY / (float) DEFAULT_DENSITY;
scaledDensity = density;
xdpi = DEVICE_DENSITY;
ydpi = DEVICE_DENSITY;
}
/**
* Update the display metrics based on the compatibility info and orientation
* {@hide}
*/
public void updateMetrics(CompatibilityInfo compatibilityInfo, int orientation) {
int xOffset = 0;
if (!compatibilityInfo.isConfiguredExpandable()) {
// Note: this assume that configuration is updated before calling
// updateMetrics method.
int defaultWidth;
int defaultHeight;
switch (orientation) {
case Configuration.ORIENTATION_LANDSCAPE: {
defaultWidth = (int)(CompatibilityInfo.DEFAULT_PORTRAIT_HEIGHT * density);
defaultHeight = (int)(CompatibilityInfo.DEFAULT_PORTRAIT_WIDTH * density);
break;
}
case Configuration.ORIENTATION_PORTRAIT:
case Configuration.ORIENTATION_SQUARE:
default: {
defaultWidth = (int)(CompatibilityInfo.DEFAULT_PORTRAIT_WIDTH * density);
defaultHeight = (int)(CompatibilityInfo.DEFAULT_PORTRAIT_HEIGHT * density);
break;
}
case Configuration.ORIENTATION_UNDEFINED: {
// don't change
return;
}
}
if (defaultWidth == widthPixels && defaultHeight == heightPixels) {
// the screen size is same as expected size. make it expandable
compatibilityInfo.setExpandable(true);
} else {
compatibilityInfo.setExpandable(false);
// adjust the size only when the device's screen is bigger.
if (defaultWidth < widthPixels) {
// content/window's x offset in original pixels
xOffset = ((widthPixels - defaultWidth) / 2);
widthPixels = defaultWidth;
}
if (defaultHeight < heightPixels) {
heightPixels = defaultHeight;
}
}
}
compatibilityInfo.setVisibleRect(xOffset, widthPixels, heightPixels);
if (compatibilityInfo.isScalingRequired()) {
float invertedRatio = compatibilityInfo.applicationInvertedScale;
density *= invertedRatio;
scaledDensity *= invertedRatio;
xdpi *= invertedRatio;
ydpi *= invertedRatio;
widthPixels *= invertedRatio;
heightPixels *= invertedRatio;
}
}
@Override
public String toString() {
return "DisplayMetrics{density=" + density + ", width=" + widthPixels +
", height=" + heightPixels + ", scaledDensity=" + scaledDensity +
", xdpi=" + xdpi + ", ydpi=" + ydpi + "}";
}
private static int getDeviceDensity() {
// qemu.sf.lcd_density can be used to override ro.sf.lcd_density
// when running in the emulator, allowing for dynamic configurations.
// The reason for this is that ro.sf.lcd_density is write-once and is
// set by the init process when it parses build.prop before anything else.
return SystemProperties.getInt("qemu.sf.lcd_density",
SystemProperties.getInt("ro.sf.lcd_density", DEFAULT_DENSITY));
}
}